diff options
Diffstat (limited to 'src/gallium')
| -rw-r--r-- | src/gallium/drivers/llvmpipe/README | 19 | 
1 files changed, 13 insertions, 6 deletions
| diff --git a/src/gallium/drivers/llvmpipe/README b/src/gallium/drivers/llvmpipe/README index bf4c9a5727..3c3fd386b5 100644 --- a/src/gallium/drivers/llvmpipe/README +++ b/src/gallium/drivers/llvmpipe/README @@ -12,7 +12,11 @@ Done so far is:     - depth testing -   - texture sampling (not all state/formats are supported)  +   - texture sampling +     - 1D/2D/3D/cube maps supported +     - all texture wrap modes supported +     - all texture filtering modes supported +     - perhaps not all texture formats yet supported     - fragment shader TGSI translation       - same level of support as the TGSI SSE2 exec machine, with the exception @@ -37,8 +41,6 @@ To do (probably by this order):   - code generate stipple and stencil testing - - translate the remaining bits of texture sampling state -   - translate TGSI control flow instructions, and all other remaining opcodes   - integrate with the draw module for VS code generation @@ -57,7 +59,7 @@ Requirements     See /proc/cpuinfo to know what your CPU supports. - - LLVM 2.6. + - LLVM 2.6 (or later)     For Linux, on a recent Debian based distribution do: @@ -67,6 +69,9 @@ Requirements     http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment     variable to the extracted path. +   The version of LLVM from SVN ("2.7svn") from mid-March 2010 seems pretty +   stable and has some features not in version 2.6. +   - scons (optional)   - udis86, http://udis86.sourceforge.net/ (optional): @@ -140,11 +145,13 @@ Development Notes    then skim through the lp_bld_* functions called in there, and the comments    at the top of the lp_bld_*.c functions.   -- All lp_bld_*.[ch] are isolated from the rest of the driver, and could/may be  -  put in a stand-alone Gallium state -> LLVM IR translation module. +- The driver-independent parts of the LLVM / Gallium code are found in +  src/gallium/auxiliary/gallivm/.  The filenames and function prefixes +  need to be renamed from "lp_bld_" to something else though.  - We use LLVM-C bindings for now. They are not documented, but follow the C++    interfaces very closely, and appear to be complete enough for code    generation. See     http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html    for a stand-alone example. +  See the llvm-c/Core.h file for reference. | 
