diff options
Diffstat (limited to 'src/glsl/main.cpp')
| -rw-r--r-- | src/glsl/main.cpp | 283 | 
1 files changed, 283 insertions, 0 deletions
| diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp new file mode 100644 index 0000000000..24d6076d07 --- /dev/null +++ b/src/glsl/main.cpp @@ -0,0 +1,283 @@ +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <cstdlib> +#include <cstdio> +#include <getopt.h> + +#include <sys/types.h> +#include <sys/stat.h> +#include <fcntl.h> +#include <unistd.h> + +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" +#include "ir_optimization.h" +#include "ir_print_visitor.h" +#include "program.h" + +extern "C" struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +/* Copied from shader_api.c for the stand-alone compiler. + */ +struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +{ +   struct gl_shader *shader; + +   (void) ctx; + +   assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); +   shader = talloc_zero(NULL, struct gl_shader); +   if (shader) { +      shader->Type = type; +      shader->Name = name; +      shader->RefCount = 1; +   } +   return shader; +} + +/* Returned string will have 'ctx' as its talloc owner. */ +static char * +load_text_file(void *ctx, const char *file_name) +{ +	char *text = NULL; +	struct stat st; +	ssize_t total_read = 0; +	int fd = open(file_name, O_RDONLY); + +	if (fd < 0) { +		return NULL; +	} + +	if (fstat(fd, & st) == 0) { +	   text = (char *) talloc_size(ctx, st.st_size + 1); +		if (text != NULL) { +			do { +				ssize_t bytes = read(fd, text + total_read, +						     st.st_size - total_read); +				if (bytes < 0) { +					free(text); +					text = NULL; +					break; +				} + +				if (bytes == 0) { +					break; +				} + +				total_read += bytes; +			} while (total_read < st.st_size); + +			text[total_read] = '\0'; +		} +	} + +	close(fd); + +	return text; +} + + +void +usage_fail(const char *name) +{ +      printf("%s <filename.frag|filename.vert>\n", name); +      exit(EXIT_FAILURE); +} + + +int dump_ast = 0; +int dump_hir = 0; +int dump_lir = 0; +int do_link = 0; + +const struct option compiler_opts[] = { +   { "dump-ast", 0, &dump_ast, 1 }, +   { "dump-hir", 0, &dump_hir, 1 }, +   { "dump-lir", 0, &dump_lir, 1 }, +   { "link",     0, &do_link,  1 }, +   { NULL, 0, NULL, 0 } +}; + +void +compile_shader(struct gl_shader *shader) +{ +   struct _mesa_glsl_parse_state *state = +      new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader); + +   const char *source = shader->Source; +   state->error = preprocess(state, &source, &state->info_log, +			     state->extensions); + +   if (!state->error) { +      _mesa_glsl_lexer_ctor(state, source); +      _mesa_glsl_parse(state); +      _mesa_glsl_lexer_dtor(state); +   } + +   if (dump_ast) { +      foreach_list_const(n, &state->translation_unit) { +	 ast_node *ast = exec_node_data(ast_node, n, link); +	 ast->print(); +      } +      printf("\n\n"); +   } + +   shader->ir = new(shader) exec_list; +   if (!state->error && !state->translation_unit.is_empty()) +      _mesa_ast_to_hir(shader->ir, state); + +   /* Print out the unoptimized IR. */ +   if (!state->error && dump_hir) { +      validate_ir_tree(shader->ir); +      _mesa_print_ir(shader->ir, state); +   } + +   /* Optimization passes */ +   if (!state->error && !shader->ir->is_empty()) { +      bool progress; +      do { +	 progress = false; + +	 progress = do_function_inlining(shader->ir) || progress; +	 progress = do_if_simplification(shader->ir) || progress; +	 progress = do_copy_propagation(shader->ir) || progress; +	 progress = do_dead_code_local(shader->ir) || progress; +	 progress = do_dead_code_unlinked(shader->ir) || progress; +	 progress = do_tree_grafting(shader->ir) || progress; +	 progress = do_constant_propagation(shader->ir) || progress; +	 progress = do_constant_variable_unlinked(shader->ir) || progress; +	 progress = do_constant_folding(shader->ir) || progress; +	 progress = do_algebraic(shader->ir) || progress; +	 progress = do_vec_index_to_swizzle(shader->ir) || progress; +	 progress = do_vec_index_to_cond_assign(shader->ir) || progress; +	 progress = do_swizzle_swizzle(shader->ir) || progress; +      } while (progress); + +      validate_ir_tree(shader->ir); +   } + + +   /* Print out the resulting IR */ +   if (!state->error && dump_lir) { +      _mesa_print_ir(shader->ir, state); +   } + +   shader->symbols = state->symbols; +   shader->CompileStatus = !state->error; +   shader->Version = state->language_version; +   memcpy(shader->builtins_to_link, state->builtins_to_link, +	  sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); +   shader->num_builtins_to_link = state->num_builtins_to_link; + +   if (shader->InfoLog) +      talloc_free(shader->InfoLog); + +   shader->InfoLog = state->info_log; + +   /* Retain any live IR, but trash the rest. */ +   reparent_ir(shader->ir, shader); + +   talloc_free(state); + +   return; +} + +int +main(int argc, char **argv) +{ +   int status = EXIT_SUCCESS; + +   int c; +   int idx = 0; +   while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) +      /* empty */ ; + + +   if (argc <= optind) +      usage_fail(argv[0]); + +   struct gl_shader_program *whole_program; + +   whole_program = talloc_zero (NULL, struct gl_shader_program); +   assert(whole_program != NULL); + +   for (/* empty */; argc > optind; optind++) { +      whole_program->Shaders = (struct gl_shader **) +	 talloc_realloc(whole_program, whole_program->Shaders, +			struct gl_shader *, whole_program->NumShaders + 1); +      assert(whole_program->Shaders != NULL); + +      struct gl_shader *shader = talloc_zero(whole_program, gl_shader); + +      whole_program->Shaders[whole_program->NumShaders] = shader; +      whole_program->NumShaders++; + +      const unsigned len = strlen(argv[optind]); +      if (len < 6) +	 usage_fail(argv[0]); + +      const char *const ext = & argv[optind][len - 5]; +      if (strncmp(".vert", ext, 5) == 0) +	 shader->Type = GL_VERTEX_SHADER; +      else if (strncmp(".geom", ext, 5) == 0) +	 shader->Type = GL_GEOMETRY_SHADER; +      else if (strncmp(".frag", ext, 5) == 0) +	 shader->Type = GL_FRAGMENT_SHADER; +      else +	 usage_fail(argv[0]); + +      shader->Source = load_text_file(whole_program, argv[optind]); +      if (shader->Source == NULL) { +	 printf("File \"%s\" does not exist.\n", argv[optind]); +	 exit(EXIT_FAILURE); +      } + +      compile_shader(shader); + +      if (!shader->CompileStatus) { +	 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); +	 status = EXIT_FAILURE; +	 break; +      } +   } + +   if ((status == EXIT_SUCCESS) && do_link)  { +      link_shaders(whole_program); +      status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; + +      if (strlen(whole_program->InfoLog) > 0) +	 printf("Info log for linking:\n%s\n", whole_program->InfoLog); +   } + +   for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++) +      talloc_free(whole_program->_LinkedShaders[i]); + +   talloc_free(whole_program); +   _mesa_glsl_release_types(); +   _mesa_glsl_release_functions(); + +   return status; +} | 
