diff options
Diffstat (limited to 'src/gallium/state_trackers/xorg/xorg_renderer.c')
-rw-r--r-- | src/gallium/state_trackers/xorg/xorg_renderer.c | 890 |
1 files changed, 890 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_renderer.c b/src/gallium/state_trackers/xorg/xorg_renderer.c new file mode 100644 index 0000000000..a740e862b7 --- /dev/null +++ b/src/gallium/state_trackers/xorg/xorg_renderer.c @@ -0,0 +1,890 @@ +#include "xorg_exa.h" +#include "xorg_renderer.h" + +#include "xorg_exa_tgsi.h" + +#include "cso_cache/cso_context.h" +#include "util/u_draw_quad.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_rect.h" + +#include "pipe/p_inlines.h" + +#include <math.h> + +enum AxisOrientation { + Y0_BOTTOM, + Y0_TOP +}; + +#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) +#define floatIsZero(x) (floatsEqual((x) + 1, 1)) + +static INLINE boolean is_affine(float *matrix) +{ + return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) + && floatsEqual(matrix[8], 1); +} +static INLINE void map_point(float *mat, float x, float y, + float *out_x, float *out_y) +{ + if (!mat) { + *out_x = x; + *out_y = y; + return; + } + + *out_x = mat[0]*x + mat[3]*y + mat[6]; + *out_y = mat[1]*x + mat[4]*y + mat[7]; + if (!is_affine(mat)) { + float w = 1/(mat[2]*x + mat[5]*y + mat[8]); + *out_x *= w; + *out_y *= w; + } +} + +static void +renderer_init_state(struct xorg_renderer *r) +{ + struct pipe_depth_stencil_alpha_state dsa; + + /* set common initial clip state */ + memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); + cso_set_depth_stencil_alpha(r->cso, &dsa); +} + + +static INLINE void +setup_vertex0(float vertex[2][4], float x, float y, + float color[4]) +{ + vertex[0][0] = x; + vertex[0][1] = y; + vertex[0][2] = 0.f; /*z*/ + vertex[0][3] = 1.f; /*w*/ + + vertex[1][0] = color[0]; /*r*/ + vertex[1][1] = color[1]; /*g*/ + vertex[1][2] = color[2]; /*b*/ + vertex[1][3] = color[3]; /*a*/ +} + +static INLINE void +setup_vertex1(float vertex[2][4], float x, float y, float s, float t) +{ + vertex[0][0] = x; + vertex[0][1] = y; + vertex[0][2] = 0.f; /*z*/ + vertex[0][3] = 1.f; /*w*/ + + vertex[1][0] = s; /*s*/ + vertex[1][1] = t; /*t*/ + vertex[1][2] = 0.f; /*r*/ + vertex[1][3] = 1.f; /*q*/ +} + +static struct pipe_buffer * +setup_vertex_data1(struct xorg_renderer *r, + float srcX, float srcY, float dstX, float dstY, + float width, float height, + struct pipe_texture *src, float *src_matrix) +{ + float s0, t0, s1, t1; + float pt0[2], pt1[2]; + + pt0[0] = srcX; + pt0[1] = srcY; + pt1[0] = (srcX + width); + pt1[1] = (srcY + height); + + if (src_matrix) { + map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); + map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); + } + + s0 = pt0[0] / src->width[0]; + s1 = pt1[0] / src->width[0]; + t0 = pt0[1] / src->height[0]; + t1 = pt1[1] / src->height[0]; + + /* 1st vertex */ + setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0); + /* 2nd vertex */ + setup_vertex1(r->vertices2[1], dstX + width, dstY, s1, t0); + /* 3rd vertex */ + setup_vertex1(r->vertices2[2], dstX + width, dstY + height, s1, t1); + /* 4th vertex */ + setup_vertex1(r->vertices2[3], dstX, dstY + height, s0, t1); + + return pipe_user_buffer_create(r->pipe->screen, + r->vertices2, + sizeof(r->vertices2)); +} + +static struct pipe_buffer * +setup_vertex_data_tex(struct xorg_renderer *r, + float x0, float y0, float x1, float y1, + float s0, float t0, float s1, float t1, + float z) +{ + /* 1st vertex */ + setup_vertex1(r->vertices2[0], x0, y0, s0, t0); + /* 2nd vertex */ + setup_vertex1(r->vertices2[1], x1, y0, s1, t0); + /* 3rd vertex */ + setup_vertex1(r->vertices2[2], x1, y1, s1, t1); + /* 4th vertex */ + setup_vertex1(r->vertices2[3], x0, y1, s0, t1); + + return pipe_user_buffer_create(r->pipe->screen, + r->vertices2, + sizeof(r->vertices2)); +} + +static INLINE void +setup_vertex2(float vertex[3][4], float x, float y, + float s0, float t0, float s1, float t1) +{ + vertex[0][0] = x; + vertex[0][1] = y; + vertex[0][2] = 0.f; /*z*/ + vertex[0][3] = 1.f; /*w*/ + + vertex[1][0] = s0; /*s*/ + vertex[1][1] = t0; /*t*/ + vertex[1][2] = 0.f; /*r*/ + vertex[1][3] = 1.f; /*q*/ + + vertex[2][0] = s1; /*s*/ + vertex[2][1] = t1; /*t*/ + vertex[2][2] = 0.f; /*r*/ + vertex[2][3] = 1.f; /*q*/ +} + +static struct pipe_buffer * +setup_vertex_data2(struct xorg_renderer *r, + float srcX, float srcY, float maskX, float maskY, + float dstX, float dstY, float width, float height, + struct pipe_texture *src, + struct pipe_texture *mask, + float *src_matrix, float *mask_matrix) +{ + float src_s0, src_t0, src_s1, src_t1; + float mask_s0, mask_t0, mask_s1, mask_t1; + float spt0[2], spt1[2]; + float mpt0[2], mpt1[2]; + + spt0[0] = srcX; + spt0[1] = srcY; + spt1[0] = srcX + width; + spt1[1] = srcY + height; + + mpt0[0] = maskX; + mpt0[1] = maskY; + mpt1[0] = maskX + width; + mpt1[1] = maskY + height; + + if (src_matrix) { + map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); + map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); + } + + if (mask_matrix) { + map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); + map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); + } + + src_s0 = spt0[0] / src->width[0]; + src_t0 = spt0[1] / src->height[0]; + src_s1 = spt1[0] / src->width[0]; + src_t1 = spt1[1] / src->height[0]; + + mask_s0 = mpt0[0] / mask->width[0]; + mask_t0 = mpt0[1] / mask->height[0]; + mask_s1 = mpt1[0] / mask->width[0]; + mask_t1 = mpt1[1] / mask->height[0]; + + /* 1st vertex */ + setup_vertex2(r->vertices3[0], dstX, dstY, + src_s0, src_t0, mask_s0, mask_t0); + /* 2nd vertex */ + setup_vertex2(r->vertices3[1], dstX + width, dstY, + src_s1, src_t0, mask_s1, mask_t0); + /* 3rd vertex */ + setup_vertex2(r->vertices3[2], dstX + width, dstY + height, + src_s1, src_t1, mask_s1, mask_t1); + /* 4th vertex */ + setup_vertex2(r->vertices3[3], dstX, dstY + height, + src_s0, src_t1, mask_s0, mask_t1); + + + return pipe_user_buffer_create(r->pipe->screen, + r->vertices3, + sizeof(r->vertices3)); +} + +static struct pipe_buffer * +setup_vertex_data_yuv(struct xorg_renderer *r, + float srcX, float srcY, + float dstX, float dstY, + float width, float height, + struct pipe_texture **tex) +{ + float s0, t0, s1, t1; + float spt0[2], spt1[2]; + + spt0[0] = srcX; + spt0[1] = srcY; + spt1[0] = srcX + width; + spt1[1] = srcY + height; + + s0 = spt0[0] / tex[0]->width[0]; + t0 = spt0[1] / tex[0]->height[0]; + s1 = spt1[0] / tex[0]->width[0]; + t1 = spt1[1] / tex[0]->height[0]; + + /* 1st vertex */ + setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0); + /* 2nd vertex */ + setup_vertex1(r->vertices2[1], dstX + width, dstY, + s1, t0); + /* 3rd vertex */ + setup_vertex1(r->vertices2[2], dstX + width, dstY + height, + s1, t1); + /* 4th vertex */ + setup_vertex1(r->vertices2[3], dstX, dstY + height, + s0, t1); + + + return pipe_user_buffer_create(r->pipe->screen, + r->vertices2, + sizeof(r->vertices2)); +} + + + +static void +set_viewport(struct xorg_renderer *r, int width, int height, + enum AxisOrientation orientation) +{ + struct pipe_viewport_state viewport; + float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f; + + viewport.scale[0] = width / 2.f; + viewport.scale[1] = height / y_scale; + viewport.scale[2] = 1.0; + viewport.scale[3] = 1.0; + viewport.translate[0] = width / 2.f; + viewport.translate[1] = height / 2.f; + viewport.translate[2] = 0.0; + viewport.translate[3] = 0.0; + + cso_set_viewport(r->cso, &viewport); +} + + + +struct xorg_renderer * renderer_create(struct pipe_context *pipe) +{ + struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer); + + renderer->pipe = pipe; + renderer->cso = cso_create_context(pipe); + renderer->shaders = xorg_shaders_create(renderer); + + renderer_init_state(renderer); + + return renderer; +} + +void renderer_destroy(struct xorg_renderer *r) +{ + struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer; + struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer; + + if (vsbuf && vsbuf->buffer) + pipe_buffer_reference(&vsbuf->buffer, NULL); + + if (fsbuf && fsbuf->buffer) + pipe_buffer_reference(&fsbuf->buffer, NULL); + + if (r->shaders) { + xorg_shaders_destroy(r->shaders); + r->shaders = NULL; + } + + if (r->cso) { + cso_release_all(r->cso); + cso_destroy_context(r->cso); + r->cso = NULL; + } +} + +void renderer_bind_framebuffer(struct xorg_renderer *r, + struct exa_pixmap_priv *priv) +{ + unsigned i; + struct pipe_framebuffer_state state; + struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv); + memset(&state, 0, sizeof(struct pipe_framebuffer_state)); + + state.width = priv->tex->width[0]; + state.height = priv->tex->height[0]; + + state.nr_cbufs = 1; + state.cbufs[0] = surface; + for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i) + state.cbufs[i] = 0; + + /* currently we don't use depth/stencil */ + state.zsbuf = 0; + + cso_set_framebuffer(r->cso, &state); + + /* we do fire and forget for the framebuffer, this is the forget part */ + pipe_surface_reference(&surface, NULL); +} + +void renderer_bind_viewport(struct xorg_renderer *r, + struct exa_pixmap_priv *dst) +{ + int width = dst->tex->width[0]; + int height = dst->tex->height[0]; + + /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/ + + set_viewport(r, width, height, Y0_TOP); +} + +void renderer_bind_rasterizer(struct xorg_renderer *r) +{ + struct pipe_rasterizer_state raster; + + /* XXX: move to renderer_init_state? */ + memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); + raster.gl_rasterization_rules = 1; + cso_set_rasterizer(r->cso, &raster); +} + +void renderer_set_constants(struct xorg_renderer *r, + int shader_type, + const float *params, + int param_bytes) +{ + struct pipe_constant_buffer *cbuf = + (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : + &r->fs_const_buffer; + + pipe_buffer_reference(&cbuf->buffer, NULL); + cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + + if (cbuf->buffer) { + pipe_buffer_write(r->pipe->screen, cbuf->buffer, + 0, param_bytes, params); + } + r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf); +} + +static void +setup_vs_constant_buffer(struct xorg_renderer *r, + int width, int height) +{ + const int param_bytes = 8 * sizeof(float); + float vs_consts[8] = { + 2.f/width, 2.f/height, 1, 1, + -1, -1, 0, 0 + }; + renderer_set_constants(r, PIPE_SHADER_VERTEX, + vs_consts, param_bytes); +} + +static void +setup_fs_constant_buffer(struct xorg_renderer *r) +{ + const int param_bytes = 4 * sizeof(float); + const float fs_consts[8] = { + 0, 0, 0, 1, + }; + renderer_set_constants(r, PIPE_SHADER_FRAGMENT, + fs_consts, param_bytes); +} + +static INLINE void shift_rectx(float coords[4], + const float *bounds, + const float shift) +{ + coords[0] += shift; + coords[2] -= shift; + if (bounds) { + coords[2] = MIN2(coords[2], bounds[2]); + /* bound x/y + width/height */ + if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { + coords[2] = (bounds[0] + bounds[2]) - coords[0]; + } + } +} + +static INLINE void shift_recty(float coords[4], + const float *bounds, + const float shift) +{ + coords[1] += shift; + coords[3] -= shift; + if (bounds) { + coords[3] = MIN2(coords[3], bounds[3]); + if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { + coords[3] = (bounds[1] + bounds[3]) - coords[1]; + } + } +} + +static INLINE void bound_rect(float coords[4], + const float bounds[4], + float shift[4]) +{ + /* if outside the bounds */ + if (coords[0] > (bounds[0] + bounds[2]) || + coords[1] > (bounds[1] + bounds[3]) || + (coords[0] + coords[2]) < bounds[0] || + (coords[1] + coords[3]) < bounds[1]) { + coords[0] = 0.f; + coords[1] = 0.f; + coords[2] = 0.f; + coords[3] = 0.f; + shift[0] = 0.f; + shift[1] = 0.f; + return; + } + + /* bound x */ + if (coords[0] < bounds[0]) { + shift[0] = bounds[0] - coords[0]; + coords[2] -= shift[0]; + coords[0] = bounds[0]; + } else + shift[0] = 0.f; + + /* bound y */ + if (coords[1] < bounds[1]) { + shift[1] = bounds[1] - coords[1]; + coords[3] -= shift[1]; + coords[1] = bounds[1]; + } else + shift[1] = 0.f; + + shift[2] = bounds[2] - coords[2]; + shift[3] = bounds[3] - coords[3]; + /* bound width/height */ + coords[2] = MIN2(coords[2], bounds[2]); + coords[3] = MIN2(coords[3], bounds[3]); + + /* bound x/y + width/height */ + if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) { + coords[2] = (bounds[0] + bounds[2]) - coords[0]; + } + if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) { + coords[3] = (bounds[1] + bounds[3]) - coords[1]; + } + + /* if outside the bounds */ + if ((coords[0] + coords[2]) < bounds[0] || + (coords[1] + coords[3]) < bounds[1]) { + coords[0] = 0.f; + coords[1] = 0.f; + coords[2] = 0.f; + coords[3] = 0.f; + return; + } +} + +static INLINE void sync_size(float *src_loc, float *dst_loc) +{ + src_loc[2] = MIN2(src_loc[2], dst_loc[2]); + src_loc[3] = MIN2(src_loc[3], dst_loc[3]); + dst_loc[2] = src_loc[2]; + dst_loc[3] = src_loc[3]; +} + +static void renderer_copy_texture(struct xorg_renderer *r, + struct pipe_texture *src, + float sx1, float sy1, + float sx2, float sy2, + struct pipe_texture *dst, + float dx1, float dy1, + float dx2, float dy2) +{ + struct pipe_context *pipe = r->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_buffer *buf; + struct pipe_surface *dst_surf = screen->get_tex_surface( + screen, dst, 0, 0, 0, + PIPE_BUFFER_USAGE_GPU_WRITE); + struct pipe_framebuffer_state fb; + float s0, t0, s1, t1; + struct xorg_shader shader; + + assert(src->width[0] != 0); + assert(src->height[0] != 0); + assert(dst->width[0] != 0); + assert(dst->height[0] != 0); + +#if 1 + s0 = sx1 / src->width[0]; + s1 = sx2 / src->width[0]; + t0 = sy1 / src->height[0]; + t1 = sy2 / src->height[0]; +#else + s0 = 0; + s1 = 1; + t0 = 0; + t1 = 1; +#endif + +#if 0 + debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n", + sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2, + s0, t0, s1, t1); +#endif + + assert(screen->is_format_supported(screen, dst_surf->format, + PIPE_TEXTURE_2D, + PIPE_TEXTURE_USAGE_RENDER_TARGET, + 0)); + + /* save state (restored below) */ + cso_save_blend(r->cso); + cso_save_samplers(r->cso); + cso_save_sampler_textures(r->cso); + cso_save_framebuffer(r->cso); + cso_save_fragment_shader(r->cso); + cso_save_vertex_shader(r->cso); + + cso_save_viewport(r->cso); + + + /* set misc state we care about */ + { + struct pipe_blend_state blend; + memset(&blend, 0, sizeof(blend)); + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.colormask = PIPE_MASK_RGBA; + cso_set_blend(r->cso, &blend); + } + + /* sampler */ + { + struct pipe_sampler_state sampler; + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.normalized_coords = 1; + cso_single_sampler(r->cso, 0, &sampler); + cso_single_sampler_done(r->cso); + } + + set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP); + + /* texture */ + cso_set_sampler_textures(r->cso, 1, &src); + + renderer_bind_rasterizer(r); + + /* shaders */ + shader = xorg_shaders_get(r->shaders, + VS_COMPOSITE, + FS_COMPOSITE); + cso_set_vertex_shader_handle(r->cso, shader.vs); + cso_set_fragment_shader_handle(r->cso, shader.fs); + + /* drawing dest */ + memset(&fb, 0, sizeof(fb)); + fb.width = dst_surf->width; + fb.height = dst_surf->height; + fb.nr_cbufs = 1; + fb.cbufs[0] = dst_surf; + { + int i; + for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i) + fb.cbufs[i] = 0; + } + cso_set_framebuffer(r->cso, &fb); + setup_vs_constant_buffer(r, fb.width, fb.height); + setup_fs_constant_buffer(r); + + /* draw quad */ + buf = setup_vertex_data_tex(r, + dx1, dy1, + dx2, dy2, + s0, t0, s1, t1, + 0.0f); + + if (buf) { + util_draw_vertex_buffer(r->pipe, buf, 0, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + pipe_buffer_reference(&buf, NULL); + } + + /* restore state we changed */ + cso_restore_blend(r->cso); + cso_restore_samplers(r->cso); + cso_restore_sampler_textures(r->cso); + cso_restore_framebuffer(r->cso); + cso_restore_vertex_shader(r->cso); + cso_restore_fragment_shader(r->cso); + cso_restore_viewport(r->cso); + + pipe_surface_reference(&dst_surf, NULL); +} + +static struct pipe_texture * +create_sampler_texture(struct xorg_renderer *r, + struct pipe_texture *src) +{ + enum pipe_format format; + struct pipe_context *pipe = r->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_texture *pt; + struct pipe_texture templ; + + pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + + /* the coming in texture should already have that invariance */ + debug_assert(screen->is_format_supported(screen, src->format, + PIPE_TEXTURE_2D, + PIPE_TEXTURE_USAGE_SAMPLER, 0)); + + format = src->format; + + memset(&templ, 0, sizeof(templ)); + templ.target = PIPE_TEXTURE_2D; + templ.format = format; + templ.last_level = 0; + templ.width[0] = src->width[0]; + templ.height[0] = src->height[0]; + templ.depth[0] = 1; + pf_get_block(format, &templ.block); + templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; + + pt = screen->texture_create(screen, &templ); + + debug_assert(!pt || pipe_is_referenced(&pt->reference)); + + if (!pt) + return NULL; + + { + /* copy source framebuffer surface into texture */ + struct pipe_surface *ps_read = screen->get_tex_surface( + screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ); + struct pipe_surface *ps_tex = screen->get_tex_surface( + screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE ); + if (pipe->surface_copy) { + pipe->surface_copy(pipe, + ps_tex, /* dest */ + 0, 0, /* destx/y */ + ps_read, + 0, 0, src->width[0], src->height[0]); + } else { + util_surface_copy(pipe, FALSE, + ps_tex, /* dest */ + 0, 0, /* destx/y */ + ps_read, + 0, 0, src->width[0], src->height[0]); + } + pipe_surface_reference(&ps_read, NULL); + pipe_surface_reference(&ps_tex, NULL); + } + + return pt; +} + + +void renderer_copy_pixmap(struct xorg_renderer *r, + struct exa_pixmap_priv *dst_priv, int dx, int dy, + struct exa_pixmap_priv *src_priv, int sx, int sy, + int width, int height) +{ + float dst_loc[4], src_loc[4]; + float dst_bounds[4], src_bounds[4]; + float src_shift[4], dst_shift[4], shift[4]; + struct pipe_texture *dst = dst_priv->tex; + struct pipe_texture *src = src_priv->tex; + + if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) & + PIPE_REFERENCED_FOR_WRITE) + r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + + dst_loc[0] = dx; + dst_loc[1] = dy; + dst_loc[2] = width; + dst_loc[3] = height; + dst_bounds[0] = 0.f; + dst_bounds[1] = 0.f; + dst_bounds[2] = dst->width[0]; + dst_bounds[3] = dst->height[0]; + + src_loc[0] = sx; + src_loc[1] = sy; + src_loc[2] = width; + src_loc[3] = height; + src_bounds[0] = 0.f; + src_bounds[1] = 0.f; + src_bounds[2] = src->width[0]; + src_bounds[3] = src->height[0]; + + bound_rect(src_loc, src_bounds, src_shift); + bound_rect(dst_loc, dst_bounds, dst_shift); + shift[0] = src_shift[0] - dst_shift[0]; + shift[1] = src_shift[1] - dst_shift[1]; + + if (shift[0] < 0) + shift_rectx(src_loc, src_bounds, -shift[0]); + else + shift_rectx(dst_loc, dst_bounds, shift[0]); + + if (shift[1] < 0) + shift_recty(src_loc, src_bounds, -shift[1]); + else + shift_recty(dst_loc, dst_bounds, shift[1]); + + sync_size(src_loc, dst_loc); + + if (src_loc[2] >= 0 && src_loc[3] >= 0 && + dst_loc[2] >= 0 && dst_loc[3] >= 0) { + struct pipe_texture *temp_src = src; + + if (src == dst) + temp_src = create_sampler_texture(r, src); + + renderer_copy_texture(r, + temp_src, + src_loc[0], + src_loc[1], + src_loc[0] + src_loc[2], + src_loc[1] + src_loc[3], + dst, + dst_loc[0], + dst_loc[1], + dst_loc[0] + dst_loc[2], + dst_loc[1] + dst_loc[3]); + + if (src == dst) + pipe_texture_reference(&temp_src, NULL); + } +} + +void renderer_draw_solid_rect(struct xorg_renderer *r, + int x0, int y0, + int x1, int y1, + float *color) +{ + struct pipe_context *pipe = r->pipe; + struct pipe_buffer *buf = 0; + + /* + debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", + x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/ + /* 1st vertex */ + setup_vertex0(r->vertices2[0], x0, y0, color); + /* 2nd vertex */ + setup_vertex0(r->vertices2[1], x1, y0, color); + /* 3rd vertex */ + setup_vertex0(r->vertices2[2], x1, y1, color); + /* 4th vertex */ + setup_vertex0(r->vertices2[3], x0, y1, color); + + buf = pipe_user_buffer_create(pipe->screen, + r->vertices2, + sizeof(r->vertices2)); + + + if (buf) { + util_draw_vertex_buffer(pipe, buf, 0, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + pipe_buffer_reference(&buf, NULL); + } +} + +void renderer_draw_textures(struct xorg_renderer *r, + int *pos, + int width, int height, + struct pipe_texture **textures, + int num_textures, + float *src_matrix, float *mask_matrix) +{ + struct pipe_context *pipe = r->pipe; + struct pipe_buffer *buf = 0; + +#if 0 + if (src_matrix) { + debug_printf("src_matrix = \n"); + debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); + debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); + debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); + } + if (mask_matrix) { + debug_printf("mask_matrix = \n"); + debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); + debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); + debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); + } +#endif + + switch(num_textures) { + case 1: + buf = setup_vertex_data1(r, + pos[0], pos[1], /* src */ + pos[4], pos[5], /* dst */ + width, height, + textures[0], src_matrix); + break; + case 2: + buf = setup_vertex_data2(r, + pos[0], pos[1], /* src */ + pos[2], pos[3], /* mask */ + pos[4], pos[5], /* dst */ + width, height, + textures[0], textures[1], + src_matrix, mask_matrix); + break; + case 3: + buf = setup_vertex_data_yuv(r, + pos[0], pos[1], + pos[2], pos[3], + width, height, + textures); + num_textures = 1; + break; + default: + debug_assert(!"Unsupported number of textures"); + break; + } + + if (buf) { + int num_attribs = 1; /*pos*/ + num_attribs += num_textures; + + util_draw_vertex_buffer(pipe, buf, 0, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + num_attribs); /* attribs/vert */ + + pipe_buffer_reference(&buf, NULL); + } +} |