diff options
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 154 |
1 files changed, 105 insertions, 49 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index a219ab7e66..7db5c5e8d5 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -63,14 +63,6 @@ * * \author Ian Romanick <ian.d.romanick@intel.com> */ -#include <cstdlib> -#include <cstdio> -#include <climits> - -extern "C" { -#include <stdarg.h> -#include <talloc.h> -} #include "main/core.h" #include "glsl_symbol_table.h" @@ -176,9 +168,9 @@ linker_error_printf(gl_shader_program *prog, const char *fmt, ...) { va_list ap; - prog->InfoLog = talloc_strdup_append(prog->InfoLog, "error: "); + ralloc_strcat(&prog->InfoLog, "error: "); va_start(ap, fmt); - prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, ap); + ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); va_end(ap); } @@ -303,6 +295,7 @@ mode_string(const ir_variable *var) case ir_var_out: return "shader output"; case ir_var_inout: return "shader inout"; + case ir_var_const_in: case ir_var_temporary: default: assert(!"Should not get here."); @@ -360,11 +353,8 @@ cross_validate_globals(struct gl_shader_program *prog, && (var->type->fields.array == existing->type->fields.array) && ((var->type->length == 0) || (existing->type->length == 0))) { - if (existing->type->length == 0) { + if (var->type->length != 0) { existing->type = var->type; - existing->max_array_access = - MAX2(existing->max_array_access, - var->max_array_access); } } else { linker_error_printf(prog, "%s `%s' declared as type " @@ -389,6 +379,32 @@ cross_validate_globals(struct gl_shader_program *prog, existing->explicit_location = true; } + /* Validate layout qualifiers for gl_FragDepth. + * + * From the AMD_conservative_depth spec: + * "If gl_FragDepth is redeclared in any fragment shader in + * a program, it must be redeclared in all fragment shaders in that + * program that have static assignments to gl_FragDepth. All + * redeclarations of gl_FragDepth in all fragment shaders in + * a single program must have the same set of qualifiers." + */ + if (strcmp(var->name, "gl_FragDepth") == 0) { + bool layout_declared = var->depth_layout != ir_depth_layout_none; + bool layout_differs = var->depth_layout != existing->depth_layout; + if (layout_declared && layout_differs) { + linker_error_printf(prog, + "All redeclarations of gl_FragDepth in all fragment shaders " + "in a single program must have the same set of qualifiers."); + } + if (var->used && layout_differs) { + linker_error_printf(prog, + "If gl_FragDepth is redeclared with a layout qualifier in" + "any fragment shader, it must be redeclared with the same" + "layout qualifier in all fragment shaders that have" + "assignments to gl_FragDepth"); + } + } + /* FINISHME: Handle non-constant initializers. */ if (var->constant_value != NULL) { @@ -413,7 +429,7 @@ cross_validate_globals(struct gl_shader_program *prog, * FINISHME: will fail. */ existing->constant_value = - var->constant_value->clone(talloc_parent(existing), NULL); + var->constant_value->clone(ralloc_parent(existing), NULL); } if (existing->invariant != var->invariant) { @@ -422,6 +438,12 @@ cross_validate_globals(struct gl_shader_program *prog, mode_string(var), var->name); return false; } + if (existing->centroid != var->centroid) { + linker_error_printf(prog, "declarations for %s `%s' have " + "mismatching centroid qualifiers\n", + mode_string(var), var->name); + return false; + } } else variables.add_variable(var); } @@ -487,14 +509,35 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, /* Check that the types match between stages. */ if (input->type != output->type) { - linker_error_printf(prog, - "%s shader output `%s' declared as " - "type `%s', but %s shader input declared " - "as type `%s'\n", - producer_stage, output->name, - output->type->name, - consumer_stage, input->type->name); - return false; + /* There is a bit of a special case for gl_TexCoord. This + * built-in is unsized by default. Appliations that variable + * access it must redeclare it with a size. There is some + * language in the GLSL spec that implies the fragment shader + * and vertex shader do not have to agree on this size. Other + * driver behave this way, and one or two applications seem to + * rely on it. + * + * Neither declaration needs to be modified here because the array + * sizes are fixed later when update_array_sizes is called. + * + * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: + * + * "Unlike user-defined varying variables, the built-in + * varying variables don't have a strict one-to-one + * correspondence between the vertex language and the + * fragment language." + */ + if (!output->type->is_array() + || (strncmp("gl_", output->name, 3) != 0)) { + linker_error_printf(prog, + "%s shader output `%s' declared as " + "type `%s', but %s shader input declared " + "as type `%s'\n", + producer_stage, output->name, + output->type->name, + consumer_stage, input->type->name); + return false; + } } /* Check that all of the qualifiers match between stages. @@ -867,30 +910,29 @@ link_intrastage_shaders(void *mem_ctx, free(linking_shaders); - /* Make a pass over all global variables to ensure that arrays with + /* Make a pass over all variable declarations to ensure that arrays with * unspecified sizes have a size specified. The size is inferred from the * max_array_access field. */ if (linked != NULL) { - foreach_list(node, linked->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if (var == NULL) - continue; - - if ((var->mode != ir_var_auto) && (var->mode != ir_var_temporary)) - continue; - - if (!var->type->is_array() || (var->type->length != 0)) - continue; + class array_sizing_visitor : public ir_hierarchical_visitor { + public: + virtual ir_visitor_status visit(ir_variable *var) + { + if (var->type->is_array() && (var->type->length == 0)) { + const glsl_type *type = + glsl_type::get_array_instance(var->type->fields.array, + var->max_array_access + 1); + + assert(type != NULL); + var->type = type; + } - const glsl_type *type = - glsl_type::get_array_instance(var->type->fields.array, - var->max_array_access); + return visit_continue; + } + } v; - assert(type != NULL); - var->type = type; - } + v.run(linked->ir); } return linked; @@ -970,7 +1012,7 @@ add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, if (type->is_record()) { for (unsigned int i = 0; i < type->length; i++) { const glsl_type *field_type = type->fields.structure[i].type; - char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name, + char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, type->fields.structure[i].name); add_uniform(mem_ctx, uniforms, ht, field_name, field_type, @@ -986,7 +1028,7 @@ add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, /* Array of structures. */ if (array_elem_type->is_record()) { for (unsigned int i = 0; i < type->length; i++) { - char *elem_name = talloc_asprintf(mem_ctx, "%s[%d]", name, i); + char *elem_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, shader_type, next_shader_pos, total_uniforms); } @@ -1048,7 +1090,7 @@ assign_uniform_locations(struct gl_shader_program *prog) unsigned total_uniforms = 0; hash_table *ht = hash_table_ctor(32, hash_table_string_hash, hash_table_string_compare); - void *mem_ctx = talloc_new(NULL); + void *mem_ctx = ralloc_context(NULL); for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { if (prog->_LinkedShaders[i] == NULL) @@ -1077,7 +1119,7 @@ assign_uniform_locations(struct gl_shader_program *prog) } } - talloc_free(mem_ctx); + ralloc_free(mem_ctx); gl_uniform_list *ul = (gl_uniform_list *) calloc(1, sizeof(gl_uniform_list)); @@ -1445,16 +1487,16 @@ assign_varying_locations(struct gl_shader_program *prog, void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { - void *mem_ctx = talloc_init("temporary linker context"); + void *mem_ctx = ralloc_context(NULL); // temporary linker context prog->LinkStatus = false; prog->Validated = false; prog->_Used = false; if (prog->InfoLog != NULL) - talloc_free(prog->InfoLog); + ralloc_free(prog->InfoLog); - prog->InfoLog = talloc_strdup(NULL, ""); + prog->InfoLog = ralloc_strdup(NULL, ""); /* Separate the shaders into groups based on their type. */ @@ -1636,6 +1678,20 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) demote_shader_inputs_and_outputs(sh, ir_var_in); } + /* OpenGL ES requires that a vertex shader and a fragment shader both be + * present in a linked program. By checking for use of shading language + * version 1.00, we also catch the GL_ARB_ES2_compatibility case. + */ + if (ctx->API == API_OPENGLES2 || prog->Version == 100) { + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { + linker_error_printf(prog, "program lacks a vertex shader\n"); + prog->LinkStatus = false; + } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { + linker_error_printf(prog, "program lacks a fragment shader\n"); + prog->LinkStatus = false; + } + } + /* FINISHME: Assign fragment shader output locations. */ done: @@ -1649,5 +1705,5 @@ done: reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); } - talloc_free(mem_ctx); + ralloc_free(mem_ctx); } |