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Diffstat (limited to 'src/mapi/es1api/glapi/glapi_x86.S')
-rw-r--r--src/mapi/es1api/glapi/glapi_x86.S1043
1 files changed, 1043 insertions, 0 deletions
diff --git a/src/mapi/es1api/glapi/glapi_x86.S b/src/mapi/es1api/glapi/glapi_x86.S
new file mode 100644
index 0000000000..f2dca68925
--- /dev/null
+++ b/src/mapi/es1api/glapi/glapi_x86.S
@@ -0,0 +1,1043 @@
+/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "x86/assyntax.h"
+
+#if defined(STDCALL_API)
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
+# endif
+#else
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
+# define _glapi_Dispatch _mglapi_Dispatch
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
+# endif
+#endif
+
+#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
+
+#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
+#define GLOBL_FN(x) GLOBL x ; .type x, function
+#else
+#define GLOBL_FN(x) GLOBL x
+#endif
+
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+# define THREADS
+#endif
+
+#ifdef GLX_USE_TLS
+
+#ifdef GLX_X86_READONLY_TEXT
+# define CTX_INSNS MOV_L(GS:(EAX), EAX)
+#else
+# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
+#endif
+
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ CALL(_x86_get_dispatch) ; \
+ CTX_INSNS ; \
+ JMP(GL_OFFSET(off))
+
+#elif defined(PTHREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_x86_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#elif defined(THREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_glapi_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#else /* Non-threaded version. */
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ JMP(GL_OFFSET(off))
+#endif
+
+#ifdef HAVE_ALIAS
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ .globl GL_PREFIX(fn, fn_alt) ; \
+ .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
+#else
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ GL_STUB(fn, off, fn_alt)
+#endif
+
+SEG_TEXT
+
+#ifdef GLX_USE_TLS
+
+ GLOBL GLNAME(_x86_get_dispatch)
+ HIDDEN(GLNAME(_x86_get_dispatch))
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ call 1f
+1: popl %eax
+ addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
+ movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
+ ret
+
+#elif defined(PTHREADS)
+EXTERN GLNAME(_glapi_Dispatch)
+EXTERN GLNAME(_gl_DispatchTSD)
+EXTERN GLNAME(pthread_getspecific)
+
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ SUB_L(CONST(24), ESP)
+ PUSH_L(GLNAME(_gl_DispatchTSD))
+ CALL(GLNAME(pthread_getspecific))
+ ADD_L(CONST(28), ESP)
+ RET
+#elif defined(THREADS)
+EXTERN GLNAME(_glapi_get_dispatch)
+#endif
+
+#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
+ .section wtext, "awx", @progbits
+#endif /* defined( GLX_USE_TLS ) */
+
+ ALIGNTEXT16
+ GLOBL GLNAME(gl_dispatch_functions_start)
+ HIDDEN(GLNAME(gl_dispatch_functions_start))
+GLNAME(gl_dispatch_functions_start):
+
+ GL_STUB(_dispatch_stub_0, 0, _dispatch_stub_0@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_0, _dispatch_stub_0@8))
+ GL_STUB(_dispatch_stub_1, 1, _dispatch_stub_1@0)
+ HIDDEN(GL_PREFIX(_dispatch_stub_1, _dispatch_stub_1@0))
+ GL_STUB(_dispatch_stub_2, 2, _dispatch_stub_2@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_2, _dispatch_stub_2@4))
+ GL_STUB(_dispatch_stub_3, 3, _dispatch_stub_3@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_3, _dispatch_stub_3@12))
+ GL_STUB(_dispatch_stub_4, 4, _dispatch_stub_4@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_4, _dispatch_stub_4@8))
+ GL_STUB(_dispatch_stub_5, 5, _dispatch_stub_5@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_5, _dispatch_stub_5@4))
+ GL_STUB(_dispatch_stub_6, 6, _dispatch_stub_6@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_6, _dispatch_stub_6@4))
+ GL_STUB(_dispatch_stub_7, 7, _dispatch_stub_7@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_7, _dispatch_stub_7@4))
+ GL_STUB(_dispatch_stub_8, 8, _dispatch_stub_8@28)
+ HIDDEN(GL_PREFIX(_dispatch_stub_8, _dispatch_stub_8@28))
+ GL_STUB(_dispatch_stub_9, 9, _dispatch_stub_9@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_9, _dispatch_stub_9@12))
+ GL_STUB(_dispatch_stub_10, 10, _dispatch_stub_10@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_10, _dispatch_stub_10@4))
+ GL_STUB(_dispatch_stub_11, 11, _dispatch_stub_11@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_11, _dispatch_stub_11@24))
+ GL_STUB(_dispatch_stub_12, 12, _dispatch_stub_12@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_12, _dispatch_stub_12@4))
+ GL_STUB(_dispatch_stub_13, 13, _dispatch_stub_13@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_13, _dispatch_stub_13@12))
+ GL_STUB(_dispatch_stub_14, 14, _dispatch_stub_14@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_14, _dispatch_stub_14@4))
+ GL_STUB(_dispatch_stub_15, 15, _dispatch_stub_15@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_15, _dispatch_stub_15@12))
+ GL_STUB(_dispatch_stub_16, 16, _dispatch_stub_16@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_16, _dispatch_stub_16@4))
+ GL_STUB(_dispatch_stub_17, 17, _dispatch_stub_17@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_17, _dispatch_stub_17@12))
+ GL_STUB(_dispatch_stub_18, 18, _dispatch_stub_18@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_18, _dispatch_stub_18@4))
+ GL_STUB(_dispatch_stub_19, 19, _dispatch_stub_19@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_19, _dispatch_stub_19@12))
+ GL_STUB(_dispatch_stub_20, 20, _dispatch_stub_20@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_20, _dispatch_stub_20@4))
+ GL_STUB(_dispatch_stub_21, 21, _dispatch_stub_21@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_21, _dispatch_stub_21@12))
+ GL_STUB(_dispatch_stub_22, 22, _dispatch_stub_22@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_22, _dispatch_stub_22@4))
+ GL_STUB(_dispatch_stub_23, 23, _dispatch_stub_23@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_23, _dispatch_stub_23@12))
+ GL_STUB(_dispatch_stub_24, 24, _dispatch_stub_24@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_24, _dispatch_stub_24@4))
+ GL_STUB(_dispatch_stub_25, 25, _dispatch_stub_25@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_25, _dispatch_stub_25@16))
+ GL_STUB(_dispatch_stub_26, 26, _dispatch_stub_26@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_26, _dispatch_stub_26@4))
+ GL_STUB(_dispatch_stub_27, 27, _dispatch_stub_27@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_27, _dispatch_stub_27@32))
+ GL_STUB(_dispatch_stub_28, 28, _dispatch_stub_28@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_28, _dispatch_stub_28@4))
+ GL_STUB(Color4f, 29, Color4f@16)
+ GL_STUB(_dispatch_stub_30, 30, _dispatch_stub_30@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_30, _dispatch_stub_30@4))
+ GL_STUB(_dispatch_stub_31, 31, _dispatch_stub_31@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_31, _dispatch_stub_31@16))
+ GL_STUB(_dispatch_stub_32, 32, _dispatch_stub_32@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_32, _dispatch_stub_32@4))
+ GL_STUB(_dispatch_stub_33, 33, _dispatch_stub_33@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_33, _dispatch_stub_33@16))
+ GL_STUB(_dispatch_stub_34, 34, _dispatch_stub_34@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_34, _dispatch_stub_34@4))
+ GL_STUB(Color4ub, 35, Color4ub@16)
+ GL_STUB(_dispatch_stub_36, 36, _dispatch_stub_36@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_36, _dispatch_stub_36@4))
+ GL_STUB(_dispatch_stub_37, 37, _dispatch_stub_37@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_37, _dispatch_stub_37@16))
+ GL_STUB(_dispatch_stub_38, 38, _dispatch_stub_38@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_38, _dispatch_stub_38@4))
+ GL_STUB(_dispatch_stub_39, 39, _dispatch_stub_39@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_39, _dispatch_stub_39@16))
+ GL_STUB(_dispatch_stub_40, 40, _dispatch_stub_40@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_40, _dispatch_stub_40@4))
+ GL_STUB(_dispatch_stub_41, 41, _dispatch_stub_41@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_41, _dispatch_stub_41@4))
+ GL_STUB(_dispatch_stub_42, 42, _dispatch_stub_42@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_42, _dispatch_stub_42@4))
+ GL_STUB(_dispatch_stub_43, 43, _dispatch_stub_43@0)
+ HIDDEN(GL_PREFIX(_dispatch_stub_43, _dispatch_stub_43@0))
+ GL_STUB(_dispatch_stub_44, 44, _dispatch_stub_44@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_44, _dispatch_stub_44@8))
+ GL_STUB(_dispatch_stub_45, 45, _dispatch_stub_45@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_45, _dispatch_stub_45@4))
+ GL_STUB(_dispatch_stub_46, 46, _dispatch_stub_46@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_46, _dispatch_stub_46@4))
+ GL_STUB(_dispatch_stub_47, 47, _dispatch_stub_47@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_47, _dispatch_stub_47@4))
+ GL_STUB(_dispatch_stub_48, 48, _dispatch_stub_48@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_48, _dispatch_stub_48@4))
+ GL_STUB(_dispatch_stub_49, 49, _dispatch_stub_49@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_49, _dispatch_stub_49@4))
+ GL_STUB(_dispatch_stub_50, 50, _dispatch_stub_50@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_50, _dispatch_stub_50@4))
+ GL_STUB(_dispatch_stub_51, 51, _dispatch_stub_51@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_51, _dispatch_stub_51@4))
+ GL_STUB(_dispatch_stub_52, 52, _dispatch_stub_52@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_52, _dispatch_stub_52@12))
+ GL_STUB(_dispatch_stub_53, 53, _dispatch_stub_53@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_53, _dispatch_stub_53@4))
+ GL_STUB(_dispatch_stub_54, 54, _dispatch_stub_54@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_54, _dispatch_stub_54@24))
+ GL_STUB(_dispatch_stub_55, 55, _dispatch_stub_55@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_55, _dispatch_stub_55@4))
+ GL_STUB(Normal3f, 56, Normal3f@12)
+ GL_STUB(_dispatch_stub_57, 57, _dispatch_stub_57@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_57, _dispatch_stub_57@4))
+ GL_STUB(_dispatch_stub_58, 58, _dispatch_stub_58@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_58, _dispatch_stub_58@12))
+ GL_STUB(_dispatch_stub_59, 59, _dispatch_stub_59@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_59, _dispatch_stub_59@4))
+ GL_STUB(_dispatch_stub_60, 60, _dispatch_stub_60@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_60, _dispatch_stub_60@12))
+ GL_STUB(_dispatch_stub_61, 61, _dispatch_stub_61@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_61, _dispatch_stub_61@4))
+ GL_STUB(_dispatch_stub_62, 62, _dispatch_stub_62@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_62, _dispatch_stub_62@16))
+ GL_STUB(_dispatch_stub_63, 63, _dispatch_stub_63@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_63, _dispatch_stub_63@4))
+ GL_STUB(_dispatch_stub_64, 64, _dispatch_stub_64@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_64, _dispatch_stub_64@8))
+ GL_STUB(_dispatch_stub_65, 65, _dispatch_stub_65@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_65, _dispatch_stub_65@4))
+ GL_STUB(_dispatch_stub_66, 66, _dispatch_stub_66@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_66, _dispatch_stub_66@8))
+ GL_STUB(_dispatch_stub_67, 67, _dispatch_stub_67@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_67, _dispatch_stub_67@4))
+ GL_STUB(_dispatch_stub_68, 68, _dispatch_stub_68@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_68, _dispatch_stub_68@8))
+ GL_STUB(_dispatch_stub_69, 69, _dispatch_stub_69@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_69, _dispatch_stub_69@4))
+ GL_STUB(_dispatch_stub_70, 70, _dispatch_stub_70@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_70, _dispatch_stub_70@24))
+ GL_STUB(_dispatch_stub_71, 71, _dispatch_stub_71@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_71, _dispatch_stub_71@4))
+ GL_STUB(_dispatch_stub_72, 72, _dispatch_stub_72@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_72, _dispatch_stub_72@12))
+ GL_STUB(_dispatch_stub_73, 73, _dispatch_stub_73@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_73, _dispatch_stub_73@4))
+ GL_STUB(_dispatch_stub_74, 74, _dispatch_stub_74@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_74, _dispatch_stub_74@12))
+ GL_STUB(_dispatch_stub_75, 75, _dispatch_stub_75@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_75, _dispatch_stub_75@4))
+ GL_STUB(_dispatch_stub_76, 76, _dispatch_stub_76@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_76, _dispatch_stub_76@12))
+ GL_STUB(_dispatch_stub_77, 77, _dispatch_stub_77@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_77, _dispatch_stub_77@4))
+ GL_STUB(_dispatch_stub_78, 78, _dispatch_stub_78@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_78, _dispatch_stub_78@32))
+ GL_STUB(_dispatch_stub_79, 79, _dispatch_stub_79@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_79, _dispatch_stub_79@4))
+ GL_STUB(_dispatch_stub_80, 80, _dispatch_stub_80@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_80, _dispatch_stub_80@16))
+ GL_STUB(_dispatch_stub_81, 81, _dispatch_stub_81@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_81, _dispatch_stub_81@4))
+ GL_STUB(_dispatch_stub_82, 82, _dispatch_stub_82@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_82, _dispatch_stub_82@16))
+ GL_STUB(_dispatch_stub_83, 83, _dispatch_stub_83@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_83, _dispatch_stub_83@4))
+ GL_STUB(_dispatch_stub_84, 84, _dispatch_stub_84@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_84, _dispatch_stub_84@16))
+ GL_STUB(_dispatch_stub_85, 85, _dispatch_stub_85@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_85, _dispatch_stub_85@4))
+ GL_STUB(_dispatch_stub_86, 86, _dispatch_stub_86@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_86, _dispatch_stub_86@32))
+ GL_STUB(_dispatch_stub_87, 87, _dispatch_stub_87@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_87, _dispatch_stub_87@8))
+ GL_STUB(_dispatch_stub_88, 88, _dispatch_stub_88@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_88, _dispatch_stub_88@16))
+ GL_STUB(_dispatch_stub_89, 89, _dispatch_stub_89@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_89, _dispatch_stub_89@8))
+ GL_STUB(_dispatch_stub_90, 90, _dispatch_stub_90@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_90, _dispatch_stub_90@16))
+ GL_STUB(_dispatch_stub_91, 91, _dispatch_stub_91@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_91, _dispatch_stub_91@8))
+ GL_STUB(_dispatch_stub_92, 92, _dispatch_stub_92@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_92, _dispatch_stub_92@16))
+ GL_STUB(_dispatch_stub_93, 93, _dispatch_stub_93@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_93, _dispatch_stub_93@8))
+ GL_STUB(_dispatch_stub_94, 94, _dispatch_stub_94@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_94, _dispatch_stub_94@8))
+ GL_STUB(_dispatch_stub_95, 95, _dispatch_stub_95@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_95, _dispatch_stub_95@4))
+ GL_STUB(_dispatch_stub_96, 96, _dispatch_stub_96@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_96, _dispatch_stub_96@4))
+ GL_STUB(_dispatch_stub_97, 97, _dispatch_stub_97@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_97, _dispatch_stub_97@4))
+ GL_STUB(_dispatch_stub_98, 98, _dispatch_stub_98@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_98, _dispatch_stub_98@4))
+ GL_STUB(_dispatch_stub_99, 99, _dispatch_stub_99@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_99, _dispatch_stub_99@4))
+ GL_STUB(_dispatch_stub_100, 100, _dispatch_stub_100@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_100, _dispatch_stub_100@4))
+ GL_STUB(_dispatch_stub_101, 101, _dispatch_stub_101@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_101, _dispatch_stub_101@4))
+ GL_STUB(_dispatch_stub_102, 102, _dispatch_stub_102@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_102, _dispatch_stub_102@16))
+ GL_STUB(_dispatch_stub_103, 103, _dispatch_stub_103@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_103, _dispatch_stub_103@4))
+ GL_STUB(_dispatch_stub_104, 104, _dispatch_stub_104@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_104, _dispatch_stub_104@8))
+ GL_STUB(_dispatch_stub_105, 105, _dispatch_stub_105@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_105, _dispatch_stub_105@4))
+ GL_STUB(_dispatch_stub_106, 106, _dispatch_stub_106@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_106, _dispatch_stub_106@8))
+ GL_STUB(_dispatch_stub_107, 107, _dispatch_stub_107@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_107, _dispatch_stub_107@4))
+ GL_STUB(_dispatch_stub_108, 108, _dispatch_stub_108@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_108, _dispatch_stub_108@8))
+ GL_STUB(_dispatch_stub_109, 109, _dispatch_stub_109@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_109, _dispatch_stub_109@4))
+ GL_STUB(_dispatch_stub_110, 110, _dispatch_stub_110@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_110, _dispatch_stub_110@24))
+ GL_STUB(_dispatch_stub_111, 111, _dispatch_stub_111@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_111, _dispatch_stub_111@4))
+ GL_STUB(_dispatch_stub_112, 112, _dispatch_stub_112@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_112, _dispatch_stub_112@12))
+ GL_STUB(_dispatch_stub_113, 113, _dispatch_stub_113@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_113, _dispatch_stub_113@4))
+ GL_STUB(_dispatch_stub_114, 114, _dispatch_stub_114@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_114, _dispatch_stub_114@12))
+ GL_STUB(_dispatch_stub_115, 115, _dispatch_stub_115@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_115, _dispatch_stub_115@4))
+ GL_STUB(_dispatch_stub_116, 116, _dispatch_stub_116@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_116, _dispatch_stub_116@12))
+ GL_STUB(_dispatch_stub_117, 117, _dispatch_stub_117@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_117, _dispatch_stub_117@4))
+ GL_STUB(_dispatch_stub_118, 118, _dispatch_stub_118@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_118, _dispatch_stub_118@32))
+ GL_STUB(_dispatch_stub_119, 119, _dispatch_stub_119@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_119, _dispatch_stub_119@4))
+ GL_STUB(_dispatch_stub_120, 120, _dispatch_stub_120@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_120, _dispatch_stub_120@16))
+ GL_STUB(_dispatch_stub_121, 121, _dispatch_stub_121@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_121, _dispatch_stub_121@4))
+ GL_STUB(_dispatch_stub_122, 122, _dispatch_stub_122@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_122, _dispatch_stub_122@16))
+ GL_STUB(_dispatch_stub_123, 123, _dispatch_stub_123@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_123, _dispatch_stub_123@4))
+ GL_STUB(_dispatch_stub_124, 124, _dispatch_stub_124@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_124, _dispatch_stub_124@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_125, _dispatch_stub_125@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_126, _dispatch_stub_126@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_127, _dispatch_stub_127@4))
+ GL_STUB(_dispatch_stub_128, 128, _dispatch_stub_128@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_128, _dispatch_stub_128@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_129, _dispatch_stub_129@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_130, _dispatch_stub_130@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_131, _dispatch_stub_131@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_132, _dispatch_stub_132@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_133, _dispatch_stub_133@4))
+ GL_STUB(_dispatch_stub_134, 134, _dispatch_stub_134@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_134, _dispatch_stub_134@24))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_135, _dispatch_stub_135@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_136, _dispatch_stub_136@12))
+ GL_STUB(_dispatch_stub_137, 137, _dispatch_stub_137@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_137, _dispatch_stub_137@4))
+ GL_STUB(_dispatch_stub_138, 138, _dispatch_stub_138@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_138, _dispatch_stub_138@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_139, _dispatch_stub_139@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_140, _dispatch_stub_140@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_141, _dispatch_stub_141@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_142, _dispatch_stub_142@32))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_143, _dispatch_stub_143@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_144, _dispatch_stub_144@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_145, _dispatch_stub_145@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_146, _dispatch_stub_146@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_147, _dispatch_stub_147@4))
+ GL_STUB(_dispatch_stub_148, 148, _dispatch_stub_148@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_148, _dispatch_stub_148@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_149, _dispatch_stub_149@4))
+ GL_STUB(_dispatch_stub_150, 150, _dispatch_stub_150@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_150, _dispatch_stub_150@8))
+ GL_STUB(_dispatch_stub_151, 151, _dispatch_stub_151@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_151, _dispatch_stub_151@8))
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+ GL_STUB(Fogfv, 154, Fogfv@8)
+ GL_STUB(_dispatch_stub_155, 155, _dispatch_stub_155@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_155, _dispatch_stub_155@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_156, _dispatch_stub_156@8))
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+ GL_STUB(Hint, 158, Hint@8)
+ GL_STUB(Lightf, 159, Lightf@12)
+ GL_STUB(Lightfv, 160, Lightfv@12)
+ GL_STUB(_dispatch_stub_161, 161, _dispatch_stub_161@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_161, _dispatch_stub_161@12))
+ GL_STUB(_dispatch_stub_162, 162, _dispatch_stub_162@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_162, _dispatch_stub_162@12))
+ GL_STUB(LightModelf, 163, LightModelf@8)
+ GL_STUB(LightModelfv, 164, LightModelfv@8)
+ GL_STUB(_dispatch_stub_165, 165, _dispatch_stub_165@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_165, _dispatch_stub_165@8))
+ GL_STUB(_dispatch_stub_166, 166, _dispatch_stub_166@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_166, _dispatch_stub_166@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_167, _dispatch_stub_167@8))
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+ GL_STUB(Materialf, 169, Materialf@12)
+ GL_STUB(Materialfv, 170, Materialfv@12)
+ GL_STUB(_dispatch_stub_171, 171, _dispatch_stub_171@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_171, _dispatch_stub_171@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_172, _dispatch_stub_172@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_174, _dispatch_stub_174@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_175, _dispatch_stub_175@4))
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+ GL_STUB(ShadeModel, 177, ShadeModel@4)
+ GL_STUB(TexParameterf, 178, TexParameterf@12)
+ GL_STUB(TexParameterfv, 179, TexParameterfv@12)
+ GL_STUB(TexParameteri, 180, TexParameteri@12)
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+ HIDDEN(GL_PREFIX(_dispatch_stub_182, _dispatch_stub_182@32))
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+ GL_STUB(TexEnvf, 184, TexEnvf@12)
+ GL_STUB(TexEnvfv, 185, TexEnvfv@12)
+ GL_STUB(TexEnvi, 186, TexEnvi@12)
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+ HIDDEN(GL_PREFIX(_dispatch_stub_188, _dispatch_stub_188@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_189, _dispatch_stub_189@12))
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+ GL_STUB(TexGenfvOES, 191, TexGenfvOES@12)
+ GL_STUB(TexGeniOES, 192, TexGeniOES@12)
+ GL_STUB(TexGenivOES, 193, TexGenivOES@12)
+ GL_STUB(_dispatch_stub_194, 194, _dispatch_stub_194@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_194, _dispatch_stub_194@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_195, _dispatch_stub_195@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_196, _dispatch_stub_196@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_197, _dispatch_stub_197@0))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_198, _dispatch_stub_198@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_199, _dispatch_stub_199@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_200, _dispatch_stub_200@0))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_201, _dispatch_stub_201@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_202, _dispatch_stub_202@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_204, _dispatch_stub_204@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_205, _dispatch_stub_205@4))
+ GL_STUB(ClearColor, 206, ClearColor@16)
+ GL_STUB(ClearStencil, 207, ClearStencil@4)
+ GL_STUB(_dispatch_stub_208, 208, _dispatch_stub_208@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_208, _dispatch_stub_208@8))
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+ GL_STUB(ColorMask, 210, ColorMask@16)
+ GL_STUB(DepthMask, 211, DepthMask@4)
+ GL_STUB(_dispatch_stub_212, 212, _dispatch_stub_212@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_212, _dispatch_stub_212@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_213, _dispatch_stub_213@8))
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+ GL_STUB(Enable, 215, Enable@4)
+ GL_STUB(Finish, 216, Finish@0)
+ GL_STUB(Flush, 217, Flush@0)
+ GL_STUB(_dispatch_stub_218, 218, _dispatch_stub_218@0)
+ HIDDEN(GL_PREFIX(_dispatch_stub_218, _dispatch_stub_218@0))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_219, _dispatch_stub_219@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_220, _dispatch_stub_220@32))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_221, _dispatch_stub_221@24))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_222, _dispatch_stub_222@56))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_223, _dispatch_stub_223@40))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_224, _dispatch_stub_224@20))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_225, _dispatch_stub_225@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_226, _dispatch_stub_226@40))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_227, _dispatch_stub_227@24))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_228, _dispatch_stub_228@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_229, _dispatch_stub_229@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_230, _dispatch_stub_230@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_231, _dispatch_stub_231@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_232, _dispatch_stub_232@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_233, _dispatch_stub_233@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_234, _dispatch_stub_234@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_235, _dispatch_stub_235@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_236, _dispatch_stub_236@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_237, _dispatch_stub_237@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_238, _dispatch_stub_238@20))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_239, _dispatch_stub_239@8))
+ GL_STUB(AlphaFunc, 240, AlphaFunc@8)
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+ GL_STUB(LogicOp, 242, LogicOp@4)
+ GL_STUB(StencilFunc, 243, StencilFunc@12)
+ GL_STUB(StencilOp, 244, StencilOp@12)
+ GL_STUB(DepthFunc, 245, DepthFunc@4)
+ GL_STUB(_dispatch_stub_246, 246, _dispatch_stub_246@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_246, _dispatch_stub_246@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_247, _dispatch_stub_247@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_248, _dispatch_stub_248@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_249, _dispatch_stub_249@8))
+ GL_STUB(PixelStorei, 250, PixelStorei@8)
+ GL_STUB(_dispatch_stub_251, 251, _dispatch_stub_251@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_251, _dispatch_stub_251@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_252, _dispatch_stub_252@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_253, _dispatch_stub_253@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_254, _dispatch_stub_254@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_255, _dispatch_stub_255@20))
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+ GL_STUB(_dispatch_stub_257, 257, _dispatch_stub_257@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_257, _dispatch_stub_257@20))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_259, _dispatch_stub_259@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_260, _dispatch_stub_260@8))
+ GL_STUB(GetError, 261, GetError@0)
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+ GL_STUB(GetIntegerv, 263, GetIntegerv@8)
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+ HIDDEN(GL_PREFIX(_dispatch_stub_265, _dispatch_stub_265@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_266, _dispatch_stub_266@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_267, _dispatch_stub_267@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_268, _dispatch_stub_268@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_270, _dispatch_stub_270@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_272, _dispatch_stub_272@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_273, _dispatch_stub_273@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_274, _dispatch_stub_274@4))
+ GL_STUB(GetString, 275, GetString@4)
+ GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12)
+ GL_STUB(GetTexEnviv, 277, GetTexEnviv@12)
+ GL_STUB(_dispatch_stub_278, 278, _dispatch_stub_278@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_278, _dispatch_stub_278@12))
+ GL_STUB(GetTexGenfvOES, 279, GetTexGenfvOES@12)
+ GL_STUB(GetTexGenivOES, 280, GetTexGenivOES@12)
+ GL_STUB(_dispatch_stub_281, 281, _dispatch_stub_281@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_281, _dispatch_stub_281@20))
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+ GL_STUB(_dispatch_stub_284, 284, _dispatch_stub_284@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_284, _dispatch_stub_284@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_285, _dispatch_stub_285@16))
+ GL_STUB(IsEnabled, 286, IsEnabled@4)
+ GL_STUB(_dispatch_stub_287, 287, _dispatch_stub_287@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_287, _dispatch_stub_287@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_288, _dispatch_stub_288@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_289, _dispatch_stub_289@48))
+ GL_STUB(LoadIdentity, 290, LoadIdentity@0)
+ GL_STUB(LoadMatrixf, 291, LoadMatrixf@4)
+ GL_STUB(_dispatch_stub_292, 292, _dispatch_stub_292@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_292, _dispatch_stub_292@4))
+ GL_STUB(MatrixMode, 293, MatrixMode@4)
+ GL_STUB(MultMatrixf, 294, MultMatrixf@4)
+ GL_STUB(_dispatch_stub_295, 295, _dispatch_stub_295@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_295, _dispatch_stub_295@4))
+ GL_STUB(_dispatch_stub_296, 296, _dispatch_stub_296@48)
+ HIDDEN(GL_PREFIX(_dispatch_stub_296, _dispatch_stub_296@48))
+ GL_STUB(PopMatrix, 297, PopMatrix@0)
+ GL_STUB(PushMatrix, 298, PushMatrix@0)
+ GL_STUB(_dispatch_stub_299, 299, _dispatch_stub_299@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_299, _dispatch_stub_299@32))
+ GL_STUB(Rotatef, 300, Rotatef@16)
+ GL_STUB(_dispatch_stub_301, 301, _dispatch_stub_301@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_301, _dispatch_stub_301@24))
+ GL_STUB(Scalef, 302, Scalef@12)
+ GL_STUB(_dispatch_stub_303, 303, _dispatch_stub_303@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_303, _dispatch_stub_303@24))
+ GL_STUB(Translatef, 304, Translatef@12)
+ GL_STUB(Viewport, 305, Viewport@16)
+ GL_STUB(_dispatch_stub_306, 306, _dispatch_stub_306@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_306, _dispatch_stub_306@4))
+ GL_STUB(BindTexture, 307, BindTexture@8)
+ GL_STUB(ColorPointer, 308, ColorPointer@16)
+ GL_STUB(DisableClientState, 309, DisableClientState@4)
+ GL_STUB(DrawArrays, 310, DrawArrays@12)
+ GL_STUB(DrawElements, 311, DrawElements@16)
+ GL_STUB(_dispatch_stub_312, 312, _dispatch_stub_312@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_312, _dispatch_stub_312@8))
+ GL_STUB(EnableClientState, 313, EnableClientState@4)
+ GL_STUB(_dispatch_stub_314, 314, _dispatch_stub_314@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_314, _dispatch_stub_314@12))
+ GL_STUB(_dispatch_stub_315, 315, _dispatch_stub_315@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_315, _dispatch_stub_315@4))
+ GL_STUB(_dispatch_stub_316, 316, _dispatch_stub_316@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_316, _dispatch_stub_316@4))
+ GL_STUB(_dispatch_stub_317, 317, _dispatch_stub_317@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_317, _dispatch_stub_317@12))
+ GL_STUB(NormalPointer, 318, NormalPointer@12)
+ GL_STUB(PolygonOffset, 319, PolygonOffset@8)
+ GL_STUB(TexCoordPointer, 320, TexCoordPointer@16)
+ GL_STUB(VertexPointer, 321, VertexPointer@16)
+ GL_STUB(_dispatch_stub_322, 322, _dispatch_stub_322@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_322, _dispatch_stub_322@12))
+ GL_STUB(_dispatch_stub_323, 323, _dispatch_stub_323@28)
+ HIDDEN(GL_PREFIX(_dispatch_stub_323, _dispatch_stub_323@28))
+ GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32)
+ GL_STUB(_dispatch_stub_325, 325, _dispatch_stub_325@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_325, _dispatch_stub_325@24))
+ GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32)
+ GL_STUB(DeleteTextures, 327, DeleteTextures@8)
+ GL_STUB(GenTextures, 328, GenTextures@8)
+ GL_STUB(GetPointerv, 329, GetPointerv@8)
+ GL_STUB(IsTexture, 330, IsTexture@4)
+ GL_STUB(_dispatch_stub_331, 331, _dispatch_stub_331@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_331, _dispatch_stub_331@12))
+ GL_STUB(_dispatch_stub_332, 332, _dispatch_stub_332@28)
+ HIDDEN(GL_PREFIX(_dispatch_stub_332, _dispatch_stub_332@28))
+ GL_STUB(TexSubImage2D, 333, TexSubImage2D@36)
+ GL_STUB(_dispatch_stub_334, 334, _dispatch_stub_334@0)
+ HIDDEN(GL_PREFIX(_dispatch_stub_334, _dispatch_stub_334@0))
+ GL_STUB(_dispatch_stub_335, 335, _dispatch_stub_335@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_335, _dispatch_stub_335@4))
+ GL_STUB(_dispatch_stub_336, 336, _dispatch_stub_336@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_336, _dispatch_stub_336@16))
+ GL_STUB(BlendEquationOES, 337, BlendEquationOES@4)
+ GL_STUB(_dispatch_stub_338, 338, _dispatch_stub_338@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_338, _dispatch_stub_338@24))
+ GL_STUB(_dispatch_stub_339, 339, _dispatch_stub_339@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_339, _dispatch_stub_339@24))
+ GL_STUB(_dispatch_stub_340, 340, _dispatch_stub_340@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_340, _dispatch_stub_340@12))
+ GL_STUB(_dispatch_stub_341, 341, _dispatch_stub_341@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_341, _dispatch_stub_341@12))
+ GL_STUB(_dispatch_stub_342, 342, _dispatch_stub_342@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_342, _dispatch_stub_342@20))
+ GL_STUB(_dispatch_stub_343, 343, _dispatch_stub_343@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_343, _dispatch_stub_343@16))
+ GL_STUB(_dispatch_stub_344, 344, _dispatch_stub_344@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_344, _dispatch_stub_344@12))
+ GL_STUB(_dispatch_stub_345, 345, _dispatch_stub_345@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_345, _dispatch_stub_345@12))
+ GL_STUB(_dispatch_stub_346, 346, _dispatch_stub_346@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_346, _dispatch_stub_346@24))
+ GL_STUB(_dispatch_stub_347, 347, _dispatch_stub_347@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_347, _dispatch_stub_347@20))
+ GL_STUB(_dispatch_stub_348, 348, _dispatch_stub_348@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_348, _dispatch_stub_348@24))
+ GL_STUB(_dispatch_stub_349, 349, _dispatch_stub_349@28)
+ HIDDEN(GL_PREFIX(_dispatch_stub_349, _dispatch_stub_349@28))
+ GL_STUB(_dispatch_stub_350, 350, _dispatch_stub_350@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_350, _dispatch_stub_350@12))
+ GL_STUB(_dispatch_stub_351, 351, _dispatch_stub_351@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_351, _dispatch_stub_351@12))
+ GL_STUB(_dispatch_stub_352, 352, _dispatch_stub_352@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_352, _dispatch_stub_352@12))
+ GL_STUB(_dispatch_stub_353, 353, _dispatch_stub_353@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_353, _dispatch_stub_353@12))
+ GL_STUB(_dispatch_stub_354, 354, _dispatch_stub_354@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_354, _dispatch_stub_354@20))
+ GL_STUB(_dispatch_stub_355, 355, _dispatch_stub_355@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_355, _dispatch_stub_355@24))
+ GL_STUB(_dispatch_stub_356, 356, _dispatch_stub_356@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_356, _dispatch_stub_356@16))
+ GL_STUB(_dispatch_stub_357, 357, _dispatch_stub_357@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_357, _dispatch_stub_357@12))
+ GL_STUB(_dispatch_stub_358, 358, _dispatch_stub_358@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_358, _dispatch_stub_358@12))
+ GL_STUB(_dispatch_stub_359, 359, _dispatch_stub_359@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_359, _dispatch_stub_359@24))
+ GL_STUB(_dispatch_stub_360, 360, _dispatch_stub_360@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_360, _dispatch_stub_360@32))
+ GL_STUB(_dispatch_stub_361, 361, _dispatch_stub_361@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_361, _dispatch_stub_361@20))
+ GL_STUB(_dispatch_stub_362, 362, _dispatch_stub_362@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_362, _dispatch_stub_362@12))
+ GL_STUB(_dispatch_stub_363, 363, _dispatch_stub_363@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_363, _dispatch_stub_363@12))
+ GL_STUB(_dispatch_stub_364, 364, _dispatch_stub_364@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_364, _dispatch_stub_364@20))
+ GL_STUB(_dispatch_stub_365, 365, _dispatch_stub_365@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_365, _dispatch_stub_365@12))
+ GL_STUB(_dispatch_stub_366, 366, _dispatch_stub_366@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_366, _dispatch_stub_366@12))
+ GL_STUB(_dispatch_stub_367, 367, _dispatch_stub_367@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_367, _dispatch_stub_367@16))
+ GL_STUB(_dispatch_stub_368, 368, _dispatch_stub_368@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_368, _dispatch_stub_368@12))
+ GL_STUB(_dispatch_stub_369, 369, _dispatch_stub_369@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_369, _dispatch_stub_369@4))
+ GL_STUB(_dispatch_stub_370, 370, _dispatch_stub_370@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_370, _dispatch_stub_370@4))
+ GL_STUB(_dispatch_stub_371, 371, _dispatch_stub_371@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_371, _dispatch_stub_371@40))
+ GL_STUB(_dispatch_stub_372, 372, _dispatch_stub_372@44)
+ HIDDEN(GL_PREFIX(_dispatch_stub_372, _dispatch_stub_372@44))
+ GL_STUB(_dispatch_stub_373, 373, _dispatch_stub_373@36)
+ HIDDEN(GL_PREFIX(_dispatch_stub_373, _dispatch_stub_373@36))
+ GL_STUB(ActiveTexture, 374, ActiveTexture@4)
+ GL_STUB(ClientActiveTexture, 375, ClientActiveTexture@4)
+ GL_STUB(_dispatch_stub_376, 376, _dispatch_stub_376@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_376, _dispatch_stub_376@12))
+ GL_STUB(_dispatch_stub_377, 377, _dispatch_stub_377@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_377, _dispatch_stub_377@8))
+ GL_STUB(_dispatch_stub_378, 378, _dispatch_stub_378@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_378, _dispatch_stub_378@8))
+ GL_STUB(_dispatch_stub_379, 379, _dispatch_stub_379@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_379, _dispatch_stub_379@8))
+ GL_STUB(_dispatch_stub_380, 380, _dispatch_stub_380@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_380, _dispatch_stub_380@8))
+ GL_STUB(_dispatch_stub_381, 381, _dispatch_stub_381@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_381, _dispatch_stub_381@8))
+ GL_STUB(_dispatch_stub_382, 382, _dispatch_stub_382@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_382, _dispatch_stub_382@8))
+ GL_STUB(_dispatch_stub_383, 383, _dispatch_stub_383@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_383, _dispatch_stub_383@8))
+ GL_STUB(_dispatch_stub_384, 384, _dispatch_stub_384@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_384, _dispatch_stub_384@20))
+ GL_STUB(_dispatch_stub_385, 385, _dispatch_stub_385@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_385, _dispatch_stub_385@8))
+ GL_STUB(_dispatch_stub_386, 386, _dispatch_stub_386@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_386, _dispatch_stub_386@12))
+ GL_STUB(_dispatch_stub_387, 387, _dispatch_stub_387@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_387, _dispatch_stub_387@8))
+ GL_STUB(_dispatch_stub_388, 388, _dispatch_stub_388@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_388, _dispatch_stub_388@12))
+ GL_STUB(_dispatch_stub_389, 389, _dispatch_stub_389@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_389, _dispatch_stub_389@8))
+ GL_STUB(_dispatch_stub_390, 390, _dispatch_stub_390@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_390, _dispatch_stub_390@12))
+ GL_STUB(_dispatch_stub_391, 391, _dispatch_stub_391@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_391, _dispatch_stub_391@8))
+ GL_STUB(_dispatch_stub_392, 392, _dispatch_stub_392@28)
+ HIDDEN(GL_PREFIX(_dispatch_stub_392, _dispatch_stub_392@28))
+ GL_STUB(_dispatch_stub_393, 393, _dispatch_stub_393@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_393, _dispatch_stub_393@8))
+ GL_STUB(_dispatch_stub_394, 394, _dispatch_stub_394@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_394, _dispatch_stub_394@16))
+ GL_STUB(_dispatch_stub_395, 395, _dispatch_stub_395@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_395, _dispatch_stub_395@8))
+ GL_STUB(_dispatch_stub_396, 396, _dispatch_stub_396@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_396, _dispatch_stub_396@16))
+ GL_STUB(_dispatch_stub_397, 397, _dispatch_stub_397@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_397, _dispatch_stub_397@8))
+ GL_STUB(_dispatch_stub_398, 398, _dispatch_stub_398@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_398, _dispatch_stub_398@16))
+ GL_STUB(_dispatch_stub_399, 399, _dispatch_stub_399@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_399, _dispatch_stub_399@8))
+ GL_STUB(_dispatch_stub_400, 400, _dispatch_stub_400@36)
+ HIDDEN(GL_PREFIX(_dispatch_stub_400, _dispatch_stub_400@36))
+ GL_STUB(_dispatch_stub_401, 401, _dispatch_stub_401@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_401, _dispatch_stub_401@8))
+ GL_STUB(MultiTexCoord4f, 402, MultiTexCoord4f@20)
+ GL_STUB(_dispatch_stub_403, 403, _dispatch_stub_403@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_403, _dispatch_stub_403@8))
+ GL_STUB(_dispatch_stub_404, 404, _dispatch_stub_404@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_404, _dispatch_stub_404@20))
+ GL_STUB(_dispatch_stub_405, 405, _dispatch_stub_405@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_405, _dispatch_stub_405@8))
+ GL_STUB(_dispatch_stub_406, 406, _dispatch_stub_406@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_406, _dispatch_stub_406@20))
+ GL_STUB(_dispatch_stub_407, 407, _dispatch_stub_407@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_407, _dispatch_stub_407@8))
+ GL_STUB(BlendEquationSeparateOES, 408, BlendEquationSeparateOES@8)
+ GL_STUB(BlendFuncSeparateOES, 409, BlendFuncSeparateOES@16)
+ GL_STUB(DrawTexfOES, 410, DrawTexfOES@20)
+ GL_STUB(DrawTexfvOES, 411, DrawTexfvOES@4)
+ GL_STUB(DrawTexiOES, 412, DrawTexiOES@20)
+ GL_STUB(DrawTexivOES, 413, DrawTexivOES@4)
+ GL_STUB(DrawTexsOES, 414, DrawTexsOES@20)
+ GL_STUB(DrawTexsvOES, 415, DrawTexsvOES@4)
+ GL_STUB(DrawTexxOES, 416, DrawTexxOES@20)
+ GL_STUB(DrawTexxvOES, 417, DrawTexxvOES@4)
+ GL_STUB(BindFramebufferOES, 418, BindFramebufferOES@8)
+ GL_STUB(BindRenderbufferOES, 419, BindRenderbufferOES@8)
+ GL_STUB(CheckFramebufferStatusOES, 420, CheckFramebufferStatusOES@4)
+ GL_STUB(DeleteFramebuffersOES, 421, DeleteFramebuffersOES@8)
+ GL_STUB(DeleteRenderbuffersOES, 422, DeleteRenderbuffersOES@8)
+ GL_STUB(FramebufferRenderbufferOES, 423, FramebufferRenderbufferOES@16)
+ GL_STUB(FramebufferTexture2DOES, 424, FramebufferTexture2DOES@20)
+ GL_STUB(GenFramebuffersOES, 425, GenFramebuffersOES@8)
+ GL_STUB(GenRenderbuffersOES, 426, GenRenderbuffersOES@8)
+ GL_STUB(GenerateMipmapOES, 427, GenerateMipmapOES@4)
+ GL_STUB(GetFramebufferAttachmentParameterivOES, 428, GetFramebufferAttachmentParameterivOES@16)
+ GL_STUB(GetRenderbufferParameterivOES, 429, GetRenderbufferParameterivOES@12)
+ GL_STUB(IsFramebufferOES, 430, IsFramebufferOES@4)
+ GL_STUB(IsRenderbufferOES, 431, IsRenderbufferOES@4)
+ GL_STUB(RenderbufferStorageOES, 432, RenderbufferStorageOES@16)
+ GL_STUB(PointSizePointerOES, 433, PointSizePointerOES@12)
+ GL_STUB(QueryMatrixxOES, 434, QueryMatrixxOES@8)
+ GL_STUB(GetTexGenxvOES, 435, GetTexGenxvOES@12)
+ GL_STUB(TexGenxOES, 436, TexGenxOES@12)
+ GL_STUB(TexGenxvOES, 437, TexGenxvOES@12)
+ GL_STUB(GetBufferPointervOES, 438, GetBufferPointervOES@12)
+ GL_STUB(MapBufferOES, 439, MapBufferOES@8)
+ GL_STUB(UnmapBufferOES, 440, UnmapBufferOES@4)
+ GL_STUB(MultiDrawArraysEXT, 441, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 442, MultiDrawElementsEXT@20)
+ GL_STUB(_dispatch_stub_443, 443, _dispatch_stub_443@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_443, _dispatch_stub_443@4))
+ GL_STUB(_dispatch_stub_444, 444, _dispatch_stub_444@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_444, _dispatch_stub_444@8))
+ GL_STUB(_dispatch_stub_445, 445, _dispatch_stub_445@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_445, _dispatch_stub_445@8))
+ GL_STUB(_dispatch_stub_446, 446, _dispatch_stub_446@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_446, _dispatch_stub_446@4))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 447, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 448, EGLImageTargetTexture2DOES@8)
+ GL_STUB(CompressedTexImage2D, 449, CompressedTexImage2D@32)
+ GL_STUB(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36)
+ GL_STUB(SampleCoverage, 451, SampleCoverage@8)
+ GL_STUB(BindBuffer, 452, BindBuffer@8)
+ GL_STUB(BufferData, 453, BufferData@16)
+ GL_STUB(BufferSubData, 454, BufferSubData@16)
+ GL_STUB(DeleteBuffers, 455, DeleteBuffers@8)
+ GL_STUB(GenBuffers, 456, GenBuffers@8)
+ GL_STUB(GetBufferParameteriv, 457, GetBufferParameteriv@12)
+ GL_STUB(IsBuffer, 458, IsBuffer@4)
+ GL_STUB(PointParameterf, 459, PointParameterf@8)
+ GL_STUB(PointParameterfv, 460, PointParameterfv@8)
+ GL_STUB(AlphaFuncx, 461, AlphaFuncx@8)
+ GL_STUB(ClearColorx, 462, ClearColorx@16)
+ GL_STUB(ClearDepthf, 463, ClearDepthf@4)
+ GL_STUB(ClearDepthx, 464, ClearDepthx@4)
+ GL_STUB(Color4x, 465, Color4x@16)
+ GL_STUB(DepthRangef, 466, DepthRangef@8)
+ GL_STUB(DepthRangex, 467, DepthRangex@8)
+ GL_STUB(Fogx, 468, Fogx@8)
+ GL_STUB(Fogxv, 469, Fogxv@8)
+ GL_STUB(Frustumf, 470, Frustumf@24)
+ GL_STUB(Frustumx, 471, Frustumx@24)
+ GL_STUB(LightModelx, 472, LightModelx@8)
+ GL_STUB(LightModelxv, 473, LightModelxv@8)
+ GL_STUB(Lightx, 474, Lightx@12)
+ GL_STUB(Lightxv, 475, Lightxv@12)
+ GL_STUB(LineWidthx, 476, LineWidthx@4)
+ GL_STUB(LoadMatrixx, 477, LoadMatrixx@4)
+ GL_STUB(Materialx, 478, Materialx@12)
+ GL_STUB(Materialxv, 479, Materialxv@12)
+ GL_STUB(MultMatrixx, 480, MultMatrixx@4)
+ GL_STUB(MultiTexCoord4x, 481, MultiTexCoord4x@20)
+ GL_STUB(Normal3x, 482, Normal3x@12)
+ GL_STUB(Orthof, 483, Orthof@24)
+ GL_STUB(Orthox, 484, Orthox@24)
+ GL_STUB(PointSizex, 485, PointSizex@4)
+ GL_STUB(PolygonOffsetx, 486, PolygonOffsetx@8)
+ GL_STUB(Rotatex, 487, Rotatex@16)
+ GL_STUB(SampleCoveragex, 488, SampleCoveragex@8)
+ GL_STUB(Scalex, 489, Scalex@12)
+ GL_STUB(TexEnvx, 490, TexEnvx@12)
+ GL_STUB(TexEnvxv, 491, TexEnvxv@12)
+ GL_STUB(TexParameterx, 492, TexParameterx@12)
+ GL_STUB(Translatex, 493, Translatex@12)
+ GL_STUB(ClipPlanef, 494, ClipPlanef@8)
+ GL_STUB(ClipPlanex, 495, ClipPlanex@8)
+ GL_STUB(GetClipPlanef, 496, GetClipPlanef@8)
+ GL_STUB(GetClipPlanex, 497, GetClipPlanex@8)
+ GL_STUB(GetFixedv, 498, GetFixedv@8)
+ GL_STUB(GetLightxv, 499, GetLightxv@12)
+ GL_STUB(GetMaterialxv, 500, GetMaterialxv@12)
+ GL_STUB(GetTexEnvxv, 501, GetTexEnvxv@12)
+ GL_STUB(GetTexParameterxv, 502, GetTexParameterxv@12)
+ GL_STUB(PointParameterx, 503, PointParameterx@8)
+ GL_STUB(PointParameterxv, 504, PointParameterxv@8)
+ GL_STUB(TexParameterxv, 505, TexParameterxv@12)
+ GL_STUB_ALIAS(AlphaFuncxOES, 461, AlphaFuncxOES@8, AlphaFuncx, AlphaFuncx@8)
+ GL_STUB_ALIAS(ClearColorxOES, 462, ClearColorxOES@16, ClearColorx, ClearColorx@16)
+ GL_STUB_ALIAS(ClearDepthfOES, 463, ClearDepthfOES@4, ClearDepthf, ClearDepthf@4)
+ GL_STUB_ALIAS(ClearDepthxOES, 464, ClearDepthxOES@4, ClearDepthx, ClearDepthx@4)
+ GL_STUB_ALIAS(Color4xOES, 465, Color4xOES@16, Color4x, Color4x@16)
+ GL_STUB_ALIAS(DepthRangefOES, 466, DepthRangefOES@8, DepthRangef, DepthRangef@8)
+ GL_STUB_ALIAS(DepthRangexOES, 467, DepthRangexOES@8, DepthRangex, DepthRangex@8)
+ GL_STUB_ALIAS(FogxOES, 468, FogxOES@8, Fogx, Fogx@8)
+ GL_STUB_ALIAS(FogxvOES, 469, FogxvOES@8, Fogxv, Fogxv@8)
+ GL_STUB_ALIAS(FrustumfOES, 470, FrustumfOES@24, Frustumf, Frustumf@24)
+ GL_STUB_ALIAS(FrustumxOES, 471, FrustumxOES@24, Frustumx, Frustumx@24)
+ GL_STUB_ALIAS(LightModelxOES, 472, LightModelxOES@8, LightModelx, LightModelx@8)
+ GL_STUB_ALIAS(LightModelxvOES, 473, LightModelxvOES@8, LightModelxv, LightModelxv@8)
+ GL_STUB_ALIAS(LightxOES, 474, LightxOES@12, Lightx, Lightx@12)
+ GL_STUB_ALIAS(LightxvOES, 475, LightxvOES@12, Lightxv, Lightxv@12)
+ GL_STUB_ALIAS(LineWidthxOES, 476, LineWidthxOES@4, LineWidthx, LineWidthx@4)
+ GL_STUB_ALIAS(LoadMatrixxOES, 477, LoadMatrixxOES@4, LoadMatrixx, LoadMatrixx@4)
+ GL_STUB_ALIAS(MaterialxOES, 478, MaterialxOES@12, Materialx, Materialx@12)
+ GL_STUB_ALIAS(MaterialxvOES, 479, MaterialxvOES@12, Materialxv, Materialxv@12)
+ GL_STUB_ALIAS(MultMatrixxOES, 480, MultMatrixxOES@4, MultMatrixx, MultMatrixx@4)
+ GL_STUB_ALIAS(MultiTexCoord4xOES, 481, MultiTexCoord4xOES@20, MultiTexCoord4x, MultiTexCoord4x@20)
+ GL_STUB_ALIAS(Normal3xOES, 482, Normal3xOES@12, Normal3x, Normal3x@12)
+ GL_STUB_ALIAS(OrthofOES, 483, OrthofOES@24, Orthof, Orthof@24)
+ GL_STUB_ALIAS(OrthoxOES, 484, OrthoxOES@24, Orthox, Orthox@24)
+ GL_STUB_ALIAS(PointSizexOES, 485, PointSizexOES@4, PointSizex, PointSizex@4)
+ GL_STUB_ALIAS(PolygonOffsetxOES, 486, PolygonOffsetxOES@8, PolygonOffsetx, PolygonOffsetx@8)
+ GL_STUB_ALIAS(RotatexOES, 487, RotatexOES@16, Rotatex, Rotatex@16)
+ GL_STUB_ALIAS(SampleCoveragexOES, 488, SampleCoveragexOES@8, SampleCoveragex, SampleCoveragex@8)
+ GL_STUB_ALIAS(ScalexOES, 489, ScalexOES@12, Scalex, Scalex@12)
+ GL_STUB_ALIAS(TexEnvxOES, 490, TexEnvxOES@12, TexEnvx, TexEnvx@12)
+ GL_STUB_ALIAS(TexEnvxvOES, 491, TexEnvxvOES@12, TexEnvxv, TexEnvxv@12)
+ GL_STUB_ALIAS(TexParameterxOES, 492, TexParameterxOES@12, TexParameterx, TexParameterx@12)
+ GL_STUB_ALIAS(TranslatexOES, 493, TranslatexOES@12, Translatex, Translatex@12)
+ GL_STUB_ALIAS(ClipPlanefOES, 494, ClipPlanefOES@8, ClipPlanef, ClipPlanef@8)
+ GL_STUB_ALIAS(ClipPlanexOES, 495, ClipPlanexOES@8, ClipPlanex, ClipPlanex@8)
+ GL_STUB_ALIAS(GetClipPlanefOES, 496, GetClipPlanefOES@8, GetClipPlanef, GetClipPlanef@8)
+ GL_STUB_ALIAS(GetClipPlanexOES, 497, GetClipPlanexOES@8, GetClipPlanex, GetClipPlanex@8)
+ GL_STUB_ALIAS(GetFixedvOES, 498, GetFixedvOES@8, GetFixedv, GetFixedv@8)
+ GL_STUB_ALIAS(GetLightxvOES, 499, GetLightxvOES@12, GetLightxv, GetLightxv@12)
+ GL_STUB_ALIAS(GetMaterialxvOES, 500, GetMaterialxvOES@12, GetMaterialxv, GetMaterialxv@12)
+ GL_STUB_ALIAS(GetTexEnvxvOES, 501, GetTexEnvxvOES@12, GetTexEnvxv, GetTexEnvxv@12)
+ GL_STUB_ALIAS(GetTexParameterxvOES, 502, GetTexParameterxvOES@12, GetTexParameterxv, GetTexParameterxv@12)
+ GL_STUB_ALIAS(PointParameterxOES, 503, PointParameterxOES@8, PointParameterx, PointParameterx@8)
+ GL_STUB_ALIAS(PointParameterxvOES, 504, PointParameterxvOES@8, PointParameterxv, PointParameterxv@8)
+ GL_STUB_ALIAS(TexParameterxvOES, 505, TexParameterxvOES@12, TexParameterxv, TexParameterxv@12)
+
+ GLOBL GLNAME(gl_dispatch_functions_end)
+ HIDDEN(GLNAME(gl_dispatch_functions_end))
+ ALIGNTEXT16
+GLNAME(gl_dispatch_functions_end):
+
+#if defined(GLX_USE_TLS) && defined(__linux__)
+ .section ".note.ABI-tag", "a"
+ .p2align 2
+ .long 1f - 0f /* name length */
+ .long 3f - 2f /* data length */
+ .long 1 /* note length */
+0: .asciz "GNU" /* vendor name */
+1: .p2align 2
+2: .long 0 /* note data: the ABI tag */
+ .long 2,4,20 /* Minimum kernel version w/TLS */
+3: .p2align 2 /* pad out section */
+#endif /* GLX_USE_TLS */
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif