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-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_flow.c6
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_flow.h3
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c11
-rw-r--r--src/gallium/drivers/llvmpipe/lp_bld_alpha.c6
-rw-r--r--src/gallium/drivers/llvmpipe/lp_bld_alpha.h3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_bld_depth.c14
-rw-r--r--src/gallium/drivers/llvmpipe/lp_bld_depth.h3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c69
8 files changed, 80 insertions, 35 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_flow.c b/src/gallium/auxiliary/gallivm/lp_bld_flow.c
index cd5fbc2463..1ec33c742e 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_flow.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_flow.c
@@ -450,7 +450,7 @@ lp_build_flow_skip_end(struct lp_build_flow_context *flow)
/**
* Check if the mask predicate is zero. If so, jump to the end of the block.
*/
-static void
+void
lp_build_mask_check(struct lp_build_mask_context *mask)
{
LLVMBuilderRef builder = mask->flow->builder;
@@ -490,8 +490,6 @@ lp_build_mask_begin(struct lp_build_mask_context *mask,
lp_build_flow_scope_begin(flow);
lp_build_flow_scope_declare(flow, &mask->value);
lp_build_flow_skip_begin(flow);
-
- lp_build_mask_check(mask);
}
@@ -505,8 +503,6 @@ lp_build_mask_update(struct lp_build_mask_context *mask,
LLVMValueRef value)
{
mask->value = LLVMBuildAnd( mask->flow->builder, mask->value, value, "");
-
- lp_build_mask_check(mask);
}
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_flow.h b/src/gallium/auxiliary/gallivm/lp_bld_flow.h
index fffb493a93..095c781ec5 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_flow.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_flow.h
@@ -94,6 +94,9 @@ void
lp_build_mask_update(struct lp_build_mask_context *mask,
LLVMValueRef value);
+void
+lp_build_mask_check(struct lp_build_mask_context *mask);
+
LLVMValueRef
lp_build_mask_end(struct lp_build_mask_context *mask);
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
index 441aebae29..03020a62f8 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
@@ -959,8 +959,13 @@ emit_kil(
}
}
- if(mask)
+ if(mask) {
lp_build_mask_update(bld->mask, mask);
+
+ /* XXX: figure out if we are at the end of the shader and skip this:
+ */
+ lp_build_mask_check(bld->mask);
+ }
}
@@ -987,6 +992,10 @@ emit_kilp(struct lp_build_tgsi_soa_context *bld,
}
lp_build_mask_update(bld->mask, mask);
+
+ /* XXX: figure out if we are at the end of the shader and skip this:
+ */
+ lp_build_mask_check(bld->mask);
}
static void
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_alpha.c b/src/gallium/drivers/llvmpipe/lp_bld_alpha.c
index e28efe778f..e50643790c 100644
--- a/src/gallium/drivers/llvmpipe/lp_bld_alpha.c
+++ b/src/gallium/drivers/llvmpipe/lp_bld_alpha.c
@@ -48,7 +48,8 @@ lp_build_alpha_test(LLVMBuilderRef builder,
struct lp_type type,
struct lp_build_mask_context *mask,
LLVMValueRef alpha,
- LLVMValueRef ref)
+ LLVMValueRef ref,
+ boolean do_branch)
{
struct lp_build_context bld;
LLVMValueRef test;
@@ -60,4 +61,7 @@ lp_build_alpha_test(LLVMBuilderRef builder,
lp_build_name(test, "alpha_mask");
lp_build_mask_update(mask, test);
+
+ if (do_branch)
+ lp_build_mask_check(mask);
}
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_alpha.h b/src/gallium/drivers/llvmpipe/lp_bld_alpha.h
index 44603b418c..27ca8aad4d 100644
--- a/src/gallium/drivers/llvmpipe/lp_bld_alpha.h
+++ b/src/gallium/drivers/llvmpipe/lp_bld_alpha.h
@@ -48,7 +48,8 @@ lp_build_alpha_test(LLVMBuilderRef builder,
struct lp_type type,
struct lp_build_mask_context *mask,
LLVMValueRef alpha,
- LLVMValueRef ref);
+ LLVMValueRef ref,
+ boolean do_branch);
#endif /* !LP_BLD_ALPHA_H */
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_depth.c b/src/gallium/drivers/llvmpipe/lp_bld_depth.c
index 09b82fbe9b..6b8ffb6ca2 100644
--- a/src/gallium/drivers/llvmpipe/lp_bld_depth.c
+++ b/src/gallium/drivers/llvmpipe/lp_bld_depth.c
@@ -462,7 +462,8 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder,
LLVMValueRef z_src,
LLVMValueRef zs_dst_ptr,
LLVMValueRef face,
- LLVMValueRef counter)
+ LLVMValueRef counter,
+ boolean do_branch)
{
struct lp_type type;
struct lp_build_context bld;
@@ -515,6 +516,9 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder,
lp_build_mask_update(mask, z_pass);
+ if (do_branch)
+ lp_build_mask_check(mask);
+
/* No need to worry about old stencil contents, just blend the
* old and new values and shift into the correct position for
* storage.
@@ -701,6 +705,11 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder,
* buffer values. Don't need to update Z buffer values.
*/
lp_build_mask_update(mask, z_pass);
+
+ if (do_branch) {
+ lp_build_mask_check(mask);
+ do_branch = FALSE;
+ }
}
if (depth->writemask) {
@@ -779,6 +788,9 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder,
if (depth->enabled && stencil[0].enabled)
lp_build_mask_update(mask, z_pass);
+ if (do_branch)
+ lp_build_mask_check(mask);
+
if (counter)
lp_build_occlusion_count(builder, type, mask->value, counter);
}
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_depth.h b/src/gallium/drivers/llvmpipe/lp_bld_depth.h
index e257a5bd7d..2a63bb9378 100644
--- a/src/gallium/drivers/llvmpipe/lp_bld_depth.h
+++ b/src/gallium/drivers/llvmpipe/lp_bld_depth.h
@@ -61,7 +61,8 @@ lp_build_depth_stencil_test(LLVMBuilderRef builder,
LLVMValueRef zs_src,
LLVMValueRef zs_dst_ptr,
LLVMValueRef facing,
- LLVMValueRef counter);
+ LLVMValueRef counter,
+ boolean do_branch);
#endif /* !LP_BLD_DEPTH_H */
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index b7a51cd667..df5dd83c87 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -116,7 +116,8 @@ generate_depth_stencil(LLVMBuilderRef builder,
LLVMValueRef src,
LLVMValueRef dst_ptr,
LLVMValueRef facing,
- LLVMValueRef counter)
+ LLVMValueRef counter,
+ boolean do_branch)
{
const struct util_format_description *format_desc;
@@ -136,7 +137,8 @@ generate_depth_stencil(LLVMBuilderRef builder,
src,
dst_ptr,
facing,
- counter);
+ counter,
+ do_branch);
}
@@ -253,6 +255,9 @@ generate_fs(struct llvmpipe_context *lp,
struct lp_build_flow_context *flow;
struct lp_build_mask_context mask;
boolean early_depth_stencil_test;
+ boolean simple_shader = (shader->info.file_count[TGSI_FILE_SAMPLER] == 0 &&
+ shader->info.num_inputs < 3 &&
+ shader->info.num_instructions < 8);
unsigned attrib;
unsigned chan;
unsigned cbuf;
@@ -288,15 +293,6 @@ generate_fs(struct llvmpipe_context *lp,
*pmask = lp_build_const_int_vec(type, ~0);
}
- /* 'mask' will control execution based on quad's pixel alive/killed state */
- lp_build_mask_begin(&mask, flow, type, *pmask);
-
- lp_build_interp_soa_update_pos(interp, i);
-
- /* Try to avoid the 1/w for quads where mask is zero. TODO: avoid
- * this for depth-fail quads also.
- */
- z = interp->pos[2];
early_depth_stencil_test =
(key->depth.enabled || key->stencil[0].enabled) &&
@@ -304,10 +300,22 @@ generate_fs(struct llvmpipe_context *lp,
!shader->info.uses_kill &&
!shader->info.writes_z;
+ /* 'mask' will control execution based on quad's pixel alive/killed state */
+ lp_build_mask_begin(&mask, flow, type, *pmask);
+
+ if (!early_depth_stencil_test && !simple_shader)
+ lp_build_mask_check(&mask);
+
+ lp_build_interp_soa_update_pos(interp, i);
+ z = interp->pos[2];
+
if (early_depth_stencil_test)
generate_depth_stencil(builder, key,
type, &mask,
- stencil_refs, z, depth_ptr, facing, counter);
+ stencil_refs,
+ z, depth_ptr,
+ facing, counter,
+ !simple_shader);
lp_build_interp_soa_update_inputs(interp, i);
@@ -337,7 +345,7 @@ generate_fs(struct llvmpipe_context *lp,
alpha_ref_value = lp_jit_context_alpha_ref_value(builder, context_ptr);
alpha_ref_value = lp_build_broadcast(builder, vec_type, alpha_ref_value);
lp_build_alpha_test(builder, key->alpha.func, type,
- &mask, alpha, alpha_ref_value);
+ &mask, alpha, alpha_ref_value, FALSE);
}
LLVMBuildStore(builder, out, color[cbuf][chan]);
@@ -356,7 +364,8 @@ generate_fs(struct llvmpipe_context *lp,
if (!early_depth_stencil_test)
generate_depth_stencil(builder, key,
type, &mask,
- stencil_refs, z, depth_ptr, facing, counter);
+ stencil_refs, z, depth_ptr,
+ facing, counter, FALSE);
lp_build_mask_end(&mask);
@@ -386,7 +395,8 @@ generate_blend(const struct pipe_blend_state *blend,
LLVMValueRef context_ptr,
LLVMValueRef mask,
LLVMValueRef *src,
- LLVMValueRef dst_ptr)
+ LLVMValueRef dst_ptr,
+ boolean do_branch)
{
struct lp_build_context bld;
struct lp_build_flow_context *flow;
@@ -401,9 +411,9 @@ generate_blend(const struct pipe_blend_state *blend,
lp_build_context_init(&bld, builder, type);
flow = lp_build_flow_create(builder);
-
- /* we'll use this mask context to skip blending if all pixels are dead */
lp_build_mask_begin(&mask_ctx, flow, type, mask);
+ if (do_branch)
+ lp_build_mask_check(&mask_ctx);
vec_type = lp_build_vec_type(type);
@@ -670,14 +680,23 @@ generate_fragment(struct llvmpipe_context *lp,
/*
* Blending.
*/
- generate_blend(&key->blend,
- rt,
- builder,
- blend_type,
- context_ptr,
- blend_mask,
- blend_in_color,
- color_ptr);
+ {
+ /* Could the 4x4 have been killed?
+ */
+ boolean do_branch = ((key->depth.enabled || key->stencil[0].enabled) &&
+ !key->alpha.enabled &&
+ !shader->info.uses_kill);
+
+ generate_blend(&key->blend,
+ rt,
+ builder,
+ blend_type,
+ context_ptr,
+ blend_mask,
+ blend_in_color,
+ color_ptr,
+ do_branch);
+ }
}
#ifdef PIPE_ARCH_X86