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-rw-r--r--src/gallium/state_trackers/python/samples/tri.py (renamed from src/gallium/state_trackers/python/samples/simple.py)66
1 files changed, 40 insertions, 26 deletions
diff --git a/src/gallium/state_trackers/python/samples/simple.py b/src/gallium/state_trackers/python/samples/tri.py
index 10742db0dc..7a10905ddb 100644
--- a/src/gallium/state_trackers/python/samples/simple.py
+++ b/src/gallium/state_trackers/python/samples/tri.py
@@ -121,9 +121,9 @@ def test(dev):
vs = Shader('''
VERT1.1
DCL IN[0], POSITION, CONSTANT
- DCL IN[1], GENERIC[0], CONSTANT
+ DCL IN[1], COLOR, CONSTANT
DCL OUT[0], POSITION, CONSTANT
- DCL OUT[1], GENERIC[0], CONSTANT
+ DCL OUT[1], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:MOV OUT[1], IN[1]
2:END
@@ -134,7 +134,7 @@ def test(dev):
# fragment shader
fs = Shader('''
FRAG1.1
- DCL IN[0], COLOR, CONSTANT
+ DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]
1:END
@@ -142,36 +142,50 @@ def test(dev):
#fs.dump()
ctx.set_fragment_shader(fs)
- ctx.surface_clear(surface, 0x00ff0000)
-
- if 0:
- nverts = 4
- nattrs = 1
- vertices = FloatArray(n_verts * nattrs * 4)
-
- # init vertex data that doesn't change
- for i in range(nverts):
- for j in range(nattrs):
- vertices[(i*nattrs +j)*4 + 0] = 0.0
- vertices[(i*nattrs +j)*4 + 1] = 0.0
- vertices[(i*nattrs +j)*4 + 2] = 0.0
- vertices[(i*nattrs +j)*4 + 3] = 0.0
-
- ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
- 4, # verts
- 2, # attribs/vert
- vertices)
- else:
- ctx.draw_quad(32.0, 32.0, 224.0, 224.0)
+ nverts = 3
+ nattrs = 2
+ verts = FloatArray(nverts * nattrs * 4)
+
+ verts[ 0] = 128.0 # x1
+ verts[ 1] = 32.0 # y1
+ verts[ 2] = 0.0 # z1
+ verts[ 3] = 1.0 # w1
+ verts[ 4] = 1.0 # r1
+ verts[ 5] = 0.0 # g1
+ verts[ 6] = 0.0 # b1
+ verts[ 7] = 1.0 # a1
+ verts[ 8] = 32.0 # x2
+ verts[ 9] = 224.0 # y2
+ verts[10] = 0.0 # z2
+ verts[11] = 1.0 # w2
+ verts[12] = 0.0 # r2
+ verts[13] = 1.0 # g2
+ verts[14] = 0.0 # b2
+ verts[15] = 1.0 # a2
+ verts[16] = 224.0 # x3
+ verts[17] = 224.0 # y3
+ verts[18] = 0.0 # z3
+ verts[19] = 1.0 # w3
+ verts[20] = 0.0 # r3
+ verts[21] = 0.0 # g3
+ verts[22] = 1.0 # b3
+ verts[23] = 1.0 # a3
+
+ ctx.surface_clear(surface, 0x00000000)
+
+ ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
+ nverts,
+ nattrs,
+ verts)
ctx.flush()
- save_image("simple.png", surface)
+ save_image("tri.png", surface)
def main():
- dev = Device(0)
+ dev = Device(hardware = False)
test(dev)