diff options
Diffstat (limited to 'src/glsl/builtins/110/textures')
| -rw-r--r-- | src/glsl/builtins/110/textures | 213 | 
1 files changed, 213 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/textures b/src/glsl/builtins/110/textures new file mode 100644 index 0000000000..c81b7e8ad4 --- /dev/null +++ b/src/glsl/builtins/110/textures @@ -0,0 +1,213 @@ +((function texture1D +   (signature vec4 +     (parameters +       (declare (in) sampler1D sampler) +       (declare (in) float P) ) +     ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) + (function texture1DLod +   (signature vec4 +     (parameters +       (declare (in) sampler1D sampler) +       (declare (in) float P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) + +) + (function texture1DProj +   (signature vec4 +     (parameters +       (declare (in) sampler1D sampler) +       (declare (in) vec2 P) ) +     ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () )))) + +   (signature vec4 +     (parameters +       (declare (in) sampler1D sampler) +       (declare (in) vec4 P) ) +     ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () )))) + +) + (function texture1DProjLod +   (signature vec4 +     (parameters +       (declare (in) sampler1D sampler) +       (declare (in) vec2 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) )))) + +   (signature vec4 +     (parameters +       (declare (in) sampler1D sampler) +       (declare (in) vec4 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) )))) + +) + (function texture2D +   (signature vec4 +     (parameters +       (declare (in) sampler2D sampler) +       (declare (in) vec2 P) ) +     ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) +(function texture2DLod +   (signature vec4 +     (parameters +       (declare (in) sampler2D sampler) +       (declare (in) vec2 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) + +) + (function texture2DProj +   (signature vec4 +     (parameters +       (declare (in) sampler2D sampler) +       (declare (in) vec3 P) ) +     ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () )))) + +   (signature vec4 +     (parameters +       (declare (in) sampler2D sampler) +       (declare (in) vec4 P) ) +     ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () )))) + +) + (function texture2DProjLod +   (signature vec4 +     (parameters +       (declare (in) sampler2D sampler) +       (declare (in) vec3 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) )))) + +   (signature vec4 +     (parameters +       (declare (in) sampler2D sampler) +       (declare (in) vec4 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) )))) + +) + (function texture3D +   (signature vec4 +     (parameters +       (declare (in) sampler3D sampler) +       (declare (in) vec3 P) ) +     ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) + (function texture3DLod +   (signature vec4 +     (parameters +       (declare (in) sampler3D sampler) +       (declare (in) vec3 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) + +) + (function texture3DProj +   (signature vec4 +     (parameters +       (declare (in) sampler3D sampler) +       (declare (in) vec4 P) ) +     ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () )))) + +) + (function texture3DProjLod +   (signature vec4 +     (parameters +       (declare (in) sampler3D sampler) +       (declare (in) vec4 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) )))) + +) + (function textureCube +   (signature vec4 +     (parameters +       (declare (in) samplerCube sampler) +       (declare (in) vec3 P) ) +     ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () )))) + +) + (function textureCubeLod +   (signature vec4 +     (parameters +       (declare (in) samplerCube sampler) +       (declare (in) vec3 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) )))) + +) + (function shadow1D +   (signature vec4 +     (parameters +       (declare (in) sampler1DShadow sampler) +       (declare (in) vec3 P) ) +     ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) + +) + (function shadow1DLod +   (signature vec4 +     (parameters +       (declare (in) sampler1DShadow sampler) +       (declare (in) vec3 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) )))) + +) + (function shadow1DProj +   (signature vec4 +     (parameters +       (declare (in) sampler1DShadow sampler) +       (declare (in) vec4 P) ) +     ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) )))) + +) + (function shadow1DProjLod +   (signature vec4 +     (parameters +       (declare (in) sampler1DShadow sampler) +       (declare (in) vec4 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) )))) + +) + (function shadow2D +   (signature vec4 +     (parameters +       (declare (in) sampler2DShadow sampler) +       (declare (in) vec3 P) ) +     ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) )))) + +) + (function shadow2DLod +   (signature vec4 +     (parameters +       (declare (in) sampler2DShadow sampler) +       (declare (in) vec3 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) )))) + +) + (function shadow2DProj +   (signature vec4 +     (parameters +       (declare (in) sampler2DShadow sampler) +       (declare (in) vec4 P) ) +     ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) )))) + +) + (function shadow2DProjLod +   (signature vec4 +     (parameters +       (declare (in) sampler2DShadow sampler) +       (declare (in) vec4 P)  +       (declare (in) float lod) ) +     ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) )))) + +))  | 
