diff options
Diffstat (limited to 'src/gallium/tests')
-rw-r--r-- | src/gallium/tests/graw/SConscript | 1 | ||||
-rw-r--r-- | src/gallium/tests/graw/shader-leak.c | 266 | ||||
-rw-r--r-- | src/gallium/tests/graw/tri.c | 31 | ||||
-rw-r--r-- | src/gallium/tests/python/tests/regress/fragment-shader/frag-kil.sh | 18 | ||||
-rw-r--r-- | src/gallium/tests/unit/Makefile | 1 | ||||
-rw-r--r-- | src/gallium/tests/unit/SConscript | 1 | ||||
-rw-r--r-- | src/gallium/tests/unit/u_format_compatible_test.c | 76 |
7 files changed, 384 insertions, 10 deletions
diff --git a/src/gallium/tests/graw/SConscript b/src/gallium/tests/graw/SConscript index 860a17e13e..ffde61965b 100644 --- a/src/gallium/tests/graw/SConscript +++ b/src/gallium/tests/graw/SConscript @@ -25,6 +25,7 @@ progs = [ 'fs-test', 'vs-test', 'gs-test', + 'shader-leak', 'tri-gs', ] diff --git a/src/gallium/tests/graw/shader-leak.c b/src/gallium/tests/graw/shader-leak.c new file mode 100644 index 0000000000..ec30871e82 --- /dev/null +++ b/src/gallium/tests/graw/shader-leak.c @@ -0,0 +1,266 @@ +/** + * Create shaders in a loop to test memory usage. + */ + +#include <stdio.h> +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" + + +static int num_iters = 100; + + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_surface *surf = NULL; +static void *window = NULL; + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[1] = +{ + { + { 0.0f, -0.9f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } + } +}; + + + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 2, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + vbuf.stride = sizeof(struct vertex); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: MOV OUT[0], IN[0]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + + + +static void * +set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + "DCL TEMP[0..1]\n" + " 0: MUL TEMP[0], IN[0], IN[0]\n" + " 1: ADD TEMP[1], IN[0], IN[0]\n" + " 2: SUB OUT[0], TEMP[0], TEMP[1]\n" + " 3: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + return handle; +} + + +static void draw( void ) +{ + float clear_color[4] = {0, 0, 0, 1}; + int i; + + printf("Creating %d shaders\n", num_iters); + + for (i = 0; i < num_iters; i++) { + void *fs = set_fragment_shader(); + + ctx->bind_fs_state(ctx, fs); + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + + ctx->bind_fs_state(ctx, NULL); + ctx->delete_fs_state(ctx, fs); + } + + screen->flush_frontbuffer(screen, surf, window); + ctx->destroy(ctx); + + exit(0); +} + + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource *tex, templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + tex = screen->resource_create(screen, &templat); + if (tex == NULL) { + fprintf(stderr, "Unable to create screen texture!\n"); + exit(4); + } + + surf = screen->get_tex_surface(screen, tex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + set_vertices(); + set_vertex_shader(); + if (0) + set_fragment_shader(); +} + + +int main( int argc, char *argv[] ) +{ + if (argc > 1) + num_iters = atoi(argv[1]); + + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/tri.c b/src/gallium/tests/graw/tri.c index 4dbd2c062a..f7e39588a4 100644 --- a/src/gallium/tests/graw/tri.c +++ b/src/gallium/tests/graw/tri.c @@ -2,6 +2,8 @@ * any utility code, just the graw interface and gallium. */ +#include <stdio.h> + #include "state_tracker/graw.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" @@ -31,16 +33,19 @@ struct vertex { float color[4]; }; -static struct vertex vertices[4] = +static struct vertex vertices[3] = { - { { 0.0f, -0.9f, 0.0f, 1.0f }, - { 1.0f, 0.0f, 0.0f, 1.0f } + { + { 0.0f, -0.9f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } }, - { { -0.9f, 0.9f, 0.0f, 1.0f }, - { 0.0f, 1.0f, 0.0f, 1.0f } + { + { -0.9f, 0.9f, 0.0f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f } }, - { { 0.9f, 0.9f, 0.0f, 1.0f }, - { 0.0f, 0.0f, 1.0f, 1.0f } + { + { 0.9f, 0.9f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f, 1.0f } } }; @@ -176,8 +181,10 @@ static void init( void ) } ctx = screen->context_create(screen, NULL); - if (ctx == NULL) + if (ctx == NULL) { + fprintf(stderr, "Unable to create context!\n"); exit(3); + } templat.target = PIPE_TEXTURE_2D; templat.format = formats[i]; @@ -191,14 +198,18 @@ static void init( void ) tex = screen->resource_create(screen, &templat); - if (tex == NULL) + if (tex == NULL) { + fprintf(stderr, "Unable to create screen texture!\n"); exit(4); + } surf = screen->get_tex_surface(screen, tex, 0, 0, 0, PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET); - if (surf == NULL) + if (surf == NULL) { + fprintf(stderr, "Unable to get tex surface!\n"); exit(5); + } memset(&fb, 0, sizeof fb); fb.nr_cbufs = 1; diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-kil.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-kil.sh new file mode 100644 index 0000000000..583b0ca4a4 --- /dev/null +++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-kil.sh @@ -0,0 +1,18 @@ +FRAG + +DCL IN[0], COLOR, LINEAR +DCL OUT[0], COLOR + +DCL TEMP[0] + +IMM FLT32 { 0.6, 0.6, 0.6, 0.0 } +IMM FLT32 { 0.01, 0.0, 0.0, 0.0 } +IMM FLT32 { 1.0, 0.0, 0.0, 0.0 } + +SLT TEMP[0], IN[0], IMM[0] +MUL OUT[0], IN[0], TEMP[0] +MOV OUT[0].w, IMM[2].xxxx +SUB TEMP[0], TEMP[0], IMM[1].xxxy +KIL TEMP[0] + +END diff --git a/src/gallium/tests/unit/Makefile b/src/gallium/tests/unit/Makefile index 345bd1f694..bb3039f3bc 100644 --- a/src/gallium/tests/unit/Makefile +++ b/src/gallium/tests/unit/Makefile @@ -23,6 +23,7 @@ SOURCES = \ u_cache_test.c \ u_half_test.c \ u_format_test.c \ + u_format_compatible_test.c \ translate_test.c diff --git a/src/gallium/tests/unit/SConscript b/src/gallium/tests/unit/SConscript index edc68e34d9..359759e22b 100644 --- a/src/gallium/tests/unit/SConscript +++ b/src/gallium/tests/unit/SConscript @@ -14,6 +14,7 @@ progs = [ 'pipe_barrier_test', 'u_cache_test', 'u_format_test', + 'u_format_compatible_test', 'u_half_test', 'translate_test' ] diff --git a/src/gallium/tests/unit/u_format_compatible_test.c b/src/gallium/tests/unit/u_format_compatible_test.c new file mode 100644 index 0000000000..c655c35f20 --- /dev/null +++ b/src/gallium/tests/unit/u_format_compatible_test.c @@ -0,0 +1,76 @@ +/************************************************************************** + * + * Copyright 2009-2010 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include <stdlib.h> +#include <stdio.h> + +#include "util/u_format.h" + + +static boolean +test_all(void) +{ + enum pipe_format src_format; + enum pipe_format dst_format; + + for (src_format = 1; src_format < PIPE_FORMAT_COUNT; ++src_format) { + const struct util_format_description *src_format_desc; + src_format_desc = util_format_description(src_format); + if (!src_format_desc) { + continue; + } + + for (dst_format = 1; dst_format < PIPE_FORMAT_COUNT; ++dst_format) { + const struct util_format_description *dst_format_desc; + dst_format_desc = util_format_description(dst_format); + if (!dst_format_desc) { + continue; + } + + if (dst_format == src_format) { + continue; + } + + if (util_is_format_compatible(src_format_desc, dst_format_desc)) { + debug_printf("%s -> %s\n", src_format_desc->short_name, dst_format_desc->short_name); + } + } + } + + return TRUE; +} + + +int main(int argc, char **argv) +{ + boolean success; + + success = test_all(); + + return success ? 0 : 1; +} |