diff options
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r-- | src/glsl/builtins/ir/atan | 28 | ||||
-rw-r--r-- | src/glsl/builtins/ir/distance | 6 | ||||
-rw-r--r-- | src/glsl/builtins/ir/matrixCompMult | 54 | ||||
-rw-r--r-- | src/glsl/builtins/ir/modf | 20 | ||||
-rw-r--r-- | src/glsl/builtins/ir/noise2 | 32 | ||||
-rw-r--r-- | src/glsl/builtins/ir/noise3 | 48 | ||||
-rw-r--r-- | src/glsl/builtins/ir/noise4 | 72 | ||||
-rw-r--r-- | src/glsl/builtins/ir/outerProduct | 54 | ||||
-rw-r--r-- | src/glsl/builtins/ir/refract | 8 | ||||
-rw-r--r-- | src/glsl/builtins/ir/smoothstep | 123 | ||||
-rw-r--r-- | src/glsl/builtins/ir/step | 36 | ||||
-rw-r--r-- | src/glsl/builtins/ir/transpose | 162 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.frag | 14 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 14 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/OES_texture_3D.frag | 7 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/OES_texture_3D.vert | 7 | ||||
-rw-r--r-- | src/glsl/builtins/tools/builtin_function.cpp | 39 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 40 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 267 |
19 files changed, 538 insertions, 493 deletions
diff --git a/src/glsl/builtins/ir/atan b/src/glsl/builtins/ir/atan index 3f97e0d46f..cfecc1f174 100644 --- a/src/glsl/builtins/ir/atan +++ b/src/glsl/builtins/ir/atan @@ -55,19 +55,19 @@ ( (declare () float r) (if (expression bool > (expression float abs (var_ref x)) (constant float (0.000100))) ( - (assign (constant bool (1)) (x) (var_ref r) (call atan ((expression float / (var_ref y) (var_ref x))))) + (assign (x) (var_ref r) (call atan ((expression float / (var_ref y) (var_ref x))))) (if (expression bool < (var_ref x) (constant float (0.000000)) ) ( (if (expression bool >= (var_ref y) (constant float (0.000000)) ) - ((assign (constant bool (1)) (x) (var_ref r) (expression float + (var_ref r) (constant float (3.141593))))) - ((assign (constant bool (1)) (x) (var_ref r) (expression float - (var_ref r) (constant float (3.141593)))))) + ((assign (x) (var_ref r) (expression float + (var_ref r) (constant float (3.141593))))) + ((assign (x) (var_ref r) (expression float - (var_ref r) (constant float (3.141593)))))) ) ( )) ) ( (declare () float sgn) - (assign (constant bool (1)) (x) (var_ref sgn) (expression float sign (var_ref y))) - (assign (constant bool (1)) (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965)))) + (assign (x) (var_ref sgn) (expression float sign (var_ref y))) + (assign (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965)))) )) (return (var_ref r) ) @@ -80,10 +80,10 @@ (declare (in) vec2 y) (declare (in) vec2 x)) ((declare () vec2 r) - (assign (constant bool (1)) (x) (var_ref r) + (assign (x) (var_ref r) (call atan ((swiz x (var_ref y)) (swiz x (var_ref x))))) - (assign (constant bool (1)) (y) (var_ref r) + (assign (y) (var_ref r) (call atan ((swiz y (var_ref y)) (swiz y (var_ref x))))) (return (var_ref r)))) @@ -93,13 +93,13 @@ (declare (in) vec3 y) (declare (in) vec3 x)) ((declare () vec3 r) - (assign (constant bool (1)) (x) (var_ref r) + (assign (x) (var_ref r) (call atan ((swiz x (var_ref y)) (swiz x (var_ref x))))) - (assign (constant bool (1)) (y) (var_ref r) + (assign (y) (var_ref r) (call atan ((swiz y (var_ref y)) (swiz y (var_ref x))))) - (assign (constant bool (1)) (z) (var_ref r) + (assign (z) (var_ref r) (call atan ((swiz z (var_ref y)) (swiz z (var_ref x))))) (return (var_ref r)))) @@ -109,16 +109,16 @@ (declare (in) vec4 y) (declare (in) vec4 x)) ((declare () vec4 r) - (assign (constant bool (1)) (x) (var_ref r) + (assign (x) (var_ref r) (call atan ((swiz x (var_ref y)) (swiz x (var_ref x))))) - (assign (constant bool (1)) (y) (var_ref r) + (assign (y) (var_ref r) (call atan ((swiz y (var_ref y)) (swiz y (var_ref x))))) - (assign (constant bool (1)) (z) (var_ref r) + (assign (z) (var_ref r) (call atan ((swiz z (var_ref y)) (swiz z (var_ref x))))) - (assign (constant bool (1)) (w) (var_ref r) + (assign (w) (var_ref r) (call atan ((swiz w (var_ref y)) (swiz w (var_ref x))))) (return (var_ref r))))) diff --git a/src/glsl/builtins/ir/distance b/src/glsl/builtins/ir/distance index 7789ca6314..c249f8c996 100644 --- a/src/glsl/builtins/ir/distance +++ b/src/glsl/builtins/ir/distance @@ -10,7 +10,7 @@ (declare (in) vec2 p0) (declare (in) vec2 p1)) ((declare () vec2 p) - (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1))) + (assign (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1))) (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))) (signature float @@ -18,7 +18,7 @@ (declare (in) vec3 p0) (declare (in) vec3 p1)) ((declare () vec3 p) - (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1))) + (assign (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1))) (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))) (signature float @@ -26,6 +26,6 @@ (declare (in) vec4 p0) (declare (in) vec4 p1)) ((declare () vec4 p) - (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1))) + (assign (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1))) (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))) )) diff --git a/src/glsl/builtins/ir/matrixCompMult b/src/glsl/builtins/ir/matrixCompMult index 4be9b03e31..2400f11afa 100644 --- a/src/glsl/builtins/ir/matrixCompMult +++ b/src/glsl/builtins/ir/matrixCompMult @@ -4,8 +4,8 @@ (declare (in) mat2 x) (declare (in) mat2 y)) ((declare () mat2 z) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) (return (var_ref z)))) (signature mat3 @@ -13,9 +13,9 @@ (declare (in) mat3 x) (declare (in) mat3 y)) ((declare () mat3 z) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) + (assign (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) (return (var_ref z)))) (signature mat4 @@ -23,10 +23,10 @@ (declare (in) mat4 x) (declare (in) mat4 y)) ((declare () mat4 z) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) (return (var_ref z)))) (signature mat2x3 @@ -34,8 +34,8 @@ (declare (in) mat2x3 x) (declare (in) mat2x3 y)) ((declare () mat2x3 z) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) (return (var_ref z)))) (signature mat3x2 @@ -43,9 +43,9 @@ (declare (in) mat3x2 x) (declare (in) mat3x2 y)) ((declare () mat3x2 z) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) + (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) (return (var_ref z)))) (signature mat2x4 @@ -53,8 +53,8 @@ (declare (in) mat2x4 x) (declare (in) mat2x4 y)) ((declare () mat2x4 z) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) (return (var_ref z)))) (signature mat4x2 @@ -62,10 +62,10 @@ (declare (in) mat4x2 x) (declare (in) mat4x2 y)) ((declare () mat4x2 z) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) - (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) + (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) + (assign (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) (return (var_ref z)))) (signature mat3x4 @@ -73,9 +73,9 @@ (declare (in) mat3x4 x) (declare (in) mat3x4 y)) ((declare () mat3x4 z) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) (return (var_ref z)))) (signature mat4x3 @@ -83,9 +83,9 @@ (declare (in) mat4x3 x) (declare (in) mat4x3 y)) ((declare () mat4x3 z) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) + (assign (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) + (assign (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) + (assign (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) + (assign (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) (return (var_ref z)))) )) diff --git a/src/glsl/builtins/ir/modf b/src/glsl/builtins/ir/modf index 2b935a91a7..f4f631567b 100644 --- a/src/glsl/builtins/ir/modf +++ b/src/glsl/builtins/ir/modf @@ -4,9 +4,8 @@ (declare (in) float x) (declare (out) float i)) ((declare () float t) - (assign (constant bool (1)) (x) (var_ref t) - (expression float trunc (var_ref x))) - (assign (constant bool (1)) (x) (var_ref i) (var_ref t)) + (assign (x) (var_ref t) (expression float trunc (var_ref x))) + (assign (x) (var_ref i) (var_ref t)) (return (expression float - (var_ref x) (var_ref t))))) (signature vec2 @@ -14,9 +13,8 @@ (declare (in) vec2 x) (declare (out) vec2 i)) ((declare () vec2 t) - (assign (constant bool (1)) (xy) (var_ref t) - (expression vec2 trunc (var_ref x))) - (assign (constant bool (1)) (xy) (var_ref i) (var_ref t)) + (assign (xy) (var_ref t) (expression vec2 trunc (var_ref x))) + (assign (xy) (var_ref i) (var_ref t)) (return (expression vec2 - (var_ref x) (var_ref t))))) (signature vec3 @@ -24,9 +22,8 @@ (declare (in) vec3 x) (declare (out) vec3 i)) ((declare () vec3 t) - (assign (constant bool (1)) (xyz) (var_ref t) - (expression vec3 trunc (var_ref x))) - (assign (constant bool (1)) (xyz) (var_ref i) (var_ref t)) + (assign (xyz) (var_ref t) (expression vec3 trunc (var_ref x))) + (assign (xyz) (var_ref i) (var_ref t)) (return (expression vec3 - (var_ref x) (var_ref t))))) (signature vec4 @@ -34,8 +31,7 @@ (declare (in) vec4 x) (declare (out) vec4 i)) ((declare () vec4 t) - (assign (constant bool (1)) (xyzw) (var_ref t) - (expression vec4 trunc (var_ref x))) - (assign (constant bool (1)) (xyzw) (var_ref i) (var_ref t)) + (assign (xyzw) (var_ref t) (expression vec4 trunc (var_ref x))) + (assign (xyzw) (var_ref i) (var_ref t)) (return (expression vec4 - (var_ref x) (var_ref t))))) )) diff --git a/src/glsl/builtins/ir/noise2 b/src/glsl/builtins/ir/noise2 index 383fccfadf..d3366145fe 100644 --- a/src/glsl/builtins/ir/noise2 +++ b/src/glsl/builtins/ir/noise2 @@ -6,10 +6,10 @@ (declare () float b) (declare () vec2 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) @@ -20,10 +20,10 @@ (declare () float b) (declare () vec2 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) @@ -36,10 +36,10 @@ (declare () float b) (declare () vec2 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) @@ -52,10 +52,10 @@ (declare () float b) (declare () vec2 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) )) diff --git a/src/glsl/builtins/ir/noise3 b/src/glsl/builtins/ir/noise3 index ed7ad5190f..1d8aa3f30d 100644 --- a/src/glsl/builtins/ir/noise3 +++ b/src/glsl/builtins/ir/noise3 @@ -7,13 +7,13 @@ (declare () float c) (declare () vec3 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))))) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) - (assign (constant bool (1)) (z) (var_ref t) (var_ref c)) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) + (assign (z) (var_ref t) (var_ref c)) (return (var_ref t)) )) @@ -25,13 +25,13 @@ (declare () float c) (declare () vec3 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))))) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) + (assign (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) - (assign (constant bool (1)) (z) (var_ref t) (var_ref c)) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) + (assign (z) (var_ref t) (var_ref c)) (return (var_ref t)) )) @@ -43,13 +43,13 @@ (declare () float c) (declare () vec3 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))))) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) + (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) - (assign (constant bool (1)) (z) (var_ref t) (var_ref c)) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) + (assign (z) (var_ref t) (var_ref c)) (return (var_ref t)) )) @@ -61,13 +61,13 @@ (declare () float c) (declare () vec3 t) - (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) - (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) - (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0))))) + (assign (x) (var_ref a) (expression float noise (var_ref p))) + (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) + (assign (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0))))) - (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) - (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) - (assign (constant bool (1)) (z) (var_ref t) (var_ref c)) + (assign (x) (var_ref t) (var_ref a)) + (assign (y) (var_ref t) (var_ref b)) + (assign (z) (var_ref t) (var_ref c)) (return (var_ref t)) )) )) diff --git a/src/glsl/builtins/ir/noise4 b/src/glsl/builtins/ir/noise4 index 77a2529a18..d0894fd5e3 100644 --- a/src/glsl/builtins/ir/noise4 +++ b/src/glsl/builtins/ir/noise4 @@ -9,17 +9,17 @@ (declare () vec4 _r) (declare () vec4 _p) - (assign (constant bool (1)) (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) ) + (assign (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) ) - (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x)) - (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y)) - (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z)) - (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w)) + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) @@ -33,17 +33,17 @@ (declare () vec4 _r) (declare () vec3 _p) - (assign (constant bool (1)) (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) ) + (assign (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) ) - (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0))))) + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0))))) - (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x)) - (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y)) - (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z)) - (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w)) + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) @@ -57,17 +57,17 @@ (declare () vec4 _r) (declare () vec2 _p) - (assign (constant bool (1)) (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) ) + (assign (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) ) - (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0))))) + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0))))) - (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x)) - (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y)) - (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z)) - (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w)) + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) @@ -81,17 +81,17 @@ (declare () vec4 _r) (declare () float _p) - (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) ) + (assign (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) ) - (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x)) - (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y)) - (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z)) - (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w)) + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) (return (var_ref _r)) )) )) diff --git a/src/glsl/builtins/ir/outerProduct b/src/glsl/builtins/ir/outerProduct index 61d4626154..0e3f375bba 100644 --- a/src/glsl/builtins/ir/outerProduct +++ b/src/glsl/builtins/ir/outerProduct @@ -4,8 +4,8 @@ (declare (in) vec2 u) (declare (in) vec2 v)) ((declare () mat2 m) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) (return (var_ref m)))) (signature mat2x3 @@ -13,8 +13,8 @@ (declare (in) vec3 u) (declare (in) vec2 v)) ((declare () mat2x3 m) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) (return (var_ref m)))) (signature mat2x4 @@ -22,8 +22,8 @@ (declare (in) vec4 u) (declare (in) vec2 v)) ((declare () mat2x4 m) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) (return (var_ref m)))) (signature mat3x2 @@ -31,9 +31,9 @@ (declare (in) vec2 u) (declare (in) vec3 v)) ((declare () mat3x2 m) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v)))) (return (var_ref m)) )) @@ -42,9 +42,9 @@ (declare (in) vec3 u) (declare (in) vec3 v)) ((declare () mat3 m) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v)))) (return (var_ref m)))) (signature mat3x4 @@ -52,9 +52,9 @@ (declare (in) vec4 u) (declare (in) vec3 v)) ((declare () mat3x4 m) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v)))) (return (var_ref m)))) (signature mat4x2 @@ -62,10 +62,10 @@ (declare (in) vec2 u) (declare (in) vec4 v)) ((declare () mat4x2 m) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v)))) - (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v)))) + (assign (xy) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v)))) (return (var_ref m)))) (signature mat4x3 @@ -73,10 +73,10 @@ (declare (in) vec3 u) (declare (in) vec4 v)) ((declare () mat4x3 m) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v)))) - (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v)))) + (assign (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v)))) (return (var_ref m)))) (signature mat4 @@ -84,9 +84,9 @@ (declare (in) vec4 u) (declare (in) vec4 v)) ((declare () mat4 m) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v)))) - (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v)))) + (assign (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v)))) (return (var_ref m)))) )) diff --git a/src/glsl/builtins/ir/refract b/src/glsl/builtins/ir/refract index f6319b0ed4..60899f01ce 100644 --- a/src/glsl/builtins/ir/refract +++ b/src/glsl/builtins/ir/refract @@ -5,7 +5,7 @@ (declare (in) float n) (declare (in) float eta)) ((declare () float k) - (assign (constant bool (1)) (x) (var_ref k) + (assign (x) (var_ref k) (expression float - (constant float (1.0)) (expression float * (var_ref eta) (expression float * (var_ref eta) @@ -30,7 +30,7 @@ (declare (in) vec2 n) (declare (in) float eta)) ((declare () float k) - (assign (constant bool (1)) (x) (var_ref k) + (assign (x) (var_ref k) (expression float - (constant float (1.0)) (expression float * (var_ref eta) (expression float * (var_ref eta) @@ -55,7 +55,7 @@ (declare (in) vec3 n) (declare (in) float eta)) ((declare () float k) - (assign (constant bool (1)) (x) (var_ref k) + (assign (x) (var_ref k) (expression float - (constant float (1.0)) (expression float * (var_ref eta) (expression float * (var_ref eta) @@ -80,7 +80,7 @@ (declare (in) vec4 n) (declare (in) float eta)) ((declare () float k) - (assign (constant bool (1)) (x) (var_ref k) + (assign (x) (var_ref k) (expression float - (constant float (1.0)) (expression float * (var_ref eta) (expression float * (var_ref eta) diff --git a/src/glsl/builtins/ir/smoothstep b/src/glsl/builtins/ir/smoothstep index 0164219a05..94c98b29e5 100644 --- a/src/glsl/builtins/ir/smoothstep +++ b/src/glsl/builtins/ir/smoothstep @@ -5,40 +5,26 @@ (declare (in) float edge1) (declare (in) float x)) ((declare () float t) - - (assign (constant bool (1)) (x) (var_ref t) + (assign (x) (var_ref t) (expression float max (expression float min (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) (constant float (1.0))) (constant float (0.0)))) - (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t)))))))) - + (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t)))))))) (signature vec2 (parameters (declare (in) float edge0) (declare (in) float edge1) (declare (in) vec2 x)) ((declare () vec2 t) - (declare () vec2 retval) - - (assign (constant bool (1)) (x) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (assign (xy) (var_ref t) + (expression vec2 max + (expression vec2 min + (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) (constant float (1.0))) (constant float (0.0)))) - (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) - - (assign (constant bool (1)) (y) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) - (return (var_ref retval)) - )) + (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) (signature vec3 (parameters @@ -46,33 +32,13 @@ (declare (in) float edge1) (declare (in) vec3 x)) ((declare () vec3 t) - (declare () vec3 retval) - - (assign (constant bool (1)) (x) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) - - (assign (constant bool (1)) (y) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) - - (assign (constant bool (1)) (z) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (assign (xyz) (var_ref t) + (expression vec3 max + (expression vec3 min + (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) (constant float (1.0))) (constant float (0.0)))) - (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) - (return (var_ref retval)) - )) + (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) (signature vec4 @@ -81,73 +47,54 @@ (declare (in) float edge1) (declare (in) vec4 x)) ((declare () vec4 t) - (declare () vec4 retval) - - (assign (constant bool (1)) (x) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (assign (constant bool (1)) (x) (var_ref retval) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) - - (assign (constant bool (1)) (y) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (assign (constant bool (1)) (y) (var_ref retval) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) - - (assign (constant bool (1)) (z) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (assign (xyzw) (var_ref t) + (expression vec4 max + (expression vec4 min + (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) (constant float (1.0))) (constant float (0.0)))) - (assign (constant bool (1)) (z) (var_ref retval) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) - - (assign (constant bool (1)) (w) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (assign (constant bool (1)) (w) (var_ref retval) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t))))))) - (return (var_ref retval)) - )) + (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) (signature vec2 (parameters (declare (in) vec2 edge0) (declare (in) vec2 edge1) (declare (in) vec2 x)) - ((return (expression vec2 max + ((declare () vec2 t) + (assign (xy) (var_ref t) + (expression vec2 max (expression vec2 min (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0))) - (constant vec2 (1.0 1.0))) - (constant vec2 (0.0 0.0)))))) + (constant float (1.0))) + (constant float (0.0)))) + (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) (signature vec3 (parameters (declare (in) vec3 edge0) (declare (in) vec3 edge1) (declare (in) vec3 x)) - ((return (expression vec3 max + ((declare () vec3 t) + (assign (xyz) (var_ref t) + (expression vec3 max (expression vec3 min (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0))) - (constant vec3 (1.0 1.0 1.0))) - (constant vec3 (0.0 0.0 0.0)))))) + (constant float (1.0))) + (constant float (0.0)))) + (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) (signature vec4 (parameters (declare (in) vec4 edge0) (declare (in) vec4 edge1) (declare (in) vec4 x)) - ((return (expression vec4 max + ((declare () vec4 t) + (assign (xyzw) (var_ref t) + (expression vec4 max (expression vec4 min (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0))) - (constant vec4 (1.0 1.0 1.0 1.0))) - (constant vec4 (0.0 0.0 0.0 0.0)))))) + (constant float (1.0))) + (constant float (0.0)))) + (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) )) diff --git a/src/glsl/builtins/ir/step b/src/glsl/builtins/ir/step index 7aec9d7a6c..efcd7bc802 100644 --- a/src/glsl/builtins/ir/step +++ b/src/glsl/builtins/ir/step @@ -10,8 +10,8 @@ (declare (in) float edge) (declare (in) vec2 x)) ((declare () vec2 t) - (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) - (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) + (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) + (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) (return (var_ref t)))) (signature vec3 @@ -19,9 +19,9 @@ (declare (in) float edge) (declare (in) vec3 x)) ((declare () vec3 t) - (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) - (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) - (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge)))) + (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) + (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) + (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge)))) (return (var_ref t)))) (signature vec4 @@ -29,10 +29,10 @@ (declare (in) float edge) (declare (in) vec4 x)) ((declare () vec4 t) - (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) - (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) - (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge)))) - (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) + (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) + (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) + (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge)))) + (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) (return (var_ref t)))) (signature vec2 @@ -40,8 +40,8 @@ (declare (in) vec2 edge) (declare (in) vec2 x)) ((declare () vec2 t) - (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) - (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge))))) + (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) + (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge))))) (return (var_ref t)))) (signature vec3 @@ -49,9 +49,9 @@ (declare (in) vec3 edge) (declare (in) vec3 x)) ((declare () vec3 t) - (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) - (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge))))) - (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge))))) + (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) + (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge))))) + (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge))))) (return (var_ref t)))) (signature vec4 @@ -59,10 +59,10 @@ (declare (in) vec4 edge) (declare (in) vec4 x)) ((declare () vec4 t) - (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) - (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge))))) - (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge))))) - (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge))))) + (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) + (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge))))) + (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge))))) + (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge))))) (return (var_ref t)))) )) diff --git a/src/glsl/builtins/ir/transpose b/src/glsl/builtins/ir/transpose index 4bed4489bf..043327d235 100644 --- a/src/glsl/builtins/ir/transpose +++ b/src/glsl/builtins/ir/transpose @@ -3,135 +3,135 @@ (parameters (declare (in) mat2 m)) ((declare () mat2 t) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) (return (var_ref t)))) (signature mat3x2 (parameters (declare (in) mat2x3 m)) ((declare () mat3x2 t) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) (return (var_ref t)))) (signature mat4x2 (parameters (declare (in) mat2x4 m)) ((declare () mat4x2 t) - 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(assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) + (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) (return (var_ref t)))) (signature mat4x3 (parameters (declare (in) mat3x4 m)) ((declare () mat4x3 t) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1))))) + (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2))))) (return (var_ref t)))) (signature mat2x4 (parameters (declare (in) mat4x2 m)) ((declare () mat2x4 t) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) + (assign (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) + (assign (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) (return (var_ref t)))) (signature mat3x4 (parameters (declare (in) mat4x3 m)) ((declare () mat3x4 t) - 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(assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) + (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) + (assign (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) + (assign (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) + (assign (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3))))) (return (var_ref t)))) (signature mat4 (parameters (declare (in) mat4 m)) ((declare () mat4 t) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3))))) - (assign (constant bool (1)) (w) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (3))))) + (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) + (assign (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0))))) + (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) + (assign (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1))))) + (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) + (assign (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2))))) + (assign (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) + (assign (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) + (assign (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3))))) + (assign (w) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (3))))) (return (var_ref t)))) ) diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index 329116f2a2..0e3c7ac419 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -491,8 +491,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod); ivec2 textureSize(isampler1DArray sampler, int lod); ivec2 textureSize(usampler1DArray sampler, int lod); ivec3 textureSize( sampler2DArray sampler, int lod); -ivec2 textureSize(isampler2DArray sampler, int lod); -ivec2 textureSize(usampler2DArray sampler, int lod); +ivec3 textureSize(isampler2DArray sampler, int lod); +ivec3 textureSize(usampler2DArray sampler, int lod); ivec2 textureSize(sampler1DArrayShadow sampler, int lod); ivec3 textureSize(sampler2DArrayShadow sampler, int lod); @@ -635,7 +635,6 @@ uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); -#if 0 /* textureOffset - no bias */ vec4 textureOffset( sampler1D sampler, float P, int offset); ivec4 textureOffset(isampler1D sampler, float P, int offset); @@ -687,7 +686,6 @@ ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias); -#endif /* texelFetch */ vec4 texelFetch( sampler1D sampler, int P, int lod); @@ -710,7 +708,6 @@ uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod); ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); -#if 0 /* texelFetchOffset */ vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset); ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset); @@ -801,7 +798,6 @@ ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset); -#endif /* textureProjLod */ vec4 textureProjLod( sampler1D sampler, vec2 P, float lod); @@ -825,7 +821,6 @@ uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); float textureProjLod(sampler1DShadow sampler, vec4 P, float lod); float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); -#if 0 /* textureProjLodOffset */ vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset); ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset); @@ -847,7 +842,6 @@ uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset); float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); -#endif /* textureGrad */ vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy); @@ -881,7 +875,6 @@ uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy); float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); -#if 0 /* textureGradOffset */ vec4 textureGradOffset( sampler1D s, float P, float dx, float dy, int off); ivec4 textureGradOffset(isampler1D s, float P, float dx, float dy, int offset); @@ -912,7 +905,6 @@ uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); float textureGradOffset(sampler1DArrayShadow s, vec3 P, float dx, float dy, int o); float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); -#endif /* textureProjGrad */ vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy); @@ -936,7 +928,6 @@ uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy); float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); -#if 0 /* textureProjGradOffset */ vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off); ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off); @@ -958,7 +949,6 @@ uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); -#endif /* * The following texture functions are deprecated: diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index 1c212ebb3c..f85b27f8f8 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -493,8 +493,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod); ivec2 textureSize(isampler1DArray sampler, int lod); ivec2 textureSize(usampler1DArray sampler, int lod); ivec3 textureSize( sampler2DArray sampler, int lod); -ivec2 textureSize(isampler2DArray sampler, int lod); -ivec2 textureSize(usampler2DArray sampler, int lod); +ivec3 textureSize(isampler2DArray sampler, int lod); +ivec3 textureSize(usampler2DArray sampler, int lod); ivec2 textureSize(sampler1DArrayShadow sampler, int lod); ivec3 textureSize(sampler2DArrayShadow sampler, int lod); @@ -637,7 +637,6 @@ uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); -#if 0 /* textureOffset - no bias */ vec4 textureOffset( sampler1D sampler, float P, int offset); ivec4 textureOffset(isampler1D sampler, float P, int offset); @@ -689,7 +688,6 @@ ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias); -#endif /* texelFetch */ vec4 texelFetch( sampler1D sampler, int P, int lod); @@ -712,7 +710,6 @@ uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod); ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); -#if 0 /* texelFetchOffset */ vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset); ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset); @@ -803,7 +800,6 @@ ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset); -#endif /* textureProjLod */ vec4 textureProjLod( sampler1D sampler, vec2 P, float lod); @@ -827,7 +823,6 @@ uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); float textureProjLod(sampler1DShadow sampler, vec4 P, float lod); float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); -#if 0 /* textureProjLodOffset */ vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset); ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset); @@ -849,7 +844,6 @@ uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset); float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); -#endif /* textureGrad */ vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy); @@ -883,7 +877,6 @@ uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy); float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); -#if 0 /* textureGradOffset */ vec4 textureGradOffset( sampler1D s, float P, float dx, float dy, int off); ivec4 textureGradOffset(isampler1D s, float P, float dx, float dy, int offset); @@ -914,7 +907,6 @@ uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); float textureGradOffset(sampler1DArrayShadow s, vec3 P, float dx, float dy, int o); float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); -#endif /* textureProjGrad */ vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy); @@ -938,7 +930,6 @@ uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy); float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); -#if 0 /* textureProjGradOffset */ vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off); ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off); @@ -960,7 +951,6 @@ uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); -#endif /* * The following texture functions are deprecated: diff --git a/src/glsl/builtins/profiles/OES_texture_3D.frag b/src/glsl/builtins/profiles/OES_texture_3D.frag new file mode 100644 index 0000000000..b6ebd6a311 --- /dev/null +++ b/src/glsl/builtins/profiles/OES_texture_3D.frag @@ -0,0 +1,7 @@ +#version 100 +#extension GL_OES_texture_3D : enable + +vec4 texture3D (sampler3D sampler, vec3 coord); +vec4 texture3DProj (sampler3D sampler, vec4 coord); +vec4 texture3D (sampler3D sampler, vec3 coord, float bias); +vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); diff --git a/src/glsl/builtins/profiles/OES_texture_3D.vert b/src/glsl/builtins/profiles/OES_texture_3D.vert new file mode 100644 index 0000000000..81d12f51e9 --- /dev/null +++ b/src/glsl/builtins/profiles/OES_texture_3D.vert @@ -0,0 +1,7 @@ +#version 100 +#extension GL_OES_texture_3D : enable + +vec4 texture3D (sampler3D sampler, vec3 coord); +vec4 texture3DProj (sampler3D sampler, vec4 coord); +vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); +vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod); diff --git a/src/glsl/builtins/tools/builtin_function.cpp b/src/glsl/builtins/tools/builtin_function.cpp deleted file mode 100644 index c44804f2ef..0000000000 --- a/src/glsl/builtins/tools/builtin_function.cpp +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <stdio.h> -#include "glsl_parser_extras.h" - -/* A dummy file. When compiling prototypes, we don't care about builtins. - * We really don't want to half-compile builtin_functions.cpp and fail, though. - */ -void -_mesa_glsl_release_functions(void) -{ -} - -void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ -} diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index 5ea4b5c48f..edd3c70e00 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -1,16 +1,27 @@ #!/usr/bin/python # -*- coding: utf-8 -*- +from __future__ import with_statement + import re +import sys from glob import glob from os import path from subprocess import Popen, PIPE +from sys import argv # Local module: generator for texture lookup builtins from texture_builtins import generate_texture_functions builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..") +# Get the path to the standalone GLSL compiler +if len(argv) != 2: + print "Usage:", argv[0], "<path to compiler>" + sys.exit(1) + +compiler = argv[1] + # Read the files in builtins/ir/*...add them to the supplied dictionary. def read_ir_files(fs): for filename in glob(path.join(path.join(builtins_dir, 'ir'), '*')): @@ -47,14 +58,13 @@ def write_function_definitions(): print stringify(v), ';' def run_compiler(args): - compiler_path = path.join(path.join(builtins_dir, '..'), 'glsl_compiler') - command = [compiler_path, '--dump-lir'] + args + command = [compiler, '--dump-lir'] + args p = Popen(command, 1, stdout=PIPE, shell=False) output = p.communicate()[0] # Clean up output a bit by killing whitespace before a closing paren. - kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE); - output = kill_paren_whitespace.sub(')', output); + kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE) + output = kill_paren_whitespace.sub(')', output) # Also toss any duplicate newlines output = output.replace('\n\n', '\n') @@ -69,12 +79,12 @@ def write_profile(filename, profile): return # Kill any global variable declarations. We don't want them. - kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE); + kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE) proto_ir = kill_globals.sub('', proto_ir) # Kill pointer addresses. They're not necessary in prototypes and just # clutter the diff output. - proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir); + proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir) print 'static const char prototypes_for_' + profile + '[] =' print stringify(proto_ir), ';' @@ -142,6 +152,8 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne { struct gl_context fakeCtx; fakeCtx.API = API_OPENGL; + fakeCtx.Const.GLSLVersion = 130; + fakeCtx.Extensions.ARB_ES2_compatibility = true; gl_shader *sh = _mesa_new_shader(NULL, 0, target); struct _mesa_glsl_parse_state *st = new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh); @@ -168,7 +180,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne if (st->error) { printf("error reading builtin: %.35s ...\\n", functions[i]); printf("Info log:\\n%s\\n", st->info_log); - talloc_free(sh); + ralloc_free(sh); return NULL; } } @@ -193,14 +205,13 @@ void *builtin_mem_ctx = NULL; void _mesa_glsl_release_functions(void) { - talloc_free(builtin_mem_ctx); + ralloc_free(builtin_mem_ctx); builtin_mem_ctx = NULL; memset(builtin_profiles, 0, sizeof(builtin_profiles)); } static void _mesa_read_profile(struct _mesa_glsl_parse_state *state, - exec_list *instructions, int profile_index, const char *prototypes, const char **functions, @@ -210,7 +221,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state, if (sh == NULL) { sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); - talloc_steal(builtin_mem_ctx, sh); + ralloc_steal(builtin_mem_ctx, sh); builtin_profiles[profile_index] = sh; } @@ -219,18 +230,17 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state, } void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state) +_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state) { if (builtin_mem_ctx == NULL) { - builtin_mem_ctx = talloc_init("GLSL built-in functions"); + builtin_mem_ctx = ralloc_context(NULL); // "GLSL built-in functions" memset(&builtin_profiles, 0, sizeof(builtin_profiles)); } state->num_builtins_to_link = 0; """ - i=0 + i = 0 for (filename, profile) in profiles: if profile.endswith('_vert'): check = 'state->target == vertex_shader && ' @@ -244,7 +254,7 @@ _mesa_glsl_initialize_functions(exec_list *instructions, check += 'state->' + version + '_enable' print ' if (' + check + ') {' - print ' _mesa_read_profile(state, instructions, %d,' % i + print ' _mesa_read_profile(state, %d,' % i print ' prototypes_for_' + profile + ',' print ' functions_for_' + profile + ',' print ' Elements(functions_for_' + profile + '));' diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py index 8bf708b5aa..2fbe79010f 100755 --- a/src/glsl/builtins/tools/texture_builtins.py +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -3,6 +3,11 @@ import sys import StringIO +# Bitfield constants for the 'variant' argument to generate_sigs +Proj = 1 +Offset = 2 +Single = 4 + def vec_type(g, size): if size == 1: if g == "i": @@ -12,16 +17,20 @@ def vec_type(g, size): return "float" return g + "vec" + str(size) -# Get the base dimension - i.e. sampler3D gives 3 -# Array samplers also get +1 here since the layer is really an extra coordinate -def get_coord_dim(sampler_type): +# Get the sampler dimension - i.e. sampler3D gives 3 +def get_sampler_dim(sampler_type): if sampler_type[0].isdigit(): - coord_dim = int(sampler_type[0]) + sampler_dim = int(sampler_type[0]) elif sampler_type.startswith("Cube"): - coord_dim = 3 + sampler_dim = 3 else: assert False ("coord_dim: invalid sampler_type: " + sampler_type) + return sampler_dim +# Get the coordinate dimension for a given sampler type. +# Array samplers also get +1 here since the layer is really an extra coordinate +def get_coord_dim(sampler_type): + coord_dim = get_sampler_dim(sampler_type) if sampler_type.find("Array") != -1: coord_dim += 1 return coord_dim @@ -35,18 +44,22 @@ def get_extra_dim(sampler_type, use_proj, unused_fields): extra_dim += 1 return extra_dim -def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0): +def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): coord_dim = get_coord_dim(sampler_type) - extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields) + extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields) + offset_dim = get_sampler_dim(sampler_type) + + if variant & Single: + return_type = "float" + else: + return_type = g + "vec4" # Print parameters - print " (signature " + g + "vec4" + print " (signature", return_type print " (parameters" print " (declare (in) " + g + "sampler" + sampler_type + " sampler)" print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)", - if tex_inst == "txb": - print "\n (declare (in) float bias)", - elif tex_inst == "txl": + if tex_inst == "txl": print "\n (declare (in) float lod)", elif tex_inst == "txf": print "\n (declare (in) int lod)", @@ -55,7 +68,12 @@ def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0 print "\n (declare (in) " + grad_type + " dPdx)", print "\n (declare (in) " + grad_type + " dPdy)", - print ")\n ((return (" + tex_inst + " (var_ref sampler)", + if variant & Offset: + print "\n (declare (const_in) " + vec_type("i", offset_dim) + " offset)", + if tex_inst == "txb": + print "\n (declare (in) float bias)", + + print ")\n ((return (" + tex_inst, return_type, "(var_ref sampler)", # Coordinate if extra_dim > 0: @@ -63,12 +81,14 @@ def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0 else: print "(var_ref P)", - # Offset - print "(0 0 0)", + if variant & Offset: + print "(var_ref offset)", + else: + print "0", if tex_inst != "txf": # Projective divisor - if use_proj: + if variant & Proj: print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", else: print "1", @@ -90,10 +110,10 @@ def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0 print "((var_ref dPdx) (var_ref dPdy))", print "))))\n" -def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0): - generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields) - generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields) - generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields) +def generate_fiu_sigs(tex_inst, sampler_type, variant = 0, unused_fields = 0): + generate_sigs("", tex_inst, sampler_type, variant, unused_fields) + generate_sigs("i", tex_inst, sampler_type, variant, unused_fields) + generate_sigs("u", tex_inst, sampler_type, variant, unused_fields) def start_function(name): sys.stdout = StringIO.StringIO() @@ -117,6 +137,11 @@ def generate_texture_functions(fs): generate_fiu_sigs("tex", "Cube") generate_fiu_sigs("tex", "1DArray") generate_fiu_sigs("tex", "2DArray") + generate_sigs("", "tex", "1DShadow", Single, 1); + generate_sigs("", "tex", "2DShadow", Single); + generate_sigs("", "tex", "CubeShadow", Single); + generate_sigs("", "tex", "1DArrayShadow", Single); + generate_sigs("", "tex", "2DArrayShadow", Single); generate_fiu_sigs("txb", "1D") generate_fiu_sigs("txb", "2D") @@ -124,20 +149,29 @@ def generate_texture_functions(fs): generate_fiu_sigs("txb", "Cube") generate_fiu_sigs("txb", "1DArray") generate_fiu_sigs("txb", "2DArray") + generate_sigs("", "txb", "1DShadow", Single, 1); + generate_sigs("", "txb", "2DShadow", Single); + generate_sigs("", "txb", "CubeShadow", Single); + generate_sigs("", "txb", "1DArrayShadow", Single); + generate_sigs("", "txb", "2DArrayShadow", Single); end_function(fs, "texture") start_function("textureProj") - generate_fiu_sigs("tex", "1D", True) - generate_fiu_sigs("tex", "1D", True, 2) - generate_fiu_sigs("tex", "2D", True) - generate_fiu_sigs("tex", "2D", True, 1) - generate_fiu_sigs("tex", "3D", True) - - generate_fiu_sigs("txb", "1D", True) - generate_fiu_sigs("txb", "1D", True, 2) - generate_fiu_sigs("txb", "2D", True) - generate_fiu_sigs("txb", "2D", True, 1) - generate_fiu_sigs("txb", "3D", True) + generate_fiu_sigs("tex", "1D", Proj) + generate_fiu_sigs("tex", "1D", Proj, 2) + generate_fiu_sigs("tex", "2D", Proj) + generate_fiu_sigs("tex", "2D", Proj, 1) + generate_fiu_sigs("tex", "3D", Proj) + generate_sigs("", "tex", "1DShadow", Proj | Single, 1); + generate_sigs("", "tex", "2DShadow", Proj | Single); + + generate_fiu_sigs("txb", "1D", Proj) + generate_fiu_sigs("txb", "1D", Proj, 2) + generate_fiu_sigs("txb", "2D", Proj) + generate_fiu_sigs("txb", "2D", Proj, 1) + generate_fiu_sigs("txb", "3D", Proj) + generate_sigs("", "txb", "1DShadow", Proj | Single, 1); + generate_sigs("", "txb", "2DShadow", Proj | Single); end_function(fs, "textureProj") start_function("textureLod") @@ -147,8 +181,42 @@ def generate_texture_functions(fs): generate_fiu_sigs("txl", "Cube") generate_fiu_sigs("txl", "1DArray") generate_fiu_sigs("txl", "2DArray") + generate_sigs("", "txl", "1DShadow", Single, 1); + generate_sigs("", "txl", "2DShadow", Single); + generate_sigs("", "txl", "1DArrayShadow", Single); end_function(fs, "textureLod") + start_function("textureLodOffset") + generate_fiu_sigs("txl", "1D", Offset) + generate_fiu_sigs("txl", "2D", Offset) + generate_fiu_sigs("txl", "3D", Offset) + generate_fiu_sigs("txl", "1DArray", Offset) + generate_fiu_sigs("txl", "2DArray", Offset) + generate_sigs("", "txl", "1DShadow", Offset | Single, 1); + generate_sigs("", "txl", "2DShadow", Offset | Single); + generate_sigs("", "txl", "1DArrayShadow", Offset | Single); + end_function(fs, "textureLodOffset") + + start_function("textureOffset") + generate_fiu_sigs("tex", "1D", Offset) + generate_fiu_sigs("tex", "2D", Offset) + generate_fiu_sigs("tex", "3D", Offset) + generate_fiu_sigs("tex", "1DArray", Offset) + generate_fiu_sigs("tex", "2DArray", Offset) + generate_sigs("", "tex", "1DShadow", Offset | Single, 1); + generate_sigs("", "tex", "2DShadow", Offset | Single); + generate_sigs("", "tex", "1DArrayShadow", Offset | Single); + + generate_fiu_sigs("txb", "1D", Offset) + generate_fiu_sigs("txb", "2D", Offset) + generate_fiu_sigs("txb", "3D", Offset) + generate_fiu_sigs("txb", "1DArray", Offset) + generate_fiu_sigs("txb", "2DArray", Offset) + generate_sigs("", "txb", "1DShadow", Offset | Single, 1); + generate_sigs("", "txb", "2DShadow", Offset | Single); + generate_sigs("", "txb", "1DArrayShadow", Offset | Single); + end_function(fs, "textureOffset") + start_function("texelFetch") generate_fiu_sigs("txf", "1D") generate_fiu_sigs("txf", "2D") @@ -157,14 +225,52 @@ def generate_texture_functions(fs): generate_fiu_sigs("txf", "2DArray") end_function(fs, "texelFetch") + start_function("texelFetchOffset") + generate_fiu_sigs("txf", "1D", Offset) + generate_fiu_sigs("txf", "2D", Offset) + generate_fiu_sigs("txf", "3D", Offset) + generate_fiu_sigs("txf", "1DArray", Offset) + generate_fiu_sigs("txf", "2DArray", Offset) + end_function(fs, "texelFetchOffset") + + start_function("textureProjOffset") + generate_fiu_sigs("tex", "1D", Proj | Offset) + generate_fiu_sigs("tex", "1D", Proj | Offset, 2) + generate_fiu_sigs("tex", "2D", Proj | Offset) + generate_fiu_sigs("tex", "2D", Proj | Offset, 1) + generate_fiu_sigs("tex", "3D", Proj | Offset) + generate_sigs("", "tex", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "tex", "2DShadow", Proj | Offset | Single); + + generate_fiu_sigs("txb", "1D", Proj | Offset) + generate_fiu_sigs("txb", "1D", Proj | Offset, 2) + generate_fiu_sigs("txb", "2D", Proj | Offset) + generate_fiu_sigs("txb", "2D", Proj | Offset, 1) + generate_fiu_sigs("txb", "3D", Proj | Offset) + generate_sigs("", "txb", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "txb", "2DShadow", Proj | Offset | Single); + end_function(fs, "textureProjOffset") + start_function("textureProjLod") - generate_fiu_sigs("txl", "1D", True) - generate_fiu_sigs("txl", "1D", True, 2) - generate_fiu_sigs("txl", "2D", True) - generate_fiu_sigs("txl", "2D", True, 1) - generate_fiu_sigs("txl", "3D", True) + generate_fiu_sigs("txl", "1D", Proj) + generate_fiu_sigs("txl", "1D", Proj, 2) + generate_fiu_sigs("txl", "2D", Proj) + generate_fiu_sigs("txl", "2D", Proj, 1) + generate_fiu_sigs("txl", "3D", Proj) + generate_sigs("", "txl", "1DShadow", Proj | Single, 1); + generate_sigs("", "txl", "2DShadow", Proj | Single); end_function(fs, "textureProjLod") + start_function("textureProjLodOffset") + generate_fiu_sigs("txl", "1D", Proj | Offset) + generate_fiu_sigs("txl", "1D", Proj | Offset, 2) + generate_fiu_sigs("txl", "2D", Proj | Offset) + generate_fiu_sigs("txl", "2D", Proj | Offset, 1) + generate_fiu_sigs("txl", "3D", Proj | Offset) + generate_sigs("", "txl", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "txl", "2DShadow", Proj | Offset | Single); + end_function(fs, "textureProjLodOffset") + start_function("textureGrad") generate_fiu_sigs("txd", "1D") generate_fiu_sigs("txd", "2D") @@ -172,24 +278,55 @@ def generate_texture_functions(fs): generate_fiu_sigs("txd", "Cube") generate_fiu_sigs("txd", "1DArray") generate_fiu_sigs("txd", "2DArray") + generate_sigs("", "txd", "1DShadow", Single, 1); + generate_sigs("", "txd", "2DShadow", Single); + generate_sigs("", "txd", "CubeShadow", Single); + generate_sigs("", "txd", "1DArrayShadow", Single); + generate_sigs("", "txd", "2DArrayShadow", Single); end_function(fs, "textureGrad") + start_function("textureGradOffset") + generate_fiu_sigs("txd", "1D", Offset) + generate_fiu_sigs("txd", "2D", Offset) + generate_fiu_sigs("txd", "3D", Offset) + generate_fiu_sigs("txd", "Cube", Offset) + generate_fiu_sigs("txd", "1DArray", Offset) + generate_fiu_sigs("txd", "2DArray", Offset) + generate_sigs("", "txd", "1DShadow", Offset | Single, 1); + generate_sigs("", "txd", "2DShadow", Offset | Single); + generate_sigs("", "txd", "1DArrayShadow", Offset | Single); + generate_sigs("", "txd", "2DArrayShadow", Offset | Single); + end_function(fs, "textureGradOffset") + start_function("textureProjGrad") - generate_fiu_sigs("txd", "1D", True) - generate_fiu_sigs("txd", "1D", True, 2) - generate_fiu_sigs("txd", "2D", True) - generate_fiu_sigs("txd", "2D", True, 1) - generate_fiu_sigs("txd", "3D", True) + generate_fiu_sigs("txd", "1D", Proj) + generate_fiu_sigs("txd", "1D", Proj, 2) + generate_fiu_sigs("txd", "2D", Proj) + generate_fiu_sigs("txd", "2D", Proj, 1) + generate_fiu_sigs("txd", "3D", Proj) + generate_sigs("", "txd", "1DShadow", Proj | Single, 1); + generate_sigs("", "txd", "2DShadow", Proj | Single); end_function(fs, "textureProjGrad") + start_function("textureProjGradOffset") + generate_fiu_sigs("txd", "1D", Proj | Offset) + generate_fiu_sigs("txd", "1D", Proj | Offset, 2) + generate_fiu_sigs("txd", "2D", Proj | Offset) + generate_fiu_sigs("txd", "2D", Proj | Offset, 1) + generate_fiu_sigs("txd", "3D", Proj | Offset) + generate_sigs("", "txd", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "txd", "2DShadow", Proj | Offset | Single); + end_function(fs, "textureProjGradOffset") + + # ARB_texture_rectangle extension start_function("texture2DRect") generate_sigs("", "tex", "2DRect") end_function(fs, "texture2DRect") start_function("texture2DRectProj") - generate_sigs("", "tex", "2DRect", True) - generate_sigs("", "tex", "2DRect", True, 1) + generate_sigs("", "tex", "2DRect", Proj) + generate_sigs("", "tex", "2DRect", Proj, 1) end_function(fs, "texture2DRectProj") start_function("shadow2DRect") @@ -197,7 +334,7 @@ def generate_texture_functions(fs): end_function(fs, "shadow2DRect") start_function("shadow2DRectProj") - generate_sigs("", "tex", "2DRectShadow", True) + generate_sigs("", "tex", "2DRectShadow", Proj) end_function(fs, "shadow2DRectProj") # EXT_texture_array extension @@ -243,15 +380,15 @@ def generate_texture_functions(fs): end_function(fs, "texture1DLod") start_function("texture1DProj") - generate_sigs("", "tex", "1D", True) - generate_sigs("", "tex", "1D", True, 2) - generate_sigs("", "txb", "1D", True) - generate_sigs("", "txb", "1D", True, 2) + generate_sigs("", "tex", "1D", Proj) + generate_sigs("", "tex", "1D", Proj, 2) + generate_sigs("", "txb", "1D", Proj) + generate_sigs("", "txb", "1D", Proj, 2) end_function(fs, "texture1DProj") start_function("texture1DProjLod") - generate_sigs("", "txl", "1D", True) - generate_sigs("", "txl", "1D", True, 2) + generate_sigs("", "txl", "1D", Proj) + generate_sigs("", "txl", "1D", Proj, 2) end_function(fs, "texture1DProjLod") start_function("texture2D") @@ -264,15 +401,15 @@ def generate_texture_functions(fs): end_function(fs, "texture2DLod") start_function("texture2DProj") - generate_sigs("", "tex", "2D", True) - generate_sigs("", "tex", "2D", True, 1) - generate_sigs("", "txb", "2D", True) - generate_sigs("", "txb", "2D", True, 1) + generate_sigs("", "tex", "2D", Proj) + generate_sigs("", "tex", "2D", Proj, 1) + generate_sigs("", "txb", "2D", Proj) + generate_sigs("", "txb", "2D", Proj, 1) end_function(fs, "texture2DProj") start_function("texture2DProjLod") - generate_sigs("", "txl", "2D", True) - generate_sigs("", "txl", "2D", True, 1) + generate_sigs("", "txl", "2D", Proj) + generate_sigs("", "txl", "2D", Proj, 1) end_function(fs, "texture2DProjLod") start_function("texture3D") @@ -285,12 +422,12 @@ def generate_texture_functions(fs): end_function(fs, "texture3DLod") start_function("texture3DProj") - generate_sigs("", "tex", "3D", True) - generate_sigs("", "txb", "3D", True) + generate_sigs("", "tex", "3D", Proj) + generate_sigs("", "txb", "3D", Proj) end_function(fs, "texture3DProj") start_function("texture3DProjLod") - generate_sigs("", "txl", "3D", True) + generate_sigs("", "txl", "3D", Proj) end_function(fs, "texture3DProjLod") start_function("textureCube") @@ -312,12 +449,12 @@ def generate_texture_functions(fs): end_function(fs, "shadow1DLod") start_function("shadow1DProj") - generate_sigs("", "tex", "1DShadow", True, 1) - generate_sigs("", "txb", "1DShadow", True, 1) + generate_sigs("", "tex", "1DShadow", Proj, 1) + generate_sigs("", "txb", "1DShadow", Proj, 1) end_function(fs, "shadow1DProj") start_function("shadow1DProjLod") - generate_sigs("", "txl", "1DShadow", True, 1) + generate_sigs("", "txl", "1DShadow", Proj, 1) end_function(fs, "shadow1DProjLod") start_function("shadow2D") @@ -330,12 +467,12 @@ def generate_texture_functions(fs): end_function(fs, "shadow2DLod") start_function("shadow2DProj") - generate_sigs("", "tex", "2DShadow", True) - generate_sigs("", "txb", "2DShadow", True) + generate_sigs("", "tex", "2DShadow", Proj) + generate_sigs("", "txb", "2DShadow", Proj) end_function(fs, "shadow2DProj") start_function("shadow2DProjLod") - generate_sigs("", "txl", "2DShadow", True) + generate_sigs("", "txl", "2DShadow", Proj) end_function(fs, "shadow2DProjLod") sys.stdout = sys.__stdout__ @@ -346,4 +483,4 @@ if __name__ == "__main__": fs = {} generate_texture_functions(fs); for k, v in fs.iteritems(): - print v + print v |