diff options
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r-- | src/glsl/builtin_function.cpp | 200 |
1 files changed, 67 insertions, 133 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index 975e092807..d3484cbcd3 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -16759,183 +16759,117 @@ static const char *functions_for_EXT_texture_array_vert [] = { builtin_texture2DArray, builtin_texture2DArrayLod, }; +static gl_shader *builtin_profiles[10]; void *builtin_mem_ctx = NULL; void _mesa_glsl_release_functions(void) { - talloc_free(builtin_mem_ctx); - builtin_mem_ctx = NULL; + talloc_free(builtin_mem_ctx); + builtin_mem_ctx = NULL; +} + +static void +_mesa_read_profile(struct _mesa_glsl_parse_state *state, + exec_list *instructions, + int profile_index, + const char *prototypes, + const char **functions, + int count) +{ + gl_shader *sh = builtin_profiles[profile_index]; + + if (sh == NULL) { + sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); + talloc_steal(builtin_mem_ctx, sh); + builtin_profiles[profile_index] = sh; + } + + import_prototypes(sh->ir, instructions, state->symbols, state); + state->builtins_to_link[state->num_builtins_to_link] = sh; + state->num_builtins_to_link++; } void _mesa_glsl_initialize_functions(exec_list *instructions, struct _mesa_glsl_parse_state *state) { - if (builtin_mem_ctx == NULL) + if (builtin_mem_ctx == NULL) { builtin_mem_ctx = talloc_init("GLSL built-in functions"); + memset(&builtin_profiles, 0, sizeof(builtin_profiles)); + } state->num_builtins_to_link = 0; if (state->target == fragment_shader && state->language_version == 110) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_110_frag, - functions_for_110_frag, - Elements(functions_for_110_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 0, + prototypes_for_110_frag, + functions_for_110_frag, + Elements(functions_for_110_frag)); } if (state->target == vertex_shader && state->language_version == 110) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_110_vert, - functions_for_110_vert, - Elements(functions_for_110_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 1, + prototypes_for_110_vert, + functions_for_110_vert, + Elements(functions_for_110_vert)); } if (state->target == fragment_shader && state->language_version == 120) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_120_frag, - functions_for_120_frag, - Elements(functions_for_120_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 2, + prototypes_for_120_frag, + functions_for_120_frag, + Elements(functions_for_120_frag)); } if (state->target == vertex_shader && state->language_version == 120) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_120_vert, - functions_for_120_vert, - Elements(functions_for_120_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 3, + prototypes_for_120_vert, + functions_for_120_vert, + Elements(functions_for_120_vert)); } if (state->target == fragment_shader && state->language_version == 130) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_130_frag, - functions_for_130_frag, - Elements(functions_for_130_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 4, + prototypes_for_130_frag, + functions_for_130_frag, + Elements(functions_for_130_frag)); } if (state->target == vertex_shader && state->language_version == 130) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_130_vert, - functions_for_130_vert, - Elements(functions_for_130_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 5, + prototypes_for_130_vert, + functions_for_130_vert, + Elements(functions_for_130_vert)); } if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_ARB_texture_rectangle_frag, - functions_for_ARB_texture_rectangle_frag, - Elements(functions_for_ARB_texture_rectangle_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 6, + prototypes_for_ARB_texture_rectangle_frag, + functions_for_ARB_texture_rectangle_frag, + Elements(functions_for_ARB_texture_rectangle_frag)); } if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_ARB_texture_rectangle_vert, - functions_for_ARB_texture_rectangle_vert, - Elements(functions_for_ARB_texture_rectangle_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 7, + prototypes_for_ARB_texture_rectangle_vert, + functions_for_ARB_texture_rectangle_vert, + Elements(functions_for_ARB_texture_rectangle_vert)); } if (state->target == fragment_shader && state->EXT_texture_array_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_EXT_texture_array_frag, - functions_for_EXT_texture_array_frag, - Elements(functions_for_EXT_texture_array_frag )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 8, + prototypes_for_EXT_texture_array_frag, + functions_for_EXT_texture_array_frag, + Elements(functions_for_EXT_texture_array_frag)); } if (state->target == vertex_shader && state->EXT_texture_array_enable) { - static gl_shader *sh = NULL; - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, - prototypes_for_EXT_texture_array_vert, - functions_for_EXT_texture_array_vert, - Elements(functions_for_EXT_texture_array_vert )); - talloc_steal(builtin_mem_ctx, sh); - } - - import_prototypes(sh->ir, instructions, state->symbols, - state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; + _mesa_read_profile(state, instructions, 9, + prototypes_for_EXT_texture_array_vert, + functions_for_EXT_texture_array_vert, + Elements(functions_for_EXT_texture_array_vert)); } } |