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-rw-r--r--src/glsl/SConscript52
1 files changed, 50 insertions, 2 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index fd22f66863..88a83fdb6f 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -2,11 +2,14 @@ import common
Import('*')
+from sys import executable as python_cmd
+
env = env.Clone()
env.Prepend(CPPPATH = [
'#src/mapi',
'#src/mesa',
+ '#src/glsl',
])
if env['platform'] == 'windows':
@@ -20,7 +23,6 @@ sources = [
'ast_function.cpp',
'ast_to_hir.cpp',
'ast_type.cpp',
- 'builtin_function.cpp',
'glsl_lexer.cpp',
'glsl_parser.cpp',
'glsl_parser_extras.cpp',
@@ -49,6 +51,7 @@ sources = [
'loop_analysis.cpp',
'loop_controls.cpp',
'loop_unroll.cpp',
+ 'lower_discard.cpp',
'lower_if_to_cond_assign.cpp',
'lower_instructions.cpp',
'lower_jumps.cpp',
@@ -66,6 +69,7 @@ sources = [
'opt_dead_code.cpp',
'opt_dead_code_local.cpp',
'opt_dead_functions.cpp',
+ 'opt_discard_simplification.cpp',
'opt_function_inlining.cpp',
'opt_if_simplification.cpp',
'opt_noop_swizzle.cpp',
@@ -74,7 +78,51 @@ sources = [
'opt_swizzle_swizzle.cpp',
'opt_tree_grafting.cpp',
's_expression.cpp',
-]
+ 'strtod.c',
+]
+
+
+if env['platform'] == common.host_platform:
+ if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+
+ if env['platform'] == 'windows':
+ env.Prepend(CPPPATH = ['#src/talloc'])
+ env.Prepend(LIBS = [talloc])
+ else:
+ env.Prepend(LIBS = ['talloc'])
+
+ builtin_compiler = env.Program(
+ target = 'builtin_compiler',
+ source = sources + ['main.cpp', 'builtin_stubs.cpp',
+ '#src/mesa/program/hash_table.c',
+ '#src/mesa/program/symbol_table.c'],
+ )
+
+ builtin_glsl_function = env.CodeGenerate(
+ target = 'builtin_function.cpp',
+ script = 'builtins/tools/generate_builtins.py',
+ source = builtin_compiler,
+ command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
+ )
+
+ env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+
+ if env['msvc']:
+ # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
+ # talloc.dll is on the same dir as builtin_function.
+ talloc_dll_src = talloc.dir.File('talloc.dll')
+ talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
+ talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
+ env.Depends('builtin_function.cpp', talloc_dll)
+
+ Export('builtin_glsl_function')
+
+ if common.cross_compiling:
+ Return()
+
+sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(
target = 'glsl',