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-rw-r--r--src/glx/x11/single2.c1097
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diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c
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+++ b/src/glx/x11/single2.c
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+/* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_GL_FUNCS_WRAPPED
+#include <stdio.h>
+#include "glxclient.h"
+#include "packsingle.h"
+#include "glxextensions.h"
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixf(GLfloat m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLfloat tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixb(GLboolean m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLboolean tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixd(GLdouble m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLdouble tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixi(GLint m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLint tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+GLenum glGetError(void)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ GLuint retval = GL_NO_ERROR;
+ xGLXGetErrorReply reply;
+
+ if (gc->error) {
+ /* Use internal error first */
+ retval = gc->error;
+ gc->error = GL_NO_ERROR;
+ return retval;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetError,0);
+ __GLX_SINGLE_READ_XREPLY();
+ retval = reply.error;
+ __GLX_SINGLE_END();
+
+ return retval;
+}
+
+void glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetClipPlane,4);
+ __GLX_SINGLE_PUT_LONG(0,plane);
+ __GLX_SINGLE_READ_XREPLY();
+ if (reply.length == 8) {
+ __GLX_SINGLE_GET_DOUBLE_ARRAY(equation,4);
+ }
+ __GLX_SINGLE_END();
+}
+
+#define CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type) \
+ case GL_ ## enum_name ## _ARRAY: \
+ *dest = (gl_type) (IS_ARRAY_ENABLED(state, array)); break
+#define CASE_ARRAY_SIZE(enum_name,array,dest,gl_type) \
+ case GL_ ## enum_name ## _ARRAY_SIZE: \
+ *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].size ; break
+#define CASE_ARRAY_TYPE(enum_name,array,dest,gl_type) \
+ case GL_ ## enum_name ## _ARRAY_TYPE: \
+ *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].type ; break
+#define CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type) \
+ case GL_ ## enum_name ## _ARRAY_STRIDE: \
+ *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].stride ; break
+
+#define CASE_ARRAY_ALL(enum_name,array,dest,gl_type) \
+ CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type); \
+ CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type); \
+ CASE_ARRAY_TYPE(enum_name,array,dest,gl_type); \
+ CASE_ARRAY_SIZE(enum_name,array,dest,gl_type)
+
+void glGetBooleanv(GLenum val, GLboolean *b)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
+ val = GL_MODELVIEW_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
+ val = GL_PROJECTION_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
+ val = GL_TEXTURE_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
+ val = GL_COLOR_MATRIX;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ /*
+ ** For all the queries listed here, we use the locally stored
+ ** values rather than the one returned by the server. Note that
+ ** we still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+ switch (val) {
+ case GL_PACK_ROW_LENGTH:
+ *b = (GLboolean)state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *b = (GLboolean)state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *b = (GLboolean)state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *b = (GLboolean)state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *b = (GLboolean)state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *b = (GLboolean)state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *b = (GLboolean)state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *b = (GLboolean)state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *b = (GLboolean)state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *b = (GLboolean)state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *b = (GLboolean)state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *b = (GLboolean)state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *b = (GLboolean)state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *b = (GLboolean)state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *b = (GLboolean)state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *b = (GLboolean)state->storeUnpack.lsbFirst;
+ break;
+
+ CASE_ARRAY_ALL(VERTEX, vertex, b, GLboolean);
+
+ CASE_ARRAY_ENABLE(NORMAL, normal, b, GLboolean);
+ CASE_ARRAY_TYPE(NORMAL, normal, b, GLboolean);
+ CASE_ARRAY_STRIDE(NORMAL, normal, b, GLboolean);
+
+ CASE_ARRAY_ALL(COLOR, color, b, GLboolean);
+
+ CASE_ARRAY_ENABLE(INDEX, index, b, GLboolean);
+ CASE_ARRAY_TYPE(INDEX, index, b, GLboolean);
+ CASE_ARRAY_STRIDE(INDEX, index, b, GLboolean);
+
+ case GL_TEXTURE_COORD_ARRAY:
+ *b = (GLboolean)IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
+ break;
+
+ CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, b, GLboolean);
+ CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, b, GLboolean);
+
+ CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, b, GLboolean);
+
+ CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, b, GLboolean);
+ CASE_ARRAY_TYPE(FOG_COORD, fogCoord, b, GLboolean);
+ CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, b, GLboolean);
+
+ case GL_MAX_ELEMENTS_VERTICES:
+ *b = (GLboolean)state->vertArray.maxElementsVertices;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ *b = (GLboolean)state->vertArray.maxElementsIndices;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ *b = (GLboolean)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
+ break;
+ default:
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_CHAR(b);
+ } else {
+ __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixb(b);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+void glGetDoublev(GLenum val, GLdouble *d)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
+ val = GL_MODELVIEW_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
+ val = GL_PROJECTION_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
+ val = GL_TEXTURE_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
+ val = GL_COLOR_MATRIX;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ /*
+ ** For all the queries listed here, we use the locally stored
+ ** values rather than the one returned by the server. Note that
+ ** we still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+ switch (val) {
+ case GL_PACK_ROW_LENGTH:
+ *d = (GLdouble)state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *d = (GLdouble)state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *d = (GLdouble)state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *d = (GLdouble)state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *d = (GLdouble)state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *d = (GLdouble)state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *d = (GLdouble)state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *d = (GLdouble)state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *d = (GLdouble)state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *d = (GLdouble)state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *d = (GLdouble)state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *d = (GLdouble)state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *d = (GLdouble)state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *d = (GLdouble)state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *d = (GLdouble)state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *d = (GLdouble)state->storeUnpack.lsbFirst;
+ break;
+
+ CASE_ARRAY_ALL(VERTEX, vertex, d, GLdouble);
+
+ CASE_ARRAY_ENABLE(NORMAL, normal, d, GLdouble);
+ CASE_ARRAY_TYPE(NORMAL, normal, d, GLdouble);
+ CASE_ARRAY_STRIDE(NORMAL, normal, d, GLdouble);
+
+ CASE_ARRAY_ALL(COLOR, color, d, GLdouble);
+
+ CASE_ARRAY_ENABLE(INDEX, index, d, GLdouble);
+ CASE_ARRAY_TYPE(INDEX, index, d, GLdouble);
+ CASE_ARRAY_STRIDE(INDEX, index, d, GLdouble);
+
+ case GL_TEXTURE_COORD_ARRAY:
+ *d = (GLdouble) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
+ break;
+
+ CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, d, GLdouble);
+ CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, d, GLdouble);
+
+ CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, d, GLdouble);
+
+ CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, d, GLdouble);
+ CASE_ARRAY_TYPE(FOG_COORD, fogCoord, d, GLdouble);
+ CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, d, GLdouble);
+
+ case GL_MAX_ELEMENTS_VERTICES:
+ *d = (GLdouble)state->vertArray.maxElementsVertices;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ *d = (GLdouble)state->vertArray.maxElementsIndices;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ *d = (GLdouble)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
+ break;
+ default:
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_DOUBLE(d);
+ } else {
+ __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixd(d);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+void glGetFloatv(GLenum val, GLfloat *f)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
+ val = GL_MODELVIEW_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
+ val = GL_PROJECTION_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
+ val = GL_TEXTURE_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
+ val = GL_COLOR_MATRIX;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ /*
+ ** For all the queries listed here, we use the locally stored
+ ** values rather than the one returned by the server. Note that
+ ** we still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+ switch (val) {
+ case GL_PACK_ROW_LENGTH:
+ *f = (GLfloat)state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *f = (GLfloat)state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *f = (GLfloat)state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *f = (GLfloat)state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *f = (GLfloat)state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *f = (GLfloat)state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *f = (GLfloat)state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *f = (GLfloat)state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *f = (GLfloat)state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *f = (GLfloat)state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *f = (GLfloat)state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *f = (GLfloat)state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *f = (GLfloat)state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *f = (GLfloat)state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *f = (GLfloat)state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *f = (GLfloat)state->storeUnpack.lsbFirst;
+ break;
+
+ CASE_ARRAY_ALL(VERTEX, vertex, f, GLfloat);
+
+ CASE_ARRAY_ENABLE(NORMAL, normal, f, GLfloat);
+ CASE_ARRAY_TYPE(NORMAL, normal, f, GLfloat);
+ CASE_ARRAY_STRIDE(NORMAL, normal, f, GLfloat);
+
+ CASE_ARRAY_ALL(COLOR, color, f, GLfloat);
+
+ CASE_ARRAY_ENABLE(INDEX, index, f, GLfloat);
+ CASE_ARRAY_TYPE(INDEX, index, f, GLfloat);
+ CASE_ARRAY_STRIDE(INDEX, index, f, GLfloat);
+
+ case GL_TEXTURE_COORD_ARRAY:
+ *f = (GLfloat) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
+ break;
+
+ CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, f, GLfloat);
+ CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, f, GLfloat);
+
+ CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, f, GLfloat);
+
+ CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, f, GLfloat);
+ CASE_ARRAY_TYPE(FOG_COORD, fogCoord, f, GLfloat);
+ CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, f, GLfloat);
+
+ case GL_MAX_ELEMENTS_VERTICES:
+ *f = (GLfloat)state->vertArray.maxElementsVertices;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ *f = (GLfloat)state->vertArray.maxElementsIndices;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ *f = (GLfloat)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
+ break;
+ default:
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_FLOAT(f);
+ } else {
+ __GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixf(f);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+void glGetIntegerv(GLenum val, GLint *i)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
+ val = GL_MODELVIEW_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
+ val = GL_PROJECTION_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
+ val = GL_TEXTURE_MATRIX;
+ }
+ else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
+ val = GL_COLOR_MATRIX;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ /*
+ ** For all the queries listed here, we use the locally stored
+ ** values rather than the one returned by the server. Note that
+ ** we still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+ switch (val) {
+ case GL_PACK_ROW_LENGTH:
+ *i = (GLint)state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *i = (GLint)state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *i = (GLint)state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *i = (GLint)state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *i = (GLint)state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *i = (GLint)state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *i = (GLint)state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *i = (GLint)state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *i = (GLint)state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *i = (GLint)state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *i = (GLint)state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *i = (GLint)state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *i = (GLint)state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *i = (GLint)state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *i = (GLint)state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *i = (GLint)state->storeUnpack.lsbFirst;
+ break;
+
+ CASE_ARRAY_ALL(VERTEX, vertex, i, GLint);
+
+ CASE_ARRAY_ENABLE(NORMAL, normal, i, GLint);
+ CASE_ARRAY_TYPE(NORMAL, normal, i, GLint);
+ CASE_ARRAY_STRIDE(NORMAL, normal, i, GLint);
+
+ CASE_ARRAY_ALL(COLOR, color, i, GLint);
+
+ CASE_ARRAY_ENABLE(INDEX, index, i, GLint);
+ CASE_ARRAY_TYPE(INDEX, index, i, GLint);
+ CASE_ARRAY_STRIDE(INDEX, index, i, GLint);
+
+ case GL_TEXTURE_COORD_ARRAY:
+ *i = (GLint) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
+ break;
+
+ CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, i, GLint);
+ CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, i, GLint);
+
+ CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, i, GLint);
+
+ CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, i, GLint);
+ CASE_ARRAY_TYPE(FOG_COORD, fogCoord, i, GLint);
+ CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, i, GLint);
+
+ case GL_MAX_ELEMENTS_VERTICES:
+ *i = (GLint)state->vertArray.maxElementsVertices;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ *i = (GLint)state->vertArray.maxElementsIndices;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ *i = (GLint)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
+ break;
+ default:
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_LONG(i);
+ } else {
+ __GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixi(i);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+/*
+** Send all pending commands to server.
+*/
+void glFlush(void)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+
+ if (!dpy) return;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_Flush,0);
+ __GLX_SINGLE_END();
+
+ /* And finally flush the X protocol data */
+ XFlush(dpy);
+}
+
+void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+
+ if (!dpy) return;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8);
+ __GLX_SINGLE_PUT_LONG(0,size);
+ __GLX_SINGLE_PUT_LONG(4,type);
+ __GLX_SINGLE_END();
+
+ gc->feedbackBuf = buffer;
+}
+
+void glSelectBuffer(GLsizei numnames, GLuint *buffer)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+
+ if (!dpy) return;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4);
+ __GLX_SINGLE_PUT_LONG(0,numnames);
+ __GLX_SINGLE_END();
+
+ gc->selectBuf = buffer;
+}
+
+GLint glRenderMode(GLenum mode)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ GLint retval = 0;
+ xGLXRenderModeReply reply;
+
+ if (!dpy) return -1;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4);
+ __GLX_SINGLE_PUT_LONG(0,mode);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_RETVAL(retval,GLint);
+
+ if (reply.newMode != mode) {
+ /*
+ ** Switch to new mode did not take effect, therefore an error
+ ** occured. When an error happens the server won't send us any
+ ** other data.
+ */
+ } else {
+ /* Read the feedback or selection data */
+ if (gc->renderMode == GL_FEEDBACK) {
+ __GLX_SINGLE_GET_SIZE(compsize);
+ __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
+ } else
+ if (gc->renderMode == GL_SELECT) {
+ __GLX_SINGLE_GET_SIZE(compsize);
+ __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
+ }
+ gc->renderMode = mode;
+ }
+ __GLX_SINGLE_END();
+
+ return retval;
+}
+
+void glFinish(void)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_Finish,0);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_END();
+}
+
+
+/**
+ * Extract the major and minor version numbers from a version string.
+ */
+static void
+version_from_string( const char * ver,
+ int * major_version, int * minor_version )
+{
+ const char * end;
+ long major;
+ long minor;
+
+ major = strtol( ver, (char **) & end, 10 );
+ minor = strtol( end + 1, NULL, 10 );
+ *major_version = major;
+ *minor_version = minor;
+}
+
+
+const GLubyte *glGetString(GLenum name)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
+ GLubyte *s = NULL;
+
+ if (!dpy) return 0;
+
+ /*
+ ** Return the cached copy if the string has already been fetched
+ */
+ switch(name) {
+ case GL_VENDOR:
+ if (gc->vendor) return gc->vendor;
+ break;
+ case GL_RENDERER:
+ if (gc->renderer) return gc->renderer;
+ break;
+ case GL_VERSION:
+ if (gc->version) return gc->version;
+ break;
+ case GL_EXTENSIONS:
+ if (gc->extensions) return gc->extensions;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return 0;
+ }
+
+ /*
+ ** Get requested string from server
+ */
+
+ (void) __glXFlushRenderBuffer( gc, gc->pc );
+ s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode,
+ X_GLsop_GetString, gc->currentContextTag,
+ name );
+ if (!s) {
+ /* Throw data on the floor */
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ } else {
+ /*
+ ** Update local cache
+ */
+ switch(name) {
+ case GL_VENDOR:
+ gc->vendor = s;
+ break;
+
+ case GL_RENDERER:
+ gc->renderer = s;
+ break;
+
+ case GL_VERSION: {
+ int client_major;
+ int client_minor;
+
+ version_from_string( (char *) s,
+ & gc->server_major, & gc->server_minor );
+ __glXGetGLVersion( & client_major, & client_minor );
+
+ if ( (gc->server_major < client_major)
+ || ((gc->server_major == client_major)
+ && (gc->server_minor <= client_minor)) ) {
+ gc->version = s;
+ }
+ else {
+ /* Allow 7 bytes for the client-side GL version. This allows
+ * for upto version 999.999. I'm not holding my breath for
+ * that one! The extra 4 is for the ' ()\0' that will be
+ * added.
+ */
+ const size_t size = 7 + strlen( (char *) s ) + 4;
+
+ gc->version = Xmalloc( size );
+ if ( gc->version == NULL ) {
+ /* If we couldn't allocate memory for the new string,
+ * make a best-effort and just copy the client-side version
+ * to the string and use that. It probably doesn't
+ * matter what is done here. If there not memory available
+ * for a short string, the system is probably going to die
+ * soon anyway.
+ */
+ snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u",
+ client_major, client_minor );
+ gc->version = s;
+ }
+ else {
+ snprintf( (char *)gc->version, size, "%u.%u (%s)",
+ client_major, client_minor, s );
+ Xfree( s );
+ s = gc->version;
+ }
+ }
+ break;
+ }
+
+ case GL_EXTENSIONS: {
+ int major = 1;
+ int minor = 0;
+
+ /* This code is currently disabled. I was reminded that some
+ * vendors intentionally exclude some extensions from their
+ * extension string that are part of the core version they
+ * advertise. In particular, on Nvidia drivers this means that
+ * the functionality is supported by the driver, but is not
+ * hardware accelerated. For example, a TNT will show core
+ * version 1.5, but most of the post-1.2 functionality is a
+ * software fallback.
+ *
+ * I don't want to break applications that rely on this odd
+ * behavior. At the same time, the code is written and tested,
+ * so I didn't want to throw it away. Therefore, the code is here
+ * but disabled. In the future, we may wish to and an environment
+ * variable to enable it.
+ */
+
+#if 0
+ /* Call glGetString just to make sure that gc->server_major and
+ * gc->server_minor are set. This version may be higher than we
+ * can completely support, but it may imply support for some
+ * extensions that we can support.
+ *
+ * For example, at the time of this writing, the client-side
+ * library only supports upto core GL version 1.2. However, cubic
+ * textures, multitexture, multisampling, and some other 1.3
+ * features are supported. If the server reports back version
+ * 1.3, but does not report all of those extensions, we will
+ * enable them.
+ */
+ (void *) glGetString( GL_VERSION );
+ major = gc->server_major,
+ minor = gc->server_minor;
+#endif
+
+ __glXCalculateUsableGLExtensions( gc, (char *) s, major, minor );
+ XFree( s );
+ s = gc->extensions;
+ break;
+ }
+ }
+ }
+ return s;
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+ GLboolean retval = 0;
+
+ if (!dpy) return 0;
+
+ switch(cap) {
+ case GL_VERTEX_ARRAY:
+ return IS_ARRAY_ENABLED(state, vertex);
+ case GL_NORMAL_ARRAY:
+ return IS_ARRAY_ENABLED(state, normal);
+ case GL_COLOR_ARRAY:
+ return IS_ARRAY_ENABLED(state, color);
+ case GL_INDEX_ARRAY:
+ return IS_ARRAY_ENABLED(state, index);
+ case GL_TEXTURE_COORD_ARRAY:
+ return IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
+ case GL_EDGE_FLAG_ARRAY:
+ return IS_ARRAY_ENABLED(state, edgeFlag);
+ case GL_SECONDARY_COLOR_ARRAY:
+ return IS_ARRAY_ENABLED(state, secondaryColor);
+ case GL_FOG_COORD_ARRAY:
+ return IS_ARRAY_ENABLED(state, fogCoord);
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4);
+ __GLX_SINGLE_PUT_LONG(0,cap);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_RETVAL(retval, GLboolean);
+ __GLX_SINGLE_END();
+ return retval;
+}
+
+void glGetPointerv(GLenum pname, void **params)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy) return;
+
+ switch(pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ vertex_ARRAY ].ptr;
+ return;
+ case GL_NORMAL_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ normal_ARRAY ].ptr;
+ return;
+ case GL_COLOR_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ color_ARRAY ].ptr;
+ return;
+ case GL_INDEX_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ index_ARRAY ].ptr;
+ return;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *params = (void *)state->vertArray.texCoord[state->vertArray.activeTexture].ptr;
+ return;
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ edgeFlag_ARRAY ].ptr;
+ return;
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ secondaryColor_ARRAY ].ptr;
+ return;
+ case GL_FOG_COORD_ARRAY_POINTER:
+ *params = (void *)state->vertArray.arrays[ fogCoord_ARRAY ].ptr;
+ return;
+ case GL_FEEDBACK_BUFFER_POINTER:
+ *params = (void *)gc->feedbackBuf;
+ return;
+ case GL_SELECTION_BUFFER_POINTER:
+ *params = (void *)gc->selectBuf;
+ return;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+}
+