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-rw-r--r--src/glu/mesa/Makefile.BeOS2
-rw-r--r--src/glu/mesa/Makefile.BeOS-R48
-rw-r--r--src/glu/mesa/Makefile.X114
-rw-r--r--src/glu/mesa/tess.c992
-rw-r--r--src/glu/mesa/tess.h26
5 files changed, 555 insertions, 477 deletions
diff --git a/src/glu/mesa/Makefile.BeOS b/src/glu/mesa/Makefile.BeOS
index 989ad7c157..e8851dea44 100644
--- a/src/glu/mesa/Makefile.BeOS
+++ b/src/glu/mesa/Makefile.BeOS
@@ -30,7 +30,7 @@ LIBDIR = ../lib
SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
project.c quadric.c tess.c tess_fist.c tess_hash.c tess_heap.c \
- tess_winding.c
+ tess_winding.c tess_clip.c
OBJECTS = $(SOURCES:.c=.o)
diff --git a/src/glu/mesa/Makefile.BeOS-R4 b/src/glu/mesa/Makefile.BeOS-R4
index 1285db4c33..ebe3a689d3 100644
--- a/src/glu/mesa/Makefile.BeOS-R4
+++ b/src/glu/mesa/Makefile.BeOS-R4
@@ -19,9 +19,13 @@
# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-# $Id: Makefile.BeOS-R4,v 1.5 1999/10/03 00:53:38 gareth Exp $
+# $Id: Makefile.BeOS-R4,v 1.6 1999/12/06 09:39:34 gareth Exp $
# $Log: Makefile.BeOS-R4,v $
+# Revision 1.6 1999/12/06 09:39:34 gareth
+# Merging in work from 3.1/3.2 branch. Tessellator is essentially fully
+# functional now.
+#
# Revision 1.5 1999/10/03 00:53:38 gareth
# Added tessellation winding rule files.
#
@@ -59,7 +63,7 @@ LIBDIR = ../lib
SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
project.c quadric.c tess.c tess_fist.c tess_hash.c tess_heap.c \
- tess_winding.c
+ tess_winding.c tess_clip.c
OBJECTS = $(SOURCES:.c=.o)
diff --git a/src/glu/mesa/Makefile.X11 b/src/glu/mesa/Makefile.X11
index 3036001776..4373c8f2b4 100644
--- a/src/glu/mesa/Makefile.X11
+++ b/src/glu/mesa/Makefile.X11
@@ -1,4 +1,4 @@
-# $Id: Makefile.X11,v 1.6 1999/10/03 00:53:38 gareth Exp $
+# $Id: Makefile.X11,v 1.7 1999/12/06 09:39:34 gareth Exp $
# Mesa 3-D graphics library
# Version: 3.1
@@ -20,7 +20,7 @@ LIBDIR = ../lib
SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
project.c quadric.c tess.c tess_fist.c tess_hash.c tess_heap.c \
- tess_winding.c
+ tess_winding.c tess_clip.c
OBJECTS = $(SOURCES:.c=.o)
diff --git a/src/glu/mesa/tess.c b/src/glu/mesa/tess.c
index 7f1b5a5682..f48c6a0171 100644
--- a/src/glu/mesa/tess.c
+++ b/src/glu/mesa/tess.c
@@ -1,4 +1,4 @@
-/* $Id: tess.c,v 1.21 1999/11/11 03:21:43 kendallb Exp $ */
+/* $Id: tess.c,v 1.22 1999/12/06 09:39:34 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -33,7 +33,9 @@
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
-#include <GL/glu.h>
+#include <math.h>
+
+#include "gluP.h"
#include "tess.h"
#include "tess_macros.h"
@@ -42,23 +44,503 @@
#include "tess_grid.h"
#endif
+
+#define TESS_CHECK_ERRORS(t) if ( (t)->error != GLU_NO_ERROR ) goto cleanup
+
+#ifdef DEBUG
+GLint tess_dbg_level;
+#endif
+
+
/*****************************************************************************
- * Internal function prototypes:
+ * tess_error_callback
+ *
+ * Internal error handler. Call the user-registered error callback.
+ *
+ * 2nd arg changed from 'errno' to 'errnum' since MSVC defines errnum as
+ * a macro (of all things) and thus breaks the build -tjump
*****************************************************************************/
+void tess_error_callback( GLUtesselator *tobj, GLenum errnum )
+{
+ if ( tobj->error == GLU_NO_ERROR )
+ {
+ tobj->error = errnum;
+ }
-static void init_callbacks( tess_callbacks_t *callbacks );
+ if ( tobj->callbacks.errorData != NULL )
+ {
+ ( tobj->callbacks.errorData )( errnum, tobj->data );
+ }
+ else if ( tobj->callbacks.error != NULL )
+ {
+ ( tobj->callbacks.error )( errnum );
+ }
+}
-static void tess_cleanup( GLUtesselator *tobj );
-static void inspect_current_contour( GLUtesselator *tobj );
-void delete_contour( tess_contour_t **contour );
-static void delete_all_contours( GLUtesselator *tobj );
+/*****************************************************************************
+ * init_callbacks
+ *****************************************************************************/
+static void init_callbacks( tess_callbacks_t *callbacks )
+{
+ callbacks->begin = ( void (GLCALLBACKP)(GLenum) ) NULL;
+ callbacks->beginData = ( void (GLCALLBACKP)(GLenum, void *) ) NULL;
+ callbacks->edgeFlag = ( void (GLCALLBACKP)(GLboolean) ) NULL;
+ callbacks->edgeFlagData = ( void (GLCALLBACKP)(GLboolean, void *) ) NULL;
+ callbacks->vertex = ( void (GLCALLBACKP)(void *) ) NULL;
+ callbacks->vertexData = ( void (GLCALLBACKP)(void *, void *) ) NULL;
+ callbacks->end = ( void (GLCALLBACKP)(void) ) NULL;
+ callbacks->endData = ( void (GLCALLBACKP)(void *) ) NULL;
+ callbacks->error = ( void (GLCALLBACKP)(GLenum) ) NULL;
+ callbacks->errorData = ( void (GLCALLBACKP)(GLenum, void *) ) NULL;
+ callbacks->combine = ( void (GLCALLBACKP)(GLdouble [3], void *[4],
+ GLfloat [4], void **) ) NULL;
+ callbacks->combineData = ( void (GLCALLBACKP)(GLdouble [3], void *[4],
+ GLfloat [4], void **,
+ void *) ) NULL;
+}
-#define TESS_CHECK_ERRORS(t) if ( (t)->error != GLU_NO_ERROR ) goto cleanup
+/*****************************************************************************
+ * find_normal
+ *****************************************************************************/
+static GLenum find_normal( GLUtesselator *tobj )
+{
+ tess_contour_t *contour = tobj->current_contour;
+ tess_vertex_t *va, *vb, *vc;
+ GLdouble a[3], b[3], c[3];
+
+ MSG( 15, " --> find_normal( tobj:%p )\n", tobj );
+
+ if ( contour == NULL ) { return GLU_ERROR; }
+
+ va = contour->vertices;
+ vb = va->next;
+
+ /* If va and vb are the same point, keep looking for a different vertex. */
+
+ while ( IS_EQUAL_3DV( va->coords, vb->coords ) && ( vb != va ) ) {
+ vb = vb->next;
+ }
+
+ if ( vb == va ) {
+ /* FIXME: What error is this? */
+ tess_error_callback( tobj, GLU_TESS_ERROR7 );
+ }
+
+ SUB_3V( a, vb->coords, va->coords );
+
+ for ( vc = vb->next; vc != va; vc = vc->next )
+ {
+ SUB_3V( b, vc->coords, va->coords );
+
+ CROSS_3V( c, a, b );
+
+ if ( ! IS_ZERO_3DV( c ) )
+ {
+ MSG( 15, " using (%.2f,%.2f) -> (%.2f,%.2f) -> (%.2f,%.2f)\n",
+ va->coords[X], va->coords[Y],
+ vb->coords[X], vb->coords[Y],
+ vc->coords[X], vc->coords[Y] );
+
+ COPY_3V( contour->plane.normal, c );
+ NORMALIZE_3DV( contour->plane.normal );
+
+ contour->plane.dist = - DOT_3V( contour->plane.normal,
+ va->coords );
+
+ MSG( 15, " <-- find_normal( tobj:%p ) n: (%.2f, %.2f, %.2f)\n", tobj, contour->plane.normal[X], contour->plane.normal[Y], contour->plane.normal[Z] );
+ return GLU_NO_ERROR;
+ }
+ }
+ /* FIXME: What error is this? */
+ tess_error_callback( tobj, GLU_TESS_ERROR7 );
+
+ return GLU_ERROR;
+}
+
+/*****************************************************************************
+ * twice_contour_area
+ *
+ * Calculate the twice the signed area of the given contour. Used to
+ * determine the contour's orientation amongst other things.
+ *****************************************************************************/
+GLdouble twice_contour_area( tess_contour_t *contour )
+{
+ tess_vertex_t *vertex = contour->vertices;
+ GLdouble area, x, y;
+
+ area = 0.0;
+
+ x = vertex->v[X];
+ y = vertex->v[Y];
+
+ vertex = vertex->next;
+
+ do
+ {
+ area += ( (vertex->v[X] - x) * (vertex->next->v[Y] - y) -
+ (vertex->v[Y] - y) * (vertex->next->v[X] - x) );
+ vertex = vertex->next;
+ }
+ while ( vertex != contour->vertices );
+
+ return area;
+}
+
+/*****************************************************************************
+ * project_current_contour
+ *
+ * Project the contour's vertices onto the tessellation plane. We perform
+ * a complex rotation here to allow non-axis-aligned tessellation normals.
+ *****************************************************************************/
+static void project_current_contour( GLUtesselator *tobj )
+{
+ tess_contour_t *current = tobj->current_contour;
+ tess_vertex_t *vertex;
+ GLdouble zaxis[3] = { 0.0, 0.0, 1.0 }, znormal[3], xnormal[3];
+ GLdouble dot, rotx, roty;
+ GLint i;
+
+ MSG( 15, " --> project_current_contour( tobj:%p )\n", tobj );
+
+ if ( current == NULL ) { return; }
+
+ /* Rotate the plane normal around the y-axis. */
+
+ znormal[X] = current->plane.normal[X];
+ znormal[Y] = 0.0;
+ znormal[Z] = current->plane.normal[Z];
+
+ dot = DOT_3V( znormal, zaxis );
+ current->roty = roty = acos( dot );
+
+ /* Rotate the plane normal around the x-axis. */
+
+ xnormal[X] = cos( roty ) * znormal[X] - sin( roty ) * znormal[Z];
+ xnormal[Y] = znormal[Y];
+ xnormal[Z] = sin( roty ) * znormal[X] + cos( roty ) * znormal[Z];
+
+ dot = DOT_3V( xnormal, zaxis );
+ current->rotx = rotx = acos( dot );
+
+ for ( vertex = current->vertices, i = 0;
+ i < current->num_vertices; vertex = vertex->next, i++ )
+ {
+ tess_plane_t *plane = &current->plane;
+ GLdouble proj[3], yrot[3], xrot[3];
+
+ /* FIXME: This needs a cleanup, 'cos I'm sure it's inefficient. */
+
+ proj[X] = vertex->coords[X] - plane->dist * plane->normal[X];
+ proj[Y] = vertex->coords[Y] - plane->dist * plane->normal[Y];
+ proj[Z] = vertex->coords[Z] - plane->dist * plane->normal[Z];
+
+ yrot[X] = cos( roty ) * proj[X] - sin( roty ) * proj[Z];
+ yrot[Y] = proj[Y];
+ yrot[Z] = sin( roty ) * proj[X] + cos( roty ) * proj[Z];
+
+ xrot[X] = yrot[X];
+ xrot[Y] = cos( rotx ) * yrot[Y] - sin( rotx ) * yrot[Z];
+ xrot[Z] = sin( rotx ) * yrot[Y] + cos( rotx ) * yrot[Z];
+
+ vertex->v[X] = xrot[X];
+ vertex->v[Y] = xrot[Y];
+
+ ACC_BBOX_2V( vertex->v, tobj->mins, tobj->maxs );
+ ACC_BBOX_2V( vertex->v, current->mins, current->maxs );
+ }
+
+ current->area = twice_contour_area( current );
+ current->orientation = ( current->area >= 0.0 ) ? GLU_CCW : GLU_CW;
+
+ MSG( 15, " area: %.2f orientation: %s\n",
+ current->area, ( current->orientation == GLU_CCW ) ? "CCW" : "CW" );
+
+ MSG( 15, " <-- project_current_contour( tobj:%p )\n", tobj );
+}
+
+/*****************************************************************************
+ * save_current_contour
+ *****************************************************************************/
+static GLenum save_current_contour( GLUtesselator *tobj )
+{
+ tess_contour_t *current = tobj->current_contour;
+ tess_vertex_t *vertex;
+ GLint i;
+
+ if ( current == NULL ) { return GLU_ERROR; }
+
+ if ( tobj->contours == NULL )
+ {
+ tobj->contours = tobj->last_contour = current;
+ current->next = current->prev = NULL;
+
+ tobj->orientation = current->orientation;
+ }
+ else
+ {
+ current->prev = tobj->last_contour;
+
+ tobj->last_contour->next = current;
+ tobj->last_contour = current;
+
+ current->next = NULL;
+ }
+
+ for ( vertex = current->vertices, i = 0;
+ i < current->num_vertices; vertex = vertex->next, i++ )
+ {
+ vertex->edge_flag = GL_TRUE;
+ }
+
+ current->type = GLU_UNKNOWN;
+
+ tobj->num_contours++;
+ tobj->current_contour = NULL;
+
+ return GLU_NO_ERROR;
+}
+
+/*****************************************************************************
+ * inspect_current_contour
+ *****************************************************************************/
+static void inspect_current_contour( GLUtesselator *tobj )
+{
+ tess_contour_t *current = tobj->current_contour;
+ GLdouble origin[3] = { 0.0, 0.0, 0.0 };
+ GLboolean calc_normal = GL_FALSE;
+
+ MSG( 15, " --> inspect_current_contour( tobj:%p )\n", tobj );
+
+ if ( current->num_vertices < 3 )
+ {
+ MSG( 15, " count %d < 3, deleting\n", current->num_vertices );
+ delete_contour( &tobj->current_contour );
+ return;
+ }
+
+ current->last_vertex->next = current->vertices;
+ current->vertices->prev = current->last_vertex;
+
+ MSG( 15, " current normal: (%.2f, %.2f, %.2f)\n", current->plane.normal[X], current->plane.normal[Y], current->plane.normal[Z] );
+
+ if ( IS_EQUAL_3DV( current->plane.normal, origin ) )
+ {
+ /* We haven't been given a normal, so let's take a guess. */
+ if ( find_normal( tobj ) == GLU_ERROR ) {
+ return;
+ }
+
+ COPY_3V( tobj->plane.normal, current->plane.normal );
+ tobj->plane.dist = current->plane.dist;
+
+ calc_normal = GL_TRUE;
+ }
+
+ project_current_contour( tobj );
+
+ if ( calc_normal && ( tobj->current_contour->orientation == GLU_CW ) )
+ {
+ MSG( 15, " oops, let's try that again...\n" );
+
+ /*
+ * FIXME: We've used a reflex angle to calculate the normal. At
+ * the moment, we simply reverse the normal and re-project the
+ * contour, but this is sloooow...
+ */
+ NEG_3V( tobj->plane.normal );
+ NEG_3V( tobj->current_contour->plane.normal );
+
+ project_current_contour( tobj );
+ }
+
+ if ( save_current_contour( tobj ) == GLU_ERROR ) {
+ return;
+ }
+
+ MSG( 15, " <-- inspect_current_contour( tobj:%p )\n", tobj );
+}
+
+/*****************************************************************************
+ * reverse_contour
+ *****************************************************************************/
+void reverse_contour( tess_contour_t *contour )
+{
+ tess_vertex_t *current = contour->vertices;
+ GLint i;
+
+ for ( i = 0 ; i < contour->num_vertices ; i++ )
+ {
+ tess_vertex_t *next = current->next;
+ tess_vertex_t *prev = current->prev;
+
+ current->next = prev;
+ current->prev = next;
+
+ current = next;
+ }
+
+ contour->orientation =
+ ( contour->orientation == GLU_CCW ) ? GLU_CW : GLU_CCW;
+
+ contour->last_vertex = contour->vertices->prev;
+}
+
+/*****************************************************************************
+ * orient_contours
+ *
+ * Sum the signed areas of the contours, and orient the contours such that
+ * this sum is nonnegative.
+ *****************************************************************************/
+static void orient_contours( GLUtesselator *tobj )
+{
+ tess_contour_t *contour = tobj->contours;
+ GLdouble sum = 0.0;
+ GLint i;
+
+ MSG( 15, " --> orient_contours( tobj:%p )\n", tobj );
+
+ /* Sum the signed areas of all contours */
+ for ( i = 0 ; i < tobj->num_contours ; i++ )
+ {
+ sum += contour->area;
+ contour = contour->next;
+ }
+
+ MSG( 15, " signed area: %.2f\n", sum );
+
+ if ( sum < -GLU_TESS_EPSILON )
+ {
+ for ( i = 0 ; i < tobj->num_contours ; i++ )
+ {
+ contour->area = ABSD( contour->area );
+ reverse_contour( contour );
+
+ contour = contour->next;
+ }
+ }
+ else
+ {
+ for ( i = 0 ; i < tobj->num_contours ; i++ )
+ {
+ contour->area = ABSD( contour->area );
+
+ contour = contour->next;
+ }
+ }
+
+ tobj->orientation = tobj->contours->orientation;
+
+ MSG( 15, " <-- orient_contours( tobj:%p ) orient: %s\n",
+ tobj, ( tobj->orientation == GLU_CCW ) ? "GLU_CCW" : "GLU_CW" );
+}
+
+
+/*****************************************************************************
+ * delete_contour
+ *
+ * Delete the given contour and set the pointer to NULL.
+ *****************************************************************************/
+void delete_contour( tess_contour_t **contour )
+{
+ tess_vertex_t *vertex, *next;
+ GLint i;
+
+ if ( *contour == NULL ) { return; }
+
+ vertex = (*contour)->vertices;
+
+ for ( i = 0 ; i < (*contour)->num_vertices ; i++ )
+ {
+ next = vertex->next;
+ free( vertex );
+ vertex = next;
+ }
+
+ free( *contour );
+ *contour = NULL;
+}
+
+/*****************************************************************************
+ * delete_all_contours
+ *****************************************************************************/
+static void delete_all_contours( GLUtesselator *tobj )
+{
+ tess_contour_t *current, *next_contour;
+ GLint i;
+
+ if ( tobj->current_contour != NULL ) {
+ delete_contour( &tobj->current_contour );
+ }
+
+ for ( current = tobj->contours, i = 0 ; i < tobj->num_contours ; i++ )
+ {
+ tess_vertex_t *vertex = current->vertices, *next_vertex;
+ GLint j;
+
+ for ( j = 0 ; j < current->num_vertices ; j ++ )
+ {
+ next_vertex = vertex->next;
+ free( vertex );
+ vertex = next_vertex;
+ }
+ next_contour = current->next;
+
+ free( current );
+ current = next_contour;
+ }
+
+ tobj->num_contours = tobj->num_vertices = 0;
+ tobj->contours = tobj->last_contour = NULL;
+
+ CLEAR_BBOX_2DV( tobj->mins, tobj->maxs );
+}
+
+
+/*****************************************************************************
+ * tess_cleanup
+ *****************************************************************************/
+static void tess_cleanup( GLUtesselator *tobj )
+{
+ MSG( 15, " -> tess_cleanup( tobj:%p )\n", tobj );
+
+ if ( tobj->current_contour != NULL ) {
+ delete_contour( &tobj->current_contour );
+ }
+ if ( tobj->contours != NULL ) {
+ delete_all_contours( tobj );
+ }
+
+ MSG( 15, " <- tess_cleanup( tobj:%p )\n", tobj );
+}
+
+
+/*****************************************************************************
+ * tess_msg
+ *****************************************************************************/
+INLINE void tess_msg( GLint level, char *format, ... )
+{
#ifdef DEBUG
-GLint tess_dbg_level;
+ va_list ap;
+ va_start( ap, format );
+
+ if ( level <= tess_dbg_level ) {
+ vfprintf( DBG_STREAM, format, ap );
+ fflush( DBG_STREAM );
+ }
+
+ va_end( ap );
#endif
+}
+
+INLINE void tess_info( char *file, GLint line )
+{
+#ifdef DEBUG
+ fprintf( DBG_STREAM, "%9.9s:%d:\t ", file, line );
+#endif
+}
+
/*****************************************************************************
@@ -92,31 +574,30 @@ GLUtesselator* GLAPIENTRY gluNewTess( void )
init_callbacks( &tobj->callbacks );
- tobj->boundary_only = GL_FALSE;
tobj->winding_rule = GLU_TESS_WINDING_ODD;
- tobj->tolerance = 0.0;
+ tobj->boundary_only = GL_FALSE;
+ tobj->tolerance = GLU_TESS_EPSILON;
+ tobj->orientation = GLU_UNKNOWN;
- tobj->plane.normal[X] = 0.0;
- tobj->plane.normal[Y] = 0.0;
- tobj->plane.normal[Z] = 0.0;
- tobj->plane.dist = 0.0;
+ tobj->data = NULL;
- tobj->contour_count = 0;
+ tobj->num_contours = 0;
tobj->contours = tobj->last_contour = NULL;
tobj->current_contour = NULL;
CLEAR_BBOX_2DV( tobj->mins, tobj->maxs );
- tobj->vertex_count = 0;
+ tobj->num_vertices = 0;
tobj->sorted_vertices = NULL;
#if 0
tobj->grid = NULL;
#endif
- tobj->cvc_lists = NULL;
- tobj->data = NULL;
tobj->edge_flag = GL_FALSE;
tobj->label = 0;
+ ZERO_3V( tobj->plane.normal );
+ tobj->plane.dist = 0.0;
+
tobj->error = GLU_NO_ERROR;
MSG( 15, "<- gluNewTess() tobj:%p\n", tobj );
@@ -131,7 +612,7 @@ void GLAPIENTRY gluDeleteTess( GLUtesselator *tobj )
{
MSG( 15, "-> gluDeleteTess( tobj:%p )\n", tobj );
- if ( ( tobj->error == GLU_NO_ERROR ) && ( tobj->contour_count > 0 ) )
+ if ( ( tobj->error == GLU_NO_ERROR ) && ( tobj->num_contours > 0 ) )
{
/* gluEndPolygon was not called. */
tess_error_callback( tobj, GLU_TESS_ERROR3 );
@@ -161,8 +642,8 @@ void GLAPIENTRY gluTessBeginPolygon( GLUtesselator *tobj, void *polygon_data )
tess_cleanup( tobj );
}
- tobj->vertex_count = 0;
tobj->data = polygon_data;
+ tobj->num_vertices = 0;
tobj->edge_flag = GL_FALSE;
tobj->label = 0;
@@ -200,17 +681,16 @@ void GLAPIENTRY gluTessBeginContour( GLUtesselator *tobj )
tobj->current_contour->label = 0;
tobj->current_contour->winding = 0;
- tobj->current_contour->rotx = tobj->current_contour->roty = 0.0;
+ /*tobj->current_contour->rotx = tobj->current_contour->roty = 0.0;*/
CLEAR_BBOX_2DV( tobj->current_contour->mins,
tobj->current_contour->maxs );
- tobj->current_contour->vertex_count = 0;
+ tobj->current_contour->num_vertices = 0;
tobj->current_contour->vertices =
tobj->current_contour->last_vertex = NULL;
tobj->current_contour->reflex_vertices = NULL;
- tobj->current_contour->cross_vertices = hashtable_init( HT_DEFAULT_SIZE );
cleanup:
MSG( 15, " <- gluTessBeginContour( tobj:%p )\n", tobj );
@@ -237,7 +717,7 @@ void GLAPIENTRY gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
return;
}
- tobj->vertex_count++;
+ tobj->num_vertices++;
last_vertex = current->last_vertex;
@@ -259,14 +739,17 @@ void GLAPIENTRY gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
last_vertex->coords[Y] = coords[Y];
last_vertex->coords[Z] = coords[Z];
+ last_vertex->v[X] = 0.0;
+ last_vertex->v[Y] = 0.0;
+
+ last_vertex->edge_flag = GL_TRUE;
+
last_vertex->side = 0.0;
- last_vertex->label = 0;
- last_vertex->mark = 0;
last_vertex->next = NULL;
- last_vertex->previous = NULL;
+ last_vertex->prev = NULL;
- current->vertex_count++;
+ current->num_vertices++;
}
else
{
@@ -285,14 +768,17 @@ void GLAPIENTRY gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
vertex->coords[Y] = coords[Y];
vertex->coords[Z] = coords[Z];
+ vertex->v[X] = 0.0;
+ vertex->v[Y] = 0.0;
+
+ vertex->edge_flag = GL_TRUE;
+
vertex->side = 0.0;
- vertex->label = 0;
- vertex->mark = 0;
vertex->next = NULL;
- vertex->previous = last_vertex;
+ vertex->prev = last_vertex;
- current->vertex_count++;
+ current->num_vertices++;
last_vertex->next = vertex;
current->last_vertex = vertex;
@@ -319,7 +805,7 @@ void GLAPIENTRY gluTessEndContour( GLUtesselator *tobj )
return;
}
- if ( tobj->current_contour->vertex_count > 0 ) {
+ if ( tobj->current_contour->num_vertices > 0 ) {
inspect_current_contour( tobj );
} else {
delete_contour( &tobj->current_contour );
@@ -351,7 +837,7 @@ void GLAPIENTRY gluTessEndPolygon( GLUtesselator *tobj )
* Ensure we have at least one contour to tessellate. If we have none,
* clean up and exit gracefully.
*/
- if ( tobj->contour_count == 0 ) {
+ if ( tobj->num_contours == 0 ) {
tess_cleanup( tobj );
return;
}
@@ -359,10 +845,13 @@ void GLAPIENTRY gluTessEndPolygon( GLUtesselator *tobj )
/* Wrap the contour list. */
tobj->last_contour->next = tobj->contours;
- tobj->contours->previous = tobj->last_contour;
+ tobj->contours->prev = tobj->last_contour;
TESS_CHECK_ERRORS( tobj );
+ /* Orient the contours correctly */
+ orient_contours( tobj );
+
/*
* Before we tessellate the contours, ensure we have the appropriate
* callbacks registered. We at least need the begin, vertex and end
@@ -406,7 +895,7 @@ void GLAPIENTRY gluTessCallback( GLUtesselator *tobj, GLenum which,
break;
case GLU_TESS_EDGE_FLAG_DATA:
tobj->callbacks.edgeFlagData =
- (void (GLCALLBACKP)(GLboolean, void *)) fn;
+ (void (GLCALLBACKP)(GLboolean, void *)) fn;
break;
/* Register the vertex callbacks. */
@@ -436,12 +925,12 @@ void GLAPIENTRY gluTessCallback( GLUtesselator *tobj, GLenum which,
/* Register the combine callbacks. */
case GLU_TESS_COMBINE:
tobj->callbacks.combine =
- (void (GLCALLBACKP)(GLdouble[3], void *[4],
+ (void (GLCALLBACKP)(GLdouble[3], void *[4],
GLfloat [4], void **)) fn;
break;
case GLU_TESS_COMBINE_DATA:
tobj->callbacks.combineData =
- (void (GLCALLBACKP)(GLdouble[3], void *[4], GLfloat [4],
+ (void (GLCALLBACKP)(GLdouble[3], void *[4], GLfloat [4],
void **, void *)) fn;
break;
@@ -524,9 +1013,7 @@ void GLAPIENTRY gluTessNormal( GLUtesselator *tobj, GLdouble x,
{
MSG( 15, " gluTessNormal( tobj:%p n:(%.2f,%.2f,%.2f) )\n", tobj, x, y, z );
- tobj->plane.normal[X] = x;
- tobj->plane.normal[Y] = y;
- tobj->plane.normal[Z] = z;
+ ASSIGN_3V( tobj->plane.normal, x, y, z );
}
@@ -554,422 +1041,3 @@ void GLAPIENTRY gluEndPolygon( GLUtesselator *tobj )
gluTessEndContour( tobj );
gluTessEndPolygon( tobj );
}
-
-
-
-/*****************************************************************************
- * tess_error_callback
- *
- * Internal error handler. Call the user-registered error callback.
- *
- * 2nd arg changed from 'errno' to 'errnum' since MSVC defines errnum as
- * a macro (of all things) and thus breaks the build -tjump
- *****************************************************************************/
-
-void tess_error_callback( GLUtesselator *tobj, GLenum errnum )
-{
- if ( tobj->error == GLU_NO_ERROR )
- {
- tobj->error = errnum;
- }
-
- if ( tobj->callbacks.errorData != NULL )
- {
- ( tobj->callbacks.errorData )( errnum, tobj->data );
- }
- else if ( tobj->callbacks.error != NULL )
- {
- ( tobj->callbacks.error )( errnum );
- }
-}
-
-
-
-/*****************************************************************************
- *
- * INTERNAL FUNCTIONS
- *
- *****************************************************************************/
-
-
-/*****************************************************************************
- * init_callbacks
- *****************************************************************************/
-static void init_callbacks( tess_callbacks_t *callbacks )
-{
- callbacks->begin = ( void (GLCALLBACKP)(GLenum) ) NULL;
- callbacks->beginData = ( void (GLCALLBACKP)(GLenum, void *) ) NULL;
- callbacks->edgeFlag = ( void (GLCALLBACKP)(GLboolean) ) NULL;
- callbacks->edgeFlagData = ( void (GLCALLBACKP)(GLboolean, void *) ) NULL;
- callbacks->vertex = ( void (GLCALLBACKP)(void *) ) NULL;
- callbacks->vertexData = ( void (GLCALLBACKP)(void *, void *) ) NULL;
- callbacks->end = ( void (GLCALLBACKP)(void) ) NULL;
- callbacks->endData = ( void (GLCALLBACKP)(void *) ) NULL;
- callbacks->error = ( void (GLCALLBACKP)(GLenum) ) NULL;
- callbacks->errorData = ( void (GLCALLBACKP)(GLenum, void *) ) NULL;
- callbacks->combine = ( void (GLCALLBACKP)(GLdouble [3], void *[4],
- GLfloat [4], void **) ) NULL;
- callbacks->combineData = ( void (GLCALLBACKP)(GLdouble [3], void *[4],
- GLfloat [4], void **,
- void *) ) NULL;
-}
-
-
-/*****************************************************************************
- * tess_cleanup
- *****************************************************************************/
-static void tess_cleanup( GLUtesselator *tobj )
-{
- MSG( 15, " -> tess_cleanup( tobj:%p )\n", tobj );
-
- if ( tobj->current_contour != NULL ) {
- delete_contour( &tobj->current_contour );
- }
- if ( tobj->contours != NULL ) {
- delete_all_contours( tobj );
- }
-
- MSG( 15, " <- tess_cleanup( tobj:%p )\n", tobj );
-}
-
-
-/*****************************************************************************
- * inspect_current_contour
- *****************************************************************************/
-static GLenum find_normal( GLUtesselator *tobj );
-static void project_current_contour( GLUtesselator *tobj );
-static GLenum save_current_contour( GLUtesselator *tobj );
-
-static void inspect_current_contour( GLUtesselator *tobj )
-{
- tess_contour_t *current = tobj->current_contour;
- GLdouble origin[3] = { 0.0, 0.0, 0.0 };
-
- MSG( 15, " -> inspect_current_contour( tobj:%p )\n", tobj );
-
- if ( current->vertex_count < 3 )
- {
- MSG( 15, " count %d < 3, deleting\n", current->vertex_count );
- delete_contour( &tobj->current_contour );
- return;
- }
-
- current->last_vertex->next = current->vertices;
- current->vertices->previous = current->last_vertex;
-
- if ( ( tobj->contours == NULL ) &&
- ( COMPARE_3DV( current->plane.normal, origin ) ) )
- {
- /* We haven't been given a normal, so let's take a guess. */
- if ( find_normal( tobj ) == GLU_ERROR ) {
- return;
- }
- COPY_3V( tobj->plane.normal, current->plane.normal );
- tobj->plane.dist = current->plane.dist;
- }
- else
- {
- MSG( 15, " normal: (%.2f,%.2f,%.2f)\n", tobj->plane.normal[X], tobj->plane.normal[Y], tobj->plane.normal[Z] );
- }
-
- project_current_contour( tobj );
-
- if ( save_current_contour( tobj ) == GLU_ERROR ) {
- return;
- }
-
- MSG( 15, " <- inspect_current_contour( tobj:%p )\n", tobj );
-}
-
-/*****************************************************************************
- * find_normal
- *****************************************************************************/
-static GLenum find_normal( GLUtesselator *tobj )
-{
- tess_contour_t *contour = tobj->current_contour;
- tess_vertex_t *va, *vb, *vc;
- GLdouble a[3], b[3], c[3];
-
- MSG( 15, " -> find_normal( tobj:%p )\n", tobj );
-
- if ( contour == NULL ) { return GLU_ERROR; }
-
- va = contour->vertices;
- vb = va->next;
-
- /* If va and vb are the same point, keep looking for a different vertex. */
-
- while ( COMPARE_3DV( va->coords, vb->coords ) && ( vb != va ) ) {
- vb = vb->next;
- }
-
- if ( vb == va ) {
- /* FIXME: What error is this? */
- tess_error_callback( tobj, GLU_TESS_ERROR7 );
- }
-
- SUB_3V( a, vb->coords, va->coords );
-
- for ( vc = vb->next; vc != va; vc = vc->next )
- {
- SUB_3V( b, vc->coords, va->coords );
-
- CROSS3( c, a, b );
-
- if ( ( ABSD( c[X] ) > EQUAL_EPSILON ) ||
- ( ABSD( c[Y] ) > EQUAL_EPSILON ) ||
- ( ABSD( c[Z] ) > EQUAL_EPSILON ) )
- {
- COPY_3V( contour->plane.normal, c );
- NORMALIZE_3DV( contour->plane.normal );
-
- contour->plane.dist = - DOT3( contour->plane.normal, va->coords );
-
- MSG( 15, " <- find_normal( tobj:%p ) n: (%.2f,%.2f,%.2f)\n", tobj, contour->plane.normal[X], contour->plane.normal[Y], contour->plane.normal[Z] );
- return GLU_NO_ERROR;
- }
- }
- /* FIXME: What error is this? */
- tess_error_callback( tobj, GLU_TESS_ERROR7 );
-
- return GLU_ERROR;
-}
-
-/*****************************************************************************
- * project_current_contour
- *****************************************************************************/
-static GLdouble twice_contour_area( tess_vertex_t *vertex,
- tess_vertex_t *last_vertex );
-
-static void project_current_contour( GLUtesselator *tobj )
-{
- tess_contour_t *current = tobj->current_contour;
- tess_vertex_t *vertex;
- GLdouble area;
- GLdouble zaxis[3] = { 0.0, 0.0, 1.0 }, znormal[3], xnormal[3];
- GLdouble dot, rotx, roty;
- GLuint i;
-
- MSG( 15, " -> project_current_contour( tobj:%p )\n", tobj );
-
- if ( current == NULL ) { return; }
-
- /* Rotate the plane normal around the y-axis. */
-
- znormal[X] = current->plane.normal[X];
- znormal[Y] = 0.0;
- znormal[Z] = current->plane.normal[Z];
-
- dot = DOT3( znormal, zaxis );
- current->roty = roty = acos( dot );
-
- /* Rotate the plane normal around the x-axis. */
-
- xnormal[X] = cos( roty ) * znormal[X] - sin( roty ) * znormal[Z];
- xnormal[Y] = znormal[Y];
- xnormal[Z] = sin( roty ) * znormal[X] + cos( roty ) * znormal[Z];
-
- dot = DOT3( xnormal, zaxis );
- current->rotx = rotx = acos( dot );
-
- for ( vertex = current->vertices, i = 0;
- i < current->vertex_count; vertex = vertex->next, i++ )
- {
- tess_plane_t *plane = &current->plane;
- GLdouble proj[3], yrot[3], xrot[3];
-
- /* FIXME: This needs a cleanup, 'cos I'm sure it's inefficient. */
-
- proj[X] = vertex->coords[X] - plane->dist * plane->normal[X];
- proj[Y] = vertex->coords[Y] - plane->dist * plane->normal[Y];
- proj[Z] = vertex->coords[Z] - plane->dist * plane->normal[Z];
-
- yrot[X] = cos( roty ) * proj[X] - sin( roty ) * proj[Z];
- yrot[Y] = proj[Y];
- yrot[Z] = sin( roty ) * proj[X] + cos( roty ) * proj[Z];
-
- xrot[X] = yrot[X];
- xrot[Y] = cos( rotx ) * yrot[Y] - sin( rotx ) * yrot[Z];
- xrot[Z] = sin( rotx ) * yrot[Y] + cos( rotx ) * yrot[Z];
-
- vertex->v[X] = xrot[X];
- vertex->v[Y] = xrot[Y];
-
- ACC_BBOX_2V( vertex->v, tobj->mins, tobj->maxs );
- ACC_BBOX_2V( vertex->v, current->mins, current->maxs );
- }
-
- area = twice_contour_area( current->vertices,
- current->last_vertex );
- if ( area >= 0.0 )
- {
- current->orientation = GLU_CCW;
- current->area = area;
- }
- else
- {
- current->orientation = GLU_CW;
- current->area = -area;
- }
-
- MSG( 15, " <- project_current_contour( tobj:%p )\n", tobj );
-}
-
-/*****************************************************************************
- * twice_contour_area
- *****************************************************************************/
-static GLdouble twice_contour_area( tess_vertex_t *vertex,
- tess_vertex_t *last_vertex )
-{
- tess_vertex_t *next;
- GLdouble area, x, y;
-
- area = 0.0;
-
- x = vertex->v[X];
- y = vertex->v[Y];
-
- vertex = vertex->next;
-
- while ( vertex != last_vertex )
- {
- next = vertex->next;
- area +=
- (vertex->v[X] - x) * (next->v[Y] - y) -
- (vertex->v[Y] - y) * (next->v[X] - x);
-
- vertex = vertex->next;
- }
- return area;
-}
-
-
-/*****************************************************************************
- * save_current_contour
- *****************************************************************************/
-static GLenum save_current_contour( GLUtesselator *tobj )
-{
- tess_contour_t *current = tobj->current_contour;
- tess_vertex_t *vertex;
- GLuint i;
-
- if ( current == NULL ) { return GLU_ERROR; }
-
- if ( tobj->contours == NULL )
- {
- tobj->contours = tobj->last_contour = current;
- current->next = current->previous = NULL;
- }
- else
- {
- current->previous = tobj->last_contour;
-
- tobj->last_contour->next = current;
- tobj->last_contour = current;
-
- current->next = NULL;
- }
-
- for ( vertex = current->vertices, i = 0;
- i < current->vertex_count; vertex = vertex->next, i++ )
- {
- vertex->shadow_vertex = NULL;
- vertex->edge_flag = GL_TRUE;
- }
-
- current->type = GLU_UNKNOWN;
-
- tobj->contour_count++;
- tobj->current_contour = NULL;
-
- return GLU_NO_ERROR;
-}
-
-/*****************************************************************************
- * delete_contour
- *
- * Delete the given contour and set the pointer to NULL.
- *****************************************************************************/
-void delete_contour( tess_contour_t **contour )
-{
- tess_vertex_t *vertex, *next;
- GLuint i;
-
- if ( *contour == NULL ) { return; }
-
- vertex = (*contour)->vertices;
-
- for ( i = 0 ; i < (*contour)->vertex_count ; i++ )
- {
- next = vertex->next;
- free( vertex );
- vertex = next;
- }
-
- free( *contour );
- *contour = NULL;
-}
-
-/*****************************************************************************
- * delete_all_contours
- *****************************************************************************/
-static void delete_all_contours( GLUtesselator *tobj )
-{
- tess_contour_t *current, *next_contour;
- GLuint i;
-
- if ( tobj->current_contour != NULL ) {
- delete_contour( &tobj->current_contour );
- }
-
- for ( current = tobj->contours, i = 0 ; i < tobj->contour_count ; i++ )
- {
- tess_vertex_t *vertex = current->vertices, *next_vertex;
- GLuint j;
-
- for ( j = 0 ; j < current->vertex_count ; j ++ )
- {
- next_vertex = vertex->next;
- free( vertex );
- vertex = next_vertex;
- }
- next_contour = current->next;
-
- free( current );
- current = next_contour;
- }
-
- tobj->contour_count = tobj->vertex_count = 0;
- tobj->contours = tobj->last_contour = NULL;
-
- CLEAR_BBOX_2DV( tobj->mins, tobj->maxs );
-
- ZERO_3V( tobj->plane.normal );
- tobj->plane.dist = 0.0;
-}
-
-
-/*****************************************************************************
- * tess_msg
- *****************************************************************************/
-INLINE void tess_msg( int level, char *format, ... )
-{
-#ifdef DEBUG
- va_list ap;
- va_start( ap, format );
-
- if ( level <= tess_dbg_level ) {
- vfprintf( DBG_STREAM, format, ap );
- fflush( DBG_STREAM );
- }
-
- va_end( ap );
-#endif
-}
-
-INLINE void tess_info( char *file, char *line )
-{
-#ifdef DEBUG
- fprintf( DBG_STREAM, "%9.9s:%d:\t ", file, line );
-#endif
-}
diff --git a/src/glu/mesa/tess.h b/src/glu/mesa/tess.h
index 504ebd0872..5568183073 100644
--- a/src/glu/mesa/tess.h
+++ b/src/glu/mesa/tess.h
@@ -1,4 +1,4 @@
-/* $Id: tess.h,v 1.15 1999/11/05 20:37:14 gareth Exp $ */
+/* $Id: tess.h,v 1.16 1999/12/06 09:39:34 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -56,33 +56,39 @@ extern "C" {
struct GLUtesselator
{
tess_callbacks_t callbacks;
- GLboolean boundary_only;
GLenum winding_rule;
+ GLboolean boundary_only;
GLdouble tolerance;
- tess_plane_t plane;
- GLuint contour_count;
+ GLenum orientation;
+ void *data;
+ GLint num_contours;
tess_contour_t *contours, *last_contour;
tess_contour_t *current_contour;
GLdouble mins[2], maxs[2];
- GLuint vertex_count;
+ GLint num_vertices;
tess_vertex_t **sorted_vertices;
#if 0
tess_grid_t *grid; /* Not currently used... */
#endif
heap_t *ears;
- hashtable_t *cvc_lists;
- void *data;
GLboolean edge_flag;
GLuint label;
+ tess_plane_t plane;
GLenum error;
};
/*****************************************************************************
- * Tessellation error handler:
+ * Common tessellation functions:
*****************************************************************************/
extern void tess_error_callback( GLUtesselator *, GLenum );
+extern GLdouble twice_contour_area( tess_contour_t *contour );
+extern void reverse_contour( tess_contour_t *contour );
+extern void delete_contour( tess_contour_t **contour );
+
+extern void contour_dump( tess_contour_t *contour );
+
/*****************************************************************************
* Debugging output:
@@ -115,8 +121,8 @@ extern int tess_dbg_level;
#define MSG tess_msg
#endif /* DEBUG */
-extern INLINE void tess_msg( int level, char *format, ... );
-extern INLINE void tess_info( char *file, char *line );
+extern INLINE void tess_msg( GLint level, char *format, ... );
+extern INLINE void tess_info( char *file, GLint line );
#ifdef __cplusplus
}