diff options
Diffstat (limited to 'src/glu/sgi/libnurbs/interface')
-rw-r--r-- | src/glu/sgi/libnurbs/interface/bezierEval.cc | 40 | ||||
-rw-r--r-- | src/glu/sgi/libnurbs/interface/glrenderer.cc | 58 | ||||
-rw-r--r-- | src/glu/sgi/libnurbs/interface/glsurfeval.cc | 404 |
3 files changed, 253 insertions, 249 deletions
diff --git a/src/glu/sgi/libnurbs/interface/bezierEval.cc b/src/glu/sgi/libnurbs/interface/bezierEval.cc index a1bbbf52a7..c72d64f787 100644 --- a/src/glu/sgi/libnurbs/interface/bezierEval.cc +++ b/src/glu/sgi/libnurbs/interface/bezierEval.cc @@ -6,21 +6,21 @@ ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** +** ** http://oss.sgi.com/projects/FreeB -** +** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** +** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. -** +** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released @@ -31,10 +31,10 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ +** $Date: 2003/10/14 23:48:57 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierEval.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ +** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierEval.cc,v 1.3 2003/10/14 23:48:57 kendallb Exp $ */ #include <stdlib.h> @@ -43,6 +43,10 @@ #include <math.h> #include "bezierEval.h" +#ifdef __WATCOMC__ +#pragma warning 14 10 +#endif + #define TOLERANCE 0.0001 #ifndef MAX_ORDER @@ -88,7 +92,7 @@ void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride } } - + /*order = degree +1 >=1. */ @@ -109,7 +113,7 @@ void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int st buf[r][i][j] = (1-uprime)*buf[r-1][i][j] + uprime*buf[r-1][i+1][j]; } } - + for(j=0; j<dimension; j++) retpoint[j] = buf[order-1][0][j]; } @@ -135,10 +139,10 @@ void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int str } ctlptr += stride; } - + bezierCurveEval(u0, u1, order-1, (float*) buf, MAX_DIMENSION, dimension, u, retDer); } - + void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]) { int i,k,r; @@ -179,12 +183,12 @@ void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, fl bezierCurveEvalDerGen(vder, v0, v1, vorder, ctlpoints+ustride*i, vstride, dimension, v, newPoints[i]); } - + bezierCurveEvalDerGen(uder, u0, u1, uorder, (float *) newPoints, MAX_DIMENSION, dimension, u, ret); } -/*division by w is performed*/ +/*division by w is performed*/ void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]) { bezierSurfEvalDerGen(0, 0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, ret); @@ -192,7 +196,7 @@ void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vord ret[0] /= ret[3]; ret[1] /= ret[3]; ret[2] /= ret[3]; - } + } } void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[]) @@ -202,7 +206,7 @@ void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, in assert(dimension>=3 && dimension <=4); bezierSurfEvalDerGen(1,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialU); bezierSurfEvalDerGen(0,1, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialV); - + if(dimension == 3){/*inhomogeneous*/ crossProduct(partialU, partialV, retNormal); @@ -215,11 +219,11 @@ void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, in float newPartialU[MAX_DIMENSION]; float newPartialV[MAX_DIMENSION]; int i; - bezierSurfEvalDerGen(0,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, val); + bezierSurfEvalDerGen(0,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, val); for(i=0; i<=2; i++){ newPartialU[i] = partialU[i] * val[3] - val[i] * partialU[3]; - newPartialV[i] = partialV[i] * val[3] - val[i] * partialV[3]; + newPartialV[i] = partialV[i] * val[3] - val[i] * partialV[3]; } crossProduct(newPartialU, newPartialV, retNormal); normalize(retNormal); @@ -231,7 +235,7 @@ static void normalize(float vec[3]) { float size = (float)sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); - if(size < TOLERANCE) + if(size < TOLERANCE) { #ifdef DEBUG fprintf(stderr, "Warning: in oglBSpline.c normal is 0\n"); @@ -244,7 +248,7 @@ static void normalize(float vec[3]) vec[2] = vec[2]/size; } } - + static void crossProduct(float x[3], float y[3], float ret[3]) { diff --git a/src/glu/sgi/libnurbs/interface/glrenderer.cc b/src/glu/sgi/libnurbs/interface/glrenderer.cc index 15bea9c212..7c9da9f45b 100644 --- a/src/glu/sgi/libnurbs/interface/glrenderer.cc +++ b/src/glu/sgi/libnurbs/interface/glrenderer.cc @@ -6,21 +6,21 @@ ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** +** ** http://oss.sgi.com/projects/FreeB -** +** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** +** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. -** +** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released @@ -31,10 +31,10 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ +** $Date: 2003/10/14 23:48:57 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ +** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.cc,v 1.2 2003/10/14 23:48:57 kendallb Exp $ */ #include "gluos.h" @@ -99,7 +99,7 @@ GLUnurbs::GLUnurbs() //default autoloadmode is true autoloadmode = 1; - //default callbackFlag is 0 + //default callbackFlag is 0 callbackFlag = 0; errorCallback = NULL; @@ -127,8 +127,8 @@ GLUnurbs::errorHandler(int i) postError( gluError ); } -void -GLUnurbs::loadGLMatrices(void) +void +GLUnurbs::loadGLMatrices(void) { GLfloat vmat[4][4]; GLint viewport[4]; @@ -140,20 +140,20 @@ GLUnurbs::loadGLMatrices(void) } void -GLUnurbs::useGLMatrices(const GLfloat modelMatrix[16], +GLUnurbs::useGLMatrices(const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4]) { GLfloat vmat[4][4]; - multmatrix4d(vmat, (const GLfloat (*)[4]) modelMatrix, + multmatrix4d(vmat, (const GLfloat (*)[4]) modelMatrix, (const GLfloat (*)[4]) projMatrix); loadCullingMatrix((GLfloat (*)[4]) vmat); loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport); } /*-------------------------------------------------------------------------- - * grabGLMatrix + * grabGLMatrix *-------------------------------------------------------------------------- */ @@ -164,8 +164,8 @@ GLUnurbs::grabGLMatrix(GLfloat vmat[4][4]) ::glGetFloatv((GLenum) GL_MODELVIEW_MATRIX, (GLfloat *) &(m1[0][0])); ::glGetFloatv((GLenum) GL_PROJECTION_MATRIX, (GLfloat *) &(m2[0][0])); - multmatrix4d((GLfloat (*)[4]) vmat, - (GLfloat (*)[4]) m1, (GLfloat (*)[4]) m2); + multmatrix4d((GLfloat (*)[4]) vmat, + (const GLfloat (*)[4]) m1, (const GLfloat (*)[4]) m2); } //for object space tesselation: view independent @@ -180,27 +180,27 @@ GLUnurbs::setSamplingMatrixIdentity( void ) }; const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]); const long cstride = 1; - - setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, + + setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); } void -GLUnurbs::loadSamplingMatrix(const GLfloat vmat[4][4], +GLUnurbs::loadSamplingMatrix(const GLfloat vmat[4][4], const GLint viewport[4]) { /* rescale the mapping to correspond to pixels in x/y */ REAL xsize = 0.5 * (REAL) (viewport[2]); REAL ysize = 0.5 * (REAL) (viewport[3]); - + INREAL smat[4][4]; smat[0][0] = vmat[0][0] * xsize; smat[1][0] = vmat[1][0] * xsize; @@ -225,13 +225,13 @@ GLUnurbs::loadSamplingMatrix(const GLfloat vmat[4][4], const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]); const long cstride = 1; - setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, + setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, cstride); } @@ -263,14 +263,14 @@ GLUnurbs::loadCullingMatrix(GLfloat vmat[4][4]) const long rstride = sizeof(cmat[0]) / sizeof(cmat[0][0]); const long cstride = 1; - setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride, + setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride, + setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride, cstride); //added for curves by zl - setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride, + setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride, cstride); - setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride, + setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride, cstride); } diff --git a/src/glu/sgi/libnurbs/interface/glsurfeval.cc b/src/glu/sgi/libnurbs/interface/glsurfeval.cc index 3f6ff87942..6f63aff44b 100644 --- a/src/glu/sgi/libnurbs/interface/glsurfeval.cc +++ b/src/glu/sgi/libnurbs/interface/glsurfeval.cc @@ -35,8 +35,8 @@ /* * glsurfeval.c++ * - * $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glsurfeval.cc,v 1.2 2001/07/16 15:46:42 brianp Exp $ + * $Date: 2003/10/14 23:48:57 $ $Revision: 1.3 $ + * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glsurfeval.cc,v 1.3 2003/10/14 23:48:57 kendallb Exp $ */ /* Polynomial Evaluator Interface */ @@ -58,14 +58,14 @@ /*#define NO_EVALUATION*/ //#define USE_LOD //for LOD test, have to turn on USE_LOD in insurfeval.c++ too - + /*for statistics*/ //#define STATISTICS #ifdef STATISTICS static int STAT_num_of_triangles=0; static int STAT_num_of_eval_vertices=0; static int STAT_num_of_quad_strips=0; -#endif +#endif /*for output triangles*/ /*#define OUTPUT_TRIANGLES*/ @@ -74,16 +74,16 @@ static int STAT_num_of_quad_strips=0; /*#define FOR_CHRIS*/ #ifdef FOR_CHRIS extern "C" { void evalUStripExt(int n_upper, REAL v_upper, REAL* upper_val, - int n_lower, REAL v_lower, REAL* lower_val);} + int n_lower, REAL v_lower, REAL* lower_val);} extern "C" { void evalVStripExt(int n_left, REAL u_left, REAL* left_val, - int n_right, REAL u_right, REAL* right_val); + int n_right, REAL u_right, REAL* right_val); } #endif /**************begin for LOD_eval_list***********/ -void OpenGLSurfaceEvaluator::LOD_eval_list(int level) +void OpenGLSurfaceEvaluator::LOD_eval_list(int level) { if(level == 0) LOD_eval_level = 1; @@ -98,8 +98,8 @@ void OpenGLSurfaceEvaluator::LOD_eval_list(int level) } -OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator() -{ +OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator() +{ int i; for (i=0; i<VERTEX_CACHE_SIZE; i++) { @@ -120,7 +120,7 @@ OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator() global_uorder_BV = 0; global_vorder_BV = 0; global_baseData = NULL; - + global_bpm = NULL; output_triangles = 0; //don't output triangles by default @@ -161,8 +161,8 @@ OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator() #endif } -OpenGLSurfaceEvaluator::~OpenGLSurfaceEvaluator() -{ +OpenGLSurfaceEvaluator::~OpenGLSurfaceEvaluator() +{ for (int ii= 0; ii< VERTEX_CACHE_SIZE; ii++) { delete vertexCache[ii]; vertexCache[ii]= 0; @@ -197,11 +197,11 @@ void OpenGLSurfaceEvaluator::mapgrid2f(long nu, REAL u0, REAL u1, long nv, REAL v0, REAL v1) { #ifdef USE_INTERNAL_EVAL - inMapGrid2f((int) nu, (REAL) u0, (REAL) u1, (int) nv, + inMapGrid2f((int) nu, (REAL) u0, (REAL) u1, (int) nv, (REAL) v0, (REAL) v1); #else - if(output_triangles) + if(output_triangles) { global_grid_u0 = u0; global_grid_u1 = u1; @@ -211,7 +211,7 @@ OpenGLSurfaceEvaluator::mapgrid2f(long nu, REAL u0, REAL u1, long nv, REAL v0, R global_grid_nv = nv; } else - glMapGrid2d((GLint) nu, (GLdouble) u0, (GLdouble) u1, (GLint) nv, + glMapGrid2d((GLint) nu, (GLdouble) u0, (GLdouble) u1, (GLint) nv, (GLdouble) v0, (GLdouble) v1); #endif @@ -225,7 +225,7 @@ OpenGLSurfaceEvaluator::polymode(long style) switch(style) { default: case N_MESHFILL: - + glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL); break; case N_MESHLINE: @@ -361,11 +361,11 @@ OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, i /* *the algorithm works by scanning from left to right. *leftMostV: the left most of the remaining verteces (on both upper and lower). - * it could an element of upperVerts or lowerVerts. - *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line - *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line + * it could an element of upperVerts or lowerVerts. + *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line + *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line */ - + /*initialize i,j,and leftMostV */ if(upper_val[0] <= lower_val[0]) @@ -385,140 +385,140 @@ OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, i leftMostV[1] = v_lower; } - + /*the main loop. - *the invariance is that: - *at the beginning of each loop, the meaning of i,j,and leftMostV are + *the invariance is that: + *at the beginning of each loop, the meaning of i,j,and leftMostV are *maintained */ while(1) { if(i >= n_upper) /*case1: no more in upper*/ - { - if(j<n_lower-1) /*at least two vertices in lower*/ - { - bgntfan(); + { + if(j<n_lower-1) /*at least two vertices in lower*/ + { + bgntfan(); coord2f(leftMostV[0], leftMostV[1]); // glNormal3fv(leftMostNormal); -// glVertex3fv(leftMostXYZ); +// glVertex3fv(leftMostXYZ); - while(j<n_lower){ + while(j<n_lower){ coord2f(lower_val[j], v_lower); // glNormal3fv(lowerNormal[j]); // glVertex3fv(lowerXYZ[j]); j++; - } - endtfan(); - } - break; /*exit the main loop*/ - } + } + endtfan(); + } + break; /*exit the main loop*/ + } else if(j>= n_lower) /*case2: no more in lower*/ - { - if(i<n_upper-1) /*at least two vertices in upper*/ - { - bgntfan(); + { + if(i<n_upper-1) /*at least two vertices in upper*/ + { + bgntfan(); coord2f(leftMostV[0], leftMostV[1]); // glNormal3fv(leftMostNormal); // glVertex3fv(leftMostXYZ); - - for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/ + + for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/ { coord2f(upper_val[k], v_upper); // glNormal3fv(upperNormal[k]); // glVertex3fv(upperXYZ[k]); } - endtfan(); - } - break; /*exit the main loop*/ - } + endtfan(); + } + break; /*exit the main loop*/ + } else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/ - { - if(upper_val[i] <= lower_val[j]) - { + { + if(upper_val[i] <= lower_val[j]) + { bgntfan(); coord2f(lower_val[j], v_lower); // glNormal3fv(lowerNormal[j]); // glVertex3fv(lowerXYZ[j]); - /*find the last k>=i such that - *upperverts[k][0] <= lowerverts[j][0] - */ - k=i; + /*find the last k>=i such that + *upperverts[k][0] <= lowerverts[j][0] + */ + k=i; - while(k<n_upper) - { - if(upper_val[k] > lower_val[j]) - break; - k++; + while(k<n_upper) + { + if(upper_val[k] > lower_val[j]) + break; + k++; - } - k--; + } + k--; - for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ - { + for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ + { coord2f(upper_val[l], v_upper); // glNormal3fv(upperNormal[l]); // glVertex3fv(upperXYZ[l]); - } + } coord2f(leftMostV[0], leftMostV[1]); // glNormal3fv(leftMostNormal); // glVertex3fv(leftMostXYZ); - endtfan(); + endtfan(); - /*update i and leftMostV for next loop - */ - i = k+1; + /*update i and leftMostV for next loop + */ + i = k+1; leftMostV[0] = upper_val[k]; leftMostV[1] = v_upper; // leftMostNormal = upperNormal[k]; // leftMostXYZ = upperXYZ[k]; - } - else /*upperVerts[i][0] > lowerVerts[j][0]*/ - { + } + else /*upperVerts[i][0] > lowerVerts[j][0]*/ + { bgntfan(); coord2f(upper_val[i], v_upper); // glNormal3fv(upperNormal[i]); // glVertex3fv(upperXYZ[i]); - + coord2f(leftMostV[0], leftMostV[1]); -// glNormal3fv(leftMostNormal); +// glNormal3fv(leftMostNormal); // glVertex3fv(leftMostXYZ); - - - /*find the last k>=j such that - *lowerverts[k][0] < upperverts[i][0] - */ - k=j; - while(k< n_lower) - { - if(lower_val[k] >= upper_val[i]) - break; + + + /*find the last k>=j such that + *lowerverts[k][0] < upperverts[i][0] + */ + k=j; + while(k< n_lower) + { + if(lower_val[k] >= upper_val[i]) + break; coord2f(lower_val[k], v_lower); // glNormal3fv(lowerNormal[k]); // glVertex3fv(lowerXYZ[k]); - k++; - } - endtfan(); + k++; + } + endtfan(); - /*update j and leftMostV for next loop - */ - j=k; + /*update j and leftMostV for next loop + */ + j=k; leftMostV[0] = lower_val[j-1]; leftMostV[1] = v_lower; // leftMostNormal = lowerNormal[j-1]; // leftMostXYZ = lowerXYZ[j-1]; - } - } + } + } } - //clean up + //clean up // free(upperXYZ); // free(lowerXYZ); // free(upperNormal); @@ -526,7 +526,7 @@ OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, i #endif } - + void OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val) @@ -548,11 +548,11 @@ OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int /* *the algorithm works by scanning from bot to top. *botMostV: the bot most of the remaining verteces (on both left and right). - * it could an element of leftVerts or rightVerts. - *i: leftVerts[i] is the first vertex to the top of botMostV on left line + * it could an element of leftVerts or rightVerts. + *i: leftVerts[i] is the first vertex to the top of botMostV on left line *j: rightVerts[j] is the first vertex to the top of botMostV on rightline */ - + /*initialize i,j,and botMostV */ if(left_val[0] <= right_val[0]) @@ -573,142 +573,142 @@ OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int } /*the main loop. - *the invariance is that: - *at the beginning of each loop, the meaning of i,j,and botMostV are + *the invariance is that: + *at the beginning of each loop, the meaning of i,j,and botMostV are *maintained */ while(1) { if(i >= n_left) /*case1: no more in left*/ - { - if(j<n_right-1) /*at least two vertices in right*/ - { - bgntfan(); + { + if(j<n_right-1) /*at least two vertices in right*/ + { + bgntfan(); coord2f(botMostV[0], botMostV[1]); - while(j<n_right){ + while(j<n_right){ coord2f(u_right, right_val[j]); // glNormal3fv(rightNormal[j]); // glVertex3fv(rightXYZ[j]); j++; - } - endtfan(); - } - break; /*exit the main loop*/ - } + } + endtfan(); + } + break; /*exit the main loop*/ + } else if(j>= n_right) /*case2: no more in right*/ - { - if(i<n_left-1) /*at least two vertices in left*/ - { - bgntfan(); - coord2f(botMostV[0], botMostV[1]); + { + if(i<n_left-1) /*at least two vertices in left*/ + { + bgntfan(); + coord2f(botMostV[0], botMostV[1]); // glNormal3fv(botMostNormal); // glVertex3fv(botMostXYZ); - - for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/ + + for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/ { coord2f(u_left, left_val[k]); // glNormal3fv(leftNormal[k]); // glVertex3fv(leftXYZ[k]); } - endtfan(); - } - break; /*exit the main loop*/ - } + endtfan(); + } + break; /*exit the main loop*/ + } else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/ - { - if(left_val[i] <= right_val[j]) - { + { + if(left_val[i] <= right_val[j]) + { bgntfan(); coord2f(u_right, right_val[j]); // glNormal3fv(rightNormal[j]); // glVertex3fv(rightXYZ[j]); - /*find the last k>=i such that - *leftverts[k][0] <= rightverts[j][0] - */ - k=i; + /*find the last k>=i such that + *leftverts[k][0] <= rightverts[j][0] + */ + k=i; - while(k<n_left) - { - if(left_val[k] > right_val[j]) - break; - k++; + while(k<n_left) + { + if(left_val[k] > right_val[j]) + break; + k++; - } - k--; + } + k--; - for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ - { + for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ + { coord2f(u_left, left_val[l]); // glNormal3fv(leftNormal[l]); // glVertex3fv(leftXYZ[l]); - } + } coord2f(botMostV[0], botMostV[1]); // glNormal3fv(botMostNormal); // glVertex3fv(botMostXYZ); - endtfan(); + endtfan(); - /*update i and botMostV for next loop - */ - i = k+1; + /*update i and botMostV for next loop + */ + i = k+1; botMostV[0] = u_left; botMostV[1] = left_val[k]; // botMostNormal = leftNormal[k]; // botMostXYZ = leftXYZ[k]; - } - else /*left_val[i] > right_val[j])*/ - { + } + else /*left_val[i] > right_val[j])*/ + { bgntfan(); coord2f(u_left, left_val[i]); // glNormal3fv(leftNormal[i]); // glVertex3fv(leftXYZ[i]); - + coord2f(botMostV[0], botMostV[1]); -// glNormal3fv(botMostNormal); +// glNormal3fv(botMostNormal); // glVertex3fv(botMostXYZ); - - - /*find the last k>=j such that - *rightverts[k][0] < leftverts[i][0] - */ - k=j; - while(k< n_right) - { - if(right_val[k] >= left_val[i]) - break; + + + /*find the last k>=j such that + *rightverts[k][0] < leftverts[i][0] + */ + k=j; + while(k< n_right) + { + if(right_val[k] >= left_val[i]) + break; coord2f(u_right, right_val[k]); // glNormal3fv(rightNormal[k]); // glVertex3fv(rightXYZ[k]); - k++; - } - endtfan(); + k++; + } + endtfan(); - /*update j and botMostV for next loop - */ - j=k; + /*update j and botMostV for next loop + */ + j=k; botMostV[0] = u_right; botMostV[1] = right_val[j-1]; // botMostNormal = rightNormal[j-1]; // botMostXYZ = rightXYZ[j-1]; - } - } + } + } } - //clean up + //clean up // free(leftXYZ); // free(leftNormal); // free(rightXYZ); // free(rightNormal); #endif } - + void OpenGLSurfaceEvaluator::bgnqstrip(void) @@ -742,25 +742,25 @@ OpenGLSurfaceEvaluator::bgnmap2f(long) { if(output_triangles) { - /*deallocate the space which may has been + /*deallocate the space which may has been *allocated by global_bpm previously */ if(global_bpm != NULL) { bezierPatchMeshListDelete(global_bpm); global_bpm = NULL; } - + /* auto_normal_flag = 1; //always output normal in callback mode. - //we could have used the following code, - //but Inspector doesn't have gl context - //before it calls tessellator. - //this way is temporary. + //we could have used the following code, + //but Inspector doesn't have gl context + //before it calls tessellator. + //this way is temporary. */ //NEWCALLBACK //if one of the two normal callback functions are set, - //then set + //then set if(normalCallBackN != NULL || normalCallBackData != NULL) auto_normal_flag = 1; @@ -777,19 +777,19 @@ OpenGLSurfaceEvaluator::bgnmap2f(long) if(glIsEnabled(GL_AUTO_NORMAL) == GL_TRUE) auto_normal_flag = 1; else if (callback_auto_normal == 1) - auto_normal_flag = 1; + auto_normal_flag = 1; else auto_normal_flag = 0; */ //NEWCALLBACK: no need to worry about gl states when gling clalback } - else + else { glPushAttrib((GLbitfield) GL_EVAL_BIT); - + /*to avoid side effect, we restor the opengl state for GL_POLYGON_MODE - */ + */ glGetIntegerv(GL_POLYGON_MODE, gl_polygon_mode); } @@ -806,17 +806,17 @@ OpenGLSurfaceEvaluator::endmap2f(void) if(output_triangles) { //bezierPatchMeshListDelDeg(global_bpm); - + // bezierPatchMeshListEval(global_bpm); //surfcount++; //printf("surfcount=%i\n", surfcount); //if(surfcount == 8) exit(0); - + inBPMListEvalEM(global_bpm); - - - + + + /* global_bpm = bezierPatchMeshListReverse(global_bpm); { @@ -837,7 +837,7 @@ OpenGLSurfaceEvaluator::endmap2f(void) //bezierPatchMeshListPrint(global_bpm); //bezierPatchMeshListDraw(global_bpm); -// printf("num triangles=%i\n", bezierPatchMeshListNumTriangles(global_bpm)); +// printf("num triangles=%i\n", bezierPatchMeshListNumTriangles(global_bpm)); #ifdef USE_LOD #else @@ -873,20 +873,20 @@ glPopAttrib(); void OpenGLSurfaceEvaluator::map2f( long _type, - REAL _ulower, /* u lower domain coord */ + REAL _ulower, /* u lower domain coord */ REAL _uupper, /* u upper domain coord */ long _ustride, /* interpoint distance */ long _uorder, /* parametric order */ - REAL _vlower, /* v lower domain coord */ - REAL _vupper, /* v upper domain coord */ + REAL _vlower, /* v lower domain coord */ + REAL _vupper, /* v upper domain coord */ long _vstride, /* interpoint distance */ long _vorder, /* parametric order */ - REAL *pts) /* control points */ + REAL *pts) /* control points */ { #ifdef USE_INTERNAL_EVAL - inMap2f((int) _type, (REAL) _ulower, (REAL) _uupper, - (int) _ustride, (int) _uorder, (REAL) _vlower, - (REAL) _vupper, (int) _vstride, (int) _vorder, + inMap2f((int) _type, (REAL) _ulower, (REAL) _uupper, + (int) _ustride, (int) _uorder, (REAL) _vlower, + (REAL) _vupper, (int) _vstride, (int) _vorder, (REAL *) pts); #else @@ -897,7 +897,7 @@ OpenGLSurfaceEvaluator::map2f( if(global_bpm == NULL) global_bpm = bezierPatchMeshMake2(10,10); if( - (global_bpm->bpatch == NULL && + (global_bpm->bpatch == NULL && (_type == GL_MAP2_VERTEX_3 || _type == GL_MAP2_VERTEX_4)) || (global_bpm->bpatch_normal == NULL && @@ -922,7 +922,7 @@ OpenGLSurfaceEvaluator::map2f( global_bpm = bezierPatchMeshListInsert(global_bpm, temp); /* - global_bpm = bezierPatchMeshListInsert(global_bpm, + global_bpm = bezierPatchMeshListInsert(global_bpm, bezierPatchMeshMake( (int) _type, _ulower, _uupper,(int) _ustride, (int) _uorder, _vlower, _vupper, (int) _vstride, (int) _vorder, pts, 10, 10)); */ @@ -930,12 +930,12 @@ OpenGLSurfaceEvaluator::map2f( } else /*not output triangles*/ { - glMap2f((GLenum) _type, (GLfloat) _ulower, (GLfloat) _uupper, - (GLint) _ustride, (GLint) _uorder, (GLfloat) _vlower, - (GLfloat) _vupper, (GLint) _vstride, (GLint) _vorder, + glMap2f((GLenum) _type, (GLfloat) _ulower, (GLfloat) _uupper, + (GLint) _ustride, (GLint) _uorder, (GLfloat) _vlower, + (GLfloat) _vupper, (GLint) _vstride, (GLint) _vorder, (const GLfloat *) pts); } - + #endif } @@ -976,18 +976,18 @@ if(output_triangles) if(global_grid_nu == 0 || global_grid_nv == 0) return; /*no points need to be output*/ du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu; - dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv; - + dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv; + if(global_grid_nu >= global_grid_nv){ for(i=umin; i<umax; i++){ REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du); REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du); - + bgnqstrip(); for(j=vmax; j>=vmin; j--){ REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv); - + coord2f(u1, v1); coord2f(u2, v1); } @@ -999,10 +999,10 @@ if(output_triangles) for(i=vmin; i<vmax; i++){ REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv); REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv); - + bgnqstrip(); for(j=umax; j>=umin; j--){ - REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du); + REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du); coord2f(u1, v2); coord2f(u1, v1); } @@ -1016,15 +1016,15 @@ else switch(style) { default: case N_MESHFILL: - glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax, + glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax, (GLint) vmin, (GLint) vmax); break; case N_MESHLINE: - glEvalMesh2((GLenum) GL_LINE, (GLint) umin, (GLint) umax, + glEvalMesh2((GLenum) GL_LINE, (GLint) umin, (GLint) umax, (GLint) vmin, (GLint) vmax); break; case N_MESHPOINT: - glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax, + glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax, (GLint) vmin, (GLint) vmax); break; } @@ -1171,7 +1171,7 @@ return; if (vcount == 2) { vertexCache[0]->invoke(this); vertexCache[1]->invoke(this); - coord2f(u,v); + coord2f(u,v); } else { vcount++; |