diff options
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 92 |
1 files changed, 47 insertions, 45 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index c8fc267625..096da93dce 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -20,15 +20,8 @@ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ -#include <cstdlib> -#include <cstdio> #include <getopt.h> -#include <sys/types.h> -#include <sys/stat.h> -#include <fcntl.h> -#include <unistd.h> - #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" @@ -61,7 +54,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) (void) ctx; assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); - shader = talloc_zero(NULL, struct gl_shader); + shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; shader->Name = name; @@ -77,11 +70,18 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->API = api; + ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; ctx->Extensions.ARB_draw_buffers = GL_TRUE; + ctx->Extensions.ARB_draw_instanced = GL_TRUE; ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; ctx->Extensions.EXT_texture_array = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; + /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that + * the built-in functions for 1.30 can be built. + */ + ctx->Const.GLSLVersion = 130; + /* 1.10 minimums. */ ctx->Const.MaxLights = 8; ctx->Const.MaxClipPlanes = 8; @@ -105,43 +105,45 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Driver.NewShader = _mesa_new_shader; } -/* Returned string will have 'ctx' as its talloc owner. */ +/* Returned string will have 'ctx' as its ralloc owner. */ static char * load_text_file(void *ctx, const char *file_name) { char *text = NULL; - struct stat st; - ssize_t total_read = 0; - int fd = open(file_name, O_RDONLY); + size_t size; + size_t total_read = 0; + FILE *fp = fopen(file_name, "rb"); - if (fd < 0) { + if (!fp) { return NULL; } - if (fstat(fd, & st) == 0) { - text = (char *) talloc_size(ctx, st.st_size + 1); - if (text != NULL) { - do { - ssize_t bytes = read(fd, text + total_read, - st.st_size - total_read); - if (bytes < 0) { - free(text); - text = NULL; - break; - } - - if (bytes == 0) { - break; - } - - total_read += bytes; - } while (total_read < st.st_size); - - text[total_read] = '\0'; - } + fseek(fp, 0L, SEEK_END); + size = ftell(fp); + fseek(fp, 0L, SEEK_SET); + + text = (char *) ralloc_size(ctx, size + 1); + if (text != NULL) { + do { + size_t bytes = fread(text + total_read, + 1, size - total_read, fp); + if (bytes < size - total_read) { + free(text); + text = NULL; + break; + } + + if (bytes == 0) { + break; + } + + total_read += bytes; + } while (total_read < size); + + text[total_read] = '\0'; } - close(fd); + fclose(fp); return text; } @@ -188,7 +190,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, - state->extensions, ctx->API); + state->extensions, ctx->API) != 0; if (!state->error) { _mesa_glsl_lexer_ctor(state, source); @@ -238,14 +240,14 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) shader->num_builtins_to_link = state->num_builtins_to_link; if (shader->InfoLog) - talloc_free(shader->InfoLog); + ralloc_free(shader->InfoLog); shader->InfoLog = state->info_log; /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); - talloc_free(state); + ralloc_free(state); return; } @@ -270,16 +272,16 @@ main(int argc, char **argv) struct gl_shader_program *whole_program; - whole_program = talloc_zero (NULL, struct gl_shader_program); + whole_program = rzalloc (NULL, struct gl_shader_program); assert(whole_program != NULL); for (/* empty */; argc > optind; optind++) { - whole_program->Shaders = (struct gl_shader **) - talloc_realloc(whole_program, whole_program->Shaders, - struct gl_shader *, whole_program->NumShaders + 1); + whole_program->Shaders = + reralloc(whole_program, whole_program->Shaders, + struct gl_shader *, whole_program->NumShaders + 1); assert(whole_program->Shaders != NULL); - struct gl_shader *shader = talloc_zero(whole_program, gl_shader); + struct gl_shader *shader = rzalloc(whole_program, gl_shader); whole_program->Shaders[whole_program->NumShaders] = shader; whole_program->NumShaders++; @@ -322,9 +324,9 @@ main(int argc, char **argv) } for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) - talloc_free(whole_program->_LinkedShaders[i]); + ralloc_free(whole_program->_LinkedShaders[i]); - talloc_free(whole_program); + ralloc_free(whole_program); _mesa_glsl_release_types(); _mesa_glsl_release_functions(); |