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-rw-r--r--src/glsl/ast_to_hir.cpp2
-rw-r--r--src/glsl/builtin_function.cpp28
-rw-r--r--src/glsl/builtins/tools/builtin_function.cpp3
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py6
-rw-r--r--src/glsl/glcpp/tests/092-redefine-macro-error-2.c5
-rw-r--r--src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected10
-rw-r--r--src/glsl/ir.h3
-rw-r--r--src/glsl/ir_optimization.h2
-rw-r--r--src/glsl/lower_if_to_cond_assign.cpp42
9 files changed, 71 insertions, 30 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 741cd19e9d..2baeffc067 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -60,7 +60,7 @@ void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
{
_mesa_glsl_initialize_variables(instructions, state);
- _mesa_glsl_initialize_functions(instructions, state);
+ _mesa_glsl_initialize_functions(state);
state->symbols->language_version = state->language_version;
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 1c6d59d5a2..b9db141b3c 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -13523,7 +13523,6 @@ _mesa_glsl_release_functions(void)
static void
_mesa_read_profile(struct _mesa_glsl_parse_state *state,
- exec_list *instructions,
int profile_index,
const char *prototypes,
const char **functions,
@@ -13542,8 +13541,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
}
void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
@@ -13553,84 +13551,84 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link = 0;
if (state->target == fragment_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 0,
+ _mesa_read_profile(state, 0,
prototypes_for_100_frag,
functions_for_100_frag,
Elements(functions_for_100_frag));
}
if (state->target == vertex_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 1,
+ _mesa_read_profile(state, 1,
prototypes_for_100_vert,
functions_for_100_vert,
Elements(functions_for_100_vert));
}
if (state->target == fragment_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 2,
+ _mesa_read_profile(state, 2,
prototypes_for_110_frag,
functions_for_110_frag,
Elements(functions_for_110_frag));
}
if (state->target == vertex_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 3,
+ _mesa_read_profile(state, 3,
prototypes_for_110_vert,
functions_for_110_vert,
Elements(functions_for_110_vert));
}
if (state->target == fragment_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 4,
+ _mesa_read_profile(state, 4,
prototypes_for_120_frag,
functions_for_120_frag,
Elements(functions_for_120_frag));
}
if (state->target == vertex_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 5,
+ _mesa_read_profile(state, 5,
prototypes_for_120_vert,
functions_for_120_vert,
Elements(functions_for_120_vert));
}
if (state->target == fragment_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 6,
+ _mesa_read_profile(state, 6,
prototypes_for_130_frag,
functions_for_130_frag,
Elements(functions_for_130_frag));
}
if (state->target == vertex_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 7,
+ _mesa_read_profile(state, 7,
prototypes_for_130_vert,
functions_for_130_vert,
Elements(functions_for_130_vert));
}
if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 8,
+ _mesa_read_profile(state, 8,
prototypes_for_ARB_texture_rectangle_frag,
functions_for_ARB_texture_rectangle_frag,
Elements(functions_for_ARB_texture_rectangle_frag));
}
if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 9,
+ _mesa_read_profile(state, 9,
prototypes_for_ARB_texture_rectangle_vert,
functions_for_ARB_texture_rectangle_vert,
Elements(functions_for_ARB_texture_rectangle_vert));
}
if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 10,
+ _mesa_read_profile(state, 10,
prototypes_for_EXT_texture_array_frag,
functions_for_EXT_texture_array_frag,
Elements(functions_for_EXT_texture_array_frag));
}
if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 11,
+ _mesa_read_profile(state, 11,
prototypes_for_EXT_texture_array_vert,
functions_for_EXT_texture_array_vert,
Elements(functions_for_EXT_texture_array_vert));
diff --git a/src/glsl/builtins/tools/builtin_function.cpp b/src/glsl/builtins/tools/builtin_function.cpp
index c44804f2ef..00b3294915 100644
--- a/src/glsl/builtins/tools/builtin_function.cpp
+++ b/src/glsl/builtins/tools/builtin_function.cpp
@@ -33,7 +33,6 @@ _mesa_glsl_release_functions(void)
}
void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state)
{
}
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 5ea4b5c48f..e2de9dbcdc 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -200,7 +200,6 @@ _mesa_glsl_release_functions(void)
static void
_mesa_read_profile(struct _mesa_glsl_parse_state *state,
- exec_list *instructions,
int profile_index,
const char *prototypes,
const char **functions,
@@ -219,8 +218,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
}
void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
@@ -244,7 +242,7 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
check += 'state->' + version + '_enable'
print ' if (' + check + ') {'
- print ' _mesa_read_profile(state, instructions, %d,' % i
+ print ' _mesa_read_profile(state, %d,' % i
print ' prototypes_for_' + profile + ','
print ' functions_for_' + profile + ','
print ' Elements(functions_for_' + profile + '));'
diff --git a/src/glsl/glcpp/tests/092-redefine-macro-error-2.c b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c
new file mode 100644
index 0000000000..3c161a5c50
--- /dev/null
+++ b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c
@@ -0,0 +1,5 @@
+#define A
+#define A 1
+
+#define B 1
+#define B
diff --git a/src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected
new file mode 100644
index 0000000000..0026f91f32
--- /dev/null
+++ b/src/glsl/glcpp/tests/092-redefine-macro-error-2.c.expected
@@ -0,0 +1,10 @@
+0:2(9): preprocessor error: Redefinition of macro A
+
+0:5(9): preprocessor error: Redefinition of macro B
+
+
+
+
+
+
+
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 102a68b655..9668c9439a 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1582,8 +1582,7 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
extern void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
+_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
extern void
_mesa_glsl_release_functions(void);
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index f264265f4b..dbc9f4ab97 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -53,7 +53,7 @@ bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lo
bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions);
-bool do_if_to_cond_assign(exec_list *instructions);
+bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
bool do_mat_op_to_vec(exec_list *instructions);
bool do_mod_to_fract(exec_list *instructions);
bool do_noop_swizzle(exec_list *instructions);
diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp
index cf48cfb8d6..40ffc45c86 100644
--- a/src/glsl/lower_if_to_cond_assign.cpp
+++ b/src/glsl/lower_if_to_cond_assign.cpp
@@ -24,12 +24,25 @@
/**
* \file lower_if_to_cond_assign.cpp
*
- * This attempts to flatten all if statements to conditional
- * assignments for GPUs that don't do control flow.
+ * This attempts to flatten if-statements to conditional assignments for
+ * GPUs with limited or no flow control support.
*
* It can't handle other control flow being inside of its block, such
* as calls or loops. Hopefully loop unrolling and inlining will take
* care of those.
+ *
+ * Drivers for GPUs with no control flow support should simply call
+ *
+ * lower_if_to_cond_assign(instructions)
+ *
+ * to attempt to flatten all if-statements.
+ *
+ * Some GPUs (such as i965 prior to gen6) do support control flow, but have a
+ * maximum nesting depth N. Drivers for such hardware can call
+ *
+ * lower_if_to_cond_assign(instructions, N)
+ *
+ * to attempt to flatten any if-statements appearing at depth > N.
*/
#include "glsl_types.h"
@@ -37,20 +50,25 @@
class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
public:
- ir_if_to_cond_assign_visitor()
+ ir_if_to_cond_assign_visitor(unsigned max_depth)
{
this->progress = false;
+ this->max_depth = max_depth;
+ this->depth = 0;
}
+ ir_visitor_status visit_enter(ir_if *);
ir_visitor_status visit_leave(ir_if *);
bool progress;
+ unsigned max_depth;
+ unsigned depth;
};
bool
-do_if_to_cond_assign(exec_list *instructions)
+lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
{
- ir_if_to_cond_assign_visitor v;
+ ir_if_to_cond_assign_visitor v(max_depth);
visit_list_elements(&v, instructions);
@@ -120,8 +138,22 @@ move_block_to_cond_assign(void *mem_ctx,
}
ir_visitor_status
+ir_if_to_cond_assign_visitor::visit_enter(ir_if *ir)
+{
+ (void) ir;
+ this->depth++;
+ return visit_continue;
+}
+
+ir_visitor_status
ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
{
+ /* Only flatten when beyond the GPU's maximum supported nesting depth. */
+ if (this->depth <= this->max_depth)
+ return visit_continue;
+
+ this->depth--;
+
bool found_control_flow = false;
ir_variable *cond_var;
ir_assignment *assign;