diff options
Diffstat (limited to 'src/gallium/state_trackers/wgl/stw_framebuffer.c')
-rw-r--r-- | src/gallium/state_trackers/wgl/stw_framebuffer.c | 621 |
1 files changed, 621 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/wgl/stw_framebuffer.c b/src/gallium/state_trackers/wgl/stw_framebuffer.c new file mode 100644 index 0000000000..8a3e11b6b4 --- /dev/null +++ b/src/gallium/state_trackers/wgl/stw_framebuffer.c @@ -0,0 +1,621 @@ +/************************************************************************** + * + * Copyright 2008-2009 Vmware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <windows.h> + +#include "main/context.h" +#include "pipe/p_format.h" +#include "pipe/p_screen.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_public.h" + +#ifdef DEBUG +#include "trace/tr_screen.h" +#include "trace/tr_texture.h" +#endif + +#include "stw_icd.h" +#include "stw_framebuffer.h" +#include "stw_device.h" +#include "stw_winsys.h" +#include "stw_tls.h" + + +/** + * Search the framebuffer with the matching HWND while holding the + * stw_dev::fb_mutex global lock. + */ +static INLINE struct stw_framebuffer * +stw_framebuffer_from_hwnd_locked( + HWND hwnd ) +{ + struct stw_framebuffer *fb; + + for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next) + if (fb->hWnd == hwnd) { + pipe_mutex_lock(fb->mutex); + break; + } + + return fb; +} + + +/** + * Destroy this framebuffer. Both stw_dev::fb_mutex and stw_framebuffer::mutex + * must be held, by this order. Obviously no further access to fb can be done + * after this. + */ +static INLINE void +stw_framebuffer_destroy_locked( + struct stw_framebuffer *fb ) +{ + struct stw_framebuffer **link; + + link = &stw_dev->fb_head; + while (*link != fb) + link = &(*link)->next; + assert(*link); + *link = fb->next; + fb->next = NULL; + + if(fb->shared_surface) + stw_dev->stw_winsys->shared_surface_close(stw_dev->screen, fb->shared_surface); + + st_unreference_framebuffer(fb->stfb); + + pipe_mutex_unlock( fb->mutex ); + + pipe_mutex_destroy( fb->mutex ); + + FREE( fb ); +} + + +void +stw_framebuffer_release( + struct stw_framebuffer *fb) +{ + assert(fb); + pipe_mutex_unlock( fb->mutex ); +} + + +static INLINE void +stw_framebuffer_get_size( struct stw_framebuffer *fb ) +{ + unsigned width, height; + RECT client_rect; + RECT window_rect; + POINT client_pos; + + assert(fb->hWnd); + + /* Get the client area size. */ + GetClientRect( fb->hWnd, &client_rect ); + assert(client_rect.left == 0); + assert(client_rect.top == 0); + width = client_rect.right - client_rect.left; + height = client_rect.bottom - client_rect.top; + + if(width < 1) + width = 1; + if(height < 1) + height = 1; + + if(width != fb->width || height != fb->height) { + fb->must_resize = TRUE; + fb->width = width; + fb->height = height; + } + + client_pos.x = 0; + client_pos.y = 0; + ClientToScreen(fb->hWnd, &client_pos); + + GetWindowRect(fb->hWnd, &window_rect); + + fb->client_rect.left = client_pos.x - window_rect.left; + fb->client_rect.top = client_pos.y - window_rect.top; + fb->client_rect.right = fb->client_rect.left + fb->width; + fb->client_rect.bottom = fb->client_rect.top + fb->height; + +#if 0 + debug_printf("\n"); + debug_printf("%s: client_position = (%i, %i)\n", + __FUNCTION__, client_pos.x, client_pos.y); + debug_printf("%s: window_rect = (%i, %i) - (%i, %i)\n", + __FUNCTION__, + window_rect.left, window_rect.top, + window_rect.right, window_rect.bottom); + debug_printf("%s: client_rect = (%i, %i) - (%i, %i)\n", + __FUNCTION__, + fb->client_rect.left, fb->client_rect.top, + fb->client_rect.right, fb->client_rect.bottom); +#endif +} + + +/** + * @sa http://msdn.microsoft.com/en-us/library/ms644975(VS.85).aspx + * @sa http://msdn.microsoft.com/en-us/library/ms644960(VS.85).aspx + */ +LRESULT CALLBACK +stw_call_window_proc( + int nCode, + WPARAM wParam, + LPARAM lParam ) +{ + struct stw_tls_data *tls_data; + PCWPSTRUCT pParams = (PCWPSTRUCT)lParam; + struct stw_framebuffer *fb; + + tls_data = stw_tls_get_data(); + if(!tls_data) + return 0; + + if (nCode < 0) + return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam); + + if (pParams->message == WM_WINDOWPOSCHANGED) { + /* We handle WM_WINDOWPOSCHANGED instead of WM_SIZE because according to + * http://blogs.msdn.com/oldnewthing/archive/2008/01/15/7113860.aspx + * WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it + * can be masked out by the application. */ + LPWINDOWPOS lpWindowPos = (LPWINDOWPOS)pParams->lParam; + if((lpWindowPos->flags & SWP_SHOWWINDOW) || + !(lpWindowPos->flags & SWP_NOMOVE) || + !(lpWindowPos->flags & SWP_NOSIZE)) { + fb = stw_framebuffer_from_hwnd( pParams->hwnd ); + if(fb) { + /* Size in WINDOWPOS includes the window frame, so get the size + * of the client area via GetClientRect. */ + stw_framebuffer_get_size(fb); + stw_framebuffer_release(fb); + } + } + } + else if (pParams->message == WM_DESTROY) { + pipe_mutex_lock( stw_dev->fb_mutex ); + fb = stw_framebuffer_from_hwnd_locked( pParams->hwnd ); + if(fb) + stw_framebuffer_destroy_locked(fb); + pipe_mutex_unlock( stw_dev->fb_mutex ); + } + + return CallNextHookEx(tls_data->hCallWndProcHook, nCode, wParam, lParam); +} + + +struct stw_framebuffer * +stw_framebuffer_create( + HDC hdc, + int iPixelFormat ) +{ + HWND hWnd; + struct stw_framebuffer *fb; + const struct stw_pixelformat_info *pfi; + + /* We only support drawing to a window. */ + hWnd = WindowFromDC( hdc ); + if(!hWnd) + return NULL; + + fb = CALLOC_STRUCT( stw_framebuffer ); + if (fb == NULL) + return NULL; + + fb->hDC = hdc; + fb->hWnd = hWnd; + fb->iPixelFormat = iPixelFormat; + + fb->pfi = pfi = stw_pixelformat_get_info( iPixelFormat - 1 ); + + stw_pixelformat_visual(&fb->visual, pfi); + + stw_framebuffer_get_size(fb); + + pipe_mutex_init( fb->mutex ); + + /* This is the only case where we lock the stw_framebuffer::mutex before + * stw_dev::fb_mutex, since no other thread can know about this framebuffer + * and we must prevent any other thread from destroying it before we return. + */ + pipe_mutex_lock( fb->mutex ); + + pipe_mutex_lock( stw_dev->fb_mutex ); + fb->next = stw_dev->fb_head; + stw_dev->fb_head = fb; + pipe_mutex_unlock( stw_dev->fb_mutex ); + + return fb; +} + + +BOOL +stw_framebuffer_allocate( + struct stw_framebuffer *fb) +{ + assert(fb); + + if(!fb->stfb) { + const struct stw_pixelformat_info *pfi = fb->pfi; + enum pipe_format colorFormat, depthFormat, stencilFormat; + + colorFormat = pfi->color_format; + + assert(pf_layout( pfi->depth_stencil_format ) == PIPE_FORMAT_LAYOUT_RGBAZS ); + + if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_Z )) + depthFormat = pfi->depth_stencil_format; + else + depthFormat = PIPE_FORMAT_NONE; + + if(pf_get_component_bits( pfi->depth_stencil_format, PIPE_FORMAT_COMP_S )) + stencilFormat = pfi->depth_stencil_format; + else + stencilFormat = PIPE_FORMAT_NONE; + + assert(fb->must_resize); + assert(fb->width); + assert(fb->height); + + fb->stfb = st_create_framebuffer( + &fb->visual, + colorFormat, + depthFormat, + stencilFormat, + fb->width, + fb->height, + (void *) fb ); + + // to notify the context + fb->must_resize = TRUE; + } + + return fb->stfb ? TRUE : FALSE; +} + + +/** + * Update the framebuffer's size if necessary. + */ +void +stw_framebuffer_update( + struct stw_framebuffer *fb) +{ + assert(fb->stfb); + assert(fb->height); + assert(fb->width); + + /* XXX: It would be nice to avoid checking the size again -- in theory + * stw_call_window_proc would have cought the resize and stored the right + * size already, but unfortunately threads created before the DllMain is + * called don't get a DLL_THREAD_ATTACH notification, and there is no way + * to know of their existing without using the not very portable PSAPI. + */ + stw_framebuffer_get_size(fb); + + if(fb->must_resize) { + st_resize_framebuffer(fb->stfb, fb->width, fb->height); + fb->must_resize = FALSE; + } +} + + +void +stw_framebuffer_cleanup( void ) +{ + struct stw_framebuffer *fb; + struct stw_framebuffer *next; + + pipe_mutex_lock( stw_dev->fb_mutex ); + + fb = stw_dev->fb_head; + while (fb) { + next = fb->next; + + pipe_mutex_lock(fb->mutex); + stw_framebuffer_destroy_locked(fb); + + fb = next; + } + stw_dev->fb_head = NULL; + + pipe_mutex_unlock( stw_dev->fb_mutex ); +} + + +/** + * Given an hdc, return the corresponding stw_framebuffer. + */ +static INLINE struct stw_framebuffer * +stw_framebuffer_from_hdc_locked( + HDC hdc ) +{ + HWND hwnd; + struct stw_framebuffer *fb; + + /* + * Some applications create and use several HDCs for the same window, so + * looking up the framebuffer by the HDC is not reliable. Use HWND whenever + * possible. + */ + hwnd = WindowFromDC(hdc); + if(hwnd) + return stw_framebuffer_from_hwnd_locked(hwnd); + + for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next) + if (fb->hDC == hdc) { + pipe_mutex_lock(fb->mutex); + break; + } + + return fb; +} + + +/** + * Given an hdc, return the corresponding stw_framebuffer. + */ +struct stw_framebuffer * +stw_framebuffer_from_hdc( + HDC hdc ) +{ + struct stw_framebuffer *fb; + + pipe_mutex_lock( stw_dev->fb_mutex ); + fb = stw_framebuffer_from_hdc_locked(hdc); + pipe_mutex_unlock( stw_dev->fb_mutex ); + + return fb; +} + + +/** + * Given an hdc, return the corresponding stw_framebuffer. + */ +struct stw_framebuffer * +stw_framebuffer_from_hwnd( + HWND hwnd ) +{ + struct stw_framebuffer *fb; + + pipe_mutex_lock( stw_dev->fb_mutex ); + fb = stw_framebuffer_from_hwnd_locked(hwnd); + pipe_mutex_unlock( stw_dev->fb_mutex ); + + return fb; +} + + +BOOL APIENTRY +DrvSetPixelFormat( + HDC hdc, + LONG iPixelFormat ) +{ + uint count; + uint index; + struct stw_framebuffer *fb; + + index = (uint) iPixelFormat - 1; + count = stw_pixelformat_get_extended_count(); + if (index >= count) + return FALSE; + + fb = stw_framebuffer_from_hdc_locked(hdc); + if(fb) { + /* SetPixelFormat must be called only once */ + stw_framebuffer_release( fb ); + return FALSE; + } + + fb = stw_framebuffer_create(hdc, iPixelFormat); + if(!fb) { + return FALSE; + } + + stw_framebuffer_release( fb ); + + /* Some applications mistakenly use the undocumented wglSetPixelFormat + * function instead of SetPixelFormat, so we call SetPixelFormat here to + * avoid opengl32.dll's wglCreateContext to fail */ + if (GetPixelFormat(hdc) == 0) { + SetPixelFormat(hdc, iPixelFormat, NULL); + } + + return TRUE; +} + + +int +stw_pixelformat_get( + HDC hdc ) +{ + int iPixelFormat = 0; + struct stw_framebuffer *fb; + + fb = stw_framebuffer_from_hdc(hdc); + if(fb) { + iPixelFormat = fb->iPixelFormat; + stw_framebuffer_release(fb); + } + + return iPixelFormat; +} + + +BOOL APIENTRY +DrvPresentBuffers(HDC hdc, PGLPRESENTBUFFERSDATA data) +{ + struct stw_framebuffer *fb; + struct pipe_screen *screen; + struct pipe_surface *surface; + unsigned surface_index; + BOOL ret = FALSE; + + fb = stw_framebuffer_from_hdc( hdc ); + if (fb == NULL) + return FALSE; + + screen = stw_dev->screen; + + surface_index = (unsigned)(uintptr_t)data->pPrivateData; + if(!st_get_framebuffer_surface( fb->stfb, surface_index, &surface )) + goto fail; + +#ifdef DEBUG + if(stw_dev->trace_running) { + screen = trace_screen(screen)->screen; + surface = trace_surface(surface)->surface; + } +#endif + + if(data->hSharedSurface != fb->hSharedSurface) { + if(fb->shared_surface) { + stw_dev->stw_winsys->shared_surface_close(screen, fb->shared_surface); + fb->shared_surface = NULL; + } + + fb->hSharedSurface = data->hSharedSurface; + + if(data->hSharedSurface && + stw_dev->stw_winsys->shared_surface_open) { + fb->shared_surface = stw_dev->stw_winsys->shared_surface_open(screen, fb->hSharedSurface); + } + } + + if(fb->shared_surface) { + stw_dev->stw_winsys->compose(screen, + surface, + fb->shared_surface, + &fb->client_rect, + data->PresentHistoryToken); + } + else { + stw_dev->stw_winsys->present( screen, surface, hdc ); + } + + ret = TRUE; + +fail: + + stw_framebuffer_update(fb); + + stw_framebuffer_release(fb); + + return ret; +} + + +/** + * Queue a composition. + * + * It will drop the lock on success. + */ +BOOL +stw_framebuffer_present_locked(HDC hdc, + struct stw_framebuffer *fb, + unsigned surface_index) +{ + if(stw_dev->callbacks.wglCbPresentBuffers && + stw_dev->stw_winsys->compose) { + GLCBPRESENTBUFFERSDATA data; + + memset(&data, 0, sizeof data); + data.magic1 = 2; + data.magic2 = 0; + data.AdapterLuid = stw_dev->AdapterLuid; + data.rect = fb->client_rect; + data.pPrivateData = (void *)(uintptr_t)surface_index; + + stw_framebuffer_release(fb); + + return stw_dev->callbacks.wglCbPresentBuffers(hdc, &data); + } + else { + struct pipe_screen *screen = stw_dev->screen; + struct pipe_surface *surface; + + if(!st_get_framebuffer_surface( fb->stfb, surface_index, &surface )) { + /* FIXME: this shouldn't happen, but does on glean */ + stw_framebuffer_release(fb); + return FALSE; + } + +#ifdef DEBUG + if(stw_dev->trace_running) { + screen = trace_screen(screen)->screen; + surface = trace_surface(surface)->surface; + } +#endif + + stw_dev->stw_winsys->present( screen, surface, hdc ); + + stw_framebuffer_update(fb); + + stw_framebuffer_release(fb); + + return TRUE; + } +} + + +BOOL APIENTRY +DrvSwapBuffers( + HDC hdc ) +{ + struct stw_framebuffer *fb; + + fb = stw_framebuffer_from_hdc( hdc ); + if (fb == NULL) + return FALSE; + + if (!(fb->pfi->pfd.dwFlags & PFD_DOUBLEBUFFER)) { + stw_framebuffer_release(fb); + return TRUE; + } + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + st_notify_swapbuffers( fb->stfb ); + + return stw_framebuffer_present_locked(hdc, fb, ST_SURFACE_BACK_LEFT); +} + + +BOOL APIENTRY +DrvSwapLayerBuffers( + HDC hdc, + UINT fuPlanes ) +{ + if(fuPlanes & WGL_SWAP_MAIN_PLANE) + return DrvSwapBuffers(hdc); + + return FALSE; +} |