diff options
Diffstat (limited to 'src/gallium/winsys/dri/intel/intel_context.c')
-rw-r--r-- | src/gallium/winsys/dri/intel/intel_context.c | 83 |
1 files changed, 72 insertions, 11 deletions
diff --git a/src/gallium/winsys/dri/intel/intel_context.c b/src/gallium/winsys/dri/intel/intel_context.c index 8284e0edbb..ecc4b0aa53 100644 --- a/src/gallium/winsys/dri/intel/intel_context.c +++ b/src/gallium/winsys/dri/intel/intel_context.c @@ -67,7 +67,6 @@ int __intel_debug = 0; #define need_GL_NV_vertex_program #include "extension_helper.h" - /** * Extension strings exported by the intel driver. * @@ -75,7 +74,7 @@ int __intel_debug = 0; * It appears that ARB_texture_env_crossbar has "disappeared" compared to the * old i830-specific driver. */ -const struct dri_extension card_extensions[] = { +static const struct dri_extension card_extensions[] = { {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, @@ -86,22 +85,27 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_texture_env_combine", NULL}, {"GL_ARB_texture_env_dot3", NULL}, {"GL_ARB_texture_mirrored_repeat", NULL}, + {"GL_ARB_texture_non_power_of_two", NULL }, {"GL_ARB_texture_rectangle", NULL}, + {"GL_NV_texture_rectangle", NULL}, + {"GL_EXT_texture_rectangle", NULL}, + {"GL_ARB_point_parameters", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - {"GL_ARB_pixel_buffer_object", NULL}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, + {"GL_EXT_blend_equation_separate", + GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, + {"GL_EXT_blend_logic_op", NULL}, {"GL_EXT_blend_subtract", NULL}, {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, - {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, +#if 1 /* XXX FBO temporary? */ {"GL_EXT_packed_depth_stencil", NULL}, - {"GL_EXT_pixel_buffer_object", NULL}, +#endif {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, @@ -116,10 +120,67 @@ const struct dri_extension card_extensions[] = { {"GL_NV_blend_square", NULL}, {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, {"GL_NV_vertex_program1_1", NULL}, - {"GL_SGIS_generate_mipmap", NULL }, + { "GL_SGIS_generate_mipmap", NULL }, {NULL, NULL} }; +#if 0 +static const struct dri_extension brw_extensions[] = { + { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, + { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, + { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, + { "GL_ARB_point_sprite", NULL}, + { "GL_ARB_fragment_shader", NULL }, + { "GL_ARB_draw_buffers", NULL }, + { "GL_ARB_depth_texture", NULL }, + { "GL_ARB_fragment_program", NULL }, + { "GL_ARB_shadow", NULL }, + { "GL_EXT_shadow_funcs", NULL }, + /* ARB extn won't work if not enabled */ + { "GL_SGIX_depth_texture", NULL }, + { "GL_ARB_texture_env_crossbar", NULL }, + { "GL_EXT_texture_sRGB", NULL}, + { NULL, NULL } +}; + +static const struct dri_extension arb_oc_extensions[] = { + {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, + {NULL, NULL} +}; + +static const struct dri_extension ttm_extensions[] = { + {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, + {"GL_ARB_pixel_buffer_object", NULL}, + {NULL, NULL} +}; +#endif + +/** + * Initializes potential list of extensions if ctx == NULL, or actually enables + * extensions for a context. + */ +void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) +{ + /* Disable imaging extension until convolution is working in teximage paths. + */ + enable_imaging = GL_FALSE; + + driInitExtensions(ctx, card_extensions, enable_imaging); + +#if 0 + if (intel == NULL || intel->ttm) + driInitExtensions(ctx, ttm_extensions, GL_FALSE); + + if (intel == NULL || + (IS_965(intel->intelScreen->deviceID) && + intel->intelScreen->drmMinor >= 8)) + driInitExtensions(ctx, arb_oc_extensions, GL_FALSE); + + if (intel == NULL || IS_965(intel->intelScreen->deviceID)) + driInitExtensions(ctx, brw_extensions, GL_FALSE); +#endif +} #ifdef DEBUG @@ -204,10 +265,10 @@ intelCreateContext(const __GLcontextModes * visual, /* * memory pools */ - DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + DRM_LIGHT_LOCK(sPriv->fd, &sPriv->lock, driContextPriv->hHWContext); // ZZZ JB should be per screen and not be done per context havePools = intelCreatePools(sPriv); - DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + DRM_UNLOCK(sPriv->fd, &sPriv->lock, driContextPriv->hHWContext); if (!havePools) return GL_FALSE; @@ -215,7 +276,7 @@ intelCreateContext(const __GLcontextModes * visual, /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock; + intel->driHwLock = (drmLock *) & sPriv->lock; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); intel->iw.irq_seq = -1; @@ -265,7 +326,7 @@ intelCreateContext(const __GLcontextModes * visual, intel->st = st_create_context(pipe, visual, st_share); - driInitExtensions( intel->st->ctx, card_extensions, GL_TRUE ); + intelInitExtensions( intel->st->ctx, GL_TRUE ); return GL_TRUE; } |