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-rw-r--r--src/glut/fbdev/callback.c172
1 files changed, 172 insertions, 0 deletions
diff --git a/src/glut/fbdev/callback.c b/src/glut/fbdev/callback.c
new file mode 100644
index 0000000000..37373672d3
--- /dev/null
+++ b/src/glut/fbdev/callback.c
@@ -0,0 +1,172 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ * Copyright (C) 1995-2006 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+/*
+ * Library for glut using mesa fbdev driver
+ *
+ * Written by Sean D'Epagnier (c) 2006
+ */
+
+#include <GL/glut.h>
+
+#include "internal.h"
+
+void (*DisplayFunc)(void) = NULL;
+void (*ReshapeFunc)(int width, int height) = NULL;
+void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL;
+void (*KeyboardUpFunc)(unsigned char key, int x, int y) = NULL;
+void (*MouseFunc)(int key, int state, int x, int y) = NULL;
+void (*MotionFunc)(int x, int y) = NULL;
+void (*PassiveMotionFunc)(int x, int y) = NULL;
+void (*VisibilityFunc)(int state) = NULL;
+void (*SpecialFunc)(int key, int x, int y) = NULL;
+void (*SpecialUpFunc)(int key, int x, int y) = NULL;
+void (*IdleFunc)(void) = NULL;
+void (*MenuStatusFunc)(int state, int x, int y) = NULL;
+void (*MenuStateFunc)(int state) = NULL;
+
+void glutDisplayFunc(void (*func)(void))
+{
+ DisplayFunc = func;
+}
+
+void glutOverlayDisplayFunc(void (*func)(void))
+{
+}
+
+void glutWindowStatusFunc(void (*func)(int state))
+{
+}
+
+void glutReshapeFunc(void (*func)(int width, int height))
+{
+ ReshapeFunc = func;
+}
+
+void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y))
+{
+ KeyboardFunc = func;
+}
+
+void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y))
+{
+ KeyboardUpFunc = func;
+}
+
+void glutMouseFunc(void (*func)(int button, int state, int x, int y))
+{
+ MouseEnabled = 1;
+ MouseFunc = func;
+}
+
+void glutMotionFunc(void (*func)(int x, int y))
+{
+ MouseEnabled = 1;
+ MotionFunc = func;
+}
+
+void glutPassiveMotionFunc(void (*func)(int x, int y))
+{
+ MouseEnabled = 1;
+ PassiveMotionFunc = func;
+}
+
+void glutJoystickFunc(void (*func)(unsigned int buttonMask,
+ int x, int y, int z), int pollInterval)
+{
+}
+
+void glutVisibilityFunc(void (*func)(int state))
+{
+ VisibilityFunc = func;
+}
+
+void glutEntryFunc(void (*func)(int state))
+{
+}
+
+void glutSpecialFunc(void (*func)(int key, int x, int y))
+{
+ SpecialFunc = func;
+}
+
+void glutSpecialUpFunc(void (*func)(int key, int x, int y))
+{
+ SpecialUpFunc = func;
+}
+
+void glutSpaceballMotionFunc(void (*func)(int x, int y, int z))
+{
+}
+
+void glutSpaceballRotateFunc(void (*func)(int x, int y, int z))
+{
+}
+
+void glutSpaceballButtonFunc(void (*func)(int button, int state))
+{
+}
+
+void glutButtonBoxFunc(void (*func)(int button, int state))
+{
+}
+
+void glutDialsFunc(void (*func)(int dial, int value))
+{
+}
+
+void glutTabletMotionFunc(void (*func)(int x, int y))
+{
+}
+
+void glutTabletButtonFunc(void (*func)(int button, int state,
+ int x, int y))
+{
+}
+
+void glutMenuStatusFunc(void (*func)(int status, int x, int y))
+{
+ MenuStatusFunc = func;
+}
+
+void glutMenuStateFunc(void (*func)(int status))
+{
+ MenuStateFunc = func;
+}
+
+void glutIdleFunc(void (*func)(void))
+{
+ IdleFunc = func;
+}
+
+void glutTimerFunc(unsigned int msecs,
+ void (*func)(int value), int value)
+{
+ struct GlutTimer **head = &GlutTimers, *timer = malloc(sizeof *timer);
+ timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs;
+ timer->func = func;
+ timer->value = value;
+
+ while(*head && (*head)->time < timer->time)
+ head = &(*head)->next;
+
+ timer->next = *head;
+ *head = timer;
+}