diff options
Diffstat (limited to 'src/mapi/es2api/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/es2api/glapi/glapi_sparc.S | 1084 |
1 files changed, 0 insertions, 1084 deletions
diff --git a/src/mapi/es2api/glapi/glapi_sparc.S b/src/mapi/es2api/glapi/glapi_sparc.S deleted file mode 100644 index ce1e3aeb53..0000000000 --- a/src/mapi/es2api/glapi/glapi_sparc.S +++ /dev/null @@ -1,1084 +0,0 @@ -/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef __arch64__ -#define GL_OFF(N) ((N) * 8) -#define GL_LL ldx -#define GL_TIE_LD(SYM) %tie_ldx(SYM) -#define GL_STACK_SIZE 128 -#else -#define GL_OFF(N) ((N) * 4) -#define GL_LL ld -#define GL_TIE_LD(SYM) %tie_ld(SYM) -#define GL_STACK_SIZE 64 -#endif - -#define GLOBL_FN(x) .globl x ; .type x, @function -#define HIDDEN(x) .hidden x - - .register %g2, #scratch - .register %g3, #scratch - - .text - - GLOBL_FN(__glapi_sparc_icache_flush) - HIDDEN(__glapi_sparc_icache_flush) - .type __glapi_sparc_icache_flush, @function -__glapi_sparc_icache_flush: /* %o0 = insn_addr */ - flush %o0 - retl - nop - - .align 32 - - .type __glapi_sparc_get_pc, @function -__glapi_sparc_get_pc: - retl - add %o7, %g2, %g2 - .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc - -#ifdef GLX_USE_TLS - - GLOBL_FN(__glapi_sparc_get_dispatch) - HIDDEN(__glapi_sparc_get_dispatch) -__glapi_sparc_get_dispatch: - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - retl - mov %g2, %o0 - - .data - .align 32 - - /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ - /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ - GLOBL_FN(__glapi_sparc_tls_stub) - HIDDEN(__glapi_sparc_tls_stub) -__glapi_sparc_tls_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - GL_LL [%g7+%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_tls_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#elif defined(PTHREADS) - - /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ - /* 64-bit 0x10 --> add %g1, %g2, %g1 */ - /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - .data - .align 32 - - GLOBL_FN(__glapi_sparc_pthread_stub) - HIDDEN(__glapi_sparc_pthread_stub) -__glapi_sparc_pthread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - srl %g3, 10, %g3 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - cmp %g1, 0 - be 2f - nop -1: GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop -2: save %sp, GL_STACK_SIZE, %sp - mov %g3, %l0 - call _glapi_get_dispatch - nop - mov %o0, %g1 - mov %l0, %g3 - ba 1b - restore %g0, %g0, %g0 - .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_pthread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#else /* Non-threaded version. */ - - .type __glapi_sparc_nothread_stub, @function -__glapi_sparc_nothread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_nothread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#endif - -#define GL_STUB_ALIAS(fn, alias) \ - .globl fn; \ - .set fn, alias - - .text - .align 32 - - .globl gl_dispatch_functions_start - HIDDEN(gl_dispatch_functions_start) -gl_dispatch_functions_start: - - GL_STUB(gl_dispatch_stub_0, 0) - HIDDEN(gl_dispatch_stub_0) - GL_STUB(gl_dispatch_stub_1, 1) - HIDDEN(gl_dispatch_stub_1) - GL_STUB(gl_dispatch_stub_2, 2) - HIDDEN(gl_dispatch_stub_2) - GL_STUB(gl_dispatch_stub_3, 3) - HIDDEN(gl_dispatch_stub_3) - GL_STUB(gl_dispatch_stub_4, 4) - HIDDEN(gl_dispatch_stub_4) - GL_STUB(gl_dispatch_stub_5, 5) - HIDDEN(gl_dispatch_stub_5) - GL_STUB(gl_dispatch_stub_6, 6) - HIDDEN(gl_dispatch_stub_6) - GL_STUB(gl_dispatch_stub_7, 7) - HIDDEN(gl_dispatch_stub_7) - GL_STUB(gl_dispatch_stub_8, 8) - HIDDEN(gl_dispatch_stub_8) - GL_STUB(gl_dispatch_stub_9, 9) - HIDDEN(gl_dispatch_stub_9) - GL_STUB(gl_dispatch_stub_10, 10) - HIDDEN(gl_dispatch_stub_10) - GL_STUB(gl_dispatch_stub_11, 11) - HIDDEN(gl_dispatch_stub_11) - GL_STUB(gl_dispatch_stub_12, 12) - HIDDEN(gl_dispatch_stub_12) - GL_STUB(gl_dispatch_stub_13, 13) - HIDDEN(gl_dispatch_stub_13) - GL_STUB(gl_dispatch_stub_14, 14) - HIDDEN(gl_dispatch_stub_14) - GL_STUB(gl_dispatch_stub_15, 15) - HIDDEN(gl_dispatch_stub_15) - GL_STUB(gl_dispatch_stub_16, 16) - HIDDEN(gl_dispatch_stub_16) - GL_STUB(gl_dispatch_stub_17, 17) - HIDDEN(gl_dispatch_stub_17) - GL_STUB(gl_dispatch_stub_18, 18) - HIDDEN(gl_dispatch_stub_18) - GL_STUB(gl_dispatch_stub_19, 19) - HIDDEN(gl_dispatch_stub_19) - GL_STUB(gl_dispatch_stub_20, 20) - HIDDEN(gl_dispatch_stub_20) - GL_STUB(gl_dispatch_stub_21, 21) - HIDDEN(gl_dispatch_stub_21) - GL_STUB(gl_dispatch_stub_22, 22) - HIDDEN(gl_dispatch_stub_22) - GL_STUB(gl_dispatch_stub_23, 23) - HIDDEN(gl_dispatch_stub_23) - GL_STUB(gl_dispatch_stub_24, 24) - HIDDEN(gl_dispatch_stub_24) - GL_STUB(gl_dispatch_stub_25, 25) - HIDDEN(gl_dispatch_stub_25) - GL_STUB(gl_dispatch_stub_26, 26) - HIDDEN(gl_dispatch_stub_26) - GL_STUB(gl_dispatch_stub_27, 27) - HIDDEN(gl_dispatch_stub_27) - GL_STUB(gl_dispatch_stub_28, 28) - HIDDEN(gl_dispatch_stub_28) - GL_STUB(gl_dispatch_stub_29, 29) - HIDDEN(gl_dispatch_stub_29) - GL_STUB(gl_dispatch_stub_30, 30) - HIDDEN(gl_dispatch_stub_30) - GL_STUB(gl_dispatch_stub_31, 31) - HIDDEN(gl_dispatch_stub_31) - GL_STUB(gl_dispatch_stub_32, 32) - HIDDEN(gl_dispatch_stub_32) - GL_STUB(gl_dispatch_stub_33, 33) - HIDDEN(gl_dispatch_stub_33) - GL_STUB(gl_dispatch_stub_34, 34) - HIDDEN(gl_dispatch_stub_34) - GL_STUB(gl_dispatch_stub_35, 35) - HIDDEN(gl_dispatch_stub_35) - GL_STUB(gl_dispatch_stub_36, 36) - HIDDEN(gl_dispatch_stub_36) - GL_STUB(gl_dispatch_stub_37, 37) - HIDDEN(gl_dispatch_stub_37) - GL_STUB(gl_dispatch_stub_38, 38) - HIDDEN(gl_dispatch_stub_38) - GL_STUB(gl_dispatch_stub_39, 39) - HIDDEN(gl_dispatch_stub_39) - GL_STUB(gl_dispatch_stub_40, 40) - HIDDEN(gl_dispatch_stub_40) - GL_STUB(gl_dispatch_stub_41, 41) - HIDDEN(gl_dispatch_stub_41) - GL_STUB(gl_dispatch_stub_42, 42) - HIDDEN(gl_dispatch_stub_42) - GL_STUB(gl_dispatch_stub_43, 43) - HIDDEN(gl_dispatch_stub_43) - GL_STUB(gl_dispatch_stub_44, 44) - HIDDEN(gl_dispatch_stub_44) - GL_STUB(gl_dispatch_stub_45, 45) - HIDDEN(gl_dispatch_stub_45) - GL_STUB(gl_dispatch_stub_46, 46) - HIDDEN(gl_dispatch_stub_46) - GL_STUB(gl_dispatch_stub_47, 47) - HIDDEN(gl_dispatch_stub_47) - GL_STUB(gl_dispatch_stub_48, 48) - HIDDEN(gl_dispatch_stub_48) - GL_STUB(gl_dispatch_stub_49, 49) - HIDDEN(gl_dispatch_stub_49) - GL_STUB(gl_dispatch_stub_50, 50) - HIDDEN(gl_dispatch_stub_50) - GL_STUB(gl_dispatch_stub_51, 51) - HIDDEN(gl_dispatch_stub_51) - GL_STUB(gl_dispatch_stub_52, 52) - HIDDEN(gl_dispatch_stub_52) - GL_STUB(gl_dispatch_stub_53, 53) - HIDDEN(gl_dispatch_stub_53) - GL_STUB(gl_dispatch_stub_54, 54) - HIDDEN(gl_dispatch_stub_54) - GL_STUB(gl_dispatch_stub_55, 55) - HIDDEN(gl_dispatch_stub_55) - GL_STUB(gl_dispatch_stub_56, 56) - HIDDEN(gl_dispatch_stub_56) - GL_STUB(gl_dispatch_stub_57, 57) - HIDDEN(gl_dispatch_stub_57) - GL_STUB(gl_dispatch_stub_58, 58) - HIDDEN(gl_dispatch_stub_58) - GL_STUB(gl_dispatch_stub_59, 59) - HIDDEN(gl_dispatch_stub_59) - GL_STUB(gl_dispatch_stub_60, 60) - HIDDEN(gl_dispatch_stub_60) - GL_STUB(gl_dispatch_stub_61, 61) - HIDDEN(gl_dispatch_stub_61) - GL_STUB(gl_dispatch_stub_62, 62) - HIDDEN(gl_dispatch_stub_62) - GL_STUB(gl_dispatch_stub_63, 63) - HIDDEN(gl_dispatch_stub_63) - GL_STUB(gl_dispatch_stub_64, 64) - HIDDEN(gl_dispatch_stub_64) - GL_STUB(gl_dispatch_stub_65, 65) - HIDDEN(gl_dispatch_stub_65) - GL_STUB(gl_dispatch_stub_66, 66) - HIDDEN(gl_dispatch_stub_66) - GL_STUB(gl_dispatch_stub_67, 67) - HIDDEN(gl_dispatch_stub_67) - GL_STUB(gl_dispatch_stub_68, 68) - HIDDEN(gl_dispatch_stub_68) - GL_STUB(gl_dispatch_stub_69, 69) - HIDDEN(gl_dispatch_stub_69) - GL_STUB(gl_dispatch_stub_70, 70) - HIDDEN(gl_dispatch_stub_70) - GL_STUB(gl_dispatch_stub_71, 71) - HIDDEN(gl_dispatch_stub_71) - GL_STUB(gl_dispatch_stub_72, 72) - HIDDEN(gl_dispatch_stub_72) - GL_STUB(gl_dispatch_stub_73, 73) - HIDDEN(gl_dispatch_stub_73) - GL_STUB(gl_dispatch_stub_74, 74) - HIDDEN(gl_dispatch_stub_74) - GL_STUB(gl_dispatch_stub_75, 75) - HIDDEN(gl_dispatch_stub_75) - GL_STUB(gl_dispatch_stub_76, 76) - HIDDEN(gl_dispatch_stub_76) - GL_STUB(gl_dispatch_stub_77, 77) - HIDDEN(gl_dispatch_stub_77) - GL_STUB(gl_dispatch_stub_78, 78) - HIDDEN(gl_dispatch_stub_78) - GL_STUB(gl_dispatch_stub_79, 79) - HIDDEN(gl_dispatch_stub_79) - GL_STUB(gl_dispatch_stub_80, 80) - HIDDEN(gl_dispatch_stub_80) - GL_STUB(gl_dispatch_stub_81, 81) - HIDDEN(gl_dispatch_stub_81) - GL_STUB(gl_dispatch_stub_82, 82) - HIDDEN(gl_dispatch_stub_82) - GL_STUB(gl_dispatch_stub_83, 83) - HIDDEN(gl_dispatch_stub_83) - GL_STUB(gl_dispatch_stub_84, 84) - HIDDEN(gl_dispatch_stub_84) - GL_STUB(gl_dispatch_stub_85, 85) - HIDDEN(gl_dispatch_stub_85) - GL_STUB(gl_dispatch_stub_86, 86) - HIDDEN(gl_dispatch_stub_86) - GL_STUB(gl_dispatch_stub_87, 87) - HIDDEN(gl_dispatch_stub_87) - GL_STUB(gl_dispatch_stub_88, 88) - HIDDEN(gl_dispatch_stub_88) - GL_STUB(gl_dispatch_stub_89, 89) - HIDDEN(gl_dispatch_stub_89) - GL_STUB(gl_dispatch_stub_90, 90) - HIDDEN(gl_dispatch_stub_90) - GL_STUB(gl_dispatch_stub_91, 91) - HIDDEN(gl_dispatch_stub_91) - GL_STUB(gl_dispatch_stub_92, 92) - HIDDEN(gl_dispatch_stub_92) - GL_STUB(gl_dispatch_stub_93, 93) - HIDDEN(gl_dispatch_stub_93) - GL_STUB(gl_dispatch_stub_94, 94) - HIDDEN(gl_dispatch_stub_94) - GL_STUB(gl_dispatch_stub_95, 95) - HIDDEN(gl_dispatch_stub_95) - GL_STUB(gl_dispatch_stub_96, 96) - HIDDEN(gl_dispatch_stub_96) - GL_STUB(gl_dispatch_stub_97, 97) - HIDDEN(gl_dispatch_stub_97) - GL_STUB(gl_dispatch_stub_98, 98) - HIDDEN(gl_dispatch_stub_98) - GL_STUB(gl_dispatch_stub_99, 99) - HIDDEN(gl_dispatch_stub_99) - GL_STUB(gl_dispatch_stub_100, 100) - HIDDEN(gl_dispatch_stub_100) - GL_STUB(gl_dispatch_stub_101, 101) - HIDDEN(gl_dispatch_stub_101) - GL_STUB(gl_dispatch_stub_102, 102) - HIDDEN(gl_dispatch_stub_102) - GL_STUB(gl_dispatch_stub_103, 103) - HIDDEN(gl_dispatch_stub_103) - GL_STUB(gl_dispatch_stub_104, 104) - HIDDEN(gl_dispatch_stub_104) - GL_STUB(gl_dispatch_stub_105, 105) - HIDDEN(gl_dispatch_stub_105) - GL_STUB(gl_dispatch_stub_106, 106) - HIDDEN(gl_dispatch_stub_106) - GL_STUB(gl_dispatch_stub_107, 107) - HIDDEN(gl_dispatch_stub_107) - GL_STUB(gl_dispatch_stub_108, 108) - HIDDEN(gl_dispatch_stub_108) - GL_STUB(gl_dispatch_stub_109, 109) - HIDDEN(gl_dispatch_stub_109) - GL_STUB(gl_dispatch_stub_110, 110) - HIDDEN(gl_dispatch_stub_110) - GL_STUB(gl_dispatch_stub_111, 111) - HIDDEN(gl_dispatch_stub_111) - GL_STUB(gl_dispatch_stub_112, 112) - HIDDEN(gl_dispatch_stub_112) - GL_STUB(gl_dispatch_stub_113, 113) - HIDDEN(gl_dispatch_stub_113) - GL_STUB(gl_dispatch_stub_114, 114) - HIDDEN(gl_dispatch_stub_114) - GL_STUB(gl_dispatch_stub_115, 115) - HIDDEN(gl_dispatch_stub_115) - GL_STUB(gl_dispatch_stub_116, 116) - HIDDEN(gl_dispatch_stub_116) - GL_STUB(gl_dispatch_stub_117, 117) - HIDDEN(gl_dispatch_stub_117) - GL_STUB(gl_dispatch_stub_118, 118) - HIDDEN(gl_dispatch_stub_118) - GL_STUB(gl_dispatch_stub_119, 119) - HIDDEN(gl_dispatch_stub_119) - GL_STUB(gl_dispatch_stub_120, 120) - HIDDEN(gl_dispatch_stub_120) - GL_STUB(gl_dispatch_stub_121, 121) - HIDDEN(gl_dispatch_stub_121) - GL_STUB(gl_dispatch_stub_122, 122) - HIDDEN(gl_dispatch_stub_122) - GL_STUB(gl_dispatch_stub_123, 123) - HIDDEN(gl_dispatch_stub_123) - GL_STUB(gl_dispatch_stub_124, 124) - HIDDEN(gl_dispatch_stub_124) - GL_STUB(gl_dispatch_stub_125, 125) - HIDDEN(gl_dispatch_stub_125) - GL_STUB(gl_dispatch_stub_126, 126) - HIDDEN(gl_dispatch_stub_126) - GL_STUB(gl_dispatch_stub_127, 127) - HIDDEN(gl_dispatch_stub_127) - GL_STUB(gl_dispatch_stub_128, 128) - HIDDEN(gl_dispatch_stub_128) - GL_STUB(gl_dispatch_stub_129, 129) - HIDDEN(gl_dispatch_stub_129) - GL_STUB(gl_dispatch_stub_130, 130) - HIDDEN(gl_dispatch_stub_130) - GL_STUB(gl_dispatch_stub_131, 131) - HIDDEN(gl_dispatch_stub_131) - GL_STUB(gl_dispatch_stub_132, 132) - HIDDEN(gl_dispatch_stub_132) - GL_STUB(gl_dispatch_stub_133, 133) - HIDDEN(gl_dispatch_stub_133) - GL_STUB(gl_dispatch_stub_134, 134) - HIDDEN(gl_dispatch_stub_134) - GL_STUB(gl_dispatch_stub_135, 135) - HIDDEN(gl_dispatch_stub_135) - GL_STUB(gl_dispatch_stub_136, 136) - HIDDEN(gl_dispatch_stub_136) - GL_STUB(gl_dispatch_stub_137, 137) - HIDDEN(gl_dispatch_stub_137) - GL_STUB(gl_dispatch_stub_138, 138) - HIDDEN(gl_dispatch_stub_138) - GL_STUB(gl_dispatch_stub_139, 139) - HIDDEN(gl_dispatch_stub_139) - GL_STUB(gl_dispatch_stub_140, 140) - HIDDEN(gl_dispatch_stub_140) - GL_STUB(gl_dispatch_stub_141, 141) - HIDDEN(gl_dispatch_stub_141) - GL_STUB(gl_dispatch_stub_142, 142) - HIDDEN(gl_dispatch_stub_142) - GL_STUB(gl_dispatch_stub_143, 143) - HIDDEN(gl_dispatch_stub_143) - GL_STUB(gl_dispatch_stub_144, 144) - HIDDEN(gl_dispatch_stub_144) - GL_STUB(gl_dispatch_stub_145, 145) - HIDDEN(gl_dispatch_stub_145) - GL_STUB(gl_dispatch_stub_146, 146) - HIDDEN(gl_dispatch_stub_146) - GL_STUB(gl_dispatch_stub_147, 147) - HIDDEN(gl_dispatch_stub_147) - GL_STUB(gl_dispatch_stub_148, 148) - HIDDEN(gl_dispatch_stub_148) - GL_STUB(gl_dispatch_stub_149, 149) - HIDDEN(gl_dispatch_stub_149) - GL_STUB(gl_dispatch_stub_150, 150) - HIDDEN(gl_dispatch_stub_150) - GL_STUB(gl_dispatch_stub_151, 151) - HIDDEN(gl_dispatch_stub_151) - GL_STUB(glCullFace, 152) - GL_STUB(gl_dispatch_stub_153, 153) - HIDDEN(gl_dispatch_stub_153) - GL_STUB(gl_dispatch_stub_154, 154) - HIDDEN(gl_dispatch_stub_154) - GL_STUB(gl_dispatch_stub_155, 155) - HIDDEN(gl_dispatch_stub_155) - GL_STUB(gl_dispatch_stub_156, 156) - HIDDEN(gl_dispatch_stub_156) - GL_STUB(glFrontFace, 157) - GL_STUB(glHint, 158) - GL_STUB(gl_dispatch_stub_159, 159) - HIDDEN(gl_dispatch_stub_159) - GL_STUB(gl_dispatch_stub_160, 160) - HIDDEN(gl_dispatch_stub_160) - GL_STUB(gl_dispatch_stub_161, 161) - HIDDEN(gl_dispatch_stub_161) - GL_STUB(gl_dispatch_stub_162, 162) - HIDDEN(gl_dispatch_stub_162) - GL_STUB(gl_dispatch_stub_163, 163) - HIDDEN(gl_dispatch_stub_163) - GL_STUB(gl_dispatch_stub_164, 164) - HIDDEN(gl_dispatch_stub_164) - GL_STUB(gl_dispatch_stub_165, 165) - HIDDEN(gl_dispatch_stub_165) - GL_STUB(gl_dispatch_stub_166, 166) - HIDDEN(gl_dispatch_stub_166) - GL_STUB(gl_dispatch_stub_167, 167) - HIDDEN(gl_dispatch_stub_167) - GL_STUB(glLineWidth, 168) - GL_STUB(gl_dispatch_stub_169, 169) - HIDDEN(gl_dispatch_stub_169) - GL_STUB(gl_dispatch_stub_170, 170) - HIDDEN(gl_dispatch_stub_170) - GL_STUB(gl_dispatch_stub_171, 171) - HIDDEN(gl_dispatch_stub_171) - GL_STUB(gl_dispatch_stub_172, 172) - HIDDEN(gl_dispatch_stub_172) - GL_STUB(gl_dispatch_stub_173, 173) - HIDDEN(gl_dispatch_stub_173) - GL_STUB(gl_dispatch_stub_174, 174) - HIDDEN(gl_dispatch_stub_174) - GL_STUB(gl_dispatch_stub_175, 175) - HIDDEN(gl_dispatch_stub_175) - GL_STUB(glScissor, 176) - GL_STUB(gl_dispatch_stub_177, 177) - HIDDEN(gl_dispatch_stub_177) - GL_STUB(glTexParameterf, 178) - GL_STUB(glTexParameterfv, 179) - GL_STUB(glTexParameteri, 180) - GL_STUB(glTexParameteriv, 181) - GL_STUB(gl_dispatch_stub_182, 182) - HIDDEN(gl_dispatch_stub_182) - GL_STUB(glTexImage2D, 183) - GL_STUB(gl_dispatch_stub_184, 184) - HIDDEN(gl_dispatch_stub_184) - GL_STUB(gl_dispatch_stub_185, 185) - HIDDEN(gl_dispatch_stub_185) - GL_STUB(gl_dispatch_stub_186, 186) - HIDDEN(gl_dispatch_stub_186) - GL_STUB(gl_dispatch_stub_187, 187) - HIDDEN(gl_dispatch_stub_187) - GL_STUB(gl_dispatch_stub_188, 188) - HIDDEN(gl_dispatch_stub_188) - GL_STUB(gl_dispatch_stub_189, 189) - HIDDEN(gl_dispatch_stub_189) - GL_STUB(gl_dispatch_stub_190, 190) - HIDDEN(gl_dispatch_stub_190) - GL_STUB(gl_dispatch_stub_191, 191) - HIDDEN(gl_dispatch_stub_191) - GL_STUB(gl_dispatch_stub_192, 192) - HIDDEN(gl_dispatch_stub_192) - GL_STUB(gl_dispatch_stub_193, 193) - HIDDEN(gl_dispatch_stub_193) - GL_STUB(gl_dispatch_stub_194, 194) - HIDDEN(gl_dispatch_stub_194) - GL_STUB(gl_dispatch_stub_195, 195) - HIDDEN(gl_dispatch_stub_195) - GL_STUB(gl_dispatch_stub_196, 196) - HIDDEN(gl_dispatch_stub_196) - GL_STUB(gl_dispatch_stub_197, 197) - HIDDEN(gl_dispatch_stub_197) - GL_STUB(gl_dispatch_stub_198, 198) - HIDDEN(gl_dispatch_stub_198) - GL_STUB(gl_dispatch_stub_199, 199) - HIDDEN(gl_dispatch_stub_199) - GL_STUB(gl_dispatch_stub_200, 200) - HIDDEN(gl_dispatch_stub_200) - GL_STUB(gl_dispatch_stub_201, 201) - HIDDEN(gl_dispatch_stub_201) - GL_STUB(gl_dispatch_stub_202, 202) - HIDDEN(gl_dispatch_stub_202) - GL_STUB(glClear, 203) - GL_STUB(gl_dispatch_stub_204, 204) - HIDDEN(gl_dispatch_stub_204) - GL_STUB(gl_dispatch_stub_205, 205) - HIDDEN(gl_dispatch_stub_205) - GL_STUB(glClearColor, 206) - GL_STUB(glClearStencil, 207) - GL_STUB(gl_dispatch_stub_208, 208) - HIDDEN(gl_dispatch_stub_208) - GL_STUB(glStencilMask, 209) - GL_STUB(glColorMask, 210) - GL_STUB(glDepthMask, 211) - GL_STUB(gl_dispatch_stub_212, 212) - HIDDEN(gl_dispatch_stub_212) - GL_STUB(gl_dispatch_stub_213, 213) - HIDDEN(gl_dispatch_stub_213) - GL_STUB(glDisable, 214) - GL_STUB(glEnable, 215) - GL_STUB(glFinish, 216) - GL_STUB(glFlush, 217) - GL_STUB(gl_dispatch_stub_218, 218) - HIDDEN(gl_dispatch_stub_218) - GL_STUB(gl_dispatch_stub_219, 219) - HIDDEN(gl_dispatch_stub_219) - GL_STUB(gl_dispatch_stub_220, 220) - HIDDEN(gl_dispatch_stub_220) - GL_STUB(gl_dispatch_stub_221, 221) - HIDDEN(gl_dispatch_stub_221) - GL_STUB(gl_dispatch_stub_222, 222) - HIDDEN(gl_dispatch_stub_222) - GL_STUB(gl_dispatch_stub_223, 223) - HIDDEN(gl_dispatch_stub_223) - GL_STUB(gl_dispatch_stub_224, 224) - HIDDEN(gl_dispatch_stub_224) - GL_STUB(gl_dispatch_stub_225, 225) - HIDDEN(gl_dispatch_stub_225) - GL_STUB(gl_dispatch_stub_226, 226) - HIDDEN(gl_dispatch_stub_226) - GL_STUB(gl_dispatch_stub_227, 227) - HIDDEN(gl_dispatch_stub_227) - GL_STUB(gl_dispatch_stub_228, 228) - HIDDEN(gl_dispatch_stub_228) - GL_STUB(gl_dispatch_stub_229, 229) - HIDDEN(gl_dispatch_stub_229) - GL_STUB(gl_dispatch_stub_230, 230) - HIDDEN(gl_dispatch_stub_230) - GL_STUB(gl_dispatch_stub_231, 231) - HIDDEN(gl_dispatch_stub_231) - GL_STUB(gl_dispatch_stub_232, 232) - HIDDEN(gl_dispatch_stub_232) - GL_STUB(gl_dispatch_stub_233, 233) - HIDDEN(gl_dispatch_stub_233) - GL_STUB(gl_dispatch_stub_234, 234) - HIDDEN(gl_dispatch_stub_234) - GL_STUB(gl_dispatch_stub_235, 235) - HIDDEN(gl_dispatch_stub_235) - GL_STUB(gl_dispatch_stub_236, 236) - HIDDEN(gl_dispatch_stub_236) - GL_STUB(gl_dispatch_stub_237, 237) - HIDDEN(gl_dispatch_stub_237) - GL_STUB(gl_dispatch_stub_238, 238) - HIDDEN(gl_dispatch_stub_238) - GL_STUB(gl_dispatch_stub_239, 239) - HIDDEN(gl_dispatch_stub_239) - GL_STUB(gl_dispatch_stub_240, 240) - HIDDEN(gl_dispatch_stub_240) - GL_STUB(glBlendFunc, 241) - GL_STUB(gl_dispatch_stub_242, 242) - HIDDEN(gl_dispatch_stub_242) - GL_STUB(glStencilFunc, 243) - GL_STUB(glStencilOp, 244) - GL_STUB(glDepthFunc, 245) - GL_STUB(gl_dispatch_stub_246, 246) - HIDDEN(gl_dispatch_stub_246) - GL_STUB(gl_dispatch_stub_247, 247) - HIDDEN(gl_dispatch_stub_247) - GL_STUB(gl_dispatch_stub_248, 248) - HIDDEN(gl_dispatch_stub_248) - GL_STUB(gl_dispatch_stub_249, 249) - HIDDEN(gl_dispatch_stub_249) - GL_STUB(glPixelStorei, 250) - GL_STUB(gl_dispatch_stub_251, 251) - HIDDEN(gl_dispatch_stub_251) - GL_STUB(gl_dispatch_stub_252, 252) - HIDDEN(gl_dispatch_stub_252) - GL_STUB(gl_dispatch_stub_253, 253) - HIDDEN(gl_dispatch_stub_253) - GL_STUB(gl_dispatch_stub_254, 254) - HIDDEN(gl_dispatch_stub_254) - GL_STUB(gl_dispatch_stub_255, 255) - HIDDEN(gl_dispatch_stub_255) - GL_STUB(glReadPixels, 256) - GL_STUB(gl_dispatch_stub_257, 257) - HIDDEN(gl_dispatch_stub_257) - GL_STUB(glGetBooleanv, 258) - GL_STUB(gl_dispatch_stub_259, 259) - HIDDEN(gl_dispatch_stub_259) - GL_STUB(gl_dispatch_stub_260, 260) - HIDDEN(gl_dispatch_stub_260) - GL_STUB(glGetError, 261) - GL_STUB(glGetFloatv, 262) - GL_STUB(glGetIntegerv, 263) - GL_STUB(gl_dispatch_stub_264, 264) - HIDDEN(gl_dispatch_stub_264) - GL_STUB(gl_dispatch_stub_265, 265) - HIDDEN(gl_dispatch_stub_265) - GL_STUB(gl_dispatch_stub_266, 266) - HIDDEN(gl_dispatch_stub_266) - GL_STUB(gl_dispatch_stub_267, 267) - HIDDEN(gl_dispatch_stub_267) - GL_STUB(gl_dispatch_stub_268, 268) - HIDDEN(gl_dispatch_stub_268) - GL_STUB(gl_dispatch_stub_269, 269) - HIDDEN(gl_dispatch_stub_269) - GL_STUB(gl_dispatch_stub_270, 270) - HIDDEN(gl_dispatch_stub_270) - GL_STUB(gl_dispatch_stub_271, 271) - HIDDEN(gl_dispatch_stub_271) - GL_STUB(gl_dispatch_stub_272, 272) - HIDDEN(gl_dispatch_stub_272) - GL_STUB(gl_dispatch_stub_273, 273) - HIDDEN(gl_dispatch_stub_273) - GL_STUB(gl_dispatch_stub_274, 274) - HIDDEN(gl_dispatch_stub_274) - GL_STUB(glGetString, 275) - GL_STUB(gl_dispatch_stub_276, 276) - HIDDEN(gl_dispatch_stub_276) - GL_STUB(gl_dispatch_stub_277, 277) - HIDDEN(gl_dispatch_stub_277) - GL_STUB(gl_dispatch_stub_278, 278) - HIDDEN(gl_dispatch_stub_278) - GL_STUB(gl_dispatch_stub_279, 279) - HIDDEN(gl_dispatch_stub_279) - GL_STUB(gl_dispatch_stub_280, 280) - HIDDEN(gl_dispatch_stub_280) - GL_STUB(gl_dispatch_stub_281, 281) - HIDDEN(gl_dispatch_stub_281) - GL_STUB(glGetTexParameterfv, 282) - GL_STUB(glGetTexParameteriv, 283) - GL_STUB(gl_dispatch_stub_284, 284) - HIDDEN(gl_dispatch_stub_284) - GL_STUB(gl_dispatch_stub_285, 285) - HIDDEN(gl_dispatch_stub_285) - GL_STUB(glIsEnabled, 286) - GL_STUB(gl_dispatch_stub_287, 287) - HIDDEN(gl_dispatch_stub_287) - GL_STUB(gl_dispatch_stub_288, 288) - HIDDEN(gl_dispatch_stub_288) - GL_STUB(gl_dispatch_stub_289, 289) - HIDDEN(gl_dispatch_stub_289) - GL_STUB(gl_dispatch_stub_290, 290) - HIDDEN(gl_dispatch_stub_290) - GL_STUB(gl_dispatch_stub_291, 291) - HIDDEN(gl_dispatch_stub_291) - GL_STUB(gl_dispatch_stub_292, 292) - HIDDEN(gl_dispatch_stub_292) - GL_STUB(gl_dispatch_stub_293, 293) - HIDDEN(gl_dispatch_stub_293) - GL_STUB(gl_dispatch_stub_294, 294) - HIDDEN(gl_dispatch_stub_294) - GL_STUB(gl_dispatch_stub_295, 295) - HIDDEN(gl_dispatch_stub_295) - GL_STUB(gl_dispatch_stub_296, 296) - HIDDEN(gl_dispatch_stub_296) - GL_STUB(gl_dispatch_stub_297, 297) - HIDDEN(gl_dispatch_stub_297) - GL_STUB(gl_dispatch_stub_298, 298) - HIDDEN(gl_dispatch_stub_298) - GL_STUB(gl_dispatch_stub_299, 299) - HIDDEN(gl_dispatch_stub_299) - GL_STUB(gl_dispatch_stub_300, 300) - HIDDEN(gl_dispatch_stub_300) - GL_STUB(gl_dispatch_stub_301, 301) - HIDDEN(gl_dispatch_stub_301) - GL_STUB(gl_dispatch_stub_302, 302) - HIDDEN(gl_dispatch_stub_302) - GL_STUB(gl_dispatch_stub_303, 303) - HIDDEN(gl_dispatch_stub_303) - GL_STUB(gl_dispatch_stub_304, 304) - HIDDEN(gl_dispatch_stub_304) - GL_STUB(glViewport, 305) - GL_STUB(gl_dispatch_stub_306, 306) - HIDDEN(gl_dispatch_stub_306) - GL_STUB(glBindTexture, 307) - GL_STUB(gl_dispatch_stub_308, 308) - HIDDEN(gl_dispatch_stub_308) - GL_STUB(gl_dispatch_stub_309, 309) - HIDDEN(gl_dispatch_stub_309) - GL_STUB(glDrawArrays, 310) - GL_STUB(glDrawElements, 311) - GL_STUB(gl_dispatch_stub_312, 312) - HIDDEN(gl_dispatch_stub_312) - GL_STUB(gl_dispatch_stub_313, 313) - HIDDEN(gl_dispatch_stub_313) - GL_STUB(gl_dispatch_stub_314, 314) - HIDDEN(gl_dispatch_stub_314) - GL_STUB(gl_dispatch_stub_315, 315) - HIDDEN(gl_dispatch_stub_315) - GL_STUB(gl_dispatch_stub_316, 316) - HIDDEN(gl_dispatch_stub_316) - GL_STUB(gl_dispatch_stub_317, 317) - HIDDEN(gl_dispatch_stub_317) - GL_STUB(gl_dispatch_stub_318, 318) - HIDDEN(gl_dispatch_stub_318) - GL_STUB(glPolygonOffset, 319) - GL_STUB(gl_dispatch_stub_320, 320) - HIDDEN(gl_dispatch_stub_320) - GL_STUB(gl_dispatch_stub_321, 321) - HIDDEN(gl_dispatch_stub_321) - GL_STUB(gl_dispatch_stub_322, 322) - HIDDEN(gl_dispatch_stub_322) - GL_STUB(gl_dispatch_stub_323, 323) - HIDDEN(gl_dispatch_stub_323) - GL_STUB(glCopyTexImage2D, 324) - GL_STUB(gl_dispatch_stub_325, 325) - HIDDEN(gl_dispatch_stub_325) - GL_STUB(glCopyTexSubImage2D, 326) - GL_STUB(glDeleteTextures, 327) - GL_STUB(glGenTextures, 328) - GL_STUB(gl_dispatch_stub_329, 329) - HIDDEN(gl_dispatch_stub_329) - GL_STUB(glIsTexture, 330) - GL_STUB(gl_dispatch_stub_331, 331) - HIDDEN(gl_dispatch_stub_331) - GL_STUB(gl_dispatch_stub_332, 332) - HIDDEN(gl_dispatch_stub_332) - GL_STUB(glTexSubImage2D, 333) - GL_STUB(gl_dispatch_stub_334, 334) - HIDDEN(gl_dispatch_stub_334) - GL_STUB(gl_dispatch_stub_335, 335) - HIDDEN(gl_dispatch_stub_335) - GL_STUB(glBlendColor, 336) - GL_STUB(glBlendEquation, 337) - GL_STUB(gl_dispatch_stub_338, 338) - HIDDEN(gl_dispatch_stub_338) - GL_STUB(gl_dispatch_stub_339, 339) - HIDDEN(gl_dispatch_stub_339) - GL_STUB(gl_dispatch_stub_340, 340) - HIDDEN(gl_dispatch_stub_340) - GL_STUB(gl_dispatch_stub_341, 341) - HIDDEN(gl_dispatch_stub_341) - GL_STUB(gl_dispatch_stub_342, 342) - HIDDEN(gl_dispatch_stub_342) - GL_STUB(gl_dispatch_stub_343, 343) - HIDDEN(gl_dispatch_stub_343) - GL_STUB(gl_dispatch_stub_344, 344) - HIDDEN(gl_dispatch_stub_344) - GL_STUB(gl_dispatch_stub_345, 345) - HIDDEN(gl_dispatch_stub_345) - GL_STUB(gl_dispatch_stub_346, 346) - HIDDEN(gl_dispatch_stub_346) - GL_STUB(gl_dispatch_stub_347, 347) - HIDDEN(gl_dispatch_stub_347) - GL_STUB(gl_dispatch_stub_348, 348) - HIDDEN(gl_dispatch_stub_348) - GL_STUB(gl_dispatch_stub_349, 349) - HIDDEN(gl_dispatch_stub_349) - GL_STUB(gl_dispatch_stub_350, 350) - HIDDEN(gl_dispatch_stub_350) - GL_STUB(gl_dispatch_stub_351, 351) - HIDDEN(gl_dispatch_stub_351) - GL_STUB(gl_dispatch_stub_352, 352) - HIDDEN(gl_dispatch_stub_352) - GL_STUB(gl_dispatch_stub_353, 353) - HIDDEN(gl_dispatch_stub_353) - GL_STUB(gl_dispatch_stub_354, 354) - HIDDEN(gl_dispatch_stub_354) - GL_STUB(gl_dispatch_stub_355, 355) - HIDDEN(gl_dispatch_stub_355) - GL_STUB(gl_dispatch_stub_356, 356) - HIDDEN(gl_dispatch_stub_356) - GL_STUB(gl_dispatch_stub_357, 357) - HIDDEN(gl_dispatch_stub_357) - GL_STUB(gl_dispatch_stub_358, 358) - HIDDEN(gl_dispatch_stub_358) - GL_STUB(gl_dispatch_stub_359, 359) - HIDDEN(gl_dispatch_stub_359) - GL_STUB(gl_dispatch_stub_360, 360) - HIDDEN(gl_dispatch_stub_360) - GL_STUB(gl_dispatch_stub_361, 361) - HIDDEN(gl_dispatch_stub_361) - GL_STUB(gl_dispatch_stub_362, 362) - HIDDEN(gl_dispatch_stub_362) - GL_STUB(gl_dispatch_stub_363, 363) - HIDDEN(gl_dispatch_stub_363) - GL_STUB(gl_dispatch_stub_364, 364) - HIDDEN(gl_dispatch_stub_364) - GL_STUB(gl_dispatch_stub_365, 365) - HIDDEN(gl_dispatch_stub_365) - GL_STUB(gl_dispatch_stub_366, 366) - HIDDEN(gl_dispatch_stub_366) - GL_STUB(gl_dispatch_stub_367, 367) - HIDDEN(gl_dispatch_stub_367) - GL_STUB(gl_dispatch_stub_368, 368) - HIDDEN(gl_dispatch_stub_368) - GL_STUB(gl_dispatch_stub_369, 369) - HIDDEN(gl_dispatch_stub_369) - GL_STUB(gl_dispatch_stub_370, 370) - HIDDEN(gl_dispatch_stub_370) - GL_STUB(glTexImage3DOES, 371) - GL_STUB(glTexSubImage3DOES, 372) - GL_STUB(glCopyTexSubImage3DOES, 373) - GL_STUB(glActiveTexture, 374) - GL_STUB(gl_dispatch_stub_375, 375) - HIDDEN(gl_dispatch_stub_375) - GL_STUB(gl_dispatch_stub_376, 376) - HIDDEN(gl_dispatch_stub_376) - GL_STUB(gl_dispatch_stub_377, 377) - HIDDEN(gl_dispatch_stub_377) - GL_STUB(gl_dispatch_stub_378, 378) - HIDDEN(gl_dispatch_stub_378) - GL_STUB(gl_dispatch_stub_379, 379) - HIDDEN(gl_dispatch_stub_379) - GL_STUB(gl_dispatch_stub_380, 380) - HIDDEN(gl_dispatch_stub_380) - GL_STUB(gl_dispatch_stub_381, 381) - HIDDEN(gl_dispatch_stub_381) - GL_STUB(gl_dispatch_stub_382, 382) - HIDDEN(gl_dispatch_stub_382) - GL_STUB(gl_dispatch_stub_383, 383) - HIDDEN(gl_dispatch_stub_383) - GL_STUB(gl_dispatch_stub_384, 384) - HIDDEN(gl_dispatch_stub_384) - GL_STUB(gl_dispatch_stub_385, 385) - HIDDEN(gl_dispatch_stub_385) - GL_STUB(gl_dispatch_stub_386, 386) - HIDDEN(gl_dispatch_stub_386) - GL_STUB(gl_dispatch_stub_387, 387) - HIDDEN(gl_dispatch_stub_387) - GL_STUB(gl_dispatch_stub_388, 388) - HIDDEN(gl_dispatch_stub_388) - GL_STUB(gl_dispatch_stub_389, 389) - HIDDEN(gl_dispatch_stub_389) - GL_STUB(gl_dispatch_stub_390, 390) - HIDDEN(gl_dispatch_stub_390) - GL_STUB(gl_dispatch_stub_391, 391) - HIDDEN(gl_dispatch_stub_391) - GL_STUB(gl_dispatch_stub_392, 392) - HIDDEN(gl_dispatch_stub_392) - GL_STUB(gl_dispatch_stub_393, 393) - HIDDEN(gl_dispatch_stub_393) - GL_STUB(gl_dispatch_stub_394, 394) - HIDDEN(gl_dispatch_stub_394) - GL_STUB(gl_dispatch_stub_395, 395) - HIDDEN(gl_dispatch_stub_395) - GL_STUB(gl_dispatch_stub_396, 396) - HIDDEN(gl_dispatch_stub_396) - GL_STUB(gl_dispatch_stub_397, 397) - HIDDEN(gl_dispatch_stub_397) - GL_STUB(gl_dispatch_stub_398, 398) - HIDDEN(gl_dispatch_stub_398) - GL_STUB(gl_dispatch_stub_399, 399) - HIDDEN(gl_dispatch_stub_399) - GL_STUB(gl_dispatch_stub_400, 400) - HIDDEN(gl_dispatch_stub_400) - GL_STUB(gl_dispatch_stub_401, 401) - HIDDEN(gl_dispatch_stub_401) - GL_STUB(gl_dispatch_stub_402, 402) - HIDDEN(gl_dispatch_stub_402) - GL_STUB(gl_dispatch_stub_403, 403) - HIDDEN(gl_dispatch_stub_403) - GL_STUB(gl_dispatch_stub_404, 404) - HIDDEN(gl_dispatch_stub_404) - GL_STUB(gl_dispatch_stub_405, 405) - HIDDEN(gl_dispatch_stub_405) - GL_STUB(gl_dispatch_stub_406, 406) - HIDDEN(gl_dispatch_stub_406) - GL_STUB(gl_dispatch_stub_407, 407) - HIDDEN(gl_dispatch_stub_407) - GL_STUB(glGetBufferPointervOES, 408) - GL_STUB(glMapBufferOES, 409) - GL_STUB(glUnmapBufferOES, 410) - GL_STUB(glCompressedTexImage3DOES, 411) - GL_STUB(glCompressedTexSubImage3DOES, 412) - GL_STUB(glFramebufferTexture3DOES, 413) - GL_STUB(glGetProgramBinaryOES, 414) - GL_STUB(glProgramBinaryOES, 415) - GL_STUB(glMultiDrawArraysEXT, 416) - GL_STUB(glMultiDrawElementsEXT, 417) - GL_STUB(gl_dispatch_stub_418, 418) - HIDDEN(gl_dispatch_stub_418) - GL_STUB(gl_dispatch_stub_419, 419) - HIDDEN(gl_dispatch_stub_419) - GL_STUB(gl_dispatch_stub_420, 420) - HIDDEN(gl_dispatch_stub_420) - GL_STUB(gl_dispatch_stub_421, 421) - HIDDEN(gl_dispatch_stub_421) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 422) - GL_STUB(glEGLImageTargetTexture2DOES, 423) - GL_STUB(glCompressedTexImage2D, 424) - GL_STUB(glCompressedTexSubImage2D, 425) - GL_STUB(glSampleCoverage, 426) - GL_STUB(glBindBuffer, 427) - GL_STUB(glBufferData, 428) - GL_STUB(glBufferSubData, 429) - GL_STUB(glDeleteBuffers, 430) - GL_STUB(glGenBuffers, 431) - GL_STUB(glGetBufferParameteriv, 432) - GL_STUB(glIsBuffer, 433) - GL_STUB(glAttachShader, 434) - GL_STUB(glBindAttribLocation, 435) - GL_STUB(glBlendEquationSeparate, 436) - GL_STUB(glCompileShader, 437) - GL_STUB(glCreateProgram, 438) - GL_STUB(glCreateShader, 439) - GL_STUB(glDeleteProgram, 440) - GL_STUB(glDeleteShader, 441) - GL_STUB(glDetachShader, 442) - GL_STUB(glDisableVertexAttribArray, 443) - GL_STUB(glEnableVertexAttribArray, 444) - GL_STUB(glGetActiveAttrib, 445) - GL_STUB(glGetActiveUniform, 446) - GL_STUB(glGetAttachedShaders, 447) - GL_STUB(glGetAttribLocation, 448) - GL_STUB(glGetProgramInfoLog, 449) - GL_STUB(glGetProgramiv, 450) - GL_STUB(glGetShaderInfoLog, 451) - GL_STUB(glGetShaderSource, 452) - GL_STUB(glGetShaderiv, 453) - GL_STUB(glGetUniformLocation, 454) - GL_STUB(glGetUniformfv, 455) - GL_STUB(glGetUniformiv, 456) - GL_STUB(glGetVertexAttribPointerv, 457) - GL_STUB(glGetVertexAttribfv, 458) - GL_STUB(glGetVertexAttribiv, 459) - GL_STUB(glIsProgram, 460) - GL_STUB(glIsShader, 461) - GL_STUB(glLinkProgram, 462) - GL_STUB(glShaderSource, 463) - GL_STUB(glStencilFuncSeparate, 464) - GL_STUB(glStencilMaskSeparate, 465) - GL_STUB(glStencilOpSeparate, 466) - GL_STUB(glUniform1f, 467) - GL_STUB(glUniform1fv, 468) - GL_STUB(glUniform1i, 469) - GL_STUB(glUniform1iv, 470) - GL_STUB(glUniform2f, 471) - GL_STUB(glUniform2fv, 472) - GL_STUB(glUniform2i, 473) - GL_STUB(glUniform2iv, 474) - GL_STUB(glUniform3f, 475) - GL_STUB(glUniform3fv, 476) - GL_STUB(glUniform3i, 477) - GL_STUB(glUniform3iv, 478) - GL_STUB(glUniform4f, 479) - GL_STUB(glUniform4fv, 480) - GL_STUB(glUniform4i, 481) - GL_STUB(glUniform4iv, 482) - GL_STUB(glUniformMatrix2fv, 483) - GL_STUB(glUniformMatrix3fv, 484) - GL_STUB(glUniformMatrix4fv, 485) - GL_STUB(glUseProgram, 486) - GL_STUB(glValidateProgram, 487) - GL_STUB(glVertexAttrib1f, 488) - GL_STUB(glVertexAttrib1fv, 489) - GL_STUB(glVertexAttrib2f, 490) - GL_STUB(glVertexAttrib2fv, 491) - GL_STUB(glVertexAttrib3f, 492) - GL_STUB(glVertexAttrib3fv, 493) - GL_STUB(glVertexAttrib4f, 494) - GL_STUB(glVertexAttrib4fv, 495) - GL_STUB(glVertexAttribPointer, 496) - GL_STUB(glBlendFuncSeparate, 497) - GL_STUB(glBindFramebuffer, 498) - GL_STUB(glBindRenderbuffer, 499) - GL_STUB(glCheckFramebufferStatus, 500) - GL_STUB(glClearDepthf, 501) - GL_STUB(glDeleteFramebuffers, 502) - GL_STUB(glDeleteRenderbuffers, 503) - GL_STUB(glDepthRangef, 504) - GL_STUB(glFramebufferRenderbuffer, 505) - GL_STUB(glFramebufferTexture2D, 506) - GL_STUB(glGenFramebuffers, 507) - GL_STUB(glGenRenderbuffers, 508) - GL_STUB(glGenerateMipmap, 509) - GL_STUB(glGetFramebufferAttachmentParameteriv, 510) - GL_STUB(glGetRenderbufferParameteriv, 511) - GL_STUB(glGetShaderPrecisionFormat, 512) - GL_STUB(glIsFramebuffer, 513) - GL_STUB(glIsRenderbuffer, 514) - GL_STUB(glReleaseShaderCompiler, 515) - GL_STUB(glRenderbufferStorage, 516) - GL_STUB(glShaderBinary, 517) - GL_STUB_ALIAS(glTexImage3D, glTexImage3DOES) - GL_STUB_ALIAS(glTexSubImage3D, glTexSubImage3DOES) - GL_STUB_ALIAS(glCopyTexSubImage3D, glCopyTexSubImage3DOES) - GL_STUB_ALIAS(glActiveTextureARB, glActiveTexture) - - .globl gl_dispatch_functions_end - HIDDEN(gl_dispatch_functions_end) -gl_dispatch_functions_end: |