diff options
Diffstat (limited to 'src/gallium')
-rwxr-xr-x | src/gallium/state_trackers/python/retrace/interpreter.py | 115 |
1 files changed, 85 insertions, 30 deletions
diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py index d02099389f..708937119f 100755 --- a/src/gallium/state_trackers/python/retrace/interpreter.py +++ b/src/gallium/state_trackers/python/retrace/interpreter.py @@ -181,8 +181,12 @@ class Global(Object): def pipe_winsys_create(self): return Winsys(self.interpreter, gallium.Device()) - def pipe_screen_create(self, winsys): - return Screen(self.interpreter, winsys.real) + def pipe_screen_create(self, winsys=None): + if winsys is None: + real = gallium.Device() + else: + real = winsys.real + return Screen(self.interpreter, real) def pipe_context_create(self, screen): context = screen.real.context_create() @@ -234,6 +238,16 @@ class Winsys(Object): pass +class Transfer: + + def __init__(self, surface, x, y, w, h): + self.surface = surface + self.x = x + self.y = y + self.w = w + self.h = h + + class Screen(Object): def destroy(self): @@ -254,15 +268,15 @@ class Screen(Object): def is_format_supported(self, format, target, tex_usage, geom_flags): return self.real.is_format_supported(format, target, tex_usage, geom_flags) - def texture_create(self, template): + def texture_create(self, templat): return self.real.texture_create( - format = template.format, - width = template.width[0], - height = template.height[0], - depth = template.depth[0], - last_level = template.last_level, - target = template.target, - tex_usage = template.tex_usage, + format = templat.format, + width = templat.width[0], + height = templat.height[0], + depth = templat.depth[0], + last_level = templat.last_level, + target = templat.target, + tex_usage = templat.tex_usage, ) def texture_destroy(self, texture): @@ -284,6 +298,44 @@ class Screen(Object): assert surface.nblocksy * stride == size surface.put_tile_raw(0, 0, surface.width, surface.height, data, stride) + def get_tex_transfer(self, texture, face, level, zslice, usage, x, y, w, h): + return Transfer(texture.get_surface(face, level, zslice), x, y, w, h) + + def tex_transfer_destroy(self, transfer): + self.interpreter.unregister_object(transfer) + + def transfer_write(self, transfer, stride, data, size): + transfer.surface.put_tile_raw(transfer.x, transfer.y, transfer.w, transfer.h, data, stride) + + def user_buffer_create(self, data, size): + # We don't really care to distinguish between user and regular buffers + buffer = self.real.buffer_create(size, + 4, + gallium.PIPE_BUFFER_USAGE_CPU_READ | + gallium.PIPE_BUFFER_USAGE_CPU_WRITE ) + assert size == len(data) + buffer.write(data) + return buffer + + def buffer_create(self, alignment, usage, size): + return self.real.buffer_create(size, alignment, usage) + + def buffer_destroy(self, buffer): + pass + + def buffer_write(self, buffer, data, size, offset=0): + assert size == len(data) + buffer.write(data) + + def fence_finish(self, fence, flags): + pass + + def fence_reference(self, dst, src): + pass + + def flush_frontbuffer(self, surface): + pass + class Context(Object): @@ -314,8 +366,8 @@ class Context(Object): def delete_sampler_state(self, state): pass - def bind_sampler_states(self, n, states): - for i in range(n): + def bind_sampler_states(self, num_states, states): + for i in range(num_states): self.real.set_sampler(i, states[i]) def create_rasterizer_state(self, state): @@ -383,11 +435,11 @@ class Context(Object): sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w)) index += 1 - def set_constant_buffer(self, shader, index, state): - if state is not None: - self.real.set_constant_buffer(shader, index, state.buffer) + def set_constant_buffer(self, shader, index, buffer): + if buffer is not None: + self.real.set_constant_buffer(shader, index, buffer.buffer) - self.dump_constant_buffer(state.buffer) + self.dump_constant_buffer(buffer.buffer) def set_framebuffer_state(self, state): _state = gallium.Framebuffer() @@ -411,14 +463,14 @@ class Context(Object): def set_viewport_state(self, state): self.real.set_viewport(state) - def set_sampler_textures(self, n, textures): - for i in range(n): + def set_sampler_textures(self, num_textures, textures): + for i in range(num_textures): self.real.set_sampler_texture(i, textures[i]) - def set_vertex_buffers(self, n, vbufs): - self.vbufs = vbufs[0:n] - for i in range(n): - vbuf = vbufs[i] + def set_vertex_buffers(self, num_buffers, buffers): + self.vbufs = buffers[0:num_buffers] + for i in range(num_buffers): + vbuf = buffers[i] self.real.set_vertex_buffer( i, stride = vbuf.stride, @@ -427,11 +479,11 @@ class Context(Object): buffer = vbuf.buffer, ) - def set_vertex_elements(self, n, elements): - self.velems = elements[0:n] - for i in range(n): + def set_vertex_elements(self, num_elements, elements): + self.velems = elements[0:num_elements] + for i in range(num_elements): self.real.set_vertex_element(i, elements[i]) - self.real.set_vertex_elements(n) + self.real.set_vertex_elements(num_elements) def set_edgeflags(self, bitfield): # FIXME @@ -532,7 +584,10 @@ class Context(Object): return None def clear(self, buffers, rgba, depth, stencil): - self.real.clear(buffers, rgba, depth, stencil) + _rgba = gallium.FloatArray(4) + for i in range(4): + _rgba[i] = rgba[i] + self.real.clear(buffers, _rgba, depth, stencil) def _present(self): self.real.flush() @@ -581,16 +636,16 @@ class Interpreter(parser.TraceDumper): if self.verbosity(1): parser.TraceDumper.handle_call(self, call) - args = [self.interpret_arg(arg) for name, arg in call.args] + args = [(str(name), self.interpret_arg(arg)) for name, arg in call.args] if call.klass: - obj = args[0] + name, obj = args[0] args = args[1:] else: obj = self.globl method = getattr(obj, call.method) - ret = method(*args) + ret = method(**dict(args)) if call.ret and isinstance(call.ret, model.Pointer): self.register_object(call.ret.address, ret) |