diff options
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 37 |
1 files changed, 10 insertions, 27 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 14c528075b..292c7be621 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1510,31 +1510,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, else if (qual->uniform) var->mode = ir_var_uniform; - if (qual->uniform) - var->shader_in = true; - - /* Any 'in' or 'inout' variables at global scope must be marked as being - * shader inputs. Likewise, any 'out' or 'inout' variables at global scope - * must be marked as being shader outputs. - */ - if (state->current_function == NULL) { - switch (var->mode) { - case ir_var_in: - case ir_var_uniform: - var->shader_in = true; - break; - case ir_var_out: - var->shader_out = true; - break; - case ir_var_inout: - var->shader_in = true; - var->shader_out = true; - break; - default: - break; - } - } - if (qual->flat) var->interpolation = ir_var_flat; else if (qual->noperspective) @@ -1702,11 +1677,19 @@ ast_declarator_list::hir(exec_list *instructions, & loc); if (this->type->qualifier.invariant) { - if ((state->target == vertex_shader) && !var->shader_out) { + if ((state->target == vertex_shader) && !(var->mode == ir_var_out || + var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature outval + */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only\n", var->name); - } else if ((state->target == fragment_shader) && !var->shader_in) { + } else if ((state->target == fragment_shader) && + !(var->mode == ir_var_in || var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature inval + */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " "inputs only\n", var->name); |