diff options
Diffstat (limited to 'src/mapi/es2api/glapi/glapi_x86.S')
-rw-r--r-- | src/mapi/es2api/glapi/glapi_x86.S | 1053 |
1 files changed, 1053 insertions, 0 deletions
diff --git a/src/mapi/es2api/glapi/glapi_x86.S b/src/mapi/es2api/glapi/glapi_x86.S new file mode 100644 index 0000000000..b377c13741 --- /dev/null +++ b/src/mapi/es2api/glapi/glapi_x86.S @@ -0,0 +1,1053 @@ +/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "x86/assyntax.h" + +#if defined(STDCALL_API) +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2)) +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2)) +# endif +#else +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n)) +# define _glapi_Dispatch _mglapi_Dispatch +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n)) +# endif +#endif + +#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) + +#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) +#define GLOBL_FN(x) GLOBL x ; .type x, function +#else +#define GLOBL_FN(x) GLOBL x +#endif + +#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS) +# define THREADS +#endif + +#ifdef GLX_USE_TLS + +#ifdef GLX_X86_READONLY_TEXT +# define CTX_INSNS MOV_L(GS:(EAX), EAX) +#else +# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ +#endif + +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + CALL(_x86_get_dispatch) ; \ + CTX_INSNS ; \ + JMP(GL_OFFSET(off)) + +#elif defined(PTHREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_x86_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#elif defined(THREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_glapi_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#else /* Non-threaded version. */ +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + JMP(GL_OFFSET(off)) +#endif + +#ifdef HAVE_ALIAS +# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ + .globl GL_PREFIX(fn, fn_alt) ; \ + .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt) +#else +# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ + GL_STUB(fn, off, fn_alt) +#endif + +SEG_TEXT + +#ifdef GLX_USE_TLS + + GLOBL GLNAME(_x86_get_dispatch) + HIDDEN(GLNAME(_x86_get_dispatch)) +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + call 1f +1: popl %eax + addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax + movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax + ret + +#elif defined(PTHREADS) +EXTERN GLNAME(_glapi_Dispatch) +EXTERN GLNAME(_gl_DispatchTSD) +EXTERN GLNAME(pthread_getspecific) + +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + SUB_L(CONST(24), ESP) + PUSH_L(GLNAME(_gl_DispatchTSD)) + CALL(GLNAME(pthread_getspecific)) + ADD_L(CONST(28), ESP) + RET +#elif defined(THREADS) +EXTERN GLNAME(_glapi_get_dispatch) +#endif + +#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT ) + .section wtext, "awx", @progbits +#endif /* defined( GLX_USE_TLS ) */ + + ALIGNTEXT16 + GLOBL GLNAME(gl_dispatch_functions_start) + HIDDEN(GLNAME(gl_dispatch_functions_start)) +GLNAME(gl_dispatch_functions_start): + + GL_STUB(_dispatch_stub_0, 0, _dispatch_stub_0@8) + HIDDEN(GL_PREFIX(_dispatch_stub_0, _dispatch_stub_0@8)) + GL_STUB(_dispatch_stub_1, 1, _dispatch_stub_1@0) + HIDDEN(GL_PREFIX(_dispatch_stub_1, _dispatch_stub_1@0)) + GL_STUB(_dispatch_stub_2, 2, _dispatch_stub_2@4) + HIDDEN(GL_PREFIX(_dispatch_stub_2, _dispatch_stub_2@4)) + GL_STUB(_dispatch_stub_3, 3, _dispatch_stub_3@12) + HIDDEN(GL_PREFIX(_dispatch_stub_3, _dispatch_stub_3@12)) + GL_STUB(_dispatch_stub_4, 4, _dispatch_stub_4@8) + HIDDEN(GL_PREFIX(_dispatch_stub_4, _dispatch_stub_4@8)) + GL_STUB(_dispatch_stub_5, 5, _dispatch_stub_5@4) + HIDDEN(GL_PREFIX(_dispatch_stub_5, _dispatch_stub_5@4)) + GL_STUB(_dispatch_stub_6, 6, _dispatch_stub_6@4) + HIDDEN(GL_PREFIX(_dispatch_stub_6, _dispatch_stub_6@4)) + GL_STUB(_dispatch_stub_7, 7, _dispatch_stub_7@4) + HIDDEN(GL_PREFIX(_dispatch_stub_7, _dispatch_stub_7@4)) + GL_STUB(_dispatch_stub_8, 8, _dispatch_stub_8@28) + HIDDEN(GL_PREFIX(_dispatch_stub_8, _dispatch_stub_8@28)) + GL_STUB(_dispatch_stub_9, 9, _dispatch_stub_9@12) + HIDDEN(GL_PREFIX(_dispatch_stub_9, _dispatch_stub_9@12)) + GL_STUB(_dispatch_stub_10, 10, _dispatch_stub_10@4) + HIDDEN(GL_PREFIX(_dispatch_stub_10, _dispatch_stub_10@4)) + GL_STUB(_dispatch_stub_11, 11, _dispatch_stub_11@24) + HIDDEN(GL_PREFIX(_dispatch_stub_11, _dispatch_stub_11@24)) + GL_STUB(_dispatch_stub_12, 12, _dispatch_stub_12@4) + HIDDEN(GL_PREFIX(_dispatch_stub_12, _dispatch_stub_12@4)) + GL_STUB(_dispatch_stub_13, 13, _dispatch_stub_13@12) + HIDDEN(GL_PREFIX(_dispatch_stub_13, _dispatch_stub_13@12)) + GL_STUB(_dispatch_stub_14, 14, _dispatch_stub_14@4) + HIDDEN(GL_PREFIX(_dispatch_stub_14, _dispatch_stub_14@4)) + GL_STUB(_dispatch_stub_15, 15, _dispatch_stub_15@12) + HIDDEN(GL_PREFIX(_dispatch_stub_15, _dispatch_stub_15@12)) + GL_STUB(_dispatch_stub_16, 16, _dispatch_stub_16@4) + HIDDEN(GL_PREFIX(_dispatch_stub_16, _dispatch_stub_16@4)) + GL_STUB(_dispatch_stub_17, 17, _dispatch_stub_17@12) + HIDDEN(GL_PREFIX(_dispatch_stub_17, _dispatch_stub_17@12)) + GL_STUB(_dispatch_stub_18, 18, _dispatch_stub_18@4) + HIDDEN(GL_PREFIX(_dispatch_stub_18, _dispatch_stub_18@4)) + GL_STUB(_dispatch_stub_19, 19, _dispatch_stub_19@12) + HIDDEN(GL_PREFIX(_dispatch_stub_19, _dispatch_stub_19@12)) + GL_STUB(_dispatch_stub_20, 20, _dispatch_stub_20@4) + HIDDEN(GL_PREFIX(_dispatch_stub_20, _dispatch_stub_20@4)) + GL_STUB(_dispatch_stub_21, 21, _dispatch_stub_21@12) + HIDDEN(GL_PREFIX(_dispatch_stub_21, _dispatch_stub_21@12)) + GL_STUB(_dispatch_stub_22, 22, _dispatch_stub_22@4) + HIDDEN(GL_PREFIX(_dispatch_stub_22, _dispatch_stub_22@4)) + GL_STUB(_dispatch_stub_23, 23, _dispatch_stub_23@12) + HIDDEN(GL_PREFIX(_dispatch_stub_23, _dispatch_stub_23@12)) + GL_STUB(_dispatch_stub_24, 24, _dispatch_stub_24@4) + HIDDEN(GL_PREFIX(_dispatch_stub_24, _dispatch_stub_24@4)) + GL_STUB(_dispatch_stub_25, 25, _dispatch_stub_25@16) + HIDDEN(GL_PREFIX(_dispatch_stub_25, _dispatch_stub_25@16)) + GL_STUB(_dispatch_stub_26, 26, _dispatch_stub_26@4) + HIDDEN(GL_PREFIX(_dispatch_stub_26, _dispatch_stub_26@4)) + GL_STUB(_dispatch_stub_27, 27, _dispatch_stub_27@32) + HIDDEN(GL_PREFIX(_dispatch_stub_27, _dispatch_stub_27@32)) + GL_STUB(_dispatch_stub_28, 28, _dispatch_stub_28@4) + HIDDEN(GL_PREFIX(_dispatch_stub_28, _dispatch_stub_28@4)) + GL_STUB(_dispatch_stub_29, 29, _dispatch_stub_29@16) + HIDDEN(GL_PREFIX(_dispatch_stub_29, _dispatch_stub_29@16)) + GL_STUB(_dispatch_stub_30, 30, _dispatch_stub_30@4) + HIDDEN(GL_PREFIX(_dispatch_stub_30, _dispatch_stub_30@4)) + GL_STUB(_dispatch_stub_31, 31, _dispatch_stub_31@16) + HIDDEN(GL_PREFIX(_dispatch_stub_31, _dispatch_stub_31@16)) + GL_STUB(_dispatch_stub_32, 32, _dispatch_stub_32@4) + HIDDEN(GL_PREFIX(_dispatch_stub_32, _dispatch_stub_32@4)) + GL_STUB(_dispatch_stub_33, 33, _dispatch_stub_33@16) + HIDDEN(GL_PREFIX(_dispatch_stub_33, _dispatch_stub_33@16)) + GL_STUB(_dispatch_stub_34, 34, _dispatch_stub_34@4) + HIDDEN(GL_PREFIX(_dispatch_stub_34, _dispatch_stub_34@4)) + GL_STUB(_dispatch_stub_35, 35, _dispatch_stub_35@16) + HIDDEN(GL_PREFIX(_dispatch_stub_35, _dispatch_stub_35@16)) + GL_STUB(_dispatch_stub_36, 36, _dispatch_stub_36@4) + HIDDEN(GL_PREFIX(_dispatch_stub_36, _dispatch_stub_36@4)) + GL_STUB(_dispatch_stub_37, 37, _dispatch_stub_37@16) + HIDDEN(GL_PREFIX(_dispatch_stub_37, _dispatch_stub_37@16)) + GL_STUB(_dispatch_stub_38, 38, _dispatch_stub_38@4) + HIDDEN(GL_PREFIX(_dispatch_stub_38, _dispatch_stub_38@4)) + GL_STUB(_dispatch_stub_39, 39, _dispatch_stub_39@16) + HIDDEN(GL_PREFIX(_dispatch_stub_39, _dispatch_stub_39@16)) + GL_STUB(_dispatch_stub_40, 40, _dispatch_stub_40@4) + HIDDEN(GL_PREFIX(_dispatch_stub_40, _dispatch_stub_40@4)) + GL_STUB(_dispatch_stub_41, 41, _dispatch_stub_41@4) + HIDDEN(GL_PREFIX(_dispatch_stub_41, _dispatch_stub_41@4)) + GL_STUB(_dispatch_stub_42, 42, _dispatch_stub_42@4) + HIDDEN(GL_PREFIX(_dispatch_stub_42, _dispatch_stub_42@4)) + GL_STUB(_dispatch_stub_43, 43, _dispatch_stub_43@0) + HIDDEN(GL_PREFIX(_dispatch_stub_43, _dispatch_stub_43@0)) + GL_STUB(_dispatch_stub_44, 44, _dispatch_stub_44@8) + HIDDEN(GL_PREFIX(_dispatch_stub_44, _dispatch_stub_44@8)) + GL_STUB(_dispatch_stub_45, 45, _dispatch_stub_45@4) + HIDDEN(GL_PREFIX(_dispatch_stub_45, _dispatch_stub_45@4)) + GL_STUB(_dispatch_stub_46, 46, _dispatch_stub_46@4) + HIDDEN(GL_PREFIX(_dispatch_stub_46, _dispatch_stub_46@4)) + GL_STUB(_dispatch_stub_47, 47, _dispatch_stub_47@4) + HIDDEN(GL_PREFIX(_dispatch_stub_47, _dispatch_stub_47@4)) + GL_STUB(_dispatch_stub_48, 48, _dispatch_stub_48@4) + HIDDEN(GL_PREFIX(_dispatch_stub_48, _dispatch_stub_48@4)) + GL_STUB(_dispatch_stub_49, 49, _dispatch_stub_49@4) + HIDDEN(GL_PREFIX(_dispatch_stub_49, _dispatch_stub_49@4)) + GL_STUB(_dispatch_stub_50, 50, _dispatch_stub_50@4) + HIDDEN(GL_PREFIX(_dispatch_stub_50, _dispatch_stub_50@4)) + GL_STUB(_dispatch_stub_51, 51, _dispatch_stub_51@4) + HIDDEN(GL_PREFIX(_dispatch_stub_51, _dispatch_stub_51@4)) + GL_STUB(_dispatch_stub_52, 52, _dispatch_stub_52@12) + HIDDEN(GL_PREFIX(_dispatch_stub_52, _dispatch_stub_52@12)) + GL_STUB(_dispatch_stub_53, 53, _dispatch_stub_53@4) + HIDDEN(GL_PREFIX(_dispatch_stub_53, _dispatch_stub_53@4)) + GL_STUB(_dispatch_stub_54, 54, _dispatch_stub_54@24) + HIDDEN(GL_PREFIX(_dispatch_stub_54, _dispatch_stub_54@24)) + GL_STUB(_dispatch_stub_55, 55, _dispatch_stub_55@4) + HIDDEN(GL_PREFIX(_dispatch_stub_55, _dispatch_stub_55@4)) + GL_STUB(_dispatch_stub_56, 56, _dispatch_stub_56@12) + HIDDEN(GL_PREFIX(_dispatch_stub_56, _dispatch_stub_56@12)) + GL_STUB(_dispatch_stub_57, 57, _dispatch_stub_57@4) + HIDDEN(GL_PREFIX(_dispatch_stub_57, _dispatch_stub_57@4)) + GL_STUB(_dispatch_stub_58, 58, _dispatch_stub_58@12) + HIDDEN(GL_PREFIX(_dispatch_stub_58, _dispatch_stub_58@12)) + GL_STUB(_dispatch_stub_59, 59, _dispatch_stub_59@4) + HIDDEN(GL_PREFIX(_dispatch_stub_59, _dispatch_stub_59@4)) + GL_STUB(_dispatch_stub_60, 60, _dispatch_stub_60@12) + HIDDEN(GL_PREFIX(_dispatch_stub_60, _dispatch_stub_60@12)) + GL_STUB(_dispatch_stub_61, 61, _dispatch_stub_61@4) + HIDDEN(GL_PREFIX(_dispatch_stub_61, _dispatch_stub_61@4)) + GL_STUB(_dispatch_stub_62, 62, _dispatch_stub_62@16) + HIDDEN(GL_PREFIX(_dispatch_stub_62, _dispatch_stub_62@16)) + GL_STUB(_dispatch_stub_63, 63, _dispatch_stub_63@4) + HIDDEN(GL_PREFIX(_dispatch_stub_63, _dispatch_stub_63@4)) + GL_STUB(_dispatch_stub_64, 64, _dispatch_stub_64@8) + HIDDEN(GL_PREFIX(_dispatch_stub_64, _dispatch_stub_64@8)) + GL_STUB(_dispatch_stub_65, 65, _dispatch_stub_65@4) + HIDDEN(GL_PREFIX(_dispatch_stub_65, _dispatch_stub_65@4)) + GL_STUB(_dispatch_stub_66, 66, _dispatch_stub_66@8) + HIDDEN(GL_PREFIX(_dispatch_stub_66, _dispatch_stub_66@8)) + GL_STUB(_dispatch_stub_67, 67, _dispatch_stub_67@4) + HIDDEN(GL_PREFIX(_dispatch_stub_67, _dispatch_stub_67@4)) + GL_STUB(_dispatch_stub_68, 68, _dispatch_stub_68@8) + HIDDEN(GL_PREFIX(_dispatch_stub_68, _dispatch_stub_68@8)) + GL_STUB(_dispatch_stub_69, 69, _dispatch_stub_69@4) + HIDDEN(GL_PREFIX(_dispatch_stub_69, _dispatch_stub_69@4)) + GL_STUB(_dispatch_stub_70, 70, _dispatch_stub_70@24) + HIDDEN(GL_PREFIX(_dispatch_stub_70, _dispatch_stub_70@24)) + GL_STUB(_dispatch_stub_71, 71, _dispatch_stub_71@4) + HIDDEN(GL_PREFIX(_dispatch_stub_71, _dispatch_stub_71@4)) + GL_STUB(_dispatch_stub_72, 72, _dispatch_stub_72@12) + HIDDEN(GL_PREFIX(_dispatch_stub_72, _dispatch_stub_72@12)) + GL_STUB(_dispatch_stub_73, 73, _dispatch_stub_73@4) + HIDDEN(GL_PREFIX(_dispatch_stub_73, _dispatch_stub_73@4)) + GL_STUB(_dispatch_stub_74, 74, _dispatch_stub_74@12) + HIDDEN(GL_PREFIX(_dispatch_stub_74, _dispatch_stub_74@12)) + GL_STUB(_dispatch_stub_75, 75, _dispatch_stub_75@4) + HIDDEN(GL_PREFIX(_dispatch_stub_75, _dispatch_stub_75@4)) + GL_STUB(_dispatch_stub_76, 76, _dispatch_stub_76@12) + HIDDEN(GL_PREFIX(_dispatch_stub_76, _dispatch_stub_76@12)) + GL_STUB(_dispatch_stub_77, 77, _dispatch_stub_77@4) + HIDDEN(GL_PREFIX(_dispatch_stub_77, _dispatch_stub_77@4)) + GL_STUB(_dispatch_stub_78, 78, _dispatch_stub_78@32) + HIDDEN(GL_PREFIX(_dispatch_stub_78, _dispatch_stub_78@32)) + GL_STUB(_dispatch_stub_79, 79, _dispatch_stub_79@4) + HIDDEN(GL_PREFIX(_dispatch_stub_79, _dispatch_stub_79@4)) + GL_STUB(_dispatch_stub_80, 80, _dispatch_stub_80@16) + HIDDEN(GL_PREFIX(_dispatch_stub_80, _dispatch_stub_80@16)) + GL_STUB(_dispatch_stub_81, 81, _dispatch_stub_81@4) + HIDDEN(GL_PREFIX(_dispatch_stub_81, _dispatch_stub_81@4)) + GL_STUB(_dispatch_stub_82, 82, _dispatch_stub_82@16) + HIDDEN(GL_PREFIX(_dispatch_stub_82, _dispatch_stub_82@16)) + GL_STUB(_dispatch_stub_83, 83, _dispatch_stub_83@4) + HIDDEN(GL_PREFIX(_dispatch_stub_83, _dispatch_stub_83@4)) + GL_STUB(_dispatch_stub_84, 84, _dispatch_stub_84@16) + HIDDEN(GL_PREFIX(_dispatch_stub_84, _dispatch_stub_84@16)) + GL_STUB(_dispatch_stub_85, 85, _dispatch_stub_85@4) + HIDDEN(GL_PREFIX(_dispatch_stub_85, _dispatch_stub_85@4)) + GL_STUB(_dispatch_stub_86, 86, _dispatch_stub_86@32) + HIDDEN(GL_PREFIX(_dispatch_stub_86, _dispatch_stub_86@32)) + GL_STUB(_dispatch_stub_87, 87, _dispatch_stub_87@8) + HIDDEN(GL_PREFIX(_dispatch_stub_87, _dispatch_stub_87@8)) + GL_STUB(_dispatch_stub_88, 88, _dispatch_stub_88@16) + HIDDEN(GL_PREFIX(_dispatch_stub_88, _dispatch_stub_88@16)) + GL_STUB(_dispatch_stub_89, 89, _dispatch_stub_89@8) + HIDDEN(GL_PREFIX(_dispatch_stub_89, _dispatch_stub_89@8)) + GL_STUB(_dispatch_stub_90, 90, _dispatch_stub_90@16) + HIDDEN(GL_PREFIX(_dispatch_stub_90, _dispatch_stub_90@16)) + GL_STUB(_dispatch_stub_91, 91, _dispatch_stub_91@8) + HIDDEN(GL_PREFIX(_dispatch_stub_91, _dispatch_stub_91@8)) + GL_STUB(_dispatch_stub_92, 92, _dispatch_stub_92@16) + HIDDEN(GL_PREFIX(_dispatch_stub_92, _dispatch_stub_92@16)) + GL_STUB(_dispatch_stub_93, 93, _dispatch_stub_93@8) + HIDDEN(GL_PREFIX(_dispatch_stub_93, _dispatch_stub_93@8)) + GL_STUB(_dispatch_stub_94, 94, _dispatch_stub_94@8) + HIDDEN(GL_PREFIX(_dispatch_stub_94, _dispatch_stub_94@8)) + GL_STUB(_dispatch_stub_95, 95, _dispatch_stub_95@4) + HIDDEN(GL_PREFIX(_dispatch_stub_95, _dispatch_stub_95@4)) + GL_STUB(_dispatch_stub_96, 96, _dispatch_stub_96@4) + HIDDEN(GL_PREFIX(_dispatch_stub_96, _dispatch_stub_96@4)) + GL_STUB(_dispatch_stub_97, 97, _dispatch_stub_97@4) + HIDDEN(GL_PREFIX(_dispatch_stub_97, _dispatch_stub_97@4)) + GL_STUB(_dispatch_stub_98, 98, _dispatch_stub_98@4) + HIDDEN(GL_PREFIX(_dispatch_stub_98, _dispatch_stub_98@4)) + GL_STUB(_dispatch_stub_99, 99, _dispatch_stub_99@4) + HIDDEN(GL_PREFIX(_dispatch_stub_99, _dispatch_stub_99@4)) + GL_STUB(_dispatch_stub_100, 100, _dispatch_stub_100@4) + HIDDEN(GL_PREFIX(_dispatch_stub_100, _dispatch_stub_100@4)) + GL_STUB(_dispatch_stub_101, 101, _dispatch_stub_101@4) + HIDDEN(GL_PREFIX(_dispatch_stub_101, _dispatch_stub_101@4)) + GL_STUB(_dispatch_stub_102, 102, _dispatch_stub_102@16) + HIDDEN(GL_PREFIX(_dispatch_stub_102, _dispatch_stub_102@16)) + GL_STUB(_dispatch_stub_103, 103, _dispatch_stub_103@4) + HIDDEN(GL_PREFIX(_dispatch_stub_103, _dispatch_stub_103@4)) + GL_STUB(_dispatch_stub_104, 104, _dispatch_stub_104@8) + HIDDEN(GL_PREFIX(_dispatch_stub_104, _dispatch_stub_104@8)) + GL_STUB(_dispatch_stub_105, 105, _dispatch_stub_105@4) + HIDDEN(GL_PREFIX(_dispatch_stub_105, _dispatch_stub_105@4)) + GL_STUB(_dispatch_stub_106, 106, _dispatch_stub_106@8) + HIDDEN(GL_PREFIX(_dispatch_stub_106, _dispatch_stub_106@8)) + GL_STUB(_dispatch_stub_107, 107, _dispatch_stub_107@4) + HIDDEN(GL_PREFIX(_dispatch_stub_107, _dispatch_stub_107@4)) + GL_STUB(_dispatch_stub_108, 108, _dispatch_stub_108@8) + HIDDEN(GL_PREFIX(_dispatch_stub_108, _dispatch_stub_108@8)) + GL_STUB(_dispatch_stub_109, 109, _dispatch_stub_109@4) + HIDDEN(GL_PREFIX(_dispatch_stub_109, _dispatch_stub_109@4)) + GL_STUB(_dispatch_stub_110, 110, _dispatch_stub_110@24) + HIDDEN(GL_PREFIX(_dispatch_stub_110, _dispatch_stub_110@24)) + GL_STUB(_dispatch_stub_111, 111, _dispatch_stub_111@4) + HIDDEN(GL_PREFIX(_dispatch_stub_111, _dispatch_stub_111@4)) + GL_STUB(_dispatch_stub_112, 112, _dispatch_stub_112@12) + HIDDEN(GL_PREFIX(_dispatch_stub_112, _dispatch_stub_112@12)) + GL_STUB(_dispatch_stub_113, 113, _dispatch_stub_113@4) + HIDDEN(GL_PREFIX(_dispatch_stub_113, _dispatch_stub_113@4)) + GL_STUB(_dispatch_stub_114, 114, _dispatch_stub_114@12) + HIDDEN(GL_PREFIX(_dispatch_stub_114, _dispatch_stub_114@12)) + GL_STUB(_dispatch_stub_115, 115, _dispatch_stub_115@4) + HIDDEN(GL_PREFIX(_dispatch_stub_115, _dispatch_stub_115@4)) + GL_STUB(_dispatch_stub_116, 116, _dispatch_stub_116@12) + HIDDEN(GL_PREFIX(_dispatch_stub_116, _dispatch_stub_116@12)) + GL_STUB(_dispatch_stub_117, 117, _dispatch_stub_117@4) + HIDDEN(GL_PREFIX(_dispatch_stub_117, _dispatch_stub_117@4)) + GL_STUB(_dispatch_stub_118, 118, _dispatch_stub_118@32) + HIDDEN(GL_PREFIX(_dispatch_stub_118, _dispatch_stub_118@32)) + GL_STUB(_dispatch_stub_119, 119, _dispatch_stub_119@4) + HIDDEN(GL_PREFIX(_dispatch_stub_119, _dispatch_stub_119@4)) + GL_STUB(_dispatch_stub_120, 120, _dispatch_stub_120@16) + HIDDEN(GL_PREFIX(_dispatch_stub_120, _dispatch_stub_120@16)) + GL_STUB(_dispatch_stub_121, 121, _dispatch_stub_121@4) + HIDDEN(GL_PREFIX(_dispatch_stub_121, _dispatch_stub_121@4)) + GL_STUB(_dispatch_stub_122, 122, _dispatch_stub_122@16) + HIDDEN(GL_PREFIX(_dispatch_stub_122, _dispatch_stub_122@16)) + GL_STUB(_dispatch_stub_123, 123, _dispatch_stub_123@4) + HIDDEN(GL_PREFIX(_dispatch_stub_123, _dispatch_stub_123@4)) + GL_STUB(_dispatch_stub_124, 124, _dispatch_stub_124@16) + HIDDEN(GL_PREFIX(_dispatch_stub_124, _dispatch_stub_124@16)) + GL_STUB(_dispatch_stub_125, 125, _dispatch_stub_125@4) + HIDDEN(GL_PREFIX(_dispatch_stub_125, _dispatch_stub_125@4)) + GL_STUB(_dispatch_stub_126, 126, _dispatch_stub_126@16) + HIDDEN(GL_PREFIX(_dispatch_stub_126, _dispatch_stub_126@16)) + GL_STUB(_dispatch_stub_127, 127, _dispatch_stub_127@4) + HIDDEN(GL_PREFIX(_dispatch_stub_127, _dispatch_stub_127@4)) + GL_STUB(_dispatch_stub_128, 128, _dispatch_stub_128@8) + HIDDEN(GL_PREFIX(_dispatch_stub_128, _dispatch_stub_128@8)) + GL_STUB(_dispatch_stub_129, 129, _dispatch_stub_129@4) + HIDDEN(GL_PREFIX(_dispatch_stub_129, _dispatch_stub_129@4)) + GL_STUB(_dispatch_stub_130, 130, _dispatch_stub_130@8) + HIDDEN(GL_PREFIX(_dispatch_stub_130, _dispatch_stub_130@8)) + GL_STUB(_dispatch_stub_131, 131, _dispatch_stub_131@4) + HIDDEN(GL_PREFIX(_dispatch_stub_131, _dispatch_stub_131@4)) + GL_STUB(_dispatch_stub_132, 132, _dispatch_stub_132@8) + HIDDEN(GL_PREFIX(_dispatch_stub_132, _dispatch_stub_132@8)) + GL_STUB(_dispatch_stub_133, 133, _dispatch_stub_133@4) + HIDDEN(GL_PREFIX(_dispatch_stub_133, _dispatch_stub_133@4)) + GL_STUB(_dispatch_stub_134, 134, _dispatch_stub_134@24) + HIDDEN(GL_PREFIX(_dispatch_stub_134, _dispatch_stub_134@24)) + GL_STUB(_dispatch_stub_135, 135, _dispatch_stub_135@4) + HIDDEN(GL_PREFIX(_dispatch_stub_135, _dispatch_stub_135@4)) + GL_STUB(_dispatch_stub_136, 136, _dispatch_stub_136@12) + HIDDEN(GL_PREFIX(_dispatch_stub_136, _dispatch_stub_136@12)) + GL_STUB(_dispatch_stub_137, 137, _dispatch_stub_137@4) + HIDDEN(GL_PREFIX(_dispatch_stub_137, _dispatch_stub_137@4)) + GL_STUB(_dispatch_stub_138, 138, _dispatch_stub_138@12) + HIDDEN(GL_PREFIX(_dispatch_stub_138, _dispatch_stub_138@12)) + GL_STUB(_dispatch_stub_139, 139, _dispatch_stub_139@4) + HIDDEN(GL_PREFIX(_dispatch_stub_139, _dispatch_stub_139@4)) + GL_STUB(_dispatch_stub_140, 140, _dispatch_stub_140@12) + HIDDEN(GL_PREFIX(_dispatch_stub_140, _dispatch_stub_140@12)) + GL_STUB(_dispatch_stub_141, 141, _dispatch_stub_141@4) + HIDDEN(GL_PREFIX(_dispatch_stub_141, _dispatch_stub_141@4)) + GL_STUB(_dispatch_stub_142, 142, _dispatch_stub_142@32) + HIDDEN(GL_PREFIX(_dispatch_stub_142, _dispatch_stub_142@32)) + GL_STUB(_dispatch_stub_143, 143, _dispatch_stub_143@4) + HIDDEN(GL_PREFIX(_dispatch_stub_143, _dispatch_stub_143@4)) + GL_STUB(_dispatch_stub_144, 144, _dispatch_stub_144@16) + HIDDEN(GL_PREFIX(_dispatch_stub_144, _dispatch_stub_144@16)) + GL_STUB(_dispatch_stub_145, 145, _dispatch_stub_145@4) + HIDDEN(GL_PREFIX(_dispatch_stub_145, _dispatch_stub_145@4)) + GL_STUB(_dispatch_stub_146, 146, _dispatch_stub_146@16) + HIDDEN(GL_PREFIX(_dispatch_stub_146, _dispatch_stub_146@16)) + GL_STUB(_dispatch_stub_147, 147, _dispatch_stub_147@4) + HIDDEN(GL_PREFIX(_dispatch_stub_147, _dispatch_stub_147@4)) + GL_STUB(_dispatch_stub_148, 148, _dispatch_stub_148@16) + HIDDEN(GL_PREFIX(_dispatch_stub_148, _dispatch_stub_148@16)) + GL_STUB(_dispatch_stub_149, 149, _dispatch_stub_149@4) + HIDDEN(GL_PREFIX(_dispatch_stub_149, _dispatch_stub_149@4)) + GL_STUB(_dispatch_stub_150, 150, _dispatch_stub_150@8) + HIDDEN(GL_PREFIX(_dispatch_stub_150, _dispatch_stub_150@8)) + GL_STUB(_dispatch_stub_151, 151, _dispatch_stub_151@8) + HIDDEN(GL_PREFIX(_dispatch_stub_151, _dispatch_stub_151@8)) + GL_STUB(CullFace, 152, CullFace@4) + GL_STUB(_dispatch_stub_153, 153, _dispatch_stub_153@8) + HIDDEN(GL_PREFIX(_dispatch_stub_153, _dispatch_stub_153@8)) + GL_STUB(_dispatch_stub_154, 154, _dispatch_stub_154@8) + HIDDEN(GL_PREFIX(_dispatch_stub_154, _dispatch_stub_154@8)) + GL_STUB(_dispatch_stub_155, 155, _dispatch_stub_155@8) + HIDDEN(GL_PREFIX(_dispatch_stub_155, _dispatch_stub_155@8)) + GL_STUB(_dispatch_stub_156, 156, _dispatch_stub_156@8) + HIDDEN(GL_PREFIX(_dispatch_stub_156, _dispatch_stub_156@8)) + GL_STUB(FrontFace, 157, FrontFace@4) + GL_STUB(Hint, 158, Hint@8) + GL_STUB(_dispatch_stub_159, 159, _dispatch_stub_159@12) + HIDDEN(GL_PREFIX(_dispatch_stub_159, _dispatch_stub_159@12)) + GL_STUB(_dispatch_stub_160, 160, _dispatch_stub_160@12) + HIDDEN(GL_PREFIX(_dispatch_stub_160, _dispatch_stub_160@12)) + GL_STUB(_dispatch_stub_161, 161, _dispatch_stub_161@12) + HIDDEN(GL_PREFIX(_dispatch_stub_161, _dispatch_stub_161@12)) + GL_STUB(_dispatch_stub_162, 162, _dispatch_stub_162@12) + HIDDEN(GL_PREFIX(_dispatch_stub_162, _dispatch_stub_162@12)) + GL_STUB(_dispatch_stub_163, 163, _dispatch_stub_163@8) + HIDDEN(GL_PREFIX(_dispatch_stub_163, _dispatch_stub_163@8)) + GL_STUB(_dispatch_stub_164, 164, _dispatch_stub_164@8) + HIDDEN(GL_PREFIX(_dispatch_stub_164, _dispatch_stub_164@8)) + GL_STUB(_dispatch_stub_165, 165, _dispatch_stub_165@8) + HIDDEN(GL_PREFIX(_dispatch_stub_165, _dispatch_stub_165@8)) + GL_STUB(_dispatch_stub_166, 166, _dispatch_stub_166@8) + HIDDEN(GL_PREFIX(_dispatch_stub_166, _dispatch_stub_166@8)) + GL_STUB(_dispatch_stub_167, 167, _dispatch_stub_167@8) + HIDDEN(GL_PREFIX(_dispatch_stub_167, _dispatch_stub_167@8)) + GL_STUB(LineWidth, 168, LineWidth@4) + GL_STUB(_dispatch_stub_169, 169, _dispatch_stub_169@12) + HIDDEN(GL_PREFIX(_dispatch_stub_169, _dispatch_stub_169@12)) + GL_STUB(_dispatch_stub_170, 170, _dispatch_stub_170@12) + HIDDEN(GL_PREFIX(_dispatch_stub_170, _dispatch_stub_170@12)) + GL_STUB(_dispatch_stub_171, 171, _dispatch_stub_171@12) + HIDDEN(GL_PREFIX(_dispatch_stub_171, _dispatch_stub_171@12)) + GL_STUB(_dispatch_stub_172, 172, _dispatch_stub_172@12) + HIDDEN(GL_PREFIX(_dispatch_stub_172, _dispatch_stub_172@12)) + GL_STUB(_dispatch_stub_173, 173, _dispatch_stub_173@4) + HIDDEN(GL_PREFIX(_dispatch_stub_173, _dispatch_stub_173@4)) + GL_STUB(_dispatch_stub_174, 174, _dispatch_stub_174@8) + HIDDEN(GL_PREFIX(_dispatch_stub_174, _dispatch_stub_174@8)) + GL_STUB(_dispatch_stub_175, 175, _dispatch_stub_175@4) + HIDDEN(GL_PREFIX(_dispatch_stub_175, _dispatch_stub_175@4)) + GL_STUB(Scissor, 176, Scissor@16) + GL_STUB(_dispatch_stub_177, 177, _dispatch_stub_177@4) + HIDDEN(GL_PREFIX(_dispatch_stub_177, _dispatch_stub_177@4)) + GL_STUB(TexParameterf, 178, TexParameterf@12) + GL_STUB(TexParameterfv, 179, TexParameterfv@12) + GL_STUB(TexParameteri, 180, TexParameteri@12) + GL_STUB(TexParameteriv, 181, TexParameteriv@12) + GL_STUB(_dispatch_stub_182, 182, _dispatch_stub_182@32) + HIDDEN(GL_PREFIX(_dispatch_stub_182, _dispatch_stub_182@32)) + GL_STUB(TexImage2D, 183, TexImage2D@36) + GL_STUB(_dispatch_stub_184, 184, _dispatch_stub_184@12) + HIDDEN(GL_PREFIX(_dispatch_stub_184, _dispatch_stub_184@12)) + GL_STUB(_dispatch_stub_185, 185, _dispatch_stub_185@12) + HIDDEN(GL_PREFIX(_dispatch_stub_185, _dispatch_stub_185@12)) + GL_STUB(_dispatch_stub_186, 186, _dispatch_stub_186@12) + HIDDEN(GL_PREFIX(_dispatch_stub_186, _dispatch_stub_186@12)) + GL_STUB(_dispatch_stub_187, 187, _dispatch_stub_187@12) + HIDDEN(GL_PREFIX(_dispatch_stub_187, _dispatch_stub_187@12)) + GL_STUB(_dispatch_stub_188, 188, _dispatch_stub_188@16) + HIDDEN(GL_PREFIX(_dispatch_stub_188, _dispatch_stub_188@16)) + GL_STUB(_dispatch_stub_189, 189, _dispatch_stub_189@12) + HIDDEN(GL_PREFIX(_dispatch_stub_189, _dispatch_stub_189@12)) + GL_STUB(_dispatch_stub_190, 190, _dispatch_stub_190@12) + HIDDEN(GL_PREFIX(_dispatch_stub_190, _dispatch_stub_190@12)) + GL_STUB(_dispatch_stub_191, 191, _dispatch_stub_191@12) + HIDDEN(GL_PREFIX(_dispatch_stub_191, _dispatch_stub_191@12)) + GL_STUB(_dispatch_stub_192, 192, _dispatch_stub_192@12) + HIDDEN(GL_PREFIX(_dispatch_stub_192, _dispatch_stub_192@12)) + GL_STUB(_dispatch_stub_193, 193, _dispatch_stub_193@12) + HIDDEN(GL_PREFIX(_dispatch_stub_193, _dispatch_stub_193@12)) + GL_STUB(_dispatch_stub_194, 194, _dispatch_stub_194@12) + HIDDEN(GL_PREFIX(_dispatch_stub_194, _dispatch_stub_194@12)) + GL_STUB(_dispatch_stub_195, 195, _dispatch_stub_195@8) + HIDDEN(GL_PREFIX(_dispatch_stub_195, _dispatch_stub_195@8)) + GL_STUB(_dispatch_stub_196, 196, _dispatch_stub_196@4) + HIDDEN(GL_PREFIX(_dispatch_stub_196, _dispatch_stub_196@4)) + GL_STUB(_dispatch_stub_197, 197, _dispatch_stub_197@0) + HIDDEN(GL_PREFIX(_dispatch_stub_197, _dispatch_stub_197@0)) + GL_STUB(_dispatch_stub_198, 198, _dispatch_stub_198@4) + HIDDEN(GL_PREFIX(_dispatch_stub_198, _dispatch_stub_198@4)) + GL_STUB(_dispatch_stub_199, 199, _dispatch_stub_199@4) + HIDDEN(GL_PREFIX(_dispatch_stub_199, _dispatch_stub_199@4)) + GL_STUB(_dispatch_stub_200, 200, _dispatch_stub_200@0) + HIDDEN(GL_PREFIX(_dispatch_stub_200, _dispatch_stub_200@0)) + GL_STUB(_dispatch_stub_201, 201, _dispatch_stub_201@4) + HIDDEN(GL_PREFIX(_dispatch_stub_201, _dispatch_stub_201@4)) + GL_STUB(_dispatch_stub_202, 202, _dispatch_stub_202@4) + HIDDEN(GL_PREFIX(_dispatch_stub_202, _dispatch_stub_202@4)) + GL_STUB(Clear, 203, Clear@4) + GL_STUB(_dispatch_stub_204, 204, _dispatch_stub_204@16) + HIDDEN(GL_PREFIX(_dispatch_stub_204, _dispatch_stub_204@16)) + GL_STUB(_dispatch_stub_205, 205, _dispatch_stub_205@4) + HIDDEN(GL_PREFIX(_dispatch_stub_205, _dispatch_stub_205@4)) + GL_STUB(ClearColor, 206, ClearColor@16) + GL_STUB(ClearStencil, 207, ClearStencil@4) + GL_STUB(_dispatch_stub_208, 208, _dispatch_stub_208@8) + HIDDEN(GL_PREFIX(_dispatch_stub_208, _dispatch_stub_208@8)) + GL_STUB(StencilMask, 209, StencilMask@4) + GL_STUB(ColorMask, 210, ColorMask@16) + GL_STUB(DepthMask, 211, DepthMask@4) + GL_STUB(_dispatch_stub_212, 212, _dispatch_stub_212@4) + HIDDEN(GL_PREFIX(_dispatch_stub_212, _dispatch_stub_212@4)) + GL_STUB(_dispatch_stub_213, 213, _dispatch_stub_213@8) + HIDDEN(GL_PREFIX(_dispatch_stub_213, _dispatch_stub_213@8)) + GL_STUB(Disable, 214, Disable@4) + GL_STUB(Enable, 215, Enable@4) + GL_STUB(Finish, 216, Finish@0) + GL_STUB(Flush, 217, Flush@0) + GL_STUB(_dispatch_stub_218, 218, _dispatch_stub_218@0) + HIDDEN(GL_PREFIX(_dispatch_stub_218, _dispatch_stub_218@0)) + GL_STUB(_dispatch_stub_219, 219, _dispatch_stub_219@4) + HIDDEN(GL_PREFIX(_dispatch_stub_219, _dispatch_stub_219@4)) + GL_STUB(_dispatch_stub_220, 220, _dispatch_stub_220@32) + HIDDEN(GL_PREFIX(_dispatch_stub_220, _dispatch_stub_220@32)) + GL_STUB(_dispatch_stub_221, 221, _dispatch_stub_221@24) + HIDDEN(GL_PREFIX(_dispatch_stub_221, _dispatch_stub_221@24)) + GL_STUB(_dispatch_stub_222, 222, _dispatch_stub_222@56) + HIDDEN(GL_PREFIX(_dispatch_stub_222, _dispatch_stub_222@56)) + GL_STUB(_dispatch_stub_223, 223, _dispatch_stub_223@40) + HIDDEN(GL_PREFIX(_dispatch_stub_223, _dispatch_stub_223@40)) + GL_STUB(_dispatch_stub_224, 224, _dispatch_stub_224@20) + HIDDEN(GL_PREFIX(_dispatch_stub_224, _dispatch_stub_224@20)) + GL_STUB(_dispatch_stub_225, 225, _dispatch_stub_225@12) + HIDDEN(GL_PREFIX(_dispatch_stub_225, _dispatch_stub_225@12)) + GL_STUB(_dispatch_stub_226, 226, _dispatch_stub_226@40) + HIDDEN(GL_PREFIX(_dispatch_stub_226, _dispatch_stub_226@40)) + GL_STUB(_dispatch_stub_227, 227, _dispatch_stub_227@24) + HIDDEN(GL_PREFIX(_dispatch_stub_227, _dispatch_stub_227@24)) + GL_STUB(_dispatch_stub_228, 228, _dispatch_stub_228@8) + HIDDEN(GL_PREFIX(_dispatch_stub_228, _dispatch_stub_228@8)) + GL_STUB(_dispatch_stub_229, 229, _dispatch_stub_229@4) + HIDDEN(GL_PREFIX(_dispatch_stub_229, _dispatch_stub_229@4)) + GL_STUB(_dispatch_stub_230, 230, _dispatch_stub_230@4) + HIDDEN(GL_PREFIX(_dispatch_stub_230, _dispatch_stub_230@4)) + GL_STUB(_dispatch_stub_231, 231, _dispatch_stub_231@4) + HIDDEN(GL_PREFIX(_dispatch_stub_231, _dispatch_stub_231@4)) + GL_STUB(_dispatch_stub_232, 232, _dispatch_stub_232@16) + HIDDEN(GL_PREFIX(_dispatch_stub_232, _dispatch_stub_232@16)) + GL_STUB(_dispatch_stub_233, 233, _dispatch_stub_233@4) + HIDDEN(GL_PREFIX(_dispatch_stub_233, _dispatch_stub_233@4)) + GL_STUB(_dispatch_stub_234, 234, _dispatch_stub_234@8) + HIDDEN(GL_PREFIX(_dispatch_stub_234, _dispatch_stub_234@8)) + GL_STUB(_dispatch_stub_235, 235, _dispatch_stub_235@4) + HIDDEN(GL_PREFIX(_dispatch_stub_235, _dispatch_stub_235@4)) + GL_STUB(_dispatch_stub_236, 236, _dispatch_stub_236@12) + HIDDEN(GL_PREFIX(_dispatch_stub_236, _dispatch_stub_236@12)) + GL_STUB(_dispatch_stub_237, 237, _dispatch_stub_237@4) + HIDDEN(GL_PREFIX(_dispatch_stub_237, _dispatch_stub_237@4)) + GL_STUB(_dispatch_stub_238, 238, _dispatch_stub_238@20) + HIDDEN(GL_PREFIX(_dispatch_stub_238, _dispatch_stub_238@20)) + GL_STUB(_dispatch_stub_239, 239, _dispatch_stub_239@8) + HIDDEN(GL_PREFIX(_dispatch_stub_239, _dispatch_stub_239@8)) + GL_STUB(_dispatch_stub_240, 240, _dispatch_stub_240@8) + HIDDEN(GL_PREFIX(_dispatch_stub_240, _dispatch_stub_240@8)) + GL_STUB(BlendFunc, 241, BlendFunc@8) + GL_STUB(_dispatch_stub_242, 242, _dispatch_stub_242@4) + HIDDEN(GL_PREFIX(_dispatch_stub_242, _dispatch_stub_242@4)) + GL_STUB(StencilFunc, 243, StencilFunc@12) + GL_STUB(StencilOp, 244, StencilOp@12) + GL_STUB(DepthFunc, 245, DepthFunc@4) + GL_STUB(_dispatch_stub_246, 246, _dispatch_stub_246@8) + HIDDEN(GL_PREFIX(_dispatch_stub_246, _dispatch_stub_246@8)) + GL_STUB(_dispatch_stub_247, 247, _dispatch_stub_247@8) + HIDDEN(GL_PREFIX(_dispatch_stub_247, _dispatch_stub_247@8)) + GL_STUB(_dispatch_stub_248, 248, _dispatch_stub_248@8) + HIDDEN(GL_PREFIX(_dispatch_stub_248, _dispatch_stub_248@8)) + GL_STUB(_dispatch_stub_249, 249, _dispatch_stub_249@8) + HIDDEN(GL_PREFIX(_dispatch_stub_249, _dispatch_stub_249@8)) + GL_STUB(PixelStorei, 250, PixelStorei@8) + GL_STUB(_dispatch_stub_251, 251, _dispatch_stub_251@12) + HIDDEN(GL_PREFIX(_dispatch_stub_251, _dispatch_stub_251@12)) + GL_STUB(_dispatch_stub_252, 252, _dispatch_stub_252@12) + HIDDEN(GL_PREFIX(_dispatch_stub_252, _dispatch_stub_252@12)) + GL_STUB(_dispatch_stub_253, 253, _dispatch_stub_253@12) + HIDDEN(GL_PREFIX(_dispatch_stub_253, _dispatch_stub_253@12)) + GL_STUB(_dispatch_stub_254, 254, _dispatch_stub_254@4) + HIDDEN(GL_PREFIX(_dispatch_stub_254, _dispatch_stub_254@4)) + GL_STUB(_dispatch_stub_255, 255, _dispatch_stub_255@20) + HIDDEN(GL_PREFIX(_dispatch_stub_255, _dispatch_stub_255@20)) + GL_STUB(ReadPixels, 256, ReadPixels@28) + GL_STUB(_dispatch_stub_257, 257, _dispatch_stub_257@20) + HIDDEN(GL_PREFIX(_dispatch_stub_257, _dispatch_stub_257@20)) + GL_STUB(GetBooleanv, 258, GetBooleanv@8) + GL_STUB(_dispatch_stub_259, 259, _dispatch_stub_259@8) + HIDDEN(GL_PREFIX(_dispatch_stub_259, _dispatch_stub_259@8)) + GL_STUB(_dispatch_stub_260, 260, _dispatch_stub_260@8) + HIDDEN(GL_PREFIX(_dispatch_stub_260, _dispatch_stub_260@8)) + GL_STUB(GetError, 261, GetError@0) + GL_STUB(GetFloatv, 262, GetFloatv@8) + GL_STUB(GetIntegerv, 263, GetIntegerv@8) + GL_STUB(_dispatch_stub_264, 264, _dispatch_stub_264@12) + HIDDEN(GL_PREFIX(_dispatch_stub_264, _dispatch_stub_264@12)) + GL_STUB(_dispatch_stub_265, 265, _dispatch_stub_265@12) + HIDDEN(GL_PREFIX(_dispatch_stub_265, _dispatch_stub_265@12)) + GL_STUB(_dispatch_stub_266, 266, _dispatch_stub_266@12) + HIDDEN(GL_PREFIX(_dispatch_stub_266, _dispatch_stub_266@12)) + GL_STUB(_dispatch_stub_267, 267, _dispatch_stub_267@12) + HIDDEN(GL_PREFIX(_dispatch_stub_267, _dispatch_stub_267@12)) + GL_STUB(_dispatch_stub_268, 268, _dispatch_stub_268@12) + HIDDEN(GL_PREFIX(_dispatch_stub_268, _dispatch_stub_268@12)) + GL_STUB(_dispatch_stub_269, 269, _dispatch_stub_269@12) + HIDDEN(GL_PREFIX(_dispatch_stub_269, _dispatch_stub_269@12)) + GL_STUB(_dispatch_stub_270, 270, _dispatch_stub_270@12) + HIDDEN(GL_PREFIX(_dispatch_stub_270, _dispatch_stub_270@12)) + GL_STUB(_dispatch_stub_271, 271, _dispatch_stub_271@8) + HIDDEN(GL_PREFIX(_dispatch_stub_271, _dispatch_stub_271@8)) + GL_STUB(_dispatch_stub_272, 272, _dispatch_stub_272@8) + HIDDEN(GL_PREFIX(_dispatch_stub_272, _dispatch_stub_272@8)) + GL_STUB(_dispatch_stub_273, 273, _dispatch_stub_273@8) + HIDDEN(GL_PREFIX(_dispatch_stub_273, _dispatch_stub_273@8)) + GL_STUB(_dispatch_stub_274, 274, _dispatch_stub_274@4) + HIDDEN(GL_PREFIX(_dispatch_stub_274, _dispatch_stub_274@4)) + GL_STUB(GetString, 275, GetString@4) + GL_STUB(_dispatch_stub_276, 276, _dispatch_stub_276@12) + HIDDEN(GL_PREFIX(_dispatch_stub_276, _dispatch_stub_276@12)) + GL_STUB(_dispatch_stub_277, 277, _dispatch_stub_277@12) + HIDDEN(GL_PREFIX(_dispatch_stub_277, _dispatch_stub_277@12)) + GL_STUB(_dispatch_stub_278, 278, _dispatch_stub_278@12) + HIDDEN(GL_PREFIX(_dispatch_stub_278, _dispatch_stub_278@12)) + GL_STUB(_dispatch_stub_279, 279, _dispatch_stub_279@12) + HIDDEN(GL_PREFIX(_dispatch_stub_279, _dispatch_stub_279@12)) + GL_STUB(_dispatch_stub_280, 280, _dispatch_stub_280@12) + HIDDEN(GL_PREFIX(_dispatch_stub_280, _dispatch_stub_280@12)) + GL_STUB(_dispatch_stub_281, 281, _dispatch_stub_281@20) + HIDDEN(GL_PREFIX(_dispatch_stub_281, _dispatch_stub_281@20)) + GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12) + GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12) + GL_STUB(_dispatch_stub_284, 284, _dispatch_stub_284@16) + HIDDEN(GL_PREFIX(_dispatch_stub_284, _dispatch_stub_284@16)) + GL_STUB(_dispatch_stub_285, 285, _dispatch_stub_285@16) + HIDDEN(GL_PREFIX(_dispatch_stub_285, _dispatch_stub_285@16)) + GL_STUB(IsEnabled, 286, IsEnabled@4) + GL_STUB(_dispatch_stub_287, 287, _dispatch_stub_287@4) + HIDDEN(GL_PREFIX(_dispatch_stub_287, _dispatch_stub_287@4)) + GL_STUB(_dispatch_stub_288, 288, _dispatch_stub_288@16) + HIDDEN(GL_PREFIX(_dispatch_stub_288, _dispatch_stub_288@16)) + GL_STUB(_dispatch_stub_289, 289, _dispatch_stub_289@48) + HIDDEN(GL_PREFIX(_dispatch_stub_289, _dispatch_stub_289@48)) + GL_STUB(_dispatch_stub_290, 290, _dispatch_stub_290@0) + HIDDEN(GL_PREFIX(_dispatch_stub_290, _dispatch_stub_290@0)) + GL_STUB(_dispatch_stub_291, 291, _dispatch_stub_291@4) + HIDDEN(GL_PREFIX(_dispatch_stub_291, _dispatch_stub_291@4)) + GL_STUB(_dispatch_stub_292, 292, _dispatch_stub_292@4) + HIDDEN(GL_PREFIX(_dispatch_stub_292, _dispatch_stub_292@4)) + GL_STUB(_dispatch_stub_293, 293, _dispatch_stub_293@4) + HIDDEN(GL_PREFIX(_dispatch_stub_293, _dispatch_stub_293@4)) + GL_STUB(_dispatch_stub_294, 294, _dispatch_stub_294@4) + HIDDEN(GL_PREFIX(_dispatch_stub_294, _dispatch_stub_294@4)) + GL_STUB(_dispatch_stub_295, 295, _dispatch_stub_295@4) + HIDDEN(GL_PREFIX(_dispatch_stub_295, _dispatch_stub_295@4)) + GL_STUB(_dispatch_stub_296, 296, _dispatch_stub_296@48) + HIDDEN(GL_PREFIX(_dispatch_stub_296, _dispatch_stub_296@48)) + GL_STUB(_dispatch_stub_297, 297, _dispatch_stub_297@0) + HIDDEN(GL_PREFIX(_dispatch_stub_297, _dispatch_stub_297@0)) + GL_STUB(_dispatch_stub_298, 298, _dispatch_stub_298@0) + HIDDEN(GL_PREFIX(_dispatch_stub_298, _dispatch_stub_298@0)) + GL_STUB(_dispatch_stub_299, 299, _dispatch_stub_299@32) + HIDDEN(GL_PREFIX(_dispatch_stub_299, _dispatch_stub_299@32)) + GL_STUB(_dispatch_stub_300, 300, _dispatch_stub_300@16) + HIDDEN(GL_PREFIX(_dispatch_stub_300, _dispatch_stub_300@16)) + GL_STUB(_dispatch_stub_301, 301, _dispatch_stub_301@24) + HIDDEN(GL_PREFIX(_dispatch_stub_301, _dispatch_stub_301@24)) + GL_STUB(_dispatch_stub_302, 302, _dispatch_stub_302@12) + HIDDEN(GL_PREFIX(_dispatch_stub_302, _dispatch_stub_302@12)) + GL_STUB(_dispatch_stub_303, 303, _dispatch_stub_303@24) + HIDDEN(GL_PREFIX(_dispatch_stub_303, _dispatch_stub_303@24)) + GL_STUB(_dispatch_stub_304, 304, _dispatch_stub_304@12) + HIDDEN(GL_PREFIX(_dispatch_stub_304, _dispatch_stub_304@12)) + GL_STUB(Viewport, 305, Viewport@16) + GL_STUB(_dispatch_stub_306, 306, _dispatch_stub_306@4) + HIDDEN(GL_PREFIX(_dispatch_stub_306, _dispatch_stub_306@4)) + GL_STUB(BindTexture, 307, BindTexture@8) + GL_STUB(_dispatch_stub_308, 308, _dispatch_stub_308@16) + HIDDEN(GL_PREFIX(_dispatch_stub_308, _dispatch_stub_308@16)) + GL_STUB(_dispatch_stub_309, 309, _dispatch_stub_309@4) + HIDDEN(GL_PREFIX(_dispatch_stub_309, _dispatch_stub_309@4)) + GL_STUB(DrawArrays, 310, DrawArrays@12) + GL_STUB(DrawElements, 311, DrawElements@16) + GL_STUB(_dispatch_stub_312, 312, _dispatch_stub_312@8) + HIDDEN(GL_PREFIX(_dispatch_stub_312, _dispatch_stub_312@8)) + GL_STUB(_dispatch_stub_313, 313, _dispatch_stub_313@4) + HIDDEN(GL_PREFIX(_dispatch_stub_313, _dispatch_stub_313@4)) + GL_STUB(_dispatch_stub_314, 314, _dispatch_stub_314@12) + HIDDEN(GL_PREFIX(_dispatch_stub_314, _dispatch_stub_314@12)) + GL_STUB(_dispatch_stub_315, 315, _dispatch_stub_315@4) + HIDDEN(GL_PREFIX(_dispatch_stub_315, _dispatch_stub_315@4)) + GL_STUB(_dispatch_stub_316, 316, _dispatch_stub_316@4) + HIDDEN(GL_PREFIX(_dispatch_stub_316, _dispatch_stub_316@4)) + GL_STUB(_dispatch_stub_317, 317, _dispatch_stub_317@12) + HIDDEN(GL_PREFIX(_dispatch_stub_317, _dispatch_stub_317@12)) + GL_STUB(_dispatch_stub_318, 318, _dispatch_stub_318@12) + HIDDEN(GL_PREFIX(_dispatch_stub_318, _dispatch_stub_318@12)) + GL_STUB(PolygonOffset, 319, PolygonOffset@8) + GL_STUB(_dispatch_stub_320, 320, _dispatch_stub_320@16) + HIDDEN(GL_PREFIX(_dispatch_stub_320, _dispatch_stub_320@16)) + GL_STUB(_dispatch_stub_321, 321, _dispatch_stub_321@16) + HIDDEN(GL_PREFIX(_dispatch_stub_321, _dispatch_stub_321@16)) + GL_STUB(_dispatch_stub_322, 322, _dispatch_stub_322@12) + HIDDEN(GL_PREFIX(_dispatch_stub_322, _dispatch_stub_322@12)) + GL_STUB(_dispatch_stub_323, 323, _dispatch_stub_323@28) + HIDDEN(GL_PREFIX(_dispatch_stub_323, _dispatch_stub_323@28)) + GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32) + GL_STUB(_dispatch_stub_325, 325, _dispatch_stub_325@24) + HIDDEN(GL_PREFIX(_dispatch_stub_325, _dispatch_stub_325@24)) + GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32) + GL_STUB(DeleteTextures, 327, DeleteTextures@8) + GL_STUB(GenTextures, 328, GenTextures@8) + GL_STUB(_dispatch_stub_329, 329, _dispatch_stub_329@8) + HIDDEN(GL_PREFIX(_dispatch_stub_329, _dispatch_stub_329@8)) + GL_STUB(IsTexture, 330, IsTexture@4) + GL_STUB(_dispatch_stub_331, 331, _dispatch_stub_331@12) + HIDDEN(GL_PREFIX(_dispatch_stub_331, _dispatch_stub_331@12)) + GL_STUB(_dispatch_stub_332, 332, _dispatch_stub_332@28) + HIDDEN(GL_PREFIX(_dispatch_stub_332, _dispatch_stub_332@28)) + GL_STUB(TexSubImage2D, 333, TexSubImage2D@36) + GL_STUB(_dispatch_stub_334, 334, _dispatch_stub_334@0) + HIDDEN(GL_PREFIX(_dispatch_stub_334, _dispatch_stub_334@0)) + GL_STUB(_dispatch_stub_335, 335, _dispatch_stub_335@4) + HIDDEN(GL_PREFIX(_dispatch_stub_335, _dispatch_stub_335@4)) + GL_STUB(BlendColor, 336, BlendColor@16) + GL_STUB(BlendEquation, 337, BlendEquation@4) + GL_STUB(_dispatch_stub_338, 338, _dispatch_stub_338@24) + HIDDEN(GL_PREFIX(_dispatch_stub_338, _dispatch_stub_338@24)) + GL_STUB(_dispatch_stub_339, 339, _dispatch_stub_339@24) + HIDDEN(GL_PREFIX(_dispatch_stub_339, _dispatch_stub_339@24)) + GL_STUB(_dispatch_stub_340, 340, _dispatch_stub_340@12) + HIDDEN(GL_PREFIX(_dispatch_stub_340, _dispatch_stub_340@12)) + GL_STUB(_dispatch_stub_341, 341, _dispatch_stub_341@12) + HIDDEN(GL_PREFIX(_dispatch_stub_341, _dispatch_stub_341@12)) + GL_STUB(_dispatch_stub_342, 342, _dispatch_stub_342@20) + HIDDEN(GL_PREFIX(_dispatch_stub_342, _dispatch_stub_342@20)) + GL_STUB(_dispatch_stub_343, 343, _dispatch_stub_343@16) + HIDDEN(GL_PREFIX(_dispatch_stub_343, _dispatch_stub_343@16)) + GL_STUB(_dispatch_stub_344, 344, _dispatch_stub_344@12) + HIDDEN(GL_PREFIX(_dispatch_stub_344, _dispatch_stub_344@12)) + GL_STUB(_dispatch_stub_345, 345, _dispatch_stub_345@12) + HIDDEN(GL_PREFIX(_dispatch_stub_345, _dispatch_stub_345@12)) + GL_STUB(_dispatch_stub_346, 346, _dispatch_stub_346@24) + HIDDEN(GL_PREFIX(_dispatch_stub_346, _dispatch_stub_346@24)) + GL_STUB(_dispatch_stub_347, 347, _dispatch_stub_347@20) + HIDDEN(GL_PREFIX(_dispatch_stub_347, _dispatch_stub_347@20)) + GL_STUB(_dispatch_stub_348, 348, _dispatch_stub_348@24) + HIDDEN(GL_PREFIX(_dispatch_stub_348, _dispatch_stub_348@24)) + GL_STUB(_dispatch_stub_349, 349, _dispatch_stub_349@28) + HIDDEN(GL_PREFIX(_dispatch_stub_349, _dispatch_stub_349@28)) + GL_STUB(_dispatch_stub_350, 350, _dispatch_stub_350@12) + HIDDEN(GL_PREFIX(_dispatch_stub_350, _dispatch_stub_350@12)) + GL_STUB(_dispatch_stub_351, 351, _dispatch_stub_351@12) + HIDDEN(GL_PREFIX(_dispatch_stub_351, _dispatch_stub_351@12)) + GL_STUB(_dispatch_stub_352, 352, _dispatch_stub_352@12) + HIDDEN(GL_PREFIX(_dispatch_stub_352, _dispatch_stub_352@12)) + GL_STUB(_dispatch_stub_353, 353, _dispatch_stub_353@12) + HIDDEN(GL_PREFIX(_dispatch_stub_353, _dispatch_stub_353@12)) + GL_STUB(_dispatch_stub_354, 354, _dispatch_stub_354@20) + HIDDEN(GL_PREFIX(_dispatch_stub_354, _dispatch_stub_354@20)) + GL_STUB(_dispatch_stub_355, 355, _dispatch_stub_355@24) + HIDDEN(GL_PREFIX(_dispatch_stub_355, _dispatch_stub_355@24)) + GL_STUB(_dispatch_stub_356, 356, _dispatch_stub_356@16) + HIDDEN(GL_PREFIX(_dispatch_stub_356, _dispatch_stub_356@16)) + GL_STUB(_dispatch_stub_357, 357, _dispatch_stub_357@12) + HIDDEN(GL_PREFIX(_dispatch_stub_357, _dispatch_stub_357@12)) + GL_STUB(_dispatch_stub_358, 358, _dispatch_stub_358@12) + HIDDEN(GL_PREFIX(_dispatch_stub_358, _dispatch_stub_358@12)) + GL_STUB(_dispatch_stub_359, 359, _dispatch_stub_359@24) + HIDDEN(GL_PREFIX(_dispatch_stub_359, _dispatch_stub_359@24)) + GL_STUB(_dispatch_stub_360, 360, _dispatch_stub_360@32) + HIDDEN(GL_PREFIX(_dispatch_stub_360, _dispatch_stub_360@32)) + GL_STUB(_dispatch_stub_361, 361, _dispatch_stub_361@20) + HIDDEN(GL_PREFIX(_dispatch_stub_361, _dispatch_stub_361@20)) + GL_STUB(_dispatch_stub_362, 362, _dispatch_stub_362@12) + HIDDEN(GL_PREFIX(_dispatch_stub_362, _dispatch_stub_362@12)) + GL_STUB(_dispatch_stub_363, 363, _dispatch_stub_363@12) + HIDDEN(GL_PREFIX(_dispatch_stub_363, _dispatch_stub_363@12)) + GL_STUB(_dispatch_stub_364, 364, _dispatch_stub_364@20) + HIDDEN(GL_PREFIX(_dispatch_stub_364, _dispatch_stub_364@20)) + GL_STUB(_dispatch_stub_365, 365, _dispatch_stub_365@12) + HIDDEN(GL_PREFIX(_dispatch_stub_365, _dispatch_stub_365@12)) + GL_STUB(_dispatch_stub_366, 366, _dispatch_stub_366@12) + HIDDEN(GL_PREFIX(_dispatch_stub_366, _dispatch_stub_366@12)) + GL_STUB(_dispatch_stub_367, 367, _dispatch_stub_367@16) + HIDDEN(GL_PREFIX(_dispatch_stub_367, _dispatch_stub_367@16)) + GL_STUB(_dispatch_stub_368, 368, _dispatch_stub_368@12) + HIDDEN(GL_PREFIX(_dispatch_stub_368, _dispatch_stub_368@12)) + GL_STUB(_dispatch_stub_369, 369, _dispatch_stub_369@4) + HIDDEN(GL_PREFIX(_dispatch_stub_369, _dispatch_stub_369@4)) + GL_STUB(_dispatch_stub_370, 370, _dispatch_stub_370@4) + HIDDEN(GL_PREFIX(_dispatch_stub_370, _dispatch_stub_370@4)) + GL_STUB(TexImage3DOES, 371, TexImage3DOES@40) + GL_STUB(TexSubImage3DOES, 372, TexSubImage3DOES@44) + GL_STUB(CopyTexSubImage3DOES, 373, CopyTexSubImage3DOES@36) + GL_STUB(ActiveTexture, 374, ActiveTexture@4) + GL_STUB(_dispatch_stub_375, 375, _dispatch_stub_375@4) + HIDDEN(GL_PREFIX(_dispatch_stub_375, _dispatch_stub_375@4)) + GL_STUB(_dispatch_stub_376, 376, _dispatch_stub_376@12) + HIDDEN(GL_PREFIX(_dispatch_stub_376, _dispatch_stub_376@12)) + GL_STUB(_dispatch_stub_377, 377, _dispatch_stub_377@8) + HIDDEN(GL_PREFIX(_dispatch_stub_377, _dispatch_stub_377@8)) + GL_STUB(_dispatch_stub_378, 378, _dispatch_stub_378@8) + HIDDEN(GL_PREFIX(_dispatch_stub_378, _dispatch_stub_378@8)) + GL_STUB(_dispatch_stub_379, 379, _dispatch_stub_379@8) + HIDDEN(GL_PREFIX(_dispatch_stub_379, _dispatch_stub_379@8)) + GL_STUB(_dispatch_stub_380, 380, _dispatch_stub_380@8) + HIDDEN(GL_PREFIX(_dispatch_stub_380, _dispatch_stub_380@8)) + GL_STUB(_dispatch_stub_381, 381, _dispatch_stub_381@8) + HIDDEN(GL_PREFIX(_dispatch_stub_381, _dispatch_stub_381@8)) + GL_STUB(_dispatch_stub_382, 382, _dispatch_stub_382@8) + HIDDEN(GL_PREFIX(_dispatch_stub_382, _dispatch_stub_382@8)) + GL_STUB(_dispatch_stub_383, 383, _dispatch_stub_383@8) + HIDDEN(GL_PREFIX(_dispatch_stub_383, _dispatch_stub_383@8)) + GL_STUB(_dispatch_stub_384, 384, _dispatch_stub_384@20) + HIDDEN(GL_PREFIX(_dispatch_stub_384, _dispatch_stub_384@20)) + GL_STUB(_dispatch_stub_385, 385, _dispatch_stub_385@8) + HIDDEN(GL_PREFIX(_dispatch_stub_385, _dispatch_stub_385@8)) + GL_STUB(_dispatch_stub_386, 386, _dispatch_stub_386@12) + HIDDEN(GL_PREFIX(_dispatch_stub_386, _dispatch_stub_386@12)) + GL_STUB(_dispatch_stub_387, 387, _dispatch_stub_387@8) + HIDDEN(GL_PREFIX(_dispatch_stub_387, _dispatch_stub_387@8)) + GL_STUB(_dispatch_stub_388, 388, _dispatch_stub_388@12) + HIDDEN(GL_PREFIX(_dispatch_stub_388, _dispatch_stub_388@12)) + GL_STUB(_dispatch_stub_389, 389, _dispatch_stub_389@8) + HIDDEN(GL_PREFIX(_dispatch_stub_389, _dispatch_stub_389@8)) + GL_STUB(_dispatch_stub_390, 390, _dispatch_stub_390@12) + HIDDEN(GL_PREFIX(_dispatch_stub_390, _dispatch_stub_390@12)) + GL_STUB(_dispatch_stub_391, 391, _dispatch_stub_391@8) + HIDDEN(GL_PREFIX(_dispatch_stub_391, _dispatch_stub_391@8)) + GL_STUB(_dispatch_stub_392, 392, _dispatch_stub_392@28) + HIDDEN(GL_PREFIX(_dispatch_stub_392, _dispatch_stub_392@28)) + GL_STUB(_dispatch_stub_393, 393, _dispatch_stub_393@8) + HIDDEN(GL_PREFIX(_dispatch_stub_393, _dispatch_stub_393@8)) + GL_STUB(_dispatch_stub_394, 394, _dispatch_stub_394@16) + HIDDEN(GL_PREFIX(_dispatch_stub_394, _dispatch_stub_394@16)) + GL_STUB(_dispatch_stub_395, 395, _dispatch_stub_395@8) + HIDDEN(GL_PREFIX(_dispatch_stub_395, _dispatch_stub_395@8)) + GL_STUB(_dispatch_stub_396, 396, _dispatch_stub_396@16) + HIDDEN(GL_PREFIX(_dispatch_stub_396, _dispatch_stub_396@16)) + GL_STUB(_dispatch_stub_397, 397, _dispatch_stub_397@8) + HIDDEN(GL_PREFIX(_dispatch_stub_397, _dispatch_stub_397@8)) + GL_STUB(_dispatch_stub_398, 398, _dispatch_stub_398@16) + HIDDEN(GL_PREFIX(_dispatch_stub_398, _dispatch_stub_398@16)) + GL_STUB(_dispatch_stub_399, 399, _dispatch_stub_399@8) + HIDDEN(GL_PREFIX(_dispatch_stub_399, _dispatch_stub_399@8)) + GL_STUB(_dispatch_stub_400, 400, _dispatch_stub_400@36) + HIDDEN(GL_PREFIX(_dispatch_stub_400, _dispatch_stub_400@36)) + GL_STUB(_dispatch_stub_401, 401, _dispatch_stub_401@8) + HIDDEN(GL_PREFIX(_dispatch_stub_401, _dispatch_stub_401@8)) + GL_STUB(_dispatch_stub_402, 402, _dispatch_stub_402@20) + HIDDEN(GL_PREFIX(_dispatch_stub_402, _dispatch_stub_402@20)) + GL_STUB(_dispatch_stub_403, 403, _dispatch_stub_403@8) + HIDDEN(GL_PREFIX(_dispatch_stub_403, _dispatch_stub_403@8)) + GL_STUB(_dispatch_stub_404, 404, _dispatch_stub_404@20) + HIDDEN(GL_PREFIX(_dispatch_stub_404, _dispatch_stub_404@20)) + GL_STUB(_dispatch_stub_405, 405, _dispatch_stub_405@8) + HIDDEN(GL_PREFIX(_dispatch_stub_405, _dispatch_stub_405@8)) + GL_STUB(_dispatch_stub_406, 406, _dispatch_stub_406@20) + HIDDEN(GL_PREFIX(_dispatch_stub_406, _dispatch_stub_406@20)) + GL_STUB(_dispatch_stub_407, 407, _dispatch_stub_407@8) + HIDDEN(GL_PREFIX(_dispatch_stub_407, _dispatch_stub_407@8)) + GL_STUB(GetBufferPointervOES, 408, GetBufferPointervOES@12) + GL_STUB(MapBufferOES, 409, MapBufferOES@8) + GL_STUB(UnmapBufferOES, 410, UnmapBufferOES@4) + GL_STUB(CompressedTexImage3DOES, 411, CompressedTexImage3DOES@36) + GL_STUB(CompressedTexSubImage3DOES, 412, CompressedTexSubImage3DOES@44) + GL_STUB(FramebufferTexture3DOES, 413, FramebufferTexture3DOES@24) + GL_STUB(GetProgramBinaryOES, 414, GetProgramBinaryOES@20) + GL_STUB(ProgramBinaryOES, 415, ProgramBinaryOES@16) + GL_STUB(MultiDrawArraysEXT, 416, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 417, MultiDrawElementsEXT@20) + GL_STUB(_dispatch_stub_418, 418, _dispatch_stub_418@4) + HIDDEN(GL_PREFIX(_dispatch_stub_418, _dispatch_stub_418@4)) + GL_STUB(_dispatch_stub_419, 419, _dispatch_stub_419@8) + HIDDEN(GL_PREFIX(_dispatch_stub_419, _dispatch_stub_419@8)) + GL_STUB(_dispatch_stub_420, 420, _dispatch_stub_420@8) + HIDDEN(GL_PREFIX(_dispatch_stub_420, _dispatch_stub_420@8)) + GL_STUB(_dispatch_stub_421, 421, _dispatch_stub_421@4) + HIDDEN(GL_PREFIX(_dispatch_stub_421, _dispatch_stub_421@4)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 422, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 423, EGLImageTargetTexture2DOES@8) + GL_STUB(CompressedTexImage2D, 424, CompressedTexImage2D@32) + GL_STUB(CompressedTexSubImage2D, 425, CompressedTexSubImage2D@36) + GL_STUB(SampleCoverage, 426, SampleCoverage@8) + GL_STUB(BindBuffer, 427, BindBuffer@8) + GL_STUB(BufferData, 428, BufferData@16) + GL_STUB(BufferSubData, 429, BufferSubData@16) + GL_STUB(DeleteBuffers, 430, DeleteBuffers@8) + GL_STUB(GenBuffers, 431, GenBuffers@8) + GL_STUB(GetBufferParameteriv, 432, GetBufferParameteriv@12) + GL_STUB(IsBuffer, 433, IsBuffer@4) + GL_STUB(AttachShader, 434, AttachShader@8) + GL_STUB(BindAttribLocation, 435, BindAttribLocation@12) + GL_STUB(BlendEquationSeparate, 436, BlendEquationSeparate@8) + GL_STUB(CompileShader, 437, CompileShader@4) + GL_STUB(CreateProgram, 438, CreateProgram@0) + GL_STUB(CreateShader, 439, CreateShader@4) + GL_STUB(DeleteProgram, 440, DeleteProgram@4) + GL_STUB(DeleteShader, 441, DeleteShader@4) + GL_STUB(DetachShader, 442, DetachShader@8) + GL_STUB(DisableVertexAttribArray, 443, DisableVertexAttribArray@4) + GL_STUB(EnableVertexAttribArray, 444, EnableVertexAttribArray@4) + GL_STUB(GetActiveAttrib, 445, GetActiveAttrib@28) + GL_STUB(GetActiveUniform, 446, GetActiveUniform@28) + GL_STUB(GetAttachedShaders, 447, GetAttachedShaders@16) + GL_STUB(GetAttribLocation, 448, GetAttribLocation@8) + GL_STUB(GetProgramInfoLog, 449, GetProgramInfoLog@16) + GL_STUB(GetProgramiv, 450, GetProgramiv@12) + GL_STUB(GetShaderInfoLog, 451, GetShaderInfoLog@16) + GL_STUB(GetShaderSource, 452, GetShaderSource@16) + GL_STUB(GetShaderiv, 453, GetShaderiv@12) + GL_STUB(GetUniformLocation, 454, GetUniformLocation@8) + GL_STUB(GetUniformfv, 455, GetUniformfv@12) + GL_STUB(GetUniformiv, 456, GetUniformiv@12) + GL_STUB(GetVertexAttribPointerv, 457, GetVertexAttribPointerv@12) + GL_STUB(GetVertexAttribfv, 458, GetVertexAttribfv@12) + GL_STUB(GetVertexAttribiv, 459, GetVertexAttribiv@12) + GL_STUB(IsProgram, 460, IsProgram@4) + GL_STUB(IsShader, 461, IsShader@4) + GL_STUB(LinkProgram, 462, LinkProgram@4) + GL_STUB(ShaderSource, 463, ShaderSource@16) + GL_STUB(StencilFuncSeparate, 464, StencilFuncSeparate@16) + GL_STUB(StencilMaskSeparate, 465, StencilMaskSeparate@8) + GL_STUB(StencilOpSeparate, 466, StencilOpSeparate@16) + GL_STUB(Uniform1f, 467, Uniform1f@8) + GL_STUB(Uniform1fv, 468, Uniform1fv@12) + GL_STUB(Uniform1i, 469, Uniform1i@8) + GL_STUB(Uniform1iv, 470, Uniform1iv@12) + GL_STUB(Uniform2f, 471, Uniform2f@12) + GL_STUB(Uniform2fv, 472, Uniform2fv@12) + GL_STUB(Uniform2i, 473, Uniform2i@12) + GL_STUB(Uniform2iv, 474, Uniform2iv@12) + GL_STUB(Uniform3f, 475, Uniform3f@16) + GL_STUB(Uniform3fv, 476, Uniform3fv@12) + GL_STUB(Uniform3i, 477, Uniform3i@16) + GL_STUB(Uniform3iv, 478, Uniform3iv@12) + GL_STUB(Uniform4f, 479, Uniform4f@20) + GL_STUB(Uniform4fv, 480, Uniform4fv@12) + GL_STUB(Uniform4i, 481, Uniform4i@20) + GL_STUB(Uniform4iv, 482, Uniform4iv@12) + GL_STUB(UniformMatrix2fv, 483, UniformMatrix2fv@16) + GL_STUB(UniformMatrix3fv, 484, UniformMatrix3fv@16) + GL_STUB(UniformMatrix4fv, 485, UniformMatrix4fv@16) + GL_STUB(UseProgram, 486, UseProgram@4) + GL_STUB(ValidateProgram, 487, ValidateProgram@4) + GL_STUB(VertexAttrib1f, 488, VertexAttrib1f@8) + GL_STUB(VertexAttrib1fv, 489, VertexAttrib1fv@8) + GL_STUB(VertexAttrib2f, 490, VertexAttrib2f@12) + GL_STUB(VertexAttrib2fv, 491, VertexAttrib2fv@8) + GL_STUB(VertexAttrib3f, 492, VertexAttrib3f@16) + GL_STUB(VertexAttrib3fv, 493, VertexAttrib3fv@8) + GL_STUB(VertexAttrib4f, 494, VertexAttrib4f@20) + GL_STUB(VertexAttrib4fv, 495, VertexAttrib4fv@8) + GL_STUB(VertexAttribPointer, 496, VertexAttribPointer@24) + GL_STUB(BlendFuncSeparate, 497, BlendFuncSeparate@16) + GL_STUB(BindFramebuffer, 498, BindFramebuffer@8) + GL_STUB(BindRenderbuffer, 499, BindRenderbuffer@8) + GL_STUB(CheckFramebufferStatus, 500, CheckFramebufferStatus@4) + GL_STUB(ClearDepthf, 501, ClearDepthf@4) + GL_STUB(DeleteFramebuffers, 502, DeleteFramebuffers@8) + GL_STUB(DeleteRenderbuffers, 503, DeleteRenderbuffers@8) + GL_STUB(DepthRangef, 504, DepthRangef@8) + GL_STUB(FramebufferRenderbuffer, 505, FramebufferRenderbuffer@16) + GL_STUB(FramebufferTexture2D, 506, FramebufferTexture2D@20) + GL_STUB(GenFramebuffers, 507, GenFramebuffers@8) + GL_STUB(GenRenderbuffers, 508, GenRenderbuffers@8) + GL_STUB(GenerateMipmap, 509, GenerateMipmap@4) + GL_STUB(GetFramebufferAttachmentParameteriv, 510, GetFramebufferAttachmentParameteriv@16) + GL_STUB(GetRenderbufferParameteriv, 511, GetRenderbufferParameteriv@12) + GL_STUB(GetShaderPrecisionFormat, 512, GetShaderPrecisionFormat@16) + GL_STUB(IsFramebuffer, 513, IsFramebuffer@4) + GL_STUB(IsRenderbuffer, 514, IsRenderbuffer@4) + GL_STUB(ReleaseShaderCompiler, 515, ReleaseShaderCompiler@0) + GL_STUB(RenderbufferStorage, 516, RenderbufferStorage@16) + GL_STUB(ShaderBinary, 517, ShaderBinary@20) + + GLOBL GLNAME(gl_dispatch_functions_end) + HIDDEN(GLNAME(gl_dispatch_functions_end)) + ALIGNTEXT16 +GLNAME(gl_dispatch_functions_end): + +#if defined(GLX_USE_TLS) && defined(__linux__) + .section ".note.ABI-tag", "a" + .p2align 2 + .long 1f - 0f /* name length */ + .long 3f - 2f /* data length */ + .long 1 /* note length */ +0: .asciz "GNU" /* vendor name */ +1: .p2align 2 +2: .long 0 /* note data: the ABI tag */ + .long 2,4,20 /* Minimum kernel version w/TLS */ +3: .p2align 2 /* pad out section */ +#endif /* GLX_USE_TLS */ + +#if defined (__ELF__) && defined (__linux__) + .section .note.GNU-stack,"",%progbits +#endif |