diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/vg_manager.c')
-rw-r--r-- | src/gallium/state_trackers/vega/vg_manager.c | 571 |
1 files changed, 571 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/vega/vg_manager.c b/src/gallium/state_trackers/vega/vg_manager.c new file mode 100644 index 0000000000..e4226754d1 --- /dev/null +++ b/src/gallium/state_trackers/vega/vg_manager.c @@ -0,0 +1,571 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright 2009 VMware, Inc. All Rights Reserved. + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <olv@lunarg.com> + */ + +#include "state_tracker/st_api.h" + +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_sampler.h" + +#include "vg_manager.h" +#include "vg_context.h" +#include "image.h" +#include "mask.h" + +static struct pipe_resource * +create_texture(struct pipe_context *pipe, enum pipe_format format, + VGint width, VGint height) +{ + struct pipe_resource templ; + + memset(&templ, 0, sizeof(templ)); + + if (format != PIPE_FORMAT_NONE) { + templ.format = format; + } + else { + templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; + } + + templ.target = PIPE_TEXTURE_2D; + templ.width0 = width; + templ.height0 = height; + templ.depth0 = 1; + templ.last_level = 0; + + if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) { + templ.bind = PIPE_BIND_DEPTH_STENCIL; + } else { + templ.bind = (PIPE_BIND_DISPLAY_TARGET | + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_SAMPLER_VIEW); + } + + return pipe->screen->resource_create(pipe->screen, &templ); +} + +static struct pipe_sampler_view * +create_tex_and_view(struct pipe_context *pipe, enum pipe_format format, + VGint width, VGint height) +{ + struct pipe_resource *texture; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *view; + + texture = create_texture(pipe, format, width, height); + + if (!texture) + return NULL; + + u_sampler_view_default_template(&view_templ, texture, texture->format); + view = pipe->create_sampler_view(pipe, texture, &view_templ); + /* want the texture to go away if the view is freed */ + pipe_resource_reference(&texture, NULL); + + return view; +} + +static void +setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb) +{ + struct pipe_context *pipe = ctx->pipe; + struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view; + + /* + we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to + this texture and use it as a sampler, so while this wastes some + space it makes both of those a lot simpler + */ + stfb->alpha_mask_view = create_tex_and_view(pipe, + PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height); + + if (!stfb->alpha_mask_view) { + if (old_sampler_view) + pipe_sampler_view_reference(&old_sampler_view, NULL); + return; + } + + /* XXX could this call be avoided? */ + vg_validate_state(ctx); + + /* alpha mask starts with 1.f alpha */ + mask_fill(0, 0, stfb->width, stfb->height, 1.f); + + /* if we had an old surface copy it over */ + if (old_sampler_view) { + struct pipe_surface *surface = pipe->screen->get_tex_surface( + pipe->screen, + stfb->alpha_mask_view->texture, + 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_BLIT_DESTINATION); + struct pipe_surface *old_surface = pipe->screen->get_tex_surface( + pipe->screen, + old_sampler_view->texture, + 0, 0, 0, + PIPE_BIND_BLIT_SOURCE); + pipe->surface_copy(pipe, + surface, + 0, 0, + old_surface, + 0, 0, + MIN2(old_surface->width, surface->width), + MIN2(old_surface->height, surface->height)); + if (surface) + pipe_surface_reference(&surface, NULL); + if (old_surface) + pipe_surface_reference(&old_surface, NULL); + } + + /* Free the old texture + */ + if (old_sampler_view) + pipe_sampler_view_reference(&old_sampler_view, NULL); +} + +static boolean +vg_context_update_depth_stencil_rb(struct vg_context * ctx, + uint width, uint height) +{ + struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb; + struct pipe_context *pipe = ctx->pipe; + unsigned surface_usage; + + if ((dsrb->width == width && dsrb->height == height) && dsrb->texture) + return FALSE; + + /* unreference existing ones */ + pipe_surface_reference(&dsrb->surface, NULL); + pipe_resource_reference(&dsrb->texture, NULL); + dsrb->width = dsrb->height = 0; + + /* Probably need dedicated flags for surface usage too: + */ + surface_usage = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_BLIT_SOURCE | + PIPE_BIND_BLIT_DESTINATION); + + dsrb->texture = create_texture(pipe, dsrb->format, width, height); + if (!dsrb->texture) + return TRUE; + + dsrb->surface = pipe->screen->get_tex_surface(pipe->screen, + dsrb->texture, + 0, 0, 0, + surface_usage); + if (!dsrb->surface) { + pipe_resource_reference(&dsrb->texture, NULL); + return TRUE; + } + + dsrb->width = width; + dsrb->height = height; + + assert(dsrb->surface->width == width); + assert(dsrb->surface->height == height); + + return TRUE; +} + +static boolean +vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt) +{ + struct st_renderbuffer *strb = ctx->draw_buffer->strb; + struct pipe_screen *screen = ctx->pipe->screen; + + if (strb->texture == pt) { + pipe_resource_reference(&pt, NULL); + return FALSE; + } + + /* unreference existing ones */ + pipe_surface_reference(&strb->surface, NULL); + pipe_resource_reference(&strb->texture, NULL); + strb->width = strb->height = 0; + + strb->texture = pt; + strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_BLIT_SOURCE | + PIPE_BIND_BLIT_DESTINATION); + if (!strb->surface) { + pipe_resource_reference(&strb->texture, NULL); + return TRUE; + } + + strb->width = pt->width0; + strb->height = pt->height0; + + return TRUE; +} + +static void +vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt) +{ + struct st_framebuffer *stfb = ctx->draw_buffer; + boolean new_cbuf, new_zsbuf, new_size; + + new_cbuf = vg_context_update_color_rb(ctx, pt); + new_zsbuf = + vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0); + + new_size = (stfb->width != pt->width0 || stfb->height != pt->height0); + stfb->width = pt->width0; + stfb->height = pt->height0; + + if (new_cbuf || new_zsbuf || new_size) { + struct pipe_framebuffer_state *state = &ctx->state.g3d.fb; + + memset(state, 0, sizeof(struct pipe_framebuffer_state)); + state->width = stfb->width; + state->height = stfb->height; + state->nr_cbufs = 1; + state->cbufs[0] = stfb->strb->surface; + state->zsbuf = stfb->dsrb->surface; + + cso_set_framebuffer(ctx->cso_context, state); + } + + if (new_zsbuf || new_size) { + ctx->state.dirty |= VIEWPORT_DIRTY; + ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/ + + ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0); + + /* we need all the other state already set */ + + setup_new_alpha_mask(ctx, stfb); + + pipe_sampler_view_reference( &stfb->blend_texture_view, NULL); + stfb->blend_texture_view = create_tex_and_view(ctx->pipe, + PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height); + } +} + +/** + * Flush the front buffer if the current context renders to the front buffer. + */ +void +vg_manager_flush_frontbuffer(struct vg_context *ctx) +{ + struct st_framebuffer *stfb = ctx->draw_buffer; + + if (!stfb) + return; + + switch (stfb->strb_att) { + case ST_ATTACHMENT_FRONT_LEFT: + case ST_ATTACHMENT_FRONT_RIGHT: + stfb->iface->flush_front(stfb->iface, stfb->strb_att); + break; + default: + break; + } +} + +/** + * Re-validate the framebuffer. + */ +void +vg_manager_validate_framebuffer(struct vg_context *ctx) +{ + struct st_framebuffer *stfb = ctx->draw_buffer; + struct pipe_resource *pt; + + /* no binding surface */ + if (!stfb) + return; + + if (!p_atomic_read(&ctx->draw_buffer_invalid)) + return; + + /* validate the fb */ + if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt) + return; + + /* + * unset draw_buffer_invalid first because vg_context_update_draw_buffer + * will cause the framebuffer to be validated again because of a call to + * vg_validate_state + */ + p_atomic_set(&ctx->draw_buffer_invalid, FALSE); + vg_context_update_draw_buffer(ctx, pt); +} + + +static void +vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi, + struct st_framebuffer_iface *stfbi) +{ + struct vg_context *ctx = (struct vg_context *) stctxi; + p_atomic_set(&ctx->draw_buffer_invalid, TRUE); +} + +static void +vg_context_flush(struct st_context_iface *stctxi, unsigned flags, + struct pipe_fence_handle **fence) +{ + struct vg_context *ctx = (struct vg_context *) stctxi; + ctx->pipe->flush(ctx->pipe, flags, fence); + if (flags & PIPE_FLUSH_RENDER_CACHE) + vg_manager_flush_frontbuffer(ctx); +} + +static void +vg_context_destroy(struct st_context_iface *stctxi) +{ + struct vg_context *ctx = (struct vg_context *) stctxi; + vg_destroy_context(ctx); +} + +static struct st_context_iface * +vg_api_create_context(struct st_api *stapi, struct st_manager *smapi, + const struct st_visual *visual, + struct st_context_iface *shared_stctxi) +{ + struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi; + struct vg_context *ctx; + struct pipe_context *pipe; + + pipe = smapi->screen->context_create(smapi->screen, NULL); + if (!pipe) + return NULL; + ctx = vg_create_context(pipe, NULL, shared_ctx); + if (!ctx) { + pipe->destroy(pipe); + return NULL; + } + + ctx->iface.destroy = vg_context_destroy; + + ctx->iface.notify_invalid_framebuffer = + vg_context_notify_invalid_framebuffer; + ctx->iface.flush = vg_context_flush; + + ctx->iface.teximage = NULL; + ctx->iface.copy = NULL; + + ctx->iface.st_context_private = (void *) smapi; + + return &ctx->iface; +} + +static struct st_renderbuffer * +create_renderbuffer(enum pipe_format format) +{ + struct st_renderbuffer *strb; + + strb = CALLOC_STRUCT(st_renderbuffer); + if (strb) + strb->format = format; + + return strb; +} + +static void +destroy_renderbuffer(struct st_renderbuffer *strb) +{ + pipe_surface_reference(&strb->surface, NULL); + pipe_resource_reference(&strb->texture, NULL); + free(strb); +} + +/** + * Decide the buffer to render to. + */ +static enum st_attachment_type +choose_attachment(struct st_framebuffer_iface *stfbi) +{ + enum st_attachment_type statt; + + statt = stfbi->visual->render_buffer; + if (statt != ST_ATTACHMENT_INVALID) { + /* use the buffer given by the visual, unless it is unavailable */ + if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) { + switch (statt) { + case ST_ATTACHMENT_BACK_LEFT: + statt = ST_ATTACHMENT_FRONT_LEFT; + break; + case ST_ATTACHMENT_BACK_RIGHT: + statt = ST_ATTACHMENT_FRONT_RIGHT; + break; + default: + break; + } + + if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) + statt = ST_ATTACHMENT_INVALID; + } + } + + return statt; +} + +/** + * Bind the context to the given framebuffers. + */ +static boolean +vg_context_bind_framebuffers(struct st_context_iface *stctxi, + struct st_framebuffer_iface *stdrawi, + struct st_framebuffer_iface *streadi) +{ + struct vg_context *ctx = (struct vg_context *) stctxi; + struct st_framebuffer *stfb; + enum st_attachment_type strb_att; + + /* the draw and read framebuffers must be the same */ + if (stdrawi != streadi) + return FALSE; + + p_atomic_set(&ctx->draw_buffer_invalid, TRUE); + + strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID; + + if (ctx->draw_buffer) { + stfb = ctx->draw_buffer; + + /* free the existing fb */ + if (!stdrawi || + stfb->strb_att != strb_att || + stfb->strb->format != stdrawi->visual->color_format || + stfb->dsrb->format != stdrawi->visual->depth_stencil_format) { + destroy_renderbuffer(stfb->strb); + destroy_renderbuffer(stfb->dsrb); + free(stfb); + + ctx->draw_buffer = NULL; + } + } + + if (!stdrawi) + return TRUE; + + if (strb_att == ST_ATTACHMENT_INVALID) + return FALSE; + + /* create a new fb */ + if (!ctx->draw_buffer) { + stfb = CALLOC_STRUCT(st_framebuffer); + if (!stfb) + return FALSE; + + stfb->strb = create_renderbuffer(stdrawi->visual->color_format); + if (!stfb->strb) { + free(stfb); + return FALSE; + } + + stfb->dsrb = create_renderbuffer(stdrawi->visual->depth_stencil_format); + if (!stfb->dsrb) { + free(stfb->strb); + free(stfb); + return FALSE; + } + + stfb->width = 0; + stfb->height = 0; + stfb->strb_att = strb_att; + + ctx->draw_buffer = stfb; + } + + ctx->draw_buffer->iface = stdrawi; + + return TRUE; +} + +static boolean +vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, + struct st_framebuffer_iface *stdrawi, + struct st_framebuffer_iface *streadi) +{ + struct vg_context *ctx = (struct vg_context *) stctxi; + + if (stctxi) + vg_context_bind_framebuffers(stctxi, stdrawi, streadi); + vg_set_current_context(ctx); + + return TRUE; +} + +static struct st_context_iface * +vg_api_get_current(struct st_api *stapi) +{ + struct vg_context *ctx = vg_current_context(); + + return (ctx) ? &ctx->iface : NULL; +} + +static boolean +vg_api_is_visual_supported(struct st_api *stapi, + const struct st_visual *visual) +{ + /* the impl requires a depth/stencil buffer */ + return util_format_is_depth_and_stencil(visual->depth_stencil_format); +} + +static st_proc_t +vg_api_get_proc_address(struct st_api *stapi, const char *procname) +{ + /* TODO */ + return (st_proc_t) NULL; +} + +static void +vg_api_destroy(struct st_api *stapi) +{ + free(stapi); +} + +static struct st_api * +vg_module_create_api(void) +{ + struct st_api *stapi; + + stapi = CALLOC_STRUCT(st_api); + if (stapi) { + stapi->destroy = vg_api_destroy; + stapi->get_proc_address = vg_api_get_proc_address; + stapi->is_visual_supported = vg_api_is_visual_supported; + + stapi->create_context = vg_api_create_context; + stapi->make_current = vg_api_make_current; + stapi->get_current = vg_api_get_current; + } + + return stapi; +} + +PUBLIC const struct st_module st_module_OpenVG = { + .api = ST_API_OPENVG, + .create_api = vg_module_create_api, +}; |