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-rw-r--r--src/glew/glewinfo.c7180
1 files changed, 7180 insertions, 0 deletions
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c
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--- /dev/null
+++ b/src/glew/glewinfo.c
@@ -0,0 +1,7180 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(_WIN32)
+#include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#include <GL/glxew.h>
+#endif
+
+static FILE* f;
+
+#ifdef GLEW_MX
+GLEWContext _glewctx;
+#define glewGetContext() (&_glewctx)
+#ifdef _WIN32
+WGLEWContext _wglewctx;
+#define wglewGetContext() (&_wglewctx)
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLXEWContext _glxewctx;
+#define glxewGetContext() (&_glxewctx)
+#endif
+#endif
+
+#if defined(_WIN32)
+GLboolean glewCreateContext (int* pixelformat);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewCreateContext (const char* display, int* visual);
+#else
+GLboolean glewCreateContext ();
+#endif
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual);
+#endif
+
+void glewDestroyContext ();
+
+/* ------------------------------------------------------------------------- */
+
+static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3)
+{
+ unsigned int i;
+ fprintf(f, "\n%s:", name);
+ for (i=0; i<62-strlen(name); i++) fprintf(f, " ");
+ fprintf(f, "%s ", def1 ? "OK" : "MISSING");
+ if (def1 != def2)
+ fprintf(f, "[%s] ", def2 ? "OK" : "MISSING");
+ if (def1 != def3)
+ fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING");
+ else
+ fprintf(f, "\n");
+ for (i=0; i<strlen(name)+1; i++) fprintf(f, "-");
+ fprintf(f, "\n");
+ fflush(f);
+}
+
+static void glewInfoFunc (const char* name, GLint undefined)
+{
+ unsigned int i;
+ fprintf(f, " %s:", name);
+ for (i=0; i<60-strlen(name); i++) fprintf(f, " ");
+ fprintf(f, "%s\n", undefined ? "MISSING" : "OK");
+ fflush(f);
+}
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifdef GL_VERSION_1_1
+
+static void _glewInfo_GL_VERSION_1_1 (void)
+{
+ glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1);
+}
+
+#endif /* GL_VERSION_1_1 */
+
+#ifdef GL_VERSION_1_2
+
+static void _glewInfo_GL_VERSION_1_2 (void)
+{
+ glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2);
+
+ glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL);
+ glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL);
+ glewInfoFunc("glTexImage3D", glTexImage3D == NULL);
+ glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL);
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static void _glewInfo_GL_VERSION_1_3 (void)
+{
+ glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3);
+
+ glewInfoFunc("glActiveTexture", glActiveTexture == NULL);
+ glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL);
+ glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL);
+ glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL);
+ glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL);
+ glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL);
+ glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL);
+ glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL);
+ glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL);
+ glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL);
+ glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL);
+ glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL);
+ glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL);
+ glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL);
+ glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL);
+ glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL);
+ glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL);
+ glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL);
+ glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL);
+ glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL);
+ glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL);
+ glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL);
+ glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL);
+ glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL);
+ glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL);
+ glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL);
+ glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL);
+ glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL);
+ glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL);
+ glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL);
+ glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL);
+ glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL);
+ glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL);
+ glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL);
+ glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL);
+ glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL);
+ glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL);
+ glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL);
+ glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL);
+ glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL);
+ glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL);
+ glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL);
+ glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL);
+ glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL);
+ glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL);
+ glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL);
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static void _glewInfo_GL_VERSION_1_4 (void)
+{
+ glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4);
+
+ glewInfoFunc("glBlendColor", glBlendColor == NULL);
+ glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
+ glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL);
+ glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL);
+ glewInfoFunc("glFogCoordd", glFogCoordd == NULL);
+ glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL);
+ glewInfoFunc("glFogCoordf", glFogCoordf == NULL);
+ glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL);
+ glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL);
+ glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL);
+ glewInfoFunc("glPointParameterf", glPointParameterf == NULL);
+ glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL);
+ glewInfoFunc("glPointParameteri", glPointParameteri == NULL);
+ glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL);
+ glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL);
+ glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL);
+ glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL);
+ glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL);
+ glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL);
+ glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL);
+ glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL);
+ glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL);
+ glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL);
+ glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL);
+ glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL);
+ glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL);
+ glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL);
+ glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL);
+ glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL);
+ glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL);
+ glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL);
+ glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL);
+ glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL);
+ glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL);
+ glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL);
+ glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL);
+ glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL);
+ glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL);
+ glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL);
+ glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL);
+ glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL);
+ glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL);
+ glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL);
+ glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL);
+ glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL);
+ glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL);
+ glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL);
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static void _glewInfo_GL_VERSION_1_5 (void)
+{
+ glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5);
+
+ glewInfoFunc("glBeginQuery", glBeginQuery == NULL);
+ glewInfoFunc("glBindBuffer", glBindBuffer == NULL);
+ glewInfoFunc("glBufferData", glBufferData == NULL);
+ glewInfoFunc("glBufferSubData", glBufferSubData == NULL);
+ glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL);
+ glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL);
+ glewInfoFunc("glEndQuery", glEndQuery == NULL);
+ glewInfoFunc("glGenBuffers", glGenBuffers == NULL);
+ glewInfoFunc("glGenQueries", glGenQueries == NULL);
+ glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL);
+ glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL);
+ glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL);
+ glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL);
+ glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL);
+ glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL);
+ glewInfoFunc("glIsBuffer", glIsBuffer == NULL);
+ glewInfoFunc("glIsQuery", glIsQuery == NULL);
+ glewInfoFunc("glMapBuffer", glMapBuffer == NULL);
+ glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL);
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static void _glewInfo_GL_VERSION_2_0 (void)
+{
+ glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0);
+
+ glewInfoFunc("glAttachShader", glAttachShader == NULL);
+ glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL);
+ glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL);
+ glewInfoFunc("glCompileShader", glCompileShader == NULL);
+ glewInfoFunc("glCreateProgram", glCreateProgram == NULL);
+ glewInfoFunc("glCreateShader", glCreateShader == NULL);
+ glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL);
+ glewInfoFunc("glDeleteShader", glDeleteShader == NULL);
+ glewInfoFunc("glDetachShader", glDetachShader == NULL);
+ glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL);
+ glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL);
+ glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL);
+ glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL);
+ glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL);
+ glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL);
+ glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL);
+ glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL);
+ glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL);
+ glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL);
+ glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL);
+ glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL);
+ glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL);
+ glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL);
+ glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL);
+ glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL);
+ glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL);
+ glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL);
+ glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL);
+ glewInfoFunc("glIsProgram", glIsProgram == NULL);
+ glewInfoFunc("glIsShader", glIsShader == NULL);
+ glewInfoFunc("glLinkProgram", glLinkProgram == NULL);
+ glewInfoFunc("glShaderSource", glShaderSource == NULL);
+ glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL);
+ glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL);
+ glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL);
+ glewInfoFunc("glUniform1f", glUniform1f == NULL);
+ glewInfoFunc("glUniform1fv", glUniform1fv == NULL);
+ glewInfoFunc("glUniform1i", glUniform1i == NULL);
+ glewInfoFunc("glUniform1iv", glUniform1iv == NULL);
+ glewInfoFunc("glUniform2f", glUniform2f == NULL);
+ glewInfoFunc("glUniform2fv", glUniform2fv == NULL);
+ glewInfoFunc("glUniform2i", glUniform2i == NULL);
+ glewInfoFunc("glUniform2iv", glUniform2iv == NULL);
+ glewInfoFunc("glUniform3f", glUniform3f == NULL);
+ glewInfoFunc("glUniform3fv", glUniform3fv == NULL);
+ glewInfoFunc("glUniform3i", glUniform3i == NULL);
+ glewInfoFunc("glUniform3iv", glUniform3iv == NULL);
+ glewInfoFunc("glUniform4f", glUniform4f == NULL);
+ glewInfoFunc("glUniform4fv", glUniform4fv == NULL);
+ glewInfoFunc("glUniform4i", glUniform4i == NULL);
+ glewInfoFunc("glUniform4iv", glUniform4iv == NULL);
+ glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL);
+ glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL);
+ glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL);
+ glewInfoFunc("glUseProgram", glUseProgram == NULL);
+ glewInfoFunc("glValidateProgram", glValidateProgram == NULL);
+ glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL);
+ glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL);
+ glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL);
+ glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL);
+ glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL);
+ glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL);
+ glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL);
+ glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL);
+ glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL);
+ glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL);
+ glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL);
+ glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL);
+ glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL);
+ glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL);
+ glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL);
+ glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL);
+ glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL);
+ glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL);
+ glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL);
+ glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL);
+ glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL);
+ glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL);
+ glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL);
+ glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL);
+ glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL);
+ glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL);
+ glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL);
+ glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL);
+ glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL);
+ glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL);
+ glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL);
+ glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL);
+ glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL);
+ glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL);
+ glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL);
+ glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL);
+ glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL);
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static void _glewInfo_GL_VERSION_2_1 (void)
+{
+ glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1);
+
+ glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL);
+ glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL);
+ glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL);
+ glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL);
+ glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL);
+ glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL);
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static void _glewInfo_GL_VERSION_3_0 (void)
+{
+ glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0);
+
+ glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL);
+ glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL);
+ glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
+ glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
+ glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL);
+ glewInfoFunc("glClampColor", glClampColor == NULL);
+ glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL);
+ glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL);
+ glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL);
+ glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL);
+ glewInfoFunc("glColorMaski", glColorMaski == NULL);
+ glewInfoFunc("glDisablei", glDisablei == NULL);
+ glewInfoFunc("glEnablei", glEnablei == NULL);
+ glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL);
+ glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL);
+ glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL);
+ glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL);
+ glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
+ glewInfoFunc("glGetStringi", glGetStringi == NULL);
+ glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL);
+ glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL);
+ glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL);
+ glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL);
+ glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL);
+ glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL);
+ glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL);
+ glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL);
+ glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL);
+ glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL);
+ glewInfoFunc("glUniform1ui", glUniform1ui == NULL);
+ glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL);
+ glewInfoFunc("glUniform2ui", glUniform2ui == NULL);
+ glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL);
+ glewInfoFunc("glUniform3ui", glUniform3ui == NULL);
+ glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL);
+ glewInfoFunc("glUniform4ui", glUniform4ui == NULL);
+ glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL);
+ glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL);
+ glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL);
+ glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL);
+ glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL);
+ glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL);
+ glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL);
+ glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL);
+ glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL);
+ glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL);
+ glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL);
+ glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL);
+ glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL);
+ glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL);
+ glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL);
+ glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL);
+ glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL);
+ glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL);
+ glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL);
+ glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL);
+ glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL);
+ glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL);
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_3DFX_multisample
+
+static void _glewInfo_GL_3DFX_multisample (void)
+{
+ glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample"));
+}
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static void _glewInfo_GL_3DFX_tbuffer (void)
+{
+ glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer"));
+
+ glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL);
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void)
+{
+ glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1"));
+}
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+static void _glewInfo_GL_APPLE_client_storage (void)
+{
+ glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage"));
+}
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static void _glewInfo_GL_APPLE_element_array (void)
+{
+ glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array"));
+
+ glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL);
+ glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL);
+ glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL);
+ glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL);
+ glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static void _glewInfo_GL_APPLE_fence (void)
+{
+ glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence"));
+
+ glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL);
+ glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL);
+ glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL);
+ glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL);
+ glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL);
+ glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL);
+ glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL);
+ glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+static void _glewInfo_GL_APPLE_float_pixels (void)
+{
+ glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels"));
+}
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static void _glewInfo_GL_APPLE_flush_buffer_range (void)
+{
+ glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range"));
+
+ glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL);
+ glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_pixel_buffer
+
+static void _glewInfo_GL_APPLE_pixel_buffer (void)
+{
+ glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer"));
+}
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+static void _glewInfo_GL_APPLE_specular_vector (void)
+{
+ glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector"));
+}
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static void _glewInfo_GL_APPLE_texture_range (void)
+{
+ glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range"));
+
+ glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL);
+ glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+static void _glewInfo_GL_APPLE_transform_hint (void)
+{
+ glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint"));
+}
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static void _glewInfo_GL_APPLE_vertex_array_object (void)
+{
+ glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object"));
+
+ glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL);
+ glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL);
+ glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL);
+ glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static void _glewInfo_GL_APPLE_vertex_array_range (void)
+{
+ glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range"));
+
+ glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL);
+ glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL);
+ glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+static void _glewInfo_GL_APPLE_ycbcr_422 (void)
+{
+ glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422"));
+}
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static void _glewInfo_GL_ARB_color_buffer_float (void)
+{
+ glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float"));
+
+ glewInfoFunc("glClampColorARB", glClampColorARB == NULL);
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_buffer_float
+
+static void _glewInfo_GL_ARB_depth_buffer_float (void)
+{
+ glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float"));
+}
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+static void _glewInfo_GL_ARB_depth_texture (void)
+{
+ glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture"));
+}
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static void _glewInfo_GL_ARB_draw_buffers (void)
+{
+ glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers"));
+
+ glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL);
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_instanced
+
+static void _glewInfo_GL_ARB_draw_instanced (void)
+{
+ glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced"));
+
+ glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL);
+ glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL);
+}
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_fragment_program
+
+static void _glewInfo_GL_ARB_fragment_program (void)
+{
+ glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program"));
+}
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+static void _glewInfo_GL_ARB_fragment_program_shadow (void)
+{
+ glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow"));
+}
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+static void _glewInfo_GL_ARB_fragment_shader (void)
+{
+ glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader"));
+}
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_object
+
+static void _glewInfo_GL_ARB_framebuffer_object (void)
+{
+ glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object"));
+
+ glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL);
+ glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL);
+ glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL);
+ glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL);
+ glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL);
+ glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL);
+ glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL);
+ glewInfoFunc("glFramebufferTexturLayer", glFramebufferTexturLayer == NULL);
+ glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL);
+ glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL);
+ glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL);
+ glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL);
+ glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL);
+ glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL);
+ glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL);
+ glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL);
+ glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL);
+ glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL);
+ glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL);
+ glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL);
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+static void _glewInfo_GL_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB"));
+}
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static void _glewInfo_GL_ARB_geometry_shader4 (void)
+{
+ glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4"));
+
+ glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL);
+ glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL);
+ glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL);
+ glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL);
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_half_float_pixel
+
+static void _glewInfo_GL_ARB_half_float_pixel (void)
+{
+ glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel"));
+}
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+static void _glewInfo_GL_ARB_half_float_vertex (void)
+{
+ glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex"));
+}
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static void _glewInfo_GL_ARB_imaging (void)
+{
+ glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging"));
+
+ glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
+ glewInfoFunc("glColorSubTable", glColorSubTable == NULL);
+ glewInfoFunc("glColorTable", glColorTable == NULL);
+ glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL);
+ glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL);
+ glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL);
+ glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL);
+ glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL);
+ glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL);
+ glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL);
+ glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL);
+ glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL);
+ glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL);
+ glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL);
+ glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL);
+ glewInfoFunc("glGetColorTable", glGetColorTable == NULL);
+ glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL);
+ glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL);
+ glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL);
+ glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL);
+ glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL);
+ glewInfoFunc("glGetHistogram", glGetHistogram == NULL);
+ glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL);
+ glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL);
+ glewInfoFunc("glGetMinmax", glGetMinmax == NULL);
+ glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL);
+ glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL);
+ glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL);
+ glewInfoFunc("glHistogram", glHistogram == NULL);
+ glewInfoFunc("glMinmax", glMinmax == NULL);
+ glewInfoFunc("glResetHistogram", glResetHistogram == NULL);
+ glewInfoFunc("glResetMinmax", glResetMinmax == NULL);
+ glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL);
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static void _glewInfo_GL_ARB_instanced_arrays (void)
+{
+ glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays"));
+
+ glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL);
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_map_buffer_range
+
+static void _glewInfo_GL_ARB_map_buffer_range (void)
+{
+ glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range"));
+
+ glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL);
+ glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL);
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static void _glewInfo_GL_ARB_matrix_palette (void)
+{
+ glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette"));
+
+ glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL);
+ glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL);
+ glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL);
+ glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL);
+ glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL);
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static void _glewInfo_GL_ARB_multisample (void)
+{
+ glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample"));
+
+ glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL);
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static void _glewInfo_GL_ARB_multitexture (void)
+{
+ glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture"));
+
+ glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL);
+ glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL);
+ glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL);
+ glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL);
+ glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL);
+ glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL);
+ glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL);
+ glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL);
+ glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL);
+ glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL);
+ glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL);
+ glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL);
+ glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL);
+ glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL);
+ glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL);
+ glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL);
+ glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL);
+ glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL);
+ glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL);
+ glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL);
+ glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL);
+ glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL);
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static void _glewInfo_GL_ARB_occlusion_query (void)
+{
+ glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query"));
+
+ glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL);
+ glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL);
+ glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL);
+ glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL);
+ glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL);
+ glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL);
+ glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL);
+ glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL);
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+static void _glewInfo_GL_ARB_pixel_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object"));
+}
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static void _glewInfo_GL_ARB_point_parameters (void)
+{
+ glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters"));
+
+ glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL);
+ glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL);
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+static void _glewInfo_GL_ARB_point_sprite (void)
+{
+ glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite"));
+}
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static void _glewInfo_GL_ARB_shader_objects (void)
+{
+ glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects"));
+
+ glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL);
+ glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL);
+ glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL);
+ glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL);
+ glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL);
+ glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL);
+ glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL);
+ glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL);
+ glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL);
+ glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL);
+ glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL);
+ glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL);
+ glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL);
+ glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL);
+ glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL);
+ glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL);
+ glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL);
+ glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL);
+ glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL);
+ glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL);
+ glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL);
+ glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL);
+ glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL);
+ glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL);
+ glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL);
+ glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL);
+ glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL);
+ glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL);
+ glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL);
+ glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL);
+ glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL);
+ glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL);
+ glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL);
+ glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL);
+ glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL);
+ glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL);
+ glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL);
+ glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL);
+ glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL);
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+static void _glewInfo_GL_ARB_shading_language_100 (void)
+{
+ glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100"));
+}
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+static void _glewInfo_GL_ARB_shadow (void)
+{
+ glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow"));
+}
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+static void _glewInfo_GL_ARB_shadow_ambient (void)
+{
+ glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient"));
+}
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+static void _glewInfo_GL_ARB_texture_border_clamp (void)
+{
+ glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp"));
+}
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static void _glewInfo_GL_ARB_texture_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object"));
+
+ glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL);
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_compression
+
+static void _glewInfo_GL_ARB_texture_compression (void)
+{
+ glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression"));
+
+ glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL);
+ glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL);
+ glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL);
+ glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL);
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+static void _glewInfo_GL_ARB_texture_compression_rgtc (void)
+{
+ glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc"));
+}
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+static void _glewInfo_GL_ARB_texture_cube_map (void)
+{
+ glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map"));
+}
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+static void _glewInfo_GL_ARB_texture_env_add (void)
+{
+ glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add"));
+}
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+static void _glewInfo_GL_ARB_texture_env_combine (void)
+{
+ glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine"));
+}
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+static void _glewInfo_GL_ARB_texture_env_crossbar (void)
+{
+ glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar"));
+}
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+static void _glewInfo_GL_ARB_texture_env_dot3 (void)
+{
+ glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3"));
+}
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+static void _glewInfo_GL_ARB_texture_float (void)
+{
+ glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float"));
+}
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
+{
+ glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat"));
+}
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
+{
+ glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two"));
+}
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+static void _glewInfo_GL_ARB_texture_rectangle (void)
+{
+ glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle"));
+}
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+static void _glewInfo_GL_ARB_texture_rg (void)
+{
+ glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg"));
+}
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_transpose_matrix
+
+static void _glewInfo_GL_ARB_transpose_matrix (void)
+{
+ glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix"));
+
+ glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL);
+ glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL);
+ glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL);
+ glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL);
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_array_object
+
+static void _glewInfo_GL_ARB_vertex_array_object (void)
+{
+ glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object"));
+
+ glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL);
+ glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL);
+ glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL);
+ glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL);
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_blend
+
+static void _glewInfo_GL_ARB_vertex_blend (void)
+{
+ glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend"));
+
+ glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL);
+ glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL);
+ glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL);
+ glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL);
+ glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL);
+ glewInfoFunc("glWeightivARB", glWeightivARB == NULL);
+ glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL);
+ glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL);
+ glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL);
+ glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static void _glewInfo_GL_ARB_vertex_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object"));
+
+ glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL);
+ glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL);
+ glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL);
+ glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL);
+ glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL);
+ glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL);
+ glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL);
+ glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL);
+ glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL);
+ glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL);
+ glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static void _glewInfo_GL_ARB_vertex_program (void)
+{
+ glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program"));
+
+ glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL);
+ glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL);
+ glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL);
+ glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL);
+ glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL);
+ glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL);
+ glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL);
+ glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL);
+ glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL);
+ glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL);
+ glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL);
+ glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL);
+ glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL);
+ glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL);
+ glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL);
+ glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL);
+ glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL);
+ glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL);
+ glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL);
+ glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL);
+ glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL);
+ glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL);
+ glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL);
+ glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL);
+ glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL);
+ glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL);
+ glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL);
+ glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL);
+ glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL);
+ glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL);
+ glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL);
+ glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL);
+ glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL);
+ glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL);
+ glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL);
+ glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL);
+ glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL);
+ glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL);
+ glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL);
+ glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL);
+ glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL);
+ glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL);
+ glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL);
+ glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL);
+ glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL);
+ glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL);
+ glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL);
+ glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL);
+ glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL);
+ glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL);
+ glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static void _glewInfo_GL_ARB_vertex_shader (void)
+{
+ glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader"));
+
+ glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL);
+ glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL);
+ glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static void _glewInfo_GL_ARB_window_pos (void)
+{
+ glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos"));
+
+ glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL);
+ glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL);
+ glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL);
+ glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL);
+ glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL);
+ glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL);
+ glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL);
+ glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL);
+ glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL);
+ glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL);
+ glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL);
+ glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL);
+ glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL);
+ glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL);
+ glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL);
+ glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL);
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+static void _glewInfo_GL_ATIX_point_sprites (void)
+{
+ glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites"));
+}
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+static void _glewInfo_GL_ATIX_texture_env_combine3 (void)
+{
+ glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3"));
+}
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+static void _glewInfo_GL_ATIX_texture_env_route (void)
+{
+ glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route"));
+}
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void)
+{
+ glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size"));
+}
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static void _glewInfo_GL_ATI_draw_buffers (void)
+{
+ glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers"));
+
+ glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL);
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static void _glewInfo_GL_ATI_element_array (void)
+{
+ glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array"));
+
+ glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL);
+ glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL);
+ glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL);
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static void _glewInfo_GL_ATI_envmap_bumpmap (void)
+{
+ glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap"));
+
+ glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL);
+ glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL);
+ glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL);
+ glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL);
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static void _glewInfo_GL_ATI_fragment_shader (void)
+{
+ glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader"));
+
+ glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL);
+ glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL);
+ glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL);
+ glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL);
+ glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL);
+ glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL);
+ glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL);
+ glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL);
+ glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL);
+ glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL);
+ glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL);
+ glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL);
+ glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL);
+ glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL);
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static void _glewInfo_GL_ATI_map_object_buffer (void)
+{
+ glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer"));
+
+ glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL);
+ glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL);
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static void _glewInfo_GL_ATI_pn_triangles (void)
+{
+ glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles"));
+
+ glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL);
+ glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL);
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static void _glewInfo_GL_ATI_separate_stencil (void)
+{
+ glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil"));
+
+ glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL);
+ glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL);
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+static void _glewInfo_GL_ATI_shader_texture_lod (void)
+{
+ glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod"));
+}
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+static void _glewInfo_GL_ATI_text_fragment_shader (void)
+{
+ glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader"));
+}
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+static void _glewInfo_GL_ATI_texture_compression_3dc (void)
+{
+ glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc"));
+}
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+static void _glewInfo_GL_ATI_texture_env_combine3 (void)
+{
+ glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3"));
+}
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+static void _glewInfo_GL_ATI_texture_float (void)
+{
+ glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float"));
+}
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+static void _glewInfo_GL_ATI_texture_mirror_once (void)
+{
+ glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once"));
+}
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static void _glewInfo_GL_ATI_vertex_array_object (void)
+{
+ glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object"));
+
+ glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL);
+ glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL);
+ glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL);
+ glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL);
+ glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL);
+ glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL);
+ glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL);
+ glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL);
+ glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL);
+ glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static void _glewInfo_GL_ATI_vertex_attrib_array_object (void)
+{
+ glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object"));
+
+ glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL);
+ glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static void _glewInfo_GL_ATI_vertex_streams (void)
+{
+ glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams"));
+
+ glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL);
+ glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL);
+ glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL);
+ glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL);
+ glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL);
+ glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL);
+ glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL);
+ glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL);
+ glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL);
+ glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL);
+ glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL);
+ glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL);
+ glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL);
+ glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL);
+ glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL);
+ glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL);
+ glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL);
+ glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL);
+ glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL);
+ glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL);
+ glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL);
+ glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL);
+ glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL);
+ glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL);
+ glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL);
+ glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL);
+ glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL);
+ glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL);
+ glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL);
+ glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL);
+ glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL);
+ glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL);
+ glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL);
+ glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL);
+ glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL);
+ glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL);
+ glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+static void _glewInfo_GL_EXT_422_pixels (void)
+{
+ glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels"));
+}
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+static void _glewInfo_GL_EXT_Cg_shader (void)
+{
+ glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader"));
+}
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+static void _glewInfo_GL_EXT_abgr (void)
+{
+ glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr"));
+}
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+static void _glewInfo_GL_EXT_bgra (void)
+{
+ glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra"));
+}
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static void _glewInfo_GL_EXT_bindable_uniform (void)
+{
+ glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform"));
+
+ glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL);
+ glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL);
+ glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static void _glewInfo_GL_EXT_blend_color (void)
+{
+ glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color"));
+
+ glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static void _glewInfo_GL_EXT_blend_equation_separate (void)
+{
+ glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate"));
+
+ glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static void _glewInfo_GL_EXT_blend_func_separate (void)
+{
+ glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate"));
+
+ glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+static void _glewInfo_GL_EXT_blend_logic_op (void)
+{
+ glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op"));
+}
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static void _glewInfo_GL_EXT_blend_minmax (void)
+{
+ glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax"));
+
+ glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+static void _glewInfo_GL_EXT_blend_subtract (void)
+{
+ glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract"));
+}
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+static void _glewInfo_GL_EXT_clip_volume_hint (void)
+{
+ glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint"));
+}
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+static void _glewInfo_GL_EXT_cmyka (void)
+{
+ glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka"));
+}
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static void _glewInfo_GL_EXT_color_subtable (void)
+{
+ glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable"));
+
+ glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL);
+ glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL);
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static void _glewInfo_GL_EXT_compiled_vertex_array (void)
+{
+ glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array"));
+
+ glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL);
+ glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL);
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static void _glewInfo_GL_EXT_convolution (void)
+{
+ glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution"));
+
+ glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL);
+ glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL);
+ glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL);
+ glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL);
+ glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL);
+ glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL);
+ glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL);
+ glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL);
+ glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL);
+ glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL);
+ glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL);
+ glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL);
+ glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL);
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static void _glewInfo_GL_EXT_coordinate_frame (void)
+{
+ glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame"));
+
+ glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL);
+ glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static void _glewInfo_GL_EXT_copy_texture (void)
+{
+ glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture"));
+
+ glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL);
+ glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static void _glewInfo_GL_EXT_cull_vertex (void)
+{
+ glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex"));
+
+ glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL);
+ glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL);
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static void _glewInfo_GL_EXT_depth_bounds_test (void)
+{
+ glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test"));
+
+ glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL);
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static void _glewInfo_GL_EXT_direct_state_access (void)
+{
+ glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access"));
+
+ glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL);
+ glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL);
+ glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL);
+ glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL);
+ glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL);
+ glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL);
+ glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL);
+ glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL);
+ glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL);
+ glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL);
+ glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL);
+ glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL);
+ glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL);
+ glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL);
+ glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL);
+ glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL);
+ glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL);
+ glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL);
+ glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL);
+ glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL);
+ glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL);
+ glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL);
+ glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL);
+ glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL);
+ glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL);
+ glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL);
+ glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL);
+ glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL);
+ glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL);
+ glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL);
+ glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL);
+ glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL);
+ glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL);
+ glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL);
+ glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL);
+ glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL);
+ glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL);
+ glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL);
+ glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL);
+ glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL);
+ glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL);
+ glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL);
+ glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL);
+ glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL);
+ glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL);
+ glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL);
+ glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL);
+ glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL);
+ glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL);
+ glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL);
+ glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL);
+ glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL);
+ glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL);
+ glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL);
+ glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL);
+ glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL);
+ glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL);
+ glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL);
+ glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL);
+ glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL);
+ glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL);
+ glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL);
+ glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL);
+ glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL);
+ glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL);
+ glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL);
+ glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL);
+ glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL);
+ glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL);
+ glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL);
+ glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL);
+ glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL);
+ glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL);
+ glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL);
+ glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL);
+ glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL);
+ glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL);
+ glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL);
+ glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL);
+ glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL);
+ glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL);
+ glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL);
+ glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL);
+ glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL);
+ glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL);
+ glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL);
+ glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL);
+ glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL);
+ glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL);
+ glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL);
+ glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL);
+ glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL);
+ glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL);
+ glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL);
+ glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL);
+ glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL);
+ glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL);
+ glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL);
+ glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL);
+ glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL);
+ glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL);
+ glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL);
+ glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL);
+ glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL);
+ glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL);
+ glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static void _glewInfo_GL_EXT_draw_buffers2 (void)
+{
+ glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2"));
+
+ glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL);
+ glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL);
+ glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL);
+ glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL);
+ glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL);
+ glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static void _glewInfo_GL_EXT_draw_instanced (void)
+{
+ glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced"));
+
+ glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL);
+ glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static void _glewInfo_GL_EXT_draw_range_elements (void)
+{
+ glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements"));
+
+ glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static void _glewInfo_GL_EXT_fog_coord (void)
+{
+ glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord"));
+
+ glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL);
+ glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL);
+ glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL);
+ glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL);
+ glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL);
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static void _glewInfo_GL_EXT_fragment_lighting (void)
+{
+ glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting"));
+
+ glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL);
+ glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL);
+ glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL);
+ glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL);
+ glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL);
+ glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL);
+ glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL);
+ glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL);
+ glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL);
+ glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL);
+ glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL);
+ glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL);
+ glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL);
+ glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL);
+ glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL);
+ glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL);
+ glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL);
+ glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL);
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static void _glewInfo_GL_EXT_framebuffer_blit (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit"));
+
+ glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static void _glewInfo_GL_EXT_framebuffer_multisample (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample"));
+
+ glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static void _glewInfo_GL_EXT_framebuffer_object (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object"));
+
+ glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL);
+ glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL);
+ glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL);
+ glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL);
+ glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL);
+ glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL);
+ glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL);
+ glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL);
+ glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL);
+ glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL);
+ glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL);
+ glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL);
+ glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL);
+ glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL);
+ glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL);
+ glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL);
+ glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+static void _glewInfo_GL_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB"));
+}
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static void _glewInfo_GL_EXT_geometry_shader4 (void)
+{
+ glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4"));
+
+ glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL);
+ glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL);
+ glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL);
+ glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL);
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static void _glewInfo_GL_EXT_gpu_program_parameters (void)
+{
+ glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters"));
+
+ glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL);
+ glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL);
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static void _glewInfo_GL_EXT_gpu_shader4 (void)
+{
+ glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4"));
+
+ glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL);
+ glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL);
+ glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL);
+ glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL);
+ glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL);
+ glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL);
+ glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL);
+ glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL);
+ glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL);
+ glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL);
+ glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL);
+ glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL);
+ glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL);
+ glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL);
+ glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL);
+ glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL);
+ glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL);
+ glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL);
+ glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL);
+ glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL);
+ glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static void _glewInfo_GL_EXT_histogram (void)
+{
+ glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram"));
+
+ glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL);
+ glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL);
+ glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL);
+ glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL);
+ glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL);
+ glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL);
+ glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL);
+ glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL);
+ glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL);
+ glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL);
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+static void _glewInfo_GL_EXT_index_array_formats (void)
+{
+ glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats"));
+}
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static void _glewInfo_GL_EXT_index_func (void)
+{
+ glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func"));
+
+ glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL);
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static void _glewInfo_GL_EXT_index_material (void)
+{
+ glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material"));
+
+ glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL);
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+static void _glewInfo_GL_EXT_index_texture (void)
+{
+ glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture"));
+}
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static void _glewInfo_GL_EXT_light_texture (void)
+{
+ glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture"));
+
+ glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL);
+ glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL);
+ glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL);
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+static void _glewInfo_GL_EXT_misc_attribute (void)
+{
+ glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute"));
+}
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static void _glewInfo_GL_EXT_multi_draw_arrays (void)
+{
+ glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays"));
+
+ glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL);
+ glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL);
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static void _glewInfo_GL_EXT_multisample (void)
+{
+ glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample"));
+
+ glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL);
+ glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL);
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+static void _glewInfo_GL_EXT_packed_depth_stencil (void)
+{
+ glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil"));
+}
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+static void _glewInfo_GL_EXT_packed_float (void)
+{
+ glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float"));
+}
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+static void _glewInfo_GL_EXT_packed_pixels (void)
+{
+ glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels"));
+}
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static void _glewInfo_GL_EXT_paletted_texture (void)
+{
+ glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture"));
+
+ glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL);
+ glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL);
+ glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL);
+ glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL);
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+static void _glewInfo_GL_EXT_pixel_buffer_object (void)
+{
+ glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object"));
+}
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static void _glewInfo_GL_EXT_pixel_transform (void)
+{
+ glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform"));
+
+ glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL);
+ glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL);
+ glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL);
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+static void _glewInfo_GL_EXT_pixel_transform_color_table (void)
+{
+ glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table"));
+}
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static void _glewInfo_GL_EXT_point_parameters (void)
+{
+ glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters"));
+
+ glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL);
+ glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL);
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static void _glewInfo_GL_EXT_polygon_offset (void)
+{
+ glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset"));
+
+ glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL);
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+static void _glewInfo_GL_EXT_rescale_normal (void)
+{
+ glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal"));
+}
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static void _glewInfo_GL_EXT_scene_marker (void)
+{
+ glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker"));
+
+ glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL);
+ glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL);
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static void _glewInfo_GL_EXT_secondary_color (void)
+{
+ glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color"));
+
+ glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL);
+ glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL);
+ glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL);
+ glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL);
+ glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL);
+ glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL);
+ glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL);
+ glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL);
+ glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL);
+ glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+static void _glewInfo_GL_EXT_separate_specular_color (void)
+{
+ glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color"));
+}
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+static void _glewInfo_GL_EXT_shadow_funcs (void)
+{
+ glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs"));
+}
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+static void _glewInfo_GL_EXT_shared_texture_palette (void)
+{
+ glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette"));
+}
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+static void _glewInfo_GL_EXT_stencil_clear_tag (void)
+{
+ glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag"));
+}
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static void _glewInfo_GL_EXT_stencil_two_side (void)
+{
+ glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side"));
+
+ glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL);
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+static void _glewInfo_GL_EXT_stencil_wrap (void)
+{
+ glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap"));
+}
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static void _glewInfo_GL_EXT_subtexture (void)
+{
+ glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture"));
+
+ glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL);
+ glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL);
+ glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+static void _glewInfo_GL_EXT_texture (void)
+{
+ glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture"));
+}
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static void _glewInfo_GL_EXT_texture3D (void)
+{
+ glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D"));
+
+ glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static void _glewInfo_GL_EXT_texture_array (void)
+{
+ glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array"));
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static void _glewInfo_GL_EXT_texture_buffer_object (void)
+{
+ glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object"));
+
+ glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+static void _glewInfo_GL_EXT_texture_compression_dxt1 (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1"));
+}
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+static void _glewInfo_GL_EXT_texture_compression_latc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc"));
+}
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+static void _glewInfo_GL_EXT_texture_compression_rgtc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc"));
+}
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+static void _glewInfo_GL_EXT_texture_compression_s3tc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc"));
+}
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+static void _glewInfo_GL_EXT_texture_cube_map (void)
+{
+ glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map"));
+}
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+static void _glewInfo_GL_EXT_texture_edge_clamp (void)
+{
+ glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp"));
+}
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+static void _glewInfo_GL_EXT_texture_env (void)
+{
+ glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env"));
+}
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+static void _glewInfo_GL_EXT_texture_env_add (void)
+{
+ glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add"));
+}
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+static void _glewInfo_GL_EXT_texture_env_combine (void)
+{
+ glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine"));
+}
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+static void _glewInfo_GL_EXT_texture_env_dot3 (void)
+{
+ glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3"));
+}
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+static void _glewInfo_GL_EXT_texture_filter_anisotropic (void)
+{
+ glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic"));
+}
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static void _glewInfo_GL_EXT_texture_integer (void)
+{
+ glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer"));
+
+ glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL);
+ glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL);
+ glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL);
+ glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL);
+ glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL);
+ glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+static void _glewInfo_GL_EXT_texture_lod_bias (void)
+{
+ glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias"));
+}
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+static void _glewInfo_GL_EXT_texture_mirror_clamp (void)
+{
+ glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp"));
+}
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static void _glewInfo_GL_EXT_texture_object (void)
+{
+ glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object"));
+
+ glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL);
+ glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL);
+ glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL);
+ glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL);
+ glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL);
+ glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static void _glewInfo_GL_EXT_texture_perturb_normal (void)
+{
+ glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal"));
+
+ glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+static void _glewInfo_GL_EXT_texture_rectangle (void)
+{
+ glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle"));
+}
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+static void _glewInfo_GL_EXT_texture_sRGB (void)
+{
+ glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB"));
+}
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+static void _glewInfo_GL_EXT_texture_shared_exponent (void)
+{
+ glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent"));
+}
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_swizzle
+
+static void _glewInfo_GL_EXT_texture_swizzle (void)
+{
+ glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle"));
+}
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static void _glewInfo_GL_EXT_timer_query (void)
+{
+ glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query"));
+
+ glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL);
+ glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL);
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static void _glewInfo_GL_EXT_transform_feedback (void)
+{
+ glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback"));
+
+ glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL);
+ glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL);
+ glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL);
+ glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL);
+ glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL);
+ glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL);
+ glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL);
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static void _glewInfo_GL_EXT_vertex_array (void)
+{
+ glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array"));
+
+ glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL);
+ glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL);
+ glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL);
+ glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL);
+ glewInfoFunc("glGetPointervEXT", glGetPointervEXT == NULL);
+ glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL);
+ glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL);
+ glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL);
+ glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+static void _glewInfo_GL_EXT_vertex_array_bgra (void)
+{
+ glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra"));
+}
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_shader
+
+static void _glewInfo_GL_EXT_vertex_shader (void)
+{
+ glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader"));
+
+ glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL);
+ glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL);
+ glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL);
+ glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL);
+ glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL);
+ glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL);
+ glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL);
+ glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL);
+ glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL);
+ glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL);
+ glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL);
+ glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL);
+ glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL);
+ glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL);
+ glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL);
+ glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL);
+ glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL);
+ glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL);
+ glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL);
+ glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL);
+ glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL);
+ glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL);
+ glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL);
+ glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL);
+ glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL);
+ glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL);
+ glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL);
+ glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL);
+ glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL);
+ glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL);
+ glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL);
+ glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL);
+ glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL);
+ glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL);
+ glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL);
+ glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL);
+ glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL);
+ glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL);
+ glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL);
+ glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL);
+ glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL);
+ glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static void _glewInfo_GL_EXT_vertex_weighting (void)
+{
+ glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting"));
+
+ glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL);
+ glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL);
+ glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static void _glewInfo_GL_GREMEDY_frame_terminator (void)
+{
+ glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator"));
+
+ glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL);
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static void _glewInfo_GL_GREMEDY_string_marker (void)
+{
+ glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker"));
+
+ glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL);
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+static void _glewInfo_GL_HP_convolution_border_modes (void)
+{
+ glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes"));
+}
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static void _glewInfo_GL_HP_image_transform (void)
+{
+ glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform"));
+
+ glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL);
+ glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL);
+ glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL);
+ glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL);
+ glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL);
+ glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL);
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+static void _glewInfo_GL_HP_occlusion_test (void)
+{
+ glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test"));
+}
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+static void _glewInfo_GL_HP_texture_lighting (void)
+{
+ glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting"));
+}
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+static void _glewInfo_GL_IBM_cull_vertex (void)
+{
+ glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex"));
+}
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static void _glewInfo_GL_IBM_multimode_draw_arrays (void)
+{
+ glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays"));
+
+ glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL);
+ glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL);
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+static void _glewInfo_GL_IBM_rasterpos_clip (void)
+{
+ glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip"));
+}
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+static void _glewInfo_GL_IBM_static_data (void)
+{
+ glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data"));
+}
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+static void _glewInfo_GL_IBM_texture_mirrored_repeat (void)
+{
+ glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat"));
+}
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static void _glewInfo_GL_IBM_vertex_array_lists (void)
+{
+ glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists"));
+
+ glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL);
+ glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL);
+ glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL);
+ glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL);
+ glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL);
+ glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL);
+ glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL);
+ glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL);
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+static void _glewInfo_GL_INGR_color_clamp (void)
+{
+ glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp"));
+}
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+static void _glewInfo_GL_INGR_interlace_read (void)
+{
+ glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read"));
+}
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static void _glewInfo_GL_INTEL_parallel_arrays (void)
+{
+ glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays"));
+
+ glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL);
+ glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL);
+ glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL);
+ glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL);
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static void _glewInfo_GL_INTEL_texture_scissor (void)
+{
+ glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor"));
+
+ glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL);
+ glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL);
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static void _glewInfo_GL_KTX_buffer_region (void)
+{
+ glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region"));
+
+ glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL);
+ glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL);
+ glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL);
+ glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL);
+ glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL);
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+static void _glewInfo_GL_MESAX_texture_stack (void)
+{
+ glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack"));
+}
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+static void _glewInfo_GL_MESA_pack_invert (void)
+{
+ glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert"));
+}
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static void _glewInfo_GL_MESA_resize_buffers (void)
+{
+ glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers"));
+
+ glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL);
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static void _glewInfo_GL_MESA_window_pos (void)
+{
+ glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos"));
+
+ glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL);
+ glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL);
+ glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL);
+ glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL);
+ glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL);
+ glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL);
+ glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL);
+ glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL);
+ glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL);
+ glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL);
+ glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL);
+ glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL);
+ glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL);
+ glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL);
+ glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL);
+ glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL);
+ glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL);
+ glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL);
+ glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL);
+ glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL);
+ glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL);
+ glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL);
+ glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL);
+ glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL);
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+static void _glewInfo_GL_MESA_ycbcr_texture (void)
+{
+ glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture"));
+}
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+static void _glewInfo_GL_NV_blend_square (void)
+{
+ glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square"));
+}
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_conditional_render
+
+static void _glewInfo_GL_NV_conditional_render (void)
+{
+ glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render"));
+
+ glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL);
+ glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL);
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+static void _glewInfo_GL_NV_copy_depth_to_color (void)
+{
+ glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color"));
+}
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_buffer_float
+
+static void _glewInfo_GL_NV_depth_buffer_float (void)
+{
+ glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float"));
+
+ glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL);
+ glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL);
+ glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL);
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+static void _glewInfo_GL_NV_depth_clamp (void)
+{
+ glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp"));
+}
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+static void _glewInfo_GL_NV_depth_range_unclamped (void)
+{
+ glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped"));
+}
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_evaluators
+
+static void _glewInfo_GL_NV_evaluators (void)
+{
+ glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators"));
+
+ glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL);
+ glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL);
+ glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL);
+ glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL);
+ glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL);
+ glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL);
+ glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL);
+ glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL);
+ glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL);
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static void _glewInfo_GL_NV_explicit_multisample (void)
+{
+ glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample"));
+
+ glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL);
+ glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL);
+ glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL);
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static void _glewInfo_GL_NV_fence (void)
+{
+ glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence"));
+
+ glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL);
+ glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL);
+ glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL);
+ glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL);
+ glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL);
+ glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL);
+ glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL);
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+static void _glewInfo_GL_NV_float_buffer (void)
+{
+ glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer"));
+}
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+static void _glewInfo_GL_NV_fog_distance (void)
+{
+ glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance"));
+}
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static void _glewInfo_GL_NV_fragment_program (void)
+{
+ glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program"));
+
+ glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL);
+ glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL);
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+static void _glewInfo_GL_NV_fragment_program2 (void)
+{
+ glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2"));
+}
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+static void _glewInfo_GL_NV_fragment_program4 (void)
+{
+ glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_fragment_program4"));
+}
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+static void _glewInfo_GL_NV_fragment_program_option (void)
+{
+ glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option"));
+}
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void)
+{
+ glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage"));
+
+ glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL);
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static void _glewInfo_GL_NV_geometry_program4 (void)
+{
+ glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_geometry_program4"));
+
+ glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL);
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+static void _glewInfo_GL_NV_geometry_shader4 (void)
+{
+ glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4"));
+}
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static void _glewInfo_GL_NV_gpu_program4 (void)
+{
+ glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4"));
+
+ glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL);
+ glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL);
+ glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL);
+ glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL);
+ glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL);
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_half_float
+
+static void _glewInfo_GL_NV_half_float (void)
+{
+ glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float"));
+
+ glewInfoFunc("glColor3hNV", glColor3hNV == NULL);
+ glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL);
+ glewInfoFunc("glColor4hNV", glColor4hNV == NULL);
+ glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL);
+ glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL);
+ glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL);
+ glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL);
+ glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL);
+ glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL);
+ glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL);
+ glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL);
+ glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL);
+ glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL);
+ glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL);
+ glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL);
+ glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL);
+ glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL);
+ glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL);
+ glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL);
+ glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL);
+ glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL);
+ glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL);
+ glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL);
+ glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL);
+ glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL);
+ glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL);
+ glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL);
+ glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL);
+ glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL);
+ glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL);
+ glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL);
+ glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL);
+ glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL);
+ glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL);
+ glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL);
+ glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL);
+ glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL);
+ glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL);
+ glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL);
+ glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL);
+ glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL);
+ glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL);
+ glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL);
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+static void _glewInfo_GL_NV_light_max_exponent (void)
+{
+ glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent"));
+}
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+static void _glewInfo_GL_NV_multisample_filter_hint (void)
+{
+ glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint"));
+}
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static void _glewInfo_GL_NV_occlusion_query (void)
+{
+ glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query"));
+
+ glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL);
+ glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL);
+ glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL);
+ glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL);
+ glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL);
+ glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL);
+ glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL);
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+static void _glewInfo_GL_NV_packed_depth_stencil (void)
+{
+ glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil"));
+}
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static void _glewInfo_GL_NV_parameter_buffer_object (void)
+{
+ glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object"));
+
+ glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL);
+ glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL);
+ glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL);
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_pixel_data_range
+
+static void _glewInfo_GL_NV_pixel_data_range (void)
+{
+ glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range"));
+
+ glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL);
+ glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL);
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static void _glewInfo_GL_NV_point_sprite (void)
+{
+ glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite"));
+
+ glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL);
+ glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL);
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static void _glewInfo_GL_NV_present_video (void)
+{
+ glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video"));
+
+ glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL);
+ glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL);
+ glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL);
+ glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL);
+ glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL);
+ glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL);
+ glewInfoFunc("glVideoParameterivNV", glVideoParameterivNV == NULL);
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static void _glewInfo_GL_NV_primitive_restart (void)
+{
+ glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart"));
+
+ glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL);
+ glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL);
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static void _glewInfo_GL_NV_register_combiners (void)
+{
+ glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners"));
+
+ glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL);
+ glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL);
+ glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL);
+ glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL);
+ glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL);
+ glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL);
+ glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL);
+ glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL);
+ glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL);
+ glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL);
+ glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL);
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static void _glewInfo_GL_NV_register_combiners2 (void)
+{
+ glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2"));
+
+ glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL);
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+static void _glewInfo_GL_NV_texgen_emboss (void)
+{
+ glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss"));
+}
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+static void _glewInfo_GL_NV_texgen_reflection (void)
+{
+ glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection"));
+}
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+static void _glewInfo_GL_NV_texture_compression_vtc (void)
+{
+ glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc"));
+}
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+static void _glewInfo_GL_NV_texture_env_combine4 (void)
+{
+ glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4"));
+}
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+static void _glewInfo_GL_NV_texture_expand_normal (void)
+{
+ glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal"));
+}
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+static void _glewInfo_GL_NV_texture_rectangle (void)
+{
+ glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle"));
+}
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+static void _glewInfo_GL_NV_texture_shader (void)
+{
+ glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader"));
+}
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+static void _glewInfo_GL_NV_texture_shader2 (void)
+{
+ glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2"));
+}
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+static void _glewInfo_GL_NV_texture_shader3 (void)
+{
+ glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3"));
+}
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static void _glewInfo_GL_NV_transform_feedback (void)
+{
+ glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback"));
+
+ glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL);
+ glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL);
+ glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL);
+ glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL);
+ glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL);
+ glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL);
+ glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL);
+ glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL);
+ glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL);
+ glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL);
+ glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL);
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_vertex_array_range
+
+static void _glewInfo_GL_NV_vertex_array_range (void)
+{
+ glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range"));
+
+ glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL);
+ glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL);
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+static void _glewInfo_GL_NV_vertex_array_range2 (void)
+{
+ glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2"));
+}
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static void _glewInfo_GL_NV_vertex_program (void)
+{
+ glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program"));
+
+ glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL);
+ glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL);
+ glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL);
+ glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL);
+ glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL);
+ glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL);
+ glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL);
+ glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL);
+ glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL);
+ glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL);
+ glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL);
+ glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL);
+ glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL);
+ glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL);
+ glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL);
+ glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL);
+ glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL);
+ glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL);
+ glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL);
+ glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL);
+ glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL);
+ glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL);
+ glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL);
+ glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL);
+ glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL);
+ glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL);
+ glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL);
+ glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL);
+ glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL);
+ glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL);
+ glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL);
+ glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL);
+ glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL);
+ glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL);
+ glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL);
+ glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL);
+ glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL);
+ glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL);
+ glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL);
+ glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL);
+ glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL);
+ glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL);
+ glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL);
+ glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL);
+ glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL);
+ glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL);
+ glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL);
+ glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL);
+ glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL);
+ glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL);
+ glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL);
+ glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL);
+ glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL);
+ glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL);
+ glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL);
+ glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL);
+ glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL);
+ glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL);
+ glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL);
+ glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL);
+ glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL);
+ glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL);
+ glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL);
+ glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL);
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+static void _glewInfo_GL_NV_vertex_program1_1 (void)
+{
+ glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1"));
+}
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+static void _glewInfo_GL_NV_vertex_program2 (void)
+{
+ glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2"));
+}
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+static void _glewInfo_GL_NV_vertex_program2_option (void)
+{
+ glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option"));
+}
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+static void _glewInfo_GL_NV_vertex_program3 (void)
+{
+ glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3"));
+}
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+static void _glewInfo_GL_NV_vertex_program4 (void)
+{
+ glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_vertex_program4"));
+}
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_OES_byte_coordinates
+
+static void _glewInfo_GL_OES_byte_coordinates (void)
+{
+ glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates"));
+}
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+static void _glewInfo_GL_OES_compressed_paletted_texture (void)
+{
+ glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture"));
+}
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+static void _glewInfo_GL_OES_read_format (void)
+{
+ glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format"));
+}
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static void _glewInfo_GL_OES_single_precision (void)
+{
+ glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision"));
+
+ glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL);
+ glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL);
+ glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL);
+ glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL);
+ glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL);
+ glewInfoFunc("glOrthofOES", glOrthofOES == NULL);
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+static void _glewInfo_GL_OML_interlace (void)
+{
+ glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace"));
+}
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+static void _glewInfo_GL_OML_resample (void)
+{
+ glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample"));
+}
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+static void _glewInfo_GL_OML_subsample (void)
+{
+ glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample"));
+}
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+static void _glewInfo_GL_PGI_misc_hints (void)
+{
+ glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints"));
+}
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+static void _glewInfo_GL_PGI_vertex_hints (void)
+{
+ glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints"));
+}
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+static void _glewInfo_GL_REND_screen_coordinates (void)
+{
+ glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates"));
+}
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+static void _glewInfo_GL_S3_s3tc (void)
+{
+ glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc"));
+}
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+static void _glewInfo_GL_SGIS_color_range (void)
+{
+ glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range"));
+}
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static void _glewInfo_GL_SGIS_detail_texture (void)
+{
+ glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture"));
+
+ glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL);
+ glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static void _glewInfo_GL_SGIS_fog_function (void)
+{
+ glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function"));
+
+ glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL);
+ glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+static void _glewInfo_GL_SGIS_generate_mipmap (void)
+{
+ glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap"));
+}
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static void _glewInfo_GL_SGIS_multisample (void)
+{
+ glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample"));
+
+ glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL);
+ glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL);
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+static void _glewInfo_GL_SGIS_pixel_texture (void)
+{
+ glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture"));
+}
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+static void _glewInfo_GL_SGIS_point_line_texgen (void)
+{
+ glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen"));
+}
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static void _glewInfo_GL_SGIS_sharpen_texture (void)
+{
+ glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture"));
+
+ glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL);
+ glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static void _glewInfo_GL_SGIS_texture4D (void)
+{
+ glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D"));
+
+ glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL);
+ glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL);
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+static void _glewInfo_GL_SGIS_texture_border_clamp (void)
+{
+ glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp"));
+}
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+static void _glewInfo_GL_SGIS_texture_edge_clamp (void)
+{
+ glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp"));
+}
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static void _glewInfo_GL_SGIS_texture_filter4 (void)
+{
+ glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4"));
+
+ glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL);
+ glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+static void _glewInfo_GL_SGIS_texture_lod (void)
+{
+ glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod"));
+}
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+static void _glewInfo_GL_SGIS_texture_select (void)
+{
+ glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select"));
+}
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static void _glewInfo_GL_SGIX_async (void)
+{
+ glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async"));
+
+ glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL);
+ glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL);
+ glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL);
+ glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL);
+ glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL);
+ glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL);
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+static void _glewInfo_GL_SGIX_async_histogram (void)
+{
+ glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram"));
+}
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+static void _glewInfo_GL_SGIX_async_pixel (void)
+{
+ glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel"));
+}
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+static void _glewInfo_GL_SGIX_blend_alpha_minmax (void)
+{
+ glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax"));
+}
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+static void _glewInfo_GL_SGIX_clipmap (void)
+{
+ glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap"));
+}
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+static void _glewInfo_GL_SGIX_convolution_accuracy (void)
+{
+ glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy"));
+}
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+static void _glewInfo_GL_SGIX_depth_texture (void)
+{
+ glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture"));
+}
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static void _glewInfo_GL_SGIX_flush_raster (void)
+{
+ glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster"));
+
+ glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL);
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+static void _glewInfo_GL_SGIX_fog_offset (void)
+{
+ glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset"));
+}
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static void _glewInfo_GL_SGIX_fog_texture (void)
+{
+ glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture"));
+
+ glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL);
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static void _glewInfo_GL_SGIX_fragment_specular_lighting (void)
+{
+ glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting"));
+
+ glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL);
+ glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL);
+ glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL);
+ glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL);
+ glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL);
+ glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL);
+ glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL);
+ glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL);
+ glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL);
+ glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL);
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static void _glewInfo_GL_SGIX_framezoom (void)
+{
+ glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom"));
+
+ glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL);
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+static void _glewInfo_GL_SGIX_interlace (void)
+{
+ glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace"));
+}
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+static void _glewInfo_GL_SGIX_ir_instrument1 (void)
+{
+ glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1"));
+}
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+static void _glewInfo_GL_SGIX_list_priority (void)
+{
+ glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority"));
+}
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static void _glewInfo_GL_SGIX_pixel_texture (void)
+{
+ glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture"));
+
+ glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL);
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+static void _glewInfo_GL_SGIX_pixel_texture_bits (void)
+{
+ glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits"));
+}
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static void _glewInfo_GL_SGIX_reference_plane (void)
+{
+ glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane"));
+
+ glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL);
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+static void _glewInfo_GL_SGIX_resample (void)
+{
+ glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample"));
+}
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+static void _glewInfo_GL_SGIX_shadow (void)
+{
+ glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow"));
+}
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+static void _glewInfo_GL_SGIX_shadow_ambient (void)
+{
+ glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient"));
+}
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static void _glewInfo_GL_SGIX_sprite (void)
+{
+ glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite"));
+
+ glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL);
+ glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL);
+ glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL);
+ glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL);
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static void _glewInfo_GL_SGIX_tag_sample_buffer (void)
+{
+ glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer"));
+
+ glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL);
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+static void _glewInfo_GL_SGIX_texture_add_env (void)
+{
+ glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env"));
+}
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void)
+{
+ glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp"));
+}
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+static void _glewInfo_GL_SGIX_texture_lod_bias (void)
+{
+ glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias"));
+}
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+static void _glewInfo_GL_SGIX_texture_multi_buffer (void)
+{
+ glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer"));
+}
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+static void _glewInfo_GL_SGIX_texture_range (void)
+{
+ glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range"));
+}
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+static void _glewInfo_GL_SGIX_texture_scale_bias (void)
+{
+ glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias"));
+}
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+static void _glewInfo_GL_SGIX_vertex_preclip (void)
+{
+ glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip"));
+}
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+static void _glewInfo_GL_SGIX_vertex_preclip_hint (void)
+{
+ glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint"));
+}
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+static void _glewInfo_GL_SGIX_ycrcb (void)
+{
+ glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb"));
+}
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+static void _glewInfo_GL_SGI_color_matrix (void)
+{
+ glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix"));
+}
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static void _glewInfo_GL_SGI_color_table (void)
+{
+ glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table"));
+
+ glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL);
+ glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL);
+ glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL);
+ glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL);
+ glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL);
+ glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL);
+ glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL);
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+static void _glewInfo_GL_SGI_texture_color_table (void)
+{
+ glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table"));
+}
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static void _glewInfo_GL_SUNX_constant_data (void)
+{
+ glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data"));
+
+ glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL);
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+static void _glewInfo_GL_SUN_convolution_border_modes (void)
+{
+ glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes"));
+}
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static void _glewInfo_GL_SUN_global_alpha (void)
+{
+ glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha"));
+
+ glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL);
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+static void _glewInfo_GL_SUN_mesh_array (void)
+{
+ glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array"));
+}
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static void _glewInfo_GL_SUN_read_video_pixels (void)
+{
+ glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels"));
+
+ glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL);
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+static void _glewInfo_GL_SUN_slice_accum (void)
+{
+ glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum"));
+}
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static void _glewInfo_GL_SUN_triangle_list (void)
+{
+ glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list"));
+
+ glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL);
+ glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL);
+ glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL);
+ glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL);
+ glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL);
+ glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL);
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static void _glewInfo_GL_SUN_vertex (void)
+{
+ glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex"));
+
+ glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL);
+ glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL);
+ glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL);
+ glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL);
+ glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL);
+ glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL);
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+static void _glewInfo_GL_WIN_phong_shading (void)
+{
+ glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading"));
+}
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+static void _glewInfo_GL_WIN_specular_fog (void)
+{
+ glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog"));
+}
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static void _glewInfo_GL_WIN_swap_hint (void)
+{
+ glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint"));
+
+ glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL);
+}
+
+#endif /* GL_WIN_swap_hint */
+
+#ifdef _WIN32
+
+#ifdef WGL_3DFX_multisample
+
+static void _glewInfo_WGL_3DFX_multisample (void)
+{
+ glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample"));
+}
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static void _glewInfo_WGL_3DL_stereo_control (void)
+{
+ glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control"));
+
+ glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL);
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static void _glewInfo_WGL_ARB_buffer_region (void)
+{
+ glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region"));
+
+ glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL);
+ glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL);
+ glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL);
+ glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL);
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static void _glewInfo_WGL_ARB_create_context (void)
+{
+ glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context"));
+
+ glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL);
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static void _glewInfo_WGL_ARB_extensions_string (void)
+{
+ glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string"));
+
+ glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL);
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+static void _glewInfo_WGL_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB"));
+}
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static void _glewInfo_WGL_ARB_make_current_read (void)
+{
+ glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read"));
+
+ glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL);
+ glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL);
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+static void _glewInfo_WGL_ARB_multisample (void)
+{
+ glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample"));
+}
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static void _glewInfo_WGL_ARB_pbuffer (void)
+{
+ glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer"));
+
+ glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL);
+ glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL);
+ glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL);
+ glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL);
+ glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL);
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static void _glewInfo_WGL_ARB_pixel_format (void)
+{
+ glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format"));
+
+ glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL);
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+static void _glewInfo_WGL_ARB_pixel_format_float (void)
+{
+ glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float"));
+}
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static void _glewInfo_WGL_ARB_render_texture (void)
+{
+ glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture"));
+
+ glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL);
+ glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL);
+ glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL);
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+static void _glewInfo_WGL_ATI_pixel_format_float (void)
+{
+ glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float"));
+}
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+static void _glewInfo_WGL_ATI_render_texture_rectangle (void)
+{
+ glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle"));
+}
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+static void _glewInfo_WGL_EXT_depth_float (void)
+{
+ glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float"));
+}
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static void _glewInfo_WGL_EXT_display_color_table (void)
+{
+ glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table"));
+
+ glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL);
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static void _glewInfo_WGL_EXT_extensions_string (void)
+{
+ glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string"));
+
+ glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL);
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+static void _glewInfo_WGL_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB"));
+}
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static void _glewInfo_WGL_EXT_make_current_read (void)
+{
+ glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read"));
+
+ glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL);
+ glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL);
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+static void _glewInfo_WGL_EXT_multisample (void)
+{
+ glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample"));
+}
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static void _glewInfo_WGL_EXT_pbuffer (void)
+{
+ glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer"));
+
+ glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL);
+ glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL);
+ glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL);
+ glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL);
+ glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL);
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static void _glewInfo_WGL_EXT_pixel_format (void)
+{
+ glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format"));
+
+ glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL);
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+static void _glewInfo_WGL_EXT_pixel_format_packed_float (void)
+{
+ glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float"));
+}
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static void _glewInfo_WGL_EXT_swap_control (void)
+{
+ glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control"));
+
+ glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL);
+ glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL);
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static void _glewInfo_WGL_I3D_digital_video_control (void)
+{
+ glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control"));
+
+ glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL);
+ glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL);
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static void _glewInfo_WGL_I3D_gamma (void)
+{
+ glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma"));
+
+ glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL);
+ glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL);
+ glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL);
+ glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL);
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static void _glewInfo_WGL_I3D_genlock (void)
+{
+ glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock"));
+
+ glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL);
+ glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL);
+ glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL);
+ glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL);
+ glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL);
+ glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL);
+ glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL);
+ glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL);
+ glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL);
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static void _glewInfo_WGL_I3D_image_buffer (void)
+{
+ glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer"));
+
+ glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL);
+ glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL);
+ glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL);
+ glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL);
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static void _glewInfo_WGL_I3D_swap_frame_lock (void)
+{
+ glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock"));
+
+ glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL);
+ glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL);
+ glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL);
+ glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL);
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static void _glewInfo_WGL_I3D_swap_frame_usage (void)
+{
+ glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage"));
+
+ glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL);
+ glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL);
+ glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL);
+ glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL);
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+static void _glewInfo_WGL_NV_float_buffer (void)
+{
+ glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer"));
+}
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static void _glewInfo_WGL_NV_gpu_affinity (void)
+{
+ glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity"));
+
+ glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL);
+ glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL);
+ glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL);
+ glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL);
+ glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL);
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static void _glewInfo_WGL_NV_present_video (void)
+{
+ glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video"));
+
+ glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL);
+ glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL);
+ glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL);
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+static void _glewInfo_WGL_NV_render_depth_texture (void)
+{
+ glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture"));
+}
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+static void _glewInfo_WGL_NV_render_texture_rectangle (void)
+{
+ glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle"));
+}
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static void _glewInfo_WGL_NV_swap_group (void)
+{
+ glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group"));
+
+ glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL);
+ glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL);
+ glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL);
+ glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL);
+ glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL);
+ glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL);
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static void _glewInfo_WGL_NV_vertex_array_range (void)
+{
+ glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range"));
+
+ glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL);
+ glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL);
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_output
+
+static void _glewInfo_WGL_NV_video_output (void)
+{
+ glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output"));
+
+ glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL);
+ glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL);
+ glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL);
+ glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL);
+ glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL);
+ glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL);
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static void _glewInfo_WGL_OML_sync_control (void)
+{
+ glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control"));
+
+ glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL);
+ glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL);
+ glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL);
+ glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL);
+ glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL);
+ glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL);
+}
+
+#endif /* WGL_OML_sync_control */
+
+#else /* _UNIX */
+
+#ifdef GLX_VERSION_1_2
+
+static void _glewInfo_GLX_VERSION_1_2 (void)
+{
+ glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2);
+
+ glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL);
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static void _glewInfo_GLX_VERSION_1_3 (void)
+{
+ glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3);
+
+ glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL);
+ glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL);
+ glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL);
+ glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL);
+ glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL);
+ glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL);
+ glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL);
+ glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL);
+ glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL);
+ glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL);
+ glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL);
+ glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL);
+ glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL);
+ glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL);
+ glewInfoFunc("glXQueryContext", glXQueryContext == NULL);
+ glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL);
+ glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL);
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+static void _glewInfo_GLX_VERSION_1_4 (void)
+{
+ glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4);
+}
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+static void _glewInfo_GLX_3DFX_multisample (void)
+{
+ glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample"));
+}
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_create_context
+
+static void _glewInfo_GLX_ARB_create_context (void)
+{
+ glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context"));
+
+ glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL);
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_fbconfig_float
+
+static void _glewInfo_GLX_ARB_fbconfig_float (void)
+{
+ glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float"));
+}
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+static void _glewInfo_GLX_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB"));
+}
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+static void _glewInfo_GLX_ARB_get_proc_address (void)
+{
+ glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address"));
+}
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+static void _glewInfo_GLX_ARB_multisample (void)
+{
+ glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample"));
+}
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+static void _glewInfo_GLX_ATI_pixel_format_float (void)
+{
+ glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float"));
+}
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static void _glewInfo_GLX_ATI_render_texture (void)
+{
+ glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture"));
+
+ glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL);
+ glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL);
+ glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL);
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+static void _glewInfo_GLX_EXT_fbconfig_packed_float (void)
+{
+ glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float"));
+}
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+static void _glewInfo_GLX_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB"));
+}
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static void _glewInfo_GLX_EXT_import_context (void)
+{
+ glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context"));
+
+ glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL);
+ glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL);
+ glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL);
+ glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL);
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+static void _glewInfo_GLX_EXT_scene_marker (void)
+{
+ glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker"));
+}
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static void _glewInfo_GLX_EXT_texture_from_pixmap (void)
+{
+ glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap"));
+
+ glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL);
+ glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL);
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+static void _glewInfo_GLX_EXT_visual_info (void)
+{
+ glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info"));
+}
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+static void _glewInfo_GLX_EXT_visual_rating (void)
+{
+ glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating"));
+}
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static void _glewInfo_GLX_MESA_agp_offset (void)
+{
+ glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset"));
+
+ glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL);
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static void _glewInfo_GLX_MESA_copy_sub_buffer (void)
+{
+ glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer"));
+
+ glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL);
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static void _glewInfo_GLX_MESA_pixmap_colormap (void)
+{
+ glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap"));
+
+ glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL);
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static void _glewInfo_GLX_MESA_release_buffers (void)
+{
+ glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers"));
+
+ glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL);
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static void _glewInfo_GLX_MESA_set_3dfx_mode (void)
+{
+ glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode"));
+
+ glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL);
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+static void _glewInfo_GLX_NV_float_buffer (void)
+{
+ glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer"));
+}
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_present_video
+
+static void _glewInfo_GLX_NV_present_video (void)
+{
+ glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video"));
+
+ glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL);
+ glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL);
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static void _glewInfo_GLX_NV_swap_group (void)
+{
+ glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group"));
+
+ glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL);
+ glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL);
+ glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL);
+ glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL);
+ glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL);
+ glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL);
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static void _glewInfo_GLX_NV_vertex_array_range (void)
+{
+ glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range"));
+
+ glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL);
+ glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL);
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_output
+
+static void _glewInfo_GLX_NV_video_output (void)
+{
+ glewPrintExt("GLX_NV_video_output", GLXEW_NV_video_output, glxewIsSupported("GLX_NV_video_output"), glxewGetExtension("GLX_NV_video_output"));
+
+ glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL);
+ glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL);
+ glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL);
+ glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL);
+ glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL);
+ glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL);
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+static void _glewInfo_GLX_OML_swap_method (void)
+{
+ glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method"));
+}
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static void _glewInfo_GLX_OML_sync_control (void)
+{
+ glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control"));
+
+ glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL);
+ glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL);
+ glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL);
+ glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL);
+ glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL);
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+static void _glewInfo_GLX_SGIS_blended_overlay (void)
+{
+ glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay"));
+}
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+static void _glewInfo_GLX_SGIS_color_range (void)
+{
+ glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range"));
+}
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+static void _glewInfo_GLX_SGIS_multisample (void)
+{
+ glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample"));
+}
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+static void _glewInfo_GLX_SGIS_shared_multisample (void)
+{
+ glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample"));
+}
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static void _glewInfo_GLX_SGIX_fbconfig (void)
+{
+ glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig"));
+
+ glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL);
+ glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL);
+ glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL);
+ glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL);
+ glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL);
+ glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static void _glewInfo_GLX_SGIX_hyperpipe (void)
+{
+ glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe"));
+
+ glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL);
+ glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL);
+ glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static void _glewInfo_GLX_SGIX_pbuffer (void)
+{
+ glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer"));
+
+ glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL);
+ glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static void _glewInfo_GLX_SGIX_swap_barrier (void)
+{
+ glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier"));
+
+ glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL);
+ glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static void _glewInfo_GLX_SGIX_swap_group (void)
+{
+ glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group"));
+
+ glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static void _glewInfo_GLX_SGIX_video_resize (void)
+{
+ glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize"));
+
+ glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL);
+ glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL);
+ glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL);
+ glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL);
+ glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+static void _glewInfo_GLX_SGIX_visual_select_group (void)
+{
+ glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group"));
+}
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static void _glewInfo_GLX_SGI_cushion (void)
+{
+ glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion"));
+
+ glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL);
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static void _glewInfo_GLX_SGI_make_current_read (void)
+{
+ glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read"));
+
+ glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL);
+ glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL);
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static void _glewInfo_GLX_SGI_swap_control (void)
+{
+ glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control"));
+
+ glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL);
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static void _glewInfo_GLX_SGI_video_sync (void)
+{
+ glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync"));
+
+ glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL);
+ glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL);
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static void _glewInfo_GLX_SUN_get_transparent_index (void)
+{
+ glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index"));
+
+ glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL);
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static void _glewInfo_GLX_SUN_video_resize (void)
+{
+ glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize"));
+
+ glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL);
+ glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL);
+}
+
+#endif /* GLX_SUN_video_resize */
+
+#endif /* _WIN32 */
+
+/* ------------------------------------------------------------------------ */
+
+static void glewInfo (void)
+{
+#ifdef GL_VERSION_1_1
+ _glewInfo_GL_VERSION_1_1();
+#endif /* GL_VERSION_1_1 */
+#ifdef GL_VERSION_1_2
+ _glewInfo_GL_VERSION_1_2();
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+ _glewInfo_GL_VERSION_1_3();
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ _glewInfo_GL_VERSION_1_4();
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ _glewInfo_GL_VERSION_1_5();
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ _glewInfo_GL_VERSION_2_0();
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ _glewInfo_GL_VERSION_2_1();
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ _glewInfo_GL_VERSION_3_0();
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_3DFX_multisample
+ _glewInfo_GL_3DFX_multisample();
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ _glewInfo_GL_3DFX_tbuffer();
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ _glewInfo_GL_3DFX_texture_compression_FXT1();
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+ _glewInfo_GL_APPLE_client_storage();
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ _glewInfo_GL_APPLE_element_array();
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ _glewInfo_GL_APPLE_fence();
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ _glewInfo_GL_APPLE_float_pixels();
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ _glewInfo_GL_APPLE_flush_buffer_range();
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_pixel_buffer
+ _glewInfo_GL_APPLE_pixel_buffer();
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+ _glewInfo_GL_APPLE_specular_vector();
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ _glewInfo_GL_APPLE_texture_range();
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ _glewInfo_GL_APPLE_transform_hint();
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ _glewInfo_GL_APPLE_vertex_array_object();
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ _glewInfo_GL_APPLE_vertex_array_range();
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+ _glewInfo_GL_APPLE_ycbcr_422();
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+ _glewInfo_GL_ARB_color_buffer_float();
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_buffer_float
+ _glewInfo_GL_ARB_depth_buffer_float();
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_texture
+ _glewInfo_GL_ARB_depth_texture();
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ _glewInfo_GL_ARB_draw_buffers();
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_instanced
+ _glewInfo_GL_ARB_draw_instanced();
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_program
+ _glewInfo_GL_ARB_fragment_program();
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ _glewInfo_GL_ARB_fragment_program_shadow();
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ _glewInfo_GL_ARB_fragment_shader();
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_object
+ _glewInfo_GL_ARB_framebuffer_object();
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ _glewInfo_GL_ARB_framebuffer_sRGB();
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ _glewInfo_GL_ARB_geometry_shader4();
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_half_float_pixel
+ _glewInfo_GL_ARB_half_float_pixel();
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ _glewInfo_GL_ARB_half_float_vertex();
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ _glewInfo_GL_ARB_imaging();
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ _glewInfo_GL_ARB_instanced_arrays();
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_map_buffer_range
+ _glewInfo_GL_ARB_map_buffer_range();
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ _glewInfo_GL_ARB_matrix_palette();
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ _glewInfo_GL_ARB_multisample();
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ _glewInfo_GL_ARB_multitexture();
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ _glewInfo_GL_ARB_occlusion_query();
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+ _glewInfo_GL_ARB_pixel_buffer_object();
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ _glewInfo_GL_ARB_point_parameters();
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ _glewInfo_GL_ARB_point_sprite();
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+ _glewInfo_GL_ARB_shader_objects();
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+ _glewInfo_GL_ARB_shading_language_100();
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+ _glewInfo_GL_ARB_shadow();
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ _glewInfo_GL_ARB_shadow_ambient();
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+ _glewInfo_GL_ARB_texture_border_clamp();
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ _glewInfo_GL_ARB_texture_buffer_object();
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_compression
+ _glewInfo_GL_ARB_texture_compression();
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_rgtc
+ _glewInfo_GL_ARB_texture_compression_rgtc();
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ _glewInfo_GL_ARB_texture_cube_map();
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+ _glewInfo_GL_ARB_texture_env_add();
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ _glewInfo_GL_ARB_texture_env_combine();
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ _glewInfo_GL_ARB_texture_env_crossbar();
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ _glewInfo_GL_ARB_texture_env_dot3();
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ _glewInfo_GL_ARB_texture_float();
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+ _glewInfo_GL_ARB_texture_mirrored_repeat();
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+ _glewInfo_GL_ARB_texture_non_power_of_two();
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+ _glewInfo_GL_ARB_texture_rectangle();
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ _glewInfo_GL_ARB_texture_rg();
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_transpose_matrix
+ _glewInfo_GL_ARB_transpose_matrix();
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_array_object
+ _glewInfo_GL_ARB_vertex_array_object();
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_blend
+ _glewInfo_GL_ARB_vertex_blend();
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ _glewInfo_GL_ARB_vertex_buffer_object();
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ _glewInfo_GL_ARB_vertex_program();
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ _glewInfo_GL_ARB_vertex_shader();
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+ _glewInfo_GL_ARB_window_pos();
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ _glewInfo_GL_ATIX_point_sprites();
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ _glewInfo_GL_ATIX_texture_env_combine3();
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ _glewInfo_GL_ATIX_texture_env_route();
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ _glewInfo_GL_ATIX_vertex_shader_output_point_size();
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ _glewInfo_GL_ATI_draw_buffers();
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ _glewInfo_GL_ATI_element_array();
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ _glewInfo_GL_ATI_envmap_bumpmap();
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ _glewInfo_GL_ATI_fragment_shader();
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ _glewInfo_GL_ATI_map_object_buffer();
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+ _glewInfo_GL_ATI_pn_triangles();
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ _glewInfo_GL_ATI_separate_stencil();
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ _glewInfo_GL_ATI_shader_texture_lod();
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ _glewInfo_GL_ATI_text_fragment_shader();
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ _glewInfo_GL_ATI_texture_compression_3dc();
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ _glewInfo_GL_ATI_texture_env_combine3();
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ _glewInfo_GL_ATI_texture_float();
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ _glewInfo_GL_ATI_texture_mirror_once();
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ _glewInfo_GL_ATI_vertex_array_object();
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ _glewInfo_GL_ATI_vertex_attrib_array_object();
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ _glewInfo_GL_ATI_vertex_streams();
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ _glewInfo_GL_EXT_422_pixels();
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ _glewInfo_GL_EXT_Cg_shader();
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ _glewInfo_GL_EXT_abgr();
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ _glewInfo_GL_EXT_bgra();
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ _glewInfo_GL_EXT_bindable_uniform();
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ _glewInfo_GL_EXT_blend_color();
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ _glewInfo_GL_EXT_blend_equation_separate();
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ _glewInfo_GL_EXT_blend_func_separate();
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ _glewInfo_GL_EXT_blend_logic_op();
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ _glewInfo_GL_EXT_blend_minmax();
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ _glewInfo_GL_EXT_blend_subtract();
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ _glewInfo_GL_EXT_clip_volume_hint();
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ _glewInfo_GL_EXT_cmyka();
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ _glewInfo_GL_EXT_color_subtable();
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ _glewInfo_GL_EXT_compiled_vertex_array();
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ _glewInfo_GL_EXT_convolution();
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ _glewInfo_GL_EXT_coordinate_frame();
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ _glewInfo_GL_EXT_copy_texture();
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ _glewInfo_GL_EXT_cull_vertex();
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ _glewInfo_GL_EXT_depth_bounds_test();
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ _glewInfo_GL_EXT_direct_state_access();
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ _glewInfo_GL_EXT_draw_buffers2();
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ _glewInfo_GL_EXT_draw_instanced();
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ _glewInfo_GL_EXT_draw_range_elements();
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ _glewInfo_GL_EXT_fog_coord();
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ _glewInfo_GL_EXT_fragment_lighting();
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ _glewInfo_GL_EXT_framebuffer_blit();
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ _glewInfo_GL_EXT_framebuffer_multisample();
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+ _glewInfo_GL_EXT_framebuffer_object();
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ _glewInfo_GL_EXT_framebuffer_sRGB();
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ _glewInfo_GL_EXT_geometry_shader4();
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ _glewInfo_GL_EXT_gpu_program_parameters();
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ _glewInfo_GL_EXT_gpu_shader4();
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ _glewInfo_GL_EXT_histogram();
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ _glewInfo_GL_EXT_index_array_formats();
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ _glewInfo_GL_EXT_index_func();
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ _glewInfo_GL_EXT_index_material();
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ _glewInfo_GL_EXT_index_texture();
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ _glewInfo_GL_EXT_light_texture();
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ _glewInfo_GL_EXT_misc_attribute();
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ _glewInfo_GL_EXT_multi_draw_arrays();
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ _glewInfo_GL_EXT_multisample();
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ _glewInfo_GL_EXT_packed_depth_stencil();
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ _glewInfo_GL_EXT_packed_float();
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ _glewInfo_GL_EXT_packed_pixels();
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ _glewInfo_GL_EXT_paletted_texture();
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ _glewInfo_GL_EXT_pixel_buffer_object();
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ _glewInfo_GL_EXT_pixel_transform();
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ _glewInfo_GL_EXT_pixel_transform_color_table();
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ _glewInfo_GL_EXT_point_parameters();
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ _glewInfo_GL_EXT_polygon_offset();
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+ _glewInfo_GL_EXT_rescale_normal();
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ _glewInfo_GL_EXT_scene_marker();
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ _glewInfo_GL_EXT_secondary_color();
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+ _glewInfo_GL_EXT_separate_specular_color();
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+ _glewInfo_GL_EXT_shadow_funcs();
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ _glewInfo_GL_EXT_shared_texture_palette();
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ _glewInfo_GL_EXT_stencil_clear_tag();
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ _glewInfo_GL_EXT_stencil_two_side();
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ _glewInfo_GL_EXT_stencil_wrap();
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ _glewInfo_GL_EXT_subtexture();
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ _glewInfo_GL_EXT_texture();
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ _glewInfo_GL_EXT_texture3D();
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ _glewInfo_GL_EXT_texture_array();
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ _glewInfo_GL_EXT_texture_buffer_object();
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ _glewInfo_GL_EXT_texture_compression_dxt1();
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ _glewInfo_GL_EXT_texture_compression_latc();
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ _glewInfo_GL_EXT_texture_compression_rgtc();
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ _glewInfo_GL_EXT_texture_compression_s3tc();
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ _glewInfo_GL_EXT_texture_cube_map();
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ _glewInfo_GL_EXT_texture_edge_clamp();
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ _glewInfo_GL_EXT_texture_env();
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ _glewInfo_GL_EXT_texture_env_add();
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ _glewInfo_GL_EXT_texture_env_combine();
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ _glewInfo_GL_EXT_texture_env_dot3();
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ _glewInfo_GL_EXT_texture_filter_anisotropic();
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ _glewInfo_GL_EXT_texture_integer();
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ _glewInfo_GL_EXT_texture_lod_bias();
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ _glewInfo_GL_EXT_texture_mirror_clamp();
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ _glewInfo_GL_EXT_texture_object();
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ _glewInfo_GL_EXT_texture_perturb_normal();
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ _glewInfo_GL_EXT_texture_rectangle();
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ _glewInfo_GL_EXT_texture_sRGB();
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_shared_exponent
+ _glewInfo_GL_EXT_texture_shared_exponent();
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_swizzle
+ _glewInfo_GL_EXT_texture_swizzle();
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ _glewInfo_GL_EXT_timer_query();
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ _glewInfo_GL_EXT_transform_feedback();
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ _glewInfo_GL_EXT_vertex_array();
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ _glewInfo_GL_EXT_vertex_array_bgra();
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_shader
+ _glewInfo_GL_EXT_vertex_shader();
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ _glewInfo_GL_EXT_vertex_weighting();
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_frame_terminator
+ _glewInfo_GL_GREMEDY_frame_terminator();
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ _glewInfo_GL_GREMEDY_string_marker();
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ _glewInfo_GL_HP_convolution_border_modes();
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ _glewInfo_GL_HP_image_transform();
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ _glewInfo_GL_HP_occlusion_test();
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ _glewInfo_GL_HP_texture_lighting();
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ _glewInfo_GL_IBM_cull_vertex();
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ _glewInfo_GL_IBM_multimode_draw_arrays();
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ _glewInfo_GL_IBM_rasterpos_clip();
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ _glewInfo_GL_IBM_static_data();
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ _glewInfo_GL_IBM_texture_mirrored_repeat();
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ _glewInfo_GL_IBM_vertex_array_lists();
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ _glewInfo_GL_INGR_color_clamp();
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ _glewInfo_GL_INGR_interlace_read();
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ _glewInfo_GL_INTEL_parallel_arrays();
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ _glewInfo_GL_INTEL_texture_scissor();
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ _glewInfo_GL_KTX_buffer_region();
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ _glewInfo_GL_MESAX_texture_stack();
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ _glewInfo_GL_MESA_pack_invert();
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ _glewInfo_GL_MESA_resize_buffers();
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ _glewInfo_GL_MESA_window_pos();
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ _glewInfo_GL_MESA_ycbcr_texture();
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+ _glewInfo_GL_NV_blend_square();
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_conditional_render
+ _glewInfo_GL_NV_conditional_render();
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ _glewInfo_GL_NV_copy_depth_to_color();
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_buffer_float
+ _glewInfo_GL_NV_depth_buffer_float();
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ _glewInfo_GL_NV_depth_clamp();
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ _glewInfo_GL_NV_depth_range_unclamped();
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_evaluators
+ _glewInfo_GL_NV_evaluators();
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ _glewInfo_GL_NV_explicit_multisample();
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ _glewInfo_GL_NV_fence();
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ _glewInfo_GL_NV_float_buffer();
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ _glewInfo_GL_NV_fog_distance();
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ _glewInfo_GL_NV_fragment_program();
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ _glewInfo_GL_NV_fragment_program2();
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ _glewInfo_GL_NV_fragment_program4();
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ _glewInfo_GL_NV_fragment_program_option();
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ _glewInfo_GL_NV_framebuffer_multisample_coverage();
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ _glewInfo_GL_NV_geometry_program4();
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ _glewInfo_GL_NV_geometry_shader4();
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ _glewInfo_GL_NV_gpu_program4();
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_half_float
+ _glewInfo_GL_NV_half_float();
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ _glewInfo_GL_NV_light_max_exponent();
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+ _glewInfo_GL_NV_multisample_filter_hint();
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ _glewInfo_GL_NV_occlusion_query();
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ _glewInfo_GL_NV_packed_depth_stencil();
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ _glewInfo_GL_NV_parameter_buffer_object();
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_pixel_data_range
+ _glewInfo_GL_NV_pixel_data_range();
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ _glewInfo_GL_NV_point_sprite();
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ _glewInfo_GL_NV_present_video();
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ _glewInfo_GL_NV_primitive_restart();
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ _glewInfo_GL_NV_register_combiners();
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ _glewInfo_GL_NV_register_combiners2();
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+ _glewInfo_GL_NV_texgen_emboss();
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ _glewInfo_GL_NV_texgen_reflection();
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+ _glewInfo_GL_NV_texture_compression_vtc();
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ _glewInfo_GL_NV_texture_env_combine4();
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ _glewInfo_GL_NV_texture_expand_normal();
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+ _glewInfo_GL_NV_texture_rectangle();
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ _glewInfo_GL_NV_texture_shader();
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ _glewInfo_GL_NV_texture_shader2();
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ _glewInfo_GL_NV_texture_shader3();
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ _glewInfo_GL_NV_transform_feedback();
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_vertex_array_range
+ _glewInfo_GL_NV_vertex_array_range();
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ _glewInfo_GL_NV_vertex_array_range2();
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+ _glewInfo_GL_NV_vertex_program();
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ _glewInfo_GL_NV_vertex_program1_1();
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ _glewInfo_GL_NV_vertex_program2();
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ _glewInfo_GL_NV_vertex_program2_option();
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ _glewInfo_GL_NV_vertex_program3();
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ _glewInfo_GL_NV_vertex_program4();
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_OES_byte_coordinates
+ _glewInfo_GL_OES_byte_coordinates();
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ _glewInfo_GL_OES_compressed_paletted_texture();
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ _glewInfo_GL_OES_read_format();
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ _glewInfo_GL_OES_single_precision();
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ _glewInfo_GL_OML_interlace();
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ _glewInfo_GL_OML_resample();
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ _glewInfo_GL_OML_subsample();
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ _glewInfo_GL_PGI_misc_hints();
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ _glewInfo_GL_PGI_vertex_hints();
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ _glewInfo_GL_REND_screen_coordinates();
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ _glewInfo_GL_S3_s3tc();
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ _glewInfo_GL_SGIS_color_range();
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ _glewInfo_GL_SGIS_detail_texture();
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ _glewInfo_GL_SGIS_fog_function();
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ _glewInfo_GL_SGIS_generate_mipmap();
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ _glewInfo_GL_SGIS_multisample();
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ _glewInfo_GL_SGIS_pixel_texture();
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ _glewInfo_GL_SGIS_point_line_texgen();
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ _glewInfo_GL_SGIS_sharpen_texture();
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ _glewInfo_GL_SGIS_texture4D();
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ _glewInfo_GL_SGIS_texture_border_clamp();
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ _glewInfo_GL_SGIS_texture_edge_clamp();
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ _glewInfo_GL_SGIS_texture_filter4();
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ _glewInfo_GL_SGIS_texture_lod();
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ _glewInfo_GL_SGIS_texture_select();
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ _glewInfo_GL_SGIX_async();
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ _glewInfo_GL_SGIX_async_histogram();
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ _glewInfo_GL_SGIX_async_pixel();
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ _glewInfo_GL_SGIX_blend_alpha_minmax();
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ _glewInfo_GL_SGIX_clipmap();
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ _glewInfo_GL_SGIX_convolution_accuracy();
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ _glewInfo_GL_SGIX_depth_texture();
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ _glewInfo_GL_SGIX_flush_raster();
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ _glewInfo_GL_SGIX_fog_offset();
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ _glewInfo_GL_SGIX_fog_texture();
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ _glewInfo_GL_SGIX_fragment_specular_lighting();
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ _glewInfo_GL_SGIX_framezoom();
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ _glewInfo_GL_SGIX_interlace();
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ _glewInfo_GL_SGIX_ir_instrument1();
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ _glewInfo_GL_SGIX_list_priority();
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ _glewInfo_GL_SGIX_pixel_texture();
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ _glewInfo_GL_SGIX_pixel_texture_bits();
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ _glewInfo_GL_SGIX_reference_plane();
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ _glewInfo_GL_SGIX_resample();
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ _glewInfo_GL_SGIX_shadow();
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ _glewInfo_GL_SGIX_shadow_ambient();
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ _glewInfo_GL_SGIX_sprite();
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ _glewInfo_GL_SGIX_tag_sample_buffer();
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ _glewInfo_GL_SGIX_texture_add_env();
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ _glewInfo_GL_SGIX_texture_coordinate_clamp();
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ _glewInfo_GL_SGIX_texture_lod_bias();
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ _glewInfo_GL_SGIX_texture_multi_buffer();
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ _glewInfo_GL_SGIX_texture_range();
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ _glewInfo_GL_SGIX_texture_scale_bias();
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ _glewInfo_GL_SGIX_vertex_preclip();
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ _glewInfo_GL_SGIX_vertex_preclip_hint();
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ _glewInfo_GL_SGIX_ycrcb();
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ _glewInfo_GL_SGI_color_matrix();
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ _glewInfo_GL_SGI_color_table();
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ _glewInfo_GL_SGI_texture_color_table();
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ _glewInfo_GL_SUNX_constant_data();
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ _glewInfo_GL_SUN_convolution_border_modes();
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ _glewInfo_GL_SUN_global_alpha();
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ _glewInfo_GL_SUN_mesh_array();
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ _glewInfo_GL_SUN_read_video_pixels();
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ _glewInfo_GL_SUN_slice_accum();
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ _glewInfo_GL_SUN_triangle_list();
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ _glewInfo_GL_SUN_vertex();
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ _glewInfo_GL_WIN_phong_shading();
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ _glewInfo_GL_WIN_specular_fog();
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ _glewInfo_GL_WIN_swap_hint();
+#endif /* GL_WIN_swap_hint */
+}
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef _WIN32
+
+static void wglewInfo ()
+{
+#ifdef WGL_3DFX_multisample
+ _glewInfo_WGL_3DFX_multisample();
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ _glewInfo_WGL_3DL_stereo_control();
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+ _glewInfo_WGL_ARB_buffer_region();
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ _glewInfo_WGL_ARB_create_context();
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_extensions_string
+ _glewInfo_WGL_ARB_extensions_string();
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ _glewInfo_WGL_ARB_framebuffer_sRGB();
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ _glewInfo_WGL_ARB_make_current_read();
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ _glewInfo_WGL_ARB_multisample();
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ _glewInfo_WGL_ARB_pbuffer();
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ _glewInfo_WGL_ARB_pixel_format();
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ _glewInfo_WGL_ARB_pixel_format_float();
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ _glewInfo_WGL_ARB_render_texture();
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ _glewInfo_WGL_ATI_pixel_format_float();
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ _glewInfo_WGL_ATI_render_texture_rectangle();
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+ _glewInfo_WGL_EXT_depth_float();
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ _glewInfo_WGL_EXT_display_color_table();
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ _glewInfo_WGL_EXT_extensions_string();
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ _glewInfo_WGL_EXT_framebuffer_sRGB();
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ _glewInfo_WGL_EXT_make_current_read();
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ _glewInfo_WGL_EXT_multisample();
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ _glewInfo_WGL_EXT_pbuffer();
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ _glewInfo_WGL_EXT_pixel_format();
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ _glewInfo_WGL_EXT_pixel_format_packed_float();
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ _glewInfo_WGL_EXT_swap_control();
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ _glewInfo_WGL_I3D_digital_video_control();
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ _glewInfo_WGL_I3D_gamma();
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ _glewInfo_WGL_I3D_genlock();
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ _glewInfo_WGL_I3D_image_buffer();
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ _glewInfo_WGL_I3D_swap_frame_lock();
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ _glewInfo_WGL_I3D_swap_frame_usage();
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+ _glewInfo_WGL_NV_float_buffer();
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ _glewInfo_WGL_NV_gpu_affinity();
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_present_video
+ _glewInfo_WGL_NV_present_video();
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ _glewInfo_WGL_NV_render_depth_texture();
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ _glewInfo_WGL_NV_render_texture_rectangle();
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ _glewInfo_WGL_NV_swap_group();
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ _glewInfo_WGL_NV_vertex_array_range();
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_output
+ _glewInfo_WGL_NV_video_output();
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ _glewInfo_WGL_OML_sync_control();
+#endif /* WGL_OML_sync_control */
+}
+
+#else /* _UNIX */
+
+static void glxewInfo ()
+{
+#ifdef GLX_VERSION_1_2
+ _glewInfo_GLX_VERSION_1_2();
+#endif /* GLX_VERSION_1_2 */
+#ifdef GLX_VERSION_1_3
+ _glewInfo_GLX_VERSION_1_3();
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_VERSION_1_4
+ _glewInfo_GLX_VERSION_1_4();
+#endif /* GLX_VERSION_1_4 */
+#ifdef GLX_3DFX_multisample
+ _glewInfo_GLX_3DFX_multisample();
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_create_context
+ _glewInfo_GLX_ARB_create_context();
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_fbconfig_float
+ _glewInfo_GLX_ARB_fbconfig_float();
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ _glewInfo_GLX_ARB_framebuffer_sRGB();
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ _glewInfo_GLX_ARB_get_proc_address();
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ _glewInfo_GLX_ARB_multisample();
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+ _glewInfo_GLX_ATI_pixel_format_float();
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ _glewInfo_GLX_ATI_render_texture();
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_fbconfig_packed_float
+ _glewInfo_GLX_EXT_fbconfig_packed_float();
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ _glewInfo_GLX_EXT_framebuffer_sRGB();
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ _glewInfo_GLX_EXT_import_context();
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ _glewInfo_GLX_EXT_scene_marker();
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_texture_from_pixmap
+ _glewInfo_GLX_EXT_texture_from_pixmap();
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ _glewInfo_GLX_EXT_visual_info();
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ _glewInfo_GLX_EXT_visual_rating();
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+ _glewInfo_GLX_MESA_agp_offset();
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ _glewInfo_GLX_MESA_copy_sub_buffer();
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ _glewInfo_GLX_MESA_pixmap_colormap();
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ _glewInfo_GLX_MESA_release_buffers();
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ _glewInfo_GLX_MESA_set_3dfx_mode();
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+ _glewInfo_GLX_NV_float_buffer();
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_present_video
+ _glewInfo_GLX_NV_present_video();
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ _glewInfo_GLX_NV_swap_group();
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ _glewInfo_GLX_NV_vertex_array_range();
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_output
+ _glewInfo_GLX_NV_video_output();
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ _glewInfo_GLX_OML_swap_method();
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ _glewInfo_GLX_OML_sync_control();
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ _glewInfo_GLX_SGIS_blended_overlay();
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ _glewInfo_GLX_SGIS_color_range();
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ _glewInfo_GLX_SGIS_multisample();
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ _glewInfo_GLX_SGIS_shared_multisample();
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ _glewInfo_GLX_SGIX_fbconfig();
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ _glewInfo_GLX_SGIX_hyperpipe();
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ _glewInfo_GLX_SGIX_pbuffer();
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ _glewInfo_GLX_SGIX_swap_barrier();
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ _glewInfo_GLX_SGIX_swap_group();
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ _glewInfo_GLX_SGIX_video_resize();
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ _glewInfo_GLX_SGIX_visual_select_group();
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ _glewInfo_GLX_SGI_cushion();
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ _glewInfo_GLX_SGI_make_current_read();
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ _glewInfo_GLX_SGI_swap_control();
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ _glewInfo_GLX_SGI_video_sync();
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ _glewInfo_GLX_SUN_get_transparent_index();
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ _glewInfo_GLX_SUN_video_resize();
+#endif /* GLX_SUN_video_resize */
+}
+
+#endif /* _WIN32 */
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+int main (int argc, char** argv)
+#else
+int main (void)
+#endif
+{
+ GLuint err;
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ char* display = NULL;
+ int visual = -1;
+
+ if (glewParseArgs(argc-1, argv+1, &display, &visual))
+ {
+#if defined(_WIN32)
+ fprintf(stderr, "Usage: glewinfo [-pf <id>]\n");
+#else
+ fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n");
+#endif
+ return 1;
+ }
+#endif
+
+#if defined(_WIN32)
+ if (GL_TRUE == glewCreateContext(&visual))
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+ if (GL_TRUE == glewCreateContext())
+#else
+ if (GL_TRUE == glewCreateContext(display, &visual))
+#endif
+ {
+ fprintf(stderr, "Error: glewCreateContext failed\n");
+ glewDestroyContext();
+ return 1;
+ }
+ glewExperimental = GL_TRUE;
+#ifdef GLEW_MX
+ err = glewContextInit(glewGetContext());
+#ifdef _WIN32
+ err = err || wglewContextInit(wglewGetContext());
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ err = err || glxewContextInit(glxewGetContext());
+#endif
+
+#else
+ err = glewInit();
+#endif
+ if (GLEW_OK != err)
+ {
+ fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
+ glewDestroyContext();
+ return 1;
+ }
+#if defined(_WIN32)
+ f = fopen("glewinfo.txt", "w");
+ if (f == NULL) f = stdout;
+#else
+ f = stdout;
+#endif
+ fprintf(f, "---------------------------\n");
+ fprintf(f, " GLEW Extension Info\n");
+ fprintf(f, "---------------------------\n\n");
+ fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION));
+#if defined(_WIN32)
+ fprintf(f, "Reporting capabilities of pixelformat %d\n", visual);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n",
+ display == NULL ? getenv("DISPLAY") : display, visual);
+#endif
+ fprintf(f, "Running on a %s from %s\n",
+ glGetString(GL_RENDERER), glGetString(GL_VENDOR));
+ fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION));
+ glewInfo();
+#if defined(_WIN32)
+ wglewInfo();
+#else
+ glxewInfo();
+#endif
+ if (f != stdout) fclose(f);
+ glewDestroyContext();
+ return 0;
+}
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual)
+{
+ int p = 0;
+ while (p < argc)
+ {
+#if defined(_WIN32)
+ if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *display = 0;
+ *visual = strtol(argv[p++], NULL, 0);
+ }
+ else
+ return GL_TRUE;
+#else
+ if (!strcmp(argv[p], "-display"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *display = argv[p++];
+ }
+ else if (!strcmp(argv[p], "-visual"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *visual = (int)strtol(argv[p++], NULL, 0);
+ }
+ else
+ return GL_TRUE;
+#endif
+ }
+ return GL_FALSE;
+}
+#endif
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32)
+
+HWND wnd = NULL;
+HDC dc = NULL;
+HGLRC rc = NULL;
+
+GLboolean glewCreateContext (int* pixelformat)
+{
+ WNDCLASS wc;
+ PIXELFORMATDESCRIPTOR pfd;
+ /* register window class */
+ ZeroMemory(&wc, sizeof(WNDCLASS));
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = "GLEW";
+ if (0 == RegisterClass(&wc)) return GL_TRUE;
+ /* create window */
+ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL);
+ if (NULL == wnd) return GL_TRUE;
+ /* get the device context */
+ dc = GetDC(wnd);
+ if (NULL == dc) return GL_TRUE;
+ /* find pixel format */
+ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
+ if (*pixelformat == -1) /* find default */
+ {
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ *pixelformat = ChoosePixelFormat(dc, &pfd);
+ if (*pixelformat == 0) return GL_TRUE;
+ }
+ /* set the pixel format for the dc */
+ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE;
+ /* create rendering context */
+ rc = wglCreateContext(dc);
+ if (NULL == rc) return GL_TRUE;
+ if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ if (NULL != rc) wglMakeCurrent(NULL, NULL);
+ if (NULL != rc) wglDeleteContext(wglGetCurrentContext());
+ if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc);
+ if (NULL != wnd) DestroyWindow(wnd);
+ UnregisterClass("GLEW", GetModuleHandle(NULL));
+}
+
+/* ------------------------------------------------------------------------ */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+#include <AGL/agl.h>
+
+AGLContext ctx, octx;
+
+GLboolean glewCreateContext ()
+{
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ /*int major, minor;
+ SetPortWindowPort(wnd);
+ aglGetVersion(&major, &minor);
+ fprintf(stderr, "GL %d.%d\n", major, minor);*/
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ if (NULL == pf) return GL_TRUE;
+ ctx = aglCreateContext(pf, NULL);
+ if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
+ aglDestroyPixelFormat(pf);
+ /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
+ octx = aglGetCurrentContext();
+ if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ aglSetCurrentContext(octx);
+ if (NULL != ctx) aglDestroyContext(ctx);
+}
+
+/* ------------------------------------------------------------------------ */
+
+#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+Display* dpy = NULL;
+XVisualInfo* vi = NULL;
+XVisualInfo* vis = NULL;
+GLXContext ctx = NULL;
+Window wnd = 0;
+Colormap cmap = 0;
+
+GLboolean glewCreateContext (const char* display, int* visual)
+{
+ int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
+ int erb, evb;
+ XSetWindowAttributes swa;
+ /* open display */
+ dpy = XOpenDisplay(display);
+ if (NULL == dpy) return GL_TRUE;
+ /* query for glx */
+ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE;
+ /* choose visual */
+ if (*visual == -1)
+ {
+ vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib);
+ if (NULL == vi) return GL_TRUE;
+ *visual = (int)XVisualIDFromVisual(vi->visual);
+ }
+ else
+ {
+ int n_vis, i;
+ vis = XGetVisualInfo(dpy, 0, NULL, &n_vis);
+ for (i=0; i<n_vis; i++)
+ {
+ if ((int)XVisualIDFromVisual(vis[i].visual) == *visual)
+ vi = &vis[i];
+ }
+ if (vi == NULL) return GL_TRUE;
+ }
+ /* create context */
+ ctx = glXCreateContext(dpy, vi, None, True);
+ if (NULL == ctx) return GL_TRUE;
+ /* create window */
+ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
+ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ swa.border_pixel = 0;
+ swa.colormap = cmap;
+ wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
+ 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel | CWColormap, &swa);
+ /* make context current */
+ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx);
+ if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd);
+ if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap);
+ if (NULL != vis)
+ XFree(vis);
+ else if (NULL != vi)
+ XFree(vi);
+ if (NULL != dpy) XCloseDisplay(dpy);
+}
+
+#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */