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Diffstat (limited to 'src/mapi/es2api/glapi_mapi_tmp.h')
-rw-r--r--src/mapi/es2api/glapi_mapi_tmp.h2632
1 files changed, 2632 insertions, 0 deletions
diff --git a/src/mapi/es2api/glapi_mapi_tmp.h b/src/mapi/es2api/glapi_mapi_tmp.h
new file mode 100644
index 0000000000..6941ca915c
--- /dev/null
+++ b/src/mapi/es2api/glapi_mapi_tmp.h
@@ -0,0 +1,2632 @@
+/* This file is automatically generated by mapi_abi.py. Do not modify. */
+
+#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */
+
+#ifdef MAPI_TMP_DEFINES
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode);
+void APIENTRY gl_dispatch_stub_1(void);
+void APIENTRY gl_dispatch_stub_2(GLuint list);
+void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists);
+void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range);
+GLuint APIENTRY gl_dispatch_stub_5(GLsizei range);
+void APIENTRY gl_dispatch_stub_6(GLuint base);
+void APIENTRY gl_dispatch_stub_7(GLenum mode);
+void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue);
+void APIENTRY gl_dispatch_stub_10(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue);
+void APIENTRY gl_dispatch_stub_12(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue);
+void APIENTRY gl_dispatch_stub_14(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue);
+void APIENTRY gl_dispatch_stub_16(const GLint *v);
+void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue);
+void APIENTRY gl_dispatch_stub_18(const GLshort *v);
+void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue);
+void APIENTRY gl_dispatch_stub_20(const GLubyte *v);
+void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue);
+void APIENTRY gl_dispatch_stub_22(const GLuint *v);
+void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue);
+void APIENTRY gl_dispatch_stub_24(const GLushort *v);
+void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void APIENTRY gl_dispatch_stub_26(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void APIENTRY gl_dispatch_stub_28(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void APIENTRY gl_dispatch_stub_30(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha);
+void APIENTRY gl_dispatch_stub_32(const GLint *v);
+void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void APIENTRY gl_dispatch_stub_34(const GLshort *v);
+void APIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void APIENTRY gl_dispatch_stub_36(const GLubyte *v);
+void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void APIENTRY gl_dispatch_stub_38(const GLuint *v);
+void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void APIENTRY gl_dispatch_stub_40(const GLushort *v);
+void APIENTRY gl_dispatch_stub_41(GLboolean flag);
+void APIENTRY gl_dispatch_stub_42(const GLboolean *flag);
+void APIENTRY gl_dispatch_stub_43(void);
+void APIENTRY gl_dispatch_stub_44(GLdouble c);
+void APIENTRY gl_dispatch_stub_45(const GLdouble *c);
+void APIENTRY gl_dispatch_stub_46(GLfloat c);
+void APIENTRY gl_dispatch_stub_47(const GLfloat *c);
+void APIENTRY gl_dispatch_stub_48(GLint c);
+void APIENTRY gl_dispatch_stub_49(const GLint *c);
+void APIENTRY gl_dispatch_stub_50(GLshort c);
+void APIENTRY gl_dispatch_stub_51(const GLshort *c);
+void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz);
+void APIENTRY gl_dispatch_stub_53(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz);
+void APIENTRY gl_dispatch_stub_55(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz);
+void APIENTRY gl_dispatch_stub_57(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz);
+void APIENTRY gl_dispatch_stub_59(const GLint *v);
+void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz);
+void APIENTRY gl_dispatch_stub_61(const GLshort *v);
+void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_63(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_65(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_66(GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_67(const GLint *v);
+void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_69(const GLshort *v);
+void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_71(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_73(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_75(const GLint *v);
+void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_77(const GLshort *v);
+void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_79(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_81(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_83(const GLint *v);
+void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_85(const GLshort *v);
+void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2);
+void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2);
+void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2);
+void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2);
+void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2);
+void APIENTRY gl_dispatch_stub_94(GLdouble s);
+void APIENTRY gl_dispatch_stub_95(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_96(GLfloat s);
+void APIENTRY gl_dispatch_stub_97(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_98(GLint s);
+void APIENTRY gl_dispatch_stub_99(const GLint *v);
+void APIENTRY gl_dispatch_stub_100(GLshort s);
+void APIENTRY gl_dispatch_stub_101(const GLshort *v);
+void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t);
+void APIENTRY gl_dispatch_stub_103(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t);
+void APIENTRY gl_dispatch_stub_105(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_106(GLint s, GLint t);
+void APIENTRY gl_dispatch_stub_107(const GLint *v);
+void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t);
+void APIENTRY gl_dispatch_stub_109(const GLshort *v);
+void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r);
+void APIENTRY gl_dispatch_stub_111(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r);
+void APIENTRY gl_dispatch_stub_113(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r);
+void APIENTRY gl_dispatch_stub_115(const GLint *v);
+void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r);
+void APIENTRY gl_dispatch_stub_117(const GLshort *v);
+void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void APIENTRY gl_dispatch_stub_119(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void APIENTRY gl_dispatch_stub_121(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q);
+void APIENTRY gl_dispatch_stub_123(const GLint *v);
+void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q);
+void APIENTRY gl_dispatch_stub_125(const GLshort *v);
+void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_127(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_129(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_130(GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_131(const GLint *v);
+void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_133(const GLshort *v);
+void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_135(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_137(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_139(const GLint *v);
+void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_141(const GLshort *v);
+void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_143(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_145(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_147(const GLint *v);
+void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_149(const GLshort *v);
+void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation);
+void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode);
+GLAPI void APIENTRY glCullFace(GLenum mode);
+void APIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFrontFace(GLenum mode);
+GLAPI void APIENTRY glHint(GLenum target, GLenum mode);
+void APIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern);
+GLAPI void APIENTRY glLineWidth(GLfloat width);
+void APIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_173(GLfloat size);
+void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode);
+void APIENTRY gl_dispatch_stub_175(const GLubyte *mask);
+GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_177(GLenum mode);
+GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param);
+void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer);
+void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer);
+GLint APIENTRY gl_dispatch_stub_196(GLenum mode);
+void APIENTRY gl_dispatch_stub_197(void);
+void APIENTRY gl_dispatch_stub_198(GLuint name);
+void APIENTRY gl_dispatch_stub_199(GLfloat token);
+void APIENTRY gl_dispatch_stub_200(void);
+void APIENTRY gl_dispatch_stub_201(GLuint name);
+void APIENTRY gl_dispatch_stub_202(GLenum mode);
+GLAPI void APIENTRY glClear(GLbitfield mask);
+void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void APIENTRY gl_dispatch_stub_205(GLfloat c);
+GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glClearStencil(GLint s);
+void APIENTRY gl_dispatch_stub_208(GLclampd depth);
+GLAPI void APIENTRY glStencilMask(GLuint mask);
+GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void APIENTRY glDepthMask(GLboolean flag);
+void APIENTRY gl_dispatch_stub_212(GLuint mask);
+void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value);
+GLAPI void APIENTRY glDisable(GLenum cap);
+GLAPI void APIENTRY glEnable(GLenum cap);
+GLAPI void APIENTRY glFinish(void);
+GLAPI void APIENTRY glFlush(void);
+void APIENTRY gl_dispatch_stub_218(void);
+void APIENTRY gl_dispatch_stub_219(GLbitfield mask);
+void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2);
+void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2);
+void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void APIENTRY gl_dispatch_stub_228(GLdouble u);
+void APIENTRY gl_dispatch_stub_229(const GLdouble *u);
+void APIENTRY gl_dispatch_stub_230(GLfloat u);
+void APIENTRY gl_dispatch_stub_231(const GLfloat *u);
+void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v);
+void APIENTRY gl_dispatch_stub_233(const GLdouble *u);
+void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v);
+void APIENTRY gl_dispatch_stub_235(const GLfloat *u);
+void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2);
+void APIENTRY gl_dispatch_stub_237(GLint i);
+void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void APIENTRY gl_dispatch_stub_239(GLint i, GLint j);
+void APIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref);
+GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
+void APIENTRY gl_dispatch_stub_242(GLenum opcode);
+GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY glDepthFunc(GLenum func);
+void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor);
+void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values);
+void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values);
+void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values);
+void APIENTRY gl_dispatch_stub_254(GLenum mode);
+void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params);
+void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation);
+void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params);
+GLAPI GLenum APIENTRY glGetError(void);
+GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v);
+void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v);
+void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v);
+void APIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values);
+void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values);
+void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values);
+void APIENTRY gl_dispatch_stub_274(GLubyte *mask);
+GLAPI const GLubyte * APIENTRY glGetString(GLenum name);
+void APIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
+GLboolean APIENTRY gl_dispatch_stub_287(GLuint list);
+void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar);
+void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void APIENTRY gl_dispatch_stub_290(void);
+void APIENTRY gl_dispatch_stub_291(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_292(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_293(GLenum mode);
+void APIENTRY gl_dispatch_stub_294(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_295(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void APIENTRY gl_dispatch_stub_297(void);
+void APIENTRY gl_dispatch_stub_298(void);
+void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_306(GLint i);
+GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture);
+void APIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_309(GLenum array);
+GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_313(GLenum array);
+void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_315(GLubyte c);
+void APIENTRY gl_dispatch_stub_316(const GLubyte *c);
+void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
+void APIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences);
+void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
+void APIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid **params);
+GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
+void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_334(void);
+void APIENTRY gl_dispatch_stub_335(GLbitfield mask);
+GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glBlendEquation(GLenum mode);
+void APIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params);
+void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params);
+void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image);
+void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink);
+void APIENTRY gl_dispatch_stub_369(GLenum target);
+void APIENTRY gl_dispatch_stub_370(GLenum target);
+void APIENTRY gl_dispatch_stub_371(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_372(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_373(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_374(GLenum texture);
+GLAPI void APIENTRY glActiveTexture(GLenum texture);
+void APIENTRY gl_dispatch_stub_375(GLenum texture);
+void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s);
+void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s);
+void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s);
+void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s);
+void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v);
+void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t);
+void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t);
+void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t);
+void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t);
+void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v);
+void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r);
+void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r);
+void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v);
+void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q);
+void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v);
+GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader);
+GLAPI GLuint APIENTRY glCreateProgram(void);
+GLAPI GLuint APIENTRY glCreateShader(GLenum type);
+GLAPI void APIENTRY glDeleteProgram(GLuint program);
+GLAPI void APIENTRY glDeleteShader(GLuint program);
+GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader);
+GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsProgram(GLuint program);
+GLAPI GLboolean APIENTRY glIsShader(GLuint shader);
+GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
+GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
+void APIENTRY gl_dispatch_stub_424(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_425(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_426(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_427(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_428(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_429(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_430(GLenum target, GLenum clamp);
+void APIENTRY gl_dispatch_stub_431(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil);
+void APIENTRY gl_dispatch_stub_432(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_433(GLenum buffer, GLint drawbuffer, const GLint *value);
+void APIENTRY gl_dispatch_stub_434(GLenum buffer, GLint drawbuffer, const GLuint *value);
+const GLubyte * APIENTRY gl_dispatch_stub_435(GLenum name, GLuint index);
+void APIENTRY gl_dispatch_stub_436(GLenum target, GLenum internalFormat, GLuint buffer);
+void APIENTRY gl_dispatch_stub_437(GLenum target, GLenum attachment, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_438(GLenum target, GLenum pname, GLint64 *params);
+void APIENTRY gl_dispatch_stub_439(GLenum cap, GLuint index, GLint64 *data);
+void APIENTRY gl_dispatch_stub_440(GLuint index, GLuint divisor);
+void APIENTRY gl_dispatch_stub_441(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_442(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_443(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_444(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_445(GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_446(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_447(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_448(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_449(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_450(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_451(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_452(GLenum target, GLint level, GLvoid *img);
+void APIENTRY gl_dispatch_stub_453(GLuint index);
+GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index);
+void APIENTRY gl_dispatch_stub_454(GLuint index);
+GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index);
+void APIENTRY gl_dispatch_stub_455(GLenum target, GLuint index, GLdouble *params);
+void APIENTRY gl_dispatch_stub_456(GLenum target, GLuint index, GLfloat *params);
+void APIENTRY gl_dispatch_stub_457(GLenum target, GLuint index, GLdouble *params);
+void APIENTRY gl_dispatch_stub_458(GLenum target, GLuint index, GLfloat *params);
+void APIENTRY gl_dispatch_stub_459(GLenum target, GLenum pname, GLvoid *string);
+void APIENTRY gl_dispatch_stub_460(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_461(GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_462(GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_463(GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_464(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_465(GLenum target, GLuint index, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_466(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_467(GLenum target, GLuint index, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_468(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_469(GLenum target, GLuint index, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_470(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_471(GLenum target, GLuint index, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_472(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+void APIENTRY gl_dispatch_stub_473(GLuint index, GLdouble x);
+void APIENTRY gl_dispatch_stub_474(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_475(GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
+void APIENTRY gl_dispatch_stub_476(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_477(GLuint index, GLshort x);
+void APIENTRY gl_dispatch_stub_478(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_479(GLuint index, GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_480(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_481(GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_482(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_483(GLuint index, GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_484(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_485(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_486(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_487(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_488(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_489(GLuint index, GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_490(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_491(GLuint index, const GLbyte *v);
+void APIENTRY gl_dispatch_stub_492(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_493(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_494(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void APIENTRY gl_dispatch_stub_495(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_496(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_497(GLuint index, const GLushort *v);
+void APIENTRY gl_dispatch_stub_498(GLuint index, const GLbyte *v);
+void APIENTRY gl_dispatch_stub_499(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_500(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_501(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_502(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_503(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_504(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_505(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_506(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_507(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_508(GLuint index, const GLushort *v);
+void APIENTRY gl_dispatch_stub_509(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_510(GLenum target, GLuint buffer);
+GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
+void APIENTRY gl_dispatch_stub_511(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+void APIENTRY gl_dispatch_stub_512(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_513(GLsizei n, const GLuint *buffer);
+GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer);
+void APIENTRY gl_dispatch_stub_514(GLsizei n, GLuint *buffer);
+GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer);
+void APIENTRY gl_dispatch_stub_515(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_516(GLenum target, GLenum pname, GLvoid **params);
+GLAPI void APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
+void APIENTRY gl_dispatch_stub_517(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLboolean APIENTRY gl_dispatch_stub_518(GLuint buffer);
+GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer);
+GLvoid * APIENTRY gl_dispatch_stub_519(GLenum target, GLenum access);
+GLAPI GLvoid * APIENTRY glMapBufferOES(GLenum target, GLenum access);
+GLboolean APIENTRY gl_dispatch_stub_520(GLenum target);
+GLAPI GLboolean APIENTRY glUnmapBufferOES(GLenum target);
+void APIENTRY gl_dispatch_stub_521(GLenum target, GLuint id);
+void APIENTRY gl_dispatch_stub_522(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_523(GLenum target);
+void APIENTRY gl_dispatch_stub_524(GLsizei n, GLuint *ids);
+void APIENTRY gl_dispatch_stub_525(GLuint id, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_526(GLuint id, GLenum pname, GLuint *params);
+void APIENTRY gl_dispatch_stub_527(GLenum target, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_528(GLuint id);
+void APIENTRY gl_dispatch_stub_529(GLhandleARB containerObj, GLhandleARB obj);
+void APIENTRY gl_dispatch_stub_530(GLhandleARB shader);
+GLAPI void APIENTRY glCompileShader(GLuint shader);
+GLhandleARB APIENTRY gl_dispatch_stub_531(void);
+GLhandleARB APIENTRY gl_dispatch_stub_532(GLenum shaderType);
+void APIENTRY gl_dispatch_stub_533(GLhandleARB obj);
+void APIENTRY gl_dispatch_stub_534(GLhandleARB containerObj, GLhandleARB attachedObj);
+void APIENTRY gl_dispatch_stub_535(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+void APIENTRY gl_dispatch_stub_536(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog);
+GLhandleARB APIENTRY gl_dispatch_stub_537(GLenum pname);
+void APIENTRY gl_dispatch_stub_538(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+void APIENTRY gl_dispatch_stub_539(GLhandleARB obj, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_540(GLhandleARB obj, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_541(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source);
+GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLint APIENTRY gl_dispatch_stub_542(GLhandleARB program, const GLcharARB *name);
+GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name);
+void APIENTRY gl_dispatch_stub_543(GLhandleARB program, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+void APIENTRY gl_dispatch_stub_544(GLhandleARB program, GLint location, GLint *params);
+GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params);
+void APIENTRY gl_dispatch_stub_545(GLhandleARB program);
+GLAPI void APIENTRY glLinkProgram(GLuint program);
+void APIENTRY gl_dispatch_stub_546(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length);
+GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
+void APIENTRY gl_dispatch_stub_547(GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0);
+void APIENTRY gl_dispatch_stub_548(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_549(GLint location, GLint v0);
+GLAPI void APIENTRY glUniform1i(GLint location, GLint v0);
+void APIENTRY gl_dispatch_stub_550(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_551(GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+void APIENTRY gl_dispatch_stub_552(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_553(GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
+void APIENTRY gl_dispatch_stub_554(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_555(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void APIENTRY gl_dispatch_stub_556(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_557(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+void APIENTRY gl_dispatch_stub_558(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_559(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void APIENTRY gl_dispatch_stub_560(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_561(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void APIENTRY gl_dispatch_stub_562(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_563(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_564(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_565(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_566(GLhandleARB program);
+GLAPI void APIENTRY glUseProgram(GLuint program);
+void APIENTRY gl_dispatch_stub_567(GLhandleARB program);
+GLAPI void APIENTRY glValidateProgram(GLuint program);
+void APIENTRY gl_dispatch_stub_568(GLhandleARB program, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+void APIENTRY gl_dispatch_stub_569(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLint APIENTRY gl_dispatch_stub_570(GLhandleARB program, const GLcharARB *name);
+GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name);
+void APIENTRY gl_dispatch_stub_571(GLsizei n, const GLenum *bufs);
+void APIENTRY gl_dispatch_stub_572(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+void APIENTRY gl_dispatch_stub_573(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+void APIENTRY gl_dispatch_stub_574(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum attachment, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_576(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+void APIENTRY gl_dispatch_stub_577(GLuint program, GLenum pname, GLint value);
+void APIENTRY gl_dispatch_stub_578(GLuint index, GLuint divisor);
+void APIENTRY gl_dispatch_stub_579(GLenum target, GLintptr offset, GLsizeiptr length);
+GLvoid * APIENTRY gl_dispatch_stub_580(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+void APIENTRY gl_dispatch_stub_581(GLuint array);
+void APIENTRY gl_dispatch_stub_582(GLsizei n, GLuint *arrays);
+void APIENTRY gl_dispatch_stub_583(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLenum APIENTRY gl_dispatch_stub_584(GLsync sync, GLbitfield flags, GLuint64 timeout);
+void APIENTRY gl_dispatch_stub_585(GLsync sync);
+GLsync APIENTRY gl_dispatch_stub_586(GLenum condition, GLbitfield flags);
+void APIENTRY gl_dispatch_stub_587(GLenum pname, GLint64 *params);
+void APIENTRY gl_dispatch_stub_588(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLboolean APIENTRY gl_dispatch_stub_589(GLsync sync);
+void APIENTRY gl_dispatch_stub_590(GLsync sync, GLbitfield flags, GLuint64 timeout);
+void APIENTRY gl_dispatch_stub_591(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+void APIENTRY gl_dispatch_stub_592(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+void APIENTRY gl_dispatch_stub_593(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex);
+void APIENTRY gl_dispatch_stub_594(GLuint buf, GLenum modeRGB, GLenum modeA);
+void APIENTRY gl_dispatch_stub_595(GLuint buf, GLenum mode);
+void APIENTRY gl_dispatch_stub_596(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
+void APIENTRY gl_dispatch_stub_597(GLuint buf, GLenum src, GLenum dst);
+void APIENTRY gl_dispatch_stub_598(GLenum target, GLuint id);
+void APIENTRY gl_dispatch_stub_599(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_600(GLenum mode, GLuint id);
+void APIENTRY gl_dispatch_stub_601(GLsizei n, GLuint *ids);
+GLboolean APIENTRY gl_dispatch_stub_602(GLuint id);
+void APIENTRY gl_dispatch_stub_603(void);
+void APIENTRY gl_dispatch_stub_604(void);
+GLAPI void APIENTRY glClearDepthf(GLclampf depth);
+GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
+GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY glReleaseShaderCompiler(void);
+GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+void APIENTRY gl_dispatch_stub_610(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GLAPI void APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+void APIENTRY gl_dispatch_stub_611(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+void APIENTRY gl_dispatch_stub_612(GLuint program, GLenum pname, GLint value);
+void APIENTRY gl_dispatch_stub_613(GLfloat factor, GLfloat bias);
+void APIENTRY gl_dispatch_stub_614(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void APIENTRY gl_dispatch_stub_615(const GLfloat *coords);
+void APIENTRY gl_dispatch_stub_616(GLint x, GLint y, GLint z, GLint width, GLint height);
+void APIENTRY gl_dispatch_stub_617(const GLint *coords);
+void APIENTRY gl_dispatch_stub_618(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void APIENTRY gl_dispatch_stub_619(const GLshort *coords);
+void APIENTRY gl_dispatch_stub_620(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void APIENTRY gl_dispatch_stub_621(const GLfixed *coords);
+void APIENTRY gl_dispatch_stub_622(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_623(GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_624(GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_625(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_626(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_627(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_628(GLenum pname, const GLint *params);
+GLbitfield APIENTRY gl_dispatch_stub_629(GLfixed *mantissa, GLint *exponent);
+void APIENTRY gl_dispatch_stub_630(GLclampf value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_631(GLenum pattern);
+void APIENTRY gl_dispatch_stub_632(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_633(GLsizei stride, GLsizei count, const GLboolean *pointer);
+void APIENTRY gl_dispatch_stub_634(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_635(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_636(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_637(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_638(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_639(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_640(GLint first, GLsizei count);
+void APIENTRY gl_dispatch_stub_641(void);
+void APIENTRY gl_dispatch_stub_642(GLbyte red, GLbyte green, GLbyte blue);
+void APIENTRY gl_dispatch_stub_643(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_644(GLdouble red, GLdouble green, GLdouble blue);
+void APIENTRY gl_dispatch_stub_645(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_646(GLfloat red, GLfloat green, GLfloat blue);
+void APIENTRY gl_dispatch_stub_647(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_648(GLint red, GLint green, GLint blue);
+void APIENTRY gl_dispatch_stub_649(const GLint *v);
+void APIENTRY gl_dispatch_stub_650(GLshort red, GLshort green, GLshort blue);
+void APIENTRY gl_dispatch_stub_651(const GLshort *v);
+void APIENTRY gl_dispatch_stub_652(GLubyte red, GLubyte green, GLubyte blue);
+void APIENTRY gl_dispatch_stub_653(const GLubyte *v);
+void APIENTRY gl_dispatch_stub_654(GLuint red, GLuint green, GLuint blue);
+void APIENTRY gl_dispatch_stub_655(const GLuint *v);
+void APIENTRY gl_dispatch_stub_656(GLushort red, GLushort green, GLushort blue);
+void APIENTRY gl_dispatch_stub_657(const GLushort *v);
+void APIENTRY gl_dispatch_stub_658(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+void APIENTRY gl_dispatch_stub_661(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_662(GLdouble coord);
+void APIENTRY gl_dispatch_stub_663(const GLdouble *coord);
+void APIENTRY gl_dispatch_stub_664(GLfloat coord);
+void APIENTRY gl_dispatch_stub_665(const GLfloat *coord);
+void APIENTRY gl_dispatch_stub_666(GLenum mode);
+void APIENTRY gl_dispatch_stub_667(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void APIENTRY gl_dispatch_stub_668(void);
+void APIENTRY gl_dispatch_stub_669(GLsizei length, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_670(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+void APIENTRY gl_dispatch_stub_671(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+void APIENTRY gl_dispatch_stub_672(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_673(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_674(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_675(GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_676(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+void APIENTRY gl_dispatch_stub_677(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_678(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_679(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_680(GLenum stage, GLenum portion, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_681(GLenum variable, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_682(GLenum variable, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_683(void);
+void APIENTRY gl_dispatch_stub_684(GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_685(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_686(GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_687(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_688(GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_689(const GLint *v);
+void APIENTRY gl_dispatch_stub_690(GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_691(const GLshort *v);
+void APIENTRY gl_dispatch_stub_692(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_693(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_694(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_695(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_696(GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_697(const GLint *v);
+void APIENTRY gl_dispatch_stub_698(GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_699(const GLshort *v);
+void APIENTRY gl_dispatch_stub_700(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_701(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_702(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_703(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_704(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_705(const GLint *v);
+void APIENTRY gl_dispatch_stub_706(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_707(const GLshort *v);
+void APIENTRY gl_dispatch_stub_708(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+void APIENTRY gl_dispatch_stub_709(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+void APIENTRY gl_dispatch_stub_710(GLsizei n, const GLuint *fences);
+void APIENTRY gl_dispatch_stub_711(GLuint fence);
+void APIENTRY gl_dispatch_stub_712(GLsizei n, GLuint *fences);
+void APIENTRY gl_dispatch_stub_713(GLuint fence, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_714(GLuint fence);
+void APIENTRY gl_dispatch_stub_715(GLuint fence, GLenum condition);
+GLboolean APIENTRY gl_dispatch_stub_716(GLuint fence);
+GLboolean APIENTRY gl_dispatch_stub_717(GLsizei n, const GLuint *ids, GLboolean *residences);
+void APIENTRY gl_dispatch_stub_718(GLenum target, GLuint program);
+void APIENTRY gl_dispatch_stub_719(GLsizei n, const GLuint *programs);
+void APIENTRY gl_dispatch_stub_720(GLenum target, GLuint id, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_721(GLsizei n, GLuint *programs);
+void APIENTRY gl_dispatch_stub_722(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_723(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_724(GLuint id, GLenum pname, GLubyte *program);
+void APIENTRY gl_dispatch_stub_725(GLuint id, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_726(GLenum target, GLuint address, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_727(GLuint index, GLenum pname, GLvoid **pointer);
+GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
+void APIENTRY gl_dispatch_stub_728(GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_729(GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_730(GLuint index, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_731(GLuint program);
+void APIENTRY gl_dispatch_stub_732(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+void APIENTRY gl_dispatch_stub_733(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_734(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_735(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_736(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+void APIENTRY gl_dispatch_stub_737(GLuint index, GLdouble x);
+void APIENTRY gl_dispatch_stub_738(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_739(GLuint index, GLfloat x);
+void APIENTRY gl_dispatch_stub_740(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_741(GLuint index, GLshort x);
+void APIENTRY gl_dispatch_stub_742(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_743(GLuint index, GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_744(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_745(GLuint index, GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_746(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_747(GLuint index, GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_748(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_749(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_750(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_751(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_752(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_753(GLuint index, GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_754(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_755(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_756(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_757(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_758(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_759(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_760(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_761(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void APIENTRY gl_dispatch_stub_762(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_763(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_764(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_765(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_766(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_767(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_768(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_769(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_770(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_771(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_772(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_773(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_774(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_775(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_776(GLuint index, GLsizei n, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_777(GLenum pname, GLfloat *param);
+void APIENTRY gl_dispatch_stub_778(GLenum pname, GLint *param);
+void APIENTRY gl_dispatch_stub_779(GLenum pname, const GLfloat *param);
+void APIENTRY gl_dispatch_stub_780(GLenum pname, const GLint *param);
+void APIENTRY gl_dispatch_stub_781(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+void APIENTRY gl_dispatch_stub_782(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+void APIENTRY gl_dispatch_stub_783(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+void APIENTRY gl_dispatch_stub_784(void);
+void APIENTRY gl_dispatch_stub_785(GLuint id);
+void APIENTRY gl_dispatch_stub_786(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+void APIENTRY gl_dispatch_stub_787(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+void APIENTRY gl_dispatch_stub_788(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+void APIENTRY gl_dispatch_stub_789(GLuint id);
+void APIENTRY gl_dispatch_stub_790(void);
+GLuint APIENTRY gl_dispatch_stub_791(GLuint range);
+void APIENTRY gl_dispatch_stub_792(GLuint dst, GLuint coord, GLenum swizzle);
+void APIENTRY gl_dispatch_stub_793(GLuint dst, GLuint interp, GLenum swizzle);
+void APIENTRY gl_dispatch_stub_794(GLuint dst, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_795(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_796(GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_797(GLenum face);
+void APIENTRY gl_dispatch_stub_798(GLuint array);
+void APIENTRY gl_dispatch_stub_799(GLsizei n, const GLuint *arrays);
+void APIENTRY gl_dispatch_stub_800(GLsizei n, GLuint *arrays);
+GLboolean APIENTRY gl_dispatch_stub_801(GLuint array);
+void APIENTRY gl_dispatch_stub_802(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+void APIENTRY gl_dispatch_stub_803(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+void APIENTRY gl_dispatch_stub_804(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_805(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_806(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_807(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_808(GLuint index);
+void APIENTRY gl_dispatch_stub_809(void);
+void APIENTRY gl_dispatch_stub_810(GLenum func, GLclampx ref);
+void APIENTRY gl_dispatch_stub_811(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void APIENTRY gl_dispatch_stub_812(GLclampx depth);
+void APIENTRY gl_dispatch_stub_813(GLenum plane, const GLfixed *equation);
+void APIENTRY gl_dispatch_stub_814(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void APIENTRY gl_dispatch_stub_815(GLclampx zNear, GLclampx zFar);
+void APIENTRY gl_dispatch_stub_816(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_817(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_818(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY gl_dispatch_stub_819(GLenum plane, GLfixed *equation);
+void APIENTRY gl_dispatch_stub_820(GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_821(GLenum light, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_822(GLenum face, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_823(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_824(GLenum coord, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_825(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_826(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_827(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_828(GLenum light, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_829(GLenum light, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_830(GLfixed width);
+void APIENTRY gl_dispatch_stub_831(const GLfixed *m);
+void APIENTRY gl_dispatch_stub_832(GLenum face, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_833(GLenum face, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_834(const GLfixed *m);
+void APIENTRY gl_dispatch_stub_835(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void APIENTRY gl_dispatch_stub_836(GLfixed nx, GLfixed ny, GLfixed nz);
+void APIENTRY gl_dispatch_stub_837(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY gl_dispatch_stub_838(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_839(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_840(GLfixed size);
+void APIENTRY gl_dispatch_stub_841(GLfixed factor, GLfixed units);
+void APIENTRY gl_dispatch_stub_842(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_843(GLclampx value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_844(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_845(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_846(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_847(GLenum coord, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_848(GLenum coord, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_849(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_850(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_851(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_852(GLenum plane, const GLfloat *equation);
+void APIENTRY gl_dispatch_stub_853(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY gl_dispatch_stub_854(GLenum plane, GLfloat *equation);
+void APIENTRY gl_dispatch_stub_855(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY gl_dispatch_stub_856(GLclampd zmin, GLclampd zmax);
+void APIENTRY gl_dispatch_stub_857(GLenum modeRGB, GLenum modeA);
+GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA);
+void APIENTRY gl_dispatch_stub_858(GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
+void APIENTRY gl_dispatch_stub_859(GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+GLenum APIENTRY gl_dispatch_stub_860(GLenum target);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target);
+void APIENTRY gl_dispatch_stub_861(GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+void APIENTRY gl_dispatch_stub_862(GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+void APIENTRY gl_dispatch_stub_863(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void APIENTRY gl_dispatch_stub_864(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_865(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_866(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void APIENTRY gl_dispatch_stub_867(GLsizei n, GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+void APIENTRY gl_dispatch_stub_868(GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+void APIENTRY gl_dispatch_stub_869(GLenum target);
+GLAPI void APIENTRY glGenerateMipmap(GLenum target);
+void APIENTRY gl_dispatch_stub_870(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_871(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_872(GLuint framebuffer);
+GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer);
+GLboolean APIENTRY gl_dispatch_stub_873(GLuint renderbuffer);
+GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer);
+void APIENTRY gl_dispatch_stub_874(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_875(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void APIENTRY gl_dispatch_stub_876(GLenum target, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_877(GLenum target, GLintptr offset, GLsizeiptr size);
+void APIENTRY gl_dispatch_stub_878(GLuint program, GLuint colorNumber, const GLchar *name);
+GLint APIENTRY gl_dispatch_stub_879(GLuint program, const GLchar *name);
+void APIENTRY gl_dispatch_stub_880(GLuint program, GLint location, GLuint *params);
+void APIENTRY gl_dispatch_stub_881(GLuint index, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_882(GLuint index, GLenum pname, GLuint *params);
+void APIENTRY gl_dispatch_stub_883(GLint location, GLuint x);
+void APIENTRY gl_dispatch_stub_884(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_885(GLint location, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_886(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_887(GLint location, GLuint x, GLuint y, GLuint z);
+void APIENTRY gl_dispatch_stub_888(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_889(GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+void APIENTRY gl_dispatch_stub_890(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_891(GLuint index, GLint x);
+void APIENTRY gl_dispatch_stub_892(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_893(GLuint index, GLuint x);
+void APIENTRY gl_dispatch_stub_894(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_895(GLuint index, GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_896(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_897(GLuint index, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_898(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_899(GLuint index, GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_900(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_901(GLuint index, GLuint x, GLuint y, GLuint z);
+void APIENTRY gl_dispatch_stub_902(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_903(GLuint index, const GLbyte *v);
+void APIENTRY gl_dispatch_stub_904(GLuint index, GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_905(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_906(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_907(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_908(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void APIENTRY gl_dispatch_stub_909(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_910(GLuint index, const GLushort *v);
+void APIENTRY gl_dispatch_stub_911(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_912(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void APIENTRY gl_dispatch_stub_913(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void APIENTRY gl_dispatch_stub_914(GLenum target, GLuint index);
+void APIENTRY gl_dispatch_stub_915(GLenum target, GLuint index);
+void APIENTRY gl_dispatch_stub_916(GLenum value, GLuint index, GLboolean *data);
+void APIENTRY gl_dispatch_stub_917(GLenum value, GLuint index, GLint *data);
+GLboolean APIENTRY gl_dispatch_stub_918(GLenum target, GLuint index);
+void APIENTRY gl_dispatch_stub_919(GLint r, GLint g, GLint b, GLint a);
+void APIENTRY gl_dispatch_stub_920(GLuint r, GLuint g, GLuint b, GLuint a);
+void APIENTRY gl_dispatch_stub_921(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_922(GLenum target, GLenum pname, GLuint *params);
+void APIENTRY gl_dispatch_stub_923(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_924(GLenum target, GLenum pname, const GLuint *params);
+void APIENTRY gl_dispatch_stub_925(GLuint query, GLenum mode);
+void APIENTRY gl_dispatch_stub_926(void);
+void APIENTRY gl_dispatch_stub_927(GLenum mode);
+void APIENTRY gl_dispatch_stub_928(GLenum target, GLuint index, GLuint buffer);
+void APIENTRY gl_dispatch_stub_929(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+void APIENTRY gl_dispatch_stub_930(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void APIENTRY gl_dispatch_stub_931(void);
+void APIENTRY gl_dispatch_stub_932(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+void APIENTRY gl_dispatch_stub_933(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode);
+void APIENTRY gl_dispatch_stub_934(GLenum mode);
+void APIENTRY gl_dispatch_stub_935(GLenum target, GLenum pname, GLvoid **params);
+void APIENTRY gl_dispatch_stub_936(GLenum target, GLsizei length, GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_937(GLenum objectType, GLuint name, GLenum pname, GLint *value);
+GLenum APIENTRY gl_dispatch_stub_938(GLenum objectType, GLuint name, GLenum option);
+GLenum APIENTRY gl_dispatch_stub_939(GLenum objectType, GLuint name, GLenum option);
+void APIENTRY gl_dispatch_stub_940(GLuint program);
+GLuint APIENTRY gl_dispatch_stub_941(GLenum type, const GLchar *string);
+void APIENTRY gl_dispatch_stub_942(GLenum type, GLuint program);
+void APIENTRY gl_dispatch_stub_943(void);
+void APIENTRY gl_dispatch_stub_944(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void APIENTRY gl_dispatch_stub_945(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_946(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_947(GLuint id, GLenum pname, GLint64EXT *params);
+void APIENTRY gl_dispatch_stub_948(GLuint id, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset);
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset);
+#undef MAPI_TMP_DEFINES
+#endif /* MAPI_TMP_DEFINES */
+
+#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+GLAPI void APIENTRY glCullFace(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[152];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY glFrontFace(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[157];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY glHint(GLenum target, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[158];
+ ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode);
+}
+
+GLAPI void APIENTRY glLineWidth(GLfloat width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[168];
+ ((void (APIENTRY *)(GLfloat width)) _func)(width);
+}
+
+GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[176];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
+}
+
+GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[178];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[179];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[180];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[181];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[183];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY glClear(GLbitfield mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[203];
+ ((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[206];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY glClearStencil(GLint s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[207];
+ ((void (APIENTRY *)(GLint s)) _func)(s);
+}
+
+GLAPI void APIENTRY glStencilMask(GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[209];
+ ((void (APIENTRY *)(GLuint mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[210];
+ ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY glDepthMask(GLboolean flag)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[211];
+ ((void (APIENTRY *)(GLboolean flag)) _func)(flag);
+}
+
+GLAPI void APIENTRY glDisable(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[214];
+ ((void (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY glEnable(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[215];
+ ((void (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY glFinish(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[216];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glFlush(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[217];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[241];
+ ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor);
+}
+
+GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[243];
+ ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask);
+}
+
+GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[244];
+ ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass);
+}
+
+GLAPI void APIENTRY glDepthFunc(GLenum func)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[245];
+ ((void (APIENTRY *)(GLenum func)) _func)(func);
+}
+
+GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[250];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[256];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[258];
+ ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params);
+}
+
+GLAPI GLenum APIENTRY glGetError(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[261];
+ return ((GLenum (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[262];
+ ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[263];
+ ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params);
+}
+
+GLAPI const GLubyte * APIENTRY glGetString(GLenum name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[275];
+ return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name);
+}
+
+GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[282];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[283];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[286];
+ return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[305];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
+}
+
+GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[307];
+ ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture);
+}
+
+GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[310];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count);
+}
+
+GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[311];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices);
+}
+
+GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[319];
+ ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units);
+}
+
+GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[324];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border);
+}
+
+GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[326];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[327];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures);
+}
+
+GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[328];
+ ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures);
+}
+
+GLAPI GLboolean APIENTRY glIsTexture(GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[330];
+ return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[333];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[336];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY glBlendEquation(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[337];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[371];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[372];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+GLAPI void APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[373];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY glActiveTexture(GLenum texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[374];
+ ((void (APIENTRY *)(GLenum texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[408];
+ ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
+}
+
+GLAPI GLuint APIENTRY glCreateProgram(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[409];
+ return ((GLuint (APIENTRY *)(void)) _func)();
+}
+
+GLAPI GLuint APIENTRY glCreateShader(GLenum type)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[410];
+ return ((GLuint (APIENTRY *)(GLenum type)) _func)(type);
+}
+
+GLAPI void APIENTRY glDeleteProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[411];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glDeleteShader(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[412];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[413];
+ ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
+}
+
+GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[414];
+ ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj);
+}
+
+GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[415];
+ ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog);
+}
+
+GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[416];
+ ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params);
+}
+
+GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[417];
+ ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog);
+}
+
+GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[418];
+ ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[419];
+ return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI GLboolean APIENTRY glIsShader(GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[420];
+ return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader);
+}
+
+GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[421];
+ ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask);
+}
+
+GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[422];
+ ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask);
+}
+
+GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[423];
+ ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass);
+}
+
+GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[445];
+ ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert);
+}
+
+GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[447];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+GLAPI void APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[448];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[450];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GLAPI void APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[451];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[453];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[454];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[462];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[463];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[475];
+ ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[476];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[481];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[482];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[487];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[488];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[501];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[502];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[509];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer);
+}
+
+GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[510];
+ ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer);
+}
+
+GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[511];
+ ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage);
+}
+
+GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[512];
+ ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data);
+}
+
+GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[513];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[514];
+ ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[515];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[516];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[518];
+ return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer);
+}
+
+GLAPI GLvoid * APIENTRY glMapBufferOES(GLenum target, GLenum access)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[519];
+ return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access);
+}
+
+GLAPI GLboolean APIENTRY glUnmapBufferOES(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[520];
+ return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY glCompileShader(GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[530];
+ ((void (APIENTRY *)(GLuint shader)) _func)(shader);
+}
+
+GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[535];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[541];
+ ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source);
+}
+
+GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[542];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[543];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[544];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY glLinkProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[545];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[546];
+ ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)) _func)(shader, count, string, length);
+}
+
+GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[547];
+ ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[548];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform1i(GLint location, GLint v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[549];
+ ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[550];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[551];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[552];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[553];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[554];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[555];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[556];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[557];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[558];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[559];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[560];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[561];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[562];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[563];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[564];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[565];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY glUseProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[566];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glValidateProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[567];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[568];
+ ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name);
+}
+
+GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[569];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[570];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY glClearDepthf(GLclampf depth)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[605];
+ ((void (APIENTRY *)(GLclampf depth)) _func)(depth);
+}
+
+GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[606];
+ ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar);
+}
+
+GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[607];
+ ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision);
+}
+
+GLAPI void APIENTRY glReleaseShaderCompiler(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[608];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[609];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length);
+}
+
+GLAPI void APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[610];
+ ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary);
+}
+
+GLAPI void APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[611];
+ ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)) _func)(program, binaryFormat, binary, length);
+}
+
+GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[659];
+ ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[660];
+ ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[667];
+ ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[727];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
+}
+
+GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[857];
+ ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA);
+}
+
+GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[858];
+ ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer);
+}
+
+GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[859];
+ ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer);
+}
+
+GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[860];
+ return ((GLenum (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[861];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[862];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[863];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[865];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
+}
+
+GLAPI void APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[866];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset);
+}
+
+GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[867];
+ ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[868];
+ ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY glGenerateMipmap(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[869];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[870];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params);
+}
+
+GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[871];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[872];
+ return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer);
+}
+
+GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[873];
+ return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer);
+}
+
+GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[874];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height);
+}
+
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[949];
+ ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
+}
+
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[950];
+ ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
+}
+
+/* does not need public_entries */
+#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */
+
+#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+__asm__(
+STUB_ASM_ENTRY("glCullFace")"\n"
+"\t"STUB_ASM_CODE("152")"\n"
+
+STUB_ASM_ENTRY("glFrontFace")"\n"
+"\t"STUB_ASM_CODE("157")"\n"
+
+STUB_ASM_ENTRY("glHint")"\n"
+"\t"STUB_ASM_CODE("158")"\n"
+
+STUB_ASM_ENTRY("glLineWidth")"\n"
+"\t"STUB_ASM_CODE("168")"\n"
+
+STUB_ASM_ENTRY("glScissor")"\n"
+"\t"STUB_ASM_CODE("176")"\n"
+
+STUB_ASM_ENTRY("glTexParameterf")"\n"
+"\t"STUB_ASM_CODE("178")"\n"
+
+STUB_ASM_ENTRY("glTexParameterfv")"\n"
+"\t"STUB_ASM_CODE("179")"\n"
+
+STUB_ASM_ENTRY("glTexParameteri")"\n"
+"\t"STUB_ASM_CODE("180")"\n"
+
+STUB_ASM_ENTRY("glTexParameteriv")"\n"
+"\t"STUB_ASM_CODE("181")"\n"
+
+STUB_ASM_ENTRY("glTexImage2D")"\n"
+"\t"STUB_ASM_CODE("183")"\n"
+
+STUB_ASM_ENTRY("glClear")"\n"
+"\t"STUB_ASM_CODE("203")"\n"
+
+STUB_ASM_ENTRY("glClearColor")"\n"
+"\t"STUB_ASM_CODE("206")"\n"
+
+STUB_ASM_ENTRY("glClearStencil")"\n"
+"\t"STUB_ASM_CODE("207")"\n"
+
+STUB_ASM_ENTRY("glStencilMask")"\n"
+"\t"STUB_ASM_CODE("209")"\n"
+
+STUB_ASM_ENTRY("glColorMask")"\n"
+"\t"STUB_ASM_CODE("210")"\n"
+
+STUB_ASM_ENTRY("glDepthMask")"\n"
+"\t"STUB_ASM_CODE("211")"\n"
+
+STUB_ASM_ENTRY("glDisable")"\n"
+"\t"STUB_ASM_CODE("214")"\n"
+
+STUB_ASM_ENTRY("glEnable")"\n"
+"\t"STUB_ASM_CODE("215")"\n"
+
+STUB_ASM_ENTRY("glFinish")"\n"
+"\t"STUB_ASM_CODE("216")"\n"
+
+STUB_ASM_ENTRY("glFlush")"\n"
+"\t"STUB_ASM_CODE("217")"\n"
+
+STUB_ASM_ENTRY("glBlendFunc")"\n"
+"\t"STUB_ASM_CODE("241")"\n"
+
+STUB_ASM_ENTRY("glStencilFunc")"\n"
+"\t"STUB_ASM_CODE("243")"\n"
+
+STUB_ASM_ENTRY("glStencilOp")"\n"
+"\t"STUB_ASM_CODE("244")"\n"
+
+STUB_ASM_ENTRY("glDepthFunc")"\n"
+"\t"STUB_ASM_CODE("245")"\n"
+
+STUB_ASM_ENTRY("glPixelStorei")"\n"
+"\t"STUB_ASM_CODE("250")"\n"
+
+STUB_ASM_ENTRY("glReadPixels")"\n"
+"\t"STUB_ASM_CODE("256")"\n"
+
+STUB_ASM_ENTRY("glGetBooleanv")"\n"
+"\t"STUB_ASM_CODE("258")"\n"
+
+STUB_ASM_ENTRY("glGetError")"\n"
+"\t"STUB_ASM_CODE("261")"\n"
+
+STUB_ASM_ENTRY("glGetFloatv")"\n"
+"\t"STUB_ASM_CODE("262")"\n"
+
+STUB_ASM_ENTRY("glGetIntegerv")"\n"
+"\t"STUB_ASM_CODE("263")"\n"
+
+STUB_ASM_ENTRY("glGetString")"\n"
+"\t"STUB_ASM_CODE("275")"\n"
+
+STUB_ASM_ENTRY("glGetTexParameterfv")"\n"
+"\t"STUB_ASM_CODE("282")"\n"
+
+STUB_ASM_ENTRY("glGetTexParameteriv")"\n"
+"\t"STUB_ASM_CODE("283")"\n"
+
+STUB_ASM_ENTRY("glIsEnabled")"\n"
+"\t"STUB_ASM_CODE("286")"\n"
+
+STUB_ASM_ENTRY("glViewport")"\n"
+"\t"STUB_ASM_CODE("305")"\n"
+
+STUB_ASM_ENTRY("glBindTexture")"\n"
+"\t"STUB_ASM_CODE("307")"\n"
+
+STUB_ASM_ENTRY("glDrawArrays")"\n"
+"\t"STUB_ASM_CODE("310")"\n"
+
+STUB_ASM_ENTRY("glDrawElements")"\n"
+"\t"STUB_ASM_CODE("311")"\n"
+
+STUB_ASM_ENTRY("glPolygonOffset")"\n"
+"\t"STUB_ASM_CODE("319")"\n"
+
+STUB_ASM_ENTRY("glCopyTexImage2D")"\n"
+"\t"STUB_ASM_CODE("324")"\n"
+
+STUB_ASM_ENTRY("glCopyTexSubImage2D")"\n"
+"\t"STUB_ASM_CODE("326")"\n"
+
+STUB_ASM_ENTRY("glDeleteTextures")"\n"
+"\t"STUB_ASM_CODE("327")"\n"
+
+STUB_ASM_ENTRY("glGenTextures")"\n"
+"\t"STUB_ASM_CODE("328")"\n"
+
+STUB_ASM_ENTRY("glIsTexture")"\n"
+"\t"STUB_ASM_CODE("330")"\n"
+
+STUB_ASM_ENTRY("glTexSubImage2D")"\n"
+"\t"STUB_ASM_CODE("333")"\n"
+
+STUB_ASM_ENTRY("glBlendColor")"\n"
+"\t"STUB_ASM_CODE("336")"\n"
+
+STUB_ASM_ENTRY("glBlendEquation")"\n"
+"\t"STUB_ASM_CODE("337")"\n"
+
+STUB_ASM_ENTRY("glTexImage3DOES")"\n"
+"\t"STUB_ASM_CODE("371")"\n"
+
+STUB_ASM_ENTRY("glTexSubImage3DOES")"\n"
+"\t"STUB_ASM_CODE("372")"\n"
+
+STUB_ASM_ENTRY("glCopyTexSubImage3DOES")"\n"
+"\t"STUB_ASM_CODE("373")"\n"
+
+STUB_ASM_ENTRY("glActiveTexture")"\n"
+"\t"STUB_ASM_CODE("374")"\n"
+
+STUB_ASM_ENTRY("glAttachShader")"\n"
+"\t"STUB_ASM_CODE("408")"\n"
+
+STUB_ASM_ENTRY("glCreateProgram")"\n"
+"\t"STUB_ASM_CODE("409")"\n"
+
+STUB_ASM_ENTRY("glCreateShader")"\n"
+"\t"STUB_ASM_CODE("410")"\n"
+
+STUB_ASM_ENTRY("glDeleteProgram")"\n"
+"\t"STUB_ASM_CODE("411")"\n"
+
+STUB_ASM_ENTRY("glDeleteShader")"\n"
+"\t"STUB_ASM_CODE("412")"\n"
+
+STUB_ASM_ENTRY("glDetachShader")"\n"
+"\t"STUB_ASM_CODE("413")"\n"
+
+STUB_ASM_ENTRY("glGetAttachedShaders")"\n"
+"\t"STUB_ASM_CODE("414")"\n"
+
+STUB_ASM_ENTRY("glGetProgramInfoLog")"\n"
+"\t"STUB_ASM_CODE("415")"\n"
+
+STUB_ASM_ENTRY("glGetProgramiv")"\n"
+"\t"STUB_ASM_CODE("416")"\n"
+
+STUB_ASM_ENTRY("glGetShaderInfoLog")"\n"
+"\t"STUB_ASM_CODE("417")"\n"
+
+STUB_ASM_ENTRY("glGetShaderiv")"\n"
+"\t"STUB_ASM_CODE("418")"\n"
+
+STUB_ASM_ENTRY("glIsProgram")"\n"
+"\t"STUB_ASM_CODE("419")"\n"
+
+STUB_ASM_ENTRY("glIsShader")"\n"
+"\t"STUB_ASM_CODE("420")"\n"
+
+STUB_ASM_ENTRY("glStencilFuncSeparate")"\n"
+"\t"STUB_ASM_CODE("421")"\n"
+
+STUB_ASM_ENTRY("glStencilMaskSeparate")"\n"
+"\t"STUB_ASM_CODE("422")"\n"
+
+STUB_ASM_ENTRY("glStencilOpSeparate")"\n"
+"\t"STUB_ASM_CODE("423")"\n"
+
+STUB_ASM_ENTRY("glSampleCoverage")"\n"
+"\t"STUB_ASM_CODE("445")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexImage2D")"\n"
+"\t"STUB_ASM_CODE("447")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexImage3DOES")"\n"
+"\t"STUB_ASM_CODE("448")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n"
+"\t"STUB_ASM_CODE("450")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexSubImage3DOES")"\n"
+"\t"STUB_ASM_CODE("451")"\n"
+
+STUB_ASM_ENTRY("glDisableVertexAttribArray")"\n"
+"\t"STUB_ASM_CODE("453")"\n"
+
+STUB_ASM_ENTRY("glEnableVertexAttribArray")"\n"
+"\t"STUB_ASM_CODE("454")"\n"
+
+STUB_ASM_ENTRY("glGetVertexAttribfv")"\n"
+"\t"STUB_ASM_CODE("462")"\n"
+
+STUB_ASM_ENTRY("glGetVertexAttribiv")"\n"
+"\t"STUB_ASM_CODE("463")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib1f")"\n"
+"\t"STUB_ASM_CODE("475")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib1fv")"\n"
+"\t"STUB_ASM_CODE("476")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib2f")"\n"
+"\t"STUB_ASM_CODE("481")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib2fv")"\n"
+"\t"STUB_ASM_CODE("482")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib3f")"\n"
+"\t"STUB_ASM_CODE("487")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib3fv")"\n"
+"\t"STUB_ASM_CODE("488")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib4f")"\n"
+"\t"STUB_ASM_CODE("501")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib4fv")"\n"
+"\t"STUB_ASM_CODE("502")"\n"
+
+STUB_ASM_ENTRY("glVertexAttribPointer")"\n"
+"\t"STUB_ASM_CODE("509")"\n"
+
+STUB_ASM_ENTRY("glBindBuffer")"\n"
+"\t"STUB_ASM_CODE("510")"\n"
+
+STUB_ASM_ENTRY("glBufferData")"\n"
+"\t"STUB_ASM_CODE("511")"\n"
+
+STUB_ASM_ENTRY("glBufferSubData")"\n"
+"\t"STUB_ASM_CODE("512")"\n"
+
+STUB_ASM_ENTRY("glDeleteBuffers")"\n"
+"\t"STUB_ASM_CODE("513")"\n"
+
+STUB_ASM_ENTRY("glGenBuffers")"\n"
+"\t"STUB_ASM_CODE("514")"\n"
+
+STUB_ASM_ENTRY("glGetBufferParameteriv")"\n"
+"\t"STUB_ASM_CODE("515")"\n"
+
+STUB_ASM_ENTRY("glGetBufferPointervOES")"\n"
+"\t"STUB_ASM_CODE("516")"\n"
+
+STUB_ASM_ENTRY("glIsBuffer")"\n"
+"\t"STUB_ASM_CODE("518")"\n"
+
+STUB_ASM_ENTRY("glMapBufferOES")"\n"
+"\t"STUB_ASM_CODE("519")"\n"
+
+STUB_ASM_ENTRY("glUnmapBufferOES")"\n"
+"\t"STUB_ASM_CODE("520")"\n"
+
+STUB_ASM_ENTRY("glCompileShader")"\n"
+"\t"STUB_ASM_CODE("530")"\n"
+
+STUB_ASM_ENTRY("glGetActiveUniform")"\n"
+"\t"STUB_ASM_CODE("535")"\n"
+
+STUB_ASM_ENTRY("glGetShaderSource")"\n"
+"\t"STUB_ASM_CODE("541")"\n"
+
+STUB_ASM_ENTRY("glGetUniformLocation")"\n"
+"\t"STUB_ASM_CODE("542")"\n"
+
+STUB_ASM_ENTRY("glGetUniformfv")"\n"
+"\t"STUB_ASM_CODE("543")"\n"
+
+STUB_ASM_ENTRY("glGetUniformiv")"\n"
+"\t"STUB_ASM_CODE("544")"\n"
+
+STUB_ASM_ENTRY("glLinkProgram")"\n"
+"\t"STUB_ASM_CODE("545")"\n"
+
+STUB_ASM_ENTRY("glShaderSource")"\n"
+"\t"STUB_ASM_CODE("546")"\n"
+
+STUB_ASM_ENTRY("glUniform1f")"\n"
+"\t"STUB_ASM_CODE("547")"\n"
+
+STUB_ASM_ENTRY("glUniform1fv")"\n"
+"\t"STUB_ASM_CODE("548")"\n"
+
+STUB_ASM_ENTRY("glUniform1i")"\n"
+"\t"STUB_ASM_CODE("549")"\n"
+
+STUB_ASM_ENTRY("glUniform1iv")"\n"
+"\t"STUB_ASM_CODE("550")"\n"
+
+STUB_ASM_ENTRY("glUniform2f")"\n"
+"\t"STUB_ASM_CODE("551")"\n"
+
+STUB_ASM_ENTRY("glUniform2fv")"\n"
+"\t"STUB_ASM_CODE("552")"\n"
+
+STUB_ASM_ENTRY("glUniform2i")"\n"
+"\t"STUB_ASM_CODE("553")"\n"
+
+STUB_ASM_ENTRY("glUniform2iv")"\n"
+"\t"STUB_ASM_CODE("554")"\n"
+
+STUB_ASM_ENTRY("glUniform3f")"\n"
+"\t"STUB_ASM_CODE("555")"\n"
+
+STUB_ASM_ENTRY("glUniform3fv")"\n"
+"\t"STUB_ASM_CODE("556")"\n"
+
+STUB_ASM_ENTRY("glUniform3i")"\n"
+"\t"STUB_ASM_CODE("557")"\n"
+
+STUB_ASM_ENTRY("glUniform3iv")"\n"
+"\t"STUB_ASM_CODE("558")"\n"
+
+STUB_ASM_ENTRY("glUniform4f")"\n"
+"\t"STUB_ASM_CODE("559")"\n"
+
+STUB_ASM_ENTRY("glUniform4fv")"\n"
+"\t"STUB_ASM_CODE("560")"\n"
+
+STUB_ASM_ENTRY("glUniform4i")"\n"
+"\t"STUB_ASM_CODE("561")"\n"
+
+STUB_ASM_ENTRY("glUniform4iv")"\n"
+"\t"STUB_ASM_CODE("562")"\n"
+
+STUB_ASM_ENTRY("glUniformMatrix2fv")"\n"
+"\t"STUB_ASM_CODE("563")"\n"
+
+STUB_ASM_ENTRY("glUniformMatrix3fv")"\n"
+"\t"STUB_ASM_CODE("564")"\n"
+
+STUB_ASM_ENTRY("glUniformMatrix4fv")"\n"
+"\t"STUB_ASM_CODE("565")"\n"
+
+STUB_ASM_ENTRY("glUseProgram")"\n"
+"\t"STUB_ASM_CODE("566")"\n"
+
+STUB_ASM_ENTRY("glValidateProgram")"\n"
+"\t"STUB_ASM_CODE("567")"\n"
+
+STUB_ASM_ENTRY("glBindAttribLocation")"\n"
+"\t"STUB_ASM_CODE("568")"\n"
+
+STUB_ASM_ENTRY("glGetActiveAttrib")"\n"
+"\t"STUB_ASM_CODE("569")"\n"
+
+STUB_ASM_ENTRY("glGetAttribLocation")"\n"
+"\t"STUB_ASM_CODE("570")"\n"
+
+STUB_ASM_ENTRY("glClearDepthf")"\n"
+"\t"STUB_ASM_CODE("605")"\n"
+
+STUB_ASM_ENTRY("glDepthRangef")"\n"
+"\t"STUB_ASM_CODE("606")"\n"
+
+STUB_ASM_ENTRY("glGetShaderPrecisionFormat")"\n"
+"\t"STUB_ASM_CODE("607")"\n"
+
+STUB_ASM_ENTRY("glReleaseShaderCompiler")"\n"
+"\t"STUB_ASM_CODE("608")"\n"
+
+STUB_ASM_ENTRY("glShaderBinary")"\n"
+"\t"STUB_ASM_CODE("609")"\n"
+
+STUB_ASM_ENTRY("glGetProgramBinaryOES")"\n"
+"\t"STUB_ASM_CODE("610")"\n"
+
+STUB_ASM_ENTRY("glProgramBinaryOES")"\n"
+"\t"STUB_ASM_CODE("611")"\n"
+
+STUB_ASM_ENTRY("glMultiDrawArraysEXT")"\n"
+"\t"STUB_ASM_CODE("659")"\n"
+
+STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n"
+"\t"STUB_ASM_CODE("660")"\n"
+
+STUB_ASM_ENTRY("glBlendFuncSeparate")"\n"
+"\t"STUB_ASM_CODE("667")"\n"
+
+STUB_ASM_ENTRY("glGetVertexAttribPointerv")"\n"
+"\t"STUB_ASM_CODE("727")"\n"
+
+STUB_ASM_ENTRY("glBlendEquationSeparate")"\n"
+"\t"STUB_ASM_CODE("857")"\n"
+
+STUB_ASM_ENTRY("glBindFramebuffer")"\n"
+"\t"STUB_ASM_CODE("858")"\n"
+
+STUB_ASM_ENTRY("glBindRenderbuffer")"\n"
+"\t"STUB_ASM_CODE("859")"\n"
+
+STUB_ASM_ENTRY("glCheckFramebufferStatus")"\n"
+"\t"STUB_ASM_CODE("860")"\n"
+
+STUB_ASM_ENTRY("glDeleteFramebuffers")"\n"
+"\t"STUB_ASM_CODE("861")"\n"
+
+STUB_ASM_ENTRY("glDeleteRenderbuffers")"\n"
+"\t"STUB_ASM_CODE("862")"\n"
+
+STUB_ASM_ENTRY("glFramebufferRenderbuffer")"\n"
+"\t"STUB_ASM_CODE("863")"\n"
+
+STUB_ASM_ENTRY("glFramebufferTexture2D")"\n"
+"\t"STUB_ASM_CODE("865")"\n"
+
+STUB_ASM_ENTRY("glFramebufferTexture3DOES")"\n"
+"\t"STUB_ASM_CODE("866")"\n"
+
+STUB_ASM_ENTRY("glGenFramebuffers")"\n"
+"\t"STUB_ASM_CODE("867")"\n"
+
+STUB_ASM_ENTRY("glGenRenderbuffers")"\n"
+"\t"STUB_ASM_CODE("868")"\n"
+
+STUB_ASM_ENTRY("glGenerateMipmap")"\n"
+"\t"STUB_ASM_CODE("869")"\n"
+
+STUB_ASM_ENTRY("glGetFramebufferAttachmentParameteriv")"\n"
+"\t"STUB_ASM_CODE("870")"\n"
+
+STUB_ASM_ENTRY("glGetRenderbufferParameteriv")"\n"
+"\t"STUB_ASM_CODE("871")"\n"
+
+STUB_ASM_ENTRY("glIsFramebuffer")"\n"
+"\t"STUB_ASM_CODE("872")"\n"
+
+STUB_ASM_ENTRY("glIsRenderbuffer")"\n"
+"\t"STUB_ASM_CODE("873")"\n"
+
+STUB_ASM_ENTRY("glRenderbufferStorage")"\n"
+"\t"STUB_ASM_CODE("874")"\n"
+
+STUB_ASM_ENTRY("glEGLImageTargetRenderbufferStorageOES")"\n"
+"\t"STUB_ASM_CODE("949")"\n"
+
+STUB_ASM_ENTRY("glEGLImageTargetTexture2DOES")"\n"
+"\t"STUB_ASM_CODE("950")"\n"
+
+);
+#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */