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-rw-r--r--src/glsl/SConscript111
1 files changed, 91 insertions, 20 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index b5b1728bee..c3255835fb 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -2,27 +2,44 @@ import common
Import('*')
+from sys import executable as python_cmd
+
env = env.Clone()
env.Prepend(CPPPATH = [
+ '#include',
'#src/mapi',
'#src/mesa',
+ '#src/glsl',
+ '#src/glsl/glcpp',
])
-if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
+# Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path
+env.Append(CPPPATH = [Dir('.').abspath])
+
+env.Append(YACCFLAGS = '-d')
+
+parser_env = env.Clone()
+parser_env.Append(YACCFLAGS = [
+ '--defines=%s' % File('glsl_parser.h').abspath,
+ '-p', '_mesa_glsl_',
+])
-sources = [
- 'glcpp/glcpp-lex.c',
- 'glcpp/glcpp-parse.c',
+glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
+glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
+glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
+glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+
+glsl_sources = [
+ glcpp_lexer,
+ glcpp_parser[0],
'glcpp/pp.c',
'ast_expr.cpp',
'ast_function.cpp',
'ast_to_hir.cpp',
'ast_type.cpp',
- 'builtin_function.cpp',
- 'glsl_lexer.cpp',
- 'glsl_parser.cpp',
+ glsl_lexer,
+ glsl_parser[0],
'glsl_parser_extras.cpp',
'glsl_types.cpp',
'glsl_symbol_table.cpp',
@@ -64,6 +81,7 @@ sources = [
'opt_constant_propagation.cpp',
'opt_constant_variable.cpp',
'opt_copy_propagation.cpp',
+ 'opt_copy_propagation_elements.cpp',
'opt_dead_code.cpp',
'opt_dead_code_local.cpp',
'opt_dead_functions.cpp',
@@ -75,18 +93,71 @@ sources = [
'opt_structure_splitting.cpp',
'opt_swizzle_swizzle.cpp',
'opt_tree_grafting.cpp',
+ 'ralloc.c',
's_expression.cpp',
-]
+ 'strtod.c',
+]
+
+if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+
+if env['crosscompile'] and env['platform'] != 'embedded':
+ Import('builtin_glsl_function')
+else:
+ # Copy these files to avoid generation object files into src/mesa/program
+ env.Prepend(CPPPATH = ['#src/mesa/program'])
+ env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE'))
+ env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
+
+ main_obj = env.StaticObject('main.cpp')
+
+ mesa_objs = env.StaticObject([
+ 'hash_table.c',
+ 'symbol_table.c',
+ ])
+
+ builtin_compiler = env.Program(
+ target = 'builtin_compiler',
+ source = main_obj + glsl_sources + ['builtin_stubs.cpp'] + mesa_objs,
+ )
+
+ # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
+ # depends on glsl_parser.h
+ env.Depends(builtin_compiler, glsl_parser)
+
+ builtin_glsl_function = env.CodeGenerate(
+ target = 'builtin_function.cpp',
+ script = 'builtins/tools/generate_builtins.py',
+ source = builtin_compiler,
+ command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
+ )
+
+ env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+
+ Export('builtin_glsl_function')
+
+ if env['hostonly']:
+ Return()
+
+
+glsl_sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(
target = 'glsl',
- source = sources,
+ source = glsl_sources,
)
+# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
+# glsl_parser.h
+env.Depends(glsl, glsl_parser)
+
Export('glsl')
-# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
-Return()
+# Skip building these programs as they will cause SCons error "Two environments
+# with different actions were specified for the same target"
+if env['crosscompile'] or env['platform'] == 'embedded':
+ Return()
env = env.Clone()
@@ -95,16 +166,16 @@ if env['platform'] == 'windows':
'user32',
])
-env.Prepend(LIBS = [glsl, talloc])
+env.Prepend(LIBS = [glsl])
-env.Program(
+glsl2 = env.Program(
target = 'glsl2',
- source = [
- 'main.cpp',
- ]
+ source = main_obj + mesa_objs,
)
+env.Alias('glsl2', glsl2)
-env.Program(
- target = 'glcpp',
- source = ['glcpp/glcpp.c'],
+glcpp = env.Program(
+ target = 'glcpp/glcpp',
+ source = ['glcpp/glcpp.c'] + mesa_objs,
)
+env.Alias('glcpp', glcpp)