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Diffstat (limited to 'src/mapi/es2api/glapi/glapi_x86.S')
-rw-r--r--src/mapi/es2api/glapi/glapi_x86.S1053
1 files changed, 1053 insertions, 0 deletions
diff --git a/src/mapi/es2api/glapi/glapi_x86.S b/src/mapi/es2api/glapi/glapi_x86.S
new file mode 100644
index 0000000000..b377c13741
--- /dev/null
+++ b/src/mapi/es2api/glapi/glapi_x86.S
@@ -0,0 +1,1053 @@
+/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "x86/assyntax.h"
+
+#if defined(STDCALL_API)
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
+# endif
+#else
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
+# define _glapi_Dispatch _mglapi_Dispatch
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
+# endif
+#endif
+
+#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
+
+#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
+#define GLOBL_FN(x) GLOBL x ; .type x, function
+#else
+#define GLOBL_FN(x) GLOBL x
+#endif
+
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+# define THREADS
+#endif
+
+#ifdef GLX_USE_TLS
+
+#ifdef GLX_X86_READONLY_TEXT
+# define CTX_INSNS MOV_L(GS:(EAX), EAX)
+#else
+# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
+#endif
+
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ CALL(_x86_get_dispatch) ; \
+ CTX_INSNS ; \
+ JMP(GL_OFFSET(off))
+
+#elif defined(PTHREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_x86_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#elif defined(THREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_glapi_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#else /* Non-threaded version. */
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ JMP(GL_OFFSET(off))
+#endif
+
+#ifdef HAVE_ALIAS
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ .globl GL_PREFIX(fn, fn_alt) ; \
+ .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
+#else
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ GL_STUB(fn, off, fn_alt)
+#endif
+
+SEG_TEXT
+
+#ifdef GLX_USE_TLS
+
+ GLOBL GLNAME(_x86_get_dispatch)
+ HIDDEN(GLNAME(_x86_get_dispatch))
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ call 1f
+1: popl %eax
+ addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
+ movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
+ ret
+
+#elif defined(PTHREADS)
+EXTERN GLNAME(_glapi_Dispatch)
+EXTERN GLNAME(_gl_DispatchTSD)
+EXTERN GLNAME(pthread_getspecific)
+
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ SUB_L(CONST(24), ESP)
+ PUSH_L(GLNAME(_gl_DispatchTSD))
+ CALL(GLNAME(pthread_getspecific))
+ ADD_L(CONST(28), ESP)
+ RET
+#elif defined(THREADS)
+EXTERN GLNAME(_glapi_get_dispatch)
+#endif
+
+#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
+ .section wtext, "awx", @progbits
+#endif /* defined( GLX_USE_TLS ) */
+
+ ALIGNTEXT16
+ GLOBL GLNAME(gl_dispatch_functions_start)
+ HIDDEN(GLNAME(gl_dispatch_functions_start))
+GLNAME(gl_dispatch_functions_start):
+
+ GL_STUB(_dispatch_stub_0, 0, _dispatch_stub_0@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_0, _dispatch_stub_0@8))
+ GL_STUB(_dispatch_stub_1, 1, _dispatch_stub_1@0)
+ HIDDEN(GL_PREFIX(_dispatch_stub_1, _dispatch_stub_1@0))
+ GL_STUB(_dispatch_stub_2, 2, _dispatch_stub_2@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_2, _dispatch_stub_2@4))
+ GL_STUB(_dispatch_stub_3, 3, _dispatch_stub_3@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_3, _dispatch_stub_3@12))
+ GL_STUB(_dispatch_stub_4, 4, _dispatch_stub_4@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_4, _dispatch_stub_4@8))
+ GL_STUB(_dispatch_stub_5, 5, _dispatch_stub_5@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_5, _dispatch_stub_5@4))
+ GL_STUB(_dispatch_stub_6, 6, _dispatch_stub_6@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_6, _dispatch_stub_6@4))
+ GL_STUB(_dispatch_stub_7, 7, _dispatch_stub_7@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_7, _dispatch_stub_7@4))
+ GL_STUB(_dispatch_stub_8, 8, _dispatch_stub_8@28)
+ HIDDEN(GL_PREFIX(_dispatch_stub_8, _dispatch_stub_8@28))
+ GL_STUB(_dispatch_stub_9, 9, _dispatch_stub_9@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_9, _dispatch_stub_9@12))
+ GL_STUB(_dispatch_stub_10, 10, _dispatch_stub_10@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_10, _dispatch_stub_10@4))
+ GL_STUB(_dispatch_stub_11, 11, _dispatch_stub_11@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_11, _dispatch_stub_11@24))
+ GL_STUB(_dispatch_stub_12, 12, _dispatch_stub_12@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_12, _dispatch_stub_12@4))
+ GL_STUB(_dispatch_stub_13, 13, _dispatch_stub_13@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_13, _dispatch_stub_13@12))
+ GL_STUB(_dispatch_stub_14, 14, _dispatch_stub_14@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_14, _dispatch_stub_14@4))
+ GL_STUB(_dispatch_stub_15, 15, _dispatch_stub_15@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_15, _dispatch_stub_15@12))
+ GL_STUB(_dispatch_stub_16, 16, _dispatch_stub_16@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_16, _dispatch_stub_16@4))
+ GL_STUB(_dispatch_stub_17, 17, _dispatch_stub_17@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_17, _dispatch_stub_17@12))
+ GL_STUB(_dispatch_stub_18, 18, _dispatch_stub_18@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_18, _dispatch_stub_18@4))
+ GL_STUB(_dispatch_stub_19, 19, _dispatch_stub_19@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_19, _dispatch_stub_19@12))
+ GL_STUB(_dispatch_stub_20, 20, _dispatch_stub_20@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_20, _dispatch_stub_20@4))
+ GL_STUB(_dispatch_stub_21, 21, _dispatch_stub_21@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_21, _dispatch_stub_21@12))
+ GL_STUB(_dispatch_stub_22, 22, _dispatch_stub_22@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_22, _dispatch_stub_22@4))
+ GL_STUB(_dispatch_stub_23, 23, _dispatch_stub_23@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_23, _dispatch_stub_23@12))
+ GL_STUB(_dispatch_stub_24, 24, _dispatch_stub_24@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_24, _dispatch_stub_24@4))
+ GL_STUB(_dispatch_stub_25, 25, _dispatch_stub_25@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_25, _dispatch_stub_25@16))
+ GL_STUB(_dispatch_stub_26, 26, _dispatch_stub_26@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_26, _dispatch_stub_26@4))
+ GL_STUB(_dispatch_stub_27, 27, _dispatch_stub_27@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_27, _dispatch_stub_27@32))
+ GL_STUB(_dispatch_stub_28, 28, _dispatch_stub_28@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_28, _dispatch_stub_28@4))
+ GL_STUB(_dispatch_stub_29, 29, _dispatch_stub_29@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_29, _dispatch_stub_29@16))
+ GL_STUB(_dispatch_stub_30, 30, _dispatch_stub_30@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_30, _dispatch_stub_30@4))
+ GL_STUB(_dispatch_stub_31, 31, _dispatch_stub_31@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_31, _dispatch_stub_31@16))
+ GL_STUB(_dispatch_stub_32, 32, _dispatch_stub_32@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_32, _dispatch_stub_32@4))
+ GL_STUB(_dispatch_stub_33, 33, _dispatch_stub_33@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_33, _dispatch_stub_33@16))
+ GL_STUB(_dispatch_stub_34, 34, _dispatch_stub_34@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_34, _dispatch_stub_34@4))
+ GL_STUB(_dispatch_stub_35, 35, _dispatch_stub_35@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_35, _dispatch_stub_35@16))
+ GL_STUB(_dispatch_stub_36, 36, _dispatch_stub_36@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_36, _dispatch_stub_36@4))
+ GL_STUB(_dispatch_stub_37, 37, _dispatch_stub_37@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_37, _dispatch_stub_37@16))
+ GL_STUB(_dispatch_stub_38, 38, _dispatch_stub_38@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_38, _dispatch_stub_38@4))
+ GL_STUB(_dispatch_stub_39, 39, _dispatch_stub_39@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_39, _dispatch_stub_39@16))
+ GL_STUB(_dispatch_stub_40, 40, _dispatch_stub_40@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_40, _dispatch_stub_40@4))
+ GL_STUB(_dispatch_stub_41, 41, _dispatch_stub_41@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_41, _dispatch_stub_41@4))
+ GL_STUB(_dispatch_stub_42, 42, _dispatch_stub_42@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_42, _dispatch_stub_42@4))
+ GL_STUB(_dispatch_stub_43, 43, _dispatch_stub_43@0)
+ HIDDEN(GL_PREFIX(_dispatch_stub_43, _dispatch_stub_43@0))
+ GL_STUB(_dispatch_stub_44, 44, _dispatch_stub_44@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_44, _dispatch_stub_44@8))
+ GL_STUB(_dispatch_stub_45, 45, _dispatch_stub_45@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_45, _dispatch_stub_45@4))
+ GL_STUB(_dispatch_stub_46, 46, _dispatch_stub_46@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_46, _dispatch_stub_46@4))
+ GL_STUB(_dispatch_stub_47, 47, _dispatch_stub_47@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_47, _dispatch_stub_47@4))
+ GL_STUB(_dispatch_stub_48, 48, _dispatch_stub_48@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_48, _dispatch_stub_48@4))
+ GL_STUB(_dispatch_stub_49, 49, _dispatch_stub_49@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_49, _dispatch_stub_49@4))
+ GL_STUB(_dispatch_stub_50, 50, _dispatch_stub_50@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_50, _dispatch_stub_50@4))
+ GL_STUB(_dispatch_stub_51, 51, _dispatch_stub_51@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_51, _dispatch_stub_51@4))
+ GL_STUB(_dispatch_stub_52, 52, _dispatch_stub_52@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_52, _dispatch_stub_52@12))
+ GL_STUB(_dispatch_stub_53, 53, _dispatch_stub_53@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_53, _dispatch_stub_53@4))
+ GL_STUB(_dispatch_stub_54, 54, _dispatch_stub_54@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_54, _dispatch_stub_54@24))
+ GL_STUB(_dispatch_stub_55, 55, _dispatch_stub_55@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_55, _dispatch_stub_55@4))
+ GL_STUB(_dispatch_stub_56, 56, _dispatch_stub_56@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_56, _dispatch_stub_56@12))
+ GL_STUB(_dispatch_stub_57, 57, _dispatch_stub_57@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_57, _dispatch_stub_57@4))
+ GL_STUB(_dispatch_stub_58, 58, _dispatch_stub_58@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_58, _dispatch_stub_58@12))
+ GL_STUB(_dispatch_stub_59, 59, _dispatch_stub_59@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_59, _dispatch_stub_59@4))
+ GL_STUB(_dispatch_stub_60, 60, _dispatch_stub_60@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_60, _dispatch_stub_60@12))
+ GL_STUB(_dispatch_stub_61, 61, _dispatch_stub_61@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_61, _dispatch_stub_61@4))
+ GL_STUB(_dispatch_stub_62, 62, _dispatch_stub_62@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_62, _dispatch_stub_62@16))
+ GL_STUB(_dispatch_stub_63, 63, _dispatch_stub_63@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_63, _dispatch_stub_63@4))
+ GL_STUB(_dispatch_stub_64, 64, _dispatch_stub_64@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_64, _dispatch_stub_64@8))
+ GL_STUB(_dispatch_stub_65, 65, _dispatch_stub_65@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_65, _dispatch_stub_65@4))
+ GL_STUB(_dispatch_stub_66, 66, _dispatch_stub_66@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_66, _dispatch_stub_66@8))
+ GL_STUB(_dispatch_stub_67, 67, _dispatch_stub_67@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_67, _dispatch_stub_67@4))
+ GL_STUB(_dispatch_stub_68, 68, _dispatch_stub_68@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_68, _dispatch_stub_68@8))
+ GL_STUB(_dispatch_stub_69, 69, _dispatch_stub_69@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_69, _dispatch_stub_69@4))
+ GL_STUB(_dispatch_stub_70, 70, _dispatch_stub_70@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_70, _dispatch_stub_70@24))
+ GL_STUB(_dispatch_stub_71, 71, _dispatch_stub_71@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_71, _dispatch_stub_71@4))
+ GL_STUB(_dispatch_stub_72, 72, _dispatch_stub_72@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_72, _dispatch_stub_72@12))
+ GL_STUB(_dispatch_stub_73, 73, _dispatch_stub_73@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_73, _dispatch_stub_73@4))
+ GL_STUB(_dispatch_stub_74, 74, _dispatch_stub_74@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_74, _dispatch_stub_74@12))
+ GL_STUB(_dispatch_stub_75, 75, _dispatch_stub_75@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_75, _dispatch_stub_75@4))
+ GL_STUB(_dispatch_stub_76, 76, _dispatch_stub_76@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_76, _dispatch_stub_76@12))
+ GL_STUB(_dispatch_stub_77, 77, _dispatch_stub_77@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_77, _dispatch_stub_77@4))
+ GL_STUB(_dispatch_stub_78, 78, _dispatch_stub_78@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_78, _dispatch_stub_78@32))
+ GL_STUB(_dispatch_stub_79, 79, _dispatch_stub_79@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_79, _dispatch_stub_79@4))
+ GL_STUB(_dispatch_stub_80, 80, _dispatch_stub_80@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_80, _dispatch_stub_80@16))
+ GL_STUB(_dispatch_stub_81, 81, _dispatch_stub_81@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_81, _dispatch_stub_81@4))
+ GL_STUB(_dispatch_stub_82, 82, _dispatch_stub_82@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_82, _dispatch_stub_82@16))
+ GL_STUB(_dispatch_stub_83, 83, _dispatch_stub_83@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_83, _dispatch_stub_83@4))
+ GL_STUB(_dispatch_stub_84, 84, _dispatch_stub_84@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_84, _dispatch_stub_84@16))
+ GL_STUB(_dispatch_stub_85, 85, _dispatch_stub_85@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_85, _dispatch_stub_85@4))
+ GL_STUB(_dispatch_stub_86, 86, _dispatch_stub_86@32)
+ HIDDEN(GL_PREFIX(_dispatch_stub_86, _dispatch_stub_86@32))
+ GL_STUB(_dispatch_stub_87, 87, _dispatch_stub_87@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_87, _dispatch_stub_87@8))
+ GL_STUB(_dispatch_stub_88, 88, _dispatch_stub_88@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_88, _dispatch_stub_88@16))
+ GL_STUB(_dispatch_stub_89, 89, _dispatch_stub_89@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_89, _dispatch_stub_89@8))
+ GL_STUB(_dispatch_stub_90, 90, _dispatch_stub_90@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_90, _dispatch_stub_90@16))
+ GL_STUB(_dispatch_stub_91, 91, _dispatch_stub_91@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_91, _dispatch_stub_91@8))
+ GL_STUB(_dispatch_stub_92, 92, _dispatch_stub_92@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_92, _dispatch_stub_92@16))
+ GL_STUB(_dispatch_stub_93, 93, _dispatch_stub_93@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_93, _dispatch_stub_93@8))
+ GL_STUB(_dispatch_stub_94, 94, _dispatch_stub_94@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_94, _dispatch_stub_94@8))
+ GL_STUB(_dispatch_stub_95, 95, _dispatch_stub_95@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_95, _dispatch_stub_95@4))
+ GL_STUB(_dispatch_stub_96, 96, _dispatch_stub_96@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_96, _dispatch_stub_96@4))
+ GL_STUB(_dispatch_stub_97, 97, _dispatch_stub_97@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_97, _dispatch_stub_97@4))
+ GL_STUB(_dispatch_stub_98, 98, _dispatch_stub_98@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_98, _dispatch_stub_98@4))
+ GL_STUB(_dispatch_stub_99, 99, _dispatch_stub_99@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_99, _dispatch_stub_99@4))
+ GL_STUB(_dispatch_stub_100, 100, _dispatch_stub_100@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_100, _dispatch_stub_100@4))
+ GL_STUB(_dispatch_stub_101, 101, _dispatch_stub_101@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_101, _dispatch_stub_101@4))
+ GL_STUB(_dispatch_stub_102, 102, _dispatch_stub_102@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_102, _dispatch_stub_102@16))
+ GL_STUB(_dispatch_stub_103, 103, _dispatch_stub_103@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_103, _dispatch_stub_103@4))
+ GL_STUB(_dispatch_stub_104, 104, _dispatch_stub_104@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_104, _dispatch_stub_104@8))
+ GL_STUB(_dispatch_stub_105, 105, _dispatch_stub_105@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_105, _dispatch_stub_105@4))
+ GL_STUB(_dispatch_stub_106, 106, _dispatch_stub_106@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_106, _dispatch_stub_106@8))
+ GL_STUB(_dispatch_stub_107, 107, _dispatch_stub_107@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_107, _dispatch_stub_107@4))
+ GL_STUB(_dispatch_stub_108, 108, _dispatch_stub_108@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_108, _dispatch_stub_108@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_109, _dispatch_stub_109@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_110, _dispatch_stub_110@24))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_111, _dispatch_stub_111@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_112, _dispatch_stub_112@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_113, _dispatch_stub_113@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_114, _dispatch_stub_114@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_115, _dispatch_stub_115@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_116, _dispatch_stub_116@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_117, _dispatch_stub_117@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_118, _dispatch_stub_118@32))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_119, _dispatch_stub_119@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_120, _dispatch_stub_120@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_121, _dispatch_stub_121@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_122, _dispatch_stub_122@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_123, _dispatch_stub_123@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_124, _dispatch_stub_124@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_125, _dispatch_stub_125@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_126, _dispatch_stub_126@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_127, _dispatch_stub_127@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_128, _dispatch_stub_128@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_129, _dispatch_stub_129@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_130, _dispatch_stub_130@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_131, _dispatch_stub_131@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_132, _dispatch_stub_132@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_133, _dispatch_stub_133@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_134, _dispatch_stub_134@24))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_135, _dispatch_stub_135@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_136, _dispatch_stub_136@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_137, _dispatch_stub_137@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_138, _dispatch_stub_138@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_139, _dispatch_stub_139@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_140, _dispatch_stub_140@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_141, _dispatch_stub_141@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_142, _dispatch_stub_142@32))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_143, _dispatch_stub_143@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_144, _dispatch_stub_144@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_145, _dispatch_stub_145@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_146, _dispatch_stub_146@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_147, _dispatch_stub_147@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_148, _dispatch_stub_148@16))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_149, _dispatch_stub_149@4))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_150, _dispatch_stub_150@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_154, _dispatch_stub_154@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_155, _dispatch_stub_155@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_156, _dispatch_stub_156@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_160, _dispatch_stub_160@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_161, _dispatch_stub_161@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_162, _dispatch_stub_162@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_163, _dispatch_stub_163@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_164, _dispatch_stub_164@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_165, _dispatch_stub_165@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_166, _dispatch_stub_166@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_170, _dispatch_stub_170@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_171, _dispatch_stub_171@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_172, _dispatch_stub_172@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_188, _dispatch_stub_188@16))
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+ GL_STUB(GetString, 275, GetString@4)
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+ HIDDEN(GL_PREFIX(_dispatch_stub_312, _dispatch_stub_312@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_365, _dispatch_stub_365@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_366, _dispatch_stub_366@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_370, _dispatch_stub_370@4))
+ GL_STUB(TexImage3DOES, 371, TexImage3DOES@40)
+ GL_STUB(TexSubImage3DOES, 372, TexSubImage3DOES@44)
+ GL_STUB(CopyTexSubImage3DOES, 373, CopyTexSubImage3DOES@36)
+ GL_STUB(ActiveTexture, 374, ActiveTexture@4)
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+ HIDDEN(GL_PREFIX(_dispatch_stub_390, _dispatch_stub_390@12))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_391, _dispatch_stub_391@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_392, _dispatch_stub_392@28))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_393, _dispatch_stub_393@8))
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+ HIDDEN(GL_PREFIX(_dispatch_stub_407, _dispatch_stub_407@8))
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+ GL_STUB(UnmapBufferOES, 410, UnmapBufferOES@4)
+ GL_STUB(CompressedTexImage3DOES, 411, CompressedTexImage3DOES@36)
+ GL_STUB(CompressedTexSubImage3DOES, 412, CompressedTexSubImage3DOES@44)
+ GL_STUB(FramebufferTexture3DOES, 413, FramebufferTexture3DOES@24)
+ GL_STUB(GetProgramBinaryOES, 414, GetProgramBinaryOES@20)
+ GL_STUB(ProgramBinaryOES, 415, ProgramBinaryOES@16)
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+ HIDDEN(GL_PREFIX(_dispatch_stub_421, _dispatch_stub_421@4))
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+ GL_STUB(EGLImageTargetTexture2DOES, 423, EGLImageTargetTexture2DOES@8)
+ GL_STUB(CompressedTexImage2D, 424, CompressedTexImage2D@32)
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+ GL_STUB(SampleCoverage, 426, SampleCoverage@8)
+ GL_STUB(BindBuffer, 427, BindBuffer@8)
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+ GL_STUB(BlendEquationSeparate, 436, BlendEquationSeparate@8)
+ GL_STUB(CompileShader, 437, CompileShader@4)
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+ GL_STUB(CreateShader, 439, CreateShader@4)
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+ GL_STUB(DeleteShader, 441, DeleteShader@4)
+ GL_STUB(DetachShader, 442, DetachShader@8)
+ GL_STUB(DisableVertexAttribArray, 443, DisableVertexAttribArray@4)
+ GL_STUB(EnableVertexAttribArray, 444, EnableVertexAttribArray@4)
+ GL_STUB(GetActiveAttrib, 445, GetActiveAttrib@28)
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+ GL_STUB(GetAttachedShaders, 447, GetAttachedShaders@16)
+ GL_STUB(GetAttribLocation, 448, GetAttribLocation@8)
+ GL_STUB(GetProgramInfoLog, 449, GetProgramInfoLog@16)
+ GL_STUB(GetProgramiv, 450, GetProgramiv@12)
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+ GL_STUB(GetUniformiv, 456, GetUniformiv@12)
+ GL_STUB(GetVertexAttribPointerv, 457, GetVertexAttribPointerv@12)
+ GL_STUB(GetVertexAttribfv, 458, GetVertexAttribfv@12)
+ GL_STUB(GetVertexAttribiv, 459, GetVertexAttribiv@12)
+ GL_STUB(IsProgram, 460, IsProgram@4)
+ GL_STUB(IsShader, 461, IsShader@4)
+ GL_STUB(LinkProgram, 462, LinkProgram@4)
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+ GL_STUB(StencilFuncSeparate, 464, StencilFuncSeparate@16)
+ GL_STUB(StencilMaskSeparate, 465, StencilMaskSeparate@8)
+ GL_STUB(StencilOpSeparate, 466, StencilOpSeparate@16)
+ GL_STUB(Uniform1f, 467, Uniform1f@8)
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+ GL_STUB(Uniform2fv, 472, Uniform2fv@12)
+ GL_STUB(Uniform2i, 473, Uniform2i@12)
+ GL_STUB(Uniform2iv, 474, Uniform2iv@12)
+ GL_STUB(Uniform3f, 475, Uniform3f@16)
+ GL_STUB(Uniform3fv, 476, Uniform3fv@12)
+ GL_STUB(Uniform3i, 477, Uniform3i@16)
+ GL_STUB(Uniform3iv, 478, Uniform3iv@12)
+ GL_STUB(Uniform4f, 479, Uniform4f@20)
+ GL_STUB(Uniform4fv, 480, Uniform4fv@12)
+ GL_STUB(Uniform4i, 481, Uniform4i@20)
+ GL_STUB(Uniform4iv, 482, Uniform4iv@12)
+ GL_STUB(UniformMatrix2fv, 483, UniformMatrix2fv@16)
+ GL_STUB(UniformMatrix3fv, 484, UniformMatrix3fv@16)
+ GL_STUB(UniformMatrix4fv, 485, UniformMatrix4fv@16)
+ GL_STUB(UseProgram, 486, UseProgram@4)
+ GL_STUB(ValidateProgram, 487, ValidateProgram@4)
+ GL_STUB(VertexAttrib1f, 488, VertexAttrib1f@8)
+ GL_STUB(VertexAttrib1fv, 489, VertexAttrib1fv@8)
+ GL_STUB(VertexAttrib2f, 490, VertexAttrib2f@12)
+ GL_STUB(VertexAttrib2fv, 491, VertexAttrib2fv@8)
+ GL_STUB(VertexAttrib3f, 492, VertexAttrib3f@16)
+ GL_STUB(VertexAttrib3fv, 493, VertexAttrib3fv@8)
+ GL_STUB(VertexAttrib4f, 494, VertexAttrib4f@20)
+ GL_STUB(VertexAttrib4fv, 495, VertexAttrib4fv@8)
+ GL_STUB(VertexAttribPointer, 496, VertexAttribPointer@24)
+ GL_STUB(BlendFuncSeparate, 497, BlendFuncSeparate@16)
+ GL_STUB(BindFramebuffer, 498, BindFramebuffer@8)
+ GL_STUB(BindRenderbuffer, 499, BindRenderbuffer@8)
+ GL_STUB(CheckFramebufferStatus, 500, CheckFramebufferStatus@4)
+ GL_STUB(ClearDepthf, 501, ClearDepthf@4)
+ GL_STUB(DeleteFramebuffers, 502, DeleteFramebuffers@8)
+ GL_STUB(DeleteRenderbuffers, 503, DeleteRenderbuffers@8)
+ GL_STUB(DepthRangef, 504, DepthRangef@8)
+ GL_STUB(FramebufferRenderbuffer, 505, FramebufferRenderbuffer@16)
+ GL_STUB(FramebufferTexture2D, 506, FramebufferTexture2D@20)
+ GL_STUB(GenFramebuffers, 507, GenFramebuffers@8)
+ GL_STUB(GenRenderbuffers, 508, GenRenderbuffers@8)
+ GL_STUB(GenerateMipmap, 509, GenerateMipmap@4)
+ GL_STUB(GetFramebufferAttachmentParameteriv, 510, GetFramebufferAttachmentParameteriv@16)
+ GL_STUB(GetRenderbufferParameteriv, 511, GetRenderbufferParameteriv@12)
+ GL_STUB(GetShaderPrecisionFormat, 512, GetShaderPrecisionFormat@16)
+ GL_STUB(IsFramebuffer, 513, IsFramebuffer@4)
+ GL_STUB(IsRenderbuffer, 514, IsRenderbuffer@4)
+ GL_STUB(ReleaseShaderCompiler, 515, ReleaseShaderCompiler@0)
+ GL_STUB(RenderbufferStorage, 516, RenderbufferStorage@16)
+ GL_STUB(ShaderBinary, 517, ShaderBinary@20)
+
+ GLOBL GLNAME(gl_dispatch_functions_end)
+ HIDDEN(GLNAME(gl_dispatch_functions_end))
+ ALIGNTEXT16
+GLNAME(gl_dispatch_functions_end):
+
+#if defined(GLX_USE_TLS) && defined(__linux__)
+ .section ".note.ABI-tag", "a"
+ .p2align 2
+ .long 1f - 0f /* name length */
+ .long 3f - 2f /* data length */
+ .long 1 /* note length */
+0: .asciz "GNU" /* vendor name */
+1: .p2align 2
+2: .long 0 /* note data: the ABI tag */
+ .long 2,4,20 /* Minimum kernel version w/TLS */
+3: .p2align 2 /* pad out section */
+#endif /* GLX_USE_TLS */
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif