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Diffstat (limited to 'src/glu/sgi/libutil/quad.c')
-rw-r--r--src/glu/sgi/libutil/quad.c79
1 files changed, 40 insertions, 39 deletions
diff --git a/src/glu/sgi/libutil/quad.c b/src/glu/sgi/libutil/quad.c
index 57e3f2636f..1939b0f7d0 100644
--- a/src/glu/sgi/libutil/quad.c
+++ b/src/glu/sgi/libutil/quad.c
@@ -6,21 +6,21 @@
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
+**
** http://oss.sgi.com/projects/FreeB
-**
+**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
+**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
-**
+**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
@@ -31,8 +31,8 @@
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
-** $Date: 2002/11/01 23:45:31 $ $Revision: 1.3 $
-** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/quad.c,v 1.3 2002/11/01 23:45:31 brianp Exp $
+** $Date: 2003/10/14 23:48:58 $ $Revision: 1.4 $
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/quad.c,v 1.4 2003/10/14 23:48:58 kendallb Exp $
*/
#include "gluos.h"
@@ -46,10 +46,11 @@
/* Make it not a power of two to avoid cache thrashing on the chip */
#define CACHE_SIZE 240
-#define PI 3.14159265358979323846
+#undef PI
+#define PI 3.14159265358979323846
struct GLUquadric {
- GLint normals;
+ GLint normals;
GLboolean textureCoords;
GLint orientation;
GLint drawStyle;
@@ -70,7 +71,7 @@ gluNewQuadric(void)
newstate->textureCoords = GL_FALSE;
newstate->orientation = GLU_OUTSIDE;
newstate->drawStyle = GLU_FILL;
- newstate->errorCallback = NULL;
+ newstate->errorCallback = NULL;
return newstate;
}
@@ -153,7 +154,7 @@ gluQuadricDrawStyle(GLUquadric *qobj, GLenum drawStyle)
}
void GLAPIENTRY
-gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
+gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
GLdouble height, GLint slices, GLint stacks)
{
GLint i,j;
@@ -219,7 +220,7 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
sinCache2[i] = -xyNormalRatio * SIN(angle);
cosCache2[i] = -xyNormalRatio * COS(angle);
}
- }
+ }
sinCache[i] = SIN(angle);
cosCache[i] = COS(angle);
}
@@ -235,7 +236,7 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
cosCache3[i] = -xyNormalRatio * COS(angle);
}
}
- }
+ }
sinCache[slices] = sinCache[0];
cosCache[slices] = cosCache[0];
@@ -252,8 +253,8 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
case GLU_FILL:
/* Note:
** An argument could be made for using a TRIANGLE_FAN for the end
- ** of the cylinder of either radii is 0.0 (a cone). However, a
- ** TRIANGLE_FAN would not work in smooth shading mode (the common
+ ** of the cylinder of either radii is 0.0 (a cone). However, a
+ ** TRIANGLE_FAN would not work in smooth shading mode (the common
** case) because the normal for the apex is different for every
** triangle (and TRIANGLE_FAN doesn't let me respecify that normal).
** Now, my choice is GL_TRIANGLES, or leave the GL_QUAD_STRIP and
@@ -285,26 +286,26 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
glTexCoord2f(1 - (float) i / slices,
(float) j / stacks);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], zLow);
if (qobj->textureCoords) {
glTexCoord2f(1 - (float) i / slices,
(float) (j+1) / stacks);
}
- glVertex3f(radiusHigh * sinCache[i],
+ glVertex3f(radiusHigh * sinCache[i],
radiusHigh * cosCache[i], zHigh);
} else {
if (qobj->textureCoords) {
glTexCoord2f(1 - (float) i / slices,
(float) (j+1) / stacks);
}
- glVertex3f(radiusHigh * sinCache[i],
+ glVertex3f(radiusHigh * sinCache[i],
radiusHigh * cosCache[i], zHigh);
if (qobj->textureCoords) {
glTexCoord2f(1 - (float) i / slices,
(float) j / stacks);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], zLow);
}
}
@@ -333,7 +334,7 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
glTexCoord2f(1 - (float) i / slices,
(float) j / stacks);
}
- glVertex3f(radiusLow * sintemp,
+ glVertex3f(radiusLow * sintemp,
radiusLow * costemp, zLow);
}
}
@@ -361,7 +362,7 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
glTexCoord2f(1 - (float) i / slices,
(float) j / stacks);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], zLow);
}
glEnd();
@@ -389,7 +390,7 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
glTexCoord2f(1 - (float) i / slices,
(float) j / stacks);
}
- glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i],
+ glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i],
zLow);
}
glEnd();
@@ -415,7 +416,7 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
glTexCoord2f(1 - (float) i / slices,
(float) j / stacks);
}
- glVertex3f(radiusLow * sintemp,
+ glVertex3f(radiusLow * sintemp,
radiusLow * costemp, zLow);
}
glEnd();
@@ -427,14 +428,14 @@ gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
}
void GLAPIENTRY
-gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius,
+gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius,
GLint slices, GLint loops)
{
gluPartialDisk(qobj, innerRadius, outerRadius, slices, loops, 0.0, 360.0);
}
void GLAPIENTRY
-gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
+gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
GLdouble outerRadius, GLint slices, GLint loops,
GLdouble startAngle, GLdouble sweepAngle)
{
@@ -511,7 +512,7 @@ gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
glTexCoord2f(0.5, 0.5);
}
glVertex3f(0.0, 0.0, 0.0);
- radiusLow = outerRadius -
+ radiusLow = outerRadius -
deltaRadius * ((float) (loops-1) / loops);
if (qobj->textureCoords) {
texLow = radiusLow / outerRadius / 2;
@@ -523,7 +524,7 @@ gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
glTexCoord2f(texLow * sinCache[i] + 0.5,
texLow * cosCache[i] + 0.5);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], 0.0);
}
} else {
@@ -532,7 +533,7 @@ gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
glTexCoord2f(texLow * sinCache[i] + 0.5,
texLow * cosCache[i] + 0.5);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], 0.0);
}
}
@@ -555,28 +556,28 @@ gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
glTexCoord2f(texLow * sinCache[i] + 0.5,
texLow * cosCache[i] + 0.5);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], 0.0);
if (qobj->textureCoords) {
glTexCoord2f(texHigh * sinCache[i] + 0.5,
texHigh * cosCache[i] + 0.5);
}
- glVertex3f(radiusHigh * sinCache[i],
+ glVertex3f(radiusHigh * sinCache[i],
radiusHigh * cosCache[i], 0.0);
} else {
if (qobj->textureCoords) {
glTexCoord2f(texHigh * sinCache[i] + 0.5,
texHigh * cosCache[i] + 0.5);
}
- glVertex3f(radiusHigh * sinCache[i],
+ glVertex3f(radiusHigh * sinCache[i],
radiusHigh * cosCache[i], 0.0);
if (qobj->textureCoords) {
glTexCoord2f(texLow * sinCache[i] + 0.5,
texLow * cosCache[i] + 0.5);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], 0.0);
}
}
@@ -629,7 +630,7 @@ gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
glTexCoord2f(texLow * sinCache[i] + 0.5,
texLow * cosCache[i] + 0.5);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], 0.0);
}
glEnd();
@@ -684,7 +685,7 @@ gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
glTexCoord2f(texLow * sinCache[i] + 0.5,
texLow * cosCache[i] + 0.5);
}
- glVertex3f(radiusLow * sinCache[i],
+ glVertex3f(radiusLow * sinCache[i],
radiusLow * cosCache[i], 0.0);
}
glEnd();
@@ -788,7 +789,7 @@ gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
cosCache3b[j] = -COS(angle);
}
}
- }
+ }
sinCache1a[slices] = sinCache1a[0];
cosCache1a[slices] = cosCache1a[0];
@@ -969,7 +970,7 @@ gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
}
break;
default:
- break;
+ break;
}
glBegin(GL_QUAD_STRIP);
@@ -1046,7 +1047,7 @@ gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
costemp2 = cosCache2b[j];
break;
default:
- break;
+ break;
}
for (i = 0; i < slices; i++) {
switch(qobj->normals) {
@@ -1067,7 +1068,7 @@ gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
glTexCoord2f(1 - (float) i / slices,
1 - (float) j / stacks);
}
- glVertex3f(sintemp1 * sinCache1a[i],
+ glVertex3f(sintemp1 * sinCache1a[i],
sintemp1 * cosCache1a[i], costemp1);
}
}
@@ -1109,7 +1110,7 @@ gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
glTexCoord2f(1 - (float) i / slices,
1 - (float) j / stacks);
}
- glVertex3f(sintemp1 * sinCache1a[i],
+ glVertex3f(sintemp1 * sinCache1a[i],
sintemp1 * cosCache1a[i], costemp1);
}
glEnd();
@@ -1149,7 +1150,7 @@ gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
glTexCoord2f(1 - (float) i / slices,
1 - (float) j / stacks);
}
- glVertex3f(sintemp1 * sinCache1b[j],
+ glVertex3f(sintemp1 * sinCache1b[j],
costemp1 * sinCache1b[j], cosCache1b[j]);
}
glEnd();