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Diffstat (limited to 'src/gallium/state_trackers/wgl/icd/stw_icd.c')
-rw-r--r--src/gallium/state_trackers/wgl/icd/stw_icd.c617
1 files changed, 617 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/wgl/icd/stw_icd.c b/src/gallium/state_trackers/wgl/icd/stw_icd.c
new file mode 100644
index 0000000000..347f40aa06
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/icd/stw_icd.c
@@ -0,0 +1,617 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+#include <stdio.h>
+
+#include "GL/gl.h"
+
+#include "util/u_debug.h"
+#include "pipe/p_thread.h"
+
+#include "shared/stw_public.h"
+#include "icd/stw_icd.h"
+
+#define DBG 0
+
+
+BOOL APIENTRY
+DrvCopyContext(
+ DHGLRC dhrcSource,
+ DHGLRC dhrcDest,
+ UINT fuMask )
+{
+ return stw_copy_context(dhrcSource, dhrcDest, fuMask);
+}
+
+
+DHGLRC APIENTRY
+DrvCreateLayerContext(
+ HDC hdc,
+ INT iLayerPlane )
+{
+ DHGLRC r;
+
+ r = stw_create_layer_context( hdc, iLayerPlane );
+
+ if (DBG)
+ debug_printf( "%s( %p, %i ) = %u\n",
+ __FUNCTION__, hdc, iLayerPlane, r );
+
+ return r;
+}
+
+DHGLRC APIENTRY
+DrvCreateContext(
+ HDC hdc )
+{
+ return DrvCreateLayerContext( hdc, 0 );
+}
+
+BOOL APIENTRY
+DrvDeleteContext(
+ DHGLRC dhglrc )
+{
+ BOOL r;
+
+ r = stw_delete_context( dhglrc );
+
+ if (DBG)
+ debug_printf( "%s( %u ) = %u\n",
+ __FUNCTION__, dhglrc, r );
+
+ return r;
+}
+
+BOOL APIENTRY
+DrvDescribeLayerPlane(
+ HDC hdc,
+ INT iPixelFormat,
+ INT iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd )
+{
+ if (DBG)
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return FALSE;
+}
+
+LONG APIENTRY
+DrvDescribePixelFormat(
+ HDC hdc,
+ INT iPixelFormat,
+ ULONG cjpfd,
+ PIXELFORMATDESCRIPTOR *ppfd )
+{
+ LONG r;
+
+ r = stw_pixelformat_describe( hdc, iPixelFormat, cjpfd, ppfd );
+
+ if (DBG)
+ debug_printf( "%s( %p, %d, %u, %p ) = %d\n",
+ __FUNCTION__, hdc, iPixelFormat, cjpfd, ppfd, r );
+
+ return r;
+}
+
+int APIENTRY
+DrvGetLayerPaletteEntries(
+ HDC hdc,
+ INT iLayerPlane,
+ INT iStart,
+ INT cEntries,
+ COLORREF *pcr )
+{
+ if (DBG)
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return 0;
+}
+
+PROC APIENTRY
+DrvGetProcAddress(
+ LPCSTR lpszProc )
+{
+ PROC r;
+
+ r = stw_get_proc_address( lpszProc );
+
+ if (DBG)
+ debug_printf( "%s( \"%s\" ) = %p\n", __FUNCTION__, lpszProc, r );
+
+ return r;
+}
+
+BOOL APIENTRY
+DrvRealizeLayerPalette(
+ HDC hdc,
+ INT iLayerPlane,
+ BOOL bRealize )
+{
+ if (DBG)
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return FALSE;
+}
+
+BOOL APIENTRY
+DrvReleaseContext(
+ DHGLRC dhglrc )
+{
+ return stw_release_context(dhglrc);
+}
+
+void APIENTRY
+DrvSetCallbackProcs(
+ INT nProcs,
+ PROC *pProcs )
+{
+ if (DBG)
+ debug_printf( "%s( %d, %p )\n", __FUNCTION__, nProcs, pProcs );
+
+ return;
+}
+
+
+/**
+ * Although WGL allows different dispatch entrypoints per context
+ */
+static const GLCLTPROCTABLE cpt =
+{
+ OPENGL_VERSION_110_ENTRIES,
+ {
+ &glNewList,
+ &glEndList,
+ &glCallList,
+ &glCallLists,
+ &glDeleteLists,
+ &glGenLists,
+ &glListBase,
+ &glBegin,
+ &glBitmap,
+ &glColor3b,
+ &glColor3bv,
+ &glColor3d,
+ &glColor3dv,
+ &glColor3f,
+ &glColor3fv,
+ &glColor3i,
+ &glColor3iv,
+ &glColor3s,
+ &glColor3sv,
+ &glColor3ub,
+ &glColor3ubv,
+ &glColor3ui,
+ &glColor3uiv,
+ &glColor3us,
+ &glColor3usv,
+ &glColor4b,
+ &glColor4bv,
+ &glColor4d,
+ &glColor4dv,
+ &glColor4f,
+ &glColor4fv,
+ &glColor4i,
+ &glColor4iv,
+ &glColor4s,
+ &glColor4sv,
+ &glColor4ub,
+ &glColor4ubv,
+ &glColor4ui,
+ &glColor4uiv,
+ &glColor4us,
+ &glColor4usv,
+ &glEdgeFlag,
+ &glEdgeFlagv,
+ &glEnd,
+ &glIndexd,
+ &glIndexdv,
+ &glIndexf,
+ &glIndexfv,
+ &glIndexi,
+ &glIndexiv,
+ &glIndexs,
+ &glIndexsv,
+ &glNormal3b,
+ &glNormal3bv,
+ &glNormal3d,
+ &glNormal3dv,
+ &glNormal3f,
+ &glNormal3fv,
+ &glNormal3i,
+ &glNormal3iv,
+ &glNormal3s,
+ &glNormal3sv,
+ &glRasterPos2d,
+ &glRasterPos2dv,
+ &glRasterPos2f,
+ &glRasterPos2fv,
+ &glRasterPos2i,
+ &glRasterPos2iv,
+ &glRasterPos2s,
+ &glRasterPos2sv,
+ &glRasterPos3d,
+ &glRasterPos3dv,
+ &glRasterPos3f,
+ &glRasterPos3fv,
+ &glRasterPos3i,
+ &glRasterPos3iv,
+ &glRasterPos3s,
+ &glRasterPos3sv,
+ &glRasterPos4d,
+ &glRasterPos4dv,
+ &glRasterPos4f,
+ &glRasterPos4fv,
+ &glRasterPos4i,
+ &glRasterPos4iv,
+ &glRasterPos4s,
+ &glRasterPos4sv,
+ &glRectd,
+ &glRectdv,
+ &glRectf,
+ &glRectfv,
+ &glRecti,
+ &glRectiv,
+ &glRects,
+ &glRectsv,
+ &glTexCoord1d,
+ &glTexCoord1dv,
+ &glTexCoord1f,
+ &glTexCoord1fv,
+ &glTexCoord1i,
+ &glTexCoord1iv,
+ &glTexCoord1s,
+ &glTexCoord1sv,
+ &glTexCoord2d,
+ &glTexCoord2dv,
+ &glTexCoord2f,
+ &glTexCoord2fv,
+ &glTexCoord2i,
+ &glTexCoord2iv,
+ &glTexCoord2s,
+ &glTexCoord2sv,
+ &glTexCoord3d,
+ &glTexCoord3dv,
+ &glTexCoord3f,
+ &glTexCoord3fv,
+ &glTexCoord3i,
+ &glTexCoord3iv,
+ &glTexCoord3s,
+ &glTexCoord3sv,
+ &glTexCoord4d,
+ &glTexCoord4dv,
+ &glTexCoord4f,
+ &glTexCoord4fv,
+ &glTexCoord4i,
+ &glTexCoord4iv,
+ &glTexCoord4s,
+ &glTexCoord4sv,
+ &glVertex2d,
+ &glVertex2dv,
+ &glVertex2f,
+ &glVertex2fv,
+ &glVertex2i,
+ &glVertex2iv,
+ &glVertex2s,
+ &glVertex2sv,
+ &glVertex3d,
+ &glVertex3dv,
+ &glVertex3f,
+ &glVertex3fv,
+ &glVertex3i,
+ &glVertex3iv,
+ &glVertex3s,
+ &glVertex3sv,
+ &glVertex4d,
+ &glVertex4dv,
+ &glVertex4f,
+ &glVertex4fv,
+ &glVertex4i,
+ &glVertex4iv,
+ &glVertex4s,
+ &glVertex4sv,
+ &glClipPlane,
+ &glColorMaterial,
+ &glCullFace,
+ &glFogf,
+ &glFogfv,
+ &glFogi,
+ &glFogiv,
+ &glFrontFace,
+ &glHint,
+ &glLightf,
+ &glLightfv,
+ &glLighti,
+ &glLightiv,
+ &glLightModelf,
+ &glLightModelfv,
+ &glLightModeli,
+ &glLightModeliv,
+ &glLineStipple,
+ &glLineWidth,
+ &glMaterialf,
+ &glMaterialfv,
+ &glMateriali,
+ &glMaterialiv,
+ &glPointSize,
+ &glPolygonMode,
+ &glPolygonStipple,
+ &glScissor,
+ &glShadeModel,
+ &glTexParameterf,
+ &glTexParameterfv,
+ &glTexParameteri,
+ &glTexParameteriv,
+ &glTexImage1D,
+ &glTexImage2D,
+ &glTexEnvf,
+ &glTexEnvfv,
+ &glTexEnvi,
+ &glTexEnviv,
+ &glTexGend,
+ &glTexGendv,
+ &glTexGenf,
+ &glTexGenfv,
+ &glTexGeni,
+ &glTexGeniv,
+ &glFeedbackBuffer,
+ &glSelectBuffer,
+ &glRenderMode,
+ &glInitNames,
+ &glLoadName,
+ &glPassThrough,
+ &glPopName,
+ &glPushName,
+ &glDrawBuffer,
+ &glClear,
+ &glClearAccum,
+ &glClearIndex,
+ &glClearColor,
+ &glClearStencil,
+ &glClearDepth,
+ &glStencilMask,
+ &glColorMask,
+ &glDepthMask,
+ &glIndexMask,
+ &glAccum,
+ &glDisable,
+ &glEnable,
+ &glFinish,
+ &glFlush,
+ &glPopAttrib,
+ &glPushAttrib,
+ &glMap1d,
+ &glMap1f,
+ &glMap2d,
+ &glMap2f,
+ &glMapGrid1d,
+ &glMapGrid1f,
+ &glMapGrid2d,
+ &glMapGrid2f,
+ &glEvalCoord1d,
+ &glEvalCoord1dv,
+ &glEvalCoord1f,
+ &glEvalCoord1fv,
+ &glEvalCoord2d,
+ &glEvalCoord2dv,
+ &glEvalCoord2f,
+ &glEvalCoord2fv,
+ &glEvalMesh1,
+ &glEvalPoint1,
+ &glEvalMesh2,
+ &glEvalPoint2,
+ &glAlphaFunc,
+ &glBlendFunc,
+ &glLogicOp,
+ &glStencilFunc,
+ &glStencilOp,
+ &glDepthFunc,
+ &glPixelZoom,
+ &glPixelTransferf,
+ &glPixelTransferi,
+ &glPixelStoref,
+ &glPixelStorei,
+ &glPixelMapfv,
+ &glPixelMapuiv,
+ &glPixelMapusv,
+ &glReadBuffer,
+ &glCopyPixels,
+ &glReadPixels,
+ &glDrawPixels,
+ &glGetBooleanv,
+ &glGetClipPlane,
+ &glGetDoublev,
+ &glGetError,
+ &glGetFloatv,
+ &glGetIntegerv,
+ &glGetLightfv,
+ &glGetLightiv,
+ &glGetMapdv,
+ &glGetMapfv,
+ &glGetMapiv,
+ &glGetMaterialfv,
+ &glGetMaterialiv,
+ &glGetPixelMapfv,
+ &glGetPixelMapuiv,
+ &glGetPixelMapusv,
+ &glGetPolygonStipple,
+ &glGetString,
+ &glGetTexEnvfv,
+ &glGetTexEnviv,
+ &glGetTexGendv,
+ &glGetTexGenfv,
+ &glGetTexGeniv,
+ &glGetTexImage,
+ &glGetTexParameterfv,
+ &glGetTexParameteriv,
+ &glGetTexLevelParameterfv,
+ &glGetTexLevelParameteriv,
+ &glIsEnabled,
+ &glIsList,
+ &glDepthRange,
+ &glFrustum,
+ &glLoadIdentity,
+ &glLoadMatrixf,
+ &glLoadMatrixd,
+ &glMatrixMode,
+ &glMultMatrixf,
+ &glMultMatrixd,
+ &glOrtho,
+ &glPopMatrix,
+ &glPushMatrix,
+ &glRotated,
+ &glRotatef,
+ &glScaled,
+ &glScalef,
+ &glTranslated,
+ &glTranslatef,
+ &glViewport,
+ &glArrayElement,
+ &glBindTexture,
+ &glColorPointer,
+ &glDisableClientState,
+ &glDrawArrays,
+ &glDrawElements,
+ &glEdgeFlagPointer,
+ &glEnableClientState,
+ &glIndexPointer,
+ &glIndexub,
+ &glIndexubv,
+ &glInterleavedArrays,
+ &glNormalPointer,
+ &glPolygonOffset,
+ &glTexCoordPointer,
+ &glVertexPointer,
+ &glAreTexturesResident,
+ &glCopyTexImage1D,
+ &glCopyTexImage2D,
+ &glCopyTexSubImage1D,
+ &glCopyTexSubImage2D,
+ &glDeleteTextures,
+ &glGenTextures,
+ &glGetPointerv,
+ &glIsTexture,
+ &glPrioritizeTextures,
+ &glTexSubImage1D,
+ &glTexSubImage2D,
+ &glPopClientAttrib,
+ &glPushClientAttrib
+ }
+};
+
+
+PGLCLTPROCTABLE APIENTRY
+DrvSetContext(
+ HDC hdc,
+ DHGLRC dhglrc,
+ PFN_SETPROCTABLE pfnSetProcTable )
+{
+ PGLCLTPROCTABLE r = (PGLCLTPROCTABLE)&cpt;
+
+ if (!stw_make_current( hdc, dhglrc ))
+ r = NULL;
+
+ if (DBG)
+ debug_printf( "%s( 0x%p, %u, 0x%p ) = %p\n",
+ __FUNCTION__, hdc, dhglrc, pfnSetProcTable, r );
+
+ return r;
+}
+
+int APIENTRY
+DrvSetLayerPaletteEntries(
+ HDC hdc,
+ INT iLayerPlane,
+ INT iStart,
+ INT cEntries,
+ CONST COLORREF *pcr )
+{
+ if (DBG)
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return 0;
+}
+
+BOOL APIENTRY
+DrvSetPixelFormat(
+ HDC hdc,
+ LONG iPixelFormat )
+{
+ BOOL r;
+
+ r = stw_pixelformat_set( hdc, iPixelFormat );
+
+ if (DBG)
+ debug_printf( "%s( %p, %d ) = %s\n", __FUNCTION__, hdc, iPixelFormat, r ? "TRUE" : "FALSE" );
+
+ return r;
+}
+
+BOOL APIENTRY
+DrvShareLists(
+ DHGLRC dhglrc1,
+ DHGLRC dhglrc2 )
+{
+ if (DBG)
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return stw_share_lists(dhglrc1, dhglrc2);
+}
+
+BOOL APIENTRY
+DrvSwapBuffers(
+ HDC hdc )
+{
+ if (DBG)
+ debug_printf( "%s( %p )\n", __FUNCTION__, hdc );
+
+ return stw_swap_buffers( hdc );
+}
+
+BOOL APIENTRY
+DrvSwapLayerBuffers(
+ HDC hdc,
+ UINT fuPlanes )
+{
+ if (DBG)
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return stw_swap_layer_buffers( hdc, fuPlanes );
+}
+
+BOOL APIENTRY
+DrvValidateVersion(
+ ULONG ulVersion )
+{
+ if (DBG)
+ debug_printf( "%s( %u )\n", __FUNCTION__, ulVersion );
+
+ /* TODO: get the expected version from the winsys */
+
+ return ulVersion == 1;
+}