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-rw-r--r--src/mapi/es2api/glapi/glapi_sparc.S1084
1 files changed, 0 insertions, 1084 deletions
diff --git a/src/mapi/es2api/glapi/glapi_sparc.S b/src/mapi/es2api/glapi/glapi_sparc.S
deleted file mode 100644
index ce1e3aeb53..0000000000
--- a/src/mapi/es2api/glapi/glapi_sparc.S
+++ /dev/null
@@ -1,1084 +0,0 @@
-/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifdef __arch64__
-#define GL_OFF(N) ((N) * 8)
-#define GL_LL ldx
-#define GL_TIE_LD(SYM) %tie_ldx(SYM)
-#define GL_STACK_SIZE 128
-#else
-#define GL_OFF(N) ((N) * 4)
-#define GL_LL ld
-#define GL_TIE_LD(SYM) %tie_ld(SYM)
-#define GL_STACK_SIZE 64
-#endif
-
-#define GLOBL_FN(x) .globl x ; .type x, @function
-#define HIDDEN(x) .hidden x
-
- .register %g2, #scratch
- .register %g3, #scratch
-
- .text
-
- GLOBL_FN(__glapi_sparc_icache_flush)
- HIDDEN(__glapi_sparc_icache_flush)
- .type __glapi_sparc_icache_flush, @function
-__glapi_sparc_icache_flush: /* %o0 = insn_addr */
- flush %o0
- retl
- nop
-
- .align 32
-
- .type __glapi_sparc_get_pc, @function
-__glapi_sparc_get_pc:
- retl
- add %o7, %g2, %g2
- .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
-
-#ifdef GLX_USE_TLS
-
- GLOBL_FN(__glapi_sparc_get_dispatch)
- HIDDEN(__glapi_sparc_get_dispatch)
-__glapi_sparc_get_dispatch:
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- sethi %tie_hi22(_glapi_tls_Dispatch), %g1
- add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
- GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
- retl
- mov %g2, %o0
-
- .data
- .align 32
-
- /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
- /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
- GLOBL_FN(__glapi_sparc_tls_stub)
- HIDDEN(__glapi_sparc_tls_stub)
-__glapi_sparc_tls_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- srl %g3, 10, %g3
- sethi %tie_hi22(_glapi_tls_Dispatch), %g1
- add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
- GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
- GL_LL [%g7+%g2], %g1
- GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
- .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_tls_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#elif defined(PTHREADS)
-
- /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
- /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
- /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
- /* 64-bit 0x0c --> sllx %g1, 32, %g1 */
- /* 64-bit 0x10 --> add %g1, %g2, %g1 */
- /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
-
- /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
- /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
-
- .data
- .align 32
-
- GLOBL_FN(__glapi_sparc_pthread_stub)
- HIDDEN(__glapi_sparc_pthread_stub)
-__glapi_sparc_pthread_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- sethi %hi(_glapi_Dispatch), %g1
- or %g1, %lo(_glapi_Dispatch), %g1
- srl %g3, 10, %g3
- GL_LL [%g2+%g1], %g2
- GL_LL [%g2], %g1
- cmp %g1, 0
- be 2f
- nop
-1: GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
-2: save %sp, GL_STACK_SIZE, %sp
- mov %g3, %l0
- call _glapi_get_dispatch
- nop
- mov %o0, %g1
- mov %l0, %g3
- ba 1b
- restore %g0, %g0, %g0
- .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_pthread_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#else /* Non-threaded version. */
-
- .type __glapi_sparc_nothread_stub, @function
-__glapi_sparc_nothread_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- srl %g3, 10, %g3
- sethi %hi(_glapi_Dispatch), %g1
- or %g1, %lo(_glapi_Dispatch), %g1
- GL_LL [%g2+%g1], %g2
- GL_LL [%g2], %g1
- GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
- .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_nothread_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#endif
-
-#define GL_STUB_ALIAS(fn, alias) \
- .globl fn; \
- .set fn, alias
-
- .text
- .align 32
-
- .globl gl_dispatch_functions_start
- HIDDEN(gl_dispatch_functions_start)
-gl_dispatch_functions_start:
-
- GL_STUB(gl_dispatch_stub_0, 0)
- HIDDEN(gl_dispatch_stub_0)
- GL_STUB(gl_dispatch_stub_1, 1)
- HIDDEN(gl_dispatch_stub_1)
- GL_STUB(gl_dispatch_stub_2, 2)
- HIDDEN(gl_dispatch_stub_2)
- GL_STUB(gl_dispatch_stub_3, 3)
- HIDDEN(gl_dispatch_stub_3)
- GL_STUB(gl_dispatch_stub_4, 4)
- HIDDEN(gl_dispatch_stub_4)
- GL_STUB(gl_dispatch_stub_5, 5)
- HIDDEN(gl_dispatch_stub_5)
- GL_STUB(gl_dispatch_stub_6, 6)
- HIDDEN(gl_dispatch_stub_6)
- GL_STUB(gl_dispatch_stub_7, 7)
- HIDDEN(gl_dispatch_stub_7)
- GL_STUB(gl_dispatch_stub_8, 8)
- HIDDEN(gl_dispatch_stub_8)
- GL_STUB(gl_dispatch_stub_9, 9)
- HIDDEN(gl_dispatch_stub_9)
- GL_STUB(gl_dispatch_stub_10, 10)
- HIDDEN(gl_dispatch_stub_10)
- GL_STUB(gl_dispatch_stub_11, 11)
- HIDDEN(gl_dispatch_stub_11)
- GL_STUB(gl_dispatch_stub_12, 12)
- HIDDEN(gl_dispatch_stub_12)
- GL_STUB(gl_dispatch_stub_13, 13)
- HIDDEN(gl_dispatch_stub_13)
- GL_STUB(gl_dispatch_stub_14, 14)
- HIDDEN(gl_dispatch_stub_14)
- GL_STUB(gl_dispatch_stub_15, 15)
- HIDDEN(gl_dispatch_stub_15)
- GL_STUB(gl_dispatch_stub_16, 16)
- HIDDEN(gl_dispatch_stub_16)
- GL_STUB(gl_dispatch_stub_17, 17)
- HIDDEN(gl_dispatch_stub_17)
- GL_STUB(gl_dispatch_stub_18, 18)
- HIDDEN(gl_dispatch_stub_18)
- GL_STUB(gl_dispatch_stub_19, 19)
- HIDDEN(gl_dispatch_stub_19)
- GL_STUB(gl_dispatch_stub_20, 20)
- HIDDEN(gl_dispatch_stub_20)
- GL_STUB(gl_dispatch_stub_21, 21)
- HIDDEN(gl_dispatch_stub_21)
- GL_STUB(gl_dispatch_stub_22, 22)
- HIDDEN(gl_dispatch_stub_22)
- GL_STUB(gl_dispatch_stub_23, 23)
- HIDDEN(gl_dispatch_stub_23)
- GL_STUB(gl_dispatch_stub_24, 24)
- HIDDEN(gl_dispatch_stub_24)
- GL_STUB(gl_dispatch_stub_25, 25)
- HIDDEN(gl_dispatch_stub_25)
- GL_STUB(gl_dispatch_stub_26, 26)
- HIDDEN(gl_dispatch_stub_26)
- GL_STUB(gl_dispatch_stub_27, 27)
- HIDDEN(gl_dispatch_stub_27)
- GL_STUB(gl_dispatch_stub_28, 28)
- HIDDEN(gl_dispatch_stub_28)
- GL_STUB(gl_dispatch_stub_29, 29)
- HIDDEN(gl_dispatch_stub_29)
- GL_STUB(gl_dispatch_stub_30, 30)
- HIDDEN(gl_dispatch_stub_30)
- GL_STUB(gl_dispatch_stub_31, 31)
- HIDDEN(gl_dispatch_stub_31)
- GL_STUB(gl_dispatch_stub_32, 32)
- HIDDEN(gl_dispatch_stub_32)
- GL_STUB(gl_dispatch_stub_33, 33)
- HIDDEN(gl_dispatch_stub_33)
- GL_STUB(gl_dispatch_stub_34, 34)
- HIDDEN(gl_dispatch_stub_34)
- GL_STUB(gl_dispatch_stub_35, 35)
- HIDDEN(gl_dispatch_stub_35)
- GL_STUB(gl_dispatch_stub_36, 36)
- HIDDEN(gl_dispatch_stub_36)
- GL_STUB(gl_dispatch_stub_37, 37)
- HIDDEN(gl_dispatch_stub_37)
- GL_STUB(gl_dispatch_stub_38, 38)
- HIDDEN(gl_dispatch_stub_38)
- GL_STUB(gl_dispatch_stub_39, 39)
- HIDDEN(gl_dispatch_stub_39)
- GL_STUB(gl_dispatch_stub_40, 40)
- HIDDEN(gl_dispatch_stub_40)
- GL_STUB(gl_dispatch_stub_41, 41)
- HIDDEN(gl_dispatch_stub_41)
- GL_STUB(gl_dispatch_stub_42, 42)
- HIDDEN(gl_dispatch_stub_42)
- GL_STUB(gl_dispatch_stub_43, 43)
- HIDDEN(gl_dispatch_stub_43)
- GL_STUB(gl_dispatch_stub_44, 44)
- HIDDEN(gl_dispatch_stub_44)
- GL_STUB(gl_dispatch_stub_45, 45)
- HIDDEN(gl_dispatch_stub_45)
- GL_STUB(gl_dispatch_stub_46, 46)
- HIDDEN(gl_dispatch_stub_46)
- GL_STUB(gl_dispatch_stub_47, 47)
- HIDDEN(gl_dispatch_stub_47)
- GL_STUB(gl_dispatch_stub_48, 48)
- HIDDEN(gl_dispatch_stub_48)
- GL_STUB(gl_dispatch_stub_49, 49)
- HIDDEN(gl_dispatch_stub_49)
- GL_STUB(gl_dispatch_stub_50, 50)
- HIDDEN(gl_dispatch_stub_50)
- GL_STUB(gl_dispatch_stub_51, 51)
- HIDDEN(gl_dispatch_stub_51)
- GL_STUB(gl_dispatch_stub_52, 52)
- HIDDEN(gl_dispatch_stub_52)
- GL_STUB(gl_dispatch_stub_53, 53)
- HIDDEN(gl_dispatch_stub_53)
- GL_STUB(gl_dispatch_stub_54, 54)
- HIDDEN(gl_dispatch_stub_54)
- GL_STUB(gl_dispatch_stub_55, 55)
- HIDDEN(gl_dispatch_stub_55)
- GL_STUB(gl_dispatch_stub_56, 56)
- HIDDEN(gl_dispatch_stub_56)
- GL_STUB(gl_dispatch_stub_57, 57)
- HIDDEN(gl_dispatch_stub_57)
- GL_STUB(gl_dispatch_stub_58, 58)
- HIDDEN(gl_dispatch_stub_58)
- GL_STUB(gl_dispatch_stub_59, 59)
- HIDDEN(gl_dispatch_stub_59)
- GL_STUB(gl_dispatch_stub_60, 60)
- HIDDEN(gl_dispatch_stub_60)
- GL_STUB(gl_dispatch_stub_61, 61)
- HIDDEN(gl_dispatch_stub_61)
- GL_STUB(gl_dispatch_stub_62, 62)
- HIDDEN(gl_dispatch_stub_62)
- GL_STUB(gl_dispatch_stub_63, 63)
- HIDDEN(gl_dispatch_stub_63)
- GL_STUB(gl_dispatch_stub_64, 64)
- HIDDEN(gl_dispatch_stub_64)
- GL_STUB(gl_dispatch_stub_65, 65)
- HIDDEN(gl_dispatch_stub_65)
- GL_STUB(gl_dispatch_stub_66, 66)
- HIDDEN(gl_dispatch_stub_66)
- GL_STUB(gl_dispatch_stub_67, 67)
- HIDDEN(gl_dispatch_stub_67)
- GL_STUB(gl_dispatch_stub_68, 68)
- HIDDEN(gl_dispatch_stub_68)
- GL_STUB(gl_dispatch_stub_69, 69)
- HIDDEN(gl_dispatch_stub_69)
- GL_STUB(gl_dispatch_stub_70, 70)
- HIDDEN(gl_dispatch_stub_70)
- GL_STUB(gl_dispatch_stub_71, 71)
- HIDDEN(gl_dispatch_stub_71)
- GL_STUB(gl_dispatch_stub_72, 72)
- HIDDEN(gl_dispatch_stub_72)
- GL_STUB(gl_dispatch_stub_73, 73)
- HIDDEN(gl_dispatch_stub_73)
- GL_STUB(gl_dispatch_stub_74, 74)
- HIDDEN(gl_dispatch_stub_74)
- GL_STUB(gl_dispatch_stub_75, 75)
- HIDDEN(gl_dispatch_stub_75)
- GL_STUB(gl_dispatch_stub_76, 76)
- HIDDEN(gl_dispatch_stub_76)
- GL_STUB(gl_dispatch_stub_77, 77)
- HIDDEN(gl_dispatch_stub_77)
- GL_STUB(gl_dispatch_stub_78, 78)
- HIDDEN(gl_dispatch_stub_78)
- GL_STUB(gl_dispatch_stub_79, 79)
- HIDDEN(gl_dispatch_stub_79)
- GL_STUB(gl_dispatch_stub_80, 80)
- HIDDEN(gl_dispatch_stub_80)
- GL_STUB(gl_dispatch_stub_81, 81)
- HIDDEN(gl_dispatch_stub_81)
- GL_STUB(gl_dispatch_stub_82, 82)
- HIDDEN(gl_dispatch_stub_82)
- GL_STUB(gl_dispatch_stub_83, 83)
- HIDDEN(gl_dispatch_stub_83)
- GL_STUB(gl_dispatch_stub_84, 84)
- HIDDEN(gl_dispatch_stub_84)
- GL_STUB(gl_dispatch_stub_85, 85)
- HIDDEN(gl_dispatch_stub_85)
- GL_STUB(gl_dispatch_stub_86, 86)
- HIDDEN(gl_dispatch_stub_86)
- GL_STUB(gl_dispatch_stub_87, 87)
- HIDDEN(gl_dispatch_stub_87)
- GL_STUB(gl_dispatch_stub_88, 88)
- HIDDEN(gl_dispatch_stub_88)
- GL_STUB(gl_dispatch_stub_89, 89)
- HIDDEN(gl_dispatch_stub_89)
- GL_STUB(gl_dispatch_stub_90, 90)
- HIDDEN(gl_dispatch_stub_90)
- GL_STUB(gl_dispatch_stub_91, 91)
- HIDDEN(gl_dispatch_stub_91)
- GL_STUB(gl_dispatch_stub_92, 92)
- HIDDEN(gl_dispatch_stub_92)
- GL_STUB(gl_dispatch_stub_93, 93)
- HIDDEN(gl_dispatch_stub_93)
- GL_STUB(gl_dispatch_stub_94, 94)
- HIDDEN(gl_dispatch_stub_94)
- GL_STUB(gl_dispatch_stub_95, 95)
- HIDDEN(gl_dispatch_stub_95)
- GL_STUB(gl_dispatch_stub_96, 96)
- HIDDEN(gl_dispatch_stub_96)
- GL_STUB(gl_dispatch_stub_97, 97)
- HIDDEN(gl_dispatch_stub_97)
- GL_STUB(gl_dispatch_stub_98, 98)
- HIDDEN(gl_dispatch_stub_98)
- GL_STUB(gl_dispatch_stub_99, 99)
- HIDDEN(gl_dispatch_stub_99)
- GL_STUB(gl_dispatch_stub_100, 100)
- HIDDEN(gl_dispatch_stub_100)
- GL_STUB(gl_dispatch_stub_101, 101)
- HIDDEN(gl_dispatch_stub_101)
- GL_STUB(gl_dispatch_stub_102, 102)
- HIDDEN(gl_dispatch_stub_102)
- GL_STUB(gl_dispatch_stub_103, 103)
- HIDDEN(gl_dispatch_stub_103)
- GL_STUB(gl_dispatch_stub_104, 104)
- HIDDEN(gl_dispatch_stub_104)
- GL_STUB(gl_dispatch_stub_105, 105)
- HIDDEN(gl_dispatch_stub_105)
- GL_STUB(gl_dispatch_stub_106, 106)
- HIDDEN(gl_dispatch_stub_106)
- GL_STUB(gl_dispatch_stub_107, 107)
- HIDDEN(gl_dispatch_stub_107)
- GL_STUB(gl_dispatch_stub_108, 108)
- HIDDEN(gl_dispatch_stub_108)
- GL_STUB(gl_dispatch_stub_109, 109)
- HIDDEN(gl_dispatch_stub_109)
- GL_STUB(gl_dispatch_stub_110, 110)
- HIDDEN(gl_dispatch_stub_110)
- GL_STUB(gl_dispatch_stub_111, 111)
- HIDDEN(gl_dispatch_stub_111)
- GL_STUB(gl_dispatch_stub_112, 112)
- HIDDEN(gl_dispatch_stub_112)
- GL_STUB(gl_dispatch_stub_113, 113)
- HIDDEN(gl_dispatch_stub_113)
- GL_STUB(gl_dispatch_stub_114, 114)
- HIDDEN(gl_dispatch_stub_114)
- GL_STUB(gl_dispatch_stub_115, 115)
- HIDDEN(gl_dispatch_stub_115)
- GL_STUB(gl_dispatch_stub_116, 116)
- HIDDEN(gl_dispatch_stub_116)
- GL_STUB(gl_dispatch_stub_117, 117)
- HIDDEN(gl_dispatch_stub_117)
- GL_STUB(gl_dispatch_stub_118, 118)
- HIDDEN(gl_dispatch_stub_118)
- GL_STUB(gl_dispatch_stub_119, 119)
- HIDDEN(gl_dispatch_stub_119)
- GL_STUB(gl_dispatch_stub_120, 120)
- HIDDEN(gl_dispatch_stub_120)
- GL_STUB(gl_dispatch_stub_121, 121)
- HIDDEN(gl_dispatch_stub_121)
- GL_STUB(gl_dispatch_stub_122, 122)
- HIDDEN(gl_dispatch_stub_122)
- GL_STUB(gl_dispatch_stub_123, 123)
- HIDDEN(gl_dispatch_stub_123)
- GL_STUB(gl_dispatch_stub_124, 124)
- HIDDEN(gl_dispatch_stub_124)
- GL_STUB(gl_dispatch_stub_125, 125)
- HIDDEN(gl_dispatch_stub_125)
- GL_STUB(gl_dispatch_stub_126, 126)
- HIDDEN(gl_dispatch_stub_126)
- GL_STUB(gl_dispatch_stub_127, 127)
- HIDDEN(gl_dispatch_stub_127)
- GL_STUB(gl_dispatch_stub_128, 128)
- HIDDEN(gl_dispatch_stub_128)
- GL_STUB(gl_dispatch_stub_129, 129)
- HIDDEN(gl_dispatch_stub_129)
- GL_STUB(gl_dispatch_stub_130, 130)
- HIDDEN(gl_dispatch_stub_130)
- GL_STUB(gl_dispatch_stub_131, 131)
- HIDDEN(gl_dispatch_stub_131)
- GL_STUB(gl_dispatch_stub_132, 132)
- HIDDEN(gl_dispatch_stub_132)
- GL_STUB(gl_dispatch_stub_133, 133)
- HIDDEN(gl_dispatch_stub_133)
- GL_STUB(gl_dispatch_stub_134, 134)
- HIDDEN(gl_dispatch_stub_134)
- GL_STUB(gl_dispatch_stub_135, 135)
- HIDDEN(gl_dispatch_stub_135)
- GL_STUB(gl_dispatch_stub_136, 136)
- HIDDEN(gl_dispatch_stub_136)
- GL_STUB(gl_dispatch_stub_137, 137)
- HIDDEN(gl_dispatch_stub_137)
- GL_STUB(gl_dispatch_stub_138, 138)
- HIDDEN(gl_dispatch_stub_138)
- GL_STUB(gl_dispatch_stub_139, 139)
- HIDDEN(gl_dispatch_stub_139)
- GL_STUB(gl_dispatch_stub_140, 140)
- HIDDEN(gl_dispatch_stub_140)
- GL_STUB(gl_dispatch_stub_141, 141)
- HIDDEN(gl_dispatch_stub_141)
- GL_STUB(gl_dispatch_stub_142, 142)
- HIDDEN(gl_dispatch_stub_142)
- GL_STUB(gl_dispatch_stub_143, 143)
- HIDDEN(gl_dispatch_stub_143)
- GL_STUB(gl_dispatch_stub_144, 144)
- HIDDEN(gl_dispatch_stub_144)
- GL_STUB(gl_dispatch_stub_145, 145)
- HIDDEN(gl_dispatch_stub_145)
- GL_STUB(gl_dispatch_stub_146, 146)
- HIDDEN(gl_dispatch_stub_146)
- GL_STUB(gl_dispatch_stub_147, 147)
- HIDDEN(gl_dispatch_stub_147)
- GL_STUB(gl_dispatch_stub_148, 148)
- HIDDEN(gl_dispatch_stub_148)
- GL_STUB(gl_dispatch_stub_149, 149)
- HIDDEN(gl_dispatch_stub_149)
- GL_STUB(gl_dispatch_stub_150, 150)
- HIDDEN(gl_dispatch_stub_150)
- GL_STUB(gl_dispatch_stub_151, 151)
- HIDDEN(gl_dispatch_stub_151)
- GL_STUB(glCullFace, 152)
- GL_STUB(gl_dispatch_stub_153, 153)
- HIDDEN(gl_dispatch_stub_153)
- GL_STUB(gl_dispatch_stub_154, 154)
- HIDDEN(gl_dispatch_stub_154)
- GL_STUB(gl_dispatch_stub_155, 155)
- HIDDEN(gl_dispatch_stub_155)
- GL_STUB(gl_dispatch_stub_156, 156)
- HIDDEN(gl_dispatch_stub_156)
- GL_STUB(glFrontFace, 157)
- GL_STUB(glHint, 158)
- GL_STUB(gl_dispatch_stub_159, 159)
- HIDDEN(gl_dispatch_stub_159)
- GL_STUB(gl_dispatch_stub_160, 160)
- HIDDEN(gl_dispatch_stub_160)
- GL_STUB(gl_dispatch_stub_161, 161)
- HIDDEN(gl_dispatch_stub_161)
- GL_STUB(gl_dispatch_stub_162, 162)
- HIDDEN(gl_dispatch_stub_162)
- GL_STUB(gl_dispatch_stub_163, 163)
- HIDDEN(gl_dispatch_stub_163)
- GL_STUB(gl_dispatch_stub_164, 164)
- HIDDEN(gl_dispatch_stub_164)
- GL_STUB(gl_dispatch_stub_165, 165)
- HIDDEN(gl_dispatch_stub_165)
- GL_STUB(gl_dispatch_stub_166, 166)
- HIDDEN(gl_dispatch_stub_166)
- GL_STUB(gl_dispatch_stub_167, 167)
- HIDDEN(gl_dispatch_stub_167)
- GL_STUB(glLineWidth, 168)
- GL_STUB(gl_dispatch_stub_169, 169)
- HIDDEN(gl_dispatch_stub_169)
- GL_STUB(gl_dispatch_stub_170, 170)
- HIDDEN(gl_dispatch_stub_170)
- GL_STUB(gl_dispatch_stub_171, 171)
- HIDDEN(gl_dispatch_stub_171)
- GL_STUB(gl_dispatch_stub_172, 172)
- HIDDEN(gl_dispatch_stub_172)
- GL_STUB(gl_dispatch_stub_173, 173)
- HIDDEN(gl_dispatch_stub_173)
- GL_STUB(gl_dispatch_stub_174, 174)
- HIDDEN(gl_dispatch_stub_174)
- GL_STUB(gl_dispatch_stub_175, 175)
- HIDDEN(gl_dispatch_stub_175)
- GL_STUB(glScissor, 176)
- GL_STUB(gl_dispatch_stub_177, 177)
- HIDDEN(gl_dispatch_stub_177)
- GL_STUB(glTexParameterf, 178)
- GL_STUB(glTexParameterfv, 179)
- GL_STUB(glTexParameteri, 180)
- GL_STUB(glTexParameteriv, 181)
- GL_STUB(gl_dispatch_stub_182, 182)
- HIDDEN(gl_dispatch_stub_182)
- GL_STUB(glTexImage2D, 183)
- GL_STUB(gl_dispatch_stub_184, 184)
- HIDDEN(gl_dispatch_stub_184)
- GL_STUB(gl_dispatch_stub_185, 185)
- HIDDEN(gl_dispatch_stub_185)
- GL_STUB(gl_dispatch_stub_186, 186)
- HIDDEN(gl_dispatch_stub_186)
- GL_STUB(gl_dispatch_stub_187, 187)
- HIDDEN(gl_dispatch_stub_187)
- GL_STUB(gl_dispatch_stub_188, 188)
- HIDDEN(gl_dispatch_stub_188)
- GL_STUB(gl_dispatch_stub_189, 189)
- HIDDEN(gl_dispatch_stub_189)
- GL_STUB(gl_dispatch_stub_190, 190)
- HIDDEN(gl_dispatch_stub_190)
- GL_STUB(gl_dispatch_stub_191, 191)
- HIDDEN(gl_dispatch_stub_191)
- GL_STUB(gl_dispatch_stub_192, 192)
- HIDDEN(gl_dispatch_stub_192)
- GL_STUB(gl_dispatch_stub_193, 193)
- HIDDEN(gl_dispatch_stub_193)
- GL_STUB(gl_dispatch_stub_194, 194)
- HIDDEN(gl_dispatch_stub_194)
- GL_STUB(gl_dispatch_stub_195, 195)
- HIDDEN(gl_dispatch_stub_195)
- GL_STUB(gl_dispatch_stub_196, 196)
- HIDDEN(gl_dispatch_stub_196)
- GL_STUB(gl_dispatch_stub_197, 197)
- HIDDEN(gl_dispatch_stub_197)
- GL_STUB(gl_dispatch_stub_198, 198)
- HIDDEN(gl_dispatch_stub_198)
- GL_STUB(gl_dispatch_stub_199, 199)
- HIDDEN(gl_dispatch_stub_199)
- GL_STUB(gl_dispatch_stub_200, 200)
- HIDDEN(gl_dispatch_stub_200)
- GL_STUB(gl_dispatch_stub_201, 201)
- HIDDEN(gl_dispatch_stub_201)
- GL_STUB(gl_dispatch_stub_202, 202)
- HIDDEN(gl_dispatch_stub_202)
- GL_STUB(glClear, 203)
- GL_STUB(gl_dispatch_stub_204, 204)
- HIDDEN(gl_dispatch_stub_204)
- GL_STUB(gl_dispatch_stub_205, 205)
- HIDDEN(gl_dispatch_stub_205)
- GL_STUB(glClearColor, 206)
- GL_STUB(glClearStencil, 207)
- GL_STUB(gl_dispatch_stub_208, 208)
- HIDDEN(gl_dispatch_stub_208)
- GL_STUB(glStencilMask, 209)
- GL_STUB(glColorMask, 210)
- GL_STUB(glDepthMask, 211)
- GL_STUB(gl_dispatch_stub_212, 212)
- HIDDEN(gl_dispatch_stub_212)
- GL_STUB(gl_dispatch_stub_213, 213)
- HIDDEN(gl_dispatch_stub_213)
- GL_STUB(glDisable, 214)
- GL_STUB(glEnable, 215)
- GL_STUB(glFinish, 216)
- GL_STUB(glFlush, 217)
- GL_STUB(gl_dispatch_stub_218, 218)
- HIDDEN(gl_dispatch_stub_218)
- GL_STUB(gl_dispatch_stub_219, 219)
- HIDDEN(gl_dispatch_stub_219)
- GL_STUB(gl_dispatch_stub_220, 220)
- HIDDEN(gl_dispatch_stub_220)
- GL_STUB(gl_dispatch_stub_221, 221)
- HIDDEN(gl_dispatch_stub_221)
- GL_STUB(gl_dispatch_stub_222, 222)
- HIDDEN(gl_dispatch_stub_222)
- GL_STUB(gl_dispatch_stub_223, 223)
- HIDDEN(gl_dispatch_stub_223)
- GL_STUB(gl_dispatch_stub_224, 224)
- HIDDEN(gl_dispatch_stub_224)
- GL_STUB(gl_dispatch_stub_225, 225)
- HIDDEN(gl_dispatch_stub_225)
- GL_STUB(gl_dispatch_stub_226, 226)
- HIDDEN(gl_dispatch_stub_226)
- GL_STUB(gl_dispatch_stub_227, 227)
- HIDDEN(gl_dispatch_stub_227)
- GL_STUB(gl_dispatch_stub_228, 228)
- HIDDEN(gl_dispatch_stub_228)
- GL_STUB(gl_dispatch_stub_229, 229)
- HIDDEN(gl_dispatch_stub_229)
- GL_STUB(gl_dispatch_stub_230, 230)
- HIDDEN(gl_dispatch_stub_230)
- GL_STUB(gl_dispatch_stub_231, 231)
- HIDDEN(gl_dispatch_stub_231)
- GL_STUB(gl_dispatch_stub_232, 232)
- HIDDEN(gl_dispatch_stub_232)
- GL_STUB(gl_dispatch_stub_233, 233)
- HIDDEN(gl_dispatch_stub_233)
- GL_STUB(gl_dispatch_stub_234, 234)
- HIDDEN(gl_dispatch_stub_234)
- GL_STUB(gl_dispatch_stub_235, 235)
- HIDDEN(gl_dispatch_stub_235)
- GL_STUB(gl_dispatch_stub_236, 236)
- HIDDEN(gl_dispatch_stub_236)
- GL_STUB(gl_dispatch_stub_237, 237)
- HIDDEN(gl_dispatch_stub_237)
- GL_STUB(gl_dispatch_stub_238, 238)
- HIDDEN(gl_dispatch_stub_238)
- GL_STUB(gl_dispatch_stub_239, 239)
- HIDDEN(gl_dispatch_stub_239)
- GL_STUB(gl_dispatch_stub_240, 240)
- HIDDEN(gl_dispatch_stub_240)
- GL_STUB(glBlendFunc, 241)
- GL_STUB(gl_dispatch_stub_242, 242)
- HIDDEN(gl_dispatch_stub_242)
- GL_STUB(glStencilFunc, 243)
- GL_STUB(glStencilOp, 244)
- GL_STUB(glDepthFunc, 245)
- GL_STUB(gl_dispatch_stub_246, 246)
- HIDDEN(gl_dispatch_stub_246)
- GL_STUB(gl_dispatch_stub_247, 247)
- HIDDEN(gl_dispatch_stub_247)
- GL_STUB(gl_dispatch_stub_248, 248)
- HIDDEN(gl_dispatch_stub_248)
- GL_STUB(gl_dispatch_stub_249, 249)
- HIDDEN(gl_dispatch_stub_249)
- GL_STUB(glPixelStorei, 250)
- GL_STUB(gl_dispatch_stub_251, 251)
- HIDDEN(gl_dispatch_stub_251)
- GL_STUB(gl_dispatch_stub_252, 252)
- HIDDEN(gl_dispatch_stub_252)
- GL_STUB(gl_dispatch_stub_253, 253)
- HIDDEN(gl_dispatch_stub_253)
- GL_STUB(gl_dispatch_stub_254, 254)
- HIDDEN(gl_dispatch_stub_254)
- GL_STUB(gl_dispatch_stub_255, 255)
- HIDDEN(gl_dispatch_stub_255)
- GL_STUB(glReadPixels, 256)
- GL_STUB(gl_dispatch_stub_257, 257)
- HIDDEN(gl_dispatch_stub_257)
- GL_STUB(glGetBooleanv, 258)
- GL_STUB(gl_dispatch_stub_259, 259)
- HIDDEN(gl_dispatch_stub_259)
- GL_STUB(gl_dispatch_stub_260, 260)
- HIDDEN(gl_dispatch_stub_260)
- GL_STUB(glGetError, 261)
- GL_STUB(glGetFloatv, 262)
- GL_STUB(glGetIntegerv, 263)
- GL_STUB(gl_dispatch_stub_264, 264)
- HIDDEN(gl_dispatch_stub_264)
- GL_STUB(gl_dispatch_stub_265, 265)
- HIDDEN(gl_dispatch_stub_265)
- GL_STUB(gl_dispatch_stub_266, 266)
- HIDDEN(gl_dispatch_stub_266)
- GL_STUB(gl_dispatch_stub_267, 267)
- HIDDEN(gl_dispatch_stub_267)
- GL_STUB(gl_dispatch_stub_268, 268)
- HIDDEN(gl_dispatch_stub_268)
- GL_STUB(gl_dispatch_stub_269, 269)
- HIDDEN(gl_dispatch_stub_269)
- GL_STUB(gl_dispatch_stub_270, 270)
- HIDDEN(gl_dispatch_stub_270)
- GL_STUB(gl_dispatch_stub_271, 271)
- HIDDEN(gl_dispatch_stub_271)
- GL_STUB(gl_dispatch_stub_272, 272)
- HIDDEN(gl_dispatch_stub_272)
- GL_STUB(gl_dispatch_stub_273, 273)
- HIDDEN(gl_dispatch_stub_273)
- GL_STUB(gl_dispatch_stub_274, 274)
- HIDDEN(gl_dispatch_stub_274)
- GL_STUB(glGetString, 275)
- GL_STUB(gl_dispatch_stub_276, 276)
- HIDDEN(gl_dispatch_stub_276)
- GL_STUB(gl_dispatch_stub_277, 277)
- HIDDEN(gl_dispatch_stub_277)
- GL_STUB(gl_dispatch_stub_278, 278)
- HIDDEN(gl_dispatch_stub_278)
- GL_STUB(gl_dispatch_stub_279, 279)
- HIDDEN(gl_dispatch_stub_279)
- GL_STUB(gl_dispatch_stub_280, 280)
- HIDDEN(gl_dispatch_stub_280)
- GL_STUB(gl_dispatch_stub_281, 281)
- HIDDEN(gl_dispatch_stub_281)
- GL_STUB(glGetTexParameterfv, 282)
- GL_STUB(glGetTexParameteriv, 283)
- GL_STUB(gl_dispatch_stub_284, 284)
- HIDDEN(gl_dispatch_stub_284)
- GL_STUB(gl_dispatch_stub_285, 285)
- HIDDEN(gl_dispatch_stub_285)
- GL_STUB(glIsEnabled, 286)
- GL_STUB(gl_dispatch_stub_287, 287)
- HIDDEN(gl_dispatch_stub_287)
- GL_STUB(gl_dispatch_stub_288, 288)
- HIDDEN(gl_dispatch_stub_288)
- GL_STUB(gl_dispatch_stub_289, 289)
- HIDDEN(gl_dispatch_stub_289)
- GL_STUB(gl_dispatch_stub_290, 290)
- HIDDEN(gl_dispatch_stub_290)
- GL_STUB(gl_dispatch_stub_291, 291)
- HIDDEN(gl_dispatch_stub_291)
- GL_STUB(gl_dispatch_stub_292, 292)
- HIDDEN(gl_dispatch_stub_292)
- GL_STUB(gl_dispatch_stub_293, 293)
- HIDDEN(gl_dispatch_stub_293)
- GL_STUB(gl_dispatch_stub_294, 294)
- HIDDEN(gl_dispatch_stub_294)
- GL_STUB(gl_dispatch_stub_295, 295)
- HIDDEN(gl_dispatch_stub_295)
- GL_STUB(gl_dispatch_stub_296, 296)
- HIDDEN(gl_dispatch_stub_296)
- GL_STUB(gl_dispatch_stub_297, 297)
- HIDDEN(gl_dispatch_stub_297)
- GL_STUB(gl_dispatch_stub_298, 298)
- HIDDEN(gl_dispatch_stub_298)
- GL_STUB(gl_dispatch_stub_299, 299)
- HIDDEN(gl_dispatch_stub_299)
- GL_STUB(gl_dispatch_stub_300, 300)
- HIDDEN(gl_dispatch_stub_300)
- GL_STUB(gl_dispatch_stub_301, 301)
- HIDDEN(gl_dispatch_stub_301)
- GL_STUB(gl_dispatch_stub_302, 302)
- HIDDEN(gl_dispatch_stub_302)
- GL_STUB(gl_dispatch_stub_303, 303)
- HIDDEN(gl_dispatch_stub_303)
- GL_STUB(gl_dispatch_stub_304, 304)
- HIDDEN(gl_dispatch_stub_304)
- GL_STUB(glViewport, 305)
- GL_STUB(gl_dispatch_stub_306, 306)
- HIDDEN(gl_dispatch_stub_306)
- GL_STUB(glBindTexture, 307)
- GL_STUB(gl_dispatch_stub_308, 308)
- HIDDEN(gl_dispatch_stub_308)
- GL_STUB(gl_dispatch_stub_309, 309)
- HIDDEN(gl_dispatch_stub_309)
- GL_STUB(glDrawArrays, 310)
- GL_STUB(glDrawElements, 311)
- GL_STUB(gl_dispatch_stub_312, 312)
- HIDDEN(gl_dispatch_stub_312)
- GL_STUB(gl_dispatch_stub_313, 313)
- HIDDEN(gl_dispatch_stub_313)
- GL_STUB(gl_dispatch_stub_314, 314)
- HIDDEN(gl_dispatch_stub_314)
- GL_STUB(gl_dispatch_stub_315, 315)
- HIDDEN(gl_dispatch_stub_315)
- GL_STUB(gl_dispatch_stub_316, 316)
- HIDDEN(gl_dispatch_stub_316)
- GL_STUB(gl_dispatch_stub_317, 317)
- HIDDEN(gl_dispatch_stub_317)
- GL_STUB(gl_dispatch_stub_318, 318)
- HIDDEN(gl_dispatch_stub_318)
- GL_STUB(glPolygonOffset, 319)
- GL_STUB(gl_dispatch_stub_320, 320)
- HIDDEN(gl_dispatch_stub_320)
- GL_STUB(gl_dispatch_stub_321, 321)
- HIDDEN(gl_dispatch_stub_321)
- GL_STUB(gl_dispatch_stub_322, 322)
- HIDDEN(gl_dispatch_stub_322)
- GL_STUB(gl_dispatch_stub_323, 323)
- HIDDEN(gl_dispatch_stub_323)
- GL_STUB(glCopyTexImage2D, 324)
- GL_STUB(gl_dispatch_stub_325, 325)
- HIDDEN(gl_dispatch_stub_325)
- GL_STUB(glCopyTexSubImage2D, 326)
- GL_STUB(glDeleteTextures, 327)
- GL_STUB(glGenTextures, 328)
- GL_STUB(gl_dispatch_stub_329, 329)
- HIDDEN(gl_dispatch_stub_329)
- GL_STUB(glIsTexture, 330)
- GL_STUB(gl_dispatch_stub_331, 331)
- HIDDEN(gl_dispatch_stub_331)
- GL_STUB(gl_dispatch_stub_332, 332)
- HIDDEN(gl_dispatch_stub_332)
- GL_STUB(glTexSubImage2D, 333)
- GL_STUB(gl_dispatch_stub_334, 334)
- HIDDEN(gl_dispatch_stub_334)
- GL_STUB(gl_dispatch_stub_335, 335)
- HIDDEN(gl_dispatch_stub_335)
- GL_STUB(glBlendColor, 336)
- GL_STUB(glBlendEquation, 337)
- GL_STUB(gl_dispatch_stub_338, 338)
- HIDDEN(gl_dispatch_stub_338)
- GL_STUB(gl_dispatch_stub_339, 339)
- HIDDEN(gl_dispatch_stub_339)
- GL_STUB(gl_dispatch_stub_340, 340)
- HIDDEN(gl_dispatch_stub_340)
- GL_STUB(gl_dispatch_stub_341, 341)
- HIDDEN(gl_dispatch_stub_341)
- GL_STUB(gl_dispatch_stub_342, 342)
- HIDDEN(gl_dispatch_stub_342)
- GL_STUB(gl_dispatch_stub_343, 343)
- HIDDEN(gl_dispatch_stub_343)
- GL_STUB(gl_dispatch_stub_344, 344)
- HIDDEN(gl_dispatch_stub_344)
- GL_STUB(gl_dispatch_stub_345, 345)
- HIDDEN(gl_dispatch_stub_345)
- GL_STUB(gl_dispatch_stub_346, 346)
- HIDDEN(gl_dispatch_stub_346)
- GL_STUB(gl_dispatch_stub_347, 347)
- HIDDEN(gl_dispatch_stub_347)
- GL_STUB(gl_dispatch_stub_348, 348)
- HIDDEN(gl_dispatch_stub_348)
- GL_STUB(gl_dispatch_stub_349, 349)
- HIDDEN(gl_dispatch_stub_349)
- GL_STUB(gl_dispatch_stub_350, 350)
- HIDDEN(gl_dispatch_stub_350)
- GL_STUB(gl_dispatch_stub_351, 351)
- HIDDEN(gl_dispatch_stub_351)
- GL_STUB(gl_dispatch_stub_352, 352)
- HIDDEN(gl_dispatch_stub_352)
- GL_STUB(gl_dispatch_stub_353, 353)
- HIDDEN(gl_dispatch_stub_353)
- GL_STUB(gl_dispatch_stub_354, 354)
- HIDDEN(gl_dispatch_stub_354)
- GL_STUB(gl_dispatch_stub_355, 355)
- HIDDEN(gl_dispatch_stub_355)
- GL_STUB(gl_dispatch_stub_356, 356)
- HIDDEN(gl_dispatch_stub_356)
- GL_STUB(gl_dispatch_stub_357, 357)
- HIDDEN(gl_dispatch_stub_357)
- GL_STUB(gl_dispatch_stub_358, 358)
- HIDDEN(gl_dispatch_stub_358)
- GL_STUB(gl_dispatch_stub_359, 359)
- HIDDEN(gl_dispatch_stub_359)
- GL_STUB(gl_dispatch_stub_360, 360)
- HIDDEN(gl_dispatch_stub_360)
- GL_STUB(gl_dispatch_stub_361, 361)
- HIDDEN(gl_dispatch_stub_361)
- GL_STUB(gl_dispatch_stub_362, 362)
- HIDDEN(gl_dispatch_stub_362)
- GL_STUB(gl_dispatch_stub_363, 363)
- HIDDEN(gl_dispatch_stub_363)
- GL_STUB(gl_dispatch_stub_364, 364)
- HIDDEN(gl_dispatch_stub_364)
- GL_STUB(gl_dispatch_stub_365, 365)
- HIDDEN(gl_dispatch_stub_365)
- GL_STUB(gl_dispatch_stub_366, 366)
- HIDDEN(gl_dispatch_stub_366)
- GL_STUB(gl_dispatch_stub_367, 367)
- HIDDEN(gl_dispatch_stub_367)
- GL_STUB(gl_dispatch_stub_368, 368)
- HIDDEN(gl_dispatch_stub_368)
- GL_STUB(gl_dispatch_stub_369, 369)
- HIDDEN(gl_dispatch_stub_369)
- GL_STUB(gl_dispatch_stub_370, 370)
- HIDDEN(gl_dispatch_stub_370)
- GL_STUB(glTexImage3DOES, 371)
- GL_STUB(glTexSubImage3DOES, 372)
- GL_STUB(glCopyTexSubImage3DOES, 373)
- GL_STUB(glActiveTexture, 374)
- GL_STUB(gl_dispatch_stub_375, 375)
- HIDDEN(gl_dispatch_stub_375)
- GL_STUB(gl_dispatch_stub_376, 376)
- HIDDEN(gl_dispatch_stub_376)
- GL_STUB(gl_dispatch_stub_377, 377)
- HIDDEN(gl_dispatch_stub_377)
- GL_STUB(gl_dispatch_stub_378, 378)
- HIDDEN(gl_dispatch_stub_378)
- GL_STUB(gl_dispatch_stub_379, 379)
- HIDDEN(gl_dispatch_stub_379)
- GL_STUB(gl_dispatch_stub_380, 380)
- HIDDEN(gl_dispatch_stub_380)
- GL_STUB(gl_dispatch_stub_381, 381)
- HIDDEN(gl_dispatch_stub_381)
- GL_STUB(gl_dispatch_stub_382, 382)
- HIDDEN(gl_dispatch_stub_382)
- GL_STUB(gl_dispatch_stub_383, 383)
- HIDDEN(gl_dispatch_stub_383)
- GL_STUB(gl_dispatch_stub_384, 384)
- HIDDEN(gl_dispatch_stub_384)
- GL_STUB(gl_dispatch_stub_385, 385)
- HIDDEN(gl_dispatch_stub_385)
- GL_STUB(gl_dispatch_stub_386, 386)
- HIDDEN(gl_dispatch_stub_386)
- GL_STUB(gl_dispatch_stub_387, 387)
- HIDDEN(gl_dispatch_stub_387)
- GL_STUB(gl_dispatch_stub_388, 388)
- HIDDEN(gl_dispatch_stub_388)
- GL_STUB(gl_dispatch_stub_389, 389)
- HIDDEN(gl_dispatch_stub_389)
- GL_STUB(gl_dispatch_stub_390, 390)
- HIDDEN(gl_dispatch_stub_390)
- GL_STUB(gl_dispatch_stub_391, 391)
- HIDDEN(gl_dispatch_stub_391)
- GL_STUB(gl_dispatch_stub_392, 392)
- HIDDEN(gl_dispatch_stub_392)
- GL_STUB(gl_dispatch_stub_393, 393)
- HIDDEN(gl_dispatch_stub_393)
- GL_STUB(gl_dispatch_stub_394, 394)
- HIDDEN(gl_dispatch_stub_394)
- GL_STUB(gl_dispatch_stub_395, 395)
- HIDDEN(gl_dispatch_stub_395)
- GL_STUB(gl_dispatch_stub_396, 396)
- HIDDEN(gl_dispatch_stub_396)
- GL_STUB(gl_dispatch_stub_397, 397)
- HIDDEN(gl_dispatch_stub_397)
- GL_STUB(gl_dispatch_stub_398, 398)
- HIDDEN(gl_dispatch_stub_398)
- GL_STUB(gl_dispatch_stub_399, 399)
- HIDDEN(gl_dispatch_stub_399)
- GL_STUB(gl_dispatch_stub_400, 400)
- HIDDEN(gl_dispatch_stub_400)
- GL_STUB(gl_dispatch_stub_401, 401)
- HIDDEN(gl_dispatch_stub_401)
- GL_STUB(gl_dispatch_stub_402, 402)
- HIDDEN(gl_dispatch_stub_402)
- GL_STUB(gl_dispatch_stub_403, 403)
- HIDDEN(gl_dispatch_stub_403)
- GL_STUB(gl_dispatch_stub_404, 404)
- HIDDEN(gl_dispatch_stub_404)
- GL_STUB(gl_dispatch_stub_405, 405)
- HIDDEN(gl_dispatch_stub_405)
- GL_STUB(gl_dispatch_stub_406, 406)
- HIDDEN(gl_dispatch_stub_406)
- GL_STUB(gl_dispatch_stub_407, 407)
- HIDDEN(gl_dispatch_stub_407)
- GL_STUB(glGetBufferPointervOES, 408)
- GL_STUB(glMapBufferOES, 409)
- GL_STUB(glUnmapBufferOES, 410)
- GL_STUB(glCompressedTexImage3DOES, 411)
- GL_STUB(glCompressedTexSubImage3DOES, 412)
- GL_STUB(glFramebufferTexture3DOES, 413)
- GL_STUB(glGetProgramBinaryOES, 414)
- GL_STUB(glProgramBinaryOES, 415)
- GL_STUB(glMultiDrawArraysEXT, 416)
- GL_STUB(glMultiDrawElementsEXT, 417)
- GL_STUB(gl_dispatch_stub_418, 418)
- HIDDEN(gl_dispatch_stub_418)
- GL_STUB(gl_dispatch_stub_419, 419)
- HIDDEN(gl_dispatch_stub_419)
- GL_STUB(gl_dispatch_stub_420, 420)
- HIDDEN(gl_dispatch_stub_420)
- GL_STUB(gl_dispatch_stub_421, 421)
- HIDDEN(gl_dispatch_stub_421)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 422)
- GL_STUB(glEGLImageTargetTexture2DOES, 423)
- GL_STUB(glCompressedTexImage2D, 424)
- GL_STUB(glCompressedTexSubImage2D, 425)
- GL_STUB(glSampleCoverage, 426)
- GL_STUB(glBindBuffer, 427)
- GL_STUB(glBufferData, 428)
- GL_STUB(glBufferSubData, 429)
- GL_STUB(glDeleteBuffers, 430)
- GL_STUB(glGenBuffers, 431)
- GL_STUB(glGetBufferParameteriv, 432)
- GL_STUB(glIsBuffer, 433)
- GL_STUB(glAttachShader, 434)
- GL_STUB(glBindAttribLocation, 435)
- GL_STUB(glBlendEquationSeparate, 436)
- GL_STUB(glCompileShader, 437)
- GL_STUB(glCreateProgram, 438)
- GL_STUB(glCreateShader, 439)
- GL_STUB(glDeleteProgram, 440)
- GL_STUB(glDeleteShader, 441)
- GL_STUB(glDetachShader, 442)
- GL_STUB(glDisableVertexAttribArray, 443)
- GL_STUB(glEnableVertexAttribArray, 444)
- GL_STUB(glGetActiveAttrib, 445)
- GL_STUB(glGetActiveUniform, 446)
- GL_STUB(glGetAttachedShaders, 447)
- GL_STUB(glGetAttribLocation, 448)
- GL_STUB(glGetProgramInfoLog, 449)
- GL_STUB(glGetProgramiv, 450)
- GL_STUB(glGetShaderInfoLog, 451)
- GL_STUB(glGetShaderSource, 452)
- GL_STUB(glGetShaderiv, 453)
- GL_STUB(glGetUniformLocation, 454)
- GL_STUB(glGetUniformfv, 455)
- GL_STUB(glGetUniformiv, 456)
- GL_STUB(glGetVertexAttribPointerv, 457)
- GL_STUB(glGetVertexAttribfv, 458)
- GL_STUB(glGetVertexAttribiv, 459)
- GL_STUB(glIsProgram, 460)
- GL_STUB(glIsShader, 461)
- GL_STUB(glLinkProgram, 462)
- GL_STUB(glShaderSource, 463)
- GL_STUB(glStencilFuncSeparate, 464)
- GL_STUB(glStencilMaskSeparate, 465)
- GL_STUB(glStencilOpSeparate, 466)
- GL_STUB(glUniform1f, 467)
- GL_STUB(glUniform1fv, 468)
- GL_STUB(glUniform1i, 469)
- GL_STUB(glUniform1iv, 470)
- GL_STUB(glUniform2f, 471)
- GL_STUB(glUniform2fv, 472)
- GL_STUB(glUniform2i, 473)
- GL_STUB(glUniform2iv, 474)
- GL_STUB(glUniform3f, 475)
- GL_STUB(glUniform3fv, 476)
- GL_STUB(glUniform3i, 477)
- GL_STUB(glUniform3iv, 478)
- GL_STUB(glUniform4f, 479)
- GL_STUB(glUniform4fv, 480)
- GL_STUB(glUniform4i, 481)
- GL_STUB(glUniform4iv, 482)
- GL_STUB(glUniformMatrix2fv, 483)
- GL_STUB(glUniformMatrix3fv, 484)
- GL_STUB(glUniformMatrix4fv, 485)
- GL_STUB(glUseProgram, 486)
- GL_STUB(glValidateProgram, 487)
- GL_STUB(glVertexAttrib1f, 488)
- GL_STUB(glVertexAttrib1fv, 489)
- GL_STUB(glVertexAttrib2f, 490)
- GL_STUB(glVertexAttrib2fv, 491)
- GL_STUB(glVertexAttrib3f, 492)
- GL_STUB(glVertexAttrib3fv, 493)
- GL_STUB(glVertexAttrib4f, 494)
- GL_STUB(glVertexAttrib4fv, 495)
- GL_STUB(glVertexAttribPointer, 496)
- GL_STUB(glBlendFuncSeparate, 497)
- GL_STUB(glBindFramebuffer, 498)
- GL_STUB(glBindRenderbuffer, 499)
- GL_STUB(glCheckFramebufferStatus, 500)
- GL_STUB(glClearDepthf, 501)
- GL_STUB(glDeleteFramebuffers, 502)
- GL_STUB(glDeleteRenderbuffers, 503)
- GL_STUB(glDepthRangef, 504)
- GL_STUB(glFramebufferRenderbuffer, 505)
- GL_STUB(glFramebufferTexture2D, 506)
- GL_STUB(glGenFramebuffers, 507)
- GL_STUB(glGenRenderbuffers, 508)
- GL_STUB(glGenerateMipmap, 509)
- GL_STUB(glGetFramebufferAttachmentParameteriv, 510)
- GL_STUB(glGetRenderbufferParameteriv, 511)
- GL_STUB(glGetShaderPrecisionFormat, 512)
- GL_STUB(glIsFramebuffer, 513)
- GL_STUB(glIsRenderbuffer, 514)
- GL_STUB(glReleaseShaderCompiler, 515)
- GL_STUB(glRenderbufferStorage, 516)
- GL_STUB(glShaderBinary, 517)
- GL_STUB_ALIAS(glTexImage3D, glTexImage3DOES)
- GL_STUB_ALIAS(glTexSubImage3D, glTexSubImage3DOES)
- GL_STUB_ALIAS(glCopyTexSubImage3D, glCopyTexSubImage3DOES)
- GL_STUB_ALIAS(glActiveTextureARB, glActiveTexture)
-
- .globl gl_dispatch_functions_end
- HIDDEN(gl_dispatch_functions_end)
-gl_dispatch_functions_end: