diff options
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 2 | ||||
-rw-r--r-- | src/glsl/builtin_function.cpp | 28 | ||||
-rw-r--r-- | src/glsl/builtins/tools/builtin_function.cpp | 3 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.py | 6 | ||||
-rw-r--r-- | src/glsl/glcpp/tests/092-redefine-macro-error-2.c | 5 | ||||
-rw-r--r-- | src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected | 10 | ||||
-rw-r--r-- | src/glsl/ir.h | 3 | ||||
-rw-r--r-- | src/glsl/ir_optimization.h | 2 | ||||
-rw-r--r-- | src/glsl/lower_if_to_cond_assign.cpp | 42 |
9 files changed, 71 insertions, 30 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 741cd19e9d..2baeffc067 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -60,7 +60,7 @@ void _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { _mesa_glsl_initialize_variables(instructions, state); - _mesa_glsl_initialize_functions(instructions, state); + _mesa_glsl_initialize_functions(state); state->symbols->language_version = state->language_version; diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp index 1c6d59d5a2..b9db141b3c 100644 --- a/src/glsl/builtin_function.cpp +++ b/src/glsl/builtin_function.cpp @@ -13523,7 +13523,6 @@ _mesa_glsl_release_functions(void) static void _mesa_read_profile(struct _mesa_glsl_parse_state *state, - exec_list *instructions, int profile_index, const char *prototypes, const char **functions, @@ -13542,8 +13541,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state, } void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state) +_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state) { if (builtin_mem_ctx == NULL) { builtin_mem_ctx = talloc_init("GLSL built-in functions"); @@ -13553,84 +13551,84 @@ _mesa_glsl_initialize_functions(exec_list *instructions, state->num_builtins_to_link = 0; if (state->target == fragment_shader && state->language_version == 100) { - _mesa_read_profile(state, instructions, 0, + _mesa_read_profile(state, 0, prototypes_for_100_frag, functions_for_100_frag, Elements(functions_for_100_frag)); } if (state->target == vertex_shader && state->language_version == 100) { - _mesa_read_profile(state, instructions, 1, + _mesa_read_profile(state, 1, prototypes_for_100_vert, functions_for_100_vert, Elements(functions_for_100_vert)); } if (state->target == fragment_shader && state->language_version == 110) { - _mesa_read_profile(state, instructions, 2, + _mesa_read_profile(state, 2, prototypes_for_110_frag, functions_for_110_frag, Elements(functions_for_110_frag)); } if (state->target == vertex_shader && state->language_version == 110) { - _mesa_read_profile(state, instructions, 3, + _mesa_read_profile(state, 3, prototypes_for_110_vert, functions_for_110_vert, Elements(functions_for_110_vert)); } if (state->target == fragment_shader && state->language_version == 120) { - _mesa_read_profile(state, instructions, 4, + _mesa_read_profile(state, 4, prototypes_for_120_frag, functions_for_120_frag, Elements(functions_for_120_frag)); } if (state->target == vertex_shader && state->language_version == 120) { - _mesa_read_profile(state, instructions, 5, + _mesa_read_profile(state, 5, prototypes_for_120_vert, functions_for_120_vert, Elements(functions_for_120_vert)); } if (state->target == fragment_shader && state->language_version == 130) { - _mesa_read_profile(state, instructions, 6, + _mesa_read_profile(state, 6, prototypes_for_130_frag, functions_for_130_frag, Elements(functions_for_130_frag)); } if (state->target == vertex_shader && state->language_version == 130) { - _mesa_read_profile(state, instructions, 7, + _mesa_read_profile(state, 7, prototypes_for_130_vert, functions_for_130_vert, Elements(functions_for_130_vert)); } if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { - _mesa_read_profile(state, instructions, 8, + _mesa_read_profile(state, 8, prototypes_for_ARB_texture_rectangle_frag, functions_for_ARB_texture_rectangle_frag, Elements(functions_for_ARB_texture_rectangle_frag)); } if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { - _mesa_read_profile(state, instructions, 9, + _mesa_read_profile(state, 9, prototypes_for_ARB_texture_rectangle_vert, functions_for_ARB_texture_rectangle_vert, Elements(functions_for_ARB_texture_rectangle_vert)); } if (state->target == fragment_shader && state->EXT_texture_array_enable) { - _mesa_read_profile(state, instructions, 10, + _mesa_read_profile(state, 10, prototypes_for_EXT_texture_array_frag, functions_for_EXT_texture_array_frag, Elements(functions_for_EXT_texture_array_frag)); } if (state->target == vertex_shader && state->EXT_texture_array_enable) { - _mesa_read_profile(state, instructions, 11, + _mesa_read_profile(state, 11, prototypes_for_EXT_texture_array_vert, functions_for_EXT_texture_array_vert, Elements(functions_for_EXT_texture_array_vert)); diff --git a/src/glsl/builtins/tools/builtin_function.cpp b/src/glsl/builtins/tools/builtin_function.cpp index c44804f2ef..00b3294915 100644 --- a/src/glsl/builtins/tools/builtin_function.cpp +++ b/src/glsl/builtins/tools/builtin_function.cpp @@ -33,7 +33,6 @@ _mesa_glsl_release_functions(void) } void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state) +_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state) { } diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index 5ea4b5c48f..e2de9dbcdc 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -200,7 +200,6 @@ _mesa_glsl_release_functions(void) static void _mesa_read_profile(struct _mesa_glsl_parse_state *state, - exec_list *instructions, int profile_index, const char *prototypes, const char **functions, @@ -219,8 +218,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state, } void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state) +_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state) { if (builtin_mem_ctx == NULL) { builtin_mem_ctx = talloc_init("GLSL built-in functions"); @@ -244,7 +242,7 @@ _mesa_glsl_initialize_functions(exec_list *instructions, check += 'state->' + version + '_enable' print ' if (' + check + ') {' - print ' _mesa_read_profile(state, instructions, %d,' % i + print ' _mesa_read_profile(state, %d,' % i print ' prototypes_for_' + profile + ',' print ' functions_for_' + profile + ',' print ' Elements(functions_for_' + profile + '));' diff --git a/src/glsl/glcpp/tests/092-redefine-macro-error-2.c b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c new file mode 100644 index 0000000000..3c161a5c50 --- /dev/null +++ b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c @@ -0,0 +1,5 @@ +#define A +#define A 1 + +#define B 1 +#define B diff --git a/src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected new file mode 100644 index 0000000000..0026f91f32 --- /dev/null +++ b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected @@ -0,0 +1,10 @@ +0:2(9): preprocessor error: Redefinition of macro A + +0:5(9): preprocessor error: Redefinition of macro B + + + + + + + diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 102a68b655..9668c9439a 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1582,8 +1582,7 @@ _mesa_glsl_initialize_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state); extern void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state); +_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); extern void _mesa_glsl_release_functions(void); diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index f264265f4b..dbc9f4ab97 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -53,7 +53,7 @@ bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lo bool do_lower_texture_projection(exec_list *instructions); bool do_if_simplification(exec_list *instructions); bool do_discard_simplification(exec_list *instructions); -bool do_if_to_cond_assign(exec_list *instructions); +bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0); bool do_mat_op_to_vec(exec_list *instructions); bool do_mod_to_fract(exec_list *instructions); bool do_noop_swizzle(exec_list *instructions); diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp index cf48cfb8d6..40ffc45c86 100644 --- a/src/glsl/lower_if_to_cond_assign.cpp +++ b/src/glsl/lower_if_to_cond_assign.cpp @@ -24,12 +24,25 @@ /** * \file lower_if_to_cond_assign.cpp * - * This attempts to flatten all if statements to conditional - * assignments for GPUs that don't do control flow. + * This attempts to flatten if-statements to conditional assignments for + * GPUs with limited or no flow control support. * * It can't handle other control flow being inside of its block, such * as calls or loops. Hopefully loop unrolling and inlining will take * care of those. + * + * Drivers for GPUs with no control flow support should simply call + * + * lower_if_to_cond_assign(instructions) + * + * to attempt to flatten all if-statements. + * + * Some GPUs (such as i965 prior to gen6) do support control flow, but have a + * maximum nesting depth N. Drivers for such hardware can call + * + * lower_if_to_cond_assign(instructions, N) + * + * to attempt to flatten any if-statements appearing at depth > N. */ #include "glsl_types.h" @@ -37,20 +50,25 @@ class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor { public: - ir_if_to_cond_assign_visitor() + ir_if_to_cond_assign_visitor(unsigned max_depth) { this->progress = false; + this->max_depth = max_depth; + this->depth = 0; } + ir_visitor_status visit_enter(ir_if *); ir_visitor_status visit_leave(ir_if *); bool progress; + unsigned max_depth; + unsigned depth; }; bool -do_if_to_cond_assign(exec_list *instructions) +lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth) { - ir_if_to_cond_assign_visitor v; + ir_if_to_cond_assign_visitor v(max_depth); visit_list_elements(&v, instructions); @@ -120,8 +138,22 @@ move_block_to_cond_assign(void *mem_ctx, } ir_visitor_status +ir_if_to_cond_assign_visitor::visit_enter(ir_if *ir) +{ + (void) ir; + this->depth++; + return visit_continue; +} + +ir_visitor_status ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir) { + /* Only flatten when beyond the GPU's maximum supported nesting depth. */ + if (this->depth <= this->max_depth) + return visit_continue; + + this->depth--; + bool found_control_flow = false; ir_variable *cond_var; ir_assignment *assign; |