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-rw-r--r--src/glsl/main.cpp92
1 files changed, 47 insertions, 45 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index c8fc267625..096da93dce 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -20,15 +20,8 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
-#include <cstdlib>
-#include <cstdio>
#include <getopt.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <unistd.h>
-
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
@@ -61,7 +54,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
(void) ctx;
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
- shader = talloc_zero(NULL, struct gl_shader);
+ shader = rzalloc(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
shader->Name = name;
@@ -77,11 +70,18 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->API = api;
+ ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
ctx->Extensions.EXT_texture_array = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that
+ * the built-in functions for 1.30 can be built.
+ */
+ ctx->Const.GLSLVersion = 130;
+
/* 1.10 minimums. */
ctx->Const.MaxLights = 8;
ctx->Const.MaxClipPlanes = 8;
@@ -105,43 +105,45 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Driver.NewShader = _mesa_new_shader;
}
-/* Returned string will have 'ctx' as its talloc owner. */
+/* Returned string will have 'ctx' as its ralloc owner. */
static char *
load_text_file(void *ctx, const char *file_name)
{
char *text = NULL;
- struct stat st;
- ssize_t total_read = 0;
- int fd = open(file_name, O_RDONLY);
+ size_t size;
+ size_t total_read = 0;
+ FILE *fp = fopen(file_name, "rb");
- if (fd < 0) {
+ if (!fp) {
return NULL;
}
- if (fstat(fd, & st) == 0) {
- text = (char *) talloc_size(ctx, st.st_size + 1);
- if (text != NULL) {
- do {
- ssize_t bytes = read(fd, text + total_read,
- st.st_size - total_read);
- if (bytes < 0) {
- free(text);
- text = NULL;
- break;
- }
-
- if (bytes == 0) {
- break;
- }
-
- total_read += bytes;
- } while (total_read < st.st_size);
-
- text[total_read] = '\0';
- }
+ fseek(fp, 0L, SEEK_END);
+ size = ftell(fp);
+ fseek(fp, 0L, SEEK_SET);
+
+ text = (char *) ralloc_size(ctx, size + 1);
+ if (text != NULL) {
+ do {
+ size_t bytes = fread(text + total_read,
+ 1, size - total_read, fp);
+ if (bytes < size - total_read) {
+ free(text);
+ text = NULL;
+ break;
+ }
+
+ if (bytes == 0) {
+ break;
+ }
+
+ total_read += bytes;
+ } while (total_read < size);
+
+ text[total_read] = '\0';
}
- close(fd);
+ fclose(fp);
return text;
}
@@ -188,7 +190,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log,
- state->extensions, ctx->API);
+ state->extensions, ctx->API) != 0;
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
@@ -238,14 +240,14 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
shader->num_builtins_to_link = state->num_builtins_to_link;
if (shader->InfoLog)
- talloc_free(shader->InfoLog);
+ ralloc_free(shader->InfoLog);
shader->InfoLog = state->info_log;
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);
- talloc_free(state);
+ ralloc_free(state);
return;
}
@@ -270,16 +272,16 @@ main(int argc, char **argv)
struct gl_shader_program *whole_program;
- whole_program = talloc_zero (NULL, struct gl_shader_program);
+ whole_program = rzalloc (NULL, struct gl_shader_program);
assert(whole_program != NULL);
for (/* empty */; argc > optind; optind++) {
- whole_program->Shaders = (struct gl_shader **)
- talloc_realloc(whole_program, whole_program->Shaders,
- struct gl_shader *, whole_program->NumShaders + 1);
+ whole_program->Shaders =
+ reralloc(whole_program, whole_program->Shaders,
+ struct gl_shader *, whole_program->NumShaders + 1);
assert(whole_program->Shaders != NULL);
- struct gl_shader *shader = talloc_zero(whole_program, gl_shader);
+ struct gl_shader *shader = rzalloc(whole_program, gl_shader);
whole_program->Shaders[whole_program->NumShaders] = shader;
whole_program->NumShaders++;
@@ -322,9 +324,9 @@ main(int argc, char **argv)
}
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
- talloc_free(whole_program->_LinkedShaders[i]);
+ ralloc_free(whole_program->_LinkedShaders[i]);
- talloc_free(whole_program);
+ ralloc_free(whole_program);
_mesa_glsl_release_types();
_mesa_glsl_release_functions();