summaryrefslogtreecommitdiff
path: root/src/gallium/state_trackers/vega
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/state_trackers/vega')
-rw-r--r--src/gallium/state_trackers/vega/Makefile4
-rw-r--r--src/gallium/state_trackers/vega/api_context.c3
-rw-r--r--src/gallium/state_trackers/vega/api_filters.c107
-rw-r--r--src/gallium/state_trackers/vega/api_images.c11
-rw-r--r--src/gallium/state_trackers/vega/api_masks.c13
-rw-r--r--src/gallium/state_trackers/vega/image.c74
-rw-r--r--src/gallium/state_trackers/vega/image.h6
-rw-r--r--src/gallium/state_trackers/vega/mask.c98
-rw-r--r--src/gallium/state_trackers/vega/mask.h4
-rw-r--r--src/gallium/state_trackers/vega/paint.c82
-rw-r--r--src/gallium/state_trackers/vega/paint.h4
-rw-r--r--src/gallium/state_trackers/vega/polygon.c13
-rw-r--r--src/gallium/state_trackers/vega/renderer.c101
-rw-r--r--src/gallium/state_trackers/vega/renderer.h11
-rw-r--r--src/gallium/state_trackers/vega/shader.c43
-rw-r--r--src/gallium/state_trackers/vega/st_inlines.h68
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c51
-rw-r--r--src/gallium/state_trackers/vega/vg_context.h23
-rw-r--r--src/gallium/state_trackers/vega/vg_manager.c571
-rw-r--r--src/gallium/state_trackers/vega/vg_manager.h41
-rw-r--r--src/gallium/state_trackers/vega/vg_tracker.c439
-rw-r--r--src/gallium/state_trackers/vega/vg_tracker.h127
22 files changed, 1010 insertions, 884 deletions
diff --git a/src/gallium/state_trackers/vega/Makefile b/src/gallium/state_trackers/vega/Makefile
index f6d1ea029c..b871990cd9 100644
--- a/src/gallium/state_trackers/vega/Makefile
+++ b/src/gallium/state_trackers/vega/Makefile
@@ -25,8 +25,8 @@ VG_SOURCES = \
api_transform.c \
vgu.c \
vg_context.c \
+ vg_manager.c \
vg_state.c \
- vg_tracker.c \
vg_translate.c \
polygon.c \
bezier.c \
@@ -54,7 +54,7 @@ INCLUDE_DIRS = \
.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(DEFINES) $(CFLAGS) $< -o $@
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: depend $(TOP)/$(LIB_DIR)/$(VG_LIB_NAME)
diff --git a/src/gallium/state_trackers/vega/api_context.c b/src/gallium/state_trackers/vega/api_context.c
index 47db102dd2..eb2fbe26e7 100644
--- a/src/gallium/state_trackers/vega/api_context.c
+++ b/src/gallium/state_trackers/vega/api_context.c
@@ -26,6 +26,7 @@
#include "VG/openvg.h"
+#include "vg_manager.h"
#include "vg_context.h"
#include "pipe/p_context.h"
@@ -55,6 +56,8 @@ void vgFlush(void)
pipe = ctx->pipe;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ vg_manager_flush_frontbuffer(ctx);
}
void vgFinish(void)
diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c
index 02248ad433..b1c08af938 100644
--- a/src/gallium/state_trackers/vega/api_filters.c
+++ b/src/gallium/state_trackers/vega/api_filters.c
@@ -40,6 +40,7 @@
#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "asm_filters.h"
@@ -53,17 +54,17 @@ struct filter_info {
const void *const_buffer;
VGint const_buffer_len;
VGTilingMode tiling_mode;
- struct pipe_texture *extra_texture;
+ struct pipe_sampler_view *extra_texture_view;
};
-static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx,
+static INLINE struct pipe_resource *create_texture_1d(struct vg_context *ctx,
const VGuint *color_data,
const VGint color_data_len)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *tex = 0;
- struct pipe_texture templ;
+ struct pipe_resource *tex = 0;
+ struct pipe_resource templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_1D;
@@ -72,33 +73,55 @@ static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx,
templ.width0 = color_data_len;
templ.height0 = 1;
templ.depth0 = 1;
- templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW;
- tex = screen->texture_create(screen, &templ);
+ tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
struct pipe_transfer *transfer =
- screen->get_tex_transfer(screen, tex,
- 0, 0, 0,
- PIPE_TRANSFER_READ_WRITE ,
- 0, 0, tex->width0, tex->height0);
- void *map = screen->transfer_map(screen, transfer);
+ pipe_get_transfer(pipe, tex,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ_WRITE ,
+ 0, 0, tex->width0, tex->height0);
+ void *map = pipe->transfer_map(pipe, transfer);
memcpy(map, color_data, sizeof(VGint)*color_data_len);
- screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
return tex;
}
+static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context *ctx,
+ const VGuint *color_data,
+ const VGint color_data_len)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_resource *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_texture_1d(ctx, color_data, color_data_len);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_resource_reference(&texture, NULL);
+
+ return view;
+}
+
static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb;
struct pipe_surface *dst_surf = pipe->screen->get_tex_surface(
- pipe->screen, dst->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ pipe->screen, dst->sampler_view->texture, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
@@ -147,14 +170,14 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
VGint param_bytes)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_buffer **cbuf = &ctx->filter.buffer;
+ struct pipe_resource **cbuf = &ctx->filter.buffer;
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. */
- pipe_buffer_reference(cbuf, NULL);
+ pipe_resource_reference(cbuf, NULL);
- *cbuf = pipe_buffer_create(pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
+ *cbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
param_bytes);
if (*cbuf) {
@@ -168,7 +191,7 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state sampler[3];
int num_samplers = 0;
int num_textures = 0;
@@ -177,10 +200,10 @@ static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
samplers[1] = NULL;
samplers[2] = NULL;
samplers[3] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
- textures[3] = NULL;
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
+ sampler_views[2] = NULL;
+ sampler_views[3] = NULL;
memset(&sampler[0], 0, sizeof(struct pipe_sampler_state));
sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
@@ -215,21 +238,21 @@ static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
}
samplers[0] = &sampler[0];
- textures[0] = info->src->texture;
+ sampler_views[0] = info->src->sampler_view;
++num_samplers;
++num_textures;
- if (info->extra_texture) {
+ if (info->extra_texture_view) {
memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state));
samplers[1] = &sampler[1];
- textures[1] = info->extra_texture;
+ sampler_views[1] = info->extra_texture_view;
++num_samplers;
++num_textures;
}
cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, num_textures, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, num_textures, sampler_views);
}
static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data)
@@ -308,7 +331,7 @@ static void execute_filter(struct vg_context *ctx,
cso_save_viewport(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_samplers(ctx->cso_context);
- cso_save_sampler_textures(ctx->cso_context);
+ cso_save_fragment_sampler_views(ctx->cso_context);
dst_surf = setup_framebuffer(info->dst);
setup_viewport(info->dst);
@@ -318,7 +341,7 @@ static void execute_filter(struct vg_context *ctx,
setup_samplers(ctx, info);
renderer_draw_texture(ctx->renderer,
- info->src->texture,
+ info->src->sampler_view->texture,
info->dst->x, info->dst->y,
info->dst->x + info->dst->width,
info->dst->y + info->dst->height,
@@ -331,7 +354,7 @@ static void execute_filter(struct vg_context *ctx,
cso_restore_viewport(ctx->cso_context);
cso_restore_blend(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
- cso_restore_sampler_textures(ctx->cso_context);
+ cso_restore_fragment_sampler_views(ctx->cso_context);
vg_shader_destroy(ctx, shader);
@@ -369,7 +392,7 @@ void vgColorMatrix(VGImage dst, VGImage src,
info.const_buffer = matrix;
info.const_buffer_len = 20 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
}
@@ -479,7 +502,7 @@ void vgConvolve(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
free(buffer);
@@ -669,7 +692,7 @@ void vgGaussianBlur(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
free(buffer);
@@ -688,7 +711,7 @@ void vgLookup(VGImage dst, VGImage src,
struct vg_image *d, *s;
VGuint color_data[256];
VGint i;
- struct pipe_texture *lut_texture;
+ struct pipe_sampler_view *lut_texture_view;
VGfloat buffer[4];
struct filter_info info;
@@ -714,7 +737,7 @@ void vgLookup(VGImage dst, VGImage src,
color_data[i] = blueLUT[i] << 24 | greenLUT[i] << 16 |
redLUT[i] << 8 | alphaLUT[i];
}
- lut_texture = create_texture_1d(ctx, color_data, 255);
+ lut_texture_view = create_texture_1d_view(ctx, color_data, 255);
buffer[0] = 0.f;
buffer[1] = 0.f;
@@ -728,11 +751,11 @@ void vgLookup(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = lut_texture;
+ info.extra_texture_view = lut_texture_view;
execute_filter(ctx, &info);
- pipe_texture_reference(&lut_texture, NULL);
+ pipe_sampler_view_reference(&lut_texture_view, NULL);
}
void vgLookupSingle(VGImage dst, VGImage src,
@@ -743,7 +766,7 @@ void vgLookupSingle(VGImage dst, VGImage src,
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
- struct pipe_texture *lut_texture;
+ struct pipe_sampler_view *lut_texture_view;
VGfloat buffer[4];
struct filter_info info;
VGuint color_data[256];
@@ -783,7 +806,7 @@ void vgLookupSingle(VGImage dst, VGImage src,
color_data[i] = blue << 24 | green << 16 |
red << 8 | alpha;
}
- lut_texture = create_texture_1d(ctx, color_data, 256);
+ lut_texture_view = create_texture_1d_view(ctx, color_data, 256);
buffer[0] = 0.f;
buffer[1] = 0.f;
@@ -797,9 +820,9 @@ void vgLookupSingle(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = lut_texture;
+ info.extra_texture_view = lut_texture_view;
execute_filter(ctx, &info);
- pipe_texture_reference(&lut_texture, NULL);
+ pipe_sampler_view_reference(&lut_texture_view, NULL);
}
diff --git a/src/gallium/state_trackers/vega/api_images.c b/src/gallium/state_trackers/vega/api_images.c
index 015241498e..6c7fd3b346 100644
--- a/src/gallium/state_trackers/vega/api_images.c
+++ b/src/gallium/state_trackers/vega/api_images.c
@@ -397,7 +397,6 @@ void vgReadPixels(void * data, VGint dataStride,
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->strb;
@@ -442,23 +441,23 @@ void vgReadPixels(void * data, VGint dataStride,
{
struct pipe_transfer *transfer;
- transfer = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ,
- 0, 0, width, height);
+ transfer = pipe_get_transfer(pipe, strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_READ,
+ 0, 0, width, height);
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
#if 0
debug_printf("%d-%d == %d\n", sy, height, y);
#endif
- pipe_get_tile_rgba(transfer, sx, y, width, 1, df);
+ pipe_get_tile_rgba(pipe, transfer, sx, y, width, 1, df);
y += yStep;
_vega_pack_rgba_span_float(ctx, width, temp, dataFormat,
dst + yoffset + xoffset);
dst += dataStride;
}
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
}
diff --git a/src/gallium/state_trackers/vega/api_masks.c b/src/gallium/state_trackers/vega/api_masks.c
index 9c123a4cf9..7c28ea5c87 100644
--- a/src/gallium/state_trackers/vega/api_masks.c
+++ b/src/gallium/state_trackers/vega/api_masks.c
@@ -51,7 +51,7 @@ draw_clear_quad(struct vg_context *st,
const VGfloat color[4])
{
struct pipe_context *pipe = st->pipe;
- struct pipe_buffer *buf;
+ struct pipe_resource *buf;
VGuint i;
/* positions */
@@ -81,17 +81,20 @@ draw_clear_quad(struct vg_context *st,
/* put vertex data into vbuf */
buf = pipe_user_buffer_create(pipe->screen,
st->clear.vertices,
- sizeof(st->clear.vertices));
+ sizeof(st->clear.vertices),
+ PIPE_BIND_VERTEX_BUFFER);
/* draw */
if (buf) {
+ cso_set_vertex_elements(st->cso_context, 2, st->velems);
+
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- pipe_buffer_reference(&buf, NULL);
+ pipe_resource_reference(&buf, NULL);
}
}
@@ -115,10 +118,6 @@ clear_with_quad(struct vg_context *st, float x0, float y0,
x1, y1);
*/
- if (st->pipe->screen && st->pipe->screen->update_buffer)
- st->pipe->screen->update_buffer( st->pipe->screen,
- st->pipe->priv );
-
cso_save_blend(st->cso_context);
cso_save_rasterizer(st->cso_context);
cso_save_fragment_shader(st->cso_context);
diff --git a/src/gallium/state_trackers/vega/image.c b/src/gallium/state_trackers/vega/image.c
index 41c979bfec..9c323b1809 100644
--- a/src/gallium/state_trackers/vega/image.c
+++ b/src/gallium/state_trackers/vega/image.c
@@ -43,6 +43,7 @@
#include "util/u_tile.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_sampler.h"
static enum pipe_format vg_format_to_pipe(VGImageFormat format)
{
@@ -80,8 +81,8 @@ static INLINE void vg_sync_size(VGfloat *src_loc, VGfloat *dst_loc)
static void vg_copy_texture(struct vg_context *ctx,
- struct pipe_texture *dst, VGint dx, VGint dy,
- struct pipe_texture *src, VGint sx, VGint sy,
+ struct pipe_resource *dst, VGint dx, VGint dy,
+ struct pipe_sampler_view *src, VGint sx, VGint sy,
VGint width, VGint height)
{
VGfloat dst_loc[4], src_loc[4];
@@ -103,8 +104,8 @@ static void vg_copy_texture(struct vg_context *ctx,
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
- src_bounds[2] = src->width0;
- src_bounds[3] = src->height0;
+ src_bounds[2] = src->texture->width0;
+ src_bounds[3] = src->texture->height0;
vg_bound_rect(src_loc, src_bounds, src_shift);
vg_bound_rect(dst_loc, dst_bounds, dst_shift);
@@ -216,9 +217,9 @@ void vg_copy_surface(struct vg_context *ctx,
}
-static struct pipe_texture *image_texture(struct vg_image *img)
+static struct pipe_resource *image_texture(struct vg_image *img)
{
- struct pipe_texture *tex = img->texture;
+ struct pipe_resource *tex = img->sampler_view->texture;
return tex;
}
@@ -247,9 +248,12 @@ struct vg_image * image_create(VGImageFormat format,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
+ struct pipe_context *pipe = ctx->pipe;
struct vg_image *image = CALLOC_STRUCT(vg_image);
enum pipe_format pformat = vg_format_to_pipe(format);
- struct pipe_texture pt, *newtex;
+ struct pipe_resource pt, *newtex;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
struct pipe_screen *screen = ctx->pipe->screen;
vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);
@@ -266,7 +270,7 @@ struct vg_image * image_create(VGImageFormat format,
image->sampler.normalized_coords = 1;
assert(screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ PIPE_BIND_SAMPLER_VIEW, 0));
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
@@ -275,13 +279,18 @@ struct vg_image * image_create(VGImageFormat format,
pt.width0 = width;
pt.height0 = height;
pt.depth0 = 1;
- pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ pt.bind = PIPE_BIND_SAMPLER_VIEW;
- newtex = screen->texture_create(screen, &pt);
+ newtex = screen->resource_create(screen, &pt);
debug_assert(newtex);
- image->texture = newtex;
+ u_sampler_view_default_template(&view_templ, newtex, newtex->format);
+ view = pipe->create_sampler_view(pipe, newtex, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_resource_reference(&newtex, NULL);
+
+ image->sampler_view = view;
vg_context_add_object(ctx, VG_OBJECT_IMAGE, image);
@@ -345,7 +354,7 @@ void image_destroy(struct vg_image *img)
array_destroy(img->children_array);
}
- pipe_texture_reference(&img->texture, NULL);
+ pipe_sampler_view_reference(&img->sampler_view, NULL);
free(img);
}
@@ -378,8 +387,8 @@ void image_sub_data(struct vg_image *image,
VGfloat *df = (VGfloat*)temp;
VGint i;
struct vg_context *ctx = vg_current_context();
- struct pipe_screen *screen = ctx->pipe->screen;
- struct pipe_texture *texture = image_texture(image);
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_resource *texture = image_texture(image);
VGint xoffset = 0, yoffset = 0;
if (x < 0) {
@@ -412,17 +421,17 @@ void image_sub_data(struct vg_image *image,
}
{ /* upload color_data */
- struct pipe_transfer *transfer = screen->get_tex_transfer(
- screen, texture, 0, 0, 0,
+ struct pipe_transfer *transfer = pipe_get_transfer(
+ pipe, texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, 0, 0, texture->width0, texture->height0);
src += (dataStride * yoffset);
for (i = 0; i < height; i++) {
_vega_unpack_float_span_rgba(ctx, width, xoffset, src, dataFormat, temp);
- pipe_put_tile_rgba(transfer, x+image->x, y+image->y, width, 1, df);
+ pipe_put_tile_rgba(pipe, transfer, x+image->x, y+image->y, width, 1, df);
y += yStep;
src += dataStride;
}
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
}
@@ -435,7 +444,6 @@ void image_get_sub_data(struct vg_image * image,
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
VGfloat *df = (VGfloat*)temp;
VGint y = 0, yStep = 1;
@@ -444,8 +452,8 @@ void image_get_sub_data(struct vg_image * image,
{
struct pipe_transfer *transfer =
- screen->get_tex_transfer(screen,
- image->texture, 0, 0, 0,
+ pipe_get_transfer(pipe,
+ image->sampler_view->texture, 0, 0, 0,
PIPE_TRANSFER_READ,
0, 0,
image->x + image->width,
@@ -455,13 +463,13 @@ void image_get_sub_data(struct vg_image * image,
#if 0
debug_printf("%d-%d == %d\n", sy, height, y);
#endif
- pipe_get_tile_rgba(transfer, sx+image->x, y, width, 1, df);
+ pipe_get_tile_rgba(pipe, transfer, sx+image->x, y, width, 1, df);
y += yStep;
_vega_pack_rgba_span_float(ctx, width, temp, dataFormat, dst);
dst += dataStride;
}
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
}
@@ -479,9 +487,9 @@ struct vg_image * image_child_image(struct vg_image *parent,
image->width = width;
image->height = height;
image->parent = parent;
- image->texture = 0;
- pipe_texture_reference(&image->texture,
- parent->texture);
+ image->sampler_view = NULL;
+ pipe_sampler_view_reference(&image->sampler_view,
+ parent->sampler_view);
image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
@@ -515,8 +523,8 @@ void image_copy(struct vg_image *dst, VGint dx, VGint dy,
}
/* make sure rendering has completed */
ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
- vg_copy_texture(ctx, dst->texture, dst->x + dx, dst->y + dy,
- src->texture, src->x + sx, src->y + sy, width, height);
+ vg_copy_texture(ctx, dst->sampler_view->texture, dst->x + dx, dst->y + dy,
+ src->sampler_view, src->x + sx, src->y + sy, width, height);
}
void image_draw(struct vg_image *img)
@@ -568,7 +576,7 @@ void image_set_pixels(VGint dx, VGint dy,
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
surf = screen->get_tex_surface(screen, image_texture(src), 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_READ);
+ PIPE_BIND_BLIT_SOURCE);
vg_copy_surface(ctx, strb->surface, dx, dy,
surf, sx+src->x, sy+src->y, width, height);
@@ -593,8 +601,8 @@ void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
surf = screen->get_tex_surface(screen, image_texture(dst), 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ);
+ PIPE_BIND_BLIT_SOURCE);
+
vg_copy_surface(ctx, surf, dst->x + dx, dst->y + dy,
strb->surface, sx, sy, width, height);
@@ -625,12 +633,12 @@ VGboolean vg_image_overlaps(struct vg_image *dst,
}
VGint image_bind_samplers(struct vg_image *img, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
img->sampler.min_img_filter = image_sampler_filter(img->base.ctx);
img->sampler.mag_img_filter = image_sampler_filter(img->base.ctx);
samplers[3] = &img->sampler;
- textures[3] = img->texture;
+ sampler_views[3] = img->sampler_view;
return 1;
}
diff --git a/src/gallium/state_trackers/vega/image.h b/src/gallium/state_trackers/vega/image.h
index 78e17cffa6..a990c9c587 100644
--- a/src/gallium/state_trackers/vega/image.h
+++ b/src/gallium/state_trackers/vega/image.h
@@ -30,7 +30,7 @@
#include "vg_context.h"
#include "pipe/p_state.h"
-struct pipe_texture;
+struct pipe_resource;
struct array;
struct vg_context;
struct pipe_surface;
@@ -43,7 +43,7 @@ struct vg_image {
struct vg_image *parent;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler;
struct array *children_array;
@@ -89,7 +89,7 @@ void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
VGint width, VGint height);
VGint image_bind_samplers(struct vg_image *dst, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
VGboolean vg_image_overlaps(struct vg_image *dst,
struct vg_image *src);
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 839dc19a3b..6d627b0e8d 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -45,7 +45,7 @@ struct vg_mask_layer {
VGint width;
VGint height;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
};
static INLINE struct pipe_surface *
@@ -54,7 +54,7 @@ alpha_mask_surface(struct vg_context *ctx, int usage)
struct pipe_screen *screen = ctx->pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
return screen->get_tex_surface(screen,
- stfb->alpha_mask,
+ stfb->alpha_mask_view->texture,
0, 0, 0,
usage);
}
@@ -143,7 +143,7 @@ static void read_alpha_mask(void * data, VGint dataStride,
struct pipe_surface *surf;
surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_READ);
+ PIPE_BIND_TRANSFER_READ);
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
@@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf,
static void setup_mask_operation(VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
- struct pipe_buffer **cbuf = &ctx->mask.cbuf;
+ struct pipe_resource **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat);
const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
void *shader = 0;
@@ -225,10 +225,10 @@ static void setup_mask_operation(VGMaskOperation operation)
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(cbuf, NULL);
+ pipe_resource_reference(cbuf, NULL);
- *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
- PIPE_BUFFER_USAGE_CONSTANT,
+ *cbuf = pipe_buffer_create(ctx->pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
param_bytes);
if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, *cbuf,
@@ -284,35 +284,33 @@ static void setup_mask_operation(VGMaskOperation operation)
cso_set_fragment_shader_handle(ctx->cso_context, shader);
}
-static void setup_mask_samplers(struct pipe_texture *umask)
+static void setup_mask_samplers(struct pipe_sampler_view *umask)
{
struct vg_context *ctx = vg_current_context();
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
- struct pipe_texture *uprev = NULL;
+ struct pipe_sampler_view *uprev = NULL;
struct pipe_sampler_state sampler;
- uprev = fb_buffers->blend_texture;
+ uprev = fb_buffers->blend_texture_view;
sampler = ctx->mask.sampler;
sampler.normalized_coords = 1;
samplers[0] = NULL;
samplers[1] = NULL;
- samplers[2] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
samplers[0] = &sampler;
samplers[1] = &ctx->mask.sampler;
- textures[0] = umask;
- textures[1] = uprev;
+ sampler_views[0] = umask;
+ sampler_views[1] = uprev;
cso_set_samplers(ctx->cso_context, 2,
(const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, 2, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views);
}
@@ -320,16 +318,16 @@ static void setup_mask_samplers(struct pipe_texture *umask)
static void setup_mask_fill(const VGfloat color[4])
{
struct vg_context *ctx = vg_current_context();
- struct pipe_buffer **cbuf = &ctx->mask.cbuf;
+ struct pipe_resource **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat);
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(cbuf, NULL);
+ pipe_resource_reference(cbuf, NULL);
- *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
- PIPE_BUFFER_USAGE_CONSTANT,
+ *cbuf = pipe_buffer_create(ctx->pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
param_bytes);
if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
@@ -411,14 +409,15 @@ static void surface_fill(struct pipe_surface *surf,
}
-static void mask_using_texture(struct pipe_texture *texture,
+static void mask_using_texture(struct pipe_sampler_view *sampler_view,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
+ struct pipe_resource *texture = sampler_view->texture;
struct pipe_surface *surface =
- alpha_mask_surface(ctx, PIPE_BUFFER_USAGE_GPU_WRITE);
+ alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET);
VGint offsets[4], loc[4];
if (!surface)
@@ -439,13 +438,13 @@ static void mask_using_texture(struct pipe_texture *texture,
vg_prepare_blend_surface_from_mask(ctx);
cso_save_samplers(ctx->cso_context);
- cso_save_sampler_textures(ctx->cso_context);
+ cso_save_fragment_sampler_views(ctx->cso_context);
cso_save_framebuffer(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_fragment_shader(ctx->cso_context);
cso_save_viewport(ctx->cso_context);
- setup_mask_samplers(texture);
+ setup_mask_samplers(sampler_view);
setup_mask_blend();
setup_mask_operation(operation);
setup_mask_framebuffer(surface, surface->width, surface->height);
@@ -463,7 +462,7 @@ static void mask_using_texture(struct pipe_texture *texture,
cso_restore_framebuffer(ctx->cso_context);
cso_restore_fragment_shader(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
- cso_restore_sampler_textures(ctx->cso_context);
+ cso_restore_fragment_sampler_views(ctx->cso_context);
cso_restore_viewport(ctx->cso_context);
pipe_surface_reference(&surface, NULL);
@@ -483,8 +482,12 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
mask->height = height;
{
- struct pipe_texture pt;
+ struct pipe_resource pt;
+ struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = ctx->pipe->screen;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view = NULL;
+ struct pipe_resource *texture;
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
@@ -493,10 +496,17 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
pt.width0 = width;
pt.height0 = height;
pt.depth0 = 1;
- pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ pt.bind = PIPE_BIND_SAMPLER_VIEW;
pt.compressed = 0;
- mask->texture = screen->texture_create(screen, &pt);
+ texture = screen->resource_create(screen, &pt);
+
+ if (texture) {
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ }
+ pipe_resource_reference(&texture, NULL);
+ mask->sampler_view = view;
}
vg_context_add_object(ctx, VG_OBJECT_MASK, mask);
@@ -509,7 +519,7 @@ void mask_layer_destroy(struct vg_mask_layer *layer)
struct vg_context *ctx = vg_current_context();
vg_context_remove_object(ctx, VG_OBJECT_MASK, layer);
- pipe_texture_release(&layer->texture);
+ pipe_resource_release(&layer->texture);
free(layer);
}
@@ -525,9 +535,9 @@ void mask_layer_fill(struct vg_mask_layer *layer,
alpha_color[3] = value;
surface = ctx->pipe->screen->get_tex_surface(
- ctx->pipe->screen, layer->texture,
+ ctx->pipe->screen, layer->sampler_view->texture,
0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_RENDER_TARGET);
surface_fill(surface,
layer->width, layer->height,
@@ -545,10 +555,10 @@ void mask_copy(struct vg_mask_layer *layer,
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
renderer_copy_texture(ctx->renderer,
- layer->texture,
+ layer->sampler_view,
sx, sy,
sx + width, sy + height,
- fb_buffers->alpha_mask,
+ fb_buffers->alpha_mask_view->texture,
dx, dy,
dx + width, dy + height);
}
@@ -562,8 +572,8 @@ static void mask_layer_render_to(struct vg_mask_layer *layer,
struct pipe_screen *screen = ctx->pipe->screen;
struct pipe_surface *surface;
- surface = screen->get_tex_surface(screen, layer->texture, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET);
cso_save_framebuffer(ctx->cso_context);
cso_save_fragment_shader(ctx->cso_context);
@@ -604,8 +614,8 @@ void mask_render_to(struct path *path,
struct vg_mask_layer *temp_layer;
VGint width, height;
- width = fb_buffers->alpha_mask->width0;
- height = fb_buffers->alpha_mask->width0;
+ width = fb_buffers->alpha_mask_view->texture->width0;
+ height = fb_buffers->alpha_mask_view->texture->width0;
temp_layer = mask_layer_create(width, height);
@@ -622,7 +632,7 @@ void mask_using_layer(struct vg_mask_layer *layer,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(layer->texture, operation,
+ mask_using_texture(layer->sampler_view, operation,
x, y, width, height);
}
@@ -644,7 +654,7 @@ void mask_using_image(struct vg_image *image,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(image->texture, operation,
+ mask_using_texture(image->sampler_view, operation,
x, y, width, height);
}
@@ -654,7 +664,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height,
struct vg_context *ctx = vg_current_context();
VGfloat alpha_color[4] = {.0f, .0f, .0f, value};
struct pipe_surface *surf = alpha_mask_surface(
- ctx, PIPE_BUFFER_USAGE_GPU_WRITE);
+ ctx, PIPE_BIND_RENDER_TARGET);
#if DEBUG_MASKS
debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
@@ -672,7 +682,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height,
}
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
struct vg_context *ctx = vg_current_context();
@@ -680,7 +690,7 @@ VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
samplers[1] = &ctx->mask.sampler;
- textures[1] = fb_buffers->alpha_mask;
+ sampler_views[1] = fb_buffers->alpha_mask_view;
return 1;
} else
return 0;
diff --git a/src/gallium/state_trackers/vega/mask.h b/src/gallium/state_trackers/vega/mask.h
index 5eaaede0e3..c626402c86 100644
--- a/src/gallium/state_trackers/vega/mask.h
+++ b/src/gallium/state_trackers/vega/mask.h
@@ -31,7 +31,7 @@
struct path;
struct vg_image;
-struct pipe_texture;
+struct pipe_resource;
struct vg_mask_layer *mask_layer_create(VGint width, VGint height);
void mask_layer_destroy(struct vg_mask_layer *layer);
@@ -63,6 +63,6 @@ void mask_fill(VGint x, VGint y,
VGfloat value);
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
#endif
diff --git a/src/gallium/state_trackers/vega/paint.c b/src/gallium/state_trackers/vega/paint.c
index cdb87d3bf6..05540e8275 100644
--- a/src/gallium/state_trackers/vega/paint.c
+++ b/src/gallium/state_trackers/vega/paint.c
@@ -37,6 +37,7 @@
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_sampler.h"
#include "cso_cache/cso_context.h"
@@ -61,7 +62,7 @@ struct vg_paint {
VGfloat vals[5];
VGint valsi[5];
} radial;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler;
VGfloat *ramp_stops;
@@ -72,13 +73,13 @@ struct vg_paint {
} gradient;
struct {
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
VGTilingMode tiling_mode;
struct pipe_sampler_state sampler;
} pattern;
/* XXX next 3 all unneded? */
- struct pipe_buffer *cbuf;
+ struct pipe_resource *cbuf;
struct pipe_shader_state fs_state;
void *fs;
};
@@ -142,12 +143,12 @@ static INLINE void create_gradient_data(const VGfloat *ramp_stops,
data[size-1] = last_color;
}
-static INLINE struct pipe_texture *create_gradient_texture(struct vg_paint *p)
+static INLINE struct pipe_resource *create_gradient_texture(struct vg_paint *p)
{
struct pipe_context *pipe = p->base.ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *tex = 0;
- struct pipe_texture templ;
+ struct pipe_resource *tex = 0;
+ struct pipe_resource templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_1D;
@@ -156,23 +157,43 @@ static INLINE struct pipe_texture *create_gradient_texture(struct vg_paint *p)
templ.width0 = 1024;
templ.height0 = 1;
templ.depth0 = 1;
- templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW;
- tex = screen->texture_create(screen, &templ);
+ tex = screen->resource_create(screen, &templ);
{ /* upload color_data */
struct pipe_transfer *transfer =
- st_no_flush_get_tex_transfer(p->base.ctx, tex, 0, 0, 0,
+ st_no_flush_get_transfer(p->base.ctx, tex, 0, 0, 0,
PIPE_TRANSFER_WRITE, 0, 0, 1024, 1);
- void *map = screen->transfer_map(screen, transfer);
+ void *map = pipe->transfer_map(pipe, transfer);
memcpy(map, p->gradient.color_data, sizeof(VGint)*1024);
- screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
return tex;
}
+static INLINE struct pipe_sampler_view *create_gradient_sampler_view(struct vg_paint *p)
+{
+ struct pipe_context *pipe = p->base.ctx->pipe;
+ struct pipe_resource *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_gradient_texture(p);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_resource_reference(&texture, NULL);
+
+ return view;
+}
+
struct vg_paint * paint_create(struct vg_context *ctx)
{
struct vg_paint *paint = CALLOC_STRUCT(vg_paint);
@@ -207,8 +228,9 @@ struct vg_paint * paint_create(struct vg_context *ctx)
void paint_destroy(struct vg_paint *paint)
{
struct vg_context *ctx = paint->base.ctx;
- if (paint->pattern.texture)
- pipe_texture_reference(&paint->pattern.texture, NULL);
+ pipe_sampler_view_reference(&paint->gradient.sampler_view, NULL);
+ if (paint->pattern.sampler_view)
+ pipe_sampler_view_reference(&paint->pattern.sampler_view, NULL);
if (ctx)
vg_context_remove_object(ctx, VG_OBJECT_PAINT, paint);
@@ -329,8 +351,8 @@ static INLINE void paint_pattern_buffer(struct vg_paint *paint, void *buffer)
map[4] = 0.f;
map[5] = 1.f;
- map[6] = paint->pattern.texture->width0;
- map[7] = paint->pattern.texture->height0;
+ map[6] = paint->pattern.sampler_view->texture->width0;
+ map[7] = paint->pattern.sampler_view->texture->height0;
{
struct matrix mat;
memcpy(&mat, &ctx->state.vg.fill_paint_to_user_matrix,
@@ -394,12 +416,12 @@ void paint_set_ramp_stops(struct vg_paint *paint, const VGfloat *stops,
create_gradient_data(stops, num / 5, paint->gradient.color_data,
1024);
- if (paint->gradient.texture) {
- pipe_texture_reference(&paint->gradient.texture, NULL);
- paint->gradient.texture = 0;
+ if (paint->gradient.sampler_view) {
+ pipe_sampler_view_reference(&paint->gradient.sampler_view, NULL);
+ paint->gradient.sampler_view = NULL;
}
- paint->gradient.texture = create_gradient_texture(paint);
+ paint->gradient.sampler_view = create_gradient_sampler_view(paint);
}
void paint_set_colori(struct vg_paint *p,
@@ -459,12 +481,12 @@ void paint_set_radial_gradient(struct vg_paint *paint,
void paint_set_pattern(struct vg_paint *paint,
struct vg_image *img)
{
- if (paint->pattern.texture)
- pipe_texture_reference(&paint->pattern.texture, NULL);
+ if (paint->pattern.sampler_view)
+ pipe_sampler_view_reference(&paint->pattern.sampler_view, NULL);
- paint->pattern.texture = 0;
- pipe_texture_reference(&paint->pattern.texture,
- img->texture);
+ paint->pattern.sampler_view = NULL;
+ pipe_sampler_view_reference(&paint->pattern.sampler_view,
+ img->sampler_view);
}
void paint_set_pattern_tiling(struct vg_paint *paint,
@@ -611,18 +633,18 @@ VGTilingMode paint_pattern_tiling(struct vg_paint *paint)
}
VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
struct vg_context *ctx = vg_current_context();
switch(paint->type) {
case VG_PAINT_TYPE_LINEAR_GRADIENT:
case VG_PAINT_TYPE_RADIAL_GRADIENT: {
- if (paint->gradient.texture) {
+ if (paint->gradient.sampler_view) {
paint->gradient.sampler.min_img_filter = image_sampler_filter(ctx);
paint->gradient.sampler.mag_img_filter = image_sampler_filter(ctx);
samplers[0] = &paint->gradient.sampler;
- textures[0] = paint->gradient.texture;
+ sampler_views[0] = paint->gradient.sampler_view;
return 1;
}
}
@@ -634,7 +656,7 @@ VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **sa
paint->pattern.sampler.min_img_filter = image_sampler_filter(ctx);
paint->pattern.sampler.mag_img_filter = image_sampler_filter(ctx);
samplers[0] = &paint->pattern.sampler;
- textures[0] = paint->pattern.texture;
+ sampler_views[0] = paint->pattern.sampler_view;
return 1;
}
break;
@@ -647,7 +669,7 @@ VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **sa
void paint_resolve_type(struct vg_paint *paint)
{
if (paint->type == VG_PAINT_TYPE_PATTERN &&
- !paint->pattern.texture) {
+ !paint->pattern.sampler_view) {
paint->type = VG_PAINT_TYPE_COLOR;
}
}
diff --git a/src/gallium/state_trackers/vega/paint.h b/src/gallium/state_trackers/vega/paint.h
index 999b5c167c..012cd3e561 100644
--- a/src/gallium/state_trackers/vega/paint.h
+++ b/src/gallium/state_trackers/vega/paint.h
@@ -35,7 +35,7 @@
struct vg_paint;
struct vg_image;
struct pipe_sampler_state;
-struct pipe_texture;
+struct pipe_resource;
struct vg_paint *paint_create(struct vg_context *ctx);
void paint_destroy(struct vg_paint *paint);
@@ -108,7 +108,7 @@ VGboolean paint_color_ramp_premultiplied(struct vg_paint *paint);
VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
VGint paint_constant_buffer_size(struct vg_paint *paint);
void paint_fill_constant_buffer(struct vg_paint *paint,
diff --git a/src/gallium/state_trackers/vega/polygon.c b/src/gallium/state_trackers/vega/polygon.c
index c06dbf5206..d2b7e48912 100644
--- a/src/gallium/state_trackers/vega/polygon.c
+++ b/src/gallium/state_trackers/vega/polygon.c
@@ -58,7 +58,7 @@ struct polygon
VGint num_verts;
VGboolean dirty;
- struct pipe_buffer *vbuf;
+ struct pipe_resource *vbuf;
struct pipe_screen *screen;
};
@@ -110,7 +110,7 @@ struct polygon * polygon_create_from_data(float *data, int size)
void polygon_destroy(struct polygon *poly)
{
if (poly->vbuf)
- pipe_buffer_reference(&poly->vbuf, NULL);
+ pipe_resource_reference(&poly->vbuf, NULL);
free(poly->data);
free(poly);
@@ -272,13 +272,14 @@ static void draw_polygon(struct vg_context *ctx,
if (poly->vbuf == NULL || poly->dirty) {
if (poly->vbuf) {
- pipe_buffer_reference(&poly->vbuf,
+ pipe_resource_reference(&poly->vbuf,
NULL);
}
poly->screen = pipe->screen;
poly->vbuf= pipe_user_buffer_create(poly->screen,
poly->data,
- vert_size);
+ vert_size,
+ PIPE_BIND_VERTEX_BUFFER);
poly->dirty = VG_FALSE;
}
@@ -292,12 +293,12 @@ static void draw_polygon(struct vg_context *ctx,
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
/* tell pipe about the vertex attributes */
+ memset(&velement, 0, sizeof(velement));
velement.src_offset = 0;
velement.instance_divisor = 0;
velement.vertex_buffer_index = 0;
velement.src_format = PIPE_FORMAT_R32G32_FLOAT;
- velement.nr_components = COMPONENTS;
- pipe->set_vertex_elements(pipe, 1, &velement);
+ cso_set_vertex_elements(ctx->cso_context, 1, &velement);
/* draw */
pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_FAN,
diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c
index 05620efa9c..48fbc3b330 100644
--- a/src/gallium/state_trackers/vega/renderer.c
+++ b/src/gallium/state_trackers/vega/renderer.c
@@ -39,6 +39,7 @@
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
+#include "util/u_sampler.h"
#include "cso_cache/cso_context.h"
@@ -60,7 +61,7 @@ static void setup_shaders(struct renderer *ctx)
ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
}
-static struct pipe_buffer *
+static struct pipe_resource *
setup_vertex_data(struct renderer *ctx,
float x0, float y0, float x1, float y1, float z)
{
@@ -90,10 +91,11 @@ setup_vertex_data(struct renderer *ctx,
return pipe_user_buffer_create( ctx->pipe->screen,
ctx->vertices,
- sizeof(ctx->vertices) );
+ sizeof(ctx->vertices),
+ PIPE_BIND_VERTEX_BUFFER);
}
-static struct pipe_buffer *
+static struct pipe_resource *
setup_vertex_data_tex(struct renderer *ctx,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
@@ -125,11 +127,12 @@ setup_vertex_data_tex(struct renderer *ctx,
return pipe_user_buffer_create( ctx->pipe->screen,
ctx->vertices,
- sizeof(ctx->vertices) );
+ sizeof(ctx->vertices),
+ PIPE_BIND_VERTEX_BUFFER);
}
-static struct pipe_buffer *
+static struct pipe_resource *
setup_vertex_data_qtex(struct renderer *ctx,
float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3,
@@ -162,7 +165,8 @@ setup_vertex_data_qtex(struct renderer *ctx,
return pipe_user_buffer_create( ctx->pipe->screen,
ctx->vertices,
- sizeof(ctx->vertices) );
+ sizeof(ctx->vertices),
+ PIPE_BIND_VERTEX_BUFFER);
}
struct renderer * renderer_create(struct vg_context *owner)
@@ -205,30 +209,31 @@ void renderer_draw_quad(struct renderer *r,
VGfloat x2, VGfloat y2,
VGfloat depth)
{
- struct pipe_buffer *buf;
+ struct pipe_resource *buf;
buf = setup_vertex_data(r, x1, y1, x2, y2, depth);
if (buf) {
+ cso_set_vertex_elements(r->cso, 2, r->owner->velems);
util_draw_vertex_buffer(r->pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- pipe_buffer_reference( &buf,
+ pipe_resource_reference( &buf,
NULL );
}
}
void renderer_draw_texture(struct renderer *r,
- struct pipe_texture *tex,
+ struct pipe_resource *tex,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2)
{
struct pipe_context *pipe = r->pipe;
- struct pipe_buffer *buf;
+ struct pipe_resource *buf;
VGfloat s0, t0, s1, t1;
assert(tex->width0 != 0);
@@ -248,12 +253,13 @@ void renderer_draw_texture(struct renderer *r,
s0, t0, s1, t1, 0.0f);
if (buf) {
+ cso_set_vertex_elements(r->cso, 2, r->owner->velems);
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- pipe_buffer_reference( &buf,
+ pipe_resource_reference( &buf,
NULL );
}
@@ -261,24 +267,25 @@ void renderer_draw_texture(struct renderer *r,
}
void renderer_copy_texture(struct renderer *ctx,
- struct pipe_texture *src,
+ struct pipe_sampler_view *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
- struct pipe_texture *dst,
+ struct pipe_resource *dst,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_buffer *buf;
+ struct pipe_resource *tex = src->texture;
+ struct pipe_resource *buf;
struct pipe_surface *dst_surf = screen->get_tex_surface(
screen, dst, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_RENDER_TARGET);
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
- assert(src->width0 != 0);
- assert(src->height0 != 0);
+ assert(tex->width0 != 0);
+ assert(tex->height0 != 0);
assert(dst->width0 != 0);
assert(dst->height0 != 0);
@@ -288,10 +295,10 @@ void renderer_copy_texture(struct renderer *ctx,
#endif
#if 1
- s0 = sx1 / src->width0;
- s1 = sx2 / src->width0;
- t0 = sy1 / src->height0;
- t1 = sy2 / src->height0;
+ s0 = sx1 / tex->width0;
+ s1 = sx2 / tex->width0;
+ t0 = sy1 / tex->height0;
+ t1 = sy2 / tex->height0;
#else
s0 = 0;
s1 = 1;
@@ -300,12 +307,12 @@ void renderer_copy_texture(struct renderer *ctx,
#endif
assert(screen->is_format_supported(screen, dst_surf->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+ PIPE_BIND_RENDER_TARGET, 0));
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -343,7 +350,7 @@ void renderer_copy_texture(struct renderer *ctx,
vg_set_viewport(ctx->owner, VEGA_Y0_TOP);
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &src);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &src);
/* shaders */
cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner));
@@ -370,19 +377,20 @@ void renderer_copy_texture(struct renderer *ctx,
0.0f);
if (buf) {
+ cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems);
util_draw_vertex_buffer(ctx->pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- pipe_buffer_reference( &buf,
+ pipe_resource_reference( &buf,
NULL );
}
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
@@ -402,8 +410,10 @@ void renderer_copy_surface(struct renderer *ctx,
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_buffer *buf;
- struct pipe_texture texTemp, *tex;
+ struct pipe_resource *buf;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+ struct pipe_resource texTemp, *tex;
struct pipe_surface *texSurf;
struct pipe_framebuffer_state fb;
struct st_framebuffer *stfb = ctx->owner->draw_buffer;
@@ -430,11 +440,11 @@ void renderer_copy_surface(struct renderer *ctx,
}
assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ PIPE_BIND_SAMPLER_VIEW, 0));
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ PIPE_BIND_SAMPLER_VIEW, 0));
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+ PIPE_BIND_RENDER_TARGET, 0));
/*
* XXX for now we're always creating a temporary texture.
@@ -450,12 +460,18 @@ void renderer_copy_surface(struct renderer *ctx,
texTemp.height0 = srcH;
texTemp.depth0 = 1;
- tex = screen->texture_create(screen, &texTemp);
+ tex = screen->resource_create(screen, &texTemp);
if (!tex)
return;
+ u_sampler_view_default_template(&view_templ, tex, tex->format);
+ view = pipe->create_sampler_view(pipe, tex, &view_templ);
+
+ if (!view)
+ return;
+
texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_RENDER_TARGET);
/* load temp texture */
if (pipe->surface_copy) {
@@ -476,7 +492,7 @@ void renderer_copy_surface(struct renderer *ctx,
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -512,7 +528,7 @@ void renderer_copy_surface(struct renderer *ctx,
}
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &tex);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &view);
/* shaders */
cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
@@ -535,12 +551,13 @@ void renderer_copy_surface(struct renderer *ctx,
(float) dstX1, (float) dstY1, z);
if (buf) {
+ cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems);
util_draw_vertex_buffer(ctx->pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- pipe_buffer_reference( &buf,
+ pipe_resource_reference( &buf,
NULL );
}
@@ -548,17 +565,18 @@ void renderer_copy_surface(struct renderer *ctx,
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
- pipe_texture_reference(&tex, NULL);
+ pipe_resource_reference(&tex, NULL);
+ pipe_sampler_view_reference(&view, NULL);
}
void renderer_texture_quad(struct renderer *r,
- struct pipe_texture *tex,
+ struct pipe_resource *tex,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
@@ -567,7 +585,7 @@ void renderer_texture_quad(struct renderer *r,
VGfloat x4, VGfloat y4)
{
struct pipe_context *pipe = r->pipe;
- struct pipe_buffer *buf;
+ struct pipe_resource *buf;
VGfloat s0, t0, s1, t1;
assert(tex->width0 != 0);
@@ -587,12 +605,13 @@ void renderer_texture_quad(struct renderer *r,
s0, t0, s1, t1, 0.0f);
if (buf) {
+ cso_set_vertex_elements(r->cso, 2, r->owner->velems);
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
- pipe_buffer_reference(&buf,
+ pipe_resource_reference(&buf,
NULL);
}
diff --git a/src/gallium/state_trackers/vega/renderer.h b/src/gallium/state_trackers/vega/renderer.h
index 990cd32c31..b1a9fb58be 100644
--- a/src/gallium/state_trackers/vega/renderer.h
+++ b/src/gallium/state_trackers/vega/renderer.h
@@ -32,7 +32,8 @@
struct renderer;
struct vg_context;
-struct pipe_texture;
+struct pipe_resource;
+struct pipe_sampler_view;
struct pipe_surface;
struct renderer *renderer_create(struct vg_context *owner);
@@ -43,13 +44,13 @@ void renderer_draw_quad(struct renderer *,
VGfloat x2, VGfloat y2,
VGfloat depth);
void renderer_draw_texture(struct renderer *,
- struct pipe_texture *texture,
+ struct pipe_resource *texture,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2);
void renderer_texture_quad(struct renderer *,
- struct pipe_texture *texture,
+ struct pipe_resource *texture,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
@@ -57,10 +58,10 @@ void renderer_texture_quad(struct renderer *,
VGfloat x3, VGfloat y3,
VGfloat x4, VGfloat y4);
void renderer_copy_texture(struct renderer *r,
- struct pipe_texture *src,
+ struct pipe_sampler_view *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
- struct pipe_texture *dst,
+ struct pipe_resource *dst,
VGfloat dx1, VGfloat dy1,
VGfloat dx2, VGfloat dy2);
void renderer_copy_surface(struct renderer *r,
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index 0e71a507bf..6eef94ce76 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -51,7 +51,7 @@ struct shader {
VGImageMode image_mode;
float constants[MAX_CONSTANTS];
- struct pipe_buffer *cbuf;
+ struct pipe_resource *cbuf;
struct pipe_shader_state fs_state;
void *fs;
};
@@ -96,7 +96,7 @@ static void setup_constant_buffer(struct shader *shader)
{
struct vg_context *ctx = shader->context;
struct pipe_context *pipe = shader->context->pipe;
- struct pipe_buffer **cbuf = &shader->cbuf;
+ struct pipe_resource **cbuf = &shader->cbuf;
VGint param_bytes = paint_constant_buffer_size(shader->paint);
float temp_buf[MAX_CONSTANTS];
@@ -106,12 +106,13 @@ static void setup_constant_buffer(struct shader *shader)
if (*cbuf == NULL ||
memcmp(temp_buf, shader->constants, param_bytes) != 0)
{
- pipe_buffer_reference(cbuf, NULL);
+ pipe_resource_reference(cbuf, NULL);
memcpy(shader->constants, temp_buf, param_bytes);
*cbuf = pipe_user_buffer_create(pipe->screen,
&shader->constants,
- sizeof(shader->constants));
+ sizeof(shader->constants),
+ PIPE_BIND_VERTEX_BUFFER);
}
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
@@ -119,7 +120,7 @@ static void setup_constant_buffer(struct shader *shader)
static VGint blend_bind_samplers(struct vg_context *ctx,
struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
VGBlendMode bmode = ctx->state.vg.blend_mode;
@@ -132,15 +133,15 @@ static VGint blend_bind_samplers(struct vg_context *ctx,
vg_prepare_blend_surface(ctx);
samplers[2] = &ctx->blend_sampler;
- textures[2] = stfb->blend_texture;
+ sampler_views[2] = stfb->blend_texture_view;
- if (!samplers[0] || !textures[0]) {
+ if (!samplers[0] || !sampler_views[0]) {
samplers[0] = samplers[2];
- textures[0] = textures[2];
+ sampler_views[0] = sampler_views[2];
}
- if (!samplers[1] || !textures[1]) {
+ if (!samplers[1] || !sampler_views[1]) {
samplers[1] = samplers[0];
- textures[1] = textures[0];
+ sampler_views[1] = sampler_views[0];
}
return 1;
@@ -151,7 +152,7 @@ static VGint blend_bind_samplers(struct vg_context *ctx,
static void setup_samplers(struct shader *shader)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct vg_context *ctx = shader->context;
/* a little wonky: we use the num as a boolean that just says
* whether any sampler/textures have been set. the actual numbering
@@ -167,20 +168,20 @@ static void setup_samplers(struct shader *shader)
samplers[1] = NULL;
samplers[2] = NULL;
samplers[3] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
- textures[3] = NULL;
-
- num += paint_bind_samplers(shader->paint, samplers, textures);
- num += mask_bind_samplers(samplers, textures);
- num += blend_bind_samplers(ctx, samplers, textures);
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
+ sampler_views[2] = NULL;
+ sampler_views[3] = NULL;
+
+ num += paint_bind_samplers(shader->paint, samplers, sampler_views);
+ num += mask_bind_samplers(samplers, sampler_views);
+ num += blend_bind_samplers(ctx, samplers, sampler_views);
if (shader->drawing_image && shader->image)
- num += image_bind_samplers(shader->image, samplers, textures);
+ num += image_bind_samplers(shader->image, samplers, sampler_views);
if (num) {
cso_set_samplers(ctx->cso_context, 4, (const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, 4, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, 4, sampler_views);
}
}
diff --git a/src/gallium/state_trackers/vega/st_inlines.h b/src/gallium/state_trackers/vega/st_inlines.h
index 419151c3ae..7eaa67c76a 100644
--- a/src/gallium/state_trackers/vega/st_inlines.h
+++ b/src/gallium/state_trackers/vega/st_inlines.h
@@ -42,8 +42,8 @@
#include "pipe/p_state.h"
static INLINE struct pipe_transfer *
-st_cond_flush_get_tex_transfer(struct vg_context *st,
- struct pipe_texture *pt,
+st_cond_flush_get_transfer(struct vg_context *st,
+ struct pipe_resource *pt,
unsigned int face,
unsigned int level,
unsigned int zslice,
@@ -51,22 +51,15 @@ st_cond_flush_get_tex_transfer(struct vg_context *st,
unsigned int x, unsigned int y,
unsigned int w, unsigned int h)
{
- struct pipe_screen *screen = st->pipe->screen;
struct pipe_context *pipe = st->pipe;
- unsigned referenced =
- pipe->is_texture_referenced(pipe, pt, face, level);
- if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
- (usage & PIPE_TRANSFER_WRITE)))
- vgFlush();
-
- return screen->get_tex_transfer(screen, pt, face, level, zslice, usage,
- x, y, w, h);
+ return pipe_get_transfer(pipe, pt, face, level, zslice, usage,
+ x, y, w, h);
}
static INLINE struct pipe_transfer *
-st_no_flush_get_tex_transfer(struct vg_context *st,
- struct pipe_texture *pt,
+st_no_flush_get_transfer(struct vg_context *st,
+ struct pipe_resource *pt,
unsigned int face,
unsigned int level,
unsigned int zslice,
@@ -74,84 +67,55 @@ st_no_flush_get_tex_transfer(struct vg_context *st,
unsigned int x, unsigned int y,
unsigned int w, unsigned int h)
{
- struct pipe_screen *screen = st->pipe->screen;
-
- return screen->get_tex_transfer(screen, pt, face, level,
- zslice, usage, x, y, w, h);
-}
-
-static INLINE void *
-st_cond_flush_pipe_buffer_map(struct vg_context *st,
- struct pipe_buffer *buf,
- unsigned int map_flags)
-{
struct pipe_context *pipe = st->pipe;
- unsigned int referenced = pipe->is_buffer_referenced(pipe, buf);
-
- if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
- (map_flags & PIPE_BUFFER_USAGE_CPU_WRITE)))
- vgFlush();
- return pipe_buffer_map(pipe->screen, buf, map_flags);
-}
-
-static INLINE void *
-st_no_flush_pipe_buffer_map(struct vg_context *st,
- struct pipe_buffer *buf,
- unsigned int map_flags)
-{
- return pipe_buffer_map(st->pipe->screen, buf, map_flags);
+ return pipe_get_transfer(pipe, pt, face, level,
+ zslice, usage, x, y, w, h);
}
static INLINE void
st_cond_flush_pipe_buffer_write(struct vg_context *st,
- struct pipe_buffer *buf,
+ struct pipe_resource *buf,
unsigned int offset,
unsigned int size,
const void * data)
{
struct pipe_context *pipe = st->pipe;
- if (pipe->is_buffer_referenced(pipe, buf))
- vgFlush();
-
- pipe_buffer_write(pipe->screen, buf, offset, size, data);
+ pipe_buffer_write(pipe, buf, offset, size, data);
}
static INLINE void
st_no_flush_pipe_buffer_write(struct vg_context *st,
- struct pipe_buffer *buf,
+ struct pipe_resource *buf,
unsigned int offset,
unsigned int size,
const void * data)
{
- pipe_buffer_write(st->pipe->screen, buf, offset, size, data);
+ pipe_buffer_write(st->pipe, buf, offset, size, data);
}
static INLINE void
st_cond_flush_pipe_buffer_read(struct vg_context *st,
- struct pipe_buffer *buf,
+ struct pipe_resource *buf,
unsigned int offset,
unsigned int size,
void * data)
{
struct pipe_context *pipe = st->pipe;
- if (pipe->is_buffer_referenced(pipe, buf) & PIPE_REFERENCED_FOR_WRITE)
- vgFlush();
-
- pipe_buffer_read(pipe->screen, buf, offset, size, data);
+ pipe_buffer_read(pipe, buf, offset, size, data);
}
static INLINE void
st_no_flush_pipe_buffer_read(struct vg_context *st,
- struct pipe_buffer *buf,
+ struct pipe_resource *buf,
unsigned int offset,
unsigned int size,
void * data)
{
- pipe_buffer_read(st->pipe->screen, buf, offset, size, data);
+ pipe_buffer_read(st->pipe, buf, offset, size, data);
}
#endif
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 426bf9bc62..1a8952ce34 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -32,6 +32,7 @@
#include "shader.h"
#include "asm_util.h"
#include "st_inlines.h"
+#include "vg_manager.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
@@ -42,6 +43,7 @@
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_blit.h"
+#include "util/u_sampler.h"
struct vg_context *_vg_context = 0;
@@ -72,6 +74,7 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
struct vg_context *share)
{
struct vg_context *ctx;
+ unsigned i;
ctx = CALLOC_STRUCT(vg_context);
@@ -103,6 +106,13 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
ctx->blend_sampler.normalized_coords = 0;
+ for (i = 0; i < 2; i++) {
+ ctx->velems[i].src_offset = i * 4 * sizeof(float);
+ ctx->velems[i].instance_divisor = 0;
+ ctx->velems[i].vertex_buffer_index = 0;
+ ctx->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
vg_set_error(ctx, VG_NO_ERROR);
ctx->owned_objects[VG_OBJECT_PAINT] = cso_hash_create();
@@ -122,8 +132,8 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
void vg_destroy_context(struct vg_context *ctx)
{
- struct pipe_buffer **cbuf = &ctx->mask.cbuf;
- struct pipe_buffer **vsbuf = &ctx->vs_const_buffer;
+ struct pipe_resource **cbuf = &ctx->mask.cbuf;
+ struct pipe_resource **vsbuf = &ctx->vs_const_buffer;
util_destroy_blit(ctx->blit);
renderer_destroy(ctx->renderer);
@@ -132,10 +142,10 @@ void vg_destroy_context(struct vg_context *ctx)
paint_destroy(ctx->default_paint);
if (*cbuf)
- pipe_buffer_reference(cbuf, NULL);
+ pipe_resource_reference(cbuf, NULL);
if (*vsbuf)
- pipe_buffer_reference(vsbuf, NULL);
+ pipe_resource_reference(vsbuf, NULL);
if (ctx->clear.fs) {
cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs);
@@ -297,6 +307,8 @@ static void update_clip_state(struct vg_context *ctx)
void vg_validate_state(struct vg_context *ctx)
{
+ vg_manager_validate_framebuffer(ctx);
+
if ((ctx->state.dirty & BLEND_DIRTY)) {
struct pipe_blend_state *blend = &ctx->state.g3d.blend;
memset(blend, 0, sizeof(struct pipe_blend_state));
@@ -369,14 +381,14 @@ void vg_validate_state(struct vg_context *ctx)
2.f/fb->width, 2.f/fb->height, 1, 1,
-1, -1, 0, 0
};
- struct pipe_buffer **cbuf = &ctx->vs_const_buffer;
+ struct pipe_resource **cbuf = &ctx->vs_const_buffer;
vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
- pipe_buffer_reference(cbuf, NULL);
- *cbuf = pipe_buffer_create(ctx->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
+ pipe_resource_reference(cbuf, NULL);
+ *cbuf = pipe_buffer_create(ctx->pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
+ param_bytes);
if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, *cbuf,
@@ -425,19 +437,25 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
{
struct pipe_surface *dest_surface = NULL;
struct pipe_context *pipe = ctx->pipe;
+ struct pipe_sampler_view *view;
+ struct pipe_sampler_view view_templ;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->strb;
/* first finish all pending rendering */
vgFinish();
+ u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
+ view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
+
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture,
+ stfb->blend_texture_view->texture,
0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_BLIT_DESTINATION |
+ PIPE_BIND_RENDER_TARGET);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
- strb->texture,
+ view,
0, strb->height,
strb->width, 0,
dest_surface,
@@ -450,6 +468,8 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
/* make sure it's complete */
vgFinish();
+
+ pipe_sampler_view_reference(&view, NULL);
}
@@ -466,13 +486,14 @@ void vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
vgFinish();
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture,
+ stfb->blend_texture_view->texture,
0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_BLIT_DESTINATION |
+ PIPE_BIND_RENDER_TARGET);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
- stfb->alpha_mask,
+ stfb->alpha_mask_view,
0, strb->height,
strb->width, 0,
dest_surface,
diff --git a/src/gallium/state_trackers/vega/vg_context.h b/src/gallium/state_trackers/vega/vg_context.h
index bc88c8d139..dac67192a5 100644
--- a/src/gallium/state_trackers/vega/vg_context.h
+++ b/src/gallium/state_trackers/vega/vg_context.h
@@ -33,6 +33,7 @@
#include "pipe/p_state.h"
#include "util/u_pointer.h"
#include "util/u_math.h"
+#include "state_tracker/st_api.h"
#include "cso_cache/cso_hash.h"
#include "cso_cache/cso_context.h"
@@ -45,7 +46,7 @@ struct vg_shader;
struct st_renderbuffer {
enum pipe_format format;
struct pipe_surface *surface;
- struct pipe_texture *texture;
+ struct pipe_resource *texture;
VGint width, height;
};
@@ -54,9 +55,13 @@ struct st_framebuffer {
struct st_renderbuffer *strb;
struct st_renderbuffer *dsrb;
- struct pipe_texture *alpha_mask;
+ struct pipe_sampler_view *alpha_mask_view;
- struct pipe_texture *blend_texture;
+ struct pipe_sampler_view *blend_texture_view;
+
+
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type strb_att;
void *privateData;
};
@@ -84,6 +89,8 @@ enum dirty_state {
struct vg_context
{
+ struct st_context_iface iface;
+
struct pipe_context *pipe;
struct {
@@ -101,6 +108,7 @@ struct vg_context
VGErrorCode _error;
struct st_framebuffer *draw_buffer;
+ int32_t draw_buffer_invalid;
struct cso_hash *owned_objects[VG_OBJECT_LAST];
@@ -113,7 +121,7 @@ struct vg_context
} clear;
struct {
- struct pipe_buffer *cbuf;
+ struct pipe_resource *cbuf;
struct pipe_sampler_state sampler;
struct vg_shader *union_fs;
@@ -126,7 +134,7 @@ struct vg_context
struct cso_context *cso_context;
- struct pipe_buffer *stencil_quad;
+ struct pipe_resource *stencil_quad;
VGfloat stencil_vertices[4][2][4];
struct renderer *renderer;
@@ -135,7 +143,7 @@ struct vg_context
struct pipe_sampler_state blend_sampler;
struct {
- struct pipe_buffer *buffer;
+ struct pipe_resource *buffer;
void *color_matrix_fs;
} filter;
struct vg_paint *default_paint;
@@ -145,7 +153,8 @@ struct vg_context
struct vg_shader *plain_vs;
struct vg_shader *clear_vs;
struct vg_shader *texture_vs;
- struct pipe_buffer *vs_const_buffer;
+ struct pipe_resource *vs_const_buffer;
+ struct pipe_vertex_element velems[2];
};
struct vg_object {
diff --git a/src/gallium/state_trackers/vega/vg_manager.c b/src/gallium/state_trackers/vega/vg_manager.c
new file mode 100644
index 0000000000..e4226754d1
--- /dev/null
+++ b/src/gallium/state_trackers/vega/vg_manager.c
@@ -0,0 +1,571 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "state_tracker/st_api.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_sampler.h"
+
+#include "vg_manager.h"
+#include "vg_context.h"
+#include "image.h"
+#include "mask.h"
+
+static struct pipe_resource *
+create_texture(struct pipe_context *pipe, enum pipe_format format,
+ VGint width, VGint height)
+{
+ struct pipe_resource templ;
+
+ memset(&templ, 0, sizeof(templ));
+
+ if (format != PIPE_FORMAT_NONE) {
+ templ.format = format;
+ }
+ else {
+ templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+
+ templ.target = PIPE_TEXTURE_2D;
+ templ.width0 = width;
+ templ.height0 = height;
+ templ.depth0 = 1;
+ templ.last_level = 0;
+
+ if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
+ templ.bind = PIPE_BIND_DEPTH_STENCIL;
+ } else {
+ templ.bind = (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_SAMPLER_VIEW);
+ }
+
+ return pipe->screen->resource_create(pipe->screen, &templ);
+}
+
+static struct pipe_sampler_view *
+create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
+ VGint width, VGint height)
+{
+ struct pipe_resource *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_texture(pipe, format, width, height);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_resource_reference(&texture, NULL);
+
+ return view;
+}
+
+static void
+setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
+
+ /*
+ we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
+ this texture and use it as a sampler, so while this wastes some
+ space it makes both of those a lot simpler
+ */
+ stfb->alpha_mask_view = create_tex_and_view(pipe,
+ PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
+
+ if (!stfb->alpha_mask_view) {
+ if (old_sampler_view)
+ pipe_sampler_view_reference(&old_sampler_view, NULL);
+ return;
+ }
+
+ /* XXX could this call be avoided? */
+ vg_validate_state(ctx);
+
+ /* alpha mask starts with 1.f alpha */
+ mask_fill(0, 0, stfb->width, stfb->height, 1.f);
+
+ /* if we had an old surface copy it over */
+ if (old_sampler_view) {
+ struct pipe_surface *surface = pipe->screen->get_tex_surface(
+ pipe->screen,
+ stfb->alpha_mask_view->texture,
+ 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLIT_DESTINATION);
+ struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
+ pipe->screen,
+ old_sampler_view->texture,
+ 0, 0, 0,
+ PIPE_BIND_BLIT_SOURCE);
+ pipe->surface_copy(pipe,
+ surface,
+ 0, 0,
+ old_surface,
+ 0, 0,
+ MIN2(old_surface->width, surface->width),
+ MIN2(old_surface->height, surface->height));
+ if (surface)
+ pipe_surface_reference(&surface, NULL);
+ if (old_surface)
+ pipe_surface_reference(&old_surface, NULL);
+ }
+
+ /* Free the old texture
+ */
+ if (old_sampler_view)
+ pipe_sampler_view_reference(&old_sampler_view, NULL);
+}
+
+static boolean
+vg_context_update_depth_stencil_rb(struct vg_context * ctx,
+ uint width, uint height)
+{
+ struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
+ struct pipe_context *pipe = ctx->pipe;
+ unsigned surface_usage;
+
+ if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
+ return FALSE;
+
+ /* unreference existing ones */
+ pipe_surface_reference(&dsrb->surface, NULL);
+ pipe_resource_reference(&dsrb->texture, NULL);
+ dsrb->width = dsrb->height = 0;
+
+ /* Probably need dedicated flags for surface usage too:
+ */
+ surface_usage = (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLIT_SOURCE |
+ PIPE_BIND_BLIT_DESTINATION);
+
+ dsrb->texture = create_texture(pipe, dsrb->format, width, height);
+ if (!dsrb->texture)
+ return TRUE;
+
+ dsrb->surface = pipe->screen->get_tex_surface(pipe->screen,
+ dsrb->texture,
+ 0, 0, 0,
+ surface_usage);
+ if (!dsrb->surface) {
+ pipe_resource_reference(&dsrb->texture, NULL);
+ return TRUE;
+ }
+
+ dsrb->width = width;
+ dsrb->height = height;
+
+ assert(dsrb->surface->width == width);
+ assert(dsrb->surface->height == height);
+
+ return TRUE;
+}
+
+static boolean
+vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt)
+{
+ struct st_renderbuffer *strb = ctx->draw_buffer->strb;
+ struct pipe_screen *screen = ctx->pipe->screen;
+
+ if (strb->texture == pt) {
+ pipe_resource_reference(&pt, NULL);
+ return FALSE;
+ }
+
+ /* unreference existing ones */
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_resource_reference(&strb->texture, NULL);
+ strb->width = strb->height = 0;
+
+ strb->texture = pt;
+ strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLIT_SOURCE |
+ PIPE_BIND_BLIT_DESTINATION);
+ if (!strb->surface) {
+ pipe_resource_reference(&strb->texture, NULL);
+ return TRUE;
+ }
+
+ strb->width = pt->width0;
+ strb->height = pt->height0;
+
+ return TRUE;
+}
+
+static void
+vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt)
+{
+ struct st_framebuffer *stfb = ctx->draw_buffer;
+ boolean new_cbuf, new_zsbuf, new_size;
+
+ new_cbuf = vg_context_update_color_rb(ctx, pt);
+ new_zsbuf =
+ vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0);
+
+ new_size = (stfb->width != pt->width0 || stfb->height != pt->height0);
+ stfb->width = pt->width0;
+ stfb->height = pt->height0;
+
+ if (new_cbuf || new_zsbuf || new_size) {
+ struct pipe_framebuffer_state *state = &ctx->state.g3d.fb;
+
+ memset(state, 0, sizeof(struct pipe_framebuffer_state));
+ state->width = stfb->width;
+ state->height = stfb->height;
+ state->nr_cbufs = 1;
+ state->cbufs[0] = stfb->strb->surface;
+ state->zsbuf = stfb->dsrb->surface;
+
+ cso_set_framebuffer(ctx->cso_context, state);
+ }
+
+ if (new_zsbuf || new_size) {
+ ctx->state.dirty |= VIEWPORT_DIRTY;
+ ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
+
+ ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
+
+ /* we need all the other state already set */
+
+ setup_new_alpha_mask(ctx, stfb);
+
+ pipe_sampler_view_reference( &stfb->blend_texture_view, NULL);
+ stfb->blend_texture_view = create_tex_and_view(ctx->pipe,
+ PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
+ }
+}
+
+/**
+ * Flush the front buffer if the current context renders to the front buffer.
+ */
+void
+vg_manager_flush_frontbuffer(struct vg_context *ctx)
+{
+ struct st_framebuffer *stfb = ctx->draw_buffer;
+
+ if (!stfb)
+ return;
+
+ switch (stfb->strb_att) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ stfb->iface->flush_front(stfb->iface, stfb->strb_att);
+ break;
+ default:
+ break;
+ }
+}
+
+/**
+ * Re-validate the framebuffer.
+ */
+void
+vg_manager_validate_framebuffer(struct vg_context *ctx)
+{
+ struct st_framebuffer *stfb = ctx->draw_buffer;
+ struct pipe_resource *pt;
+
+ /* no binding surface */
+ if (!stfb)
+ return;
+
+ if (!p_atomic_read(&ctx->draw_buffer_invalid))
+ return;
+
+ /* validate the fb */
+ if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt)
+ return;
+
+ /*
+ * unset draw_buffer_invalid first because vg_context_update_draw_buffer
+ * will cause the framebuffer to be validated again because of a call to
+ * vg_validate_state
+ */
+ p_atomic_set(&ctx->draw_buffer_invalid, FALSE);
+ vg_context_update_draw_buffer(ctx, pt);
+}
+
+
+static void
+vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stfbi)
+{
+ struct vg_context *ctx = (struct vg_context *) stctxi;
+ p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
+}
+
+static void
+vg_context_flush(struct st_context_iface *stctxi, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct vg_context *ctx = (struct vg_context *) stctxi;
+ ctx->pipe->flush(ctx->pipe, flags, fence);
+ if (flags & PIPE_FLUSH_RENDER_CACHE)
+ vg_manager_flush_frontbuffer(ctx);
+}
+
+static void
+vg_context_destroy(struct st_context_iface *stctxi)
+{
+ struct vg_context *ctx = (struct vg_context *) stctxi;
+ vg_destroy_context(ctx);
+}
+
+static struct st_context_iface *
+vg_api_create_context(struct st_api *stapi, struct st_manager *smapi,
+ const struct st_visual *visual,
+ struct st_context_iface *shared_stctxi)
+{
+ struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi;
+ struct vg_context *ctx;
+ struct pipe_context *pipe;
+
+ pipe = smapi->screen->context_create(smapi->screen, NULL);
+ if (!pipe)
+ return NULL;
+ ctx = vg_create_context(pipe, NULL, shared_ctx);
+ if (!ctx) {
+ pipe->destroy(pipe);
+ return NULL;
+ }
+
+ ctx->iface.destroy = vg_context_destroy;
+
+ ctx->iface.notify_invalid_framebuffer =
+ vg_context_notify_invalid_framebuffer;
+ ctx->iface.flush = vg_context_flush;
+
+ ctx->iface.teximage = NULL;
+ ctx->iface.copy = NULL;
+
+ ctx->iface.st_context_private = (void *) smapi;
+
+ return &ctx->iface;
+}
+
+static struct st_renderbuffer *
+create_renderbuffer(enum pipe_format format)
+{
+ struct st_renderbuffer *strb;
+
+ strb = CALLOC_STRUCT(st_renderbuffer);
+ if (strb)
+ strb->format = format;
+
+ return strb;
+}
+
+static void
+destroy_renderbuffer(struct st_renderbuffer *strb)
+{
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_resource_reference(&strb->texture, NULL);
+ free(strb);
+}
+
+/**
+ * Decide the buffer to render to.
+ */
+static enum st_attachment_type
+choose_attachment(struct st_framebuffer_iface *stfbi)
+{
+ enum st_attachment_type statt;
+
+ statt = stfbi->visual->render_buffer;
+ if (statt != ST_ATTACHMENT_INVALID) {
+ /* use the buffer given by the visual, unless it is unavailable */
+ if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) {
+ switch (statt) {
+ case ST_ATTACHMENT_BACK_LEFT:
+ statt = ST_ATTACHMENT_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ statt = ST_ATTACHMENT_FRONT_RIGHT;
+ break;
+ default:
+ break;
+ }
+
+ if (!st_visual_have_buffers(stfbi->visual, 1 << statt))
+ statt = ST_ATTACHMENT_INVALID;
+ }
+ }
+
+ return statt;
+}
+
+/**
+ * Bind the context to the given framebuffers.
+ */
+static boolean
+vg_context_bind_framebuffers(struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stdrawi,
+ struct st_framebuffer_iface *streadi)
+{
+ struct vg_context *ctx = (struct vg_context *) stctxi;
+ struct st_framebuffer *stfb;
+ enum st_attachment_type strb_att;
+
+ /* the draw and read framebuffers must be the same */
+ if (stdrawi != streadi)
+ return FALSE;
+
+ p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
+
+ strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID;
+
+ if (ctx->draw_buffer) {
+ stfb = ctx->draw_buffer;
+
+ /* free the existing fb */
+ if (!stdrawi ||
+ stfb->strb_att != strb_att ||
+ stfb->strb->format != stdrawi->visual->color_format ||
+ stfb->dsrb->format != stdrawi->visual->depth_stencil_format) {
+ destroy_renderbuffer(stfb->strb);
+ destroy_renderbuffer(stfb->dsrb);
+ free(stfb);
+
+ ctx->draw_buffer = NULL;
+ }
+ }
+
+ if (!stdrawi)
+ return TRUE;
+
+ if (strb_att == ST_ATTACHMENT_INVALID)
+ return FALSE;
+
+ /* create a new fb */
+ if (!ctx->draw_buffer) {
+ stfb = CALLOC_STRUCT(st_framebuffer);
+ if (!stfb)
+ return FALSE;
+
+ stfb->strb = create_renderbuffer(stdrawi->visual->color_format);
+ if (!stfb->strb) {
+ free(stfb);
+ return FALSE;
+ }
+
+ stfb->dsrb = create_renderbuffer(stdrawi->visual->depth_stencil_format);
+ if (!stfb->dsrb) {
+ free(stfb->strb);
+ free(stfb);
+ return FALSE;
+ }
+
+ stfb->width = 0;
+ stfb->height = 0;
+ stfb->strb_att = strb_att;
+
+ ctx->draw_buffer = stfb;
+ }
+
+ ctx->draw_buffer->iface = stdrawi;
+
+ return TRUE;
+}
+
+static boolean
+vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stdrawi,
+ struct st_framebuffer_iface *streadi)
+{
+ struct vg_context *ctx = (struct vg_context *) stctxi;
+
+ if (stctxi)
+ vg_context_bind_framebuffers(stctxi, stdrawi, streadi);
+ vg_set_current_context(ctx);
+
+ return TRUE;
+}
+
+static struct st_context_iface *
+vg_api_get_current(struct st_api *stapi)
+{
+ struct vg_context *ctx = vg_current_context();
+
+ return (ctx) ? &ctx->iface : NULL;
+}
+
+static boolean
+vg_api_is_visual_supported(struct st_api *stapi,
+ const struct st_visual *visual)
+{
+ /* the impl requires a depth/stencil buffer */
+ return util_format_is_depth_and_stencil(visual->depth_stencil_format);
+}
+
+static st_proc_t
+vg_api_get_proc_address(struct st_api *stapi, const char *procname)
+{
+ /* TODO */
+ return (st_proc_t) NULL;
+}
+
+static void
+vg_api_destroy(struct st_api *stapi)
+{
+ free(stapi);
+}
+
+static struct st_api *
+vg_module_create_api(void)
+{
+ struct st_api *stapi;
+
+ stapi = CALLOC_STRUCT(st_api);
+ if (stapi) {
+ stapi->destroy = vg_api_destroy;
+ stapi->get_proc_address = vg_api_get_proc_address;
+ stapi->is_visual_supported = vg_api_is_visual_supported;
+
+ stapi->create_context = vg_api_create_context;
+ stapi->make_current = vg_api_make_current;
+ stapi->get_current = vg_api_get_current;
+ }
+
+ return stapi;
+}
+
+PUBLIC const struct st_module st_module_OpenVG = {
+ .api = ST_API_OPENVG,
+ .create_api = vg_module_create_api,
+};
diff --git a/src/gallium/state_trackers/vega/vg_manager.h b/src/gallium/state_trackers/vega/vg_manager.h
new file mode 100644
index 0000000000..1d97eb864b
--- /dev/null
+++ b/src/gallium/state_trackers/vega/vg_manager.h
@@ -0,0 +1,41 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef VG_MANAGER_H
+#define VG_MANAGER_H
+
+#include "state_tracker/st_api.h"
+#include "vg_context.h"
+
+void
+vg_manager_flush_frontbuffer(struct vg_context *ctx);
+
+void
+vg_manager_validate_framebuffer(struct vg_context *ctx);
+
+#endif /* VG_MANAGER_H */
diff --git a/src/gallium/state_trackers/vega/vg_tracker.c b/src/gallium/state_trackers/vega/vg_tracker.c
deleted file mode 100644
index 57d3baad7f..0000000000
--- a/src/gallium/state_trackers/vega/vg_tracker.c
+++ /dev/null
@@ -1,439 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "vg_context.h"
-#include "vg_tracker.h"
-#include "mask.h"
-
-#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-#include "pipe/p_screen.h"
-#include "util/u_format.h"
-#include "util/u_memory.h"
-#include "util/u_math.h"
-#include "util/u_rect.h"
-
-/* advertise OpenVG support */
-PUBLIC const int st_api_OpenVG = 1;
-
-static struct pipe_texture *
-create_texture(struct pipe_context *pipe, enum pipe_format format,
- VGint width, VGint height)
-{
- struct pipe_texture templ;
-
- memset(&templ, 0, sizeof(templ));
-
- if (format != PIPE_FORMAT_NONE) {
- templ.format = format;
- }
- else {
- templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- }
-
- templ.target = PIPE_TEXTURE_2D;
- templ.width0 = width;
- templ.height0 = height;
- templ.depth0 = 1;
- templ.last_level = 0;
-
- if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
- templ.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
- } else {
- templ.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_RENDER_TARGET |
- PIPE_TEXTURE_USAGE_SAMPLER);
- }
-
- return pipe->screen->texture_create(pipe->screen, &templ);
-}
-
-/**
- * Allocate a renderbuffer for a an on-screen window (not a user-created
- * renderbuffer). The window system code determines the format.
- */
-static struct st_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format)
-{
- struct st_renderbuffer *strb;
-
- strb = CALLOC_STRUCT(st_renderbuffer);
- if (!strb) {
- /*_vega_error(NULL, VG_OUT_OF_MEMORY, "creating renderbuffer");*/
- return NULL;
- }
-
- strb->format = format;
-
- return strb;
-}
-
-
-/**
- * This is called to allocate the original drawing surface, and
- * during window resize.
- */
-static VGboolean
-st_renderbuffer_alloc_storage(struct vg_context * ctx,
- struct st_renderbuffer *strb,
- VGuint width, VGuint height)
-{
- struct pipe_context *pipe = ctx->pipe;
- unsigned surface_usage;
-
- /* Free the old surface and texture
- */
- pipe_surface_reference(&strb->surface, NULL);
- pipe_texture_reference(&strb->texture, NULL);
-
-
- /* Probably need dedicated flags for surface usage too:
- */
- surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
- strb->texture = create_texture(pipe, strb->format,
- width, height);
-
- if (!strb->texture)
- return FALSE;
-
- strb->surface = pipe->screen->get_tex_surface(pipe->screen,
- strb->texture,
- 0, 0, 0,
- surface_usage);
- strb->width = width;
- strb->height = height;
-
- assert(strb->surface->width == width);
- assert(strb->surface->height == height);
-
- return strb->surface != NULL;
-}
-
-struct vg_context * st_create_context(struct pipe_context *pipe,
- const void *visual,
- struct vg_context *share)
-{
- struct vg_context *ctx = vg_create_context(pipe, visual, share);
- /*debug_printf("--------- CREATE CONTEXT %p\n", ctx);*/
- return ctx;
-}
-
-void st_destroy_context(struct vg_context *st)
-{
- /*debug_printf("--------- DESTROY CONTEXT %p\n", st);*/
- vg_destroy_context(st);
-}
-
-void st_copy_context_state(struct vg_context *dst, struct vg_context *src,
- uint mask)
-{
- fprintf(stderr, "FIXME: %s\n", __FUNCTION__);
-}
-
-void st_get_framebuffer_dimensions(struct st_framebuffer *stfb,
- uint *width,
- uint *height)
-{
- *width = stfb->strb->width;
- *height = stfb->strb->height;
-}
-
-struct st_framebuffer * st_create_framebuffer(const void *visual,
- enum pipe_format colorFormat,
- enum pipe_format depthFormat,
- enum pipe_format stencilFormat,
- uint width, uint height,
- void *privateData)
-{
- struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
- if (stfb) {
- struct st_renderbuffer *rb =
- st_new_renderbuffer_fb(colorFormat);
- stfb->strb = rb;
-#if 0
- if (doubleBuffer) {
- struct st_renderbuffer *rb =
- st_new_renderbuffer_fb(colorFormat);
- }
-#endif
-
- /* we want to combine the depth/stencil */
- if (stencilFormat == depthFormat)
- stfb->dsrb = st_new_renderbuffer_fb(stencilFormat);
- else
- stfb->dsrb = st_new_renderbuffer_fb(PIPE_FORMAT_Z24S8_UNORM);
-
- /*### currently we always allocate it but it's possible it's
- not necessary if EGL_ALPHA_MASK_SIZE was 0
- */
- stfb->alpha_mask = 0;
-
- stfb->width = width;
- stfb->height = height;
- stfb->privateData = privateData;
- }
-
- return stfb;
-}
-
-static void setup_new_alpha_mask(struct vg_context *ctx,
- struct st_framebuffer *stfb,
- uint width, uint height)
-{
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_texture *old_texture = stfb->alpha_mask;
-
- /*
- we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
- this texture and use it as a sampler, so while this wastes some
- space it makes both of those a lot simpler
- */
- stfb->alpha_mask =
- create_texture(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
-
- if (!stfb->alpha_mask) {
- if (old_texture)
- pipe_texture_reference(&old_texture, NULL);
- return;
- }
-
- vg_validate_state(ctx);
-
- /* alpha mask starts with 1.f alpha */
- mask_fill(0, 0, width, height, 1.f);
-
- /* if we had an old surface copy it over */
- if (old_texture) {
- struct pipe_surface *surface = pipe->screen->get_tex_surface(
- pipe->screen,
- stfb->alpha_mask,
- 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
- struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
- pipe->screen,
- old_texture,
- 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_READ);
- if (pipe->surface_copy) {
- pipe->surface_copy(pipe,
- surface,
- 0, 0,
- old_surface,
- 0, 0,
- MIN2(old_surface->width, width),
- MIN2(old_surface->height, height));
- } else {
- util_surface_copy(pipe, FALSE,
- surface,
- 0, 0,
- old_surface,
- 0, 0,
- MIN2(old_surface->width, width),
- MIN2(old_surface->height, height));
- }
- if (surface)
- pipe_surface_reference(&surface, NULL);
- if (old_surface)
- pipe_surface_reference(&old_surface, NULL);
- }
-
- /* Free the old texture
- */
- if (old_texture)
- pipe_texture_reference(&old_texture, NULL);
-}
-
-void st_resize_framebuffer(struct st_framebuffer *stfb,
- uint width, uint height)
-{
- struct vg_context *ctx = vg_current_context();
- struct st_renderbuffer *strb = stfb->strb;
- struct pipe_framebuffer_state *state;
-
- if (!ctx)
- return;
-
- state = &ctx->state.g3d.fb;
-
- /* If this is a noop, exit early and don't do the clear, etc below.
- */
- if (stfb->width == width &&
- stfb->height == height &&
- state->zsbuf)
- return;
-
- stfb->width = width;
- stfb->height = height;
-
- if (strb->width != width || strb->height != height)
- st_renderbuffer_alloc_storage(ctx, strb,
- width, height);
-
- if (stfb->dsrb->width != width || stfb->dsrb->height != height)
- st_renderbuffer_alloc_storage(ctx, stfb->dsrb,
- width, height);
-
- {
- VGuint i;
-
- memset(state, 0, sizeof(struct pipe_framebuffer_state));
-
- state->width = width;
- state->height = height;
-
- state->nr_cbufs = 1;
- state->cbufs[0] = strb->surface;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- state->cbufs[i] = 0;
-
- state->zsbuf = stfb->dsrb->surface;
-
- cso_set_framebuffer(ctx->cso_context, state);
- }
-
- ctx->state.dirty |= VIEWPORT_DIRTY;
- ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
-
- ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL,
- NULL, 0.0, 0);
-
- /* we need all the other state already set */
-
- setup_new_alpha_mask(ctx, stfb, width, height);
-
- pipe_texture_reference( &stfb->blend_texture, NULL );
- stfb->blend_texture = create_texture(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM,
- width, height);
-}
-
-void st_set_framebuffer_surface(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_surface *surf)
-{
- struct st_renderbuffer *rb = stfb->strb;
-
- /* unreference existing surfaces */
- pipe_surface_reference( &rb->surface, NULL );
- pipe_texture_reference( &rb->texture, NULL );
-
- /* reference new ones */
- pipe_surface_reference( &rb->surface, surf );
- pipe_texture_reference( &rb->texture, surf->texture );
-
- rb->width = surf->width;
- rb->height = surf->height;
-}
-
-int st_get_framebuffer_surface(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_surface **surf)
-{
- struct st_renderbuffer *rb = stfb->strb;
- *surf = rb->surface;
- return VG_TRUE;
-}
-
-int st_get_framebuffer_texture(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_texture **tex)
-{
- struct st_renderbuffer *rb = stfb->strb;
- *tex = rb->texture;
- return VG_TRUE;
-}
-
-void * st_framebuffer_private(struct st_framebuffer *stfb)
-{
- return stfb->privateData;
-}
-
-void st_unreference_framebuffer(struct st_framebuffer *stfb)
-{
- /* FIXME */
-}
-
-boolean st_make_current(struct vg_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read)
-{
- vg_set_current_context(st);
- if (st) {
- st->draw_buffer = draw;
- }
- return VG_TRUE;
-}
-
-struct vg_context *st_get_current(void)
-{
- return vg_current_context();
-}
-
-void st_flush(struct vg_context *st, uint pipeFlushFlags,
- struct pipe_fence_handle **fence)
-{
- st->pipe->flush(st->pipe, pipeFlushFlags, fence);
-}
-
-void st_finish(struct vg_context *st)
-{
- struct pipe_fence_handle *fence = NULL;
-
- st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence);
-
- st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
- st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
-}
-
-void st_notify_swapbuffers(struct st_framebuffer *stfb)
-{
- struct vg_context *ctx = vg_current_context();
- if (ctx && ctx->draw_buffer == stfb) {
- st_flush(ctx,
- PIPE_FLUSH_RENDER_CACHE |
- PIPE_FLUSH_SWAPBUFFERS |
- PIPE_FLUSH_FRAME,
- NULL);
- }
-}
-
-void st_notify_swapbuffers_complete(struct st_framebuffer *stfb)
-{
-}
-
-int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
- enum pipe_format format)
-{
- return 0;
-}
-
-int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
-{
- return 0;
-}
-
-st_proc st_get_proc_address(const char *procname)
-{
- return NULL;
-}
diff --git a/src/gallium/state_trackers/vega/vg_tracker.h b/src/gallium/state_trackers/vega/vg_tracker.h
deleted file mode 100644
index c1196954a7..0000000000
--- a/src/gallium/state_trackers/vega/vg_tracker.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef VG_TRACKER_H
-#define VG_TRACKER_H
-
-#include "VG/openvg.h"
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_format.h"
-
-#define ST_SURFACE_FRONT_LEFT 0
-#define ST_SURFACE_BACK_LEFT 1
-#define ST_SURFACE_FRONT_RIGHT 2
-#define ST_SURFACE_BACK_RIGHT 3
-#define ST_SURFACE_DEPTH 8
-
-struct vg_context;
-struct st_framebuffer;
-struct pipe_context;
-struct pipe_fence_handle;
-struct pipe_surface;
-
-
-PUBLIC
-struct vg_context *st_create_context(struct pipe_context *pipe,
- const void *visual,
- struct vg_context *share);
-
-PUBLIC
-void st_destroy_context( struct vg_context *st );
-
-PUBLIC
-void st_copy_context_state(struct vg_context *dst, struct vg_context *src,
- uint mask);
-
-PUBLIC
-struct st_framebuffer *st_create_framebuffer(const void *visual,
- enum pipe_format colorFormat,
- enum pipe_format depthFormat,
- enum pipe_format stencilFormat,
- uint width, uint height,
- void *privateData);
-
-PUBLIC
-void st_resize_framebuffer(struct st_framebuffer *stfb,
- uint width, uint height);
-
-PUBLIC
-void st_set_framebuffer_surface(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_surface *surf);
-
-PUBLIC
-void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
- uint *width, uint *height);
-
-PUBLIC
-int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
- enum pipe_format format);
-
-PUBLIC
-int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);
-
-PUBLIC
-int st_get_framebuffer_surface(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_surface **surf);
-
-PUBLIC
-int st_get_framebuffer_texture(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_texture **tex);
-
-PUBLIC
-void *st_framebuffer_private(struct st_framebuffer *stfb);
-
-PUBLIC
-void st_unreference_framebuffer(struct st_framebuffer *stfb);
-
-PUBLIC
-boolean st_make_current(struct vg_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read);
-
-PUBLIC
-struct vg_context *st_get_current(void);
-
-PUBLIC
-void st_flush(struct vg_context *st, uint pipeFlushFlags,
- struct pipe_fence_handle **fence);
-PUBLIC
-void st_finish(struct vg_context *st);
-
-PUBLIC
-void st_notify_swapbuffers(struct st_framebuffer *stfb);
-PUBLIC
-void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
-
-
-/** Generic function type */
-typedef void (*st_proc)();
-
-PUBLIC
-st_proc st_get_proc_address(const char *procname);
-
-#endif