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-rw-r--r--src/glsl/Makefile179
1 files changed, 171 insertions, 8 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index ca7f2d2ac7..aedca0f0d1 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -1,15 +1,178 @@
-# src/glsl/Makefile
+#src/glsl/pp/Makefile
TOP = ../..
include $(TOP)/configs/current
-SUBDIRS = pp cl apps
+LIBNAME = glsl
-default install clean:
- @for dir in $(SUBDIRS) ; do \
- if [ -d $$dir ] ; then \
- (cd $$dir && $(MAKE) $@) || exit 1; \
- fi \
- done
+LIBGLCPP_SOURCES = \
+ glcpp/glcpp-lex.c \
+ glcpp/glcpp-parse.c \
+ glcpp/pp.c
+GLCPP_SOURCES = \
+ $(LIBGLCPP_SOURCES) \
+ glcpp/glcpp.c
+
+C_SOURCES = \
+ $(LIBGLCPP_SOURCES)
+
+CXX_SOURCES = \
+ ast_expr.cpp \
+ ast_function.cpp \
+ ast_to_hir.cpp \
+ ast_type.cpp \
+ builtin_function.cpp \
+ glsl_lexer.cpp \
+ glsl_parser.cpp \
+ glsl_parser_extras.cpp \
+ glsl_types.cpp \
+ glsl_symbol_table.cpp \
+ hir_field_selection.cpp \
+ ir_algebraic.cpp \
+ ir_basic_block.cpp \
+ ir_clone.cpp \
+ ir_constant_expression.cpp \
+ ir_constant_folding.cpp \
+ ir_constant_propagation.cpp \
+ ir_constant_variable.cpp \
+ ir_copy_propagation.cpp \
+ ir.cpp \
+ ir_dead_code.cpp \
+ ir_dead_code_local.cpp \
+ ir_dead_functions.cpp \
+ ir_div_to_mul_rcp.cpp \
+ ir_explog_to_explog2.cpp \
+ ir_expression_flattening.cpp \
+ ir_function_can_inline.cpp \
+ ir_function.cpp \
+ ir_function_inlining.cpp \
+ ir_hierarchical_visitor.cpp \
+ ir_hv_accept.cpp \
+ ir_if_return.cpp \
+ ir_if_simplification.cpp \
+ ir_if_to_cond_assign.cpp \
+ ir_import_prototypes.cpp \
+ ir_mat_op_to_vec.cpp \
+ ir_mod_to_fract.cpp \
+ ir_noop_swizzle.cpp \
+ ir_print_visitor.cpp \
+ ir_reader.cpp \
+ ir_rvalue_visitor.cpp \
+ ir_set_program_inouts.cpp \
+ ir_structure_splitting.cpp \
+ ir_sub_to_add_neg.cpp \
+ ir_swizzle_swizzle.cpp \
+ ir_tree_grafting.cpp \
+ ir_validate.cpp \
+ ir_variable.cpp \
+ ir_variable_refcount.cpp \
+ ir_vec_index_to_cond_assign.cpp \
+ ir_vec_index_to_swizzle.cpp \
+ linker.cpp \
+ link_functions.cpp \
+ s_expression.cpp
+
+LIBS = \
+ $(TOP)/src/glsl/libglsl.a \
+ $(TALLOC_LIBS)
+
+APPS = glsl_compiler glcpp/glcpp
+
+GLSL2_C_SOURCES = \
+ ../mesa/program/hash_table.c \
+ ../mesa/program/symbol_table.c
+GLSL2_CXX_SOURCES = \
+ main.cpp
+
+GLSL2_OBJECTS = \
+ $(GLSL2_C_SOURCES:.c=.o) \
+ $(GLSL2_CXX_SOURCES:.cpp=.o)
+
+### Basic defines ###
+
+DEFINES += \
+ $(LIBRARY_DEFINES) \
+ $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+ $(GLCPP_SOURCES:.c=.o) \
+ ../mesa/program/hash_table.o
+
+OBJECTS = \
+ $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o)
+
+INCLUDES = \
+ $(TALLOC_CFLAGS) \
+ -I. \
+ -I../mesa \
+ -I../mapi \
+ -I../../include \
+ $(LIBRARY_INCLUDES)
+
+ALL_SOURCES = \
+ $(C_SOURCES) \
+ $(CXX_SOURCES) \
+ $(GLSL2_CXX_SOURCES) \
+ $(GLSL2_C_SOURCES)
+
+##### TARGETS #####
+
+default: depend lib$(LIBNAME).a $(APPS)
+
+lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
+
+depend: $(ALL_SOURCES) Makefile
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
+
+# Remove .o and backup files
+clean:
+ rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+ -rm -f $(APPS)
+
+# Dummy target
+install:
+ @echo -n ""
+
+
+##### RULES #####
+
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+
+glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+glsl_lexer.cpp: glsl_lexer.lpp
+ flex --nounistd -o$@ $<
+
+glsl_parser.cpp: glsl_parser.ypp
+ bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
+
+glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
+ flex --nounistd -o$@ $<
+
+glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
+ bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
+
+builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+ @echo Bootstrapping the compiler...
+ cp builtins/tools/builtin_function.cpp .
+ make glsl_compiler
+ @echo Regenerating builtin_function.cpp...
+ ./builtins/tools/generate_builtins.py > builtin_function.cpp
+ @echo Rebuilding the real compiler...
+ make glsl_compiler
+
+-include depend