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Diffstat (limited to 'src/glx/x11/indirect.c')
-rw-r--r--src/glx/x11/indirect.c463
1 files changed, 364 insertions, 99 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
index 5b54b3708c..820d5df04b 100644
--- a/src/glx/x11/indirect.c
+++ b/src/glx/x11/indirect.c
@@ -4401,7 +4401,7 @@ __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLsop_DeleteTextures 144
+#define X_GLvop_DeleteTextures 12
void
__indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
{
@@ -4409,16 +4409,10 @@ __indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
Display * const dpy = gc->currentDpy;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
-#ifdef USE_XCB
- XCBConnection *c = XCBConnectionOfDisplay(dpy);
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- XCBGlxDeleteTextures(c, gc->currentContextTag, n, textures);
-#else
- GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen);
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&n), 4);
(void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4));
UnlockDisplay(dpy); SyncHandle();
-#endif /* USE_XCB */
}
return;
}
@@ -4482,7 +4476,7 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclam
emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4));
- (void) memcpy((void *)(gc->pc + 8), (void *)(priorities), (n * 4));
+ (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6443,13 +6437,13 @@ void
__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(program), (len * 1));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(program), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6462,12 +6456,12 @@ __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdou
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6479,9 +6473,9 @@ __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6522,13 +6516,13 @@ void
__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 8));
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 8));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6539,13 +6533,13 @@ void
__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 4));
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 16));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 4));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6993,12 +6987,12 @@ void
__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7009,12 +7003,12 @@ void
__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7025,12 +7019,12 @@ void
__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7041,12 +7035,12 @@ void
__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7057,12 +7051,12 @@ void
__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 12));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7073,12 +7067,12 @@ void
__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 6));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7089,12 +7083,12 @@ void
__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7105,12 +7099,12 @@ void
__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7121,12 +7115,12 @@ void
__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7137,12 +7131,12 @@ void
__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 1));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 1));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7322,7 +7316,7 @@ void
__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ( (gc->pc + cmdlen) > gc->bufEnd ) {
@@ -7332,7 +7326,7 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(string), (len * 1));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(string), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7345,7 +7339,7 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G
(void) memcpy((void *)(pc + 8), (void *)(&target), 4);
(void) memcpy((void *)(pc + 12), (void *)(&format), 4);
(void) memcpy((void *)(pc + 16), (void *)(&len), 4);
- __glXSendLargeCommand(gc, pc, 20, string, (len * 1));
+ __glXSendLargeCommand(gc, pc, 20, string, len);
}
}
}
@@ -7357,12 +7351,12 @@ __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, G
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7374,9 +7368,9 @@ __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdoub
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7419,12 +7413,12 @@ __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x,
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7436,9 +7430,9 @@ __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdo
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7513,7 +7507,7 @@ void
__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
@@ -7522,7 +7516,7 @@ __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * n
(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
(void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
- (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7533,7 +7527,7 @@ void
__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
@@ -7542,7 +7536,7 @@ __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * n
(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7553,13 +7547,13 @@ void
__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7570,13 +7564,13 @@ void
__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7588,12 +7582,12 @@ __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte
{
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
- const GLuint cmdlen = 8 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&id), 4);
(void) memcpy((void *)(pc + 4), (void *)(&len), 4);
- (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1));
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
(void) __glXReadReply(dpy, 4, params, GL_TRUE);
UnlockDisplay(dpy); SyncHandle();
}
@@ -7606,12 +7600,12 @@ __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte
{
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
- const GLuint cmdlen = 8 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&id), 4);
(void) memcpy((void *)(pc + 4), (void *)(&len), 4);
- (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1));
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
(void) __glXReadReply(dpy, 8, params, GL_TRUE);
UnlockDisplay(dpy); SyncHandle();
}
@@ -7630,6 +7624,9 @@ __indirect_glGenQueriesARB(GLsizei n, GLuint * ids)
XCBConnection *c = XCBConnectionOfDisplay(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL);
+ if (XCBGlxGenQueriesARBDataLength(reply) == 0)
+ (void)memcpy(ids, &reply->datum, sizeof(reply->datum));
+ else
(void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint));
free(reply);
#else
@@ -7856,8 +7853,8 @@ __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7869,8 +7866,8 @@ __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7934,9 +7931,9 @@ __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7948,8 +7945,8 @@ __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8015,10 +8012,10 @@ __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8030,8 +8027,8 @@ __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8099,11 +8096,11 @@ __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z,
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8115,8 +8112,8 @@ __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8208,3 +8205,271 @@ __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLvop_IsRenderbufferEXT 1422
+GLboolean
+__indirect_glIsRenderbufferEXT(GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindRenderbufferEXT 4316
+void
+__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteRenderbuffersEXT 4317
+void
+__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenRenderbuffersEXT 1423
+void
+__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_RenderbufferStorageEXT 4318
+void
+__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetRenderbufferParameterivEXT 1424
+void
+__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_IsFramebufferEXT 1425
+GLboolean
+__indirect_glIsFramebufferEXT(GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindFramebufferEXT 4319
+void
+__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteFramebuffersEXT 4320
+void
+__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenFramebuffersEXT 1426
+void
+__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_CheckFramebufferStatusEXT 1427
+GLenum
+__indirect_glCheckFramebufferStatusEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLenum retval = (GLenum) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_FramebufferTexture1DEXT 4321
+void
+__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture2DEXT 4322
+void
+__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture3DEXT 4323
+void
+__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferRenderbufferEXT 4324
+void
+__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428
+void
+__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_GenerateMipmapEXT 4325
+void
+__indirect_glGenerateMipmapEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+
+# undef FASTCALL
+# undef NOINLINE