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-rw-r--r--src/gallium/tests/graw/SConscript8
-rw-r--r--src/gallium/tests/graw/clear.c1
l---------src/gallium/tests/graw/fragment-shader1
-rw-r--r--src/gallium/tests/graw/fs-test.c (renamed from src/gallium/tests/graw/fp-test.c)82
-rw-r--r--src/gallium/tests/graw/geometry-shader/add-mix.txt23
-rw-r--r--src/gallium/tests/graw/geometry-shader/add.txt23
-rw-r--r--src/gallium/tests/graw/geometry-shader/line.txt28
-rw-r--r--src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt24
-rw-r--r--src/gallium/tests/graw/geometry-shader/mov.txt23
-rw-r--r--src/gallium/tests/graw/geometry-shader/multi-line.txt42
-rw-r--r--src/gallium/tests/graw/gs-test.c623
-rw-r--r--src/gallium/tests/graw/tri-gs.c267
-rw-r--r--src/gallium/tests/graw/tri.c1
l---------src/gallium/tests/graw/vertex-shader1
-rw-r--r--src/gallium/tests/graw/vs-test.c (renamed from src/gallium/tests/graw/vp-test.c)1
-rw-r--r--src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh4
-rw-r--r--src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh10
-rw-r--r--src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh14
18 files changed, 1150 insertions, 26 deletions
diff --git a/src/gallium/tests/graw/SConscript b/src/gallium/tests/graw/SConscript
index 77bf59f54f..a40d66d4a1 100644
--- a/src/gallium/tests/graw/SConscript
+++ b/src/gallium/tests/graw/SConscript
@@ -9,14 +9,16 @@ except NameError:
env = env.Clone()
env.Prepend(LIBPATH = [graw.dir])
-env.Prepend(LIBS = ['graw'])
+env.Prepend(LIBS = ['graw'] + gallium)
progs = [
'clear',
'tri',
'quad-tex',
- 'fp-test',
- 'vp-test',
+ 'fs-test',
+ 'vs-test',
+ 'gs-test',
+ 'tri-gs',
]
for prog in progs:
diff --git a/src/gallium/tests/graw/clear.c b/src/gallium/tests/graw/clear.c
index 28c986eee6..ce52a93aa1 100644
--- a/src/gallium/tests/graw/clear.c
+++ b/src/gallium/tests/graw/clear.c
@@ -9,7 +9,6 @@
#include "pipe/p_defines.h"
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
-#include "os/os_time.h" /* os_time_sleep() */
enum pipe_format formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
diff --git a/src/gallium/tests/graw/fragment-shader b/src/gallium/tests/graw/fragment-shader
new file mode 120000
index 0000000000..c7dd0b7c6b
--- /dev/null
+++ b/src/gallium/tests/graw/fragment-shader
@@ -0,0 +1 @@
+../python/tests/regress/fragment-shader \ No newline at end of file
diff --git a/src/gallium/tests/graw/fp-test.c b/src/gallium/tests/graw/fs-test.c
index d1c29b90b8..dea087357d 100644
--- a/src/gallium/tests/graw/fp-test.c
+++ b/src/gallium/tests/graw/fs-test.c
@@ -42,7 +42,8 @@ static const int HEIGHT = 250;
static struct pipe_screen *screen = NULL;
static struct pipe_context *ctx = NULL;
static struct pipe_resource *rttex = NULL;
-static struct pipe_resource *constbuf = NULL;
+static struct pipe_resource *constbuf1 = NULL;
+static struct pipe_resource *constbuf2 = NULL;
static struct pipe_surface *surf = NULL;
static struct pipe_sampler_view *sv = NULL;
static void *sampler = NULL;
@@ -73,7 +74,7 @@ static struct vertex vertices[] =
{ -1, 0, 0, 1 } },
};
-static float constants[] =
+static float constants1[] =
{ 0.4, 0, 0, 1,
1, 1, 1, 1,
2, 2, 2, 2,
@@ -81,7 +82,25 @@ static float constants[] =
3, 0, 0, 0,
0, .5, 0, 0,
- 0, 0, 1, 0,
+ 1, 0, 0, 1,
+ 0, 0, 0, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static float constants2[] =
+{ 1, 0, 0, 1,
+ 0, 1, 0, 1,
+ 0, 0, 1, 1,
+ 0, 0, 0, 0,
+
+ 1, 1, 0, 1,
+ 1, .5, 0, 1,
+ 1, 0, 0, 1,
0, 0, 0, 1,
1, 0, 0, 0.5,
@@ -97,34 +116,58 @@ static void init_fs_constbuf( void )
templat.target = PIPE_BUFFER;
templat.format = PIPE_FORMAT_R8_UNORM;
- templat.width0 = sizeof(constants);
+ templat.width0 = sizeof(constants1);
templat.height0 = 1;
templat.depth0 = 1;
templat.last_level = 0;
templat.nr_samples = 1;
templat.bind = PIPE_BIND_CONSTANT_BUFFER;
- constbuf = screen->resource_create(screen,
- &templat);
- if (constbuf == NULL)
+ constbuf1 = screen->resource_create(screen,
+ &templat);
+ if (constbuf1 == NULL)
exit(4);
+ constbuf2 = screen->resource_create(screen,
+ &templat);
+ if (constbuf2 == NULL)
+ exit(4);
- u_box_2d(0,0,sizeof(constants),1, &box);
- ctx->transfer_inline_write(ctx,
- constbuf,
- u_subresource(0,0),
- PIPE_TRANSFER_WRITE,
- &box,
- constants,
- sizeof constants,
- sizeof constants);
+ {
+ u_box_2d(0,0,sizeof(constants1),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf1,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants1,
+ sizeof constants1,
+ sizeof constants1);
- ctx->set_constant_buffer(ctx,
- PIPE_SHADER_FRAGMENT, 0,
- constbuf);
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_FRAGMENT, 0,
+ constbuf1);
+ }
+ {
+ u_box_2d(0,0,sizeof(constants2),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf2,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants2,
+ sizeof constants2,
+ sizeof constants2);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_FRAGMENT, 1,
+ constbuf2);
+ }
}
@@ -223,6 +266,7 @@ static void set_fragment_shader( const char *filename )
handle = graw_parse_fragment_shader(ctx, buf);
ctx->bind_fs_state(ctx, handle);
+ fclose(f);
}
diff --git a/src/gallium/tests/graw/geometry-shader/add-mix.txt b/src/gallium/tests/graw/geometry-shader/add-mix.txt
new file mode 100644
index 0000000000..63e689a515
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/add-mix.txt
@@ -0,0 +1,23 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+ADD OUT[1], IN[0][1], IN[1][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+ADD OUT[1], IN[1][1], IN[2][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+ADD OUT[1], IN[2][1], IN[0][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/add.txt b/src/gallium/tests/graw/geometry-shader/add.txt
new file mode 100644
index 0000000000..d8c7c41e9b
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/add.txt
@@ -0,0 +1,23 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+ADD OUT[1], IN[0][1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+ADD OUT[1], IN[1][1], IN[1][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+ADD OUT[1], IN[2][1], IN[2][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/line.txt b/src/gallium/tests/graw/geometry-shader/line.txt
new file mode 100644
index 0000000000..8be3f7fd98
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/line.txt
@@ -0,0 +1,28 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+PROPERTY GS_MAX_OUTPUT_VERTICES 4
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[2][1]
+EMIT
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt b/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt
new file mode 100644
index 0000000000..058acfbcb5
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt
@@ -0,0 +1,24 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+DCL CONST[1][0..6]
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], CONST[1][0]
+EMIT
+
+MOV OUT[0], IN[1][0]
+MOV OUT[1], CONST[1][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+MOV OUT[1], CONST[1][4]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/mov.txt b/src/gallium/tests/graw/geometry-shader/mov.txt
new file mode 100644
index 0000000000..97150a5da4
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/mov.txt
@@ -0,0 +1,23 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+MOV OUT[1], IN[1][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[2][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/multi-line.txt b/src/gallium/tests/graw/geometry-shader/multi-line.txt
new file mode 100644
index 0000000000..0762d19cdd
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/multi-line.txt
@@ -0,0 +1,42 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+PROPERTY GS_MAX_OUTPUT_VERTICES 8
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+DCL TEMP[0]
+
+MOV TEMP[0], IN[0][0]
+ADD TEMP[0].y, IN[0][0], IN[1][0]
+
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[2][1]
+EMIT
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+ENDPRIM
+
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[1][0]
+MOV OUT[1], IN[2][1]
+EMIT
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/gs-test.c b/src/gallium/tests/graw/gs-test.c
new file mode 100644
index 0000000000..3087d446fc
--- /dev/null
+++ b/src/gallium/tests/graw/gs-test.c
@@ -0,0 +1,623 @@
+/* Display a cleared blue window. This demo has no dependencies on
+ * any utility code, just the graw interface and gallium.
+ */
+
+#include "state_tracker/graw.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include <stdio.h> /* for fread(), etc */
+
+#include "util/u_debug.h" /* debug_dump_surface_bmp() */
+#include "util/u_inlines.h"
+#include "util/u_memory.h" /* Offset() */
+#include "util/u_box.h"
+
+static const char *filename = NULL;
+unsigned show_fps = 0;
+unsigned draw_strip = 0;
+
+
+static void usage(char *name)
+{
+ fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
+#ifndef WIN32
+ fprintf(stderr, "\n" );
+ fprintf(stderr, "options:\n");
+ fprintf(stderr, " -fps show frames per second\n");
+ fprintf(stderr, " -strip renders a triangle strip\n");
+#endif
+}
+
+
+enum pipe_format formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_NONE
+};
+
+static const int WIDTH = 250;
+static const int HEIGHT = 250;
+
+static struct pipe_screen *screen = NULL;
+static struct pipe_context *ctx = NULL;
+static struct pipe_resource *rttex = NULL;
+static struct pipe_resource *constbuf1 = NULL;
+static struct pipe_resource *constbuf2 = NULL;
+static struct pipe_surface *surf = NULL;
+static struct pipe_sampler_view *sv = NULL;
+static void *sampler = NULL;
+static void *window = NULL;
+static struct pipe_resource *samptex = NULL;
+
+struct vertex {
+ float position[4];
+ float color[4];
+ float texcoord[4];
+ float generic[4];
+};
+
+/* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension
+ * so that the final images are the same.
+ */
+static struct vertex vertices[] =
+{
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 0, 0, 1, 1 },
+ { 1, 1, 0, 1 },
+ { 1, 0, 1, 0 }
+ },
+
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 },
+ { 1, -1, 0, 1 },
+ { 0, 1, 0, 1 }
+ },
+
+ { {-0.9, 0.0, 0.0, 1.0 },
+ { 0, 1, 0, 1 },
+ { -1, 0, 0, 1 },
+ { 0, 0, 1, 1 }
+ },
+};
+
+static struct vertex vertices_strip[] =
+{
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 0, 0, 1, 1 },
+ { 1, 1, 0, 1 },
+ { 1, 0, 0, 1 }
+ },
+
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 },
+ { 1, -1, 0, 1 },
+ { 0, 1, 0, 1 }
+ },
+
+ { {-0.9, 0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 },
+ { -1, 1, 0, 1 },
+ { 0, 0, 1, 1 }
+ },
+
+ { {-0.9, -0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 },
+ { -1, -1, 0, 1 },
+ { 1, 1, 0, 1 }
+ },
+};
+
+static float constants1[] =
+{ 0.4, 0, 0, 1,
+ 1, 1, 1, 1,
+ 2, 2, 2, 2,
+ 4, 8, 16, 32,
+
+ 3, 0, 0, 0,
+ 0, .5, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static float constants2[] =
+{ 1, 0, 0, 1,
+ 0, 1, 0, 1,
+ 0, 0, 1, 1,
+ 0, 0, 0, 1,
+
+ 1, 1, 0, 1,
+ 1, .5, 0, 1,
+ 0, 1, 1, 1,
+ 1, 0, 1, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static void init_fs_constbuf( void )
+{
+ struct pipe_resource templat;
+ struct pipe_box box;
+
+ templat.target = PIPE_BUFFER;
+ templat.format = PIPE_FORMAT_R8_UNORM;
+ templat.width0 = sizeof(constants1);
+ templat.height0 = 1;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = PIPE_BIND_CONSTANT_BUFFER;
+
+ constbuf1 = screen->resource_create(screen, &templat);
+ if (constbuf1 == NULL)
+ exit(4);
+ constbuf2 = screen->resource_create(screen, &templat);
+ if (constbuf2 == NULL)
+ exit(4);
+
+ {
+ u_box_2d(0,0,sizeof(constants1),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf1,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants1,
+ sizeof constants1,
+ sizeof constants1);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_GEOMETRY, 0,
+ constbuf1);
+ }
+ {
+ u_box_2d(0,0,sizeof(constants2),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf2,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants2,
+ sizeof constants2,
+ sizeof constants2);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_GEOMETRY, 1,
+ constbuf2);
+ }
+}
+
+
+static void set_viewport( float x, float y,
+ float width, float height,
+ float near, float far)
+{
+ float z = far;
+ float half_width = (float)width / 2.0f;
+ float half_height = (float)height / 2.0f;
+ float half_depth = ((float)far - (float)near) / 2.0f;
+ struct pipe_viewport_state vp;
+
+ vp.scale[0] = half_width;
+ vp.scale[1] = half_height;
+ vp.scale[2] = half_depth;
+ vp.scale[3] = 1.0f;
+
+ vp.translate[0] = half_width + x;
+ vp.translate[1] = half_height + y;
+ vp.translate[2] = half_depth + z;
+ vp.translate[3] = 0.0f;
+
+ ctx->set_viewport_state( ctx, &vp );
+}
+
+static void set_vertices( void )
+{
+ struct pipe_vertex_element ve[4];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[2].src_offset = Offset(struct vertex, texcoord);
+ ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[3].src_offset = Offset(struct vertex, generic);
+ ve[3].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = ctx->create_vertex_elements_state(ctx, 4, ve);
+ ctx->bind_vertex_elements_state(ctx, handle);
+
+ vbuf.stride = sizeof( struct vertex );
+ vbuf.buffer_offset = 0;
+ if (draw_strip) {
+ vbuf.max_index = sizeof(vertices_strip) / vbuf.stride;
+ vbuf.buffer = screen->user_buffer_create(screen,
+ vertices_strip,
+ sizeof(vertices_strip),
+ PIPE_BIND_VERTEX_BUFFER);
+ } else {
+ vbuf.max_index = sizeof(vertices) / vbuf.stride;
+ vbuf.buffer = screen->user_buffer_create(screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+ }
+
+ ctx->set_vertex_buffers(ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader( void )
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL IN[2]\n"
+ "DCL IN[3]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], COLOR[0]\n"
+ "DCL OUT[2], GENERIC[0]\n"
+ "DCL OUT[3], GENERIC[1]\n"
+ " MOV OUT[0], IN[0]\n"
+ " MOV OUT[1], IN[1]\n"
+ " MOV OUT[2], IN[2]\n"
+ " MOV OUT[3], IN[3]\n"
+ " END\n";
+
+ handle = graw_parse_vertex_shader(ctx, text);
+ ctx->bind_vs_state(ctx, handle);
+}
+
+static void set_fragment_shader( void )
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], COLOR, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: END\n";
+
+ handle = graw_parse_fragment_shader(ctx, text);
+ ctx->bind_fs_state(ctx, handle);
+}
+
+
+static void set_geometry_shader( void )
+{
+ FILE *f;
+ char buf[50000];
+ void *handle;
+ int sz;
+
+ if ((f = fopen(filename, "r")) == NULL) {
+ fprintf(stderr, "Couldn't open %s\n", filename);
+ exit(1);
+ }
+
+ sz = fread(buf, 1, sizeof(buf), f);
+ if (!feof(f)) {
+ printf("file too long\n");
+ exit(1);
+ }
+ printf("%.*s\n", sz, buf);
+ buf[sz] = 0;
+
+ handle = graw_parse_geometry_shader(ctx, buf);
+ ctx->bind_gs_state(ctx, handle);
+ fclose(f);
+}
+
+
+static void draw( void )
+{
+ float clear_color[4] = {.1,.3,.5,0};
+
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ if (draw_strip)
+ ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+ else
+ ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+#if 0
+ /* At the moment, libgraw leaks out/makes available some of the
+ * symbols from gallium/auxiliary, including these debug helpers.
+ * Will eventually want to bless some of these paths, and lock the
+ * others down so they aren't accessible from test programs.
+ *
+ * This currently just happens to work on debug builds - a release
+ * build will probably fail to link here:
+ */
+ debug_dump_surface_bmp(ctx, "result.bmp", surf);
+#endif
+
+ screen->flush_frontbuffer(screen, surf, window);
+}
+
+#define SIZE 16
+
+static void init_tex( void )
+{
+ struct pipe_sampler_view sv_template;
+ struct pipe_sampler_state sampler_desc;
+ struct pipe_resource templat;
+ struct pipe_box box;
+ ubyte tex2d[SIZE][SIZE][4];
+ int s, t;
+
+#if (SIZE != 2)
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ if (0) {
+ int x = (s ^ t) & 1;
+ tex2d[t][s][0] = (x) ? 0 : 63;
+ tex2d[t][s][1] = (x) ? 0 : 128;
+ tex2d[t][s][2] = 0;
+ tex2d[t][s][3] = 0xff;
+ }
+ else {
+ int x = ((s ^ t) >> 2) & 1;
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = (x) ? 0 : 128;
+ tex2d[t][s][3] = 0xff;
+ }
+ }
+ }
+#else
+ tex2d[0][0][0] = 0;
+ tex2d[0][0][1] = 255;
+ tex2d[0][0][2] = 255;
+ tex2d[0][0][3] = 0;
+
+ tex2d[0][1][0] = 0;
+ tex2d[0][1][1] = 0;
+ tex2d[0][1][2] = 255;
+ tex2d[0][1][3] = 255;
+
+ tex2d[1][0][0] = 255;
+ tex2d[1][0][1] = 255;
+ tex2d[1][0][2] = 0;
+ tex2d[1][0][3] = 255;
+
+ tex2d[1][1][0] = 255;
+ tex2d[1][1][1] = 0;
+ tex2d[1][1][2] = 0;
+ tex2d[1][1][3] = 255;
+#endif
+
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ templat.width0 = SIZE;
+ templat.height0 = SIZE;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = PIPE_BIND_SAMPLER_VIEW;
+
+
+ samptex = screen->resource_create(screen,
+ &templat);
+ if (samptex == NULL)
+ exit(4);
+
+ u_box_2d(0,0,SIZE,SIZE, &box);
+
+ ctx->transfer_inline_write(ctx,
+ samptex,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ tex2d,
+ sizeof tex2d[0],
+ sizeof tex2d);
+
+ /* Possibly read back & compare against original data:
+ */
+ if (0)
+ {
+ struct pipe_transfer *t;
+ uint32_t *ptr;
+ t = pipe_get_transfer(ctx, samptex,
+ 0, 0, 0, /* face, level, zslice */
+ PIPE_TRANSFER_READ,
+ 0, 0, SIZE, SIZE); /* x, y, width, height */
+
+ ptr = ctx->transfer_map(ctx, t);
+
+ if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
+ assert(0);
+ exit(9);
+ }
+
+ ctx->transfer_unmap(ctx, t);
+
+ ctx->transfer_destroy(ctx, t);
+ }
+
+ memset(&sv_template, 0, sizeof sv_template);
+ sv_template.format = samptex->format;
+ sv_template.texture = samptex;
+ sv_template.first_level = 0;
+ sv_template.last_level = 0;
+ sv_template.swizzle_r = 0;
+ sv_template.swizzle_g = 1;
+ sv_template.swizzle_b = 2;
+ sv_template.swizzle_a = 3;
+ sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
+ if (sv == NULL)
+ exit(5);
+
+ ctx->set_fragment_sampler_views(ctx, 1, &sv);
+
+
+ memset(&sampler_desc, 0, sizeof sampler_desc);
+ sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
+ sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
+ sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
+ sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler_desc.compare_func = 0;
+ sampler_desc.normalized_coords = 1;
+ sampler_desc.max_anisotropy = 0;
+
+ sampler = ctx->create_sampler_state(ctx, &sampler_desc);
+ if (sampler == NULL)
+ exit(6);
+
+ ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
+
+}
+
+static void init( void )
+{
+ struct pipe_framebuffer_state fb;
+ struct pipe_resource templat;
+ int i;
+
+ /* It's hard to say whether window or screen should be created
+ * first. Different environments would prefer one or the other.
+ *
+ * Also, no easy way of querying supported formats if the screen
+ * cannot be created first.
+ */
+ for (i = 0;
+ window == NULL && formats[i] != PIPE_FORMAT_NONE;
+ i++) {
+
+ screen = graw_create_window_and_screen(0,0,WIDTH,HEIGHT,
+ formats[i],
+ &window);
+ }
+
+ ctx = screen->context_create(screen, NULL);
+ if (ctx == NULL)
+ exit(3);
+
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = formats[i];
+ templat.width0 = WIDTH;
+ templat.height0 = HEIGHT;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+
+ rttex = screen->resource_create(screen,
+ &templat);
+ if (rttex == NULL)
+ exit(4);
+
+ surf = screen->get_tex_surface(screen, rttex, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+ if (surf == NULL)
+ exit(5);
+
+ memset(&fb, 0, sizeof fb);
+ fb.nr_cbufs = 1;
+ fb.width = WIDTH;
+ fb.height = HEIGHT;
+ fb.cbufs[0] = surf;
+
+ ctx->set_framebuffer_state(ctx, &fb);
+
+ {
+ struct pipe_blend_state blend;
+ void *handle;
+ memset(&blend, 0, sizeof blend);
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ handle = ctx->create_blend_state(ctx, &blend);
+ ctx->bind_blend_state(ctx, handle);
+ }
+
+ {
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ void *handle;
+ memset(&depthstencil, 0, sizeof depthstencil);
+ handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
+ ctx->bind_depth_stencil_alpha_state(ctx, handle);
+ }
+
+ {
+ struct pipe_rasterizer_state rasterizer;
+ void *handle;
+ memset(&rasterizer, 0, sizeof rasterizer);
+ rasterizer.cull_face = PIPE_FACE_NONE;
+ rasterizer.gl_rasterization_rules = 1;
+ handle = ctx->create_rasterizer_state(ctx, &rasterizer);
+ ctx->bind_rasterizer_state(ctx, handle);
+ }
+
+ set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
+
+ init_tex();
+ init_fs_constbuf();
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+ set_geometry_shader();
+}
+
+static void args(int argc, char *argv[])
+{
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fps") == 0) {
+ show_fps = 1;
+ }
+ else if (strcmp(argv[i], "-strip") == 0) {
+ draw_strip = 1;
+ }
+ else if (i == argc - 1) {
+ filename = argv[i];
+ }
+ else {
+ usage(argv[0]);
+ exit(1);
+ }
+ }
+
+ if (!filename) {
+ usage(argv[0]);
+ exit(1);
+ }
+}
+
+int main( int argc, char *argv[] )
+{
+ args(argc,argv);
+ init();
+
+ graw_set_display_func( draw );
+ graw_main_loop();
+ return 0;
+}
diff --git a/src/gallium/tests/graw/tri-gs.c b/src/gallium/tests/graw/tri-gs.c
new file mode 100644
index 0000000000..d187505f8d
--- /dev/null
+++ b/src/gallium/tests/graw/tri-gs.c
@@ -0,0 +1,267 @@
+/* Display a cleared blue window. This demo has no dependencies on
+ * any utility code, just the graw interface and gallium.
+ */
+
+#include "state_tracker/graw.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+
+#include "util/u_debug.h" /* debug_dump_surface_bmp() */
+#include "util/u_memory.h" /* Offset() */
+
+enum pipe_format formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_NONE
+};
+
+static const int WIDTH = 300;
+static const int HEIGHT = 300;
+
+static struct pipe_screen *screen = NULL;
+static struct pipe_context *ctx = NULL;
+static struct pipe_surface *surf = NULL;
+static void *window = NULL;
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[4] =
+{
+ { { 0.0f, -0.9f, 0.0f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f }
+ },
+ { { -0.9f, 0.9f, 0.0f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f }
+ },
+ { { 0.9f, 0.9f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f, 1.0f }
+ }
+};
+
+
+
+
+static void set_viewport( float x, float y,
+ float width, float height,
+ float near, float far)
+{
+ float z = far;
+ float half_width = (float)width / 2.0f;
+ float half_height = (float)height / 2.0f;
+ float half_depth = ((float)far - (float)near) / 2.0f;
+ struct pipe_viewport_state vp;
+
+ vp.scale[0] = half_width;
+ vp.scale[1] = half_height;
+ vp.scale[2] = half_depth;
+ vp.scale[3] = 1.0f;
+
+ vp.translate[0] = half_width + x;
+ vp.translate[1] = half_height + y;
+ vp.translate[2] = half_depth + z;
+ vp.translate[3] = 0.0f;
+
+ ctx->set_viewport_state( ctx, &vp );
+}
+
+static void set_vertices( void )
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = ctx->create_vertex_elements_state(ctx, 2, ve);
+ ctx->bind_vertex_elements_state(ctx, handle);
+
+
+ vbuf.stride = sizeof( struct vertex );
+ vbuf.max_index = sizeof(vertices) / vbuf.stride;
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = screen->user_buffer_create(screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ ctx->set_vertex_buffers(ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader( void )
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], COLOR\n"
+ " 0: MOV OUT[1], IN[1]\n"
+ " 1: MOV OUT[0], IN[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(ctx, text);
+ ctx->bind_vs_state(ctx, handle);
+}
+
+static void set_fragment_shader( void )
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], COLOR, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: END\n";
+
+ handle = graw_parse_fragment_shader(ctx, text);
+ ctx->bind_fs_state(ctx, handle);
+}
+
+
+static void set_geometry_shader( void )
+{
+ void *handle;
+ const char *text =
+ "GEOM\n"
+ "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
+ "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
+ "DCL IN[][0], POSITION, CONSTANT\n"
+ "DCL IN[][1], COLOR, CONSTANT\n"
+ "DCL OUT[0], POSITION, CONSTANT\n"
+ "DCL OUT[1], COLOR, CONSTANT\n"
+ "0:MOV OUT[0], IN[0][0]\n"
+ "1:MOV OUT[1], IN[0][1]\n"
+ "2:EMIT\n"
+ "3:MOV OUT[0], IN[1][0]\n"
+ "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
+ "5:EMIT\n"
+ "6:MOV OUT[0], IN[2][0]\n"
+ "7:MOV OUT[1], IN[2][1]\n"
+ "8:EMIT\n"
+ "9:ENDPRIM\n"
+ "10:END\n";
+
+ handle = graw_parse_geometry_shader(ctx, text);
+ ctx->bind_gs_state(ctx, handle);
+}
+
+static void draw( void )
+{
+ float clear_color[4] = {1,0,1,1};
+
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ screen->flush_frontbuffer(screen, surf, window);
+}
+
+
+static void init( void )
+{
+ struct pipe_framebuffer_state fb;
+ struct pipe_resource *tex, templat;
+ int i;
+
+ /* It's hard to say whether window or screen should be created
+ * first. Different environments would prefer one or the other.
+ *
+ * Also, no easy way of querying supported formats if the screen
+ * cannot be created first.
+ */
+ for (i = 0;
+ window == NULL && formats[i] != PIPE_FORMAT_NONE;
+ i++) {
+
+ screen = graw_create_window_and_screen(0,0,300,300,
+ formats[i],
+ &window);
+ }
+
+ ctx = screen->context_create(screen, NULL);
+ if (ctx == NULL)
+ exit(3);
+
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = formats[i];
+ templat.width0 = WIDTH;
+ templat.height0 = HEIGHT;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+
+ tex = screen->resource_create(screen,
+ &templat);
+ if (tex == NULL)
+ exit(4);
+
+ surf = screen->get_tex_surface(screen, tex, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+ if (surf == NULL)
+ exit(5);
+
+ memset(&fb, 0, sizeof fb);
+ fb.nr_cbufs = 1;
+ fb.width = WIDTH;
+ fb.height = HEIGHT;
+ fb.cbufs[0] = surf;
+
+ ctx->set_framebuffer_state(ctx, &fb);
+
+ {
+ struct pipe_blend_state blend;
+ void *handle;
+ memset(&blend, 0, sizeof blend);
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ handle = ctx->create_blend_state(ctx, &blend);
+ ctx->bind_blend_state(ctx, handle);
+ }
+
+ {
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ void *handle;
+ memset(&depthstencil, 0, sizeof depthstencil);
+ handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
+ ctx->bind_depth_stencil_alpha_state(ctx, handle);
+ }
+
+ {
+ struct pipe_rasterizer_state rasterizer;
+ void *handle;
+ memset(&rasterizer, 0, sizeof rasterizer);
+ rasterizer.cull_face = PIPE_FACE_NONE;
+ rasterizer.gl_rasterization_rules = 1;
+ handle = ctx->create_rasterizer_state(ctx, &rasterizer);
+ ctx->bind_rasterizer_state(ctx, handle);
+ }
+
+ set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+ set_geometry_shader();
+}
+
+
+int main( int argc, char *argv[] )
+{
+ init();
+
+ graw_set_display_func( draw );
+ graw_main_loop();
+ return 0;
+}
diff --git a/src/gallium/tests/graw/tri.c b/src/gallium/tests/graw/tri.c
index f6e1f5b155..80377f526d 100644
--- a/src/gallium/tests/graw/tri.c
+++ b/src/gallium/tests/graw/tri.c
@@ -5,7 +5,6 @@
#include "state_tracker/graw.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
-#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
diff --git a/src/gallium/tests/graw/vertex-shader b/src/gallium/tests/graw/vertex-shader
new file mode 120000
index 0000000000..7b216e8ca0
--- /dev/null
+++ b/src/gallium/tests/graw/vertex-shader
@@ -0,0 +1 @@
+../python/tests/regress/vertex-shader \ No newline at end of file
diff --git a/src/gallium/tests/graw/vp-test.c b/src/gallium/tests/graw/vs-test.c
index e68f9f439b..7f93db42c0 100644
--- a/src/gallium/tests/graw/vp-test.c
+++ b/src/gallium/tests/graw/vs-test.c
@@ -202,6 +202,7 @@ static void set_vertex_shader( void )
handle = graw_parse_vertex_shader(ctx, buf);
ctx->bind_vs_state(ctx, handle);
+ fclose(f);
}
static void set_fragment_shader( void )
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh
index f70a5146f4..bbc3a10f9b 100644
--- a/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh
+++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh
@@ -2,8 +2,8 @@ FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
-DCL CONST[1][1..2]
+DCL CONST[1][6]
-MAD OUT[0], IN[0], CONST[1][2], CONST[1][1]
+MOV OUT[0], CONST[1][6]
END
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh
new file mode 100644
index 0000000000..6b03491576
--- /dev/null
+++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh
@@ -0,0 +1,10 @@
+FRAG
+
+DCL IN[0], COLOR, LINEAR
+DCL OUT[0], COLOR
+DCL IMMX[0..1] {{ 0.5, 0.4, 0.6, 1.0 },
+ { 0.5, 0.4, 0.6, 0.0 }}
+
+MAD OUT[0], IN[0], IMMX[0], IMMX[1]
+
+END
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh
new file mode 100644
index 0000000000..81bcad2d65
--- /dev/null
+++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh
@@ -0,0 +1,14 @@
+FRAG
+
+DCL IN[0], COLOR, LINEAR
+DCL OUT[0], COLOR
+
+DCL TEMPX[0][0..1]
+
+IMM FLT32 { -0.5, -0.4, -0.6, 0.0 }
+
+ADD TEMPX[0][0], IN[0], IMM[0]
+ADD TEMPX[0][1], IN[0], IMM[0]
+ABS OUT[0], TEMPX[0][1]
+
+END