diff options
Diffstat (limited to 'src/glew/glewinfo.c')
-rw-r--r-- | src/glew/glewinfo.c | 7180 |
1 files changed, 7180 insertions, 0 deletions
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c new file mode 100644 index 0000000000..13c6d05bd1 --- /dev/null +++ b/src/glew/glewinfo.c @@ -0,0 +1,7180 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> +** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <GL/glew.h> +#if defined(_WIN32) +#include <GL/wglew.h> +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +#include <GL/glxew.h> +#endif + +static FILE* f; + +#ifdef GLEW_MX +GLEWContext _glewctx; +#define glewGetContext() (&_glewctx) +#ifdef _WIN32 +WGLEWContext _wglewctx; +#define wglewGetContext() (&_wglewctx) +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +#define glxewGetContext() (&_glxewctx) +#endif +#endif + +#if defined(_WIN32) +GLboolean glewCreateContext (int* pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewCreateContext (const char* display, int* visual); +#else +GLboolean glewCreateContext (); +#endif + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); +#endif + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i<strlen(name)+1; i++) fprintf(f, "-"); + fprintf(f, "\n"); + fflush(f); +} + +static void glewInfoFunc (const char* name, GLint undefined) +{ + unsigned int i; + fprintf(f, " %s:", name); + for (i=0; i<60-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s\n", undefined ? "MISSING" : "OK"); + fflush(f); +} + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifdef GL_VERSION_1_1 + +static void _glewInfo_GL_VERSION_1_1 (void) +{ + glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1); +} + +#endif /* GL_VERSION_1_1 */ + +#ifdef GL_VERSION_1_2 + +static void _glewInfo_GL_VERSION_1_2 (void) +{ + glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2); + + glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL); + glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL); + glewInfoFunc("glTexImage3D", glTexImage3D == NULL); + glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL); +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static void _glewInfo_GL_VERSION_1_3 (void) +{ + glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3); + + glewInfoFunc("glActiveTexture", glActiveTexture == NULL); + glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL); + glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL); + glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL); + glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL); + glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL); + glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL); + glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL); + glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL); + glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL); + glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL); + glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL); + glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL); + glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL); + glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL); + glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL); + glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL); + glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL); + glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL); + glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL); + glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL); + glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL); + glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL); + glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL); + glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL); + glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL); + glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL); + glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL); + glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL); + glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL); + glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL); + glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL); + glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL); + glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL); + glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL); + glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL); + glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL); + glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL); + glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL); + glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL); + glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL); + glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL); + glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL); + glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL); + glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL); + glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL); +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static void _glewInfo_GL_VERSION_1_4 (void) +{ + glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4); + + glewInfoFunc("glBlendColor", glBlendColor == NULL); + glewInfoFunc("glBlendEquation", glBlendEquation == NULL); + glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL); + glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL); + glewInfoFunc("glFogCoordd", glFogCoordd == NULL); + glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL); + glewInfoFunc("glFogCoordf", glFogCoordf == NULL); + glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL); + glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL); + glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL); + glewInfoFunc("glPointParameterf", glPointParameterf == NULL); + glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL); + glewInfoFunc("glPointParameteri", glPointParameteri == NULL); + glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL); + glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL); + glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL); + glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL); + glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL); + glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL); + glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL); + glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL); + glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL); + glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL); + glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL); + glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL); + glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL); + glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL); + glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL); + glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL); + glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL); + glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL); + glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL); + glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL); + glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL); + glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL); + glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL); + glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL); + glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL); + glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL); + glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL); + glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL); + glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL); + glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL); + glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL); + glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL); + glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL); + glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL); +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static void _glewInfo_GL_VERSION_1_5 (void) +{ + glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5); + + glewInfoFunc("glBeginQuery", glBeginQuery == NULL); + glewInfoFunc("glBindBuffer", glBindBuffer == NULL); + glewInfoFunc("glBufferData", glBufferData == NULL); + glewInfoFunc("glBufferSubData", glBufferSubData == NULL); + glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL); + glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL); + glewInfoFunc("glEndQuery", glEndQuery == NULL); + glewInfoFunc("glGenBuffers", glGenBuffers == NULL); + glewInfoFunc("glGenQueries", glGenQueries == NULL); + glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL); + glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL); + glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL); + glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL); + glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL); + glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL); + glewInfoFunc("glIsBuffer", glIsBuffer == NULL); + glewInfoFunc("glIsQuery", glIsQuery == NULL); + glewInfoFunc("glMapBuffer", glMapBuffer == NULL); + glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL); +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static void _glewInfo_GL_VERSION_2_0 (void) +{ + glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0); + + glewInfoFunc("glAttachShader", glAttachShader == NULL); + glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL); + glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL); + glewInfoFunc("glCompileShader", glCompileShader == NULL); + glewInfoFunc("glCreateProgram", glCreateProgram == NULL); + glewInfoFunc("glCreateShader", glCreateShader == NULL); + glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL); + glewInfoFunc("glDeleteShader", glDeleteShader == NULL); + glewInfoFunc("glDetachShader", glDetachShader == NULL); + glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL); + glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL); + glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL); + glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL); + glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL); + glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL); + glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL); + glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL); + glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL); + glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL); + glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL); + glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL); + glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL); + glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL); + glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL); + glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL); + glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL); + glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL); + glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL); + glewInfoFunc("glIsProgram", glIsProgram == NULL); + glewInfoFunc("glIsShader", glIsShader == NULL); + glewInfoFunc("glLinkProgram", glLinkProgram == NULL); + glewInfoFunc("glShaderSource", glShaderSource == NULL); + glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL); + glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL); + glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL); + glewInfoFunc("glUniform1f", glUniform1f == NULL); + glewInfoFunc("glUniform1fv", glUniform1fv == NULL); + glewInfoFunc("glUniform1i", glUniform1i == NULL); + glewInfoFunc("glUniform1iv", glUniform1iv == NULL); + glewInfoFunc("glUniform2f", glUniform2f == NULL); + glewInfoFunc("glUniform2fv", glUniform2fv == NULL); + glewInfoFunc("glUniform2i", glUniform2i == NULL); + glewInfoFunc("glUniform2iv", glUniform2iv == NULL); + glewInfoFunc("glUniform3f", glUniform3f == NULL); + glewInfoFunc("glUniform3fv", glUniform3fv == NULL); + glewInfoFunc("glUniform3i", glUniform3i == NULL); + glewInfoFunc("glUniform3iv", glUniform3iv == NULL); + glewInfoFunc("glUniform4f", glUniform4f == NULL); + glewInfoFunc("glUniform4fv", glUniform4fv == NULL); + glewInfoFunc("glUniform4i", glUniform4i == NULL); + glewInfoFunc("glUniform4iv", glUniform4iv == NULL); + glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL); + glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL); + glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL); + glewInfoFunc("glUseProgram", glUseProgram == NULL); + glewInfoFunc("glValidateProgram", glValidateProgram == NULL); + glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL); + glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL); + glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL); + glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL); + glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL); + glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL); + glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL); + glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL); + glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL); + glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL); + glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL); + glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL); + glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL); + glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL); + glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL); + glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL); + glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL); + glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL); + glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL); + glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL); + glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL); + glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL); + glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL); + glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL); + glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL); + glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL); + glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL); + glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL); + glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL); + glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL); + glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL); + glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL); + glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL); + glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL); + glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL); + glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL); + glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL); +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static void _glewInfo_GL_VERSION_2_1 (void) +{ + glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1); + + glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL); + glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL); + glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL); + glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL); + glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL); + glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL); +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static void _glewInfo_GL_VERSION_3_0 (void) +{ + glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0); + + glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL); + glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL); + glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL); + glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL); + glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL); + glewInfoFunc("glClampColor", glClampColor == NULL); + glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL); + glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL); + glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL); + glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL); + glewInfoFunc("glColorMaski", glColorMaski == NULL); + glewInfoFunc("glDisablei", glDisablei == NULL); + glewInfoFunc("glEnablei", glEnablei == NULL); + glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL); + glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL); + glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL); + glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL); + glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL); + glewInfoFunc("glGetStringi", glGetStringi == NULL); + glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL); + glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL); + glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL); + glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL); + glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL); + glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL); + glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL); + glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL); + glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL); + glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL); + glewInfoFunc("glUniform1ui", glUniform1ui == NULL); + glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL); + glewInfoFunc("glUniform2ui", glUniform2ui == NULL); + glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL); + glewInfoFunc("glUniform3ui", glUniform3ui == NULL); + glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL); + glewInfoFunc("glUniform4ui", glUniform4ui == NULL); + glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL); + glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL); + glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL); + glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL); + glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL); + glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL); + glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL); + glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL); + glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL); + glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL); + glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL); + glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL); + glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL); + glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL); + glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL); + glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL); + glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL); + glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL); + glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL); + glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL); + glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL); + glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL); +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_3DFX_multisample + +static void _glewInfo_GL_3DFX_multisample (void) +{ + glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample")); +} + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static void _glewInfo_GL_3DFX_tbuffer (void) +{ + glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer")); + + glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL); +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void) +{ + glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1")); +} + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_APPLE_client_storage + +static void _glewInfo_GL_APPLE_client_storage (void) +{ + glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage")); +} + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static void _glewInfo_GL_APPLE_element_array (void) +{ + glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array")); + + glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL); + glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL); + glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL); + glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL); + glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL); +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static void _glewInfo_GL_APPLE_fence (void) +{ + glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence")); + + glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL); + glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL); + glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL); + glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL); + glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL); + glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL); + glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL); + glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL); +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +static void _glewInfo_GL_APPLE_float_pixels (void) +{ + glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels")); +} + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static void _glewInfo_GL_APPLE_flush_buffer_range (void) +{ + glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range")); + + glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL); + glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL); +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_pixel_buffer + +static void _glewInfo_GL_APPLE_pixel_buffer (void) +{ + glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer")); +} + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_specular_vector + +static void _glewInfo_GL_APPLE_specular_vector (void) +{ + glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector")); +} + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static void _glewInfo_GL_APPLE_texture_range (void) +{ + glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range")); + + glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL); + glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL); +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +static void _glewInfo_GL_APPLE_transform_hint (void) +{ + glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint")); +} + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static void _glewInfo_GL_APPLE_vertex_array_object (void) +{ + glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object")); + + glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL); + glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL); + glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL); + glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL); +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static void _glewInfo_GL_APPLE_vertex_array_range (void) +{ + glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range")); + + glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL); + glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL); + glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL); +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_ycbcr_422 + +static void _glewInfo_GL_APPLE_ycbcr_422 (void) +{ + glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422")); +} + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_color_buffer_float + +static void _glewInfo_GL_ARB_color_buffer_float (void) +{ + glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float")); + + glewInfoFunc("glClampColorARB", glClampColorARB == NULL); +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_depth_buffer_float + +static void _glewInfo_GL_ARB_depth_buffer_float (void) +{ + glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float")); +} + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_texture + +static void _glewInfo_GL_ARB_depth_texture (void) +{ + glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture")); +} + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static void _glewInfo_GL_ARB_draw_buffers (void) +{ + glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers")); + + glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL); +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_instanced + +static void _glewInfo_GL_ARB_draw_instanced (void) +{ + glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced")); + + glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL); + glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL); +} + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_fragment_program + +static void _glewInfo_GL_ARB_fragment_program (void) +{ + glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program")); +} + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +static void _glewInfo_GL_ARB_fragment_program_shadow (void) +{ + glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow")); +} + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +static void _glewInfo_GL_ARB_fragment_shader (void) +{ + glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader")); +} + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_object + +static void _glewInfo_GL_ARB_framebuffer_object (void) +{ + glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object")); + + glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL); + glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL); + glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL); + glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL); + glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL); + glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL); + glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL); + glewInfoFunc("glFramebufferTexturLayer", glFramebufferTexturLayer == NULL); + glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL); + glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL); + glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL); + glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL); + glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL); + glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL); + glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL); + glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL); + glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL); + glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL); + glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL); + glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL); +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +static void _glewInfo_GL_ARB_framebuffer_sRGB (void) +{ + glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB")); +} + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static void _glewInfo_GL_ARB_geometry_shader4 (void) +{ + glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4")); + + glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL); + glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL); + glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL); + glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL); +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_half_float_pixel + +static void _glewInfo_GL_ARB_half_float_pixel (void) +{ + glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel")); +} + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +static void _glewInfo_GL_ARB_half_float_vertex (void) +{ + glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex")); +} + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static void _glewInfo_GL_ARB_imaging (void) +{ + glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging")); + + glewInfoFunc("glBlendEquation", glBlendEquation == NULL); + glewInfoFunc("glColorSubTable", glColorSubTable == NULL); + glewInfoFunc("glColorTable", glColorTable == NULL); + glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL); + glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL); + glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL); + glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL); + glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL); + glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL); + glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL); + glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL); + glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL); + glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL); + glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL); + glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL); + glewInfoFunc("glGetColorTable", glGetColorTable == NULL); + glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL); + glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL); + glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL); + glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL); + glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL); + glewInfoFunc("glGetHistogram", glGetHistogram == NULL); + glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL); + glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL); + glewInfoFunc("glGetMinmax", glGetMinmax == NULL); + glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL); + glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL); + glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL); + glewInfoFunc("glHistogram", glHistogram == NULL); + glewInfoFunc("glMinmax", glMinmax == NULL); + glewInfoFunc("glResetHistogram", glResetHistogram == NULL); + glewInfoFunc("glResetMinmax", glResetMinmax == NULL); + glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL); +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_instanced_arrays + +static void _glewInfo_GL_ARB_instanced_arrays (void) +{ + glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays")); + + glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL); +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_map_buffer_range + +static void _glewInfo_GL_ARB_map_buffer_range (void) +{ + glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range")); + + glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL); + glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL); +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static void _glewInfo_GL_ARB_matrix_palette (void) +{ + glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette")); + + glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL); + glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL); + glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL); + glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL); + glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL); +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multisample + +static void _glewInfo_GL_ARB_multisample (void) +{ + glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample")); + + glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL); +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static void _glewInfo_GL_ARB_multitexture (void) +{ + glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture")); + + glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL); + glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL); + glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL); + glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL); + glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL); + glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL); + glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL); + glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL); + glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL); + glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL); + glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL); + glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL); + glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL); + glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL); + glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL); + glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL); + glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL); + glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL); + glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL); + glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL); + glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL); + glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL); + glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL); + glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL); + glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL); + glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL); + glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL); + glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL); + glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL); + glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL); + glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL); + glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL); + glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL); + glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL); +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static void _glewInfo_GL_ARB_occlusion_query (void) +{ + glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query")); + + glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL); + glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL); + glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL); + glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL); + glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL); + glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL); + glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL); + glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL); +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_pixel_buffer_object + +static void _glewInfo_GL_ARB_pixel_buffer_object (void) +{ + glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object")); +} + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static void _glewInfo_GL_ARB_point_parameters (void) +{ + glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters")); + + glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL); + glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL); +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +static void _glewInfo_GL_ARB_point_sprite (void) +{ + glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite")); +} + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_shader_objects + +static void _glewInfo_GL_ARB_shader_objects (void) +{ + glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects")); + + glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL); + glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL); + glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL); + glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL); + glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL); + glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL); + glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL); + glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL); + glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL); + glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL); + glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL); + glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL); + glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL); + glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL); + glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL); + glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL); + glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL); + glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL); + glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL); + glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL); + glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL); + glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL); + glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL); + glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL); + glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL); + glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL); + glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL); + glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL); + glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL); + glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL); + glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL); + glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL); + glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL); + glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL); + glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL); + glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL); + glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL); + glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL); + glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL); +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shading_language_100 + +static void _glewInfo_GL_ARB_shading_language_100 (void) +{ + glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100")); +} + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shadow + +static void _glewInfo_GL_ARB_shadow (void) +{ + glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow")); +} + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +static void _glewInfo_GL_ARB_shadow_ambient (void) +{ + glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient")); +} + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_texture_border_clamp + +static void _glewInfo_GL_ARB_texture_border_clamp (void) +{ + glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp")); +} + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static void _glewInfo_GL_ARB_texture_buffer_object (void) +{ + glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object")); + + glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL); +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_compression + +static void _glewInfo_GL_ARB_texture_compression (void) +{ + glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression")); + + glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL); + glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL); + glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL); + glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL); + glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL); + glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL); + glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL); +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_rgtc + +static void _glewInfo_GL_ARB_texture_compression_rgtc (void) +{ + glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc")); +} + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +static void _glewInfo_GL_ARB_texture_cube_map (void) +{ + glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map")); +} + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_env_add + +static void _glewInfo_GL_ARB_texture_env_add (void) +{ + glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add")); +} + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +static void _glewInfo_GL_ARB_texture_env_combine (void) +{ + glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine")); +} + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +static void _glewInfo_GL_ARB_texture_env_crossbar (void) +{ + glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar")); +} + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +static void _glewInfo_GL_ARB_texture_env_dot3 (void) +{ + glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3")); +} + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +static void _glewInfo_GL_ARB_texture_float (void) +{ + glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float")); +} + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_mirrored_repeat + +static void _glewInfo_GL_ARB_texture_mirrored_repeat (void) +{ + glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat")); +} + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_non_power_of_two + +static void _glewInfo_GL_ARB_texture_non_power_of_two (void) +{ + glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two")); +} + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_rectangle + +static void _glewInfo_GL_ARB_texture_rectangle (void) +{ + glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle")); +} + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +static void _glewInfo_GL_ARB_texture_rg (void) +{ + glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg")); +} + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_transpose_matrix + +static void _glewInfo_GL_ARB_transpose_matrix (void) +{ + glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix")); + + glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL); + glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL); + glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL); + glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL); +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_vertex_array_object + +static void _glewInfo_GL_ARB_vertex_array_object (void) +{ + glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object")); + + glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL); + glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL); + glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL); + glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL); +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_blend + +static void _glewInfo_GL_ARB_vertex_blend (void) +{ + glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend")); + + glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL); + glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL); + glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL); + glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL); + glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL); + glewInfoFunc("glWeightivARB", glWeightivARB == NULL); + glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL); + glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL); + glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL); + glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL); +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static void _glewInfo_GL_ARB_vertex_buffer_object (void) +{ + glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object")); + + glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL); + glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL); + glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL); + glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL); + glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL); + glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL); + glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL); + glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL); + glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL); + glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL); + glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL); +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static void _glewInfo_GL_ARB_vertex_program (void) +{ + glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program")); + + glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL); + glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL); + glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL); + glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL); + glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL); + glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL); + glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL); + glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL); + glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL); + glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL); + glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL); + glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL); + glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL); + glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL); + glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL); + glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL); + glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL); + glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL); + glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL); + glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL); + glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL); + glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL); + glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL); + glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL); + glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL); + glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL); + glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL); + glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL); + glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL); + glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL); + glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL); + glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL); + glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL); + glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL); + glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL); + glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL); + glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL); + glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL); + glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL); + glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL); + glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL); + glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL); + glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL); + glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL); + glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL); + glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL); + glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL); + glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL); + glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL); + glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL); + glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL); + glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL); + glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL); + glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL); + glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL); + glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL); + glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL); + glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL); + glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL); + glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL); + glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL); + glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL); +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static void _glewInfo_GL_ARB_vertex_shader (void) +{ + glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader")); + + glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL); + glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL); + glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL); +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_window_pos + +static void _glewInfo_GL_ARB_window_pos (void) +{ + glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos")); + + glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL); + glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL); + glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL); + glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL); + glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL); + glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL); + glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL); + glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL); + glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL); + glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL); + glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL); + glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL); + glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL); + glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL); + glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL); + glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL); +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +static void _glewInfo_GL_ATIX_point_sprites (void) +{ + glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites")); +} + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +static void _glewInfo_GL_ATIX_texture_env_combine3 (void) +{ + glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3")); +} + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +static void _glewInfo_GL_ATIX_texture_env_route (void) +{ + glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route")); +} + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void) +{ + glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size")); +} + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static void _glewInfo_GL_ATI_draw_buffers (void) +{ + glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers")); + + glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL); +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static void _glewInfo_GL_ATI_element_array (void) +{ + glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array")); + + glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL); + glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL); + glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL); +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static void _glewInfo_GL_ATI_envmap_bumpmap (void) +{ + glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap")); + + glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL); + glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL); + glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL); + glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL); +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static void _glewInfo_GL_ATI_fragment_shader (void) +{ + glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader")); + + glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL); + glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL); + glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL); + glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL); + glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL); + glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL); + glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL); + glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL); + glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL); + glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL); + glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL); + glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL); + glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL); + glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL); +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static void _glewInfo_GL_ATI_map_object_buffer (void) +{ + glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer")); + + glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL); + glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL); +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static void _glewInfo_GL_ATI_pn_triangles (void) +{ + glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles")); + + glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL); + glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL); +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static void _glewInfo_GL_ATI_separate_stencil (void) +{ + glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil")); + + glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL); + glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL); +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +static void _glewInfo_GL_ATI_shader_texture_lod (void) +{ + glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod")); +} + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +static void _glewInfo_GL_ATI_text_fragment_shader (void) +{ + glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader")); +} + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +static void _glewInfo_GL_ATI_texture_compression_3dc (void) +{ + glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc")); +} + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +static void _glewInfo_GL_ATI_texture_env_combine3 (void) +{ + glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3")); +} + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +static void _glewInfo_GL_ATI_texture_float (void) +{ + glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float")); +} + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +static void _glewInfo_GL_ATI_texture_mirror_once (void) +{ + glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once")); +} + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static void _glewInfo_GL_ATI_vertex_array_object (void) +{ + glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object")); + + glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL); + glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL); + glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL); + glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL); + glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL); + glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL); + glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL); + glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL); + glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL); + glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL); + glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL); + glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL); +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static void _glewInfo_GL_ATI_vertex_attrib_array_object (void) +{ + glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object")); + + glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL); + glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL); + glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL); +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static void _glewInfo_GL_ATI_vertex_streams (void) +{ + glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams")); + + glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL); + glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL); + glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL); + glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL); + glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL); + glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL); + glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL); + glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL); + glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL); + glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL); + glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL); + glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL); + glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL); + glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL); + glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL); + glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL); + glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL); + glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL); + glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL); + glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL); + glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL); + glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL); + glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL); + glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL); + glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL); + glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL); + glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL); + glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL); + glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL); + glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL); + glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL); + glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL); + glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL); + glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL); + glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL); + glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL); + glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL); +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +static void _glewInfo_GL_EXT_422_pixels (void) +{ + glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels")); +} + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +static void _glewInfo_GL_EXT_Cg_shader (void) +{ + glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader")); +} + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +static void _glewInfo_GL_EXT_abgr (void) +{ + glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr")); +} + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +static void _glewInfo_GL_EXT_bgra (void) +{ + glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra")); +} + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static void _glewInfo_GL_EXT_bindable_uniform (void) +{ + glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform")); + + glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL); + glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL); + glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL); +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static void _glewInfo_GL_EXT_blend_color (void) +{ + glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color")); + + glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL); +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static void _glewInfo_GL_EXT_blend_equation_separate (void) +{ + glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate")); + + glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL); +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static void _glewInfo_GL_EXT_blend_func_separate (void) +{ + glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate")); + + glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL); +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +static void _glewInfo_GL_EXT_blend_logic_op (void) +{ + glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op")); +} + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static void _glewInfo_GL_EXT_blend_minmax (void) +{ + glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax")); + + glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL); +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +static void _glewInfo_GL_EXT_blend_subtract (void) +{ + glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract")); +} + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +static void _glewInfo_GL_EXT_clip_volume_hint (void) +{ + glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint")); +} + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +static void _glewInfo_GL_EXT_cmyka (void) +{ + glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka")); +} + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static void _glewInfo_GL_EXT_color_subtable (void) +{ + glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable")); + + glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL); + glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL); +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static void _glewInfo_GL_EXT_compiled_vertex_array (void) +{ + glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array")); + + glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL); + glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL); +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static void _glewInfo_GL_EXT_convolution (void) +{ + glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution")); + + glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL); + glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL); + glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL); + glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL); + glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL); + glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL); + glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL); + glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL); + glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL); + glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL); + glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL); + glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL); + glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL); +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static void _glewInfo_GL_EXT_coordinate_frame (void) +{ + glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame")); + + glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL); + glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL); +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static void _glewInfo_GL_EXT_copy_texture (void) +{ + glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture")); + + glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL); + glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL); + glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL); + glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL); + glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL); +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static void _glewInfo_GL_EXT_cull_vertex (void) +{ + glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex")); + + glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL); + glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL); +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_depth_bounds_test + +static void _glewInfo_GL_EXT_depth_bounds_test (void) +{ + glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test")); + + glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL); +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static void _glewInfo_GL_EXT_direct_state_access (void) +{ + glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access")); + + glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL); + glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL); + glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL); + glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL); + glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL); + glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL); + glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL); + glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL); + glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL); + glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL); + glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL); + glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL); + glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL); + glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL); + glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL); + glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL); + glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL); + glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL); + glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL); + glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL); + glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL); + glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL); + glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL); + glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL); + glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL); + glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL); + glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL); + glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL); + glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL); + glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL); + glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL); + glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL); + glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL); + glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL); + glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL); + glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL); + glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL); + glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL); + glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL); + glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL); + glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL); + glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL); + glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL); + glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL); + glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL); + glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL); + glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL); + glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL); + glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL); + glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL); + glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL); + glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL); + glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL); + glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL); + glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL); + glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL); + glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL); + glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL); + glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL); + glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL); + glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL); + glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL); + glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL); + glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL); + glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL); + glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL); + glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL); + glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL); + glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL); + glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL); + glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL); + glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL); + glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL); + glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL); + glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL); + glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL); + glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL); + glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL); + glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL); + glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL); + glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL); + glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL); + glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL); + glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL); + glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL); + glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL); + glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL); + glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL); + glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL); + glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL); + glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL); + glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL); + glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL); + glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL); + glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL); + glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL); + glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL); + glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL); + glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL); + glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL); + glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL); + glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL); + glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL); + glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL); + glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL); + glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL); + glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL); + glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL); + glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL); + glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL); + glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL); + glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL); + glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL); + glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL); + glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL); + glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL); + glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL); + glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL); + glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL); + glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL); + glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL); + glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL); + glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL); + glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL); + glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL); + glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL); + glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL); + glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL); + glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL); + glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL); + glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL); + glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL); + glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL); + glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL); + glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL); + glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL); + glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL); + glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL); + glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL); + glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL); + glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL); + glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL); + glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL); + glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL); + glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL); + glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL); + glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL); + glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL); + glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL); + glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL); + glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL); + glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL); + glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL); + glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL); + glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL); + glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL); + glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL); + glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL); + glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL); + glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL); + glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL); + glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL); + glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL); + glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL); + glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL); + glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL); + glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL); + glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL); + glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL); + glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL); + glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL); +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static void _glewInfo_GL_EXT_draw_buffers2 (void) +{ + glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2")); + + glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL); + glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL); + glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL); + glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL); + glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL); + glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL); +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static void _glewInfo_GL_EXT_draw_instanced (void) +{ + glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced")); + + glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL); + glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL); +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static void _glewInfo_GL_EXT_draw_range_elements (void) +{ + glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements")); + + glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL); +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static void _glewInfo_GL_EXT_fog_coord (void) +{ + glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord")); + + glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL); + glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL); + glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL); + glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL); + glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL); +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static void _glewInfo_GL_EXT_fragment_lighting (void) +{ + glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting")); + + glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL); + glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL); + glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL); + glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL); + glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL); + glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL); + glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL); + glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL); + glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL); + glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL); + glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL); + glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL); + glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL); + glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL); + glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL); + glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL); + glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL); + glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL); +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static void _glewInfo_GL_EXT_framebuffer_blit (void) +{ + glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit")); + + glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static void _glewInfo_GL_EXT_framebuffer_multisample (void) +{ + glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample")); + + glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static void _glewInfo_GL_EXT_framebuffer_object (void) +{ + glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object")); + + glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL); + glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL); + glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL); + glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL); + glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL); + glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL); + glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL); + glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL); + glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL); + glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL); + glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL); + glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL); + glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL); + glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL); + glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL); + glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL); + glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +static void _glewInfo_GL_EXT_framebuffer_sRGB (void) +{ + glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB")); +} + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static void _glewInfo_GL_EXT_geometry_shader4 (void) +{ + glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4")); + + glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL); + glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL); + glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL); + glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL); +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static void _glewInfo_GL_EXT_gpu_program_parameters (void) +{ + glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters")); + + glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL); + glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL); +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static void _glewInfo_GL_EXT_gpu_shader4 (void) +{ + glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4")); + + glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL); + glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL); + glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL); + glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL); + glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL); + glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL); + glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL); + glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL); + glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL); + glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL); + glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL); + glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL); + glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL); + glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL); + glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL); + glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL); + glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL); + glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL); + glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL); + glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL); + glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL); + glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL); + glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL); + glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL); + glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL); + glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL); + glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL); + glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL); + glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL); + glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL); + glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL); + glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL); + glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL); + glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL); +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static void _glewInfo_GL_EXT_histogram (void) +{ + glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram")); + + glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL); + glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL); + glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL); + glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL); + glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL); + glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL); + glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL); + glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL); + glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL); + glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL); +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +static void _glewInfo_GL_EXT_index_array_formats (void) +{ + glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats")); +} + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static void _glewInfo_GL_EXT_index_func (void) +{ + glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func")); + + glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL); +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static void _glewInfo_GL_EXT_index_material (void) +{ + glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material")); + + glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL); +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +static void _glewInfo_GL_EXT_index_texture (void) +{ + glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture")); +} + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static void _glewInfo_GL_EXT_light_texture (void) +{ + glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture")); + + glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL); + glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL); + glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL); +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +static void _glewInfo_GL_EXT_misc_attribute (void) +{ + glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute")); +} + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static void _glewInfo_GL_EXT_multi_draw_arrays (void) +{ + glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays")); + + glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL); + glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL); +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static void _glewInfo_GL_EXT_multisample (void) +{ + glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample")); + + glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL); + glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL); +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +static void _glewInfo_GL_EXT_packed_depth_stencil (void) +{ + glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil")); +} + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +static void _glewInfo_GL_EXT_packed_float (void) +{ + glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float")); +} + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +static void _glewInfo_GL_EXT_packed_pixels (void) +{ + glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels")); +} + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static void _glewInfo_GL_EXT_paletted_texture (void) +{ + glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture")); + + glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL); + glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL); + glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL); + glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL); +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +static void _glewInfo_GL_EXT_pixel_buffer_object (void) +{ + glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object")); +} + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static void _glewInfo_GL_EXT_pixel_transform (void) +{ + glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform")); + + glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL); + glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL); + glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL); + glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL); + glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL); + glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL); +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +static void _glewInfo_GL_EXT_pixel_transform_color_table (void) +{ + glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table")); +} + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static void _glewInfo_GL_EXT_point_parameters (void) +{ + glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters")); + + glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL); + glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL); +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static void _glewInfo_GL_EXT_polygon_offset (void) +{ + glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset")); + + glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL); +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_rescale_normal + +static void _glewInfo_GL_EXT_rescale_normal (void) +{ + glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal")); +} + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static void _glewInfo_GL_EXT_scene_marker (void) +{ + glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker")); + + glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL); + glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL); +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static void _glewInfo_GL_EXT_secondary_color (void) +{ + glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color")); + + glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL); + glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL); + glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL); + glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL); + glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL); + glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL); + glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL); + glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL); + glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL); + glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL); + glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL); + glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL); + glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL); + glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL); + glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL); + glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL); + glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL); +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_specular_color + +static void _glewInfo_GL_EXT_separate_specular_color (void) +{ + glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color")); +} + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shadow_funcs + +static void _glewInfo_GL_EXT_shadow_funcs (void) +{ + glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs")); +} + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +static void _glewInfo_GL_EXT_shared_texture_palette (void) +{ + glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette")); +} + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +static void _glewInfo_GL_EXT_stencil_clear_tag (void) +{ + glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag")); +} + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static void _glewInfo_GL_EXT_stencil_two_side (void) +{ + glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side")); + + glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL); +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +static void _glewInfo_GL_EXT_stencil_wrap (void) +{ + glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap")); +} + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static void _glewInfo_GL_EXT_subtexture (void) +{ + glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture")); + + glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL); + glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL); + glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL); +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +static void _glewInfo_GL_EXT_texture (void) +{ + glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture")); +} + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static void _glewInfo_GL_EXT_texture3D (void) +{ + glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D")); + + glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL); +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static void _glewInfo_GL_EXT_texture_array (void) +{ + glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array")); +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static void _glewInfo_GL_EXT_texture_buffer_object (void) +{ + glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object")); + + glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL); +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +static void _glewInfo_GL_EXT_texture_compression_dxt1 (void) +{ + glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1")); +} + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +static void _glewInfo_GL_EXT_texture_compression_latc (void) +{ + glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc")); +} + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +static void _glewInfo_GL_EXT_texture_compression_rgtc (void) +{ + glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc")); +} + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +static void _glewInfo_GL_EXT_texture_compression_s3tc (void) +{ + glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc")); +} + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +static void _glewInfo_GL_EXT_texture_cube_map (void) +{ + glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map")); +} + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +static void _glewInfo_GL_EXT_texture_edge_clamp (void) +{ + glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp")); +} + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +static void _glewInfo_GL_EXT_texture_env (void) +{ + glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env")); +} + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +static void _glewInfo_GL_EXT_texture_env_add (void) +{ + glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add")); +} + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +static void _glewInfo_GL_EXT_texture_env_combine (void) +{ + glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine")); +} + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +static void _glewInfo_GL_EXT_texture_env_dot3 (void) +{ + glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3")); +} + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +static void _glewInfo_GL_EXT_texture_filter_anisotropic (void) +{ + glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic")); +} + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static void _glewInfo_GL_EXT_texture_integer (void) +{ + glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer")); + + glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL); + glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL); + glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL); + glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL); + glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL); + glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL); +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +static void _glewInfo_GL_EXT_texture_lod_bias (void) +{ + glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias")); +} + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +static void _glewInfo_GL_EXT_texture_mirror_clamp (void) +{ + glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp")); +} + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static void _glewInfo_GL_EXT_texture_object (void) +{ + glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object")); + + glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL); + glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL); + glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL); + glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL); + glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL); + glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL); +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static void _glewInfo_GL_EXT_texture_perturb_normal (void) +{ + glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal")); + + glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL); +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +static void _glewInfo_GL_EXT_texture_rectangle (void) +{ + glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle")); +} + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +static void _glewInfo_GL_EXT_texture_sRGB (void) +{ + glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB")); +} + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_shared_exponent + +static void _glewInfo_GL_EXT_texture_shared_exponent (void) +{ + glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent")); +} + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_swizzle + +static void _glewInfo_GL_EXT_texture_swizzle (void) +{ + glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle")); +} + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static void _glewInfo_GL_EXT_timer_query (void) +{ + glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query")); + + glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL); + glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL); +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static void _glewInfo_GL_EXT_transform_feedback (void) +{ + glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback")); + + glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL); + glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL); + glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL); + glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL); + glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL); + glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL); + glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL); +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static void _glewInfo_GL_EXT_vertex_array (void) +{ + glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array")); + + glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL); + glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL); + glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL); + glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL); + glewInfoFunc("glGetPointervEXT", glGetPointervEXT == NULL); + glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL); + glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL); + glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL); + glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL); +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +static void _glewInfo_GL_EXT_vertex_array_bgra (void) +{ + glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra")); +} + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_shader + +static void _glewInfo_GL_EXT_vertex_shader (void) +{ + glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader")); + + glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL); + glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL); + glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL); + glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL); + glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL); + glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL); + glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL); + glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL); + glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL); + glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL); + glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL); + glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL); + glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL); + glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL); + glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL); + glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL); + glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL); + glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL); + glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL); + glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL); + glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL); + glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL); + glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL); + glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL); + glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL); + glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL); + glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL); + glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL); + glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL); + glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL); + glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL); + glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL); + glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL); + glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL); + glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL); + glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL); + glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL); + glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL); + glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL); + glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL); + glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL); + glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL); +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static void _glewInfo_GL_EXT_vertex_weighting (void) +{ + glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting")); + + glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL); + glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL); + glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL); +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_GREMEDY_frame_terminator + +static void _glewInfo_GL_GREMEDY_frame_terminator (void) +{ + glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator")); + + glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL); +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static void _glewInfo_GL_GREMEDY_string_marker (void) +{ + glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker")); + + glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL); +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +static void _glewInfo_GL_HP_convolution_border_modes (void) +{ + glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes")); +} + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static void _glewInfo_GL_HP_image_transform (void) +{ + glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform")); + + glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL); + glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL); + glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL); + glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL); + glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL); + glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL); +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +static void _glewInfo_GL_HP_occlusion_test (void) +{ + glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test")); +} + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +static void _glewInfo_GL_HP_texture_lighting (void) +{ + glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting")); +} + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +static void _glewInfo_GL_IBM_cull_vertex (void) +{ + glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex")); +} + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static void _glewInfo_GL_IBM_multimode_draw_arrays (void) +{ + glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays")); + + glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL); + glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL); +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +static void _glewInfo_GL_IBM_rasterpos_clip (void) +{ + glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip")); +} + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +static void _glewInfo_GL_IBM_static_data (void) +{ + glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data")); +} + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +static void _glewInfo_GL_IBM_texture_mirrored_repeat (void) +{ + glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat")); +} + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static void _glewInfo_GL_IBM_vertex_array_lists (void) +{ + glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists")); + + glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL); + glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL); + glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL); + glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL); + glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL); + glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL); + glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL); + glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL); +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +static void _glewInfo_GL_INGR_color_clamp (void) +{ + glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp")); +} + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +static void _glewInfo_GL_INGR_interlace_read (void) +{ + glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read")); +} + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_parallel_arrays + +static void _glewInfo_GL_INTEL_parallel_arrays (void) +{ + glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays")); + + glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL); + glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL); + glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL); + glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL); +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static void _glewInfo_GL_INTEL_texture_scissor (void) +{ + glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor")); + + glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL); + glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL); +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KTX_buffer_region + +static void _glewInfo_GL_KTX_buffer_region (void) +{ + glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region")); + + glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL); + glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL); + glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL); + glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL); + glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL); +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +static void _glewInfo_GL_MESAX_texture_stack (void) +{ + glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack")); +} + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +static void _glewInfo_GL_MESA_pack_invert (void) +{ + glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert")); +} + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static void _glewInfo_GL_MESA_resize_buffers (void) +{ + glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers")); + + glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL); +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static void _glewInfo_GL_MESA_window_pos (void) +{ + glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos")); + + glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL); + glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL); + glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL); + glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL); + glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL); + glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL); + glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL); + glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL); + glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL); + glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL); + glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL); + glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL); + glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL); + glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL); + glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL); + glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL); + glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL); + glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL); + glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL); + glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL); + glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL); + glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL); + glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL); + glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL); +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +static void _glewInfo_GL_MESA_ycbcr_texture (void) +{ + glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture")); +} + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NV_blend_square + +static void _glewInfo_GL_NV_blend_square (void) +{ + glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square")); +} + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_conditional_render + +static void _glewInfo_GL_NV_conditional_render (void) +{ + glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render")); + + glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL); + glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL); +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +static void _glewInfo_GL_NV_copy_depth_to_color (void) +{ + glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color")); +} + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_depth_buffer_float + +static void _glewInfo_GL_NV_depth_buffer_float (void) +{ + glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float")); + + glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL); + glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL); + glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL); +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +static void _glewInfo_GL_NV_depth_clamp (void) +{ + glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp")); +} + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +static void _glewInfo_GL_NV_depth_range_unclamped (void) +{ + glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped")); +} + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_evaluators + +static void _glewInfo_GL_NV_evaluators (void) +{ + glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators")); + + glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL); + glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL); + glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL); + glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL); + glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL); + glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL); + glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL); + glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL); + glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL); +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static void _glewInfo_GL_NV_explicit_multisample (void) +{ + glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample")); + + glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL); + glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL); + glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL); +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static void _glewInfo_GL_NV_fence (void) +{ + glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence")); + + glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL); + glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL); + glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL); + glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL); + glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL); + glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL); + glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL); +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +static void _glewInfo_GL_NV_float_buffer (void) +{ + glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer")); +} + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +static void _glewInfo_GL_NV_fog_distance (void) +{ + glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance")); +} + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static void _glewInfo_GL_NV_fragment_program (void) +{ + glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program")); + + glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL); + glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL); + glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL); + glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL); + glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL); + glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL); +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +static void _glewInfo_GL_NV_fragment_program2 (void) +{ + glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2")); +} + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +static void _glewInfo_GL_NV_fragment_program4 (void) +{ + glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_fragment_program4")); +} + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +static void _glewInfo_GL_NV_fragment_program_option (void) +{ + glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option")); +} + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void) +{ + glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage")); + + glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL); +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static void _glewInfo_GL_NV_geometry_program4 (void) +{ + glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_geometry_program4")); + + glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL); +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +static void _glewInfo_GL_NV_geometry_shader4 (void) +{ + glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4")); +} + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static void _glewInfo_GL_NV_gpu_program4 (void) +{ + glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4")); + + glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL); + glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL); + glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL); + glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL); + glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL); + glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL); + glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL); + glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL); + glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL); + glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL); + glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL); + glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL); +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_half_float + +static void _glewInfo_GL_NV_half_float (void) +{ + glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float")); + + glewInfoFunc("glColor3hNV", glColor3hNV == NULL); + glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL); + glewInfoFunc("glColor4hNV", glColor4hNV == NULL); + glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL); + glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL); + glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL); + glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL); + glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL); + glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL); + glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL); + glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL); + glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL); + glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL); + glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL); + glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL); + glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL); + glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL); + glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL); + glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL); + glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL); + glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL); + glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL); + glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL); + glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL); + glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL); + glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL); + glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL); + glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL); + glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL); + glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL); + glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL); + glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL); + glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL); + glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL); + glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL); + glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL); + glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL); + glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL); + glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL); + glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL); + glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL); + glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL); + glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL); + glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL); + glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL); + glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL); +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +static void _glewInfo_GL_NV_light_max_exponent (void) +{ + glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent")); +} + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_filter_hint + +static void _glewInfo_GL_NV_multisample_filter_hint (void) +{ + glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint")); +} + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static void _glewInfo_GL_NV_occlusion_query (void) +{ + glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query")); + + glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL); + glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL); + glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL); + glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL); + glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL); + glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL); + glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL); +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +static void _glewInfo_GL_NV_packed_depth_stencil (void) +{ + glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil")); +} + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static void _glewInfo_GL_NV_parameter_buffer_object (void) +{ + glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object")); + + glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL); + glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL); + glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL); +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_pixel_data_range + +static void _glewInfo_GL_NV_pixel_data_range (void) +{ + glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range")); + + glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL); + glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL); +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static void _glewInfo_GL_NV_point_sprite (void) +{ + glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite")); + + glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL); + glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL); +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static void _glewInfo_GL_NV_present_video (void) +{ + glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video")); + + glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL); + glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL); + glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL); + glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL); + glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL); + glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL); + glewInfoFunc("glVideoParameterivNV", glVideoParameterivNV == NULL); +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static void _glewInfo_GL_NV_primitive_restart (void) +{ + glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart")); + + glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL); + glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL); +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static void _glewInfo_GL_NV_register_combiners (void) +{ + glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners")); + + glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL); + glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL); + glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL); + glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL); + glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL); + glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL); + glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL); + glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL); + glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL); + glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL); + glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL); + glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL); + glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL); +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static void _glewInfo_GL_NV_register_combiners2 (void) +{ + glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2")); + + glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL); + glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL); +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_texgen_emboss + +static void _glewInfo_GL_NV_texgen_emboss (void) +{ + glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss")); +} + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +static void _glewInfo_GL_NV_texgen_reflection (void) +{ + glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection")); +} + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_compression_vtc + +static void _glewInfo_GL_NV_texture_compression_vtc (void) +{ + glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc")); +} + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +static void _glewInfo_GL_NV_texture_env_combine4 (void) +{ + glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4")); +} + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +static void _glewInfo_GL_NV_texture_expand_normal (void) +{ + glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal")); +} + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_rectangle + +static void _glewInfo_GL_NV_texture_rectangle (void) +{ + glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle")); +} + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +static void _glewInfo_GL_NV_texture_shader (void) +{ + glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader")); +} + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +static void _glewInfo_GL_NV_texture_shader2 (void) +{ + glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2")); +} + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +static void _glewInfo_GL_NV_texture_shader3 (void) +{ + glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3")); +} + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static void _glewInfo_GL_NV_transform_feedback (void) +{ + glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback")); + + glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL); + glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL); + glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL); + glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL); + glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL); + glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL); + glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL); + glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL); + glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL); + glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL); + glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL); +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_vertex_array_range + +static void _glewInfo_GL_NV_vertex_array_range (void) +{ + glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range")); + + glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL); + glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL); +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +static void _glewInfo_GL_NV_vertex_array_range2 (void) +{ + glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2")); +} + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_program + +static void _glewInfo_GL_NV_vertex_program (void) +{ + glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program")); + + glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL); + glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL); + glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL); + glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL); + glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL); + glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL); + glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL); + glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL); + glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL); + glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL); + glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL); + glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL); + glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL); + glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL); + glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL); + glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL); + glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL); + glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL); + glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL); + glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL); + glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL); + glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL); + glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL); + glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL); + glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL); + glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL); + glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL); + glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL); + glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL); + glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL); + glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL); + glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL); + glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL); + glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL); + glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL); + glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL); + glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL); + glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL); + glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL); + glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL); + glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL); + glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL); + glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL); + glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL); + glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL); + glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL); + glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL); + glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL); + glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL); + glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL); + glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL); + glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL); + glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL); + glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL); + glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL); + glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL); + glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL); + glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL); + glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL); + glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL); + glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL); + glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL); + glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL); + glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL); +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +static void _glewInfo_GL_NV_vertex_program1_1 (void) +{ + glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1")); +} + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +static void _glewInfo_GL_NV_vertex_program2 (void) +{ + glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2")); +} + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +static void _glewInfo_GL_NV_vertex_program2_option (void) +{ + glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option")); +} + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +static void _glewInfo_GL_NV_vertex_program3 (void) +{ + glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3")); +} + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +static void _glewInfo_GL_NV_vertex_program4 (void) +{ + glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_vertex_program4")); +} + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_OES_byte_coordinates + +static void _glewInfo_GL_OES_byte_coordinates (void) +{ + glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates")); +} + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +static void _glewInfo_GL_OES_compressed_paletted_texture (void) +{ + glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture")); +} + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +static void _glewInfo_GL_OES_read_format (void) +{ + glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format")); +} + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static void _glewInfo_GL_OES_single_precision (void) +{ + glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision")); + + glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL); + glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL); + glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL); + glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL); + glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL); + glewInfoFunc("glOrthofOES", glOrthofOES == NULL); +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +static void _glewInfo_GL_OML_interlace (void) +{ + glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace")); +} + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +static void _glewInfo_GL_OML_resample (void) +{ + glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample")); +} + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +static void _glewInfo_GL_OML_subsample (void) +{ + glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample")); +} + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +static void _glewInfo_GL_PGI_misc_hints (void) +{ + glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints")); +} + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +static void _glewInfo_GL_PGI_vertex_hints (void) +{ + glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints")); +} + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REND_screen_coordinates + +static void _glewInfo_GL_REND_screen_coordinates (void) +{ + glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates")); +} + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +static void _glewInfo_GL_S3_s3tc (void) +{ + glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc")); +} + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +static void _glewInfo_GL_SGIS_color_range (void) +{ + glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range")); +} + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static void _glewInfo_GL_SGIS_detail_texture (void) +{ + glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture")); + + glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL); + glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL); +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static void _glewInfo_GL_SGIS_fog_function (void) +{ + glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function")); + + glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL); + glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL); +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +static void _glewInfo_GL_SGIS_generate_mipmap (void) +{ + glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap")); +} + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static void _glewInfo_GL_SGIS_multisample (void) +{ + glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample")); + + glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL); + glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL); +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +static void _glewInfo_GL_SGIS_pixel_texture (void) +{ + glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture")); +} + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +static void _glewInfo_GL_SGIS_point_line_texgen (void) +{ + glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen")); +} + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static void _glewInfo_GL_SGIS_sharpen_texture (void) +{ + glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture")); + + glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL); + glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL); +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static void _glewInfo_GL_SGIS_texture4D (void) +{ + glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D")); + + glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL); + glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL); +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +static void _glewInfo_GL_SGIS_texture_border_clamp (void) +{ + glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp")); +} + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +static void _glewInfo_GL_SGIS_texture_edge_clamp (void) +{ + glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp")); +} + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static void _glewInfo_GL_SGIS_texture_filter4 (void) +{ + glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4")); + + glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL); + glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL); +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +static void _glewInfo_GL_SGIS_texture_lod (void) +{ + glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod")); +} + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +static void _glewInfo_GL_SGIS_texture_select (void) +{ + glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select")); +} + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static void _glewInfo_GL_SGIX_async (void) +{ + glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async")); + + glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL); + glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL); + glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL); + glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL); + glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL); + glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL); +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +static void _glewInfo_GL_SGIX_async_histogram (void) +{ + glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram")); +} + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +static void _glewInfo_GL_SGIX_async_pixel (void) +{ + glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel")); +} + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +static void _glewInfo_GL_SGIX_blend_alpha_minmax (void) +{ + glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax")); +} + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +static void _glewInfo_GL_SGIX_clipmap (void) +{ + glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap")); +} + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +static void _glewInfo_GL_SGIX_convolution_accuracy (void) +{ + glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy")); +} + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +static void _glewInfo_GL_SGIX_depth_texture (void) +{ + glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture")); +} + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static void _glewInfo_GL_SGIX_flush_raster (void) +{ + glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster")); + + glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL); +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +static void _glewInfo_GL_SGIX_fog_offset (void) +{ + glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset")); +} + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static void _glewInfo_GL_SGIX_fog_texture (void) +{ + glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture")); + + glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL); +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static void _glewInfo_GL_SGIX_fragment_specular_lighting (void) +{ + glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting")); + + glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL); + glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL); + glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL); + glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL); + glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL); + glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL); + glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL); + glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL); + glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL); + glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL); + glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL); + glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL); + glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL); + glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL); + glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL); + glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL); + glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL); +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static void _glewInfo_GL_SGIX_framezoom (void) +{ + glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom")); + + glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL); +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +static void _glewInfo_GL_SGIX_interlace (void) +{ + glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace")); +} + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +static void _glewInfo_GL_SGIX_ir_instrument1 (void) +{ + glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1")); +} + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +static void _glewInfo_GL_SGIX_list_priority (void) +{ + glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority")); +} + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static void _glewInfo_GL_SGIX_pixel_texture (void) +{ + glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture")); + + glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL); +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +static void _glewInfo_GL_SGIX_pixel_texture_bits (void) +{ + glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits")); +} + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static void _glewInfo_GL_SGIX_reference_plane (void) +{ + glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane")); + + glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL); +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +static void _glewInfo_GL_SGIX_resample (void) +{ + glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample")); +} + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +static void _glewInfo_GL_SGIX_shadow (void) +{ + glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow")); +} + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +static void _glewInfo_GL_SGIX_shadow_ambient (void) +{ + glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient")); +} + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static void _glewInfo_GL_SGIX_sprite (void) +{ + glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite")); + + glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL); + glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL); + glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL); + glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL); +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static void _glewInfo_GL_SGIX_tag_sample_buffer (void) +{ + glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer")); + + glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL); +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +static void _glewInfo_GL_SGIX_texture_add_env (void) +{ + glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env")); +} + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void) +{ + glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp")); +} + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +static void _glewInfo_GL_SGIX_texture_lod_bias (void) +{ + glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias")); +} + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +static void _glewInfo_GL_SGIX_texture_multi_buffer (void) +{ + glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer")); +} + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +static void _glewInfo_GL_SGIX_texture_range (void) +{ + glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range")); +} + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +static void _glewInfo_GL_SGIX_texture_scale_bias (void) +{ + glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias")); +} + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +static void _glewInfo_GL_SGIX_vertex_preclip (void) +{ + glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip")); +} + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +static void _glewInfo_GL_SGIX_vertex_preclip_hint (void) +{ + glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint")); +} + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +static void _glewInfo_GL_SGIX_ycrcb (void) +{ + glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb")); +} + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +static void _glewInfo_GL_SGI_color_matrix (void) +{ + glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix")); +} + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static void _glewInfo_GL_SGI_color_table (void) +{ + glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table")); + + glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL); + glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL); + glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL); + glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL); + glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL); + glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL); + glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL); +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +static void _glewInfo_GL_SGI_texture_color_table (void) +{ + glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table")); +} + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static void _glewInfo_GL_SUNX_constant_data (void) +{ + glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data")); + + glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL); +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +static void _glewInfo_GL_SUN_convolution_border_modes (void) +{ + glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes")); +} + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static void _glewInfo_GL_SUN_global_alpha (void) +{ + glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha")); + + glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL); + glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL); + glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL); + glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL); + glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL); + glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL); + glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL); + glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL); +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +static void _glewInfo_GL_SUN_mesh_array (void) +{ + glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array")); +} + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static void _glewInfo_GL_SUN_read_video_pixels (void) +{ + glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels")); + + glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL); +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +static void _glewInfo_GL_SUN_slice_accum (void) +{ + glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum")); +} + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static void _glewInfo_GL_SUN_triangle_list (void) +{ + glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list")); + + glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL); + glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL); + glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL); + glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL); + glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL); + glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL); + glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL); +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static void _glewInfo_GL_SUN_vertex (void) +{ + glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex")); + + glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL); + glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL); + glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL); + glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL); + glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL); + glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL); + glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL); + glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL); + glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL); + glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL); + glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL); + glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL); + glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL); + glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL); + glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL); + glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL); + glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL); + glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL); + glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL); + glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL); + glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL); + glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL); +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +static void _glewInfo_GL_WIN_phong_shading (void) +{ + glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading")); +} + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +static void _glewInfo_GL_WIN_specular_fog (void) +{ + glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog")); +} + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static void _glewInfo_GL_WIN_swap_hint (void) +{ + glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint")); + + glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL); +} + +#endif /* GL_WIN_swap_hint */ + +#ifdef _WIN32 + +#ifdef WGL_3DFX_multisample + +static void _glewInfo_WGL_3DFX_multisample (void) +{ + glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample")); +} + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static void _glewInfo_WGL_3DL_stereo_control (void) +{ + glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control")); + + glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL); +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_ARB_buffer_region + +static void _glewInfo_WGL_ARB_buffer_region (void) +{ + glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region")); + + glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL); + glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL); + glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL); + glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL); +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static void _glewInfo_WGL_ARB_create_context (void) +{ + glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context")); + + glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL); +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static void _glewInfo_WGL_ARB_extensions_string (void) +{ + glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string")); + + glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL); +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +static void _glewInfo_WGL_ARB_framebuffer_sRGB (void) +{ + glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB")); +} + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static void _glewInfo_WGL_ARB_make_current_read (void) +{ + glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read")); + + glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL); + glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL); +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +static void _glewInfo_WGL_ARB_multisample (void) +{ + glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample")); +} + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static void _glewInfo_WGL_ARB_pbuffer (void) +{ + glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer")); + + glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL); + glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL); + glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL); + glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL); + glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL); +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static void _glewInfo_WGL_ARB_pixel_format (void) +{ + glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format")); + + glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL); + glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL); + glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL); +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +static void _glewInfo_WGL_ARB_pixel_format_float (void) +{ + glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float")); +} + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static void _glewInfo_WGL_ARB_render_texture (void) +{ + glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture")); + + glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL); + glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL); + glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL); +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ATI_pixel_format_float + +static void _glewInfo_WGL_ATI_pixel_format_float (void) +{ + glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float")); +} + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +static void _glewInfo_WGL_ATI_render_texture_rectangle (void) +{ + glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle")); +} + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_depth_float + +static void _glewInfo_WGL_EXT_depth_float (void) +{ + glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float")); +} + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static void _glewInfo_WGL_EXT_display_color_table (void) +{ + glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table")); + + glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL); + glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL); + glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL); + glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL); +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static void _glewInfo_WGL_EXT_extensions_string (void) +{ + glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string")); + + glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL); +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +static void _glewInfo_WGL_EXT_framebuffer_sRGB (void) +{ + glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB")); +} + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static void _glewInfo_WGL_EXT_make_current_read (void) +{ + glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read")); + + glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL); + glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL); +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +static void _glewInfo_WGL_EXT_multisample (void) +{ + glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample")); +} + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static void _glewInfo_WGL_EXT_pbuffer (void) +{ + glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer")); + + glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL); + glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL); + glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL); + glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL); + glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL); +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static void _glewInfo_WGL_EXT_pixel_format (void) +{ + glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format")); + + glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL); + glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL); + glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL); +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +static void _glewInfo_WGL_EXT_pixel_format_packed_float (void) +{ + glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float")); +} + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static void _glewInfo_WGL_EXT_swap_control (void) +{ + glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control")); + + glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL); + glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL); +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static void _glewInfo_WGL_I3D_digital_video_control (void) +{ + glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control")); + + glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL); + glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL); +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static void _glewInfo_WGL_I3D_gamma (void) +{ + glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma")); + + glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL); + glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL); + glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL); + glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL); +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static void _glewInfo_WGL_I3D_genlock (void) +{ + glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock")); + + glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL); + glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL); + glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL); + glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL); + glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL); + glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL); + glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL); + glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL); + glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL); + glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL); + glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL); + glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL); +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static void _glewInfo_WGL_I3D_image_buffer (void) +{ + glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer")); + + glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL); + glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL); + glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL); + glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL); +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static void _glewInfo_WGL_I3D_swap_frame_lock (void) +{ + glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock")); + + glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL); + glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL); + glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL); + glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL); +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static void _glewInfo_WGL_I3D_swap_frame_usage (void) +{ + glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage")); + + glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL); + glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL); + glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL); + glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL); +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_float_buffer + +static void _glewInfo_WGL_NV_float_buffer (void) +{ + glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer")); +} + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static void _glewInfo_WGL_NV_gpu_affinity (void) +{ + glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity")); + + glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL); + glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL); + glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL); + glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL); + glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL); +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static void _glewInfo_WGL_NV_present_video (void) +{ + glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video")); + + glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL); + glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL); + glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL); +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +static void _glewInfo_WGL_NV_render_depth_texture (void) +{ + glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture")); +} + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +static void _glewInfo_WGL_NV_render_texture_rectangle (void) +{ + glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle")); +} + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static void _glewInfo_WGL_NV_swap_group (void) +{ + glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group")); + + glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL); + glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL); + glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL); + glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL); + glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL); + glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL); +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static void _glewInfo_WGL_NV_vertex_array_range (void) +{ + glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range")); + + glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL); + glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL); +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_output + +static void _glewInfo_WGL_NV_video_output (void) +{ + glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output")); + + glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL); + glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL); + glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL); + glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL); + glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL); + glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL); +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static void _glewInfo_WGL_OML_sync_control (void) +{ + glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control")); + + glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL); + glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL); + glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL); + glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL); + glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL); + glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL); +} + +#endif /* WGL_OML_sync_control */ + +#else /* _UNIX */ + +#ifdef GLX_VERSION_1_2 + +static void _glewInfo_GLX_VERSION_1_2 (void) +{ + glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2); + + glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL); +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static void _glewInfo_GLX_VERSION_1_3 (void) +{ + glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3); + + glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL); + glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL); + glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL); + glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL); + glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL); + glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL); + glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL); + glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL); + glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL); + glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL); + glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL); + glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL); + glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL); + glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL); + glewInfoFunc("glXQueryContext", glXQueryContext == NULL); + glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL); + glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL); +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +static void _glewInfo_GLX_VERSION_1_4 (void) +{ + glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4); +} + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +static void _glewInfo_GLX_3DFX_multisample (void) +{ + glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample")); +} + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_ARB_create_context + +static void _glewInfo_GLX_ARB_create_context (void) +{ + glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context")); + + glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL); +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_fbconfig_float + +static void _glewInfo_GLX_ARB_fbconfig_float (void) +{ + glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float")); +} + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +static void _glewInfo_GLX_ARB_framebuffer_sRGB (void) +{ + glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB")); +} + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +static void _glewInfo_GLX_ARB_get_proc_address (void) +{ + glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address")); +} + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +static void _glewInfo_GLX_ARB_multisample (void) +{ + glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample")); +} + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ATI_pixel_format_float + +static void _glewInfo_GLX_ATI_pixel_format_float (void) +{ + glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float")); +} + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static void _glewInfo_GLX_ATI_render_texture (void) +{ + glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture")); + + glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL); + glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL); + glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL); +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_fbconfig_packed_float + +static void _glewInfo_GLX_EXT_fbconfig_packed_float (void) +{ + glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float")); +} + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +static void _glewInfo_GLX_EXT_framebuffer_sRGB (void) +{ + glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB")); +} + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static void _glewInfo_GLX_EXT_import_context (void) +{ + glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context")); + + glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL); + glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL); + glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL); + glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL); +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +static void _glewInfo_GLX_EXT_scene_marker (void) +{ + glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker")); +} + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_texture_from_pixmap + +static void _glewInfo_GLX_EXT_texture_from_pixmap (void) +{ + glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap")); + + glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL); + glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL); +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +static void _glewInfo_GLX_EXT_visual_info (void) +{ + glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info")); +} + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +static void _glewInfo_GLX_EXT_visual_rating (void) +{ + glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating")); +} + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_MESA_agp_offset + +static void _glewInfo_GLX_MESA_agp_offset (void) +{ + glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset")); + + glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL); +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static void _glewInfo_GLX_MESA_copy_sub_buffer (void) +{ + glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer")); + + glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL); +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static void _glewInfo_GLX_MESA_pixmap_colormap (void) +{ + glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap")); + + glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL); +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static void _glewInfo_GLX_MESA_release_buffers (void) +{ + glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers")); + + glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL); +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static void _glewInfo_GLX_MESA_set_3dfx_mode (void) +{ + glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode")); + + glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL); +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_NV_float_buffer + +static void _glewInfo_GLX_NV_float_buffer (void) +{ + glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer")); +} + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_present_video + +static void _glewInfo_GLX_NV_present_video (void) +{ + glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video")); + + glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL); + glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL); +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static void _glewInfo_GLX_NV_swap_group (void) +{ + glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group")); + + glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL); + glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL); + glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL); + glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL); + glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL); + glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL); +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static void _glewInfo_GLX_NV_vertex_array_range (void) +{ + glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range")); + + glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL); + glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL); +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_output + +static void _glewInfo_GLX_NV_video_output (void) +{ + glewPrintExt("GLX_NV_video_output", GLXEW_NV_video_output, glxewIsSupported("GLX_NV_video_output"), glxewGetExtension("GLX_NV_video_output")); + + glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL); + glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL); + glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL); + glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL); + glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL); + glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL); +} + +#endif /* GLX_NV_video_output */ + +#ifdef GLX_OML_swap_method + +static void _glewInfo_GLX_OML_swap_method (void) +{ + glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method")); +} + +#endif /* GLX_OML_swap_method */ + +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include <inttypes.h> + +static void _glewInfo_GLX_OML_sync_control (void) +{ + glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control")); + + glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL); + glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL); + glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL); + glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL); + glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL); +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +static void _glewInfo_GLX_SGIS_blended_overlay (void) +{ + glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay")); +} + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +static void _glewInfo_GLX_SGIS_color_range (void) +{ + glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range")); +} + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +static void _glewInfo_GLX_SGIS_multisample (void) +{ + glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample")); +} + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +static void _glewInfo_GLX_SGIS_shared_multisample (void) +{ + glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample")); +} + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static void _glewInfo_GLX_SGIX_fbconfig (void) +{ + glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig")); + + glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL); + glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL); + glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL); + glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL); + glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL); + glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL); +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static void _glewInfo_GLX_SGIX_hyperpipe (void) +{ + glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe")); + + glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL); + glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL); + glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL); + glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL); + glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL); +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static void _glewInfo_GLX_SGIX_pbuffer (void) +{ + glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer")); + + glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL); + glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL); + glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL); + glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL); + glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL); +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static void _glewInfo_GLX_SGIX_swap_barrier (void) +{ + glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier")); + + glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL); + glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL); +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static void _glewInfo_GLX_SGIX_swap_group (void) +{ + glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group")); + + glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL); +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static void _glewInfo_GLX_SGIX_video_resize (void) +{ + glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize")); + + glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL); + glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL); + glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL); + glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL); + glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL); +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +static void _glewInfo_GLX_SGIX_visual_select_group (void) +{ + glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group")); +} + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static void _glewInfo_GLX_SGI_cushion (void) +{ + glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion")); + + glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL); +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static void _glewInfo_GLX_SGI_make_current_read (void) +{ + glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read")); + + glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL); + glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL); +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static void _glewInfo_GLX_SGI_swap_control (void) +{ + glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control")); + + glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL); +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static void _glewInfo_GLX_SGI_video_sync (void) +{ + glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync")); + + glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL); + glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL); +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static void _glewInfo_GLX_SUN_get_transparent_index (void) +{ + glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index")); + + glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL); +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static void _glewInfo_GLX_SUN_video_resize (void) +{ + glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize")); + + glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL); + glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL); +} + +#endif /* GLX_SUN_video_resize */ + +#endif /* _WIN32 */ + +/* ------------------------------------------------------------------------ */ + +static void glewInfo (void) +{ +#ifdef GL_VERSION_1_1 + _glewInfo_GL_VERSION_1_1(); +#endif /* GL_VERSION_1_1 */ +#ifdef GL_VERSION_1_2 + _glewInfo_GL_VERSION_1_2(); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + _glewInfo_GL_VERSION_1_3(); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + _glewInfo_GL_VERSION_1_4(); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + _glewInfo_GL_VERSION_1_5(); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + _glewInfo_GL_VERSION_2_0(); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + _glewInfo_GL_VERSION_2_1(); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + _glewInfo_GL_VERSION_3_0(); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_3DFX_multisample + _glewInfo_GL_3DFX_multisample(); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + _glewInfo_GL_3DFX_tbuffer(); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + _glewInfo_GL_3DFX_texture_compression_FXT1(); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_APPLE_client_storage + _glewInfo_GL_APPLE_client_storage(); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + _glewInfo_GL_APPLE_element_array(); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + _glewInfo_GL_APPLE_fence(); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + _glewInfo_GL_APPLE_float_pixels(); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + _glewInfo_GL_APPLE_flush_buffer_range(); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_pixel_buffer + _glewInfo_GL_APPLE_pixel_buffer(); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_specular_vector + _glewInfo_GL_APPLE_specular_vector(); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + _glewInfo_GL_APPLE_texture_range(); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + _glewInfo_GL_APPLE_transform_hint(); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + _glewInfo_GL_APPLE_vertex_array_object(); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + _glewInfo_GL_APPLE_vertex_array_range(); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_ycbcr_422 + _glewInfo_GL_APPLE_ycbcr_422(); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_color_buffer_float + _glewInfo_GL_ARB_color_buffer_float(); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_depth_buffer_float + _glewInfo_GL_ARB_depth_buffer_float(); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_texture + _glewInfo_GL_ARB_depth_texture(); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + _glewInfo_GL_ARB_draw_buffers(); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_instanced + _glewInfo_GL_ARB_draw_instanced(); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_fragment_program + _glewInfo_GL_ARB_fragment_program(); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + _glewInfo_GL_ARB_fragment_program_shadow(); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + _glewInfo_GL_ARB_fragment_shader(); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_object + _glewInfo_GL_ARB_framebuffer_object(); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + _glewInfo_GL_ARB_framebuffer_sRGB(); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + _glewInfo_GL_ARB_geometry_shader4(); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_half_float_pixel + _glewInfo_GL_ARB_half_float_pixel(); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + _glewInfo_GL_ARB_half_float_vertex(); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + _glewInfo_GL_ARB_imaging(); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_instanced_arrays + _glewInfo_GL_ARB_instanced_arrays(); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_map_buffer_range + _glewInfo_GL_ARB_map_buffer_range(); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + _glewInfo_GL_ARB_matrix_palette(); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multisample + _glewInfo_GL_ARB_multisample(); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + _glewInfo_GL_ARB_multitexture(); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + _glewInfo_GL_ARB_occlusion_query(); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_pixel_buffer_object + _glewInfo_GL_ARB_pixel_buffer_object(); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + _glewInfo_GL_ARB_point_parameters(); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + _glewInfo_GL_ARB_point_sprite(); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_shader_objects + _glewInfo_GL_ARB_shader_objects(); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shading_language_100 + _glewInfo_GL_ARB_shading_language_100(); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shadow + _glewInfo_GL_ARB_shadow(); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + _glewInfo_GL_ARB_shadow_ambient(); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_texture_border_clamp + _glewInfo_GL_ARB_texture_border_clamp(); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + _glewInfo_GL_ARB_texture_buffer_object(); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_compression + _glewInfo_GL_ARB_texture_compression(); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_rgtc + _glewInfo_GL_ARB_texture_compression_rgtc(); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + _glewInfo_GL_ARB_texture_cube_map(); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_env_add + _glewInfo_GL_ARB_texture_env_add(); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + _glewInfo_GL_ARB_texture_env_combine(); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + _glewInfo_GL_ARB_texture_env_crossbar(); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + _glewInfo_GL_ARB_texture_env_dot3(); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + _glewInfo_GL_ARB_texture_float(); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_mirrored_repeat + _glewInfo_GL_ARB_texture_mirrored_repeat(); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_non_power_of_two + _glewInfo_GL_ARB_texture_non_power_of_two(); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_rectangle + _glewInfo_GL_ARB_texture_rectangle(); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + _glewInfo_GL_ARB_texture_rg(); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_transpose_matrix + _glewInfo_GL_ARB_transpose_matrix(); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_vertex_array_object + _glewInfo_GL_ARB_vertex_array_object(); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_blend + _glewInfo_GL_ARB_vertex_blend(); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + _glewInfo_GL_ARB_vertex_buffer_object(); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + _glewInfo_GL_ARB_vertex_program(); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + _glewInfo_GL_ARB_vertex_shader(); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_window_pos + _glewInfo_GL_ARB_window_pos(); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + _glewInfo_GL_ATIX_point_sprites(); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + _glewInfo_GL_ATIX_texture_env_combine3(); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + _glewInfo_GL_ATIX_texture_env_route(); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + _glewInfo_GL_ATIX_vertex_shader_output_point_size(); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + _glewInfo_GL_ATI_draw_buffers(); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + _glewInfo_GL_ATI_element_array(); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + _glewInfo_GL_ATI_envmap_bumpmap(); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + _glewInfo_GL_ATI_fragment_shader(); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + _glewInfo_GL_ATI_map_object_buffer(); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_pn_triangles + _glewInfo_GL_ATI_pn_triangles(); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + _glewInfo_GL_ATI_separate_stencil(); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + _glewInfo_GL_ATI_shader_texture_lod(); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + _glewInfo_GL_ATI_text_fragment_shader(); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + _glewInfo_GL_ATI_texture_compression_3dc(); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + _glewInfo_GL_ATI_texture_env_combine3(); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + _glewInfo_GL_ATI_texture_float(); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + _glewInfo_GL_ATI_texture_mirror_once(); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + _glewInfo_GL_ATI_vertex_array_object(); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + _glewInfo_GL_ATI_vertex_attrib_array_object(); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + _glewInfo_GL_ATI_vertex_streams(); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + _glewInfo_GL_EXT_422_pixels(); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + _glewInfo_GL_EXT_Cg_shader(); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + _glewInfo_GL_EXT_abgr(); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + _glewInfo_GL_EXT_bgra(); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + _glewInfo_GL_EXT_bindable_uniform(); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + _glewInfo_GL_EXT_blend_color(); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + _glewInfo_GL_EXT_blend_equation_separate(); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + _glewInfo_GL_EXT_blend_func_separate(); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + _glewInfo_GL_EXT_blend_logic_op(); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + _glewInfo_GL_EXT_blend_minmax(); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + _glewInfo_GL_EXT_blend_subtract(); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + _glewInfo_GL_EXT_clip_volume_hint(); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + _glewInfo_GL_EXT_cmyka(); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + _glewInfo_GL_EXT_color_subtable(); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + _glewInfo_GL_EXT_compiled_vertex_array(); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + _glewInfo_GL_EXT_convolution(); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + _glewInfo_GL_EXT_coordinate_frame(); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + _glewInfo_GL_EXT_copy_texture(); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + _glewInfo_GL_EXT_cull_vertex(); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_depth_bounds_test + _glewInfo_GL_EXT_depth_bounds_test(); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + _glewInfo_GL_EXT_direct_state_access(); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + _glewInfo_GL_EXT_draw_buffers2(); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + _glewInfo_GL_EXT_draw_instanced(); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + _glewInfo_GL_EXT_draw_range_elements(); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + _glewInfo_GL_EXT_fog_coord(); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + _glewInfo_GL_EXT_fragment_lighting(); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + _glewInfo_GL_EXT_framebuffer_blit(); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + _glewInfo_GL_EXT_framebuffer_multisample(); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + _glewInfo_GL_EXT_framebuffer_object(); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + _glewInfo_GL_EXT_framebuffer_sRGB(); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + _glewInfo_GL_EXT_geometry_shader4(); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + _glewInfo_GL_EXT_gpu_program_parameters(); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + _glewInfo_GL_EXT_gpu_shader4(); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + _glewInfo_GL_EXT_histogram(); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + _glewInfo_GL_EXT_index_array_formats(); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + _glewInfo_GL_EXT_index_func(); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + _glewInfo_GL_EXT_index_material(); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + _glewInfo_GL_EXT_index_texture(); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + _glewInfo_GL_EXT_light_texture(); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + _glewInfo_GL_EXT_misc_attribute(); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + _glewInfo_GL_EXT_multi_draw_arrays(); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + _glewInfo_GL_EXT_multisample(); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + _glewInfo_GL_EXT_packed_depth_stencil(); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + _glewInfo_GL_EXT_packed_float(); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + _glewInfo_GL_EXT_packed_pixels(); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + _glewInfo_GL_EXT_paletted_texture(); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + _glewInfo_GL_EXT_pixel_buffer_object(); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + _glewInfo_GL_EXT_pixel_transform(); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + _glewInfo_GL_EXT_pixel_transform_color_table(); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + _glewInfo_GL_EXT_point_parameters(); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + _glewInfo_GL_EXT_polygon_offset(); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_rescale_normal + _glewInfo_GL_EXT_rescale_normal(); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + _glewInfo_GL_EXT_scene_marker(); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + _glewInfo_GL_EXT_secondary_color(); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_specular_color + _glewInfo_GL_EXT_separate_specular_color(); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shadow_funcs + _glewInfo_GL_EXT_shadow_funcs(); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + _glewInfo_GL_EXT_shared_texture_palette(); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + _glewInfo_GL_EXT_stencil_clear_tag(); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + _glewInfo_GL_EXT_stencil_two_side(); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + _glewInfo_GL_EXT_stencil_wrap(); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + _glewInfo_GL_EXT_subtexture(); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + _glewInfo_GL_EXT_texture(); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + _glewInfo_GL_EXT_texture3D(); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + _glewInfo_GL_EXT_texture_array(); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + _glewInfo_GL_EXT_texture_buffer_object(); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + _glewInfo_GL_EXT_texture_compression_dxt1(); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + _glewInfo_GL_EXT_texture_compression_latc(); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + _glewInfo_GL_EXT_texture_compression_rgtc(); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + _glewInfo_GL_EXT_texture_compression_s3tc(); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + _glewInfo_GL_EXT_texture_cube_map(); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + _glewInfo_GL_EXT_texture_edge_clamp(); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + _glewInfo_GL_EXT_texture_env(); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + _glewInfo_GL_EXT_texture_env_add(); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + _glewInfo_GL_EXT_texture_env_combine(); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + _glewInfo_GL_EXT_texture_env_dot3(); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + _glewInfo_GL_EXT_texture_filter_anisotropic(); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + _glewInfo_GL_EXT_texture_integer(); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + _glewInfo_GL_EXT_texture_lod_bias(); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + _glewInfo_GL_EXT_texture_mirror_clamp(); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + _glewInfo_GL_EXT_texture_object(); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + _glewInfo_GL_EXT_texture_perturb_normal(); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + _glewInfo_GL_EXT_texture_rectangle(); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + _glewInfo_GL_EXT_texture_sRGB(); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_shared_exponent + _glewInfo_GL_EXT_texture_shared_exponent(); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_swizzle + _glewInfo_GL_EXT_texture_swizzle(); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + _glewInfo_GL_EXT_timer_query(); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + _glewInfo_GL_EXT_transform_feedback(); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + _glewInfo_GL_EXT_vertex_array(); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + _glewInfo_GL_EXT_vertex_array_bgra(); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_shader + _glewInfo_GL_EXT_vertex_shader(); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + _glewInfo_GL_EXT_vertex_weighting(); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_GREMEDY_frame_terminator + _glewInfo_GL_GREMEDY_frame_terminator(); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + _glewInfo_GL_GREMEDY_string_marker(); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + _glewInfo_GL_HP_convolution_border_modes(); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + _glewInfo_GL_HP_image_transform(); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + _glewInfo_GL_HP_occlusion_test(); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + _glewInfo_GL_HP_texture_lighting(); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + _glewInfo_GL_IBM_cull_vertex(); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + _glewInfo_GL_IBM_multimode_draw_arrays(); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + _glewInfo_GL_IBM_rasterpos_clip(); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + _glewInfo_GL_IBM_static_data(); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + _glewInfo_GL_IBM_texture_mirrored_repeat(); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + _glewInfo_GL_IBM_vertex_array_lists(); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + _glewInfo_GL_INGR_color_clamp(); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + _glewInfo_GL_INGR_interlace_read(); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_parallel_arrays + _glewInfo_GL_INTEL_parallel_arrays(); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + _glewInfo_GL_INTEL_texture_scissor(); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KTX_buffer_region + _glewInfo_GL_KTX_buffer_region(); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + _glewInfo_GL_MESAX_texture_stack(); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + _glewInfo_GL_MESA_pack_invert(); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + _glewInfo_GL_MESA_resize_buffers(); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + _glewInfo_GL_MESA_window_pos(); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + _glewInfo_GL_MESA_ycbcr_texture(); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NV_blend_square + _glewInfo_GL_NV_blend_square(); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_conditional_render + _glewInfo_GL_NV_conditional_render(); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + _glewInfo_GL_NV_copy_depth_to_color(); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_depth_buffer_float + _glewInfo_GL_NV_depth_buffer_float(); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + _glewInfo_GL_NV_depth_clamp(); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + _glewInfo_GL_NV_depth_range_unclamped(); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_evaluators + _glewInfo_GL_NV_evaluators(); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + _glewInfo_GL_NV_explicit_multisample(); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + _glewInfo_GL_NV_fence(); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + _glewInfo_GL_NV_float_buffer(); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + _glewInfo_GL_NV_fog_distance(); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + _glewInfo_GL_NV_fragment_program(); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + _glewInfo_GL_NV_fragment_program2(); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + _glewInfo_GL_NV_fragment_program4(); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + _glewInfo_GL_NV_fragment_program_option(); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + _glewInfo_GL_NV_framebuffer_multisample_coverage(); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + _glewInfo_GL_NV_geometry_program4(); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + _glewInfo_GL_NV_geometry_shader4(); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + _glewInfo_GL_NV_gpu_program4(); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_half_float + _glewInfo_GL_NV_half_float(); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + _glewInfo_GL_NV_light_max_exponent(); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_filter_hint + _glewInfo_GL_NV_multisample_filter_hint(); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + _glewInfo_GL_NV_occlusion_query(); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + _glewInfo_GL_NV_packed_depth_stencil(); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + _glewInfo_GL_NV_parameter_buffer_object(); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_pixel_data_range + _glewInfo_GL_NV_pixel_data_range(); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + _glewInfo_GL_NV_point_sprite(); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + _glewInfo_GL_NV_present_video(); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + _glewInfo_GL_NV_primitive_restart(); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + _glewInfo_GL_NV_register_combiners(); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + _glewInfo_GL_NV_register_combiners2(); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_texgen_emboss + _glewInfo_GL_NV_texgen_emboss(); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + _glewInfo_GL_NV_texgen_reflection(); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_compression_vtc + _glewInfo_GL_NV_texture_compression_vtc(); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + _glewInfo_GL_NV_texture_env_combine4(); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + _glewInfo_GL_NV_texture_expand_normal(); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_rectangle + _glewInfo_GL_NV_texture_rectangle(); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + _glewInfo_GL_NV_texture_shader(); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + _glewInfo_GL_NV_texture_shader2(); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + _glewInfo_GL_NV_texture_shader3(); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + _glewInfo_GL_NV_transform_feedback(); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_vertex_array_range + _glewInfo_GL_NV_vertex_array_range(); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + _glewInfo_GL_NV_vertex_array_range2(); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_program + _glewInfo_GL_NV_vertex_program(); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + _glewInfo_GL_NV_vertex_program1_1(); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + _glewInfo_GL_NV_vertex_program2(); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + _glewInfo_GL_NV_vertex_program2_option(); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + _glewInfo_GL_NV_vertex_program3(); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + _glewInfo_GL_NV_vertex_program4(); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_OES_byte_coordinates + _glewInfo_GL_OES_byte_coordinates(); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + _glewInfo_GL_OES_compressed_paletted_texture(); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + _glewInfo_GL_OES_read_format(); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + _glewInfo_GL_OES_single_precision(); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + _glewInfo_GL_OML_interlace(); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + _glewInfo_GL_OML_resample(); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + _glewInfo_GL_OML_subsample(); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + _glewInfo_GL_PGI_misc_hints(); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + _glewInfo_GL_PGI_vertex_hints(); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REND_screen_coordinates + _glewInfo_GL_REND_screen_coordinates(); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + _glewInfo_GL_S3_s3tc(); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + _glewInfo_GL_SGIS_color_range(); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + _glewInfo_GL_SGIS_detail_texture(); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + _glewInfo_GL_SGIS_fog_function(); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + _glewInfo_GL_SGIS_generate_mipmap(); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + _glewInfo_GL_SGIS_multisample(); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + _glewInfo_GL_SGIS_pixel_texture(); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + _glewInfo_GL_SGIS_point_line_texgen(); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + _glewInfo_GL_SGIS_sharpen_texture(); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + _glewInfo_GL_SGIS_texture4D(); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + _glewInfo_GL_SGIS_texture_border_clamp(); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + _glewInfo_GL_SGIS_texture_edge_clamp(); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + _glewInfo_GL_SGIS_texture_filter4(); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + _glewInfo_GL_SGIS_texture_lod(); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + _glewInfo_GL_SGIS_texture_select(); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + _glewInfo_GL_SGIX_async(); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + _glewInfo_GL_SGIX_async_histogram(); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + _glewInfo_GL_SGIX_async_pixel(); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + _glewInfo_GL_SGIX_blend_alpha_minmax(); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + _glewInfo_GL_SGIX_clipmap(); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + _glewInfo_GL_SGIX_convolution_accuracy(); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + _glewInfo_GL_SGIX_depth_texture(); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + _glewInfo_GL_SGIX_flush_raster(); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + _glewInfo_GL_SGIX_fog_offset(); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + _glewInfo_GL_SGIX_fog_texture(); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + _glewInfo_GL_SGIX_fragment_specular_lighting(); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + _glewInfo_GL_SGIX_framezoom(); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + _glewInfo_GL_SGIX_interlace(); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + _glewInfo_GL_SGIX_ir_instrument1(); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + _glewInfo_GL_SGIX_list_priority(); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + _glewInfo_GL_SGIX_pixel_texture(); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + _glewInfo_GL_SGIX_pixel_texture_bits(); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + _glewInfo_GL_SGIX_reference_plane(); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + _glewInfo_GL_SGIX_resample(); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + _glewInfo_GL_SGIX_shadow(); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + _glewInfo_GL_SGIX_shadow_ambient(); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + _glewInfo_GL_SGIX_sprite(); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + _glewInfo_GL_SGIX_tag_sample_buffer(); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + _glewInfo_GL_SGIX_texture_add_env(); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + _glewInfo_GL_SGIX_texture_coordinate_clamp(); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + _glewInfo_GL_SGIX_texture_lod_bias(); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + _glewInfo_GL_SGIX_texture_multi_buffer(); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + _glewInfo_GL_SGIX_texture_range(); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + _glewInfo_GL_SGIX_texture_scale_bias(); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + _glewInfo_GL_SGIX_vertex_preclip(); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + _glewInfo_GL_SGIX_vertex_preclip_hint(); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + _glewInfo_GL_SGIX_ycrcb(); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + _glewInfo_GL_SGI_color_matrix(); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + _glewInfo_GL_SGI_color_table(); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + _glewInfo_GL_SGI_texture_color_table(); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + _glewInfo_GL_SUNX_constant_data(); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + _glewInfo_GL_SUN_convolution_border_modes(); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + _glewInfo_GL_SUN_global_alpha(); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + _glewInfo_GL_SUN_mesh_array(); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + _glewInfo_GL_SUN_read_video_pixels(); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + _glewInfo_GL_SUN_slice_accum(); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + _glewInfo_GL_SUN_triangle_list(); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + _glewInfo_GL_SUN_vertex(); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + _glewInfo_GL_WIN_phong_shading(); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + _glewInfo_GL_WIN_specular_fog(); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + _glewInfo_GL_WIN_swap_hint(); +#endif /* GL_WIN_swap_hint */ +} + +/* ------------------------------------------------------------------------ */ + +#ifdef _WIN32 + +static void wglewInfo () +{ +#ifdef WGL_3DFX_multisample + _glewInfo_WGL_3DFX_multisample(); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + _glewInfo_WGL_3DL_stereo_control(); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_ARB_buffer_region + _glewInfo_WGL_ARB_buffer_region(); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + _glewInfo_WGL_ARB_create_context(); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_extensions_string + _glewInfo_WGL_ARB_extensions_string(); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + _glewInfo_WGL_ARB_framebuffer_sRGB(); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + _glewInfo_WGL_ARB_make_current_read(); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + _glewInfo_WGL_ARB_multisample(); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + _glewInfo_WGL_ARB_pbuffer(); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + _glewInfo_WGL_ARB_pixel_format(); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + _glewInfo_WGL_ARB_pixel_format_float(); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + _glewInfo_WGL_ARB_render_texture(); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ATI_pixel_format_float + _glewInfo_WGL_ATI_pixel_format_float(); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + _glewInfo_WGL_ATI_render_texture_rectangle(); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_depth_float + _glewInfo_WGL_EXT_depth_float(); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + _glewInfo_WGL_EXT_display_color_table(); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + _glewInfo_WGL_EXT_extensions_string(); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + _glewInfo_WGL_EXT_framebuffer_sRGB(); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + _glewInfo_WGL_EXT_make_current_read(); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + _glewInfo_WGL_EXT_multisample(); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + _glewInfo_WGL_EXT_pbuffer(); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + _glewInfo_WGL_EXT_pixel_format(); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + _glewInfo_WGL_EXT_pixel_format_packed_float(); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + _glewInfo_WGL_EXT_swap_control(); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_I3D_digital_video_control + _glewInfo_WGL_I3D_digital_video_control(); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + _glewInfo_WGL_I3D_gamma(); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + _glewInfo_WGL_I3D_genlock(); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + _glewInfo_WGL_I3D_image_buffer(); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + _glewInfo_WGL_I3D_swap_frame_lock(); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + _glewInfo_WGL_I3D_swap_frame_usage(); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_float_buffer + _glewInfo_WGL_NV_float_buffer(); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + _glewInfo_WGL_NV_gpu_affinity(); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_present_video + _glewInfo_WGL_NV_present_video(); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + _glewInfo_WGL_NV_render_depth_texture(); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + _glewInfo_WGL_NV_render_texture_rectangle(); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + _glewInfo_WGL_NV_swap_group(); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + _glewInfo_WGL_NV_vertex_array_range(); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_output + _glewInfo_WGL_NV_video_output(); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + _glewInfo_WGL_OML_sync_control(); +#endif /* WGL_OML_sync_control */ +} + +#else /* _UNIX */ + +static void glxewInfo () +{ +#ifdef GLX_VERSION_1_2 + _glewInfo_GLX_VERSION_1_2(); +#endif /* GLX_VERSION_1_2 */ +#ifdef GLX_VERSION_1_3 + _glewInfo_GLX_VERSION_1_3(); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_VERSION_1_4 + _glewInfo_GLX_VERSION_1_4(); +#endif /* GLX_VERSION_1_4 */ +#ifdef GLX_3DFX_multisample + _glewInfo_GLX_3DFX_multisample(); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_ARB_create_context + _glewInfo_GLX_ARB_create_context(); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_fbconfig_float + _glewInfo_GLX_ARB_fbconfig_float(); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + _glewInfo_GLX_ARB_framebuffer_sRGB(); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + _glewInfo_GLX_ARB_get_proc_address(); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + _glewInfo_GLX_ARB_multisample(); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ATI_pixel_format_float + _glewInfo_GLX_ATI_pixel_format_float(); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + _glewInfo_GLX_ATI_render_texture(); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_fbconfig_packed_float + _glewInfo_GLX_EXT_fbconfig_packed_float(); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + _glewInfo_GLX_EXT_framebuffer_sRGB(); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + _glewInfo_GLX_EXT_import_context(); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + _glewInfo_GLX_EXT_scene_marker(); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_texture_from_pixmap + _glewInfo_GLX_EXT_texture_from_pixmap(); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + _glewInfo_GLX_EXT_visual_info(); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + _glewInfo_GLX_EXT_visual_rating(); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_MESA_agp_offset + _glewInfo_GLX_MESA_agp_offset(); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + _glewInfo_GLX_MESA_copy_sub_buffer(); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + _glewInfo_GLX_MESA_pixmap_colormap(); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + _glewInfo_GLX_MESA_release_buffers(); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + _glewInfo_GLX_MESA_set_3dfx_mode(); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_NV_float_buffer + _glewInfo_GLX_NV_float_buffer(); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_present_video + _glewInfo_GLX_NV_present_video(); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + _glewInfo_GLX_NV_swap_group(); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + _glewInfo_GLX_NV_vertex_array_range(); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_output + _glewInfo_GLX_NV_video_output(); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + _glewInfo_GLX_OML_swap_method(); +#endif /* GLX_OML_swap_method */ +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include <inttypes.h> + _glewInfo_GLX_OML_sync_control(); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + _glewInfo_GLX_SGIS_blended_overlay(); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + _glewInfo_GLX_SGIS_color_range(); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + _glewInfo_GLX_SGIS_multisample(); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + _glewInfo_GLX_SGIS_shared_multisample(); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + _glewInfo_GLX_SGIX_fbconfig(); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + _glewInfo_GLX_SGIX_hyperpipe(); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + _glewInfo_GLX_SGIX_pbuffer(); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + _glewInfo_GLX_SGIX_swap_barrier(); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + _glewInfo_GLX_SGIX_swap_group(); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + _glewInfo_GLX_SGIX_video_resize(); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + _glewInfo_GLX_SGIX_visual_select_group(); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + _glewInfo_GLX_SGI_cushion(); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + _glewInfo_GLX_SGI_make_current_read(); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + _glewInfo_GLX_SGI_swap_control(); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + _glewInfo_GLX_SGI_video_sync(); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + _glewInfo_GLX_SUN_get_transparent_index(); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + _glewInfo_GLX_SUN_video_resize(); +#endif /* GLX_SUN_video_resize */ +} + +#endif /* _WIN32 */ + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +int main (int argc, char** argv) +#else +int main (void) +#endif +{ + GLuint err; + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + char* display = NULL; + int visual = -1; + + if (glewParseArgs(argc-1, argv+1, &display, &visual)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: glewinfo [-pf <id>]\n"); +#else + fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n"); +#endif + return 1; + } +#endif + +#if defined(_WIN32) + if (GL_TRUE == glewCreateContext(&visual)) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + if (GL_TRUE == glewCreateContext()) +#else + if (GL_TRUE == glewCreateContext(display, &visual)) +#endif + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +#ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +#endif + +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } +#if defined(_WIN32) + f = fopen("glewinfo.txt", "w"); + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + display == NULL ? getenv("DISPLAY") : display, visual); +#endif + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); + glewInfo(); +#if defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + *display = 0; + *visual = strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + *display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + *visual = (int)strtol(argv[p++], NULL, 0); + } + else + return GL_TRUE; +#endif + } + return GL_FALSE; +} +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (int* pixelformat) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (*pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + *pixelformat = ChoosePixelFormat(dc, &pfd); + if (*pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include <AGL/agl.h> + +AGLContext ctx, octx; + +GLboolean glewCreateContext () +{ + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + /*int major, minor; + SetPortWindowPort(wnd); + aglGetVersion(&major, &minor); + fprintf(stderr, "GL %d.%d\n", major, minor);*/ + pf = aglChoosePixelFormat(NULL, 0, attrib); + if (NULL == pf) return GL_TRUE; + ctx = aglCreateContext(pf, NULL); + if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; + aglDestroyPixelFormat(pf); + /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ + octx = aglGetCurrentContext(); + if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + aglSetCurrentContext(octx); + if (NULL != ctx) aglDestroyContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (const char* display, int* visual) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (*visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + *visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; i<n_vis; i++) + { + if ((int)XVisualIDFromVisual(vis[i].visual) == *visual) + vi = &vis[i]; + } + if (vi == NULL) return GL_TRUE; + } + /* create context */ + ctx = glXCreateContext(dpy, vi, None, True); + if (NULL == ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ |