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Diffstat (limited to 'src/glsl/link_functions.cpp')
-rw-r--r--src/glsl/link_functions.cpp28
1 files changed, 19 insertions, 9 deletions
diff --git a/src/glsl/link_functions.cpp b/src/glsl/link_functions.cpp
index c6339abf23..ae8818be87 100644
--- a/src/glsl/link_functions.cpp
+++ b/src/glsl/link_functions.cpp
@@ -21,14 +21,6 @@
* DEALINGS IN THE SOFTWARE.
*/
-#include <cstdlib>
-#include <cstdio>
-
-extern "C" {
-#include <stdarg.h>
-#include <talloc.h>
-}
-
#include "main/core.h"
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
@@ -107,9 +99,15 @@ public:
* details that may be missing.
*/
ir_function *f = linked->symbols->get_function(name);
- if (f == NULL)
+ if (f == NULL) {
f = new(linked) ir_function(name);
+ /* Add the new function to the linked IR.
+ */
+ linked->symbols->add_function(f);
+ linked->ir->push_head(f);
+ }
+
ir_function_signature *linked_sig =
f->exact_matching_signature(&callee->parameters);
if (linked_sig == NULL) {
@@ -185,6 +183,18 @@ public:
var = ir->var->clone(linked, NULL);
linked->symbols->add_variable(var);
linked->ir->push_head(var);
+ } else if (var->type->is_array()) {
+ /* It is possible to have a global array declared in multiple
+ * shaders without a size. The array is implicitly sized by the
+ * maximal access to it in *any* shader. Because of this, we
+ * need to track the maximal access to the array as linking pulls
+ * more functions in that access the array.
+ */
+ var->max_array_access =
+ MAX2(var->max_array_access, ir->var->max_array_access);
+
+ if (var->type->length == 0 && ir->var->type->length != 0)
+ var->type = ir->var->type;
}
ir->var = var;