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-rw-r--r--src/gallium/state_trackers/xorg/xorg_composite.c1019
1 files changed, 1019 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_composite.c b/src/gallium/state_trackers/xorg/xorg_composite.c
new file mode 100644
index 0000000000..15c955450d
--- /dev/null
+++ b/src/gallium/state_trackers/xorg/xorg_composite.c
@@ -0,0 +1,1019 @@
+#include "xorg_composite.h"
+
+#include "xorg_exa_tgsi.h"
+
+#include "cso_cache/cso_context.h"
+#include "util/u_draw_quad.h"
+#include "util/u_math.h"
+
+#include "pipe/p_inlines.h"
+
+struct xorg_composite_blend {
+ int op:8;
+
+ unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+
+ unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+};
+
+#define BLEND_OP_OVER 3
+static const struct xorg_composite_blend xorg_blends[] = {
+ { PictOpClear,
+ PIPE_BLENDFACTOR_CONST_COLOR, PIPE_BLENDFACTOR_CONST_ALPHA,
+ PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO },
+
+ { PictOpSrc,
+ PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ONE,
+ PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO },
+
+ { PictOpDst,
+ PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO,
+ PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ONE },
+
+ { PictOpOver,
+ PIPE_BLENDFACTOR_SRC_ALPHA, PIPE_BLENDFACTOR_ONE,
+ PIPE_BLENDFACTOR_INV_SRC_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA },
+
+ { PictOpOverReverse,
+ PIPE_BLENDFACTOR_SRC_ALPHA, PIPE_BLENDFACTOR_ONE,
+ PIPE_BLENDFACTOR_INV_SRC_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA },
+};
+
+
+static INLINE void
+pixel_to_float4(Pixel pixel, float *color)
+{
+ CARD32 r, g, b, a;
+
+ a = (pixel >> 24) & 0xff;
+ r = (pixel >> 16) & 0xff;
+ g = (pixel >> 8) & 0xff;
+ b = (pixel >> 0) & 0xff;
+ color[0] = ((float)r) / 255.;
+ color[1] = ((float)g) / 255.;
+ color[2] = ((float)b) / 255.;
+ color[3] = ((float)a) / 255.;
+}
+
+static INLINE void
+render_pixel_to_float4(PictFormatPtr format,
+ CARD32 pixel, float *color)
+{
+ CARD32 r, g, b, a;
+
+ debug_assert(format->type == PictTypeDirect);
+
+ r = (pixel >> format->direct.red) & format->direct.redMask;
+ g = (pixel >> format->direct.green) & format->direct.greenMask;
+ b = (pixel >> format->direct.blue) & format->direct.blueMask;
+ a = (pixel >> format->direct.alpha) & format->direct.alphaMask;
+ color[0] = ((float)r) / ((float)format->direct.redMask);
+ color[1] = ((float)g) / ((float)format->direct.greenMask);
+ color[2] = ((float)b) / ((float)format->direct.blueMask);
+ color[3] = ((float)a) / ((float)format->direct.alphaMask);
+}
+
+struct acceleration_info {
+ int op : 16;
+ int with_mask : 1;
+ int component_alpha : 1;
+};
+static const struct acceleration_info accelerated_ops[] = {
+ {PictOpClear, 1, 0},
+ {PictOpSrc, 1, 0},
+ {PictOpDst, 1, 0},
+ {PictOpOver, 1, 0},
+ {PictOpOverReverse, 1, 0},
+ {PictOpIn, 1, 0},
+ {PictOpInReverse, 1, 0},
+ {PictOpOut, 1, 0},
+ {PictOpOutReverse, 1, 0},
+ {PictOpAtop, 1, 0},
+ {PictOpAtopReverse, 1, 0},
+ {PictOpXor, 1, 0},
+ {PictOpAdd, 1, 0},
+ {PictOpSaturate, 1, 0},
+};
+
+static struct xorg_composite_blend
+blend_for_op(int op)
+{
+ const int num_blends =
+ sizeof(xorg_blends)/sizeof(struct xorg_composite_blend);
+ int i;
+
+ for (i = 0; i < num_blends; ++i) {
+ if (xorg_blends[i].op == op)
+ return xorg_blends[i];
+ }
+ return xorg_blends[BLEND_OP_OVER];
+}
+
+static INLINE int
+render_repeat_to_gallium(int mode)
+{
+ switch(mode) {
+ case RepeatNone:
+ return PIPE_TEX_WRAP_CLAMP;
+ case RepeatNormal:
+ return PIPE_TEX_WRAP_REPEAT;
+ case RepeatReflect:
+ return PIPE_TEX_WRAP_MIRROR_REPEAT;
+ case RepeatPad:
+ return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ default:
+ debug_printf("Unsupported repeat mode\n");
+ }
+ return PIPE_TEX_WRAP_REPEAT;
+}
+
+
+static INLINE void
+setup_vertex0(float vertex[2][4], float x, float y,
+ float color[4])
+{
+ vertex[0][0] = x;
+ vertex[0][1] = y;
+ vertex[0][2] = 0.f; /*z*/
+ vertex[0][3] = 1.f; /*w*/
+
+ vertex[1][0] = color[0]; /*r*/
+ vertex[1][1] = color[1]; /*g*/
+ vertex[1][2] = color[2]; /*b*/
+ vertex[1][3] = color[3]; /*a*/
+}
+
+static struct pipe_buffer *
+setup_vertex_data0(struct exa_context *ctx,
+ int srcX, int srcY, int maskX, int maskY,
+ int dstX, int dstY, int width, int height)
+{
+ float vertices[4][2][4];
+
+ /* 1st vertex */
+ setup_vertex0(vertices[0], dstX, dstY,
+ ctx->solid_color);
+ /* 2nd vertex */
+ setup_vertex0(vertices[1], dstX + width, dstY,
+ ctx->solid_color);
+ /* 3rd vertex */
+ setup_vertex0(vertices[2], dstX + width, dstY + height,
+ ctx->solid_color);
+ /* 4th vertex */
+ setup_vertex0(vertices[3], dstX, dstY + height,
+ ctx->solid_color);
+
+ return pipe_user_buffer_create(ctx->pipe->screen,
+ vertices,
+ sizeof(vertices));
+}
+
+static INLINE void
+setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
+{
+ vertex[0][0] = x;
+ vertex[0][1] = y;
+ vertex[0][2] = 0.f; /*z*/
+ vertex[0][3] = 1.f; /*w*/
+
+ vertex[1][0] = s; /*s*/
+ vertex[1][1] = t; /*t*/
+ vertex[1][2] = 0.f; /*r*/
+ vertex[1][3] = 1.f; /*q*/
+}
+
+static struct pipe_buffer *
+setup_vertex_data1(struct exa_context *ctx,
+ int srcX, int srcY, int maskX, int maskY,
+ int dstX, int dstY, int width, int height)
+{
+ float vertices[4][2][4];
+ float s0, t0, s1, t1;
+ struct pipe_texture *src = ctx->bound_textures[0];
+
+ s0 = srcX / src->width[0];
+ s1 = srcX + width / src->width[0];
+ t0 = srcY / src->height[0];
+ t1 = srcY + height / src->height[0];
+
+ /* 1st vertex */
+ setup_vertex1(vertices[0], dstX, dstY,
+ s0, t0);
+ /* 2nd vertex */
+ setup_vertex1(vertices[1], dstX + width, dstY,
+ s1, t0);
+ /* 3rd vertex */
+ setup_vertex1(vertices[2], dstX + width, dstY + height,
+ s1, t1);
+ /* 4th vertex */
+ setup_vertex1(vertices[3], dstX, dstY + height,
+ s0, t1);
+
+ return pipe_user_buffer_create(ctx->pipe->screen,
+ vertices,
+ sizeof(vertices));
+}
+
+static struct pipe_buffer *
+setup_vertex_data_tex(struct exa_context *ctx,
+ float x0, float y0, float x1, float y1,
+ float s0, float t0, float s1, float t1,
+ float z)
+{
+ float vertices[4][2][4];
+
+ /* 1st vertex */
+ setup_vertex1(vertices[0], x0, y0,
+ s0, t0);
+ /* 2nd vertex */
+ setup_vertex1(vertices[1], x1, y0,
+ s1, t0);
+ /* 3rd vertex */
+ setup_vertex1(vertices[2], x1, y1,
+ s1, t1);
+ /* 4th vertex */
+ setup_vertex1(vertices[3], x0, y1,
+ s0, t1);
+
+ return pipe_user_buffer_create(ctx->pipe->screen,
+ vertices,
+ sizeof(vertices));
+}
+
+
+
+static INLINE void
+setup_vertex2(float vertex[3][4], float x, float y,
+ float s0, float t0, float s1, float t1)
+{
+ vertex[0][0] = x;
+ vertex[0][1] = y;
+ vertex[0][2] = 0.f; /*z*/
+ vertex[0][3] = 1.f; /*w*/
+
+ vertex[1][0] = s0; /*s*/
+ vertex[1][1] = t0; /*t*/
+ vertex[1][2] = 0.f; /*r*/
+ vertex[1][3] = 1.f; /*q*/
+
+ vertex[2][0] = s1; /*s*/
+ vertex[2][1] = t1; /*t*/
+ vertex[2][2] = 0.f; /*r*/
+ vertex[2][3] = 1.f; /*q*/
+}
+
+static struct pipe_buffer *
+setup_vertex_data2(struct exa_context *ctx,
+ int srcX, int srcY, int maskX, int maskY,
+ int dstX, int dstY, int width, int height)
+{
+ float vertices[4][3][4];
+ float st0[4], st1[4];
+ struct pipe_texture *src = ctx->bound_textures[0];
+ struct pipe_texture *mask = ctx->bound_textures[0];
+
+ st0[0] = srcX / src->width[0];
+ st0[1] = srcY / src->height[0];
+ st0[2] = srcX + width / src->width[0];
+ st0[3] = srcY + height / src->height[0];
+
+ st1[0] = maskX / mask->width[0];
+ st1[1] = maskY / mask->height[0];
+ st1[2] = maskX + width / mask->width[0];
+ st1[3] = maskY + height / mask->height[0];
+
+ /* 1st vertex */
+ setup_vertex2(vertices[0], dstX, dstY,
+ st0[0], st0[1], st1[0], st1[1]);
+ /* 2nd vertex */
+ setup_vertex2(vertices[1], dstX + width, dstY,
+ st0[2], st0[1], st1[2], st1[1]);
+ /* 3rd vertex */
+ setup_vertex2(vertices[2], dstX + width, dstY + height,
+ st0[2], st0[3], st1[2], st1[3]);
+ /* 4th vertex */
+ setup_vertex2(vertices[3], dstX, dstY + height,
+ st0[0], st0[3], st1[0], st1[3]);
+
+ return pipe_user_buffer_create(ctx->pipe->screen,
+ vertices,
+ sizeof(vertices));
+}
+
+boolean xorg_composite_accelerated(int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PicturePtr pDstPicture)
+{
+ unsigned i;
+ unsigned accel_ops_count =
+ sizeof(accelerated_ops)/sizeof(struct acceleration_info);
+
+
+ /*FIXME: currently accel is disabled */
+ return FALSE;
+
+ if (pSrcPicture) {
+ /* component alpha not supported */
+ if (pSrcPicture->componentAlpha)
+ return FALSE;
+ /* fills not supported */
+ if (pSrcPicture->pSourcePict)
+ return FALSE;
+ }
+
+ for (i = 0; i < accel_ops_count; ++i) {
+ if (op == accelerated_ops[i].op) {
+ if (pMaskPicture && !accelerated_ops[i].with_mask)
+ return FALSE;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static void
+bind_clip_state(struct exa_context *exa)
+{
+}
+
+static void
+bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
+{
+ unsigned i;
+ struct pipe_framebuffer_state state;
+ struct pipe_surface *surface = exa_gpu_surface(exa, pDst);
+ memset(&state, 0, sizeof(struct pipe_framebuffer_state));
+
+ state.width = pDst->tex->width[0];
+ state.height = pDst->tex->height[0];
+
+ state.nr_cbufs = 1;
+ state.cbufs[0] = surface;
+ for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
+ state.cbufs[i] = 0;
+
+ /* currently we don't use depth/stencil */
+ state.zsbuf = 0;
+
+ cso_set_framebuffer(exa->cso, &state);
+}
+
+enum AxisOrientation {
+ Y0_BOTTOM,
+ Y0_TOP
+};
+
+static void
+set_viewport(struct exa_context *exa, int width, int height,
+ enum AxisOrientation orientation)
+{
+ struct pipe_viewport_state viewport;
+ float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
+
+ viewport.scale[0] = width / 2.f;
+ viewport.scale[1] = height / y_scale;
+ viewport.scale[2] = 1.0;
+ viewport.scale[3] = 1.0;
+ viewport.translate[0] = width / 2.f;
+ viewport.translate[1] = height / 2.f;
+ viewport.translate[2] = 0.0;
+ viewport.translate[3] = 0.0;
+
+ cso_set_viewport(exa->cso, &viewport);
+}
+
+static void
+bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
+{
+ int width = pDst->tex->width[0];
+ int height = pDst->tex->height[0];
+
+ debug_printf("Bind viewport (%d, %d)\n", width, height);
+
+ set_viewport(exa, width, height, Y0_TOP);
+}
+
+static void
+bind_blend_state(struct exa_context *exa, int op,
+ PicturePtr pSrcPicture, PicturePtr pMaskPicture)
+{
+ boolean component_alpha = (pSrcPicture) ?
+ pSrcPicture->componentAlpha : FALSE;
+ struct xorg_composite_blend blend_opt;
+ struct pipe_blend_state blend;
+
+ if (component_alpha) {
+ op = PictOpOver;
+ }
+ blend_opt = blend_for_op(op);
+
+ memset(&blend, 0, sizeof(struct pipe_blend_state));
+ blend.blend_enable = 1;
+ blend.colormask |= PIPE_MASK_R;
+ blend.colormask |= PIPE_MASK_G;
+ blend.colormask |= PIPE_MASK_B;
+ blend.colormask |= PIPE_MASK_A;
+
+ blend.rgb_src_factor = blend_opt.rgb_src_factor;
+ blend.alpha_src_factor = blend_opt.alpha_src_factor;
+ blend.rgb_dst_factor = blend_opt.rgb_dst_factor;
+ blend.alpha_dst_factor = blend_opt.alpha_dst_factor;
+
+ cso_set_blend(exa->cso, &blend);
+}
+
+static void
+bind_rasterizer_state(struct exa_context *exa)
+{
+ struct pipe_rasterizer_state raster;
+ memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
+ raster.gl_rasterization_rules = 1;
+ cso_set_rasterizer(exa->cso, &raster);
+}
+
+static void
+bind_shaders(struct exa_context *exa, int op,
+ PicturePtr pSrcPicture, PicturePtr pMaskPicture)
+{
+ unsigned vs_traits = 0, fs_traits = 0;
+ struct xorg_shader shader;
+
+ exa->has_solid_color = FALSE;
+
+ if (pSrcPicture) {
+ if (pSrcPicture->pSourcePict) {
+ if (pSrcPicture->pSourcePict->type == SourcePictTypeSolidFill) {
+ fs_traits |= FS_SOLID_FILL;
+ vs_traits |= VS_SOLID_FILL;
+ render_pixel_to_float4(pSrcPicture->pFormat,
+ pSrcPicture->pSourcePict->solidFill.color,
+ exa->solid_color);
+ exa->has_solid_color = TRUE;
+ } else {
+ debug_assert("!gradients not supported");
+ }
+ } else {
+ fs_traits |= FS_COMPOSITE;
+ vs_traits |= VS_COMPOSITE;
+ }
+ }
+
+ if (pMaskPicture) {
+ vs_traits |= VS_MASK;
+ fs_traits |= FS_MASK;
+ }
+
+ shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->cso, shader.fs);
+}
+
+
+static void
+bind_samplers(struct exa_context *exa, int op,
+ PicturePtr pSrcPicture, PicturePtr pMaskPicture,
+ PicturePtr pDstPicture,
+ struct exa_pixmap_priv *pSrc,
+ struct exa_pixmap_priv *pMask,
+ struct exa_pixmap_priv *pDst)
+{
+ struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state src_sampler, mask_sampler;
+
+ exa->num_bound_samplers = 0;
+
+ memset(&src_sampler, 0, sizeof(struct pipe_sampler_state));
+ memset(&mask_sampler, 0, sizeof(struct pipe_sampler_state));
+
+ if (pSrcPicture && pSrc) {
+ unsigned src_wrap = render_repeat_to_gallium(
+ pSrcPicture->repeatType);
+ src_sampler.wrap_s = src_wrap;
+ src_sampler.wrap_t = src_wrap;
+ src_sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ src_sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ src_sampler.normalized_coords = 1;
+ samplers[0] = &src_sampler;
+ exa->bound_textures[0] = pSrc->tex;
+ ++exa->num_bound_samplers;
+ }
+
+ if (pMaskPicture && pMask) {
+ unsigned mask_wrap = render_repeat_to_gallium(
+ pMaskPicture->repeatType);
+ mask_sampler.wrap_s = mask_wrap;
+ mask_sampler.wrap_t = mask_wrap;
+ mask_sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ mask_sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ mask_sampler.normalized_coords = 1;
+ samplers[1] = &mask_sampler;
+ exa->bound_textures[1] = pMask->tex;
+ ++exa->num_bound_samplers;
+ }
+
+ cso_set_samplers(exa->cso, exa->num_bound_samplers,
+ (const struct pipe_sampler_state **)samplers);
+ cso_set_sampler_textures(exa->cso, exa->num_bound_samplers,
+ exa->bound_textures);
+}
+
+static void
+setup_vs_constant_buffer(struct exa_context *exa,
+ int width, int height)
+{
+ const int param_bytes = 8 * sizeof(float);
+ float vs_consts[8] = {
+ 2.f/width, 2.f/height, 1, 1,
+ -1, -1, 0, 0
+ };
+ struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer;
+
+ pipe_buffer_reference(&cbuf->buffer, NULL);
+ cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+
+ if (cbuf->buffer) {
+ pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
+ 0, param_bytes, vs_consts);
+ }
+ exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+}
+
+
+static void
+setup_fs_constant_buffer(struct exa_context *exa)
+{
+ const int param_bytes = 4 * sizeof(float);
+ float fs_consts[8] = {
+ 0, 0, 0, 1,
+ };
+ struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer;
+
+ pipe_buffer_reference(&cbuf->buffer, NULL);
+ cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+
+ if (cbuf->buffer) {
+ pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
+ 0, param_bytes, fs_consts);
+ }
+ exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+}
+
+static void
+setup_constant_buffers(struct exa_context *exa, struct exa_pixmap_priv *pDst)
+{
+ int width = pDst->tex->width[0];
+ int height = pDst->tex->height[0];
+
+ setup_vs_constant_buffer(exa, width, height);
+ setup_fs_constant_buffer(exa);
+}
+
+boolean xorg_composite_bind_state(struct exa_context *exa,
+ int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PicturePtr pDstPicture,
+ struct exa_pixmap_priv *pSrc,
+ struct exa_pixmap_priv *pMask,
+ struct exa_pixmap_priv *pDst)
+{
+ bind_framebuffer_state(exa, pDst);
+ bind_viewport_state(exa, pDst);
+ bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
+ bind_rasterizer_state(exa);
+ bind_shaders(exa, op, pSrcPicture, pMaskPicture);
+ bind_samplers(exa, op, pSrcPicture, pMaskPicture,
+ pDstPicture, pSrc, pMask, pDst);
+ bind_clip_state(exa);
+ setup_constant_buffers(exa, pDst);
+
+ return FALSE;
+}
+
+void xorg_composite(struct exa_context *exa,
+ struct exa_pixmap_priv *dst,
+ int srcX, int srcY, int maskX, int maskY,
+ int dstX, int dstY, int width, int height)
+{
+ struct pipe_context *pipe = exa->pipe;
+ struct pipe_buffer *buf = 0;
+
+ if (exa->num_bound_samplers == 0 ) { /* solid fill */
+ buf = setup_vertex_data0(exa,
+ srcX, srcY, maskX, maskY,
+ dstX, dstY, width, height);
+ } else if (exa->num_bound_samplers == 1 ) /* src */
+ buf = setup_vertex_data1(exa,
+ srcX, srcY, maskX, maskY,
+ dstX, dstY, width, height);
+ else if (exa->num_bound_samplers == 2) /* src + mask */
+ buf = setup_vertex_data2(exa,
+ srcX, srcY, maskX, maskY,
+ dstX, dstY, width, height);
+ else if (exa->num_bound_samplers == 3) { /* src + mask + dst */
+ debug_assert(!"src/mask/dst not handled right now");
+#if 0
+ buf = setup_vertex_data2(exa,
+ srcX, srcY, maskX, maskY,
+ dstX, dstY, width, height);
+#endif
+ }
+
+ if (buf) {
+ int num_attribs = 1; /*pos*/
+ num_attribs += exa->num_bound_samplers;
+ if (exa->has_solid_color)
+ ++num_attribs;
+
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ num_attribs); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+boolean xorg_solid_bind_state(struct exa_context *exa,
+ struct exa_pixmap_priv *pixmap,
+ Pixel fg)
+{
+ unsigned vs_traits, fs_traits;
+ struct xorg_shader shader;
+
+ pixel_to_float4(fg, exa->solid_color);
+ exa->has_solid_color = TRUE;
+
+ exa->solid_color[3] = 1.f;
+
+ debug_printf("Color Pixel=(%d, %d, %d, %d), RGBA=(%f, %f, %f, %f)\n",
+ (fg >> 24) & 0xff, (fg >> 16) & 0xff,
+ (fg >> 8) & 0xff, (fg >> 0) & 0xff,
+ exa->solid_color[0], exa->solid_color[1],
+ exa->solid_color[2], exa->solid_color[3]);
+
+#if 0
+ exa->solid_color[0] = 1.f;
+ exa->solid_color[1] = 0.f;
+ exa->solid_color[2] = 0.f;
+ exa->solid_color[3] = 1.f;
+#endif
+
+ vs_traits = VS_SOLID_FILL;
+ fs_traits = FS_SOLID_FILL;
+
+ bind_framebuffer_state(exa, pixmap);
+ bind_viewport_state(exa, pixmap);
+ bind_rasterizer_state(exa);
+ bind_blend_state(exa, PictOpSrc, NULL, NULL);
+ setup_constant_buffers(exa, pixmap);
+ bind_clip_state(exa);
+
+ shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->cso, shader.fs);
+
+ return FALSE;
+}
+
+void xorg_solid(struct exa_context *exa,
+ struct exa_pixmap_priv *pixmap,
+ int x0, int y0, int x1, int y1)
+{
+ struct pipe_context *pipe = exa->pipe;
+ struct pipe_buffer *buf = 0;
+ float vertices[4][2][4];
+
+ x0 = 10; y0 = 10;
+ x1 = 300; y1 = 300;
+
+ /* 1st vertex */
+ setup_vertex0(vertices[0], x0, y0,
+ exa->solid_color);
+ /* 2nd vertex */
+ setup_vertex0(vertices[1], x1, y0,
+ exa->solid_color);
+ /* 3rd vertex */
+ setup_vertex0(vertices[2], x1, y1,
+ exa->solid_color);
+ /* 4th vertex */
+ setup_vertex0(vertices[3], x0, y1,
+ exa->solid_color);
+
+ buf = pipe_user_buffer_create(exa->pipe->screen,
+ vertices,
+ sizeof(vertices));
+
+
+ if (buf) {
+ debug_printf("Drawing buf is %p\n", buf);
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+
+static INLINE void shift_rectx(float coords[4],
+ const float *bounds,
+ const float shift)
+{
+ coords[0] += shift;
+ coords[2] -= shift;
+ if (bounds) {
+ coords[2] = MIN2(coords[2], bounds[2]);
+ /* bound x/y + width/height */
+ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
+ coords[2] = (bounds[0] + bounds[2]) - coords[0];
+ }
+ }
+}
+
+static INLINE void shift_recty(float coords[4],
+ const float *bounds,
+ const float shift)
+{
+ coords[1] += shift;
+ coords[3] -= shift;
+ if (bounds) {
+ coords[3] = MIN2(coords[3], bounds[3]);
+ if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
+ coords[3] = (bounds[1] + bounds[3]) - coords[1];
+ }
+ }
+}
+
+static INLINE void bound_rect(float coords[4],
+ const float bounds[4],
+ float shift[4])
+{
+ /* if outside the bounds */
+ if (coords[0] > (bounds[0] + bounds[2]) ||
+ coords[1] > (bounds[1] + bounds[3]) ||
+ (coords[0] + coords[2]) < bounds[0] ||
+ (coords[1] + coords[3]) < bounds[1]) {
+ coords[0] = 0.f;
+ coords[1] = 0.f;
+ coords[2] = 0.f;
+ coords[3] = 0.f;
+ shift[0] = 0.f;
+ shift[1] = 0.f;
+ return;
+ }
+
+ /* bound x */
+ if (coords[0] < bounds[0]) {
+ shift[0] = bounds[0] - coords[0];
+ coords[2] -= shift[0];
+ coords[0] = bounds[0];
+ } else
+ shift[0] = 0.f;
+
+ /* bound y */
+ if (coords[1] < bounds[1]) {
+ shift[1] = bounds[1] - coords[1];
+ coords[3] -= shift[1];
+ coords[1] = bounds[1];
+ } else
+ shift[1] = 0.f;
+
+ shift[2] = bounds[2] - coords[2];
+ shift[3] = bounds[3] - coords[3];
+ /* bound width/height */
+ coords[2] = MIN2(coords[2], bounds[2]);
+ coords[3] = MIN2(coords[3], bounds[3]);
+
+ /* bound x/y + width/height */
+ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
+ coords[2] = (bounds[0] + bounds[2]) - coords[0];
+ }
+ if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
+ coords[3] = (bounds[1] + bounds[3]) - coords[1];
+ }
+
+ /* if outside the bounds */
+ if ((coords[0] + coords[2]) < bounds[0] ||
+ (coords[1] + coords[3]) < bounds[1]) {
+ coords[0] = 0.f;
+ coords[1] = 0.f;
+ coords[2] = 0.f;
+ coords[3] = 0.f;
+ return;
+ }
+}
+
+static INLINE void sync_size(float *src_loc, float *dst_loc)
+{
+ src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
+ src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
+ dst_loc[2] = src_loc[2];
+ dst_loc[3] = src_loc[3];
+}
+
+
+static void renderer_copy_texture(struct exa_context *exa,
+ struct pipe_texture *src,
+ float sx1, float sy1,
+ float sx2, float sy2,
+ struct pipe_texture *dst,
+ float dx1, float dy1,
+ float dx2, float dy2)
+{
+ struct pipe_context *pipe = exa->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_buffer *buf;
+ struct pipe_surface *dst_surf = screen->get_tex_surface(
+ screen, dst, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ struct pipe_framebuffer_state fb;
+ float s0, t0, s1, t1;
+ struct xorg_shader shader;
+
+ assert(src->width[0] != 0);
+ assert(src->height[0] != 0);
+ assert(dst->width[0] != 0);
+ assert(dst->height[0] != 0);
+
+#if 0
+ debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n",
+ sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2);
+#endif
+
+#if 1
+ s0 = sx1 / src->width[0];
+ s1 = sx2 / src->width[0];
+ t0 = sy1 / src->height[0];
+ t1 = sy2 / src->height[0];
+#else
+ s0 = 0;
+ s1 = 1;
+ t0 = 0;
+ t1 = 1;
+#endif
+
+ assert(screen->is_format_supported(screen, dst_surf->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+
+ /* save state (restored below) */
+ cso_save_blend(exa->cso);
+ cso_save_samplers(exa->cso);
+ cso_save_sampler_textures(exa->cso);
+ cso_save_framebuffer(exa->cso);
+ cso_save_fragment_shader(exa->cso);
+ cso_save_vertex_shader(exa->cso);
+
+ cso_save_viewport(exa->cso);
+
+
+ /* set misc state we care about */
+ {
+ struct pipe_blend_state blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.colormask = PIPE_MASK_RGBA;
+ cso_set_blend(exa->cso, &blend);
+ }
+
+ /* sampler */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = 1;
+ cso_single_sampler(exa->cso, 0, &sampler);
+ cso_single_sampler_done(exa->cso);
+ }
+
+ set_viewport(exa, dst_surf->width, dst_surf->height, Y0_TOP);
+
+ /* texture */
+ cso_set_sampler_textures(exa->cso, 1, &src);
+
+ /* shaders */
+ shader = xorg_shaders_get(exa->shaders,
+ VS_COMPOSITE,
+ FS_COMPOSITE);
+ cso_set_vertex_shader_handle(exa->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->cso, shader.fs);
+
+ /* drawing dest */
+ memset(&fb, 0, sizeof(fb));
+ fb.width = dst_surf->width;
+ fb.height = dst_surf->height;
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = dst_surf;
+ {
+ int i;
+ for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
+ fb.cbufs[i] = 0;
+ }
+ cso_set_framebuffer(exa->cso, &fb);
+
+ /* draw quad */
+ buf = setup_vertex_data_tex(exa,
+ dx1, dy1,
+ dx2, dy2,
+ s0, t0, s1, t1,
+ 0.0f);
+
+ if (buf) {
+ util_draw_vertex_buffer(exa->pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+
+ /* restore state we changed */
+ cso_restore_blend(exa->cso);
+ cso_restore_samplers(exa->cso);
+ cso_restore_sampler_textures(exa->cso);
+ cso_restore_framebuffer(exa->cso);
+ cso_restore_vertex_shader(exa->cso);
+ cso_restore_fragment_shader(exa->cso);
+ cso_restore_viewport(exa->cso);
+
+ pipe_surface_reference(&dst_surf, NULL);
+}
+
+void xorg_copy_pixmap(struct exa_context *ctx,
+ struct exa_pixmap_priv *dst_priv, int dx, int dy,
+ struct exa_pixmap_priv *src_priv, int sx, int sy,
+ int width, int height)
+{
+ float dst_loc[4], src_loc[4];
+ float dst_bounds[4], src_bounds[4];
+ float src_shift[4], dst_shift[4], shift[4];
+ struct pipe_texture *dst = dst_priv->tex;
+ struct pipe_texture *src = src_priv->tex;
+
+ dst_loc[0] = dx;
+ dst_loc[1] = dy;
+ dst_loc[2] = width;
+ dst_loc[3] = height;
+ dst_bounds[0] = 0.f;
+ dst_bounds[1] = 0.f;
+ dst_bounds[2] = dst->width[0];
+ dst_bounds[3] = dst->height[0];
+
+ src_loc[0] = sx;
+ src_loc[1] = sy;
+ src_loc[2] = width;
+ src_loc[3] = height;
+ src_bounds[0] = 0.f;
+ src_bounds[1] = 0.f;
+ src_bounds[2] = src->width[0];
+ src_bounds[3] = src->height[0];
+
+ bound_rect(src_loc, src_bounds, src_shift);
+ bound_rect(dst_loc, dst_bounds, dst_shift);
+ shift[0] = src_shift[0] - dst_shift[0];
+ shift[1] = src_shift[1] - dst_shift[1];
+
+ if (shift[0] < 0)
+ shift_rectx(src_loc, src_bounds, -shift[0]);
+ else
+ shift_rectx(dst_loc, dst_bounds, shift[0]);
+
+ if (shift[1] < 0)
+ shift_recty(src_loc, src_bounds, -shift[1]);
+ else
+ shift_recty(dst_loc, dst_bounds, shift[1]);
+
+ sync_size(src_loc, dst_loc);
+
+ if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
+ dst_loc[2] >= 0 && dst_loc[3] >= 0) {
+ renderer_copy_texture(ctx,
+ src,
+ src_loc[0],
+ src_loc[1] + src_loc[3],
+ src_loc[0] + src_loc[2],
+ src_loc[1],
+ dst,
+ dst_loc[0],
+ dst_loc[1] + dst_loc[3],
+ dst_loc[0] + dst_loc[2],
+ dst_loc[1]);
+ }
+}
+