diff options
Diffstat (limited to 'src/mapi/es2api/glapi/glprocs.h')
-rw-r--r-- | src/mapi/es2api/glapi/glprocs.h | 1877 |
1 files changed, 0 insertions, 1877 deletions
diff --git a/src/mapi/es2api/glapi/glprocs.h b/src/mapi/es2api/glapi/glprocs.h deleted file mode 100644 index fa27c57f33..0000000000 --- a/src/mapi/es2api/glapi/glprocs.h +++ /dev/null @@ -1,1877 +0,0 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - "glLineWidth\0" - "glMaterialf\0" - "glMaterialfv\0" - "glMateriali\0" - "glMaterialiv\0" - "glPointSize\0" - "glPolygonMode\0" - "glPolygonStipple\0" - "glScissor\0" - "glShadeModel\0" - "glTexParameterf\0" - "glTexParameterfv\0" - "glTexParameteri\0" - "glTexParameteriv\0" - "glTexImage1D\0" - "glTexImage2D\0" - "glTexEnvf\0" - "glTexEnvfv\0" - "glTexEnvi\0" - "glTexEnviv\0" - "glTexGend\0" - "glTexGendv\0" - "glTexGenf\0" - "glTexGenfv\0" - "glTexGeni\0" - "glTexGeniv\0" - "glFeedbackBuffer\0" - "glSelectBuffer\0" - "glRenderMode\0" - "glInitNames\0" - "glLoadName\0" - "glPassThrough\0" - "glPopName\0" - "glPushName\0" - "glDrawBuffer\0" - "glClear\0" - "glClearAccum\0" - "glClearIndex\0" - "glClearColor\0" - "glClearStencil\0" - "glClearDepth\0" - "glStencilMask\0" - "glColorMask\0" - "glDepthMask\0" - "glIndexMask\0" - "glAccum\0" - "glDisable\0" - "glEnable\0" - "glFinish\0" - "glFlush\0" - "glPopAttrib\0" - "glPushAttrib\0" - "glMap1d\0" - "glMap1f\0" - "glMap2d\0" - "glMap2f\0" - "glMapGrid1d\0" - "glMapGrid1f\0" - "glMapGrid2d\0" - "glMapGrid2f\0" - "glEvalCoord1d\0" - "glEvalCoord1dv\0" - "glEvalCoord1f\0" - "glEvalCoord1fv\0" - "glEvalCoord2d\0" - "glEvalCoord2dv\0" - "glEvalCoord2f\0" - "glEvalCoord2fv\0" - "glEvalMesh1\0" - "glEvalPoint1\0" - "glEvalMesh2\0" - "glEvalPoint2\0" - "glAlphaFunc\0" - "glBlendFunc\0" - "glLogicOp\0" - "glStencilFunc\0" - "glStencilOp\0" - "glDepthFunc\0" - "glPixelZoom\0" - "glPixelTransferf\0" - "glPixelTransferi\0" - "glPixelStoref\0" - "glPixelStorei\0" - "glPixelMapfv\0" - "glPixelMapuiv\0" - "glPixelMapusv\0" - "glReadBuffer\0" - "glCopyPixels\0" - "glReadPixels\0" - "glDrawPixels\0" - "glGetBooleanv\0" - "glGetClipPlane\0" - "glGetDoublev\0" - "glGetError\0" - "glGetFloatv\0" - "glGetIntegerv\0" - "glGetLightfv\0" - "glGetLightiv\0" - "glGetMapdv\0" - "glGetMapfv\0" - "glGetMapiv\0" - "glGetMaterialfv\0" - "glGetMaterialiv\0" - "glGetPixelMapfv\0" - "glGetPixelMapuiv\0" - "glGetPixelMapusv\0" - "glGetPolygonStipple\0" - "glGetString\0" - "glGetTexEnvfv\0" - "glGetTexEnviv\0" - "glGetTexGendv\0" - "glGetTexGenfv\0" - "glGetTexGeniv\0" - "glGetTexImage\0" - "glGetTexParameterfv\0" - "glGetTexParameteriv\0" - "glGetTexLevelParameterfv\0" - "glGetTexLevelParameteriv\0" - "glIsEnabled\0" - "glIsList\0" - "glDepthRange\0" - "glFrustum\0" - "glLoadIdentity\0" - "glLoadMatrixf\0" - "glLoadMatrixd\0" - "glMatrixMode\0" - "glMultMatrixf\0" - "glMultMatrixd\0" - "glOrtho\0" - "glPopMatrix\0" - "glPushMatrix\0" - "glRotated\0" - "glRotatef\0" - "glScaled\0" - "glScalef\0" - "glTranslated\0" - "glTranslatef\0" - "glViewport\0" - "glArrayElement\0" - "glBindTexture\0" - "glColorPointer\0" - "glDisableClientState\0" - "glDrawArrays\0" - "glDrawElements\0" - "glEdgeFlagPointer\0" - "glEnableClientState\0" - "glIndexPointer\0" - "glIndexub\0" - "glIndexubv\0" - "glInterleavedArrays\0" - "glNormalPointer\0" - "glPolygonOffset\0" - "glTexCoordPointer\0" - "glVertexPointer\0" - "glAreTexturesResident\0" - "glCopyTexImage1D\0" - "glCopyTexImage2D\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage2D\0" - "glDeleteTextures\0" - "glGenTextures\0" - "glGetPointerv\0" - "glIsTexture\0" - "glPrioritizeTextures\0" - "glTexSubImage1D\0" - "glTexSubImage2D\0" - "glPopClientAttrib\0" - "glPushClientAttrib\0" - "glBlendColor\0" - "glBlendEquation\0" - "glDrawRangeElements\0" - "glColorTable\0" - "glColorTableParameterfv\0" - "glColorTableParameteriv\0" - "glCopyColorTable\0" - "glGetColorTable\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameteriv\0" - "glColorSubTable\0" - "glCopyColorSubTable\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter2D\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfv\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriv\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter2D\0" - "glGetConvolutionFilter\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameteriv\0" - "glGetSeparableFilter\0" - "glSeparableFilter2D\0" - "glGetHistogram\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameteriv\0" - "glGetMinmax\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameteriv\0" - "glHistogram\0" - "glMinmax\0" - "glResetHistogram\0" - "glResetMinmax\0" - "glTexImage3DOES\0" - "glTexSubImage3DOES\0" - "glCopyTexSubImage3DOES\0" - "glActiveTexture\0" - "glClientActiveTextureARB\0" - "glMultiTexCoord1dARB\0" - "glMultiTexCoord1dvARB\0" - "glMultiTexCoord1fARB\0" - "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1iARB\0" - "glMultiTexCoord1ivARB\0" - "glMultiTexCoord1sARB\0" - "glMultiTexCoord1svARB\0" - "glMultiTexCoord2dARB\0" - "glMultiTexCoord2dvARB\0" - "glMultiTexCoord2fARB\0" - "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2iARB\0" - "glMultiTexCoord2ivARB\0" - "glMultiTexCoord2sARB\0" - "glMultiTexCoord2svARB\0" - "glMultiTexCoord3dARB\0" - "glMultiTexCoord3dvARB\0" - "glMultiTexCoord3fARB\0" - "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" - "glMultiTexCoord4fARB\0" - "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" - "glGetBufferPointervOES\0" - "glMapBufferOES\0" - "glUnmapBufferOES\0" - "glCompressedTexImage3DOES\0" - "glCompressedTexSubImage3DOES\0" - "glFramebufferTexture3DOES\0" - "glGetProgramBinaryOES\0" - "glProgramBinaryOES\0" - "glMultiDrawArraysEXT\0" - "glMultiDrawElementsEXT\0" - "glBindVertexArrayAPPLE\0" - "glDeleteVertexArraysAPPLE\0" - "glGenVertexArraysAPPLE\0" - "glIsVertexArrayAPPLE\0" - "glEGLImageTargetRenderbufferStorageOES\0" - "glEGLImageTargetTexture2DOES\0" - "glCompressedTexImage2D\0" - "glCompressedTexSubImage2D\0" - "glSampleCoverage\0" - "glBindBuffer\0" - "glBufferData\0" - "glBufferSubData\0" - "glDeleteBuffers\0" - "glGenBuffers\0" - "glGetBufferParameteriv\0" - "glIsBuffer\0" - "glAttachShader\0" - "glBindAttribLocation\0" - "glBlendEquationSeparate\0" - "glCompileShader\0" - "glCreateProgram\0" - "glCreateShader\0" - "glDeleteProgram\0" - "glDeleteShader\0" - "glDetachShader\0" - "glDisableVertexAttribArray\0" - "glEnableVertexAttribArray\0" - "glGetActiveAttrib\0" - "glGetActiveUniform\0" - "glGetAttachedShaders\0" - "glGetAttribLocation\0" - "glGetProgramInfoLog\0" - "glGetProgramiv\0" - "glGetShaderInfoLog\0" - "glGetShaderSource\0" - "glGetShaderiv\0" - "glGetUniformLocation\0" - "glGetUniformfv\0" - "glGetUniformiv\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribiv\0" - "glIsProgram\0" - "glIsShader\0" - "glLinkProgram\0" - "glShaderSource\0" - "glStencilFuncSeparate\0" - "glStencilMaskSeparate\0" - "glStencilOpSeparate\0" - "glUniform1f\0" - "glUniform1fv\0" - "glUniform1i\0" - "glUniform1iv\0" - "glUniform2f\0" - "glUniform2fv\0" - "glUniform2i\0" - "glUniform2iv\0" - "glUniform3f\0" - "glUniform3fv\0" - "glUniform3i\0" - "glUniform3iv\0" - "glUniform4f\0" - "glUniform4fv\0" - "glUniform4i\0" - "glUniform4iv\0" - "glUniformMatrix2fv\0" - "glUniformMatrix3fv\0" - "glUniformMatrix4fv\0" - "glUseProgram\0" - "glValidateProgram\0" - "glVertexAttrib1f\0" - "glVertexAttrib1fv\0" - "glVertexAttrib2f\0" - "glVertexAttrib2fv\0" - "glVertexAttrib3f\0" - "glVertexAttrib3fv\0" - "glVertexAttrib4f\0" - "glVertexAttrib4fv\0" - "glVertexAttribPointer\0" - "glBlendFuncSeparate\0" - "glBindFramebuffer\0" - "glBindRenderbuffer\0" - "glCheckFramebufferStatus\0" - "glClearDepthf\0" - "glDeleteFramebuffers\0" - "glDeleteRenderbuffers\0" - "glDepthRangef\0" - "glFramebufferRenderbuffer\0" - "glFramebufferTexture2D\0" - "glGenFramebuffers\0" - "glGenRenderbuffers\0" - "glGenerateMipmap\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetRenderbufferParameteriv\0" - "glGetShaderPrecisionFormat\0" - "glIsFramebuffer\0" - "glIsRenderbuffer\0" - "glReleaseShaderCompiler\0" - "glRenderbufferStorage\0" - "glShaderBinary\0" - "glTexImage3D\0" - "glTexSubImage3D\0" - "glCopyTexSubImage3D\0" - "glActiveTextureARB\0" - ; - - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_0 mgl_dispatch_stub_0 -#define gl_dispatch_stub_1 mgl_dispatch_stub_1 -#define gl_dispatch_stub_2 mgl_dispatch_stub_2 -#define gl_dispatch_stub_3 mgl_dispatch_stub_3 -#define gl_dispatch_stub_4 mgl_dispatch_stub_4 -#define gl_dispatch_stub_5 mgl_dispatch_stub_5 -#define gl_dispatch_stub_6 mgl_dispatch_stub_6 -#define gl_dispatch_stub_7 mgl_dispatch_stub_7 -#define gl_dispatch_stub_8 mgl_dispatch_stub_8 -#define gl_dispatch_stub_9 mgl_dispatch_stub_9 -#define gl_dispatch_stub_10 mgl_dispatch_stub_10 -#define gl_dispatch_stub_11 mgl_dispatch_stub_11 -#define gl_dispatch_stub_12 mgl_dispatch_stub_12 -#define gl_dispatch_stub_13 mgl_dispatch_stub_13 -#define gl_dispatch_stub_14 mgl_dispatch_stub_14 -#define gl_dispatch_stub_15 mgl_dispatch_stub_15 -#define gl_dispatch_stub_16 mgl_dispatch_stub_16 -#define gl_dispatch_stub_17 mgl_dispatch_stub_17 -#define gl_dispatch_stub_18 mgl_dispatch_stub_18 -#define gl_dispatch_stub_19 mgl_dispatch_stub_19 -#define gl_dispatch_stub_20 mgl_dispatch_stub_20 -#define gl_dispatch_stub_21 mgl_dispatch_stub_21 -#define gl_dispatch_stub_22 mgl_dispatch_stub_22 -#define gl_dispatch_stub_23 mgl_dispatch_stub_23 -#define gl_dispatch_stub_24 mgl_dispatch_stub_24 -#define gl_dispatch_stub_25 mgl_dispatch_stub_25 -#define gl_dispatch_stub_26 mgl_dispatch_stub_26 -#define gl_dispatch_stub_27 mgl_dispatch_stub_27 -#define gl_dispatch_stub_28 mgl_dispatch_stub_28 -#define gl_dispatch_stub_29 mgl_dispatch_stub_29 -#define gl_dispatch_stub_30 mgl_dispatch_stub_30 -#define gl_dispatch_stub_31 mgl_dispatch_stub_31 -#define gl_dispatch_stub_32 mgl_dispatch_stub_32 -#define gl_dispatch_stub_33 mgl_dispatch_stub_33 -#define gl_dispatch_stub_34 mgl_dispatch_stub_34 -#define gl_dispatch_stub_35 mgl_dispatch_stub_35 -#define gl_dispatch_stub_36 mgl_dispatch_stub_36 -#define gl_dispatch_stub_37 mgl_dispatch_stub_37 -#define gl_dispatch_stub_38 mgl_dispatch_stub_38 -#define gl_dispatch_stub_39 mgl_dispatch_stub_39 -#define gl_dispatch_stub_40 mgl_dispatch_stub_40 -#define gl_dispatch_stub_41 mgl_dispatch_stub_41 -#define gl_dispatch_stub_42 mgl_dispatch_stub_42 -#define gl_dispatch_stub_43 mgl_dispatch_stub_43 -#define gl_dispatch_stub_44 mgl_dispatch_stub_44 -#define gl_dispatch_stub_45 mgl_dispatch_stub_45 -#define gl_dispatch_stub_46 mgl_dispatch_stub_46 -#define gl_dispatch_stub_47 mgl_dispatch_stub_47 -#define gl_dispatch_stub_48 mgl_dispatch_stub_48 -#define gl_dispatch_stub_49 mgl_dispatch_stub_49 -#define gl_dispatch_stub_50 mgl_dispatch_stub_50 -#define gl_dispatch_stub_51 mgl_dispatch_stub_51 -#define gl_dispatch_stub_52 mgl_dispatch_stub_52 -#define gl_dispatch_stub_53 mgl_dispatch_stub_53 -#define gl_dispatch_stub_54 mgl_dispatch_stub_54 -#define gl_dispatch_stub_55 mgl_dispatch_stub_55 -#define gl_dispatch_stub_56 mgl_dispatch_stub_56 -#define gl_dispatch_stub_57 mgl_dispatch_stub_57 -#define gl_dispatch_stub_58 mgl_dispatch_stub_58 -#define gl_dispatch_stub_59 mgl_dispatch_stub_59 -#define gl_dispatch_stub_60 mgl_dispatch_stub_60 -#define gl_dispatch_stub_61 mgl_dispatch_stub_61 -#define gl_dispatch_stub_62 mgl_dispatch_stub_62 -#define gl_dispatch_stub_63 mgl_dispatch_stub_63 -#define gl_dispatch_stub_64 mgl_dispatch_stub_64 -#define gl_dispatch_stub_65 mgl_dispatch_stub_65 -#define gl_dispatch_stub_66 mgl_dispatch_stub_66 -#define gl_dispatch_stub_67 mgl_dispatch_stub_67 -#define gl_dispatch_stub_68 mgl_dispatch_stub_68 -#define gl_dispatch_stub_69 mgl_dispatch_stub_69 -#define gl_dispatch_stub_70 mgl_dispatch_stub_70 -#define gl_dispatch_stub_71 mgl_dispatch_stub_71 -#define gl_dispatch_stub_72 mgl_dispatch_stub_72 -#define gl_dispatch_stub_73 mgl_dispatch_stub_73 -#define gl_dispatch_stub_74 mgl_dispatch_stub_74 -#define gl_dispatch_stub_75 mgl_dispatch_stub_75 -#define gl_dispatch_stub_76 mgl_dispatch_stub_76 -#define gl_dispatch_stub_77 mgl_dispatch_stub_77 -#define gl_dispatch_stub_78 mgl_dispatch_stub_78 -#define gl_dispatch_stub_79 mgl_dispatch_stub_79 -#define gl_dispatch_stub_80 mgl_dispatch_stub_80 -#define gl_dispatch_stub_81 mgl_dispatch_stub_81 -#define gl_dispatch_stub_82 mgl_dispatch_stub_82 -#define gl_dispatch_stub_83 mgl_dispatch_stub_83 -#define gl_dispatch_stub_84 mgl_dispatch_stub_84 -#define gl_dispatch_stub_85 mgl_dispatch_stub_85 -#define gl_dispatch_stub_86 mgl_dispatch_stub_86 -#define gl_dispatch_stub_87 mgl_dispatch_stub_87 -#define gl_dispatch_stub_88 mgl_dispatch_stub_88 -#define gl_dispatch_stub_89 mgl_dispatch_stub_89 -#define gl_dispatch_stub_90 mgl_dispatch_stub_90 -#define gl_dispatch_stub_91 mgl_dispatch_stub_91 -#define gl_dispatch_stub_92 mgl_dispatch_stub_92 -#define gl_dispatch_stub_93 mgl_dispatch_stub_93 -#define gl_dispatch_stub_94 mgl_dispatch_stub_94 -#define gl_dispatch_stub_95 mgl_dispatch_stub_95 -#define gl_dispatch_stub_96 mgl_dispatch_stub_96 -#define gl_dispatch_stub_97 mgl_dispatch_stub_97 -#define gl_dispatch_stub_98 mgl_dispatch_stub_98 -#define gl_dispatch_stub_99 mgl_dispatch_stub_99 -#define gl_dispatch_stub_100 mgl_dispatch_stub_100 -#define gl_dispatch_stub_101 mgl_dispatch_stub_101 -#define gl_dispatch_stub_102 mgl_dispatch_stub_102 -#define gl_dispatch_stub_103 mgl_dispatch_stub_103 -#define gl_dispatch_stub_104 mgl_dispatch_stub_104 -#define gl_dispatch_stub_105 mgl_dispatch_stub_105 -#define gl_dispatch_stub_106 mgl_dispatch_stub_106 -#define gl_dispatch_stub_107 mgl_dispatch_stub_107 -#define gl_dispatch_stub_108 mgl_dispatch_stub_108 -#define gl_dispatch_stub_109 mgl_dispatch_stub_109 -#define gl_dispatch_stub_110 mgl_dispatch_stub_110 -#define gl_dispatch_stub_111 mgl_dispatch_stub_111 -#define gl_dispatch_stub_112 mgl_dispatch_stub_112 -#define gl_dispatch_stub_113 mgl_dispatch_stub_113 -#define gl_dispatch_stub_114 mgl_dispatch_stub_114 -#define gl_dispatch_stub_115 mgl_dispatch_stub_115 -#define gl_dispatch_stub_116 mgl_dispatch_stub_116 -#define gl_dispatch_stub_117 mgl_dispatch_stub_117 -#define gl_dispatch_stub_118 mgl_dispatch_stub_118 -#define gl_dispatch_stub_119 mgl_dispatch_stub_119 -#define gl_dispatch_stub_120 mgl_dispatch_stub_120 -#define gl_dispatch_stub_121 mgl_dispatch_stub_121 -#define gl_dispatch_stub_122 mgl_dispatch_stub_122 -#define gl_dispatch_stub_123 mgl_dispatch_stub_123 -#define gl_dispatch_stub_124 mgl_dispatch_stub_124 -#define gl_dispatch_stub_125 mgl_dispatch_stub_125 -#define gl_dispatch_stub_126 mgl_dispatch_stub_126 -#define gl_dispatch_stub_127 mgl_dispatch_stub_127 -#define gl_dispatch_stub_128 mgl_dispatch_stub_128 -#define gl_dispatch_stub_129 mgl_dispatch_stub_129 -#define gl_dispatch_stub_130 mgl_dispatch_stub_130 -#define gl_dispatch_stub_131 mgl_dispatch_stub_131 -#define gl_dispatch_stub_132 mgl_dispatch_stub_132 -#define gl_dispatch_stub_133 mgl_dispatch_stub_133 -#define gl_dispatch_stub_134 mgl_dispatch_stub_134 -#define gl_dispatch_stub_135 mgl_dispatch_stub_135 -#define gl_dispatch_stub_136 mgl_dispatch_stub_136 -#define gl_dispatch_stub_137 mgl_dispatch_stub_137 -#define gl_dispatch_stub_138 mgl_dispatch_stub_138 -#define gl_dispatch_stub_139 mgl_dispatch_stub_139 -#define gl_dispatch_stub_140 mgl_dispatch_stub_140 -#define gl_dispatch_stub_141 mgl_dispatch_stub_141 -#define gl_dispatch_stub_142 mgl_dispatch_stub_142 -#define gl_dispatch_stub_143 mgl_dispatch_stub_143 -#define gl_dispatch_stub_144 mgl_dispatch_stub_144 -#define gl_dispatch_stub_145 mgl_dispatch_stub_145 -#define gl_dispatch_stub_146 mgl_dispatch_stub_146 -#define gl_dispatch_stub_147 mgl_dispatch_stub_147 -#define gl_dispatch_stub_148 mgl_dispatch_stub_148 -#define gl_dispatch_stub_149 mgl_dispatch_stub_149 -#define gl_dispatch_stub_150 mgl_dispatch_stub_150 -#define gl_dispatch_stub_151 mgl_dispatch_stub_151 -#define gl_dispatch_stub_153 mgl_dispatch_stub_153 -#define gl_dispatch_stub_154 mgl_dispatch_stub_154 -#define gl_dispatch_stub_155 mgl_dispatch_stub_155 -#define gl_dispatch_stub_156 mgl_dispatch_stub_156 -#define gl_dispatch_stub_159 mgl_dispatch_stub_159 -#define gl_dispatch_stub_160 mgl_dispatch_stub_160 -#define gl_dispatch_stub_161 mgl_dispatch_stub_161 -#define gl_dispatch_stub_162 mgl_dispatch_stub_162 -#define gl_dispatch_stub_163 mgl_dispatch_stub_163 -#define gl_dispatch_stub_164 mgl_dispatch_stub_164 -#define gl_dispatch_stub_165 mgl_dispatch_stub_165 -#define gl_dispatch_stub_166 mgl_dispatch_stub_166 -#define gl_dispatch_stub_167 mgl_dispatch_stub_167 -#define gl_dispatch_stub_169 mgl_dispatch_stub_169 -#define gl_dispatch_stub_170 mgl_dispatch_stub_170 -#define gl_dispatch_stub_171 mgl_dispatch_stub_171 -#define gl_dispatch_stub_172 mgl_dispatch_stub_172 -#define gl_dispatch_stub_173 mgl_dispatch_stub_173 -#define gl_dispatch_stub_174 mgl_dispatch_stub_174 -#define gl_dispatch_stub_175 mgl_dispatch_stub_175 -#define gl_dispatch_stub_177 mgl_dispatch_stub_177 -#define gl_dispatch_stub_182 mgl_dispatch_stub_182 -#define gl_dispatch_stub_184 mgl_dispatch_stub_184 -#define gl_dispatch_stub_185 mgl_dispatch_stub_185 -#define gl_dispatch_stub_186 mgl_dispatch_stub_186 -#define gl_dispatch_stub_187 mgl_dispatch_stub_187 -#define gl_dispatch_stub_188 mgl_dispatch_stub_188 -#define gl_dispatch_stub_189 mgl_dispatch_stub_189 -#define gl_dispatch_stub_190 mgl_dispatch_stub_190 -#define gl_dispatch_stub_191 mgl_dispatch_stub_191 -#define gl_dispatch_stub_192 mgl_dispatch_stub_192 -#define gl_dispatch_stub_193 mgl_dispatch_stub_193 -#define gl_dispatch_stub_194 mgl_dispatch_stub_194 -#define gl_dispatch_stub_195 mgl_dispatch_stub_195 -#define gl_dispatch_stub_196 mgl_dispatch_stub_196 -#define gl_dispatch_stub_197 mgl_dispatch_stub_197 -#define gl_dispatch_stub_198 mgl_dispatch_stub_198 -#define gl_dispatch_stub_199 mgl_dispatch_stub_199 -#define gl_dispatch_stub_200 mgl_dispatch_stub_200 -#define gl_dispatch_stub_201 mgl_dispatch_stub_201 -#define gl_dispatch_stub_202 mgl_dispatch_stub_202 -#define gl_dispatch_stub_204 mgl_dispatch_stub_204 -#define gl_dispatch_stub_205 mgl_dispatch_stub_205 -#define gl_dispatch_stub_208 mgl_dispatch_stub_208 -#define gl_dispatch_stub_212 mgl_dispatch_stub_212 -#define gl_dispatch_stub_213 mgl_dispatch_stub_213 -#define gl_dispatch_stub_218 mgl_dispatch_stub_218 -#define gl_dispatch_stub_219 mgl_dispatch_stub_219 -#define gl_dispatch_stub_220 mgl_dispatch_stub_220 -#define gl_dispatch_stub_221 mgl_dispatch_stub_221 -#define gl_dispatch_stub_222 mgl_dispatch_stub_222 -#define gl_dispatch_stub_223 mgl_dispatch_stub_223 -#define gl_dispatch_stub_224 mgl_dispatch_stub_224 -#define gl_dispatch_stub_225 mgl_dispatch_stub_225 -#define gl_dispatch_stub_226 mgl_dispatch_stub_226 -#define gl_dispatch_stub_227 mgl_dispatch_stub_227 -#define gl_dispatch_stub_228 mgl_dispatch_stub_228 -#define gl_dispatch_stub_229 mgl_dispatch_stub_229 -#define gl_dispatch_stub_230 mgl_dispatch_stub_230 -#define gl_dispatch_stub_231 mgl_dispatch_stub_231 -#define gl_dispatch_stub_232 mgl_dispatch_stub_232 -#define gl_dispatch_stub_233 mgl_dispatch_stub_233 -#define gl_dispatch_stub_234 mgl_dispatch_stub_234 -#define gl_dispatch_stub_235 mgl_dispatch_stub_235 -#define gl_dispatch_stub_236 mgl_dispatch_stub_236 -#define gl_dispatch_stub_237 mgl_dispatch_stub_237 -#define gl_dispatch_stub_238 mgl_dispatch_stub_238 -#define gl_dispatch_stub_239 mgl_dispatch_stub_239 -#define gl_dispatch_stub_240 mgl_dispatch_stub_240 -#define gl_dispatch_stub_242 mgl_dispatch_stub_242 -#define gl_dispatch_stub_246 mgl_dispatch_stub_246 -#define gl_dispatch_stub_247 mgl_dispatch_stub_247 -#define gl_dispatch_stub_248 mgl_dispatch_stub_248 -#define gl_dispatch_stub_249 mgl_dispatch_stub_249 -#define gl_dispatch_stub_251 mgl_dispatch_stub_251 -#define gl_dispatch_stub_252 mgl_dispatch_stub_252 -#define gl_dispatch_stub_253 mgl_dispatch_stub_253 -#define gl_dispatch_stub_254 mgl_dispatch_stub_254 -#define gl_dispatch_stub_255 mgl_dispatch_stub_255 -#define gl_dispatch_stub_257 mgl_dispatch_stub_257 -#define gl_dispatch_stub_259 mgl_dispatch_stub_259 -#define gl_dispatch_stub_260 mgl_dispatch_stub_260 -#define gl_dispatch_stub_264 mgl_dispatch_stub_264 -#define gl_dispatch_stub_265 mgl_dispatch_stub_265 -#define gl_dispatch_stub_266 mgl_dispatch_stub_266 -#define gl_dispatch_stub_267 mgl_dispatch_stub_267 -#define gl_dispatch_stub_268 mgl_dispatch_stub_268 -#define gl_dispatch_stub_269 mgl_dispatch_stub_269 -#define gl_dispatch_stub_270 mgl_dispatch_stub_270 -#define gl_dispatch_stub_271 mgl_dispatch_stub_271 -#define gl_dispatch_stub_272 mgl_dispatch_stub_272 -#define gl_dispatch_stub_273 mgl_dispatch_stub_273 -#define gl_dispatch_stub_274 mgl_dispatch_stub_274 -#define gl_dispatch_stub_276 mgl_dispatch_stub_276 -#define gl_dispatch_stub_277 mgl_dispatch_stub_277 -#define gl_dispatch_stub_278 mgl_dispatch_stub_278 -#define gl_dispatch_stub_279 mgl_dispatch_stub_279 -#define gl_dispatch_stub_280 mgl_dispatch_stub_280 -#define gl_dispatch_stub_281 mgl_dispatch_stub_281 -#define gl_dispatch_stub_284 mgl_dispatch_stub_284 -#define gl_dispatch_stub_285 mgl_dispatch_stub_285 -#define gl_dispatch_stub_287 mgl_dispatch_stub_287 -#define gl_dispatch_stub_288 mgl_dispatch_stub_288 -#define gl_dispatch_stub_289 mgl_dispatch_stub_289 -#define gl_dispatch_stub_290 mgl_dispatch_stub_290 -#define gl_dispatch_stub_291 mgl_dispatch_stub_291 -#define gl_dispatch_stub_292 mgl_dispatch_stub_292 -#define gl_dispatch_stub_293 mgl_dispatch_stub_293 -#define gl_dispatch_stub_294 mgl_dispatch_stub_294 -#define gl_dispatch_stub_295 mgl_dispatch_stub_295 -#define gl_dispatch_stub_296 mgl_dispatch_stub_296 -#define gl_dispatch_stub_297 mgl_dispatch_stub_297 -#define gl_dispatch_stub_298 mgl_dispatch_stub_298 -#define gl_dispatch_stub_299 mgl_dispatch_stub_299 -#define gl_dispatch_stub_300 mgl_dispatch_stub_300 -#define gl_dispatch_stub_301 mgl_dispatch_stub_301 -#define gl_dispatch_stub_302 mgl_dispatch_stub_302 -#define gl_dispatch_stub_303 mgl_dispatch_stub_303 -#define gl_dispatch_stub_304 mgl_dispatch_stub_304 -#define gl_dispatch_stub_306 mgl_dispatch_stub_306 -#define gl_dispatch_stub_308 mgl_dispatch_stub_308 -#define gl_dispatch_stub_309 mgl_dispatch_stub_309 -#define gl_dispatch_stub_312 mgl_dispatch_stub_312 -#define gl_dispatch_stub_313 mgl_dispatch_stub_313 -#define gl_dispatch_stub_314 mgl_dispatch_stub_314 -#define gl_dispatch_stub_315 mgl_dispatch_stub_315 -#define gl_dispatch_stub_316 mgl_dispatch_stub_316 -#define gl_dispatch_stub_317 mgl_dispatch_stub_317 -#define gl_dispatch_stub_318 mgl_dispatch_stub_318 -#define gl_dispatch_stub_320 mgl_dispatch_stub_320 -#define gl_dispatch_stub_321 mgl_dispatch_stub_321 -#define gl_dispatch_stub_322 mgl_dispatch_stub_322 -#define gl_dispatch_stub_323 mgl_dispatch_stub_323 -#define gl_dispatch_stub_325 mgl_dispatch_stub_325 -#define gl_dispatch_stub_329 mgl_dispatch_stub_329 -#define gl_dispatch_stub_331 mgl_dispatch_stub_331 -#define gl_dispatch_stub_332 mgl_dispatch_stub_332 -#define gl_dispatch_stub_334 mgl_dispatch_stub_334 -#define gl_dispatch_stub_335 mgl_dispatch_stub_335 -#define gl_dispatch_stub_338 mgl_dispatch_stub_338 -#define gl_dispatch_stub_339 mgl_dispatch_stub_339 -#define gl_dispatch_stub_340 mgl_dispatch_stub_340 -#define gl_dispatch_stub_341 mgl_dispatch_stub_341 -#define gl_dispatch_stub_342 mgl_dispatch_stub_342 -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_346 mgl_dispatch_stub_346 -#define gl_dispatch_stub_347 mgl_dispatch_stub_347 -#define gl_dispatch_stub_348 mgl_dispatch_stub_348 -#define gl_dispatch_stub_349 mgl_dispatch_stub_349 -#define gl_dispatch_stub_350 mgl_dispatch_stub_350 -#define gl_dispatch_stub_351 mgl_dispatch_stub_351 -#define gl_dispatch_stub_352 mgl_dispatch_stub_352 -#define gl_dispatch_stub_353 mgl_dispatch_stub_353 -#define gl_dispatch_stub_354 mgl_dispatch_stub_354 -#define gl_dispatch_stub_355 mgl_dispatch_stub_355 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_360 mgl_dispatch_stub_360 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_367 mgl_dispatch_stub_367 -#define gl_dispatch_stub_368 mgl_dispatch_stub_368 -#define gl_dispatch_stub_369 mgl_dispatch_stub_369 -#define gl_dispatch_stub_370 mgl_dispatch_stub_370 -#define gl_dispatch_stub_375 mgl_dispatch_stub_375 -#define gl_dispatch_stub_376 mgl_dispatch_stub_376 -#define gl_dispatch_stub_377 mgl_dispatch_stub_377 -#define gl_dispatch_stub_378 mgl_dispatch_stub_378 -#define gl_dispatch_stub_379 mgl_dispatch_stub_379 -#define gl_dispatch_stub_380 mgl_dispatch_stub_380 -#define gl_dispatch_stub_381 mgl_dispatch_stub_381 -#define gl_dispatch_stub_382 mgl_dispatch_stub_382 -#define gl_dispatch_stub_383 mgl_dispatch_stub_383 -#define gl_dispatch_stub_384 mgl_dispatch_stub_384 -#define gl_dispatch_stub_385 mgl_dispatch_stub_385 -#define gl_dispatch_stub_386 mgl_dispatch_stub_386 -#define gl_dispatch_stub_387 mgl_dispatch_stub_387 -#define gl_dispatch_stub_388 mgl_dispatch_stub_388 -#define gl_dispatch_stub_389 mgl_dispatch_stub_389 -#define gl_dispatch_stub_390 mgl_dispatch_stub_390 -#define gl_dispatch_stub_391 mgl_dispatch_stub_391 -#define gl_dispatch_stub_392 mgl_dispatch_stub_392 -#define gl_dispatch_stub_393 mgl_dispatch_stub_393 -#define gl_dispatch_stub_394 mgl_dispatch_stub_394 -#define gl_dispatch_stub_395 mgl_dispatch_stub_395 -#define gl_dispatch_stub_396 mgl_dispatch_stub_396 -#define gl_dispatch_stub_397 mgl_dispatch_stub_397 -#define gl_dispatch_stub_398 mgl_dispatch_stub_398 -#define gl_dispatch_stub_399 mgl_dispatch_stub_399 -#define gl_dispatch_stub_400 mgl_dispatch_stub_400 -#define gl_dispatch_stub_401 mgl_dispatch_stub_401 -#define gl_dispatch_stub_402 mgl_dispatch_stub_402 -#define gl_dispatch_stub_403 mgl_dispatch_stub_403 -#define gl_dispatch_stub_404 mgl_dispatch_stub_404 -#define gl_dispatch_stub_405 mgl_dispatch_stub_405 -#define gl_dispatch_stub_406 mgl_dispatch_stub_406 -#define gl_dispatch_stub_407 mgl_dispatch_stub_407 -#define gl_dispatch_stub_418 mgl_dispatch_stub_418 -#define gl_dispatch_stub_419 mgl_dispatch_stub_419 -#define gl_dispatch_stub_420 mgl_dispatch_stub_420 -#define gl_dispatch_stub_421 mgl_dispatch_stub_421 -#endif /* USE_MGL_NAMESPACE */ - - -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); -void GLAPIENTRY gl_dispatch_stub_1(void); -void GLAPIENTRY gl_dispatch_stub_2(GLuint list); -void GLAPIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid * lists); -void GLAPIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); -GLuint GLAPIENTRY gl_dispatch_stub_5(GLsizei range); -void GLAPIENTRY gl_dispatch_stub_6(GLuint base); -void GLAPIENTRY gl_dispatch_stub_7(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); -void GLAPIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); -void GLAPIENTRY gl_dispatch_stub_10(const GLbyte * v); -void GLAPIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); -void GLAPIENTRY gl_dispatch_stub_12(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); -void GLAPIENTRY gl_dispatch_stub_14(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); -void GLAPIENTRY gl_dispatch_stub_16(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); -void GLAPIENTRY gl_dispatch_stub_18(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); -void GLAPIENTRY gl_dispatch_stub_20(const GLubyte * v); -void GLAPIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); -void GLAPIENTRY gl_dispatch_stub_22(const GLuint * v); -void GLAPIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); -void GLAPIENTRY gl_dispatch_stub_24(const GLushort * v); -void GLAPIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void GLAPIENTRY gl_dispatch_stub_26(const GLbyte * v); -void GLAPIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void GLAPIENTRY gl_dispatch_stub_28(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void GLAPIENTRY gl_dispatch_stub_30(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); -void GLAPIENTRY gl_dispatch_stub_32(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); -void GLAPIENTRY gl_dispatch_stub_34(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void GLAPIENTRY gl_dispatch_stub_36(const GLubyte * v); -void GLAPIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); -void GLAPIENTRY gl_dispatch_stub_38(const GLuint * v); -void GLAPIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); -void GLAPIENTRY gl_dispatch_stub_40(const GLushort * v); -void GLAPIENTRY gl_dispatch_stub_41(GLboolean flag); -void GLAPIENTRY gl_dispatch_stub_42(const GLboolean * flag); -void GLAPIENTRY gl_dispatch_stub_43(void); -void GLAPIENTRY gl_dispatch_stub_44(GLdouble c); -void GLAPIENTRY gl_dispatch_stub_45(const GLdouble * c); -void GLAPIENTRY gl_dispatch_stub_46(GLfloat c); -void GLAPIENTRY gl_dispatch_stub_47(const GLfloat * c); -void GLAPIENTRY gl_dispatch_stub_48(GLint c); -void GLAPIENTRY gl_dispatch_stub_49(const GLint * c); -void GLAPIENTRY gl_dispatch_stub_50(GLshort c); -void GLAPIENTRY gl_dispatch_stub_51(const GLshort * c); -void GLAPIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); -void GLAPIENTRY gl_dispatch_stub_53(const GLbyte * v); -void GLAPIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); -void GLAPIENTRY gl_dispatch_stub_55(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz); -void GLAPIENTRY gl_dispatch_stub_57(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); -void GLAPIENTRY gl_dispatch_stub_59(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); -void GLAPIENTRY gl_dispatch_stub_61(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); -void GLAPIENTRY gl_dispatch_stub_63(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); -void GLAPIENTRY gl_dispatch_stub_65(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_66(GLint x, GLint y); -void GLAPIENTRY gl_dispatch_stub_67(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); -void GLAPIENTRY gl_dispatch_stub_69(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); -void GLAPIENTRY gl_dispatch_stub_71(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); -void GLAPIENTRY gl_dispatch_stub_73(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); -void GLAPIENTRY gl_dispatch_stub_75(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); -void GLAPIENTRY gl_dispatch_stub_77(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void GLAPIENTRY gl_dispatch_stub_79(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void GLAPIENTRY gl_dispatch_stub_81(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); -void GLAPIENTRY gl_dispatch_stub_83(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); -void GLAPIENTRY gl_dispatch_stub_85(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void GLAPIENTRY gl_dispatch_stub_87(const GLdouble * v1, const GLdouble * v2); -void GLAPIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void GLAPIENTRY gl_dispatch_stub_89(const GLfloat * v1, const GLfloat * v2); -void GLAPIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); -void GLAPIENTRY gl_dispatch_stub_91(const GLint * v1, const GLint * v2); -void GLAPIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void GLAPIENTRY gl_dispatch_stub_93(const GLshort * v1, const GLshort * v2); -void GLAPIENTRY gl_dispatch_stub_94(GLdouble s); -void GLAPIENTRY gl_dispatch_stub_95(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_96(GLfloat s); -void GLAPIENTRY gl_dispatch_stub_97(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_98(GLint s); -void GLAPIENTRY gl_dispatch_stub_99(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_100(GLshort s); -void GLAPIENTRY gl_dispatch_stub_101(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); -void GLAPIENTRY gl_dispatch_stub_103(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); -void GLAPIENTRY gl_dispatch_stub_105(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_106(GLint s, GLint t); -void GLAPIENTRY gl_dispatch_stub_107(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); -void GLAPIENTRY gl_dispatch_stub_109(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); -void GLAPIENTRY gl_dispatch_stub_111(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); -void GLAPIENTRY gl_dispatch_stub_113(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); -void GLAPIENTRY gl_dispatch_stub_115(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); -void GLAPIENTRY gl_dispatch_stub_117(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void GLAPIENTRY gl_dispatch_stub_119(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void GLAPIENTRY gl_dispatch_stub_121(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); -void GLAPIENTRY gl_dispatch_stub_123(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); -void GLAPIENTRY gl_dispatch_stub_125(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); -void GLAPIENTRY gl_dispatch_stub_127(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); -void GLAPIENTRY gl_dispatch_stub_129(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_130(GLint x, GLint y); -void GLAPIENTRY gl_dispatch_stub_131(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); -void GLAPIENTRY gl_dispatch_stub_133(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); -void GLAPIENTRY gl_dispatch_stub_135(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); -void GLAPIENTRY gl_dispatch_stub_137(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); -void GLAPIENTRY gl_dispatch_stub_139(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); -void GLAPIENTRY gl_dispatch_stub_141(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void GLAPIENTRY gl_dispatch_stub_143(const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void GLAPIENTRY gl_dispatch_stub_145(const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); -void GLAPIENTRY gl_dispatch_stub_147(const GLint * v); -void GLAPIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); -void GLAPIENTRY gl_dispatch_stub_149(const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble * equation); -void GLAPIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); -void GLAPIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_156(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_166(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); -void GLAPIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_173(GLfloat size); -void GLAPIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); -void GLAPIENTRY gl_dispatch_stub_175(const GLubyte * mask); -void GLAPIENTRY gl_dispatch_stub_177(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); -void GLAPIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); -void GLAPIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble * params); -void GLAPIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat * buffer); -void GLAPIENTRY gl_dispatch_stub_195(GLsizei size, GLuint * buffer); -GLint GLAPIENTRY gl_dispatch_stub_196(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_197(void); -void GLAPIENTRY gl_dispatch_stub_198(GLuint name); -void GLAPIENTRY gl_dispatch_stub_199(GLfloat token); -void GLAPIENTRY gl_dispatch_stub_200(void); -void GLAPIENTRY gl_dispatch_stub_201(GLuint name); -void GLAPIENTRY gl_dispatch_stub_202(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void GLAPIENTRY gl_dispatch_stub_205(GLfloat c); -void GLAPIENTRY gl_dispatch_stub_208(GLclampd depth); -void GLAPIENTRY gl_dispatch_stub_212(GLuint mask); -void GLAPIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); -void GLAPIENTRY gl_dispatch_stub_218(void); -void GLAPIENTRY gl_dispatch_stub_219(GLbitfield mask); -void GLAPIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); -void GLAPIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); -void GLAPIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); -void GLAPIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); -void GLAPIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); -void GLAPIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); -void GLAPIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void GLAPIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void GLAPIENTRY gl_dispatch_stub_228(GLdouble u); -void GLAPIENTRY gl_dispatch_stub_229(const GLdouble * u); -void GLAPIENTRY gl_dispatch_stub_230(GLfloat u); -void GLAPIENTRY gl_dispatch_stub_231(const GLfloat * u); -void GLAPIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); -void GLAPIENTRY gl_dispatch_stub_233(const GLdouble * u); -void GLAPIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); -void GLAPIENTRY gl_dispatch_stub_235(const GLfloat * u); -void GLAPIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); -void GLAPIENTRY gl_dispatch_stub_237(GLint i); -void GLAPIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void GLAPIENTRY gl_dispatch_stub_239(GLint i, GLint j); -void GLAPIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref); -void GLAPIENTRY gl_dispatch_stub_242(GLenum opcode); -void GLAPIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); -void GLAPIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat * values); -void GLAPIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint * values); -void GLAPIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort * values); -void GLAPIENTRY gl_dispatch_stub_254(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -void GLAPIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); -void GLAPIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble * equation); -void GLAPIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble * params); -void GLAPIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint * v); -void GLAPIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_271(GLenum map, GLfloat * values); -void GLAPIENTRY gl_dispatch_stub_272(GLenum map, GLuint * values); -void GLAPIENTRY gl_dispatch_stub_273(GLenum map, GLushort * values); -void GLAPIENTRY gl_dispatch_stub_274(GLubyte * mask); -void GLAPIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble * params); -void GLAPIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); -void GLAPIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_287(GLuint list); -void GLAPIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); -void GLAPIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void GLAPIENTRY gl_dispatch_stub_290(void); -void GLAPIENTRY gl_dispatch_stub_291(const GLfloat * m); -void GLAPIENTRY gl_dispatch_stub_292(const GLdouble * m); -void GLAPIENTRY gl_dispatch_stub_293(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_294(const GLfloat * m); -void GLAPIENTRY gl_dispatch_stub_295(const GLdouble * m); -void GLAPIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void GLAPIENTRY gl_dispatch_stub_297(void); -void GLAPIENTRY gl_dispatch_stub_298(void); -void GLAPIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void GLAPIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void GLAPIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); -void GLAPIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z); -void GLAPIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); -void GLAPIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z); -void GLAPIENTRY gl_dispatch_stub_306(GLint i); -void GLAPIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_309(GLenum array); -void GLAPIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_313(GLenum array); -void GLAPIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_315(GLubyte c); -void GLAPIENTRY gl_dispatch_stub_316(const GLubyte * c); -void GLAPIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); -GLboolean GLAPIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint * textures, GLboolean * residences); -void GLAPIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -void GLAPIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void GLAPIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint * textures, const GLclampf * priorities); -void GLAPIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); -void GLAPIENTRY gl_dispatch_stub_334(void); -void GLAPIENTRY gl_dispatch_stub_335(GLbitfield mask); -void GLAPIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); -void GLAPIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); -void GLAPIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void GLAPIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); -void GLAPIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); -void GLAPIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void GLAPIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -void GLAPIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); -void GLAPIENTRY gl_dispatch_stub_369(GLenum target); -void GLAPIENTRY gl_dispatch_stub_370(GLenum target); -void GLAPIENTRY gl_dispatch_stub_375(GLenum texture); -void GLAPIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); -void GLAPIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); -void GLAPIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_380(GLenum target, GLint s); -void GLAPIENTRY gl_dispatch_stub_381(GLenum target, const GLint * v); -void GLAPIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); -void GLAPIENTRY gl_dispatch_stub_383(GLenum target, const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); -void GLAPIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); -void GLAPIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); -void GLAPIENTRY gl_dispatch_stub_389(GLenum target, const GLint * v); -void GLAPIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); -void GLAPIENTRY gl_dispatch_stub_391(GLenum target, const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); -void GLAPIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); -void GLAPIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); -void GLAPIENTRY gl_dispatch_stub_397(GLenum target, const GLint * v); -void GLAPIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); -void GLAPIENTRY gl_dispatch_stub_399(GLenum target, const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void GLAPIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble * v); -void GLAPIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void GLAPIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat * v); -void GLAPIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); -void GLAPIENTRY gl_dispatch_stub_405(GLenum target, const GLint * v); -void GLAPIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void GLAPIENTRY gl_dispatch_stub_407(GLenum target, const GLshort * v); -void GLAPIENTRY gl_dispatch_stub_418(GLuint array); -void GLAPIENTRY gl_dispatch_stub_419(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_420(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_421(GLuint array); - -/* OpenGL ES specific prototypes */ - -/* category GL_OES_EGL_image */ -GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid * writeOffset); -GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid * writeOffset); -/* category GL_OES_get_program_binary */ -GLAPI void GLAPIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); -GLAPI void GLAPIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); -/* category GL_OES_mapbuffer */ -GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params); -GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access); -GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target); -/* category GL_OES_texture_3D */ -GLAPI void GLAPIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); -GLAPI void GLAPIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); -GLAPI void GLAPIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); -GLAPI void GLAPIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); -GLAPI void GLAPIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -/* category es2.0 */ -GLAPI void GLAPIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); -GLAPI void GLAPIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); -GLAPI GLenum GLAPIENTRY glCheckFramebufferStatus(GLenum target); -GLAPI void GLAPIENTRY glClearDepthf(GLclampf depth); -GLAPI void GLAPIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); -GLAPI void GLAPIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); -GLAPI void GLAPIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); -GLAPI void GLAPIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void GLAPIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void GLAPIENTRY glGenFramebuffers(GLsizei n, GLuint * framebuffers); -GLAPI void GLAPIENTRY glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); -GLAPI void GLAPIENTRY glGenerateMipmap(GLenum target); -GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); -GLAPI void GLAPIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); -GLAPI void GLAPIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); -GLAPI GLboolean GLAPIENTRY glIsFramebuffer(GLuint framebuffer); -GLAPI GLboolean GLAPIENTRY glIsRenderbuffer(GLuint renderbuffer); -GLAPI void GLAPIENTRY glReleaseShaderCompiler(void); -GLAPI void GLAPIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); - -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, gl_dispatch_stub_0, gl_dispatch_stub_0, NULL, 0), - NAME_FUNC_OFFSET( 10, gl_dispatch_stub_1, gl_dispatch_stub_1, NULL, 1), - NAME_FUNC_OFFSET( 20, gl_dispatch_stub_2, gl_dispatch_stub_2, NULL, 2), - NAME_FUNC_OFFSET( 31, gl_dispatch_stub_3, gl_dispatch_stub_3, NULL, 3), - NAME_FUNC_OFFSET( 43, gl_dispatch_stub_4, gl_dispatch_stub_4, NULL, 4), - NAME_FUNC_OFFSET( 57, gl_dispatch_stub_5, gl_dispatch_stub_5, NULL, 5), - NAME_FUNC_OFFSET( 68, gl_dispatch_stub_6, gl_dispatch_stub_6, NULL, 6), - NAME_FUNC_OFFSET( 79, gl_dispatch_stub_7, gl_dispatch_stub_7, NULL, 7), - NAME_FUNC_OFFSET( 87, gl_dispatch_stub_8, gl_dispatch_stub_8, NULL, 8), - NAME_FUNC_OFFSET( 96, gl_dispatch_stub_9, gl_dispatch_stub_9, NULL, 9), - NAME_FUNC_OFFSET( 106, gl_dispatch_stub_10, gl_dispatch_stub_10, NULL, 10), - NAME_FUNC_OFFSET( 117, gl_dispatch_stub_11, gl_dispatch_stub_11, NULL, 11), - NAME_FUNC_OFFSET( 127, gl_dispatch_stub_12, gl_dispatch_stub_12, NULL, 12), - NAME_FUNC_OFFSET( 138, gl_dispatch_stub_13, gl_dispatch_stub_13, NULL, 13), - NAME_FUNC_OFFSET( 148, gl_dispatch_stub_14, gl_dispatch_stub_14, NULL, 14), - NAME_FUNC_OFFSET( 159, gl_dispatch_stub_15, gl_dispatch_stub_15, NULL, 15), - NAME_FUNC_OFFSET( 169, gl_dispatch_stub_16, gl_dispatch_stub_16, NULL, 16), - NAME_FUNC_OFFSET( 180, gl_dispatch_stub_17, gl_dispatch_stub_17, NULL, 17), - NAME_FUNC_OFFSET( 190, gl_dispatch_stub_18, gl_dispatch_stub_18, NULL, 18), - NAME_FUNC_OFFSET( 201, gl_dispatch_stub_19, gl_dispatch_stub_19, NULL, 19), - NAME_FUNC_OFFSET( 212, gl_dispatch_stub_20, gl_dispatch_stub_20, NULL, 20), - NAME_FUNC_OFFSET( 224, gl_dispatch_stub_21, gl_dispatch_stub_21, NULL, 21), - NAME_FUNC_OFFSET( 235, gl_dispatch_stub_22, gl_dispatch_stub_22, NULL, 22), - NAME_FUNC_OFFSET( 247, gl_dispatch_stub_23, gl_dispatch_stub_23, NULL, 23), - NAME_FUNC_OFFSET( 258, gl_dispatch_stub_24, gl_dispatch_stub_24, NULL, 24), - NAME_FUNC_OFFSET( 270, gl_dispatch_stub_25, gl_dispatch_stub_25, NULL, 25), - NAME_FUNC_OFFSET( 280, gl_dispatch_stub_26, gl_dispatch_stub_26, NULL, 26), - NAME_FUNC_OFFSET( 291, gl_dispatch_stub_27, gl_dispatch_stub_27, NULL, 27), - NAME_FUNC_OFFSET( 301, gl_dispatch_stub_28, gl_dispatch_stub_28, NULL, 28), - NAME_FUNC_OFFSET( 312, gl_dispatch_stub_29, gl_dispatch_stub_29, NULL, 29), - NAME_FUNC_OFFSET( 322, gl_dispatch_stub_30, gl_dispatch_stub_30, NULL, 30), - NAME_FUNC_OFFSET( 333, gl_dispatch_stub_31, gl_dispatch_stub_31, NULL, 31), - NAME_FUNC_OFFSET( 343, gl_dispatch_stub_32, gl_dispatch_stub_32, NULL, 32), - NAME_FUNC_OFFSET( 354, gl_dispatch_stub_33, gl_dispatch_stub_33, NULL, 33), - NAME_FUNC_OFFSET( 364, gl_dispatch_stub_34, gl_dispatch_stub_34, NULL, 34), - NAME_FUNC_OFFSET( 375, gl_dispatch_stub_35, gl_dispatch_stub_35, NULL, 35), - NAME_FUNC_OFFSET( 386, gl_dispatch_stub_36, gl_dispatch_stub_36, NULL, 36), - NAME_FUNC_OFFSET( 398, gl_dispatch_stub_37, gl_dispatch_stub_37, NULL, 37), - NAME_FUNC_OFFSET( 409, gl_dispatch_stub_38, gl_dispatch_stub_38, NULL, 38), - NAME_FUNC_OFFSET( 421, gl_dispatch_stub_39, gl_dispatch_stub_39, NULL, 39), - NAME_FUNC_OFFSET( 432, gl_dispatch_stub_40, gl_dispatch_stub_40, NULL, 40), - NAME_FUNC_OFFSET( 444, gl_dispatch_stub_41, gl_dispatch_stub_41, NULL, 41), - NAME_FUNC_OFFSET( 455, gl_dispatch_stub_42, gl_dispatch_stub_42, NULL, 42), - NAME_FUNC_OFFSET( 467, gl_dispatch_stub_43, gl_dispatch_stub_43, NULL, 43), - NAME_FUNC_OFFSET( 473, gl_dispatch_stub_44, gl_dispatch_stub_44, NULL, 44), - NAME_FUNC_OFFSET( 482, gl_dispatch_stub_45, gl_dispatch_stub_45, NULL, 45), - NAME_FUNC_OFFSET( 492, gl_dispatch_stub_46, gl_dispatch_stub_46, NULL, 46), - NAME_FUNC_OFFSET( 501, gl_dispatch_stub_47, gl_dispatch_stub_47, NULL, 47), - NAME_FUNC_OFFSET( 511, gl_dispatch_stub_48, gl_dispatch_stub_48, NULL, 48), - NAME_FUNC_OFFSET( 520, gl_dispatch_stub_49, gl_dispatch_stub_49, NULL, 49), - NAME_FUNC_OFFSET( 530, gl_dispatch_stub_50, gl_dispatch_stub_50, NULL, 50), - NAME_FUNC_OFFSET( 539, gl_dispatch_stub_51, gl_dispatch_stub_51, NULL, 51), - NAME_FUNC_OFFSET( 549, gl_dispatch_stub_52, gl_dispatch_stub_52, NULL, 52), - NAME_FUNC_OFFSET( 560, gl_dispatch_stub_53, gl_dispatch_stub_53, NULL, 53), - NAME_FUNC_OFFSET( 572, gl_dispatch_stub_54, gl_dispatch_stub_54, NULL, 54), - NAME_FUNC_OFFSET( 583, gl_dispatch_stub_55, gl_dispatch_stub_55, NULL, 55), - NAME_FUNC_OFFSET( 595, gl_dispatch_stub_56, gl_dispatch_stub_56, NULL, 56), - NAME_FUNC_OFFSET( 606, gl_dispatch_stub_57, gl_dispatch_stub_57, NULL, 57), - NAME_FUNC_OFFSET( 618, gl_dispatch_stub_58, gl_dispatch_stub_58, NULL, 58), - NAME_FUNC_OFFSET( 629, gl_dispatch_stub_59, gl_dispatch_stub_59, NULL, 59), - NAME_FUNC_OFFSET( 641, gl_dispatch_stub_60, gl_dispatch_stub_60, NULL, 60), - NAME_FUNC_OFFSET( 652, gl_dispatch_stub_61, gl_dispatch_stub_61, NULL, 61), - NAME_FUNC_OFFSET( 664, gl_dispatch_stub_62, gl_dispatch_stub_62, NULL, 62), - NAME_FUNC_OFFSET( 678, gl_dispatch_stub_63, gl_dispatch_stub_63, NULL, 63), - NAME_FUNC_OFFSET( 693, gl_dispatch_stub_64, gl_dispatch_stub_64, NULL, 64), - NAME_FUNC_OFFSET( 707, gl_dispatch_stub_65, gl_dispatch_stub_65, NULL, 65), - NAME_FUNC_OFFSET( 722, gl_dispatch_stub_66, gl_dispatch_stub_66, NULL, 66), - NAME_FUNC_OFFSET( 736, gl_dispatch_stub_67, gl_dispatch_stub_67, NULL, 67), - NAME_FUNC_OFFSET( 751, gl_dispatch_stub_68, gl_dispatch_stub_68, NULL, 68), - NAME_FUNC_OFFSET( 765, gl_dispatch_stub_69, gl_dispatch_stub_69, NULL, 69), - NAME_FUNC_OFFSET( 780, gl_dispatch_stub_70, gl_dispatch_stub_70, NULL, 70), - NAME_FUNC_OFFSET( 794, gl_dispatch_stub_71, gl_dispatch_stub_71, NULL, 71), - NAME_FUNC_OFFSET( 809, gl_dispatch_stub_72, gl_dispatch_stub_72, NULL, 72), - NAME_FUNC_OFFSET( 823, gl_dispatch_stub_73, gl_dispatch_stub_73, NULL, 73), - NAME_FUNC_OFFSET( 838, gl_dispatch_stub_74, gl_dispatch_stub_74, NULL, 74), - NAME_FUNC_OFFSET( 852, gl_dispatch_stub_75, gl_dispatch_stub_75, NULL, 75), - NAME_FUNC_OFFSET( 867, gl_dispatch_stub_76, gl_dispatch_stub_76, NULL, 76), - NAME_FUNC_OFFSET( 881, gl_dispatch_stub_77, gl_dispatch_stub_77, NULL, 77), - NAME_FUNC_OFFSET( 896, gl_dispatch_stub_78, gl_dispatch_stub_78, NULL, 78), - NAME_FUNC_OFFSET( 910, gl_dispatch_stub_79, gl_dispatch_stub_79, NULL, 79), - NAME_FUNC_OFFSET( 925, gl_dispatch_stub_80, gl_dispatch_stub_80, NULL, 80), - NAME_FUNC_OFFSET( 939, gl_dispatch_stub_81, gl_dispatch_stub_81, NULL, 81), - NAME_FUNC_OFFSET( 954, gl_dispatch_stub_82, gl_dispatch_stub_82, NULL, 82), - NAME_FUNC_OFFSET( 968, gl_dispatch_stub_83, gl_dispatch_stub_83, NULL, 83), - NAME_FUNC_OFFSET( 983, gl_dispatch_stub_84, gl_dispatch_stub_84, NULL, 84), - NAME_FUNC_OFFSET( 997, gl_dispatch_stub_85, gl_dispatch_stub_85, NULL, 85), - NAME_FUNC_OFFSET( 1012, gl_dispatch_stub_86, gl_dispatch_stub_86, NULL, 86), - NAME_FUNC_OFFSET( 1020, gl_dispatch_stub_87, gl_dispatch_stub_87, NULL, 87), - NAME_FUNC_OFFSET( 1029, gl_dispatch_stub_88, gl_dispatch_stub_88, NULL, 88), - NAME_FUNC_OFFSET( 1037, gl_dispatch_stub_89, gl_dispatch_stub_89, NULL, 89), - NAME_FUNC_OFFSET( 1046, gl_dispatch_stub_90, gl_dispatch_stub_90, NULL, 90), - NAME_FUNC_OFFSET( 1054, gl_dispatch_stub_91, gl_dispatch_stub_91, NULL, 91), - NAME_FUNC_OFFSET( 1063, gl_dispatch_stub_92, gl_dispatch_stub_92, NULL, 92), - NAME_FUNC_OFFSET( 1071, gl_dispatch_stub_93, gl_dispatch_stub_93, NULL, 93), - NAME_FUNC_OFFSET( 1080, gl_dispatch_stub_94, gl_dispatch_stub_94, NULL, 94), - NAME_FUNC_OFFSET( 1093, gl_dispatch_stub_95, gl_dispatch_stub_95, NULL, 95), - NAME_FUNC_OFFSET( 1107, gl_dispatch_stub_96, gl_dispatch_stub_96, NULL, 96), - NAME_FUNC_OFFSET( 1120, gl_dispatch_stub_97, gl_dispatch_stub_97, NULL, 97), - NAME_FUNC_OFFSET( 1134, gl_dispatch_stub_98, gl_dispatch_stub_98, NULL, 98), - NAME_FUNC_OFFSET( 1147, gl_dispatch_stub_99, gl_dispatch_stub_99, NULL, 99), - NAME_FUNC_OFFSET( 1161, gl_dispatch_stub_100, gl_dispatch_stub_100, NULL, 100), - NAME_FUNC_OFFSET( 1174, gl_dispatch_stub_101, gl_dispatch_stub_101, NULL, 101), - NAME_FUNC_OFFSET( 1188, gl_dispatch_stub_102, gl_dispatch_stub_102, NULL, 102), - NAME_FUNC_OFFSET( 1201, gl_dispatch_stub_103, gl_dispatch_stub_103, NULL, 103), - NAME_FUNC_OFFSET( 1215, gl_dispatch_stub_104, gl_dispatch_stub_104, NULL, 104), - NAME_FUNC_OFFSET( 1228, gl_dispatch_stub_105, gl_dispatch_stub_105, NULL, 105), - NAME_FUNC_OFFSET( 1242, gl_dispatch_stub_106, gl_dispatch_stub_106, NULL, 106), - NAME_FUNC_OFFSET( 1255, gl_dispatch_stub_107, gl_dispatch_stub_107, NULL, 107), - NAME_FUNC_OFFSET( 1269, gl_dispatch_stub_108, gl_dispatch_stub_108, NULL, 108), - NAME_FUNC_OFFSET( 1282, gl_dispatch_stub_109, gl_dispatch_stub_109, NULL, 109), - NAME_FUNC_OFFSET( 1296, gl_dispatch_stub_110, gl_dispatch_stub_110, NULL, 110), - NAME_FUNC_OFFSET( 1309, gl_dispatch_stub_111, gl_dispatch_stub_111, NULL, 111), - NAME_FUNC_OFFSET( 1323, gl_dispatch_stub_112, gl_dispatch_stub_112, NULL, 112), - NAME_FUNC_OFFSET( 1336, gl_dispatch_stub_113, gl_dispatch_stub_113, NULL, 113), - NAME_FUNC_OFFSET( 1350, gl_dispatch_stub_114, gl_dispatch_stub_114, NULL, 114), - NAME_FUNC_OFFSET( 1363, gl_dispatch_stub_115, gl_dispatch_stub_115, NULL, 115), - NAME_FUNC_OFFSET( 1377, gl_dispatch_stub_116, gl_dispatch_stub_116, NULL, 116), - NAME_FUNC_OFFSET( 1390, gl_dispatch_stub_117, gl_dispatch_stub_117, NULL, 117), - NAME_FUNC_OFFSET( 1404, gl_dispatch_stub_118, gl_dispatch_stub_118, NULL, 118), - NAME_FUNC_OFFSET( 1417, gl_dispatch_stub_119, gl_dispatch_stub_119, NULL, 119), - NAME_FUNC_OFFSET( 1431, gl_dispatch_stub_120, gl_dispatch_stub_120, NULL, 120), - NAME_FUNC_OFFSET( 1444, gl_dispatch_stub_121, gl_dispatch_stub_121, NULL, 121), - NAME_FUNC_OFFSET( 1458, gl_dispatch_stub_122, gl_dispatch_stub_122, NULL, 122), - NAME_FUNC_OFFSET( 1471, gl_dispatch_stub_123, gl_dispatch_stub_123, NULL, 123), - NAME_FUNC_OFFSET( 1485, gl_dispatch_stub_124, gl_dispatch_stub_124, NULL, 124), - NAME_FUNC_OFFSET( 1498, gl_dispatch_stub_125, gl_dispatch_stub_125, NULL, 125), - NAME_FUNC_OFFSET( 1512, gl_dispatch_stub_126, gl_dispatch_stub_126, NULL, 126), - NAME_FUNC_OFFSET( 1523, gl_dispatch_stub_127, gl_dispatch_stub_127, NULL, 127), - NAME_FUNC_OFFSET( 1535, gl_dispatch_stub_128, gl_dispatch_stub_128, NULL, 128), - NAME_FUNC_OFFSET( 1546, gl_dispatch_stub_129, gl_dispatch_stub_129, NULL, 129), - NAME_FUNC_OFFSET( 1558, gl_dispatch_stub_130, gl_dispatch_stub_130, NULL, 130), - NAME_FUNC_OFFSET( 1569, gl_dispatch_stub_131, gl_dispatch_stub_131, NULL, 131), - NAME_FUNC_OFFSET( 1581, gl_dispatch_stub_132, gl_dispatch_stub_132, NULL, 132), - NAME_FUNC_OFFSET( 1592, gl_dispatch_stub_133, gl_dispatch_stub_133, NULL, 133), - NAME_FUNC_OFFSET( 1604, gl_dispatch_stub_134, gl_dispatch_stub_134, NULL, 134), - NAME_FUNC_OFFSET( 1615, gl_dispatch_stub_135, gl_dispatch_stub_135, NULL, 135), - NAME_FUNC_OFFSET( 1627, gl_dispatch_stub_136, gl_dispatch_stub_136, NULL, 136), - NAME_FUNC_OFFSET( 1638, gl_dispatch_stub_137, gl_dispatch_stub_137, NULL, 137), - NAME_FUNC_OFFSET( 1650, gl_dispatch_stub_138, gl_dispatch_stub_138, NULL, 138), - NAME_FUNC_OFFSET( 1661, gl_dispatch_stub_139, gl_dispatch_stub_139, NULL, 139), - NAME_FUNC_OFFSET( 1673, gl_dispatch_stub_140, gl_dispatch_stub_140, NULL, 140), - NAME_FUNC_OFFSET( 1684, gl_dispatch_stub_141, gl_dispatch_stub_141, NULL, 141), - NAME_FUNC_OFFSET( 1696, gl_dispatch_stub_142, gl_dispatch_stub_142, NULL, 142), - NAME_FUNC_OFFSET( 1707, gl_dispatch_stub_143, gl_dispatch_stub_143, NULL, 143), - NAME_FUNC_OFFSET( 1719, gl_dispatch_stub_144, gl_dispatch_stub_144, NULL, 144), - NAME_FUNC_OFFSET( 1730, gl_dispatch_stub_145, gl_dispatch_stub_145, NULL, 145), - NAME_FUNC_OFFSET( 1742, gl_dispatch_stub_146, gl_dispatch_stub_146, NULL, 146), - NAME_FUNC_OFFSET( 1753, gl_dispatch_stub_147, gl_dispatch_stub_147, NULL, 147), - NAME_FUNC_OFFSET( 1765, gl_dispatch_stub_148, gl_dispatch_stub_148, NULL, 148), - NAME_FUNC_OFFSET( 1776, gl_dispatch_stub_149, gl_dispatch_stub_149, NULL, 149), - NAME_FUNC_OFFSET( 1788, gl_dispatch_stub_150, gl_dispatch_stub_150, NULL, 150), - NAME_FUNC_OFFSET( 1800, gl_dispatch_stub_151, gl_dispatch_stub_151, NULL, 151), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET( 1827, gl_dispatch_stub_153, gl_dispatch_stub_153, NULL, 153), - NAME_FUNC_OFFSET( 1834, gl_dispatch_stub_154, gl_dispatch_stub_154, NULL, 154), - NAME_FUNC_OFFSET( 1842, gl_dispatch_stub_155, gl_dispatch_stub_155, NULL, 155), - NAME_FUNC_OFFSET( 1849, gl_dispatch_stub_156, gl_dispatch_stub_156, NULL, 156), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET( 1876, gl_dispatch_stub_159, gl_dispatch_stub_159, NULL, 159), - NAME_FUNC_OFFSET( 1885, gl_dispatch_stub_160, gl_dispatch_stub_160, NULL, 160), - NAME_FUNC_OFFSET( 1895, gl_dispatch_stub_161, gl_dispatch_stub_161, NULL, 161), - NAME_FUNC_OFFSET( 1904, gl_dispatch_stub_162, gl_dispatch_stub_162, NULL, 162), - NAME_FUNC_OFFSET( 1914, gl_dispatch_stub_163, gl_dispatch_stub_163, NULL, 163), - NAME_FUNC_OFFSET( 1928, gl_dispatch_stub_164, gl_dispatch_stub_164, NULL, 164), - NAME_FUNC_OFFSET( 1943, gl_dispatch_stub_165, gl_dispatch_stub_165, NULL, 165), - NAME_FUNC_OFFSET( 1957, gl_dispatch_stub_166, gl_dispatch_stub_166, NULL, 166), - NAME_FUNC_OFFSET( 1972, gl_dispatch_stub_167, gl_dispatch_stub_167, NULL, 167), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET( 1998, gl_dispatch_stub_169, gl_dispatch_stub_169, NULL, 169), - NAME_FUNC_OFFSET( 2010, gl_dispatch_stub_170, gl_dispatch_stub_170, NULL, 170), - NAME_FUNC_OFFSET( 2023, gl_dispatch_stub_171, gl_dispatch_stub_171, NULL, 171), - NAME_FUNC_OFFSET( 2035, gl_dispatch_stub_172, gl_dispatch_stub_172, NULL, 172), - NAME_FUNC_OFFSET( 2048, gl_dispatch_stub_173, gl_dispatch_stub_173, NULL, 173), - NAME_FUNC_OFFSET( 2060, gl_dispatch_stub_174, gl_dispatch_stub_174, NULL, 174), - NAME_FUNC_OFFSET( 2074, gl_dispatch_stub_175, gl_dispatch_stub_175, NULL, 175), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET( 2101, gl_dispatch_stub_177, gl_dispatch_stub_177, NULL, 177), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET( 2180, gl_dispatch_stub_182, gl_dispatch_stub_182, NULL, 182), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET( 2206, gl_dispatch_stub_184, gl_dispatch_stub_184, NULL, 184), - NAME_FUNC_OFFSET( 2216, gl_dispatch_stub_185, gl_dispatch_stub_185, NULL, 185), - NAME_FUNC_OFFSET( 2227, gl_dispatch_stub_186, gl_dispatch_stub_186, NULL, 186), - NAME_FUNC_OFFSET( 2237, gl_dispatch_stub_187, gl_dispatch_stub_187, NULL, 187), - NAME_FUNC_OFFSET( 2248, gl_dispatch_stub_188, gl_dispatch_stub_188, NULL, 188), - NAME_FUNC_OFFSET( 2258, gl_dispatch_stub_189, gl_dispatch_stub_189, NULL, 189), - NAME_FUNC_OFFSET( 2269, gl_dispatch_stub_190, gl_dispatch_stub_190, NULL, 190), - NAME_FUNC_OFFSET( 2279, gl_dispatch_stub_191, gl_dispatch_stub_191, NULL, 191), - NAME_FUNC_OFFSET( 2290, gl_dispatch_stub_192, gl_dispatch_stub_192, NULL, 192), - NAME_FUNC_OFFSET( 2300, gl_dispatch_stub_193, gl_dispatch_stub_193, NULL, 193), - NAME_FUNC_OFFSET( 2311, gl_dispatch_stub_194, gl_dispatch_stub_194, NULL, 194), - NAME_FUNC_OFFSET( 2328, gl_dispatch_stub_195, gl_dispatch_stub_195, NULL, 195), - NAME_FUNC_OFFSET( 2343, gl_dispatch_stub_196, gl_dispatch_stub_196, NULL, 196), - NAME_FUNC_OFFSET( 2356, gl_dispatch_stub_197, gl_dispatch_stub_197, NULL, 197), - NAME_FUNC_OFFSET( 2368, gl_dispatch_stub_198, gl_dispatch_stub_198, NULL, 198), - NAME_FUNC_OFFSET( 2379, gl_dispatch_stub_199, gl_dispatch_stub_199, NULL, 199), - NAME_FUNC_OFFSET( 2393, gl_dispatch_stub_200, gl_dispatch_stub_200, NULL, 200), - NAME_FUNC_OFFSET( 2403, gl_dispatch_stub_201, gl_dispatch_stub_201, NULL, 201), - NAME_FUNC_OFFSET( 2414, gl_dispatch_stub_202, gl_dispatch_stub_202, NULL, 202), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET( 2435, gl_dispatch_stub_204, gl_dispatch_stub_204, NULL, 204), - NAME_FUNC_OFFSET( 2448, gl_dispatch_stub_205, gl_dispatch_stub_205, NULL, 205), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET( 2489, gl_dispatch_stub_208, gl_dispatch_stub_208, NULL, 208), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET( 2540, gl_dispatch_stub_212, gl_dispatch_stub_212, NULL, 212), - NAME_FUNC_OFFSET( 2552, gl_dispatch_stub_213, gl_dispatch_stub_213, NULL, 213), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET( 2596, gl_dispatch_stub_218, gl_dispatch_stub_218, NULL, 218), - NAME_FUNC_OFFSET( 2608, gl_dispatch_stub_219, gl_dispatch_stub_219, NULL, 219), - NAME_FUNC_OFFSET( 2621, gl_dispatch_stub_220, gl_dispatch_stub_220, NULL, 220), - NAME_FUNC_OFFSET( 2629, gl_dispatch_stub_221, gl_dispatch_stub_221, NULL, 221), - NAME_FUNC_OFFSET( 2637, gl_dispatch_stub_222, gl_dispatch_stub_222, NULL, 222), 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NAME_FUNC_OFFSET( 2802, gl_dispatch_stub_235, gl_dispatch_stub_235, NULL, 235), - NAME_FUNC_OFFSET( 2817, gl_dispatch_stub_236, gl_dispatch_stub_236, NULL, 236), - NAME_FUNC_OFFSET( 2829, gl_dispatch_stub_237, gl_dispatch_stub_237, NULL, 237), - NAME_FUNC_OFFSET( 2842, gl_dispatch_stub_238, gl_dispatch_stub_238, NULL, 238), - NAME_FUNC_OFFSET( 2854, gl_dispatch_stub_239, gl_dispatch_stub_239, NULL, 239), - NAME_FUNC_OFFSET( 2867, gl_dispatch_stub_240, gl_dispatch_stub_240, NULL, 240), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET( 2891, gl_dispatch_stub_242, gl_dispatch_stub_242, NULL, 242), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET( 2939, gl_dispatch_stub_246, gl_dispatch_stub_246, NULL, 246), - NAME_FUNC_OFFSET( 2951, gl_dispatch_stub_247, gl_dispatch_stub_247, NULL, 247), - NAME_FUNC_OFFSET( 2968, gl_dispatch_stub_248, gl_dispatch_stub_248, NULL, 248), - NAME_FUNC_OFFSET( 2985, gl_dispatch_stub_249, gl_dispatch_stub_249, NULL, 249), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET( 3013, gl_dispatch_stub_251, gl_dispatch_stub_251, NULL, 251), - NAME_FUNC_OFFSET( 3026, gl_dispatch_stub_252, gl_dispatch_stub_252, NULL, 252), - NAME_FUNC_OFFSET( 3040, gl_dispatch_stub_253, gl_dispatch_stub_253, NULL, 253), - NAME_FUNC_OFFSET( 3054, gl_dispatch_stub_254, gl_dispatch_stub_254, NULL, 254), - NAME_FUNC_OFFSET( 3067, gl_dispatch_stub_255, gl_dispatch_stub_255, NULL, 255), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET( 3093, gl_dispatch_stub_257, gl_dispatch_stub_257, NULL, 257), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET( 3120, gl_dispatch_stub_259, gl_dispatch_stub_259, NULL, 259), - NAME_FUNC_OFFSET( 3135, gl_dispatch_stub_260, 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gl_dispatch_stub_285, NULL, 285), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), - NAME_FUNC_OFFSET( 3544, gl_dispatch_stub_287, gl_dispatch_stub_287, NULL, 287), - NAME_FUNC_OFFSET( 3553, gl_dispatch_stub_288, gl_dispatch_stub_288, NULL, 288), - NAME_FUNC_OFFSET( 3566, gl_dispatch_stub_289, gl_dispatch_stub_289, NULL, 289), - NAME_FUNC_OFFSET( 3576, gl_dispatch_stub_290, gl_dispatch_stub_290, NULL, 290), - NAME_FUNC_OFFSET( 3591, gl_dispatch_stub_291, gl_dispatch_stub_291, NULL, 291), - NAME_FUNC_OFFSET( 3605, gl_dispatch_stub_292, gl_dispatch_stub_292, NULL, 292), - NAME_FUNC_OFFSET( 3619, gl_dispatch_stub_293, gl_dispatch_stub_293, NULL, 293), - NAME_FUNC_OFFSET( 3632, gl_dispatch_stub_294, gl_dispatch_stub_294, NULL, 294), - NAME_FUNC_OFFSET( 3646, gl_dispatch_stub_295, gl_dispatch_stub_295, NULL, 295), - NAME_FUNC_OFFSET( 3660, gl_dispatch_stub_296, gl_dispatch_stub_296, NULL, 296), - NAME_FUNC_OFFSET( 3668, gl_dispatch_stub_297, gl_dispatch_stub_297, NULL, 297), 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NAME_FUNC_OFFSET( 4043, gl_dispatch_stub_323, gl_dispatch_stub_323, NULL, 323), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET( 4077, gl_dispatch_stub_325, gl_dispatch_stub_325, NULL, 325), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET( 4148, gl_dispatch_stub_329, gl_dispatch_stub_329, NULL, 329), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET( 4174, gl_dispatch_stub_331, gl_dispatch_stub_331, NULL, 331), - NAME_FUNC_OFFSET( 4195, gl_dispatch_stub_332, gl_dispatch_stub_332, NULL, 332), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET( 4227, gl_dispatch_stub_334, gl_dispatch_stub_334, NULL, 334), - NAME_FUNC_OFFSET( 4245, gl_dispatch_stub_335, gl_dispatch_stub_335, NULL, 335), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET( 4293, gl_dispatch_stub_338, gl_dispatch_stub_338, NULL, 338), - NAME_FUNC_OFFSET( 4313, gl_dispatch_stub_339, gl_dispatch_stub_339, NULL, 339), - NAME_FUNC_OFFSET( 4326, gl_dispatch_stub_340, gl_dispatch_stub_340, NULL, 340), - NAME_FUNC_OFFSET( 4350, gl_dispatch_stub_341, gl_dispatch_stub_341, NULL, 341), - NAME_FUNC_OFFSET( 4374, gl_dispatch_stub_342, gl_dispatch_stub_342, NULL, 342), - NAME_FUNC_OFFSET( 4391, gl_dispatch_stub_343, gl_dispatch_stub_343, NULL, 343), - NAME_FUNC_OFFSET( 4407, gl_dispatch_stub_344, gl_dispatch_stub_344, NULL, 344), - NAME_FUNC_OFFSET( 4434, gl_dispatch_stub_345, gl_dispatch_stub_345, NULL, 345), - NAME_FUNC_OFFSET( 4461, gl_dispatch_stub_346, gl_dispatch_stub_346, NULL, 346), - NAME_FUNC_OFFSET( 4477, gl_dispatch_stub_347, gl_dispatch_stub_347, NULL, 347), - NAME_FUNC_OFFSET( 4497, 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NAME_FUNC_OFFSET( 5538, gl_dispatch_stub_397, gl_dispatch_stub_397, NULL, 397), - NAME_FUNC_OFFSET( 5560, gl_dispatch_stub_398, gl_dispatch_stub_398, NULL, 398), - NAME_FUNC_OFFSET( 5581, gl_dispatch_stub_399, gl_dispatch_stub_399, NULL, 399), - NAME_FUNC_OFFSET( 5603, gl_dispatch_stub_400, gl_dispatch_stub_400, NULL, 400), - NAME_FUNC_OFFSET( 5624, gl_dispatch_stub_401, gl_dispatch_stub_401, NULL, 401), - NAME_FUNC_OFFSET( 5646, gl_dispatch_stub_402, gl_dispatch_stub_402, NULL, 402), - NAME_FUNC_OFFSET( 5667, gl_dispatch_stub_403, gl_dispatch_stub_403, NULL, 403), - NAME_FUNC_OFFSET( 5689, gl_dispatch_stub_404, gl_dispatch_stub_404, NULL, 404), - NAME_FUNC_OFFSET( 5710, gl_dispatch_stub_405, gl_dispatch_stub_405, NULL, 405), - NAME_FUNC_OFFSET( 5732, gl_dispatch_stub_406, gl_dispatch_stub_406, NULL, 406), - NAME_FUNC_OFFSET( 5753, gl_dispatch_stub_407, gl_dispatch_stub_407, NULL, 407), - NAME_FUNC_OFFSET( 5775, glGetBufferPointervOES, glGetBufferPointervOES, NULL, 408), - NAME_FUNC_OFFSET( 5798, glMapBufferOES, glMapBufferOES, NULL, 409), - NAME_FUNC_OFFSET( 5813, glUnmapBufferOES, glUnmapBufferOES, NULL, 410), - NAME_FUNC_OFFSET( 5830, glCompressedTexImage3DOES, glCompressedTexImage3DOES, NULL, 411), - NAME_FUNC_OFFSET( 5856, glCompressedTexSubImage3DOES, glCompressedTexSubImage3DOES, NULL, 412), - NAME_FUNC_OFFSET( 5885, glFramebufferTexture3DOES, glFramebufferTexture3DOES, NULL, 413), - NAME_FUNC_OFFSET( 5911, glGetProgramBinaryOES, glGetProgramBinaryOES, NULL, 414), - NAME_FUNC_OFFSET( 5933, glProgramBinaryOES, glProgramBinaryOES, NULL, 415), - NAME_FUNC_OFFSET( 5952, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 416), - NAME_FUNC_OFFSET( 5973, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 417), - NAME_FUNC_OFFSET( 5996, gl_dispatch_stub_418, gl_dispatch_stub_418, NULL, 418), - NAME_FUNC_OFFSET( 6019, gl_dispatch_stub_419, gl_dispatch_stub_419, NULL, 419), - NAME_FUNC_OFFSET( 6045, gl_dispatch_stub_420, gl_dispatch_stub_420, NULL, 420), - NAME_FUNC_OFFSET( 6068, gl_dispatch_stub_421, gl_dispatch_stub_421, NULL, 421), - NAME_FUNC_OFFSET( 6089, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 422), - NAME_FUNC_OFFSET( 6128, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 423), - NAME_FUNC_OFFSET( 6157, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 424), - NAME_FUNC_OFFSET( 6180, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 425), - NAME_FUNC_OFFSET( 6206, glSampleCoverage, glSampleCoverage, NULL, 426), - NAME_FUNC_OFFSET( 6223, glBindBuffer, glBindBuffer, NULL, 427), - NAME_FUNC_OFFSET( 6236, glBufferData, glBufferData, NULL, 428), - NAME_FUNC_OFFSET( 6249, glBufferSubData, glBufferSubData, NULL, 429), - NAME_FUNC_OFFSET( 6265, glDeleteBuffers, glDeleteBuffers, NULL, 430), - NAME_FUNC_OFFSET( 6281, glGenBuffers, glGenBuffers, NULL, 431), - NAME_FUNC_OFFSET( 6294, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 432), - NAME_FUNC_OFFSET( 6317, glIsBuffer, glIsBuffer, NULL, 433), - NAME_FUNC_OFFSET( 6328, glAttachShader, glAttachShader, NULL, 434), - NAME_FUNC_OFFSET( 6343, glBindAttribLocation, glBindAttribLocation, NULL, 435), - NAME_FUNC_OFFSET( 6364, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 436), - NAME_FUNC_OFFSET( 6388, glCompileShader, glCompileShader, NULL, 437), - NAME_FUNC_OFFSET( 6404, glCreateProgram, glCreateProgram, NULL, 438), - NAME_FUNC_OFFSET( 6420, glCreateShader, glCreateShader, NULL, 439), - NAME_FUNC_OFFSET( 6435, glDeleteProgram, glDeleteProgram, NULL, 440), - NAME_FUNC_OFFSET( 6451, glDeleteShader, glDeleteShader, NULL, 441), - NAME_FUNC_OFFSET( 6466, glDetachShader, glDetachShader, NULL, 442), - NAME_FUNC_OFFSET( 6481, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 443), - NAME_FUNC_OFFSET( 6508, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 444), - NAME_FUNC_OFFSET( 6534, glGetActiveAttrib, glGetActiveAttrib, NULL, 445), - NAME_FUNC_OFFSET( 6552, glGetActiveUniform, glGetActiveUniform, NULL, 446), - NAME_FUNC_OFFSET( 6571, glGetAttachedShaders, glGetAttachedShaders, NULL, 447), - NAME_FUNC_OFFSET( 6592, glGetAttribLocation, glGetAttribLocation, NULL, 448), - NAME_FUNC_OFFSET( 6612, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 449), - NAME_FUNC_OFFSET( 6632, glGetProgramiv, glGetProgramiv, NULL, 450), - NAME_FUNC_OFFSET( 6647, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 451), - NAME_FUNC_OFFSET( 6666, glGetShaderSource, glGetShaderSource, NULL, 452), - NAME_FUNC_OFFSET( 6684, glGetShaderiv, glGetShaderiv, NULL, 453), - NAME_FUNC_OFFSET( 6698, glGetUniformLocation, glGetUniformLocation, NULL, 454), - NAME_FUNC_OFFSET( 6719, glGetUniformfv, glGetUniformfv, NULL, 455), - NAME_FUNC_OFFSET( 6734, glGetUniformiv, glGetUniformiv, NULL, 456), - NAME_FUNC_OFFSET( 6749, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 457), - NAME_FUNC_OFFSET( 6775, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 458), - NAME_FUNC_OFFSET( 6795, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 459), - NAME_FUNC_OFFSET( 6815, glIsProgram, glIsProgram, NULL, 460), - NAME_FUNC_OFFSET( 6827, glIsShader, glIsShader, NULL, 461), - NAME_FUNC_OFFSET( 6838, glLinkProgram, glLinkProgram, NULL, 462), - NAME_FUNC_OFFSET( 6852, glShaderSource, glShaderSource, NULL, 463), - NAME_FUNC_OFFSET( 6867, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 464), - NAME_FUNC_OFFSET( 6889, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 465), - NAME_FUNC_OFFSET( 6911, glStencilOpSeparate, glStencilOpSeparate, NULL, 466), - NAME_FUNC_OFFSET( 6931, glUniform1f, glUniform1f, NULL, 467), - NAME_FUNC_OFFSET( 6943, glUniform1fv, glUniform1fv, NULL, 468), - NAME_FUNC_OFFSET( 6956, glUniform1i, glUniform1i, NULL, 469), - NAME_FUNC_OFFSET( 6968, glUniform1iv, glUniform1iv, NULL, 470), - NAME_FUNC_OFFSET( 6981, glUniform2f, glUniform2f, NULL, 471), - NAME_FUNC_OFFSET( 6993, glUniform2fv, glUniform2fv, NULL, 472), - NAME_FUNC_OFFSET( 7006, glUniform2i, glUniform2i, NULL, 473), - NAME_FUNC_OFFSET( 7018, glUniform2iv, glUniform2iv, NULL, 474), - NAME_FUNC_OFFSET( 7031, glUniform3f, glUniform3f, NULL, 475), - NAME_FUNC_OFFSET( 7043, glUniform3fv, glUniform3fv, NULL, 476), - NAME_FUNC_OFFSET( 7056, glUniform3i, glUniform3i, NULL, 477), - NAME_FUNC_OFFSET( 7068, glUniform3iv, glUniform3iv, NULL, 478), - NAME_FUNC_OFFSET( 7081, glUniform4f, glUniform4f, NULL, 479), - NAME_FUNC_OFFSET( 7093, glUniform4fv, glUniform4fv, NULL, 480), - NAME_FUNC_OFFSET( 7106, glUniform4i, glUniform4i, NULL, 481), - NAME_FUNC_OFFSET( 7118, glUniform4iv, glUniform4iv, NULL, 482), - NAME_FUNC_OFFSET( 7131, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 483), - NAME_FUNC_OFFSET( 7150, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 484), - NAME_FUNC_OFFSET( 7169, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 485), - NAME_FUNC_OFFSET( 7188, glUseProgram, glUseProgram, NULL, 486), - NAME_FUNC_OFFSET( 7201, glValidateProgram, glValidateProgram, NULL, 487), - NAME_FUNC_OFFSET( 7219, glVertexAttrib1f, glVertexAttrib1f, NULL, 488), - NAME_FUNC_OFFSET( 7236, glVertexAttrib1fv, glVertexAttrib1fv, NULL, 489), - NAME_FUNC_OFFSET( 7254, glVertexAttrib2f, glVertexAttrib2f, NULL, 490), - NAME_FUNC_OFFSET( 7271, glVertexAttrib2fv, glVertexAttrib2fv, NULL, 491), - NAME_FUNC_OFFSET( 7289, glVertexAttrib3f, glVertexAttrib3f, NULL, 492), - NAME_FUNC_OFFSET( 7306, glVertexAttrib3fv, glVertexAttrib3fv, NULL, 493), - NAME_FUNC_OFFSET( 7324, glVertexAttrib4f, glVertexAttrib4f, NULL, 494), - NAME_FUNC_OFFSET( 7341, glVertexAttrib4fv, glVertexAttrib4fv, NULL, 495), - NAME_FUNC_OFFSET( 7359, glVertexAttribPointer, glVertexAttribPointer, NULL, 496), - NAME_FUNC_OFFSET( 7381, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 497), - NAME_FUNC_OFFSET( 7401, glBindFramebuffer, glBindFramebuffer, NULL, 498), - NAME_FUNC_OFFSET( 7419, glBindRenderbuffer, glBindRenderbuffer, NULL, 499), - NAME_FUNC_OFFSET( 7438, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 500), - NAME_FUNC_OFFSET( 7463, glClearDepthf, glClearDepthf, NULL, 501), - NAME_FUNC_OFFSET( 7477, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 502), - NAME_FUNC_OFFSET( 7498, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 503), - NAME_FUNC_OFFSET( 7520, glDepthRangef, glDepthRangef, NULL, 504), - NAME_FUNC_OFFSET( 7534, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 505), - NAME_FUNC_OFFSET( 7560, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 506), - NAME_FUNC_OFFSET( 7583, glGenFramebuffers, glGenFramebuffers, NULL, 507), - NAME_FUNC_OFFSET( 7601, glGenRenderbuffers, glGenRenderbuffers, NULL, 508), - NAME_FUNC_OFFSET( 7620, glGenerateMipmap, glGenerateMipmap, NULL, 509), - NAME_FUNC_OFFSET( 7637, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 510), - NAME_FUNC_OFFSET( 7675, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 511), - NAME_FUNC_OFFSET( 7704, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 512), - NAME_FUNC_OFFSET( 7731, glIsFramebuffer, glIsFramebuffer, NULL, 513), - NAME_FUNC_OFFSET( 7747, glIsRenderbuffer, glIsRenderbuffer, NULL, 514), - NAME_FUNC_OFFSET( 7764, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 515), - NAME_FUNC_OFFSET( 7788, glRenderbufferStorage, glRenderbufferStorage, NULL, 516), - NAME_FUNC_OFFSET( 7810, glShaderBinary, glShaderBinary, NULL, 517), - NAME_FUNC_OFFSET( 7825, glTexImage3DOES, glTexImage3DOES, NULL, 371), - NAME_FUNC_OFFSET( 7838, glTexSubImage3DOES, glTexSubImage3DOES, NULL, 372), - NAME_FUNC_OFFSET( 7854, glCopyTexSubImage3DOES, glCopyTexSubImage3DOES, NULL, 373), - NAME_FUNC_OFFSET( 7874, glActiveTexture, glActiveTexture, NULL, 374), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET |