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-rw-r--r--src/mapi/es2api/glapi_mapi_tmp.h2632
-rw-r--r--src/mapi/es2api/main/glapidispatch.h2392
-rw-r--r--src/mapi/es2api/main/remap_helper.h2269
3 files changed, 7293 insertions, 0 deletions
diff --git a/src/mapi/es2api/glapi_mapi_tmp.h b/src/mapi/es2api/glapi_mapi_tmp.h
new file mode 100644
index 0000000000..6941ca915c
--- /dev/null
+++ b/src/mapi/es2api/glapi_mapi_tmp.h
@@ -0,0 +1,2632 @@
+/* This file is automatically generated by mapi_abi.py. Do not modify. */
+
+#ifndef _GLAPI_TMP_H_
+#define _GLAPI_TMP_H_
+typedef int GLfixed;
+typedef int GLclampx;
+#endif /* _GLAPI_TMP_H_ */
+
+#ifdef MAPI_TMP_DEFINES
+#define GL_GLEXT_PROTOTYPES
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode);
+void APIENTRY gl_dispatch_stub_1(void);
+void APIENTRY gl_dispatch_stub_2(GLuint list);
+void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists);
+void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range);
+GLuint APIENTRY gl_dispatch_stub_5(GLsizei range);
+void APIENTRY gl_dispatch_stub_6(GLuint base);
+void APIENTRY gl_dispatch_stub_7(GLenum mode);
+void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue);
+void APIENTRY gl_dispatch_stub_10(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue);
+void APIENTRY gl_dispatch_stub_12(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue);
+void APIENTRY gl_dispatch_stub_14(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue);
+void APIENTRY gl_dispatch_stub_16(const GLint *v);
+void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue);
+void APIENTRY gl_dispatch_stub_18(const GLshort *v);
+void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue);
+void APIENTRY gl_dispatch_stub_20(const GLubyte *v);
+void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue);
+void APIENTRY gl_dispatch_stub_22(const GLuint *v);
+void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue);
+void APIENTRY gl_dispatch_stub_24(const GLushort *v);
+void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void APIENTRY gl_dispatch_stub_26(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void APIENTRY gl_dispatch_stub_28(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void APIENTRY gl_dispatch_stub_30(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha);
+void APIENTRY gl_dispatch_stub_32(const GLint *v);
+void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void APIENTRY gl_dispatch_stub_34(const GLshort *v);
+void APIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void APIENTRY gl_dispatch_stub_36(const GLubyte *v);
+void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void APIENTRY gl_dispatch_stub_38(const GLuint *v);
+void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void APIENTRY gl_dispatch_stub_40(const GLushort *v);
+void APIENTRY gl_dispatch_stub_41(GLboolean flag);
+void APIENTRY gl_dispatch_stub_42(const GLboolean *flag);
+void APIENTRY gl_dispatch_stub_43(void);
+void APIENTRY gl_dispatch_stub_44(GLdouble c);
+void APIENTRY gl_dispatch_stub_45(const GLdouble *c);
+void APIENTRY gl_dispatch_stub_46(GLfloat c);
+void APIENTRY gl_dispatch_stub_47(const GLfloat *c);
+void APIENTRY gl_dispatch_stub_48(GLint c);
+void APIENTRY gl_dispatch_stub_49(const GLint *c);
+void APIENTRY gl_dispatch_stub_50(GLshort c);
+void APIENTRY gl_dispatch_stub_51(const GLshort *c);
+void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz);
+void APIENTRY gl_dispatch_stub_53(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz);
+void APIENTRY gl_dispatch_stub_55(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz);
+void APIENTRY gl_dispatch_stub_57(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz);
+void APIENTRY gl_dispatch_stub_59(const GLint *v);
+void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz);
+void APIENTRY gl_dispatch_stub_61(const GLshort *v);
+void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_63(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_65(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_66(GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_67(const GLint *v);
+void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_69(const GLshort *v);
+void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_71(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_73(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_75(const GLint *v);
+void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_77(const GLshort *v);
+void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_79(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_81(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_83(const GLint *v);
+void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_85(const GLshort *v);
+void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2);
+void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2);
+void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2);
+void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2);
+void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2);
+void APIENTRY gl_dispatch_stub_94(GLdouble s);
+void APIENTRY gl_dispatch_stub_95(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_96(GLfloat s);
+void APIENTRY gl_dispatch_stub_97(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_98(GLint s);
+void APIENTRY gl_dispatch_stub_99(const GLint *v);
+void APIENTRY gl_dispatch_stub_100(GLshort s);
+void APIENTRY gl_dispatch_stub_101(const GLshort *v);
+void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t);
+void APIENTRY gl_dispatch_stub_103(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t);
+void APIENTRY gl_dispatch_stub_105(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_106(GLint s, GLint t);
+void APIENTRY gl_dispatch_stub_107(const GLint *v);
+void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t);
+void APIENTRY gl_dispatch_stub_109(const GLshort *v);
+void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r);
+void APIENTRY gl_dispatch_stub_111(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r);
+void APIENTRY gl_dispatch_stub_113(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r);
+void APIENTRY gl_dispatch_stub_115(const GLint *v);
+void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r);
+void APIENTRY gl_dispatch_stub_117(const GLshort *v);
+void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void APIENTRY gl_dispatch_stub_119(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void APIENTRY gl_dispatch_stub_121(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q);
+void APIENTRY gl_dispatch_stub_123(const GLint *v);
+void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q);
+void APIENTRY gl_dispatch_stub_125(const GLshort *v);
+void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_127(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_129(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_130(GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_131(const GLint *v);
+void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_133(const GLshort *v);
+void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_135(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_137(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_139(const GLint *v);
+void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_141(const GLshort *v);
+void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_143(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_145(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_147(const GLint *v);
+void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_149(const GLshort *v);
+void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation);
+void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode);
+GLAPI void APIENTRY glCullFace(GLenum mode);
+void APIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFrontFace(GLenum mode);
+GLAPI void APIENTRY glHint(GLenum target, GLenum mode);
+void APIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern);
+GLAPI void APIENTRY glLineWidth(GLfloat width);
+void APIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_173(GLfloat size);
+void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode);
+void APIENTRY gl_dispatch_stub_175(const GLubyte *mask);
+GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_177(GLenum mode);
+GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param);
+void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer);
+void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer);
+GLint APIENTRY gl_dispatch_stub_196(GLenum mode);
+void APIENTRY gl_dispatch_stub_197(void);
+void APIENTRY gl_dispatch_stub_198(GLuint name);
+void APIENTRY gl_dispatch_stub_199(GLfloat token);
+void APIENTRY gl_dispatch_stub_200(void);
+void APIENTRY gl_dispatch_stub_201(GLuint name);
+void APIENTRY gl_dispatch_stub_202(GLenum mode);
+GLAPI void APIENTRY glClear(GLbitfield mask);
+void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void APIENTRY gl_dispatch_stub_205(GLfloat c);
+GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glClearStencil(GLint s);
+void APIENTRY gl_dispatch_stub_208(GLclampd depth);
+GLAPI void APIENTRY glStencilMask(GLuint mask);
+GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void APIENTRY glDepthMask(GLboolean flag);
+void APIENTRY gl_dispatch_stub_212(GLuint mask);
+void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value);
+GLAPI void APIENTRY glDisable(GLenum cap);
+GLAPI void APIENTRY glEnable(GLenum cap);
+GLAPI void APIENTRY glFinish(void);
+GLAPI void APIENTRY glFlush(void);
+void APIENTRY gl_dispatch_stub_218(void);
+void APIENTRY gl_dispatch_stub_219(GLbitfield mask);
+void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2);
+void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2);
+void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void APIENTRY gl_dispatch_stub_228(GLdouble u);
+void APIENTRY gl_dispatch_stub_229(const GLdouble *u);
+void APIENTRY gl_dispatch_stub_230(GLfloat u);
+void APIENTRY gl_dispatch_stub_231(const GLfloat *u);
+void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v);
+void APIENTRY gl_dispatch_stub_233(const GLdouble *u);
+void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v);
+void APIENTRY gl_dispatch_stub_235(const GLfloat *u);
+void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2);
+void APIENTRY gl_dispatch_stub_237(GLint i);
+void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void APIENTRY gl_dispatch_stub_239(GLint i, GLint j);
+void APIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref);
+GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
+void APIENTRY gl_dispatch_stub_242(GLenum opcode);
+GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY glDepthFunc(GLenum func);
+void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor);
+void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values);
+void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values);
+void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values);
+void APIENTRY gl_dispatch_stub_254(GLenum mode);
+void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params);
+void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation);
+void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params);
+GLAPI GLenum APIENTRY glGetError(void);
+GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v);
+void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v);
+void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v);
+void APIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values);
+void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values);
+void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values);
+void APIENTRY gl_dispatch_stub_274(GLubyte *mask);
+GLAPI const GLubyte * APIENTRY glGetString(GLenum name);
+void APIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
+GLboolean APIENTRY gl_dispatch_stub_287(GLuint list);
+void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar);
+void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void APIENTRY gl_dispatch_stub_290(void);
+void APIENTRY gl_dispatch_stub_291(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_292(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_293(GLenum mode);
+void APIENTRY gl_dispatch_stub_294(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_295(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void APIENTRY gl_dispatch_stub_297(void);
+void APIENTRY gl_dispatch_stub_298(void);
+void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_306(GLint i);
+GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture);
+void APIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_309(GLenum array);
+GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_313(GLenum array);
+void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_315(GLubyte c);
+void APIENTRY gl_dispatch_stub_316(const GLubyte *c);
+void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
+void APIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences);
+void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
+void APIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid **params);
+GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
+void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_334(void);
+void APIENTRY gl_dispatch_stub_335(GLbitfield mask);
+GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glBlendEquation(GLenum mode);
+void APIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params);
+void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params);
+void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image);
+void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink);
+void APIENTRY gl_dispatch_stub_369(GLenum target);
+void APIENTRY gl_dispatch_stub_370(GLenum target);
+void APIENTRY gl_dispatch_stub_371(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_372(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+void APIENTRY gl_dispatch_stub_373(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_374(GLenum texture);
+GLAPI void APIENTRY glActiveTexture(GLenum texture);
+void APIENTRY gl_dispatch_stub_375(GLenum texture);
+void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s);
+void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s);
+void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s);
+void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s);
+void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v);
+void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t);
+void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t);
+void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t);
+void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t);
+void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v);
+void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r);
+void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r);
+void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v);
+void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q);
+void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v);
+void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v);
+GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader);
+GLAPI GLuint APIENTRY glCreateProgram(void);
+GLAPI GLuint APIENTRY glCreateShader(GLenum type);
+GLAPI void APIENTRY glDeleteProgram(GLuint program);
+GLAPI void APIENTRY glDeleteShader(GLuint program);
+GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader);
+GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsProgram(GLuint program);
+GLAPI GLboolean APIENTRY glIsShader(GLuint shader);
+GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
+GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
+void APIENTRY gl_dispatch_stub_424(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_425(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_426(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_427(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_428(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_429(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_430(GLenum target, GLenum clamp);
+void APIENTRY gl_dispatch_stub_431(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil);
+void APIENTRY gl_dispatch_stub_432(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_433(GLenum buffer, GLint drawbuffer, const GLint *value);
+void APIENTRY gl_dispatch_stub_434(GLenum buffer, GLint drawbuffer, const GLuint *value);
+const GLubyte * APIENTRY gl_dispatch_stub_435(GLenum name, GLuint index);
+void APIENTRY gl_dispatch_stub_436(GLenum target, GLenum internalFormat, GLuint buffer);
+void APIENTRY gl_dispatch_stub_437(GLenum target, GLenum attachment, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_438(GLenum target, GLenum pname, GLint64 *params);
+void APIENTRY gl_dispatch_stub_439(GLenum cap, GLuint index, GLint64 *data);
+void APIENTRY gl_dispatch_stub_440(GLuint index, GLuint divisor);
+void APIENTRY gl_dispatch_stub_441(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_442(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_443(const GLdouble *m);
+void APIENTRY gl_dispatch_stub_444(const GLfloat *m);
+void APIENTRY gl_dispatch_stub_445(GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_446(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_447(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_448(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_449(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_450(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_451(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_452(GLenum target, GLint level, GLvoid *img);
+void APIENTRY gl_dispatch_stub_453(GLuint index);
+GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index);
+void APIENTRY gl_dispatch_stub_454(GLuint index);
+GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index);
+void APIENTRY gl_dispatch_stub_455(GLenum target, GLuint index, GLdouble *params);
+void APIENTRY gl_dispatch_stub_456(GLenum target, GLuint index, GLfloat *params);
+void APIENTRY gl_dispatch_stub_457(GLenum target, GLuint index, GLdouble *params);
+void APIENTRY gl_dispatch_stub_458(GLenum target, GLuint index, GLfloat *params);
+void APIENTRY gl_dispatch_stub_459(GLenum target, GLenum pname, GLvoid *string);
+void APIENTRY gl_dispatch_stub_460(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_461(GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_462(GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_463(GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_464(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_465(GLenum target, GLuint index, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_466(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_467(GLenum target, GLuint index, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_468(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_469(GLenum target, GLuint index, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_470(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_471(GLenum target, GLuint index, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_472(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+void APIENTRY gl_dispatch_stub_473(GLuint index, GLdouble x);
+void APIENTRY gl_dispatch_stub_474(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_475(GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
+void APIENTRY gl_dispatch_stub_476(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_477(GLuint index, GLshort x);
+void APIENTRY gl_dispatch_stub_478(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_479(GLuint index, GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_480(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_481(GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_482(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_483(GLuint index, GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_484(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_485(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_486(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_487(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_488(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_489(GLuint index, GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_490(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_491(GLuint index, const GLbyte *v);
+void APIENTRY gl_dispatch_stub_492(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_493(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_494(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void APIENTRY gl_dispatch_stub_495(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_496(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_497(GLuint index, const GLushort *v);
+void APIENTRY gl_dispatch_stub_498(GLuint index, const GLbyte *v);
+void APIENTRY gl_dispatch_stub_499(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_500(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_501(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_502(GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_503(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_504(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_505(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_506(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_507(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_508(GLuint index, const GLushort *v);
+void APIENTRY gl_dispatch_stub_509(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_510(GLenum target, GLuint buffer);
+GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
+void APIENTRY gl_dispatch_stub_511(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+void APIENTRY gl_dispatch_stub_512(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+void APIENTRY gl_dispatch_stub_513(GLsizei n, const GLuint *buffer);
+GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer);
+void APIENTRY gl_dispatch_stub_514(GLsizei n, GLuint *buffer);
+GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer);
+void APIENTRY gl_dispatch_stub_515(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_516(GLenum target, GLenum pname, GLvoid **params);
+GLAPI void APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
+void APIENTRY gl_dispatch_stub_517(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLboolean APIENTRY gl_dispatch_stub_518(GLuint buffer);
+GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer);
+GLvoid * APIENTRY gl_dispatch_stub_519(GLenum target, GLenum access);
+GLAPI GLvoid * APIENTRY glMapBufferOES(GLenum target, GLenum access);
+GLboolean APIENTRY gl_dispatch_stub_520(GLenum target);
+GLAPI GLboolean APIENTRY glUnmapBufferOES(GLenum target);
+void APIENTRY gl_dispatch_stub_521(GLenum target, GLuint id);
+void APIENTRY gl_dispatch_stub_522(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_523(GLenum target);
+void APIENTRY gl_dispatch_stub_524(GLsizei n, GLuint *ids);
+void APIENTRY gl_dispatch_stub_525(GLuint id, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_526(GLuint id, GLenum pname, GLuint *params);
+void APIENTRY gl_dispatch_stub_527(GLenum target, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_528(GLuint id);
+void APIENTRY gl_dispatch_stub_529(GLhandleARB containerObj, GLhandleARB obj);
+void APIENTRY gl_dispatch_stub_530(GLhandleARB shader);
+GLAPI void APIENTRY glCompileShader(GLuint shader);
+GLhandleARB APIENTRY gl_dispatch_stub_531(void);
+GLhandleARB APIENTRY gl_dispatch_stub_532(GLenum shaderType);
+void APIENTRY gl_dispatch_stub_533(GLhandleARB obj);
+void APIENTRY gl_dispatch_stub_534(GLhandleARB containerObj, GLhandleARB attachedObj);
+void APIENTRY gl_dispatch_stub_535(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+void APIENTRY gl_dispatch_stub_536(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog);
+GLhandleARB APIENTRY gl_dispatch_stub_537(GLenum pname);
+void APIENTRY gl_dispatch_stub_538(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+void APIENTRY gl_dispatch_stub_539(GLhandleARB obj, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_540(GLhandleARB obj, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_541(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source);
+GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLint APIENTRY gl_dispatch_stub_542(GLhandleARB program, const GLcharARB *name);
+GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name);
+void APIENTRY gl_dispatch_stub_543(GLhandleARB program, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+void APIENTRY gl_dispatch_stub_544(GLhandleARB program, GLint location, GLint *params);
+GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params);
+void APIENTRY gl_dispatch_stub_545(GLhandleARB program);
+GLAPI void APIENTRY glLinkProgram(GLuint program);
+void APIENTRY gl_dispatch_stub_546(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length);
+GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
+void APIENTRY gl_dispatch_stub_547(GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0);
+void APIENTRY gl_dispatch_stub_548(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_549(GLint location, GLint v0);
+GLAPI void APIENTRY glUniform1i(GLint location, GLint v0);
+void APIENTRY gl_dispatch_stub_550(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_551(GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+void APIENTRY gl_dispatch_stub_552(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_553(GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
+void APIENTRY gl_dispatch_stub_554(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_555(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void APIENTRY gl_dispatch_stub_556(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_557(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+void APIENTRY gl_dispatch_stub_558(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_559(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void APIENTRY gl_dispatch_stub_560(GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_561(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void APIENTRY gl_dispatch_stub_562(GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_563(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_564(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_565(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_566(GLhandleARB program);
+GLAPI void APIENTRY glUseProgram(GLuint program);
+void APIENTRY gl_dispatch_stub_567(GLhandleARB program);
+GLAPI void APIENTRY glValidateProgram(GLuint program);
+void APIENTRY gl_dispatch_stub_568(GLhandleARB program, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+void APIENTRY gl_dispatch_stub_569(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLint APIENTRY gl_dispatch_stub_570(GLhandleARB program, const GLcharARB *name);
+GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name);
+void APIENTRY gl_dispatch_stub_571(GLsizei n, const GLenum *bufs);
+void APIENTRY gl_dispatch_stub_572(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+void APIENTRY gl_dispatch_stub_573(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+void APIENTRY gl_dispatch_stub_574(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum attachment, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_576(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+void APIENTRY gl_dispatch_stub_577(GLuint program, GLenum pname, GLint value);
+void APIENTRY gl_dispatch_stub_578(GLuint index, GLuint divisor);
+void APIENTRY gl_dispatch_stub_579(GLenum target, GLintptr offset, GLsizeiptr length);
+GLvoid * APIENTRY gl_dispatch_stub_580(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+void APIENTRY gl_dispatch_stub_581(GLuint array);
+void APIENTRY gl_dispatch_stub_582(GLsizei n, GLuint *arrays);
+void APIENTRY gl_dispatch_stub_583(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLenum APIENTRY gl_dispatch_stub_584(GLsync sync, GLbitfield flags, GLuint64 timeout);
+void APIENTRY gl_dispatch_stub_585(GLsync sync);
+GLsync APIENTRY gl_dispatch_stub_586(GLenum condition, GLbitfield flags);
+void APIENTRY gl_dispatch_stub_587(GLenum pname, GLint64 *params);
+void APIENTRY gl_dispatch_stub_588(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLboolean APIENTRY gl_dispatch_stub_589(GLsync sync);
+void APIENTRY gl_dispatch_stub_590(GLsync sync, GLbitfield flags, GLuint64 timeout);
+void APIENTRY gl_dispatch_stub_591(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+void APIENTRY gl_dispatch_stub_592(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+void APIENTRY gl_dispatch_stub_593(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex);
+void APIENTRY gl_dispatch_stub_594(GLuint buf, GLenum modeRGB, GLenum modeA);
+void APIENTRY gl_dispatch_stub_595(GLuint buf, GLenum mode);
+void APIENTRY gl_dispatch_stub_596(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
+void APIENTRY gl_dispatch_stub_597(GLuint buf, GLenum src, GLenum dst);
+void APIENTRY gl_dispatch_stub_598(GLenum target, GLuint id);
+void APIENTRY gl_dispatch_stub_599(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_600(GLenum mode, GLuint id);
+void APIENTRY gl_dispatch_stub_601(GLsizei n, GLuint *ids);
+GLboolean APIENTRY gl_dispatch_stub_602(GLuint id);
+void APIENTRY gl_dispatch_stub_603(void);
+void APIENTRY gl_dispatch_stub_604(void);
+GLAPI void APIENTRY glClearDepthf(GLclampf depth);
+GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
+GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY glReleaseShaderCompiler(void);
+GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+void APIENTRY gl_dispatch_stub_610(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GLAPI void APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+void APIENTRY gl_dispatch_stub_611(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+void APIENTRY gl_dispatch_stub_612(GLuint program, GLenum pname, GLint value);
+void APIENTRY gl_dispatch_stub_613(GLfloat factor, GLfloat bias);
+void APIENTRY gl_dispatch_stub_614(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void APIENTRY gl_dispatch_stub_615(const GLfloat *coords);
+void APIENTRY gl_dispatch_stub_616(GLint x, GLint y, GLint z, GLint width, GLint height);
+void APIENTRY gl_dispatch_stub_617(const GLint *coords);
+void APIENTRY gl_dispatch_stub_618(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void APIENTRY gl_dispatch_stub_619(const GLshort *coords);
+void APIENTRY gl_dispatch_stub_620(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void APIENTRY gl_dispatch_stub_621(const GLfixed *coords);
+void APIENTRY gl_dispatch_stub_622(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_623(GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_624(GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_625(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_626(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_627(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_628(GLenum pname, const GLint *params);
+GLbitfield APIENTRY gl_dispatch_stub_629(GLfixed *mantissa, GLint *exponent);
+void APIENTRY gl_dispatch_stub_630(GLclampf value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_631(GLenum pattern);
+void APIENTRY gl_dispatch_stub_632(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_633(GLsizei stride, GLsizei count, const GLboolean *pointer);
+void APIENTRY gl_dispatch_stub_634(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_635(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_636(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_637(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_638(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_639(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_640(GLint first, GLsizei count);
+void APIENTRY gl_dispatch_stub_641(void);
+void APIENTRY gl_dispatch_stub_642(GLbyte red, GLbyte green, GLbyte blue);
+void APIENTRY gl_dispatch_stub_643(const GLbyte *v);
+void APIENTRY gl_dispatch_stub_644(GLdouble red, GLdouble green, GLdouble blue);
+void APIENTRY gl_dispatch_stub_645(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_646(GLfloat red, GLfloat green, GLfloat blue);
+void APIENTRY gl_dispatch_stub_647(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_648(GLint red, GLint green, GLint blue);
+void APIENTRY gl_dispatch_stub_649(const GLint *v);
+void APIENTRY gl_dispatch_stub_650(GLshort red, GLshort green, GLshort blue);
+void APIENTRY gl_dispatch_stub_651(const GLshort *v);
+void APIENTRY gl_dispatch_stub_652(GLubyte red, GLubyte green, GLubyte blue);
+void APIENTRY gl_dispatch_stub_653(const GLubyte *v);
+void APIENTRY gl_dispatch_stub_654(GLuint red, GLuint green, GLuint blue);
+void APIENTRY gl_dispatch_stub_655(const GLuint *v);
+void APIENTRY gl_dispatch_stub_656(GLushort red, GLushort green, GLushort blue);
+void APIENTRY gl_dispatch_stub_657(const GLushort *v);
+void APIENTRY gl_dispatch_stub_658(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+void APIENTRY gl_dispatch_stub_661(GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_662(GLdouble coord);
+void APIENTRY gl_dispatch_stub_663(const GLdouble *coord);
+void APIENTRY gl_dispatch_stub_664(GLfloat coord);
+void APIENTRY gl_dispatch_stub_665(const GLfloat *coord);
+void APIENTRY gl_dispatch_stub_666(GLenum mode);
+void APIENTRY gl_dispatch_stub_667(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void APIENTRY gl_dispatch_stub_668(void);
+void APIENTRY gl_dispatch_stub_669(GLsizei length, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_670(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+void APIENTRY gl_dispatch_stub_671(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+void APIENTRY gl_dispatch_stub_672(GLenum pname, GLfloat param);
+void APIENTRY gl_dispatch_stub_673(GLenum pname, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_674(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_675(GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_676(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+void APIENTRY gl_dispatch_stub_677(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_678(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_679(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_680(GLenum stage, GLenum portion, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_681(GLenum variable, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_682(GLenum variable, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_683(void);
+void APIENTRY gl_dispatch_stub_684(GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_685(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_686(GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_687(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_688(GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_689(const GLint *v);
+void APIENTRY gl_dispatch_stub_690(GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_691(const GLshort *v);
+void APIENTRY gl_dispatch_stub_692(GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_693(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_694(GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_695(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_696(GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_697(const GLint *v);
+void APIENTRY gl_dispatch_stub_698(GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_699(const GLshort *v);
+void APIENTRY gl_dispatch_stub_700(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_701(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_702(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_703(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_704(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_705(const GLint *v);
+void APIENTRY gl_dispatch_stub_706(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_707(const GLshort *v);
+void APIENTRY gl_dispatch_stub_708(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+void APIENTRY gl_dispatch_stub_709(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+void APIENTRY gl_dispatch_stub_710(GLsizei n, const GLuint *fences);
+void APIENTRY gl_dispatch_stub_711(GLuint fence);
+void APIENTRY gl_dispatch_stub_712(GLsizei n, GLuint *fences);
+void APIENTRY gl_dispatch_stub_713(GLuint fence, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_714(GLuint fence);
+void APIENTRY gl_dispatch_stub_715(GLuint fence, GLenum condition);
+GLboolean APIENTRY gl_dispatch_stub_716(GLuint fence);
+GLboolean APIENTRY gl_dispatch_stub_717(GLsizei n, const GLuint *ids, GLboolean *residences);
+void APIENTRY gl_dispatch_stub_718(GLenum target, GLuint program);
+void APIENTRY gl_dispatch_stub_719(GLsizei n, const GLuint *programs);
+void APIENTRY gl_dispatch_stub_720(GLenum target, GLuint id, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_721(GLsizei n, GLuint *programs);
+void APIENTRY gl_dispatch_stub_722(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_723(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_724(GLuint id, GLenum pname, GLubyte *program);
+void APIENTRY gl_dispatch_stub_725(GLuint id, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_726(GLenum target, GLuint address, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_727(GLuint index, GLenum pname, GLvoid **pointer);
+GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
+void APIENTRY gl_dispatch_stub_728(GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_729(GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_730(GLuint index, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_731(GLuint program);
+void APIENTRY gl_dispatch_stub_732(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+void APIENTRY gl_dispatch_stub_733(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_734(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_735(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_736(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+void APIENTRY gl_dispatch_stub_737(GLuint index, GLdouble x);
+void APIENTRY gl_dispatch_stub_738(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_739(GLuint index, GLfloat x);
+void APIENTRY gl_dispatch_stub_740(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_741(GLuint index, GLshort x);
+void APIENTRY gl_dispatch_stub_742(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_743(GLuint index, GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_744(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_745(GLuint index, GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_746(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_747(GLuint index, GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_748(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_749(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_750(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_751(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_752(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_753(GLuint index, GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_754(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_755(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_756(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_757(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_758(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_759(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_760(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_761(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void APIENTRY gl_dispatch_stub_762(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_763(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_764(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_765(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_766(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_767(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_768(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_769(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_770(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_771(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_772(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_773(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_774(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_775(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_776(GLuint index, GLsizei n, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_777(GLenum pname, GLfloat *param);
+void APIENTRY gl_dispatch_stub_778(GLenum pname, GLint *param);
+void APIENTRY gl_dispatch_stub_779(GLenum pname, const GLfloat *param);
+void APIENTRY gl_dispatch_stub_780(GLenum pname, const GLint *param);
+void APIENTRY gl_dispatch_stub_781(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+void APIENTRY gl_dispatch_stub_782(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+void APIENTRY gl_dispatch_stub_783(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+void APIENTRY gl_dispatch_stub_784(void);
+void APIENTRY gl_dispatch_stub_785(GLuint id);
+void APIENTRY gl_dispatch_stub_786(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+void APIENTRY gl_dispatch_stub_787(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+void APIENTRY gl_dispatch_stub_788(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+void APIENTRY gl_dispatch_stub_789(GLuint id);
+void APIENTRY gl_dispatch_stub_790(void);
+GLuint APIENTRY gl_dispatch_stub_791(GLuint range);
+void APIENTRY gl_dispatch_stub_792(GLuint dst, GLuint coord, GLenum swizzle);
+void APIENTRY gl_dispatch_stub_793(GLuint dst, GLuint interp, GLenum swizzle);
+void APIENTRY gl_dispatch_stub_794(GLuint dst, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_795(GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_796(GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_797(GLenum face);
+void APIENTRY gl_dispatch_stub_798(GLuint array);
+void APIENTRY gl_dispatch_stub_799(GLsizei n, const GLuint *arrays);
+void APIENTRY gl_dispatch_stub_800(GLsizei n, GLuint *arrays);
+GLboolean APIENTRY gl_dispatch_stub_801(GLuint array);
+void APIENTRY gl_dispatch_stub_802(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+void APIENTRY gl_dispatch_stub_803(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+void APIENTRY gl_dispatch_stub_804(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_805(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_806(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_807(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_808(GLuint index);
+void APIENTRY gl_dispatch_stub_809(void);
+void APIENTRY gl_dispatch_stub_810(GLenum func, GLclampx ref);
+void APIENTRY gl_dispatch_stub_811(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void APIENTRY gl_dispatch_stub_812(GLclampx depth);
+void APIENTRY gl_dispatch_stub_813(GLenum plane, const GLfixed *equation);
+void APIENTRY gl_dispatch_stub_814(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void APIENTRY gl_dispatch_stub_815(GLclampx zNear, GLclampx zFar);
+void APIENTRY gl_dispatch_stub_816(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_817(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_818(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY gl_dispatch_stub_819(GLenum plane, GLfixed *equation);
+void APIENTRY gl_dispatch_stub_820(GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_821(GLenum light, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_822(GLenum face, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_823(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_824(GLenum coord, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_825(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_826(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_827(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_828(GLenum light, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_829(GLenum light, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_830(GLfixed width);
+void APIENTRY gl_dispatch_stub_831(const GLfixed *m);
+void APIENTRY gl_dispatch_stub_832(GLenum face, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_833(GLenum face, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_834(const GLfixed *m);
+void APIENTRY gl_dispatch_stub_835(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void APIENTRY gl_dispatch_stub_836(GLfixed nx, GLfixed ny, GLfixed nz);
+void APIENTRY gl_dispatch_stub_837(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY gl_dispatch_stub_838(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_839(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_840(GLfixed size);
+void APIENTRY gl_dispatch_stub_841(GLfixed factor, GLfixed units);
+void APIENTRY gl_dispatch_stub_842(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_843(GLclampx value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_844(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_845(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_846(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_847(GLenum coord, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_848(GLenum coord, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_849(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_850(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_851(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_852(GLenum plane, const GLfloat *equation);
+void APIENTRY gl_dispatch_stub_853(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY gl_dispatch_stub_854(GLenum plane, GLfloat *equation);
+void APIENTRY gl_dispatch_stub_855(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY gl_dispatch_stub_856(GLclampd zmin, GLclampd zmax);
+void APIENTRY gl_dispatch_stub_857(GLenum modeRGB, GLenum modeA);
+GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA);
+void APIENTRY gl_dispatch_stub_858(GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
+void APIENTRY gl_dispatch_stub_859(GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+GLenum APIENTRY gl_dispatch_stub_860(GLenum target);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target);
+void APIENTRY gl_dispatch_stub_861(GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+void APIENTRY gl_dispatch_stub_862(GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+void APIENTRY gl_dispatch_stub_863(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void APIENTRY gl_dispatch_stub_864(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_865(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_866(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void APIENTRY gl_dispatch_stub_867(GLsizei n, GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+void APIENTRY gl_dispatch_stub_868(GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+void APIENTRY gl_dispatch_stub_869(GLenum target);
+GLAPI void APIENTRY glGenerateMipmap(GLenum target);
+void APIENTRY gl_dispatch_stub_870(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_871(GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_872(GLuint framebuffer);
+GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer);
+GLboolean APIENTRY gl_dispatch_stub_873(GLuint renderbuffer);
+GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer);
+void APIENTRY gl_dispatch_stub_874(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+void APIENTRY gl_dispatch_stub_875(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void APIENTRY gl_dispatch_stub_876(GLenum target, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_877(GLenum target, GLintptr offset, GLsizeiptr size);
+void APIENTRY gl_dispatch_stub_878(GLuint program, GLuint colorNumber, const GLchar *name);
+GLint APIENTRY gl_dispatch_stub_879(GLuint program, const GLchar *name);
+void APIENTRY gl_dispatch_stub_880(GLuint program, GLint location, GLuint *params);
+void APIENTRY gl_dispatch_stub_881(GLuint index, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_882(GLuint index, GLenum pname, GLuint *params);
+void APIENTRY gl_dispatch_stub_883(GLint location, GLuint x);
+void APIENTRY gl_dispatch_stub_884(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_885(GLint location, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_886(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_887(GLint location, GLuint x, GLuint y, GLuint z);
+void APIENTRY gl_dispatch_stub_888(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_889(GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+void APIENTRY gl_dispatch_stub_890(GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_891(GLuint index, GLint x);
+void APIENTRY gl_dispatch_stub_892(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_893(GLuint index, GLuint x);
+void APIENTRY gl_dispatch_stub_894(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_895(GLuint index, GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_896(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_897(GLuint index, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_898(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_899(GLuint index, GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_900(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_901(GLuint index, GLuint x, GLuint y, GLuint z);
+void APIENTRY gl_dispatch_stub_902(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_903(GLuint index, const GLbyte *v);
+void APIENTRY gl_dispatch_stub_904(GLuint index, GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_905(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_906(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_907(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_908(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void APIENTRY gl_dispatch_stub_909(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_910(GLuint index, const GLushort *v);
+void APIENTRY gl_dispatch_stub_911(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_912(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void APIENTRY gl_dispatch_stub_913(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void APIENTRY gl_dispatch_stub_914(GLenum target, GLuint index);
+void APIENTRY gl_dispatch_stub_915(GLenum target, GLuint index);
+void APIENTRY gl_dispatch_stub_916(GLenum value, GLuint index, GLboolean *data);
+void APIENTRY gl_dispatch_stub_917(GLenum value, GLuint index, GLint *data);
+GLboolean APIENTRY gl_dispatch_stub_918(GLenum target, GLuint index);
+void APIENTRY gl_dispatch_stub_919(GLint r, GLint g, GLint b, GLint a);
+void APIENTRY gl_dispatch_stub_920(GLuint r, GLuint g, GLuint b, GLuint a);
+void APIENTRY gl_dispatch_stub_921(GLenum target, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_922(GLenum target, GLenum pname, GLuint *params);
+void APIENTRY gl_dispatch_stub_923(GLenum target, GLenum pname, const GLint *params);
+void APIENTRY gl_dispatch_stub_924(GLenum target, GLenum pname, const GLuint *params);
+void APIENTRY gl_dispatch_stub_925(GLuint query, GLenum mode);
+void APIENTRY gl_dispatch_stub_926(void);
+void APIENTRY gl_dispatch_stub_927(GLenum mode);
+void APIENTRY gl_dispatch_stub_928(GLenum target, GLuint index, GLuint buffer);
+void APIENTRY gl_dispatch_stub_929(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+void APIENTRY gl_dispatch_stub_930(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void APIENTRY gl_dispatch_stub_931(void);
+void APIENTRY gl_dispatch_stub_932(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+void APIENTRY gl_dispatch_stub_933(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode);
+void APIENTRY gl_dispatch_stub_934(GLenum mode);
+void APIENTRY gl_dispatch_stub_935(GLenum target, GLenum pname, GLvoid **params);
+void APIENTRY gl_dispatch_stub_936(GLenum target, GLsizei length, GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_937(GLenum objectType, GLuint name, GLenum pname, GLint *value);
+GLenum APIENTRY gl_dispatch_stub_938(GLenum objectType, GLuint name, GLenum option);
+GLenum APIENTRY gl_dispatch_stub_939(GLenum objectType, GLuint name, GLenum option);
+void APIENTRY gl_dispatch_stub_940(GLuint program);
+GLuint APIENTRY gl_dispatch_stub_941(GLenum type, const GLchar *string);
+void APIENTRY gl_dispatch_stub_942(GLenum type, GLuint program);
+void APIENTRY gl_dispatch_stub_943(void);
+void APIENTRY gl_dispatch_stub_944(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void APIENTRY gl_dispatch_stub_945(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_946(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_947(GLuint id, GLenum pname, GLint64EXT *params);
+void APIENTRY gl_dispatch_stub_948(GLuint id, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset);
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset);
+#undef MAPI_TMP_DEFINES
+#endif /* MAPI_TMP_DEFINES */
+
+#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+GLAPI void APIENTRY glCullFace(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[152];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY glFrontFace(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[157];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY glHint(GLenum target, GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[158];
+ ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode);
+}
+
+GLAPI void APIENTRY glLineWidth(GLfloat width)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[168];
+ ((void (APIENTRY *)(GLfloat width)) _func)(width);
+}
+
+GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[176];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
+}
+
+GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[178];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[179];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[180];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
+}
+
+GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[181];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[183];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY glClear(GLbitfield mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[203];
+ ((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[206];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY glClearStencil(GLint s)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[207];
+ ((void (APIENTRY *)(GLint s)) _func)(s);
+}
+
+GLAPI void APIENTRY glStencilMask(GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[209];
+ ((void (APIENTRY *)(GLuint mask)) _func)(mask);
+}
+
+GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[210];
+ ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY glDepthMask(GLboolean flag)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[211];
+ ((void (APIENTRY *)(GLboolean flag)) _func)(flag);
+}
+
+GLAPI void APIENTRY glDisable(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[214];
+ ((void (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY glEnable(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[215];
+ ((void (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY glFinish(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[216];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glFlush(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[217];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[241];
+ ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor);
+}
+
+GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[243];
+ ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask);
+}
+
+GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[244];
+ ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass);
+}
+
+GLAPI void APIENTRY glDepthFunc(GLenum func)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[245];
+ ((void (APIENTRY *)(GLenum func)) _func)(func);
+}
+
+GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[250];
+ ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
+}
+
+GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[256];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[258];
+ ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params);
+}
+
+GLAPI GLenum APIENTRY glGetError(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[261];
+ return ((GLenum (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[262];
+ ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params);
+}
+
+GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[263];
+ ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params);
+}
+
+GLAPI const GLubyte * APIENTRY glGetString(GLenum name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[275];
+ return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name);
+}
+
+GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[282];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[283];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[286];
+ return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap);
+}
+
+GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[305];
+ ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
+}
+
+GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[307];
+ ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture);
+}
+
+GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[310];
+ ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count);
+}
+
+GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[311];
+ ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices);
+}
+
+GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[319];
+ ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units);
+}
+
+GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[324];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border);
+}
+
+GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[326];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[327];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures);
+}
+
+GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[328];
+ ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures);
+}
+
+GLAPI GLboolean APIENTRY glIsTexture(GLuint texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[330];
+ return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[333];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[336];
+ ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
+}
+
+GLAPI void APIENTRY glBlendEquation(GLenum mode)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[337];
+ ((void (APIENTRY *)(GLenum mode)) _func)(mode);
+}
+
+GLAPI void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[371];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+GLAPI void APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[372];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+GLAPI void APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[373];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+GLAPI void APIENTRY glActiveTexture(GLenum texture)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[374];
+ ((void (APIENTRY *)(GLenum texture)) _func)(texture);
+}
+
+GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[408];
+ ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
+}
+
+GLAPI GLuint APIENTRY glCreateProgram(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[409];
+ return ((GLuint (APIENTRY *)(void)) _func)();
+}
+
+GLAPI GLuint APIENTRY glCreateShader(GLenum type)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[410];
+ return ((GLuint (APIENTRY *)(GLenum type)) _func)(type);
+}
+
+GLAPI void APIENTRY glDeleteProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[411];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glDeleteShader(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[412];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[413];
+ ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
+}
+
+GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[414];
+ ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj);
+}
+
+GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[415];
+ ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog);
+}
+
+GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[416];
+ ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params);
+}
+
+GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[417];
+ ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog);
+}
+
+GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[418];
+ ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[419];
+ return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI GLboolean APIENTRY glIsShader(GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[420];
+ return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader);
+}
+
+GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[421];
+ ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask);
+}
+
+GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[422];
+ ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask);
+}
+
+GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[423];
+ ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass);
+}
+
+GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[445];
+ ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert);
+}
+
+GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[447];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+GLAPI void APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[448];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[450];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GLAPI void APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[451];
+ ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[453];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[454];
+ ((void (APIENTRY *)(GLuint index)) _func)(index);
+}
+
+GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[462];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[463];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
+}
+
+GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[475];
+ ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
+}
+
+GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[476];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[481];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
+}
+
+GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[482];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[487];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
+}
+
+GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[488];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[501];
+ ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
+}
+
+GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[502];
+ ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
+}
+
+GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[509];
+ ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer);
+}
+
+GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[510];
+ ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer);
+}
+
+GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[511];
+ ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage);
+}
+
+GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[512];
+ ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data);
+}
+
+GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[513];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[514];
+ ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer);
+}
+
+GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[515];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI void APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[516];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[518];
+ return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer);
+}
+
+GLAPI GLvoid * APIENTRY glMapBufferOES(GLenum target, GLenum access)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[519];
+ return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access);
+}
+
+GLAPI GLboolean APIENTRY glUnmapBufferOES(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[520];
+ return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY glCompileShader(GLuint shader)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[530];
+ ((void (APIENTRY *)(GLuint shader)) _func)(shader);
+}
+
+GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[535];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[541];
+ ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source);
+}
+
+GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[542];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[543];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[544];
+ ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params);
+}
+
+GLAPI void APIENTRY glLinkProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[545];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[546];
+ ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)) _func)(shader, count, string, length);
+}
+
+GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[547];
+ ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[548];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform1i(GLint location, GLint v0)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[549];
+ ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0);
+}
+
+GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[550];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[551];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[552];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[553];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1);
+}
+
+GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[554];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[555];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[556];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[557];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2);
+}
+
+GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[558];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[559];
+ ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[560];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[561];
+ ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3);
+}
+
+GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[562];
+ ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
+}
+
+GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[563];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[564];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[565];
+ ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
+}
+
+GLAPI void APIENTRY glUseProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[566];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glValidateProgram(GLuint program)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[567];
+ ((void (APIENTRY *)(GLuint program)) _func)(program);
+}
+
+GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[568];
+ ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name);
+}
+
+GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[569];
+ ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
+}
+
+GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[570];
+ return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
+}
+
+GLAPI void APIENTRY glClearDepthf(GLclampf depth)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[605];
+ ((void (APIENTRY *)(GLclampf depth)) _func)(depth);
+}
+
+GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[606];
+ ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar);
+}
+
+GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[607];
+ ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision);
+}
+
+GLAPI void APIENTRY glReleaseShaderCompiler(void)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[608];
+ ((void (APIENTRY *)(void)) _func)();
+}
+
+GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[609];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length);
+}
+
+GLAPI void APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[610];
+ ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary);
+}
+
+GLAPI void APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[611];
+ ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)) _func)(program, binaryFormat, binary, length);
+}
+
+GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[659];
+ ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount);
+}
+
+GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[660];
+ ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
+}
+
+GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[667];
+ ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[727];
+ ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
+}
+
+GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[857];
+ ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA);
+}
+
+GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[858];
+ ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer);
+}
+
+GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[859];
+ ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer);
+}
+
+GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[860];
+ return ((GLenum (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[861];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[862];
+ ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[863];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[865];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
+}
+
+GLAPI void APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[866];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset);
+}
+
+GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[867];
+ ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers);
+}
+
+GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[868];
+ ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers);
+}
+
+GLAPI void APIENTRY glGenerateMipmap(GLenum target)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[869];
+ ((void (APIENTRY *)(GLenum target)) _func)(target);
+}
+
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[870];
+ ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params);
+}
+
+GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[871];
+ ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
+}
+
+GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[872];
+ return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer);
+}
+
+GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[873];
+ return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer);
+}
+
+GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[874];
+ ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height);
+}
+
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[949];
+ ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
+}
+
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset)
+{
+ const struct mapi_table *_tbl = entry_current_get();
+ mapi_func _func = ((const mapi_func *) _tbl)[950];
+ ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
+}
+
+/* does not need public_entries */
+#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
+#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */
+
+#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+__asm__(
+STUB_ASM_ENTRY("glCullFace")"\n"
+"\t"STUB_ASM_CODE("152")"\n"
+
+STUB_ASM_ENTRY("glFrontFace")"\n"
+"\t"STUB_ASM_CODE("157")"\n"
+
+STUB_ASM_ENTRY("glHint")"\n"
+"\t"STUB_ASM_CODE("158")"\n"
+
+STUB_ASM_ENTRY("glLineWidth")"\n"
+"\t"STUB_ASM_CODE("168")"\n"
+
+STUB_ASM_ENTRY("glScissor")"\n"
+"\t"STUB_ASM_CODE("176")"\n"
+
+STUB_ASM_ENTRY("glTexParameterf")"\n"
+"\t"STUB_ASM_CODE("178")"\n"
+
+STUB_ASM_ENTRY("glTexParameterfv")"\n"
+"\t"STUB_ASM_CODE("179")"\n"
+
+STUB_ASM_ENTRY("glTexParameteri")"\n"
+"\t"STUB_ASM_CODE("180")"\n"
+
+STUB_ASM_ENTRY("glTexParameteriv")"\n"
+"\t"STUB_ASM_CODE("181")"\n"
+
+STUB_ASM_ENTRY("glTexImage2D")"\n"
+"\t"STUB_ASM_CODE("183")"\n"
+
+STUB_ASM_ENTRY("glClear")"\n"
+"\t"STUB_ASM_CODE("203")"\n"
+
+STUB_ASM_ENTRY("glClearColor")"\n"
+"\t"STUB_ASM_CODE("206")"\n"
+
+STUB_ASM_ENTRY("glClearStencil")"\n"
+"\t"STUB_ASM_CODE("207")"\n"
+
+STUB_ASM_ENTRY("glStencilMask")"\n"
+"\t"STUB_ASM_CODE("209")"\n"
+
+STUB_ASM_ENTRY("glColorMask")"\n"
+"\t"STUB_ASM_CODE("210")"\n"
+
+STUB_ASM_ENTRY("glDepthMask")"\n"
+"\t"STUB_ASM_CODE("211")"\n"
+
+STUB_ASM_ENTRY("glDisable")"\n"
+"\t"STUB_ASM_CODE("214")"\n"
+
+STUB_ASM_ENTRY("glEnable")"\n"
+"\t"STUB_ASM_CODE("215")"\n"
+
+STUB_ASM_ENTRY("glFinish")"\n"
+"\t"STUB_ASM_CODE("216")"\n"
+
+STUB_ASM_ENTRY("glFlush")"\n"
+"\t"STUB_ASM_CODE("217")"\n"
+
+STUB_ASM_ENTRY("glBlendFunc")"\n"
+"\t"STUB_ASM_CODE("241")"\n"
+
+STUB_ASM_ENTRY("glStencilFunc")"\n"
+"\t"STUB_ASM_CODE("243")"\n"
+
+STUB_ASM_ENTRY("glStencilOp")"\n"
+"\t"STUB_ASM_CODE("244")"\n"
+
+STUB_ASM_ENTRY("glDepthFunc")"\n"
+"\t"STUB_ASM_CODE("245")"\n"
+
+STUB_ASM_ENTRY("glPixelStorei")"\n"
+"\t"STUB_ASM_CODE("250")"\n"
+
+STUB_ASM_ENTRY("glReadPixels")"\n"
+"\t"STUB_ASM_CODE("256")"\n"
+
+STUB_ASM_ENTRY("glGetBooleanv")"\n"
+"\t"STUB_ASM_CODE("258")"\n"
+
+STUB_ASM_ENTRY("glGetError")"\n"
+"\t"STUB_ASM_CODE("261")"\n"
+
+STUB_ASM_ENTRY("glGetFloatv")"\n"
+"\t"STUB_ASM_CODE("262")"\n"
+
+STUB_ASM_ENTRY("glGetIntegerv")"\n"
+"\t"STUB_ASM_CODE("263")"\n"
+
+STUB_ASM_ENTRY("glGetString")"\n"
+"\t"STUB_ASM_CODE("275")"\n"
+
+STUB_ASM_ENTRY("glGetTexParameterfv")"\n"
+"\t"STUB_ASM_CODE("282")"\n"
+
+STUB_ASM_ENTRY("glGetTexParameteriv")"\n"
+"\t"STUB_ASM_CODE("283")"\n"
+
+STUB_ASM_ENTRY("glIsEnabled")"\n"
+"\t"STUB_ASM_CODE("286")"\n"
+
+STUB_ASM_ENTRY("glViewport")"\n"
+"\t"STUB_ASM_CODE("305")"\n"
+
+STUB_ASM_ENTRY("glBindTexture")"\n"
+"\t"STUB_ASM_CODE("307")"\n"
+
+STUB_ASM_ENTRY("glDrawArrays")"\n"
+"\t"STUB_ASM_CODE("310")"\n"
+
+STUB_ASM_ENTRY("glDrawElements")"\n"
+"\t"STUB_ASM_CODE("311")"\n"
+
+STUB_ASM_ENTRY("glPolygonOffset")"\n"
+"\t"STUB_ASM_CODE("319")"\n"
+
+STUB_ASM_ENTRY("glCopyTexImage2D")"\n"
+"\t"STUB_ASM_CODE("324")"\n"
+
+STUB_ASM_ENTRY("glCopyTexSubImage2D")"\n"
+"\t"STUB_ASM_CODE("326")"\n"
+
+STUB_ASM_ENTRY("glDeleteTextures")"\n"
+"\t"STUB_ASM_CODE("327")"\n"
+
+STUB_ASM_ENTRY("glGenTextures")"\n"
+"\t"STUB_ASM_CODE("328")"\n"
+
+STUB_ASM_ENTRY("glIsTexture")"\n"
+"\t"STUB_ASM_CODE("330")"\n"
+
+STUB_ASM_ENTRY("glTexSubImage2D")"\n"
+"\t"STUB_ASM_CODE("333")"\n"
+
+STUB_ASM_ENTRY("glBlendColor")"\n"
+"\t"STUB_ASM_CODE("336")"\n"
+
+STUB_ASM_ENTRY("glBlendEquation")"\n"
+"\t"STUB_ASM_CODE("337")"\n"
+
+STUB_ASM_ENTRY("glTexImage3DOES")"\n"
+"\t"STUB_ASM_CODE("371")"\n"
+
+STUB_ASM_ENTRY("glTexSubImage3DOES")"\n"
+"\t"STUB_ASM_CODE("372")"\n"
+
+STUB_ASM_ENTRY("glCopyTexSubImage3DOES")"\n"
+"\t"STUB_ASM_CODE("373")"\n"
+
+STUB_ASM_ENTRY("glActiveTexture")"\n"
+"\t"STUB_ASM_CODE("374")"\n"
+
+STUB_ASM_ENTRY("glAttachShader")"\n"
+"\t"STUB_ASM_CODE("408")"\n"
+
+STUB_ASM_ENTRY("glCreateProgram")"\n"
+"\t"STUB_ASM_CODE("409")"\n"
+
+STUB_ASM_ENTRY("glCreateShader")"\n"
+"\t"STUB_ASM_CODE("410")"\n"
+
+STUB_ASM_ENTRY("glDeleteProgram")"\n"
+"\t"STUB_ASM_CODE("411")"\n"
+
+STUB_ASM_ENTRY("glDeleteShader")"\n"
+"\t"STUB_ASM_CODE("412")"\n"
+
+STUB_ASM_ENTRY("glDetachShader")"\n"
+"\t"STUB_ASM_CODE("413")"\n"
+
+STUB_ASM_ENTRY("glGetAttachedShaders")"\n"
+"\t"STUB_ASM_CODE("414")"\n"
+
+STUB_ASM_ENTRY("glGetProgramInfoLog")"\n"
+"\t"STUB_ASM_CODE("415")"\n"
+
+STUB_ASM_ENTRY("glGetProgramiv")"\n"
+"\t"STUB_ASM_CODE("416")"\n"
+
+STUB_ASM_ENTRY("glGetShaderInfoLog")"\n"
+"\t"STUB_ASM_CODE("417")"\n"
+
+STUB_ASM_ENTRY("glGetShaderiv")"\n"
+"\t"STUB_ASM_CODE("418")"\n"
+
+STUB_ASM_ENTRY("glIsProgram")"\n"
+"\t"STUB_ASM_CODE("419")"\n"
+
+STUB_ASM_ENTRY("glIsShader")"\n"
+"\t"STUB_ASM_CODE("420")"\n"
+
+STUB_ASM_ENTRY("glStencilFuncSeparate")"\n"
+"\t"STUB_ASM_CODE("421")"\n"
+
+STUB_ASM_ENTRY("glStencilMaskSeparate")"\n"
+"\t"STUB_ASM_CODE("422")"\n"
+
+STUB_ASM_ENTRY("glStencilOpSeparate")"\n"
+"\t"STUB_ASM_CODE("423")"\n"
+
+STUB_ASM_ENTRY("glSampleCoverage")"\n"
+"\t"STUB_ASM_CODE("445")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexImage2D")"\n"
+"\t"STUB_ASM_CODE("447")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexImage3DOES")"\n"
+"\t"STUB_ASM_CODE("448")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n"
+"\t"STUB_ASM_CODE("450")"\n"
+
+STUB_ASM_ENTRY("glCompressedTexSubImage3DOES")"\n"
+"\t"STUB_ASM_CODE("451")"\n"
+
+STUB_ASM_ENTRY("glDisableVertexAttribArray")"\n"
+"\t"STUB_ASM_CODE("453")"\n"
+
+STUB_ASM_ENTRY("glEnableVertexAttribArray")"\n"
+"\t"STUB_ASM_CODE("454")"\n"
+
+STUB_ASM_ENTRY("glGetVertexAttribfv")"\n"
+"\t"STUB_ASM_CODE("462")"\n"
+
+STUB_ASM_ENTRY("glGetVertexAttribiv")"\n"
+"\t"STUB_ASM_CODE("463")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib1f")"\n"
+"\t"STUB_ASM_CODE("475")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib1fv")"\n"
+"\t"STUB_ASM_CODE("476")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib2f")"\n"
+"\t"STUB_ASM_CODE("481")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib2fv")"\n"
+"\t"STUB_ASM_CODE("482")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib3f")"\n"
+"\t"STUB_ASM_CODE("487")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib3fv")"\n"
+"\t"STUB_ASM_CODE("488")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib4f")"\n"
+"\t"STUB_ASM_CODE("501")"\n"
+
+STUB_ASM_ENTRY("glVertexAttrib4fv")"\n"
+"\t"STUB_ASM_CODE("502")"\n"
+
+STUB_ASM_ENTRY("glVertexAttribPointer")"\n"
+"\t"STUB_ASM_CODE("509")"\n"
+
+STUB_ASM_ENTRY("glBindBuffer")"\n"
+"\t"STUB_ASM_CODE("510")"\n"
+
+STUB_ASM_ENTRY("glBufferData")"\n"
+"\t"STUB_ASM_CODE("511")"\n"
+
+STUB_ASM_ENTRY("glBufferSubData")"\n"
+"\t"STUB_ASM_CODE("512")"\n"
+
+STUB_ASM_ENTRY("glDeleteBuffers")"\n"
+"\t"STUB_ASM_CODE("513")"\n"
+
+STUB_ASM_ENTRY("glGenBuffers")"\n"
+"\t"STUB_ASM_CODE("514")"\n"
+
+STUB_ASM_ENTRY("glGetBufferParameteriv")"\n"
+"\t"STUB_ASM_CODE("515")"\n"
+
+STUB_ASM_ENTRY("glGetBufferPointervOES")"\n"
+"\t"STUB_ASM_CODE("516")"\n"
+
+STUB_ASM_ENTRY("glIsBuffer")"\n"
+"\t"STUB_ASM_CODE("518")"\n"
+
+STUB_ASM_ENTRY("glMapBufferOES")"\n"
+"\t"STUB_ASM_CODE("519")"\n"
+
+STUB_ASM_ENTRY("glUnmapBufferOES")"\n"
+"\t"STUB_ASM_CODE("520")"\n"
+
+STUB_ASM_ENTRY("glCompileShader")"\n"
+"\t"STUB_ASM_CODE("530")"\n"
+
+STUB_ASM_ENTRY("glGetActiveUniform")"\n"
+"\t"STUB_ASM_CODE("535")"\n"
+
+STUB_ASM_ENTRY("glGetShaderSource")"\n"
+"\t"STUB_ASM_CODE("541")"\n"
+
+STUB_ASM_ENTRY("glGetUniformLocation")"\n"
+"\t"STUB_ASM_CODE("542")"\n"
+
+STUB_ASM_ENTRY("glGetUniformfv")"\n"
+"\t"STUB_ASM_CODE("543")"\n"
+
+STUB_ASM_ENTRY("glGetUniformiv")"\n"
+"\t"STUB_ASM_CODE("544")"\n"
+
+STUB_ASM_ENTRY("glLinkProgram")"\n"
+"\t"STUB_ASM_CODE("545")"\n"
+
+STUB_ASM_ENTRY("glShaderSource")"\n"
+"\t"STUB_ASM_CODE("546")"\n"
+
+STUB_ASM_ENTRY("glUniform1f")"\n"
+"\t"STUB_ASM_CODE("547")"\n"
+
+STUB_ASM_ENTRY("glUniform1fv")"\n"
+"\t"STUB_ASM_CODE("548")"\n"
+
+STUB_ASM_ENTRY("glUniform1i")"\n"
+"\t"STUB_ASM_CODE("549")"\n"
+
+STUB_ASM_ENTRY("glUniform1iv")"\n"
+"\t"STUB_ASM_CODE("550")"\n"
+
+STUB_ASM_ENTRY("glUniform2f")"\n"
+"\t"STUB_ASM_CODE("551")"\n"
+
+STUB_ASM_ENTRY("glUniform2fv")"\n"
+"\t"STUB_ASM_CODE("552")"\n"
+
+STUB_ASM_ENTRY("glUniform2i")"\n"
+"\t"STUB_ASM_CODE("553")"\n"
+
+STUB_ASM_ENTRY("glUniform2iv")"\n"
+"\t"STUB_ASM_CODE("554")"\n"
+
+STUB_ASM_ENTRY("glUniform3f")"\n"
+"\t"STUB_ASM_CODE("555")"\n"
+
+STUB_ASM_ENTRY("glUniform3fv")"\n"
+"\t"STUB_ASM_CODE("556")"\n"
+
+STUB_ASM_ENTRY("glUniform3i")"\n"
+"\t"STUB_ASM_CODE("557")"\n"
+
+STUB_ASM_ENTRY("glUniform3iv")"\n"
+"\t"STUB_ASM_CODE("558")"\n"
+
+STUB_ASM_ENTRY("glUniform4f")"\n"
+"\t"STUB_ASM_CODE("559")"\n"
+
+STUB_ASM_ENTRY("glUniform4fv")"\n"
+"\t"STUB_ASM_CODE("560")"\n"
+
+STUB_ASM_ENTRY("glUniform4i")"\n"
+"\t"STUB_ASM_CODE("561")"\n"
+
+STUB_ASM_ENTRY("glUniform4iv")"\n"
+"\t"STUB_ASM_CODE("562")"\n"
+
+STUB_ASM_ENTRY("glUniformMatrix2fv")"\n"
+"\t"STUB_ASM_CODE("563")"\n"
+
+STUB_ASM_ENTRY("glUniformMatrix3fv")"\n"
+"\t"STUB_ASM_CODE("564")"\n"
+
+STUB_ASM_ENTRY("glUniformMatrix4fv")"\n"
+"\t"STUB_ASM_CODE("565")"\n"
+
+STUB_ASM_ENTRY("glUseProgram")"\n"
+"\t"STUB_ASM_CODE("566")"\n"
+
+STUB_ASM_ENTRY("glValidateProgram")"\n"
+"\t"STUB_ASM_CODE("567")"\n"
+
+STUB_ASM_ENTRY("glBindAttribLocation")"\n"
+"\t"STUB_ASM_CODE("568")"\n"
+
+STUB_ASM_ENTRY("glGetActiveAttrib")"\n"
+"\t"STUB_ASM_CODE("569")"\n"
+
+STUB_ASM_ENTRY("glGetAttribLocation")"\n"
+"\t"STUB_ASM_CODE("570")"\n"
+
+STUB_ASM_ENTRY("glClearDepthf")"\n"
+"\t"STUB_ASM_CODE("605")"\n"
+
+STUB_ASM_ENTRY("glDepthRangef")"\n"
+"\t"STUB_ASM_CODE("606")"\n"
+
+STUB_ASM_ENTRY("glGetShaderPrecisionFormat")"\n"
+"\t"STUB_ASM_CODE("607")"\n"
+
+STUB_ASM_ENTRY("glReleaseShaderCompiler")"\n"
+"\t"STUB_ASM_CODE("608")"\n"
+
+STUB_ASM_ENTRY("glShaderBinary")"\n"
+"\t"STUB_ASM_CODE("609")"\n"
+
+STUB_ASM_ENTRY("glGetProgramBinaryOES")"\n"
+"\t"STUB_ASM_CODE("610")"\n"
+
+STUB_ASM_ENTRY("glProgramBinaryOES")"\n"
+"\t"STUB_ASM_CODE("611")"\n"
+
+STUB_ASM_ENTRY("glMultiDrawArraysEXT")"\n"
+"\t"STUB_ASM_CODE("659")"\n"
+
+STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n"
+"\t"STUB_ASM_CODE("660")"\n"
+
+STUB_ASM_ENTRY("glBlendFuncSeparate")"\n"
+"\t"STUB_ASM_CODE("667")"\n"
+
+STUB_ASM_ENTRY("glGetVertexAttribPointerv")"\n"
+"\t"STUB_ASM_CODE("727")"\n"
+
+STUB_ASM_ENTRY("glBlendEquationSeparate")"\n"
+"\t"STUB_ASM_CODE("857")"\n"
+
+STUB_ASM_ENTRY("glBindFramebuffer")"\n"
+"\t"STUB_ASM_CODE("858")"\n"
+
+STUB_ASM_ENTRY("glBindRenderbuffer")"\n"
+"\t"STUB_ASM_CODE("859")"\n"
+
+STUB_ASM_ENTRY("glCheckFramebufferStatus")"\n"
+"\t"STUB_ASM_CODE("860")"\n"
+
+STUB_ASM_ENTRY("glDeleteFramebuffers")"\n"
+"\t"STUB_ASM_CODE("861")"\n"
+
+STUB_ASM_ENTRY("glDeleteRenderbuffers")"\n"
+"\t"STUB_ASM_CODE("862")"\n"
+
+STUB_ASM_ENTRY("glFramebufferRenderbuffer")"\n"
+"\t"STUB_ASM_CODE("863")"\n"
+
+STUB_ASM_ENTRY("glFramebufferTexture2D")"\n"
+"\t"STUB_ASM_CODE("865")"\n"
+
+STUB_ASM_ENTRY("glFramebufferTexture3DOES")"\n"
+"\t"STUB_ASM_CODE("866")"\n"
+
+STUB_ASM_ENTRY("glGenFramebuffers")"\n"
+"\t"STUB_ASM_CODE("867")"\n"
+
+STUB_ASM_ENTRY("glGenRenderbuffers")"\n"
+"\t"STUB_ASM_CODE("868")"\n"
+
+STUB_ASM_ENTRY("glGenerateMipmap")"\n"
+"\t"STUB_ASM_CODE("869")"\n"
+
+STUB_ASM_ENTRY("glGetFramebufferAttachmentParameteriv")"\n"
+"\t"STUB_ASM_CODE("870")"\n"
+
+STUB_ASM_ENTRY("glGetRenderbufferParameteriv")"\n"
+"\t"STUB_ASM_CODE("871")"\n"
+
+STUB_ASM_ENTRY("glIsFramebuffer")"\n"
+"\t"STUB_ASM_CODE("872")"\n"
+
+STUB_ASM_ENTRY("glIsRenderbuffer")"\n"
+"\t"STUB_ASM_CODE("873")"\n"
+
+STUB_ASM_ENTRY("glRenderbufferStorage")"\n"
+"\t"STUB_ASM_CODE("874")"\n"
+
+STUB_ASM_ENTRY("glEGLImageTargetRenderbufferStorageOES")"\n"
+"\t"STUB_ASM_CODE("949")"\n"
+
+STUB_ASM_ENTRY("glEGLImageTargetTexture2DOES")"\n"
+"\t"STUB_ASM_CODE("950")"\n"
+
+);
+#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
+#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */
diff --git a/src/mapi/es2api/main/glapidispatch.h b/src/mapi/es2api/main/glapidispatch.h
new file mode 100644
index 0000000000..06a45974d7
--- /dev/null
+++ b/src/mapi/es2api/main/glapidispatch.h
@@ -0,0 +1,2392 @@
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_DISPATCH_H_ )
+# define _GLAPI_DISPATCH_H_
+
+
+/* this file should not be included directly in mesa */
+
+/**
+ * \file glapidispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+
+#define CALL_by_offset(disp, cast, offset, parameters) \
+ (*(cast (GET_by_offset(disp, offset)))) parameters
+#define GET_by_offset(disp, offset) \
+ (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
+#define SET_by_offset(disp, offset, fn) \
+ do { \
+ if ( (offset) < 0 ) { \
+ /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
+ /* __func__, __LINE__, disp, offset, # fn); */ \
+ /* abort(); */ \
+ } \
+ else { \
+ ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
+ } \
+ } while(0)
+
+/* total number of offsets below */
+#define _gloffset_COUNT 518
+
+#define _gloffset_NewList 0
+#define _gloffset_EndList 1
+#define _gloffset_CallList 2
+#define _gloffset_CallLists 3
+#define _gloffset_DeleteLists 4
+#define _gloffset_GenLists 5
+#define _gloffset_ListBase 6
+#define _gloffset_Begin 7
+#define _gloffset_Bitmap 8
+#define _gloffset_Color3b 9
+#define _gloffset_Color3bv 10
+#define _gloffset_Color3d 11
+#define _gloffset_Color3dv 12
+#define _gloffset_Color3f 13
+#define _gloffset_Color3fv 14
+#define _gloffset_Color3i 15
+#define _gloffset_Color3iv 16
+#define _gloffset_Color3s 17
+#define _gloffset_Color3sv 18
+#define _gloffset_Color3ub 19
+#define _gloffset_Color3ubv 20
+#define _gloffset_Color3ui 21
+#define _gloffset_Color3uiv 22
+#define _gloffset_Color3us 23
+#define _gloffset_Color3usv 24
+#define _gloffset_Color4b 25
+#define _gloffset_Color4bv 26
+#define _gloffset_Color4d 27
+#define _gloffset_Color4dv 28
+#define _gloffset_Color4f 29
+#define _gloffset_Color4fv 30
+#define _gloffset_Color4i 31
+#define _gloffset_Color4iv 32
+#define _gloffset_Color4s 33
+#define _gloffset_Color4sv 34
+#define _gloffset_Color4ub 35
+#define _gloffset_Color4ubv 36
+#define _gloffset_Color4ui 37
+#define _gloffset_Color4uiv 38
+#define _gloffset_Color4us 39
+#define _gloffset_Color4usv 40
+#define _gloffset_EdgeFlag 41
+#define _gloffset_EdgeFlagv 42
+#define _gloffset_End 43
+#define _gloffset_Indexd 44
+#define _gloffset_Indexdv 45
+#define _gloffset_Indexf 46
+#define _gloffset_Indexfv 47
+#define _gloffset_Indexi 48
+#define _gloffset_Indexiv 49
+#define _gloffset_Indexs 50
+#define _gloffset_Indexsv 51
+#define _gloffset_Normal3b 52
+#define _gloffset_Normal3bv 53
+#define _gloffset_Normal3d 54
+#define _gloffset_Normal3dv 55
+#define _gloffset_Normal3f 56
+#define _gloffset_Normal3fv 57
+#define _gloffset_Normal3i 58
+#define _gloffset_Normal3iv 59
+#define _gloffset_Normal3s 60
+#define _gloffset_Normal3sv 61
+#define _gloffset_RasterPos2d 62
+#define _gloffset_RasterPos2dv 63
+#define _gloffset_RasterPos2f 64
+#define _gloffset_RasterPos2fv 65
+#define _gloffset_RasterPos2i 66
+#define _gloffset_RasterPos2iv 67
+#define _gloffset_RasterPos2s 68
+#define _gloffset_RasterPos2sv 69
+#define _gloffset_RasterPos3d 70
+#define _gloffset_RasterPos3dv 71
+#define _gloffset_RasterPos3f 72
+#define _gloffset_RasterPos3fv 73
+#define _gloffset_RasterPos3i 74
+#define _gloffset_RasterPos3iv 75
+#define _gloffset_RasterPos3s 76
+#define _gloffset_RasterPos3sv 77
+#define _gloffset_RasterPos4d 78
+#define _gloffset_RasterPos4dv 79
+#define _gloffset_RasterPos4f 80
+#define _gloffset_RasterPos4fv 81
+#define _gloffset_RasterPos4i 82
+#define _gloffset_RasterPos4iv 83
+#define _gloffset_RasterPos4s 84
+#define _gloffset_RasterPos4sv 85
+#define _gloffset_Rectd 86
+#define _gloffset_Rectdv 87
+#define _gloffset_Rectf 88
+#define _gloffset_Rectfv 89
+#define _gloffset_Recti 90
+#define _gloffset_Rectiv 91
+#define _gloffset_Rects 92
+#define _gloffset_Rectsv 93
+#define _gloffset_TexCoord1d 94
+#define _gloffset_TexCoord1dv 95
+#define _gloffset_TexCoord1f 96
+#define _gloffset_TexCoord1fv 97
+#define _gloffset_TexCoord1i 98
+#define _gloffset_TexCoord1iv 99
+#define _gloffset_TexCoord1s 100
+#define _gloffset_TexCoord1sv 101
+#define _gloffset_TexCoord2d 102
+#define _gloffset_TexCoord2dv 103
+#define _gloffset_TexCoord2f 104
+#define _gloffset_TexCoord2fv 105
+#define _gloffset_TexCoord2i 106
+#define _gloffset_TexCoord2iv 107
+#define _gloffset_TexCoord2s 108
+#define _gloffset_TexCoord2sv 109
+#define _gloffset_TexCoord3d 110
+#define _gloffset_TexCoord3dv 111
+#define _gloffset_TexCoord3f 112
+#define _gloffset_TexCoord3fv 113
+#define _gloffset_TexCoord3i 114
+#define _gloffset_TexCoord3iv 115
+#define _gloffset_TexCoord3s 116
+#define _gloffset_TexCoord3sv 117
+#define _gloffset_TexCoord4d 118
+#define _gloffset_TexCoord4dv 119
+#define _gloffset_TexCoord4f 120
+#define _gloffset_TexCoord4fv 121
+#define _gloffset_TexCoord4i 122
+#define _gloffset_TexCoord4iv 123
+#define _gloffset_TexCoord4s 124
+#define _gloffset_TexCoord4sv 125
+#define _gloffset_Vertex2d 126
+#define _gloffset_Vertex2dv 127
+#define _gloffset_Vertex2f 128
+#define _gloffset_Vertex2fv 129
+#define _gloffset_Vertex2i 130
+#define _gloffset_Vertex2iv 131
+#define _gloffset_Vertex2s 132
+#define _gloffset_Vertex2sv 133
+#define _gloffset_Vertex3d 134
+#define _gloffset_Vertex3dv 135
+#define _gloffset_Vertex3f 136
+#define _gloffset_Vertex3fv 137
+#define _gloffset_Vertex3i 138
+#define _gloffset_Vertex3iv 139
+#define _gloffset_Vertex3s 140
+#define _gloffset_Vertex3sv 141
+#define _gloffset_Vertex4d 142
+#define _gloffset_Vertex4dv 143
+#define _gloffset_Vertex4f 144
+#define _gloffset_Vertex4fv 145
+#define _gloffset_Vertex4i 146
+#define _gloffset_Vertex4iv 147
+#define _gloffset_Vertex4s 148
+#define _gloffset_Vertex4sv 149
+#define _gloffset_ClipPlane 150
+#define _gloffset_ColorMaterial 151
+#define _gloffset_CullFace 152
+#define _gloffset_Fogf 153
+#define _gloffset_Fogfv 154
+#define _gloffset_Fogi 155
+#define _gloffset_Fogiv 156
+#define _gloffset_FrontFace 157
+#define _gloffset_Hint 158
+#define _gloffset_Lightf 159
+#define _gloffset_Lightfv 160
+#define _gloffset_Lighti 161
+#define _gloffset_Lightiv 162
+#define _gloffset_LightModelf 163
+#define _gloffset_LightModelfv 164
+#define _gloffset_LightModeli 165
+#define _gloffset_LightModeliv 166
+#define _gloffset_LineStipple 167
+#define _gloffset_LineWidth 168
+#define _gloffset_Materialf 169
+#define _gloffset_Materialfv 170
+#define _gloffset_Materiali 171
+#define _gloffset_Materialiv 172
+#define _gloffset_PointSize 173
+#define _gloffset_PolygonMode 174
+#define _gloffset_PolygonStipple 175
+#define _gloffset_Scissor 176
+#define _gloffset_ShadeModel 177
+#define _gloffset_TexParameterf 178
+#define _gloffset_TexParameterfv 179
+#define _gloffset_TexParameteri 180
+#define _gloffset_TexParameteriv 181
+#define _gloffset_TexImage1D 182
+#define _gloffset_TexImage2D 183
+#define _gloffset_TexEnvf 184
+#define _gloffset_TexEnvfv 185
+#define _gloffset_TexEnvi 186
+#define _gloffset_TexEnviv 187
+#define _gloffset_TexGend 188
+#define _gloffset_TexGendv 189
+#define _gloffset_TexGenf 190
+#define _gloffset_TexGenfv 191
+#define _gloffset_TexGeni 192
+#define _gloffset_TexGeniv 193
+#define _gloffset_FeedbackBuffer 194
+#define _gloffset_SelectBuffer 195
+#define _gloffset_RenderMode 196
+#define _gloffset_InitNames 197
+#define _gloffset_LoadName 198
+#define _gloffset_PassThrough 199
+#define _gloffset_PopName 200
+#define _gloffset_PushName 201
+#define _gloffset_DrawBuffer 202
+#define _gloffset_Clear 203
+#define _gloffset_ClearAccum 204
+#define _gloffset_ClearIndex 205
+#define _gloffset_ClearColor 206
+#define _gloffset_ClearStencil 207
+#define _gloffset_ClearDepth 208
+#define _gloffset_StencilMask 209
+#define _gloffset_ColorMask 210
+#define _gloffset_DepthMask 211
+#define _gloffset_IndexMask 212
+#define _gloffset_Accum 213
+#define _gloffset_Disable 214
+#define _gloffset_Enable 215
+#define _gloffset_Finish 216
+#define _gloffset_Flush 217
+#define _gloffset_PopAttrib 218
+#define _gloffset_PushAttrib 219
+#define _gloffset_Map1d 220
+#define _gloffset_Map1f 221
+#define _gloffset_Map2d 222
+#define _gloffset_Map2f 223
+#define _gloffset_MapGrid1d 224
+#define _gloffset_MapGrid1f 225
+#define _gloffset_MapGrid2d 226
+#define _gloffset_MapGrid2f 227
+#define _gloffset_EvalCoord1d 228
+#define _gloffset_EvalCoord1dv 229
+#define _gloffset_EvalCoord1f 230
+#define _gloffset_EvalCoord1fv 231
+#define _gloffset_EvalCoord2d 232
+#define _gloffset_EvalCoord2dv 233
+#define _gloffset_EvalCoord2f 234
+#define _gloffset_EvalCoord2fv 235
+#define _gloffset_EvalMesh1 236
+#define _gloffset_EvalPoint1 237
+#define _gloffset_EvalMesh2 238
+#define _gloffset_EvalPoint2 239
+#define _gloffset_AlphaFunc 240
+#define _gloffset_BlendFunc 241
+#define _gloffset_LogicOp 242
+#define _gloffset_StencilFunc 243
+#define _gloffset_StencilOp 244
+#define _gloffset_DepthFunc 245
+#define _gloffset_PixelZoom 246
+#define _gloffset_PixelTransferf 247
+#define _gloffset_PixelTransferi 248
+#define _gloffset_PixelStoref 249
+#define _gloffset_PixelStorei 250
+#define _gloffset_PixelMapfv 251
+#define _gloffset_PixelMapuiv 252
+#define _gloffset_PixelMapusv 253
+#define _gloffset_ReadBuffer 254
+#define _gloffset_CopyPixels 255
+#define _gloffset_ReadPixels 256
+#define _gloffset_DrawPixels 257
+#define _gloffset_GetBooleanv 258
+#define _gloffset_GetClipPlane 259
+#define _gloffset_GetDoublev 260
+#define _gloffset_GetError 261
+#define _gloffset_GetFloatv 262
+#define _gloffset_GetIntegerv 263
+#define _gloffset_GetLightfv 264
+#define _gloffset_GetLightiv 265
+#define _gloffset_GetMapdv 266
+#define _gloffset_GetMapfv 267
+#define _gloffset_GetMapiv 268
+#define _gloffset_GetMaterialfv 269
+#define _gloffset_GetMaterialiv 270
+#define _gloffset_GetPixelMapfv 271
+#define _gloffset_GetPixelMapuiv 272
+#define _gloffset_GetPixelMapusv 273
+#define _gloffset_GetPolygonStipple 274
+#define _gloffset_GetString 275
+#define _gloffset_GetTexEnvfv 276
+#define _gloffset_GetTexEnviv 277
+#define _gloffset_GetTexGendv 278
+#define _gloffset_GetTexGenfv 279
+#define _gloffset_GetTexGeniv 280
+#define _gloffset_GetTexImage 281
+#define _gloffset_GetTexParameterfv 282
+#define _gloffset_GetTexParameteriv 283
+#define _gloffset_GetTexLevelParameterfv 284
+#define _gloffset_GetTexLevelParameteriv 285
+#define _gloffset_IsEnabled 286
+#define _gloffset_IsList 287
+#define _gloffset_DepthRange 288
+#define _gloffset_Frustum 289
+#define _gloffset_LoadIdentity 290
+#define _gloffset_LoadMatrixf 291
+#define _gloffset_LoadMatrixd 292
+#define _gloffset_MatrixMode 293
+#define _gloffset_MultMatrixf 294
+#define _gloffset_MultMatrixd 295
+#define _gloffset_Ortho 296
+#define _gloffset_PopMatrix 297
+#define _gloffset_PushMatrix 298
+#define _gloffset_Rotated 299
+#define _gloffset_Rotatef 300
+#define _gloffset_Scaled 301
+#define _gloffset_Scalef 302
+#define _gloffset_Translated 303
+#define _gloffset_Translatef 304
+#define _gloffset_Viewport 305
+#define _gloffset_ArrayElement 306
+#define _gloffset_BindTexture 307
+#define _gloffset_ColorPointer 308
+#define _gloffset_DisableClientState 309
+#define _gloffset_DrawArrays 310
+#define _gloffset_DrawElements 311
+#define _gloffset_EdgeFlagPointer 312
+#define _gloffset_EnableClientState 313
+#define _gloffset_IndexPointer 314
+#define _gloffset_Indexub 315
+#define _gloffset_Indexubv 316
+#define _gloffset_InterleavedArrays 317
+#define _gloffset_NormalPointer 318
+#define _gloffset_PolygonOffset 319
+#define _gloffset_TexCoordPointer 320
+#define _gloffset_VertexPointer 321
+#define _gloffset_AreTexturesResident 322
+#define _gloffset_CopyTexImage1D 323
+#define _gloffset_CopyTexImage2D 324
+#define _gloffset_CopyTexSubImage1D 325
+#define _gloffset_CopyTexSubImage2D 326
+#define _gloffset_DeleteTextures 327
+#define _gloffset_GenTextures 328
+#define _gloffset_GetPointerv 329
+#define _gloffset_IsTexture 330
+#define _gloffset_PrioritizeTextures 331
+#define _gloffset_TexSubImage1D 332
+#define _gloffset_TexSubImage2D 333
+#define _gloffset_PopClientAttrib 334
+#define _gloffset_PushClientAttrib 335
+#define _gloffset_BlendColor 336
+#define _gloffset_BlendEquation 337
+#define _gloffset_DrawRangeElements 338
+#define _gloffset_ColorTable 339
+#define _gloffset_ColorTableParameterfv 340
+#define _gloffset_ColorTableParameteriv 341
+#define _gloffset_CopyColorTable 342
+#define _gloffset_GetColorTable 343
+#define _gloffset_GetColorTableParameterfv 344
+#define _gloffset_GetColorTableParameteriv 345
+#define _gloffset_ColorSubTable 346
+#define _gloffset_CopyColorSubTable 347
+#define _gloffset_ConvolutionFilter1D 348
+#define _gloffset_ConvolutionFilter2D 349
+#define _gloffset_ConvolutionParameterf 350
+#define _gloffset_ConvolutionParameterfv 351
+#define _gloffset_ConvolutionParameteri 352
+#define _gloffset_ConvolutionParameteriv 353
+#define _gloffset_CopyConvolutionFilter1D 354
+#define _gloffset_CopyConvolutionFilter2D 355
+#define _gloffset_GetConvolutionFilter 356
+#define _gloffset_GetConvolutionParameterfv 357
+#define _gloffset_GetConvolutionParameteriv 358
+#define _gloffset_GetSeparableFilter 359
+#define _gloffset_SeparableFilter2D 360
+#define _gloffset_GetHistogram 361
+#define _gloffset_GetHistogramParameterfv 362
+#define _gloffset_GetHistogramParameteriv 363
+#define _gloffset_GetMinmax 364
+#define _gloffset_GetMinmaxParameterfv 365
+#define _gloffset_GetMinmaxParameteriv 366
+#define _gloffset_Histogram 367
+#define _gloffset_Minmax 368
+#define _gloffset_ResetHistogram 369
+#define _gloffset_ResetMinmax 370
+#define _gloffset_TexImage3DOES 371
+#define _gloffset_TexSubImage3DOES 372
+#define _gloffset_CopyTexSubImage3DOES 373
+#define _gloffset_ActiveTexture 374
+#define _gloffset_ClientActiveTextureARB 375
+#define _gloffset_MultiTexCoord1dARB 376
+#define _gloffset_MultiTexCoord1dvARB 377
+#define _gloffset_MultiTexCoord1fARB 378
+#define _gloffset_MultiTexCoord1fvARB 379
+#define _gloffset_MultiTexCoord1iARB 380
+#define _gloffset_MultiTexCoord1ivARB 381
+#define _gloffset_MultiTexCoord1sARB 382
+#define _gloffset_MultiTexCoord1svARB 383
+#define _gloffset_MultiTexCoord2dARB 384
+#define _gloffset_MultiTexCoord2dvARB 385
+#define _gloffset_MultiTexCoord2fARB 386
+#define _gloffset_MultiTexCoord2fvARB 387
+#define _gloffset_MultiTexCoord2iARB 388
+#define _gloffset_MultiTexCoord2ivARB 389
+#define _gloffset_MultiTexCoord2sARB 390
+#define _gloffset_MultiTexCoord2svARB 391
+#define _gloffset_MultiTexCoord3dARB 392
+#define _gloffset_MultiTexCoord3dvARB 393
+#define _gloffset_MultiTexCoord3fARB 394
+#define _gloffset_MultiTexCoord3fvARB 395
+#define _gloffset_MultiTexCoord3iARB 396
+#define _gloffset_MultiTexCoord3ivARB 397
+#define _gloffset_MultiTexCoord3sARB 398
+#define _gloffset_MultiTexCoord3svARB 399
+#define _gloffset_MultiTexCoord4dARB 400
+#define _gloffset_MultiTexCoord4dvARB 401
+#define _gloffset_MultiTexCoord4fARB 402
+#define _gloffset_MultiTexCoord4fvARB 403
+#define _gloffset_MultiTexCoord4iARB 404
+#define _gloffset_MultiTexCoord4ivARB 405
+#define _gloffset_MultiTexCoord4sARB 406
+#define _gloffset_MultiTexCoord4svARB 407
+
+#if !defined(_GLAPI_USE_REMAP_TABLE)
+
+#define _gloffset_GetBufferPointervOES 408
+#define _gloffset_MapBufferOES 409
+#define _gloffset_UnmapBufferOES 410
+#define _gloffset_CompressedTexImage3DOES 411
+#define _gloffset_CompressedTexSubImage3DOES 412
+#define _gloffset_FramebufferTexture3DOES 413
+#define _gloffset_GetProgramBinaryOES 414
+#define _gloffset_ProgramBinaryOES 415
+#define _gloffset_MultiDrawArraysEXT 416
+#define _gloffset_MultiDrawElementsEXT 417
+#define _gloffset_BindVertexArrayAPPLE 418
+#define _gloffset_DeleteVertexArraysAPPLE 419
+#define _gloffset_GenVertexArraysAPPLE 420
+#define _gloffset_IsVertexArrayAPPLE 421
+#define _gloffset_EGLImageTargetRenderbufferStorageOES 422
+#define _gloffset_EGLImageTargetTexture2DOES 423
+#define _gloffset_CompressedTexImage2D 424
+#define _gloffset_CompressedTexSubImage2D 425
+#define _gloffset_SampleCoverage 426
+#define _gloffset_BindBuffer 427
+#define _gloffset_BufferData 428
+#define _gloffset_BufferSubData 429
+#define _gloffset_DeleteBuffers 430
+#define _gloffset_GenBuffers 431
+#define _gloffset_GetBufferParameteriv 432
+#define _gloffset_IsBuffer 433
+#define _gloffset_AttachShader 434
+#define _gloffset_BindAttribLocation 435
+#define _gloffset_BlendEquationSeparate 436
+#define _gloffset_CompileShader 437
+#define _gloffset_CreateProgram 438
+#define _gloffset_CreateShader 439
+#define _gloffset_DeleteProgram 440
+#define _gloffset_DeleteShader 441
+#define _gloffset_DetachShader 442
+#define _gloffset_DisableVertexAttribArray 443
+#define _gloffset_EnableVertexAttribArray 444
+#define _gloffset_GetActiveAttrib 445
+#define _gloffset_GetActiveUniform 446
+#define _gloffset_GetAttachedShaders 447
+#define _gloffset_GetAttribLocation 448
+#define _gloffset_GetProgramInfoLog 449
+#define _gloffset_GetProgramiv 450
+#define _gloffset_GetShaderInfoLog 451
+#define _gloffset_GetShaderSource 452
+#define _gloffset_GetShaderiv 453
+#define _gloffset_GetUniformLocation 454
+#define _gloffset_GetUniformfv 455
+#define _gloffset_GetUniformiv 456
+#define _gloffset_GetVertexAttribPointerv 457
+#define _gloffset_GetVertexAttribfv 458
+#define _gloffset_GetVertexAttribiv 459
+#define _gloffset_IsProgram 460
+#define _gloffset_IsShader 461
+#define _gloffset_LinkProgram 462
+#define _gloffset_ShaderSource 463
+#define _gloffset_StencilFuncSeparate 464
+#define _gloffset_StencilMaskSeparate 465
+#define _gloffset_StencilOpSeparate 466
+#define _gloffset_Uniform1f 467
+#define _gloffset_Uniform1fv 468
+#define _gloffset_Uniform1i 469
+#define _gloffset_Uniform1iv 470
+#define _gloffset_Uniform2f 471
+#define _gloffset_Uniform2fv 472
+#define _gloffset_Uniform2i 473
+#define _gloffset_Uniform2iv 474
+#define _gloffset_Uniform3f 475
+#define _gloffset_Uniform3fv 476
+#define _gloffset_Uniform3i 477
+#define _gloffset_Uniform3iv 478
+#define _gloffset_Uniform4f 479
+#define _gloffset_Uniform4fv 480
+#define _gloffset_Uniform4i 481
+#define _gloffset_Uniform4iv 482
+#define _gloffset_UniformMatrix2fv 483
+#define _gloffset_UniformMatrix3fv 484
+#define _gloffset_UniformMatrix4fv 485
+#define _gloffset_UseProgram 486
+#define _gloffset_ValidateProgram 487
+#define _gloffset_VertexAttrib1f 488
+#define _gloffset_VertexAttrib1fv 489
+#define _gloffset_VertexAttrib2f 490
+#define _gloffset_VertexAttrib2fv 491
+#define _gloffset_VertexAttrib3f 492
+#define _gloffset_VertexAttrib3fv 493
+#define _gloffset_VertexAttrib4f 494
+#define _gloffset_VertexAttrib4fv 495
+#define _gloffset_VertexAttribPointer 496
+#define _gloffset_BlendFuncSeparate 497
+#define _gloffset_BindFramebuffer 498
+#define _gloffset_BindRenderbuffer 499
+#define _gloffset_CheckFramebufferStatus 500
+#define _gloffset_ClearDepthf 501
+#define _gloffset_DeleteFramebuffers 502
+#define _gloffset_DeleteRenderbuffers 503
+#define _gloffset_DepthRangef 504
+#define _gloffset_FramebufferRenderbuffer 505
+#define _gloffset_FramebufferTexture2D 506
+#define _gloffset_GenFramebuffers 507
+#define _gloffset_GenRenderbuffers 508
+#define _gloffset_GenerateMipmap 509
+#define _gloffset_GetFramebufferAttachmentParameteriv 510
+#define _gloffset_GetRenderbufferParameteriv 511
+#define _gloffset_GetShaderPrecisionFormat 512
+#define _gloffset_IsFramebuffer 513
+#define _gloffset_IsRenderbuffer 514
+#define _gloffset_ReleaseShaderCompiler 515
+#define _gloffset_RenderbufferStorage 516
+#define _gloffset_ShaderBinary 517
+
+#else /* !_GLAPI_USE_REMAP_TABLE */
+
+#define driDispatchRemapTable_size 110
+extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+#define GetBufferPointervOES_remap_index 0
+#define MapBufferOES_remap_index 1
+#define UnmapBufferOES_remap_index 2
+#define CompressedTexImage3DOES_remap_index 3
+#define CompressedTexSubImage3DOES_remap_index 4
+#define FramebufferTexture3DOES_remap_index 5
+#define GetProgramBinaryOES_remap_index 6
+#define ProgramBinaryOES_remap_index 7
+#define MultiDrawArraysEXT_remap_index 8
+#define MultiDrawElementsEXT_remap_index 9
+#define BindVertexArrayAPPLE_remap_index 10
+#define DeleteVertexArraysAPPLE_remap_index 11
+#define GenVertexArraysAPPLE_remap_index 12
+#define IsVertexArrayAPPLE_remap_index 13
+#define EGLImageTargetRenderbufferStorageOES_remap_index 14
+#define EGLImageTargetTexture2DOES_remap_index 15
+#define CompressedTexImage2D_remap_index 16
+#define CompressedTexSubImage2D_remap_index 17
+#define SampleCoverage_remap_index 18
+#define BindBuffer_remap_index 19
+#define BufferData_remap_index 20
+#define BufferSubData_remap_index 21
+#define DeleteBuffers_remap_index 22
+#define GenBuffers_remap_index 23
+#define GetBufferParameteriv_remap_index 24
+#define IsBuffer_remap_index 25
+#define AttachShader_remap_index 26
+#define BindAttribLocation_remap_index 27
+#define BlendEquationSeparate_remap_index 28
+#define CompileShader_remap_index 29
+#define CreateProgram_remap_index 30
+#define CreateShader_remap_index 31
+#define DeleteProgram_remap_index 32
+#define DeleteShader_remap_index 33
+#define DetachShader_remap_index 34
+#define DisableVertexAttribArray_remap_index 35
+#define EnableVertexAttribArray_remap_index 36
+#define GetActiveAttrib_remap_index 37
+#define GetActiveUniform_remap_index 38
+#define GetAttachedShaders_remap_index 39
+#define GetAttribLocation_remap_index 40
+#define GetProgramInfoLog_remap_index 41
+#define GetProgramiv_remap_index 42
+#define GetShaderInfoLog_remap_index 43
+#define GetShaderSource_remap_index 44
+#define GetShaderiv_remap_index 45
+#define GetUniformLocation_remap_index 46
+#define GetUniformfv_remap_index 47
+#define GetUniformiv_remap_index 48
+#define GetVertexAttribPointerv_remap_index 49
+#define GetVertexAttribfv_remap_index 50
+#define GetVertexAttribiv_remap_index 51
+#define IsProgram_remap_index 52
+#define IsShader_remap_index 53
+#define LinkProgram_remap_index 54
+#define ShaderSource_remap_index 55
+#define StencilFuncSeparate_remap_index 56
+#define StencilMaskSeparate_remap_index 57
+#define StencilOpSeparate_remap_index 58
+#define Uniform1f_remap_index 59
+#define Uniform1fv_remap_index 60
+#define Uniform1i_remap_index 61
+#define Uniform1iv_remap_index 62
+#define Uniform2f_remap_index 63
+#define Uniform2fv_remap_index 64
+#define Uniform2i_remap_index 65
+#define Uniform2iv_remap_index 66
+#define Uniform3f_remap_index 67
+#define Uniform3fv_remap_index 68
+#define Uniform3i_remap_index 69
+#define Uniform3iv_remap_index 70
+#define Uniform4f_remap_index 71
+#define Uniform4fv_remap_index 72
+#define Uniform4i_remap_index 73
+#define Uniform4iv_remap_index 74
+#define UniformMatrix2fv_remap_index 75
+#define UniformMatrix3fv_remap_index 76
+#define UniformMatrix4fv_remap_index 77
+#define UseProgram_remap_index 78
+#define ValidateProgram_remap_index 79
+#define VertexAttrib1f_remap_index 80
+#define VertexAttrib1fv_remap_index 81
+#define VertexAttrib2f_remap_index 82
+#define VertexAttrib2fv_remap_index 83
+#define VertexAttrib3f_remap_index 84
+#define VertexAttrib3fv_remap_index 85
+#define VertexAttrib4f_remap_index 86
+#define VertexAttrib4fv_remap_index 87
+#define VertexAttribPointer_remap_index 88
+#define BlendFuncSeparate_remap_index 89
+#define BindFramebuffer_remap_index 90
+#define BindRenderbuffer_remap_index 91
+#define CheckFramebufferStatus_remap_index 92
+#define ClearDepthf_remap_index 93
+#define DeleteFramebuffers_remap_index 94
+#define DeleteRenderbuffers_remap_index 95
+#define DepthRangef_remap_index 96
+#define FramebufferRenderbuffer_remap_index 97
+#define FramebufferTexture2D_remap_index 98
+#define GenFramebuffers_remap_index 99
+#define GenRenderbuffers_remap_index 100
+#define GenerateMipmap_remap_index 101
+#define GetFramebufferAttachmentParameteriv_remap_index 102
+#define GetRenderbufferParameteriv_remap_index 103
+#define GetShaderPrecisionFormat_remap_index 104
+#define IsFramebuffer_remap_index 105
+#define IsRenderbuffer_remap_index 106
+#define ReleaseShaderCompiler_remap_index 107
+#define RenderbufferStorage_remap_index 108
+#define ShaderBinary_remap_index 109
+
+#define _gloffset_GetBufferPointervOES driDispatchRemapTable[GetBufferPointervOES_remap_index]
+#define _gloffset_MapBufferOES driDispatchRemapTable[MapBufferOES_remap_index]
+#define _gloffset_UnmapBufferOES driDispatchRemapTable[UnmapBufferOES_remap_index]
+#define _gloffset_CompressedTexImage3DOES driDispatchRemapTable[CompressedTexImage3DOES_remap_index]
+#define _gloffset_CompressedTexSubImage3DOES driDispatchRemapTable[CompressedTexSubImage3DOES_remap_index]
+#define _gloffset_FramebufferTexture3DOES driDispatchRemapTable[FramebufferTexture3DOES_remap_index]
+#define _gloffset_GetProgramBinaryOES driDispatchRemapTable[GetProgramBinaryOES_remap_index]
+#define _gloffset_ProgramBinaryOES driDispatchRemapTable[ProgramBinaryOES_remap_index]
+#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index]
+#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
+#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
+#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
+#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
+#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
+#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
+#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
+#define _gloffset_CompressedTexImage2D driDispatchRemapTable[CompressedTexImage2D_remap_index]
+#define _gloffset_CompressedTexSubImage2D driDispatchRemapTable[CompressedTexSubImage2D_remap_index]
+#define _gloffset_SampleCoverage driDispatchRemapTable[SampleCoverage_remap_index]
+#define _gloffset_BindBuffer driDispatchRemapTable[BindBuffer_remap_index]
+#define _gloffset_BufferData driDispatchRemapTable[BufferData_remap_index]
+#define _gloffset_BufferSubData driDispatchRemapTable[BufferSubData_remap_index]
+#define _gloffset_DeleteBuffers driDispatchRemapTable[DeleteBuffers_remap_index]
+#define _gloffset_GenBuffers driDispatchRemapTable[GenBuffers_remap_index]
+#define _gloffset_GetBufferParameteriv driDispatchRemapTable[GetBufferParameteriv_remap_index]
+#define _gloffset_IsBuffer driDispatchRemapTable[IsBuffer_remap_index]
+#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
+#define _gloffset_BindAttribLocation driDispatchRemapTable[BindAttribLocation_remap_index]
+#define _gloffset_BlendEquationSeparate driDispatchRemapTable[BlendEquationSeparate_remap_index]
+#define _gloffset_CompileShader driDispatchRemapTable[CompileShader_remap_index]
+#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
+#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
+#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
+#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
+#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
+#define _gloffset_DisableVertexAttribArray driDispatchRemapTable[DisableVertexAttribArray_remap_index]
+#define _gloffset_EnableVertexAttribArray driDispatchRemapTable[EnableVertexAttribArray_remap_index]
+#define _gloffset_GetActiveAttrib driDispatchRemapTable[GetActiveAttrib_remap_index]
+#define _gloffset_GetActiveUniform driDispatchRemapTable[GetActiveUniform_remap_index]
+#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
+#define _gloffset_GetAttribLocation driDispatchRemapTable[GetAttribLocation_remap_index]
+#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
+#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
+#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
+#define _gloffset_GetShaderSource driDispatchRemapTable[GetShaderSource_remap_index]
+#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
+#define _gloffset_GetUniformLocation driDispatchRemapTable[GetUniformLocation_remap_index]
+#define _gloffset_GetUniformfv driDispatchRemapTable[GetUniformfv_remap_index]
+#define _gloffset_GetUniformiv driDispatchRemapTable[GetUniformiv_remap_index]
+#define _gloffset_GetVertexAttribPointerv driDispatchRemapTable[GetVertexAttribPointerv_remap_index]
+#define _gloffset_GetVertexAttribfv driDispatchRemapTable[GetVertexAttribfv_remap_index]
+#define _gloffset_GetVertexAttribiv driDispatchRemapTable[GetVertexAttribiv_remap_index]
+#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
+#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
+#define _gloffset_LinkProgram driDispatchRemapTable[LinkProgram_remap_index]
+#define _gloffset_ShaderSource driDispatchRemapTable[ShaderSource_remap_index]
+#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
+#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
+#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
+#define _gloffset_Uniform1f driDispatchRemapTable[Uniform1f_remap_index]
+#define _gloffset_Uniform1fv driDispatchRemapTable[Uniform1fv_remap_index]
+#define _gloffset_Uniform1i driDispatchRemapTable[Uniform1i_remap_index]
+#define _gloffset_Uniform1iv driDispatchRemapTable[Uniform1iv_remap_index]
+#define _gloffset_Uniform2f driDispatchRemapTable[Uniform2f_remap_index]
+#define _gloffset_Uniform2fv driDispatchRemapTable[Uniform2fv_remap_index]
+#define _gloffset_Uniform2i driDispatchRemapTable[Uniform2i_remap_index]
+#define _gloffset_Uniform2iv driDispatchRemapTable[Uniform2iv_remap_index]
+#define _gloffset_Uniform3f driDispatchRemapTable[Uniform3f_remap_index]
+#define _gloffset_Uniform3fv driDispatchRemapTable[Uniform3fv_remap_index]
+#define _gloffset_Uniform3i driDispatchRemapTable[Uniform3i_remap_index]
+#define _gloffset_Uniform3iv driDispatchRemapTable[Uniform3iv_remap_index]
+#define _gloffset_Uniform4f driDispatchRemapTable[Uniform4f_remap_index]
+#define _gloffset_Uniform4fv driDispatchRemapTable[Uniform4fv_remap_index]
+#define _gloffset_Uniform4i driDispatchRemapTable[Uniform4i_remap_index]
+#define _gloffset_Uniform4iv driDispatchRemapTable[Uniform4iv_remap_index]
+#define _gloffset_UniformMatrix2fv driDispatchRemapTable[UniformMatrix2fv_remap_index]
+#define _gloffset_UniformMatrix3fv driDispatchRemapTable[UniformMatrix3fv_remap_index]
+#define _gloffset_UniformMatrix4fv driDispatchRemapTable[UniformMatrix4fv_remap_index]
+#define _gloffset_UseProgram driDispatchRemapTable[UseProgram_remap_index]
+#define _gloffset_ValidateProgram driDispatchRemapTable[ValidateProgram_remap_index]
+#define _gloffset_VertexAttrib1f driDispatchRemapTable[VertexAttrib1f_remap_index]
+#define _gloffset_VertexAttrib1fv driDispatchRemapTable[VertexAttrib1fv_remap_index]
+#define _gloffset_VertexAttrib2f driDispatchRemapTable[VertexAttrib2f_remap_index]
+#define _gloffset_VertexAttrib2fv driDispatchRemapTable[VertexAttrib2fv_remap_index]
+#define _gloffset_VertexAttrib3f driDispatchRemapTable[VertexAttrib3f_remap_index]
+#define _gloffset_VertexAttrib3fv driDispatchRemapTable[VertexAttrib3fv_remap_index]
+#define _gloffset_VertexAttrib4f driDispatchRemapTable[VertexAttrib4f_remap_index]
+#define _gloffset_VertexAttrib4fv driDispatchRemapTable[VertexAttrib4fv_remap_index]
+#define _gloffset_VertexAttribPointer driDispatchRemapTable[VertexAttribPointer_remap_index]
+#define _gloffset_BlendFuncSeparate driDispatchRemapTable[BlendFuncSeparate_remap_index]
+#define _gloffset_BindFramebuffer driDispatchRemapTable[BindFramebuffer_remap_index]
+#define _gloffset_BindRenderbuffer driDispatchRemapTable[BindRenderbuffer_remap_index]
+#define _gloffset_CheckFramebufferStatus driDispatchRemapTable[CheckFramebufferStatus_remap_index]
+#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index]
+#define _gloffset_DeleteFramebuffers driDispatchRemapTable[DeleteFramebuffers_remap_index]
+#define _gloffset_DeleteRenderbuffers driDispatchRemapTable[DeleteRenderbuffers_remap_index]
+#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index]
+#define _gloffset_FramebufferRenderbuffer driDispatchRemapTable[FramebufferRenderbuffer_remap_index]
+#define _gloffset_FramebufferTexture2D driDispatchRemapTable[FramebufferTexture2D_remap_index]
+#define _gloffset_GenFramebuffers driDispatchRemapTable[GenFramebuffers_remap_index]
+#define _gloffset_GenRenderbuffers driDispatchRemapTable[GenRenderbuffers_remap_index]
+#define _gloffset_GenerateMipmap driDispatchRemapTable[GenerateMipmap_remap_index]
+#define _gloffset_GetFramebufferAttachmentParameteriv driDispatchRemapTable[GetFramebufferAttachmentParameteriv_remap_index]
+#define _gloffset_GetRenderbufferParameteriv driDispatchRemapTable[GetRenderbufferParameteriv_remap_index]
+#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
+#define _gloffset_IsFramebuffer driDispatchRemapTable[IsFramebuffer_remap_index]
+#define _gloffset_IsRenderbuffer driDispatchRemapTable[IsRenderbuffer_remap_index]
+#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
+#define _gloffset_RenderbufferStorage driDispatchRemapTable[RenderbufferStorage_remap_index]
+#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
+
+#endif /* _GLAPI_USE_REMAP_TABLE */
+
+#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters)
+#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList)
+#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn)
+#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters)
+#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList)
+#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn)
+#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters)
+#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList)
+#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn)
+#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters)
+#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists)
+#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn)
+#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters)
+#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists)
+#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn)
+#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters)
+#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists)
+#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn)
+#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters)
+#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase)
+#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn)
+#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters)
+#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin)
+#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn)
+#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters)
+#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap)
+#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn)
+#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters)
+#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b)
+#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn)
+#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters)
+#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv)
+#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn)
+#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters)
+#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d)
+#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn)
+#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters)
+#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv)
+#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn)
+#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters)
+#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f)
+#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn)
+#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters)
+#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv)
+#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn)
+#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters)
+#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i)
+#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn)
+#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters)
+#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv)
+#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn)
+#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters)
+#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s)
+#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn)
+#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters)
+#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv)
+#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn)
+#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters)
+#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub)
+#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn)
+#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters)
+#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv)
+#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn)
+#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters)
+#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui)
+#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn)
+#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters)
+#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv)
+#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn)
+#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters)
+#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us)
+#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn)
+#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters)
+#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv)
+#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn)
+#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters)
+#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b)
+#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn)
+#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters)
+#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv)
+#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn)
+#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters)
+#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d)
+#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn)
+#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters)
+#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv)
+#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn)
+#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters)
+#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f)
+#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn)
+#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters)
+#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv)
+#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn)
+#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters)
+#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i)
+#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn)
+#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters)
+#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv)
+#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn)
+#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters)
+#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s)
+#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn)
+#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters)
+#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv)
+#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn)
+#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters)
+#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub)
+#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn)
+#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters)
+#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv)
+#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn)
+#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters)
+#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui)
+#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn)
+#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters)
+#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv)
+#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn)
+#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters)
+#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us)
+#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn)
+#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters)
+#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv)
+#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn)
+#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters)
+#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag)
+#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn)
+#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters)
+#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv)
+#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn)
+#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters)
+#define GET_End(disp) GET_by_offset(disp, _gloffset_End)
+#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn)
+#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters)
+#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd)
+#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn)
+#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters)
+#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv)
+#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn)
+#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters)
+#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf)
+#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn)
+#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters)
+#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv)
+#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn)
+#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters)
+#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi)
+#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn)
+#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters)
+#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv)
+#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn)
+#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters)
+#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs)
+#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn)
+#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters)
+#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv)
+#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn)
+#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters)
+#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b)
+#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn)
+#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters)
+#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv)
+#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn)
+#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters)
+#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d)
+#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn)
+#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters)
+#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv)
+#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn)
+#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters)
+#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f)
+#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn)
+#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters)
+#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv)
+#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn)
+#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters)
+#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i)
+#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn)
+#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters)
+#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv)
+#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn)
+#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters)
+#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s)
+#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn)
+#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters)
+#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv)
+#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn)
+#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters)
+#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d)
+#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn)
+#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters)
+#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv)
+#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn)
+#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters)
+#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f)
+#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn)
+#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters)
+#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv)
+#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn)
+#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters)
+#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i)
+#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn)
+#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters)
+#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv)
+#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn)
+#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters)
+#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s)
+#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn)
+#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters)
+#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv)
+#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn)
+#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters)
+#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d)
+#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn)
+#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters)
+#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv)
+#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn)
+#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters)
+#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f)
+#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn)
+#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters)
+#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv)
+#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn)
+#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters)
+#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i)
+#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn)
+#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters)
+#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv)
+#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn)
+#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters)
+#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s)
+#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn)
+#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters)
+#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv)
+#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn)
+#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters)
+#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d)
+#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn)
+#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters)
+#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv)
+#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn)
+#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters)
+#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f)
+#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn)
+#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters)
+#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv)
+#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn)
+#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters)
+#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i)
+#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn)
+#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters)
+#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv)
+#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn)
+#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters)
+#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s)
+#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn)
+#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters)
+#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv)
+#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn)
+#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters)
+#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd)
+#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn)
+#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters)
+#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv)
+#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn)
+#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters)
+#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf)
+#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn)
+#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters)
+#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv)
+#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn)
+#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters)
+#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti)
+#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn)
+#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters)
+#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv)
+#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn)
+#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters)
+#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects)
+#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn)
+#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters)
+#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv)
+#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn)
+#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters)
+#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d)
+#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn)
+#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters)
+#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv)
+#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn)
+#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters)
+#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f)
+#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn)
+#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters)
+#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv)
+#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn)
+#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters)
+#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i)
+#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn)
+#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters)
+#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv)
+#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn)
+#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters)
+#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s)
+#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn)
+#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters)
+#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv)
+#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn)
+#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters)
+#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d)
+#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn)
+#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters)
+#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv)
+#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn)
+#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters)
+#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f)
+#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn)
+#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters)
+#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv)
+#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn)
+#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters)
+#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i)
+#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn)
+#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters)
+#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv)
+#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn)
+#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters)
+#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s)
+#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn)
+#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters)
+#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv)
+#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn)
+#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters)
+#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d)
+#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn)
+#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters)
+#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv)
+#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn)
+#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters)
+#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f)
+#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn)
+#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters)
+#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv)
+#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn)
+#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters)
+#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i)
+#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn)
+#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters)
+#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv)
+#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn)
+#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters)
+#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s)
+#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn)
+#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters)
+#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv)
+#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn)
+#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters)
+#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d)
+#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn)
+#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters)
+#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv)
+#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn)
+#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters)
+#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f)
+#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn)
+#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters)
+#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv)
+#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn)
+#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters)
+#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i)
+#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn)
+#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters)
+#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv)
+#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn)
+#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters)
+#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s)
+#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn)
+#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters)
+#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv)
+#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn)
+#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters)
+#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d)
+#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn)
+#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters)
+#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv)
+#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn)
+#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters)
+#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f)
+#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn)
+#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters)
+#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv)
+#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn)
+#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters)
+#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i)
+#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn)
+#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters)
+#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv)
+#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn)
+#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters)
+#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s)
+#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn)
+#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters)
+#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv)
+#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn)
+#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters)
+#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d)
+#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn)
+#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters)
+#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv)
+#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn)
+#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters)
+#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f)
+#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn)
+#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters)
+#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv)
+#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn)
+#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters)
+#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i)
+#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn)
+#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters)
+#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv)
+#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn)
+#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters)
+#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s)
+#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn)
+#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters)
+#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv)
+#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn)
+#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters)
+#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d)
+#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn)
+#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters)
+#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv)
+#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn)
+#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters)
+#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f)
+#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn)
+#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters)
+#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv)
+#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn)
+#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters)
+#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i)
+#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn)
+#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters)
+#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv)
+#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn)
+#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters)
+#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s)
+#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn)
+#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters)
+#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv)
+#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn)
+#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters)
+#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane)
+#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn)
+#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters)
+#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial)
+#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn)
+#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters)
+#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace)
+#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn)
+#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters)
+#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf)
+#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn)
+#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters)
+#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv)
+#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn)
+#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters)
+#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi)
+#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn)
+#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters)
+#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv)
+#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn)
+#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters)
+#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace)
+#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn)
+#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters)
+#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint)
+#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn)
+#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters)
+#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf)
+#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn)
+#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters)
+#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv)
+#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn)
+#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters)
+#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti)
+#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn)
+#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters)
+#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv)
+#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn)
+#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters)
+#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf)
+#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn)
+#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters)
+#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv)
+#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn)
+#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters)
+#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli)
+#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn)
+#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters)
+#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv)
+#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn)
+#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters)
+#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple)
+#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn)
+#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters)
+#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth)
+#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn)
+#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters)
+#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf)
+#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn)
+#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters)
+#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv)
+#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn)
+#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters)
+#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali)
+#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn)
+#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters)
+#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv)
+#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn)
+#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters)
+#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize)
+#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn)
+#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters)
+#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode)
+#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn)
+#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters)
+#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple)
+#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn)
+#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters)
+#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor)
+#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn)
+#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters)
+#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel)
+#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn)
+#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters)
+#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf)
+#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn)
+#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters)
+#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv)
+#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn)
+#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters)
+#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri)
+#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn)
+#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters)
+#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv)
+#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn)
+#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters)
+#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D)
+#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn)
+#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters)
+#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D)
+#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn)
+#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters)
+#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf)
+#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn)
+#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters)
+#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv)
+#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn)
+#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters)
+#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi)
+#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn)
+#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters)
+#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv)
+#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn)
+#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters)
+#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend)
+#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn)
+#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters)
+#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv)
+#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn)
+#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters)
+#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf)
+#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn)
+#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters)
+#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv)
+#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn)
+#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters)
+#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni)
+#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn)
+#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters)
+#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv)
+#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn)
+#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters)
+#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer)
+#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn)
+#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters)
+#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer)
+#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn)
+#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters)
+#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode)
+#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn)
+#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters)
+#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames)
+#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn)
+#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters)
+#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName)
+#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn)
+#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters)
+#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough)
+#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn)
+#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters)
+#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName)
+#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn)
+#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters)
+#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName)
+#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn)
+#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters)
+#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer)
+#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn)
+#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters)
+#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear)
+#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn)
+#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters)
+#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum)
+#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn)
+#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters)
+#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex)
+#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn)
+#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters)
+#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor)
+#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn)
+#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters)
+#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil)
+#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn)
+#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters)
+#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth)
+#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn)
+#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters)
+#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask)
+#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn)
+#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters)
+#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask)
+#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn)
+#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters)
+#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask)
+#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn)
+#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters)
+#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask)
+#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn)
+#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters)
+#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum)
+#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn)
+#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters)
+#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable)
+#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn)
+#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters)
+#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable)
+#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn)
+#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters)
+#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish)
+#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn)
+#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters)
+#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush)
+#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn)
+#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters)
+#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib)
+#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn)
+#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters)
+#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib)
+#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn)
+#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters)
+#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d)
+#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn)
+#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters)
+#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f)
+#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn)
+#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters)
+#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d)
+#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn)
+#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters)
+#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f)
+#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn)
+#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters)
+#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d)
+#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn)
+#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters)
+#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f)
+#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn)
+#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters)
+#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d)
+#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn)
+#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters)
+#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f)
+#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn)
+#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters)
+#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d)
+#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn)
+#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters)
+#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv)
+#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn)
+#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters)
+#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f)
+#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn)
+#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters)
+#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv)
+#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn)
+#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters)
+#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d)
+#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn)
+#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters)
+#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv)
+#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn)
+#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters)
+#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f)
+#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn)
+#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters)
+#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv)
+#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn)
+#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters)
+#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1)
+#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn)
+#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters)
+#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1)
+#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn)
+#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters)
+#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2)
+#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn)
+#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters)
+#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2)
+#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn)
+#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters)
+#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc)
+#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn)
+#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters)
+#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc)
+#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn)
+#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters)
+#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp)
+#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn)
+#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters)
+#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc)
+#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn)
+#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters)
+#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp)
+#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn)
+#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters)
+#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc)
+#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn)
+#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters)
+#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom)
+#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn)
+#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters)
+#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf)
+#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn)
+#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters)
+#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi)
+#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn)
+#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters)
+#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref)
+#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn)
+#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters)
+#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei)
+#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn)
+#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters)
+#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv)
+#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn)
+#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters)
+#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv)
+#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn)
+#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters)
+#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv)
+#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn)
+#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters)
+#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer)
+#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn)
+#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters)
+#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels)
+#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn)
+#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters)
+#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels)
+#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn)
+#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters)
+#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels)
+#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn)
+#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters)
+#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv)
+#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn)
+#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters)
+#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane)
+#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn)
+#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters)
+#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev)
+#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn)
+#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters)
+#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError)
+#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn)
+#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters)
+#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv)
+#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn)
+#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters)
+#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv)
+#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn)
+#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters)
+#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv)
+#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn)
+#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters)
+#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv)
+#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn)
+#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters)
+#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv)
+#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn)
+#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters)
+#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv)
+#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn)
+#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters)
+#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv)
+#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn)
+#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters)
+#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv)
+#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn)
+#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters)
+#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv)
+#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn)
+#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters)
+#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv)
+#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn)
+#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters)
+#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv)
+#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn)
+#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters)
+#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv)
+#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn)
+#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters)
+#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple)
+#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn)
+#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters)
+#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString)
+#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn)
+#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters)
+#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv)
+#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn)
+#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters)
+#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv)
+#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn)
+#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters)
+#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv)
+#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn)
+#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters)
+#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv)
+#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn)
+#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters)
+#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv)
+#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn)
+#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters)
+#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage)
+#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn)
+#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters)
+#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv)
+#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn)
+#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters)
+#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv)
+#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn)
+#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters)
+#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv)
+#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn)
+#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters)
+#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv)
+#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn)
+#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters)
+#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled)
+#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn)
+#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters)
+#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList)
+#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn)
+#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters)
+#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange)
+#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn)
+#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters)
+#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum)
+#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn)
+#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters)
+#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity)
+#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn)
+#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters)
+#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf)
+#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn)
+#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters)
+#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd)
+#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn)
+#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters)
+#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode)
+#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn)
+#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters)
+#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf)
+#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn)
+#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters)
+#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd)
+#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn)
+#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters)
+#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho)
+#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn)
+#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters)
+#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix)
+#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn)
+#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters)
+#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix)
+#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn)
+#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters)
+#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated)
+#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn)
+#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters)
+#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef)
+#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn)
+#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters)
+#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled)
+#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn)
+#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters)
+#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef)
+#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn)
+#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters)
+#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated)
+#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn)
+#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters)
+#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef)
+#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn)
+#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters)
+#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport)
+#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn)
+#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters)
+#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement)
+#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn)
+#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters)
+#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture)
+#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn)
+#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters)
+#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer)
+#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn)
+#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters)
+#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState)
+#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn)
+#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters)
+#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays)
+#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn)
+#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters)
+#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements)
+#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn)
+#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters)
+#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer)
+#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn)
+#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters)
+#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState)
+#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn)
+#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters)
+#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer)
+#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn)
+#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters)
+#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub)
+#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn)
+#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters)
+#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv)
+#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn)
+#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters)
+#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays)
+#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn)
+#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters)
+#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer)
+#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn)
+#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters)
+#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset)
+#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn)
+#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters)
+#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer)
+#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn)
+#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters)
+#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer)
+#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn)
+#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters)
+#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident)
+#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn)
+#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters)
+#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D)
+#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn)
+#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters)
+#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D)
+#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn)
+#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters)
+#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D)
+#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn)
+#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters)
+#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D)
+#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn)
+#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters)
+#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures)
+#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn)
+#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters)
+#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures)
+#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn)
+#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters)
+#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv)
+#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn)
+#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters)
+#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture)
+#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn)
+#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters)
+#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures)
+#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn)
+#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters)
+#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D)
+#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn)
+#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters)
+#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D)
+#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn)
+#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters)
+#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib)
+#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn)
+#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters)
+#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib)
+#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn)
+#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters)
+#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor)
+#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn)
+#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters)
+#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation)
+#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn)
+#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters)
+#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements)
+#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn)
+#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters)
+#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable)
+#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn)
+#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters)
+#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv)
+#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn)
+#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters)
+#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv)
+#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn)
+#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters)
+#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable)
+#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn)
+#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters)
+#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable)
+#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn)
+#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters)
+#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv)
+#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn)
+#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters)
+#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv)
+#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn)
+#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters)
+#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable)
+#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn)
+#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters)
+#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable)
+#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn)
+#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters)
+#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D)
+#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn)
+#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters)
+#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D)
+#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn)
+#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters)
+#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf)
+#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn)
+#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters)
+#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv)
+#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn)
+#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters)
+#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri)
+#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn)
+#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters)
+#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv)
+#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn)
+#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters)
+#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D)
+#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn)
+#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters)
+#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D)
+#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn)
+#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters)
+#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter)
+#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn)
+#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters)
+#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv)
+#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn)
+#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters)
+#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv)
+#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn)
+#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters)
+#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter)
+#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn)
+#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters)
+#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D)
+#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn)
+#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters)
+#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram)
+#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn)
+#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters)
+#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv)
+#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn)
+#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters)
+#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv)
+#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn)
+#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters)
+#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax)
+#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn)
+#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters)
+#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv)
+#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn)
+#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters)
+#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv)
+#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn)
+#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters)
+#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram)
+#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn)
+#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters)
+#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax)
+#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn)
+#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters)
+#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram)
+#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn)
+#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters)
+#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax)
+#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn)
+#define CALL_TexImage3DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3DOES, parameters)
+#define GET_TexImage3DOES(disp) GET_by_offset(disp, _gloffset_TexImage3DOES)
+#define SET_TexImage3DOES(disp, fn) SET_by_offset(disp, _gloffset_TexImage3DOES, fn)
+#define CALL_TexSubImage3DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3DOES, parameters)
+#define GET_TexSubImage3DOES(disp) GET_by_offset(disp, _gloffset_TexSubImage3DOES)
+#define SET_TexSubImage3DOES(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3DOES, fn)
+#define CALL_CopyTexSubImage3DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3DOES, parameters)
+#define GET_CopyTexSubImage3DOES(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3DOES)
+#define SET_CopyTexSubImage3DOES(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3DOES, fn)
+#define CALL_ActiveTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTexture, parameters)
+#define GET_ActiveTexture(disp) GET_by_offset(disp, _gloffset_ActiveTexture)
+#define SET_ActiveTexture(disp, fn) SET_by_offset(disp, _gloffset_ActiveTexture, fn)
+#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters)
+#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB)
+#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn)
+#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters)
+#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB)
+#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn)
+#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters)
+#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB)
+#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn)
+#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters)
+#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB)
+#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn)
+#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters)
+#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB)
+#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn)
+#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters)
+#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB)
+#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn)
+#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters)
+#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB)
+#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn)
+#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters)
+#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB)
+#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn)
+#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters)
+#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB)
+#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn)
+#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters)
+#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB)
+#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn)
+#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters)
+#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB)
+#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn)
+#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters)
+#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB)
+#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn)
+#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters)
+#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB)
+#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn)
+#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters)
+#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB)
+#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn)
+#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters)
+#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB)
+#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn)
+#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters)
+#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB)
+#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn)
+#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters)
+#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB)
+#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn)
+#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters)
+#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB)
+#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn)
+#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters)
+#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB)
+#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn)
+#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters)
+#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB)
+#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn)
+#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters)
+#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB)
+#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn)
+#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters)
+#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB)
+#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn)
+#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters)
+#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB)
+#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn)
+#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters)
+#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB)
+#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn)
+#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters)
+#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB)
+#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn)
+#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters)
+#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB)
+#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn)
+#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters)
+#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB)
+#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn)
+#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters)
+#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB)
+#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn)
+#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters)
+#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB)
+#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn)
+#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters)
+#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB)
+#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn)
+#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters)
+#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB)
+#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn)
+#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters)
+#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB)
+#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn)
+#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters)
+#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB)
+#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn)
+#define CALL_GetBufferPointervOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervOES, parameters)
+#define GET_GetBufferPointervOES(disp) GET_by_offset(disp, _gloffset_GetBufferPointervOES)
+#define SET_GetBufferPointervOES(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervOES, fn)
+#define CALL_MapBufferOES(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferOES, parameters)
+#define GET_MapBufferOES(disp) GET_by_offset(disp, _gloffset_MapBufferOES)
+#define SET_MapBufferOES(disp, fn) SET_by_offset(disp, _gloffset_MapBufferOES, fn)
+#define CALL_UnmapBufferOES(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferOES, parameters)
+#define GET_UnmapBufferOES(disp) GET_by_offset(disp, _gloffset_UnmapBufferOES)
+#define SET_UnmapBufferOES(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferOES, fn)
+#define CALL_CompressedTexImage3DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DOES, parameters)
+#define GET_CompressedTexImage3DOES(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DOES)
+#define SET_CompressedTexImage3DOES(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DOES, fn)
+#define CALL_CompressedTexSubImage3DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DOES, parameters)
+#define GET_CompressedTexSubImage3DOES(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DOES)
+#define SET_CompressedTexSubImage3DOES(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DOES, fn)
+#define CALL_FramebufferTexture3DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DOES, parameters)
+#define GET_FramebufferTexture3DOES(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DOES)
+#define SET_FramebufferTexture3DOES(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DOES, fn)
+#define CALL_GetProgramBinaryOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *)), _gloffset_GetProgramBinaryOES, parameters)
+#define GET_GetProgramBinaryOES(disp) GET_by_offset(disp, _gloffset_GetProgramBinaryOES)
+#define SET_GetProgramBinaryOES(disp, fn) SET_by_offset(disp, _gloffset_GetProgramBinaryOES, fn)
+#define CALL_ProgramBinaryOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, const GLvoid *, GLint)), _gloffset_ProgramBinaryOES, parameters)
+#define GET_ProgramBinaryOES(disp) GET_by_offset(disp, _gloffset_ProgramBinaryOES)
+#define SET_ProgramBinaryOES(disp, fn) SET_by_offset(disp, _gloffset_ProgramBinaryOES, fn)
+#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters)
+#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT)
+#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn)
+#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters)
+#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT)
+#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn)
+#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters)
+#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE)
+#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn)
+#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters)
+#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE)
+#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn)
+#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters)
+#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE)
+#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn)
+#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters)
+#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE)
+#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn)
+#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters)
+#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES)
+#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn)
+#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters)
+#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES)
+#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn)
+#define CALL_CompressedTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2D, parameters)
+#define GET_CompressedTexImage2D(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2D)
+#define SET_CompressedTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2D, fn)
+#define CALL_CompressedTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2D, parameters)
+#define GET_CompressedTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2D)
+#define SET_CompressedTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2D, fn)
+#define CALL_SampleCoverage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverage, parameters)
+#define GET_SampleCoverage(disp) GET_by_offset(disp, _gloffset_SampleCoverage)
+#define SET_SampleCoverage(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverage, fn)
+#define CALL_BindBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBuffer, parameters)
+#define GET_BindBuffer(disp) GET_by_offset(disp, _gloffset_BindBuffer)
+#define SET_BindBuffer(disp, fn) SET_by_offset(disp, _gloffset_BindBuffer, fn)
+#define CALL_BufferData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptr, const GLvoid *, GLenum)), _gloffset_BufferData, parameters)
+#define GET_BufferData(disp) GET_by_offset(disp, _gloffset_BufferData)
+#define SET_BufferData(disp, fn) SET_by_offset(disp, _gloffset_BufferData, fn)
+#define CALL_BufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, const GLvoid *)), _gloffset_BufferSubData, parameters)
+#define GET_BufferSubData(disp) GET_by_offset(disp, _gloffset_BufferSubData)
+#define SET_BufferSubData(disp, fn) SET_by_offset(disp, _gloffset_BufferSubData, fn)
+#define CALL_DeleteBuffers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffers, parameters)
+#define GET_DeleteBuffers(disp) GET_by_offset(disp, _gloffset_DeleteBuffers)
+#define SET_DeleteBuffers(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffers, fn)
+#define CALL_GenBuffers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffers, parameters)
+#define GET_GenBuffers(disp) GET_by_offset(disp, _gloffset_GenBuffers)
+#define SET_GenBuffers(disp, fn) SET_by_offset(disp, _gloffset_GenBuffers, fn)
+#define CALL_GetBufferParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameteriv, parameters)
+#define GET_GetBufferParameteriv(disp) GET_by_offset(disp, _gloffset_GetBufferParameteriv)
+#define SET_GetBufferParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteriv, fn)
+#define CALL_IsBuffer(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBuffer, parameters)
+#define GET_IsBuffer(disp) GET_by_offset(disp, _gloffset_IsBuffer)
+#define SET_IsBuffer(disp, fn) SET_by_offset(disp, _gloffset_IsBuffer, fn)
+#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters)
+#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader)
+#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn)
+#define CALL_BindAttribLocation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindAttribLocation, parameters)
+#define GET_BindAttribLocation(disp) GET_by_offset(disp, _gloffset_BindAttribLocation)
+#define SET_BindAttribLocation(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocation, fn)
+#define CALL_BlendEquationSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparate, parameters)
+#define GET_BlendEquationSeparate(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparate)
+#define SET_BlendEquationSeparate(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparate, fn)
+#define CALL_CompileShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CompileShader, parameters)
+#define GET_CompileShader(disp) GET_by_offset(disp, _gloffset_CompileShader)
+#define SET_CompileShader(disp, fn) SET_by_offset(disp, _gloffset_CompileShader, fn)
+#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters)
+#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram)
+#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn)
+#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters)
+#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader)
+#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn)
+#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters)
+#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram)
+#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn)
+#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters)
+#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader)
+#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn)
+#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters)
+#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader)
+#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn)
+#define CALL_DisableVertexAttribArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArray, parameters)
+#define GET_DisableVertexAttribArray(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArray)
+#define SET_DisableVertexAttribArray(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArray, fn)
+#define CALL_EnableVertexAttribArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArray, parameters)
+#define GET_EnableVertexAttribArray(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArray)
+#define SET_EnableVertexAttribArray(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArray, fn)
+#define CALL_GetActiveAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)), _gloffset_GetActiveAttrib, parameters)
+#define GET_GetActiveAttrib(disp) GET_by_offset(disp, _gloffset_GetActiveAttrib)
+#define SET_GetActiveAttrib(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttrib, fn)
+#define CALL_GetActiveUniform(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)), _gloffset_GetActiveUniform, parameters)
+#define GET_GetActiveUniform(disp) GET_by_offset(disp, _gloffset_GetActiveUniform)
+#define SET_GetActiveUniform(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniform, fn)
+#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters)
+#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders)
+#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn)
+#define CALL_GetAttribLocation(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetAttribLocation, parameters)
+#define GET_GetAttribLocation(disp) GET_by_offset(disp, _gloffset_GetAttribLocation)
+#define SET_GetAttribLocation(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocation, fn)
+#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters)
+#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog)
+#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn)
+#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters)
+#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv)
+#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn)
+#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters)
+#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog)
+#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn)
+#define CALL_GetShaderSource(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderSource, parameters)
+#define GET_GetShaderSource(disp) GET_by_offset(disp, _gloffset_GetShaderSource)
+#define SET_GetShaderSource(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSource, fn)
+#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters)
+#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv)
+#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn)
+#define CALL_GetUniformLocation(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetUniformLocation, parameters)
+#define GET_GetUniformLocation(disp) GET_by_offset(disp, _gloffset_GetUniformLocation)
+#define SET_GetUniformLocation(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocation, fn)
+#define CALL_GetUniformfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLfloat *)), _gloffset_GetUniformfv, parameters)
+#define GET_GetUniformfv(disp) GET_by_offset(disp, _gloffset_GetUniformfv)
+#define SET_GetUniformfv(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfv, fn)
+#define CALL_GetUniformiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint *)), _gloffset_GetUniformiv, parameters)
+#define GET_GetUniformiv(disp) GET_by_offset(disp, _gloffset_GetUniformiv)
+#define SET_GetUniformiv(disp, fn) SET_by_offset(disp, _gloffset_GetUniformiv, fn)
+#define CALL_GetVertexAttribPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointerv, parameters)
+#define GET_GetVertexAttribPointerv(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointerv)
+#define SET_GetVertexAttribPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointerv, fn)
+#define CALL_GetVertexAttribfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfv, parameters)
+#define GET_GetVertexAttribfv(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfv)
+#define SET_GetVertexAttribfv(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfv, fn)
+#define CALL_GetVertexAttribiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribiv, parameters)
+#define GET_GetVertexAttribiv(disp) GET_by_offset(disp, _gloffset_GetVertexAttribiv)
+#define SET_GetVertexAttribiv(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribiv, fn)
+#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters)
+#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram)
+#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn)
+#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters)
+#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader)
+#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn)
+#define CALL_LinkProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LinkProgram, parameters)
+#define GET_LinkProgram(disp) GET_by_offset(disp, _gloffset_LinkProgram)
+#define SET_LinkProgram(disp, fn) SET_by_offset(disp, _gloffset_LinkProgram, fn)
+#define CALL_ShaderSource(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLchar **, const GLint *)), _gloffset_ShaderSource, parameters)
+#define GET_ShaderSource(disp) GET_by_offset(disp, _gloffset_ShaderSource)
+#define SET_ShaderSource(disp, fn) SET_by_offset(disp, _gloffset_ShaderSource, fn)
+#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters)
+#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate)
+#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn)
+#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters)
+#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate)
+#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn)
+#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters)
+#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate)
+#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn)
+#define CALL_Uniform1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1f, parameters)
+#define GET_Uniform1f(disp) GET_by_offset(disp, _gloffset_Uniform1f)
+#define SET_Uniform1f(disp, fn) SET_by_offset(disp, _gloffset_Uniform1f, fn)
+#define CALL_Uniform1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fv, parameters)
+#define GET_Uniform1fv(disp) GET_by_offset(disp, _gloffset_Uniform1fv)
+#define SET_Uniform1fv(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fv, fn)
+#define CALL_Uniform1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1i, parameters)
+#define GET_Uniform1i(disp) GET_by_offset(disp, _gloffset_Uniform1i)
+#define SET_Uniform1i(disp, fn) SET_by_offset(disp, _gloffset_Uniform1i, fn)
+#define CALL_Uniform1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1iv, parameters)
+#define GET_Uniform1iv(disp) GET_by_offset(disp, _gloffset_Uniform1iv)
+#define SET_Uniform1iv(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iv, fn)
+#define CALL_Uniform2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2f, parameters)
+#define GET_Uniform2f(disp) GET_by_offset(disp, _gloffset_Uniform2f)
+#define SET_Uniform2f(disp, fn) SET_by_offset(disp, _gloffset_Uniform2f, fn)
+#define CALL_Uniform2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fv, parameters)
+#define GET_Uniform2fv(disp) GET_by_offset(disp, _gloffset_Uniform2fv)
+#define SET_Uniform2fv(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fv, fn)
+#define CALL_Uniform2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2i, parameters)
+#define GET_Uniform2i(disp) GET_by_offset(disp, _gloffset_Uniform2i)
+#define SET_Uniform2i(disp, fn) SET_by_offset(disp, _gloffset_Uniform2i, fn)
+#define CALL_Uniform2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2iv, parameters)
+#define GET_Uniform2iv(disp) GET_by_offset(disp, _gloffset_Uniform2iv)
+#define SET_Uniform2iv(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iv, fn)
+#define CALL_Uniform3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3f, parameters)
+#define GET_Uniform3f(disp) GET_by_offset(disp, _gloffset_Uniform3f)
+#define SET_Uniform3f(disp, fn) SET_by_offset(disp, _gloffset_Uniform3f, fn)
+#define CALL_Uniform3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fv, parameters)
+#define GET_Uniform3fv(disp) GET_by_offset(disp, _gloffset_Uniform3fv)
+#define SET_Uniform3fv(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fv, fn)
+#define CALL_Uniform3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3i, parameters)
+#define GET_Uniform3i(disp) GET_by_offset(disp, _gloffset_Uniform3i)
+#define SET_Uniform3i(disp, fn) SET_by_offset(disp, _gloffset_Uniform3i, fn)
+#define CALL_Uniform3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3iv, parameters)
+#define GET_Uniform3iv(disp) GET_by_offset(disp, _gloffset_Uniform3iv)
+#define SET_Uniform3iv(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iv, fn)
+#define CALL_Uniform4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4f, parameters)
+#define GET_Uniform4f(disp) GET_by_offset(disp, _gloffset_Uniform4f)
+#define SET_Uniform4f(disp, fn) SET_by_offset(disp, _gloffset_Uniform4f, fn)
+#define CALL_Uniform4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fv, parameters)
+#define GET_Uniform4fv(disp) GET_by_offset(disp, _gloffset_Uniform4fv)
+#define SET_Uniform4fv(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fv, fn)
+#define CALL_Uniform4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4i, parameters)
+#define GET_Uniform4i(disp) GET_by_offset(disp, _gloffset_Uniform4i)
+#define SET_Uniform4i(disp, fn) SET_by_offset(disp, _gloffset_Uniform4i, fn)
+#define CALL_Uniform4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4iv, parameters)
+#define GET_Uniform4iv(disp) GET_by_offset(disp, _gloffset_Uniform4iv)
+#define SET_Uniform4iv(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iv, fn)
+#define CALL_UniformMatrix2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fv, parameters)
+#define GET_UniformMatrix2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fv)
+#define SET_UniformMatrix2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fv, fn)
+#define CALL_UniformMatrix3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fv, parameters)
+#define GET_UniformMatrix3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fv)
+#define SET_UniformMatrix3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fv, fn)
+#define CALL_UniformMatrix4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fv, parameters)
+#define GET_UniformMatrix4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fv)
+#define SET_UniformMatrix4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fv, fn)
+#define CALL_UseProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_UseProgram, parameters)
+#define GET_UseProgram(disp) GET_by_offset(disp, _gloffset_UseProgram)
+#define SET_UseProgram(disp, fn) SET_by_offset(disp, _gloffset_UseProgram, fn)
+#define CALL_ValidateProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ValidateProgram, parameters)
+#define GET_ValidateProgram(disp) GET_by_offset(disp, _gloffset_ValidateProgram)
+#define SET_ValidateProgram(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgram, fn)
+#define CALL_VertexAttrib1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1f, parameters)
+#define GET_VertexAttrib1f(disp) GET_by_offset(disp, _gloffset_VertexAttrib1f)
+#define SET_VertexAttrib1f(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1f, fn)
+#define CALL_VertexAttrib1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fv, parameters)
+#define GET_VertexAttrib1fv(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fv)
+#define SET_VertexAttrib1fv(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fv, fn)
+#define CALL_VertexAttrib2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2f, parameters)
+#define GET_VertexAttrib2f(disp) GET_by_offset(disp, _gloffset_VertexAttrib2f)
+#define SET_VertexAttrib2f(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2f, fn)
+#define CALL_VertexAttrib2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fv, parameters)
+#define GET_VertexAttrib2fv(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fv)
+#define SET_VertexAttrib2fv(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fv, fn)
+#define CALL_VertexAttrib3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3f, parameters)
+#define GET_VertexAttrib3f(disp) GET_by_offset(disp, _gloffset_VertexAttrib3f)
+#define SET_VertexAttrib3f(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3f, fn)
+#define CALL_VertexAttrib3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fv, parameters)
+#define GET_VertexAttrib3fv(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fv)
+#define SET_VertexAttrib3fv(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fv, fn)
+#define CALL_VertexAttrib4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4f, parameters)
+#define GET_VertexAttrib4f(disp) GET_by_offset(disp, _gloffset_VertexAttrib4f)
+#define SET_VertexAttrib4f(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4f, fn)
+#define CALL_VertexAttrib4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fv, parameters)
+#define GET_VertexAttrib4fv(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fv)
+#define SET_VertexAttrib4fv(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fv, fn)
+#define CALL_VertexAttribPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointer, parameters)
+#define GET_VertexAttribPointer(disp) GET_by_offset(disp, _gloffset_VertexAttribPointer)
+#define SET_VertexAttribPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointer, fn)
+#define CALL_BlendFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparate, parameters)
+#define GET_BlendFuncSeparate(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparate)
+#define SET_BlendFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparate, fn)
+#define CALL_BindFramebuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebuffer, parameters)
+#define GET_BindFramebuffer(disp) GET_by_offset(disp, _gloffset_BindFramebuffer)
+#define SET_BindFramebuffer(disp, fn) SET_by_offset(disp, _gloffset_BindFramebuffer, fn)
+#define CALL_BindRenderbuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbuffer, parameters)
+#define GET_BindRenderbuffer(disp) GET_by_offset(disp, _gloffset_BindRenderbuffer)
+#define SET_BindRenderbuffer(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbuffer, fn)
+#define CALL_CheckFramebufferStatus(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatus, parameters)
+#define GET_CheckFramebufferStatus(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatus)
+#define SET_CheckFramebufferStatus(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatus, fn)
+#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters)
+#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf)
+#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn)
+#define CALL_DeleteFramebuffers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffers, parameters)
+#define GET_DeleteFramebuffers(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffers)
+#define SET_DeleteFramebuffers(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffers, fn)
+#define CALL_DeleteRenderbuffers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffers, parameters)
+#define GET_DeleteRenderbuffers(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffers)
+#define SET_DeleteRenderbuffers(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffers, fn)
+#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters)
+#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef)
+#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn)
+#define CALL_FramebufferRenderbuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbuffer, parameters)
+#define GET_FramebufferRenderbuffer(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbuffer)
+#define SET_FramebufferRenderbuffer(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbuffer, fn)
+#define CALL_FramebufferTexture2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2D, parameters)
+#define GET_FramebufferTexture2D(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2D)
+#define SET_FramebufferTexture2D(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2D, fn)
+#define CALL_GenFramebuffers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffers, parameters)
+#define GET_GenFramebuffers(disp) GET_by_offset(disp, _gloffset_GenFramebuffers)
+#define SET_GenFramebuffers(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffers, fn)
+#define CALL_GenRenderbuffers(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffers, parameters)
+#define GET_GenRenderbuffers(disp) GET_by_offset(disp, _gloffset_GenRenderbuffers)
+#define SET_GenRenderbuffers(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffers, fn)
+#define CALL_GenerateMipmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmap, parameters)
+#define GET_GenerateMipmap(disp) GET_by_offset(disp, _gloffset_GenerateMipmap)
+#define SET_GenerateMipmap(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmap, fn)
+#define CALL_GetFramebufferAttachmentParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameteriv, parameters)
+#define GET_GetFramebufferAttachmentParameteriv(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv)
+#define SET_GetFramebufferAttachmentParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv, fn)
+#define CALL_GetRenderbufferParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameteriv, parameters)
+#define GET_GetRenderbufferParameteriv(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameteriv)
+#define SET_GetRenderbufferParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameteriv, fn)
+#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters)
+#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat)
+#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn)
+#define CALL_IsFramebuffer(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebuffer, parameters)
+#define GET_IsFramebuffer(disp) GET_by_offset(disp, _gloffset_IsFramebuffer)
+#define SET_IsFramebuffer(disp, fn) SET_by_offset(disp, _gloffset_IsFramebuffer, fn)
+#define CALL_IsRenderbuffer(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbuffer, parameters)
+#define GET_IsRenderbuffer(disp) GET_by_offset(disp, _gloffset_IsRenderbuffer)
+#define SET_IsRenderbuffer(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbuffer, fn)
+#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters)
+#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler)
+#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn)
+#define CALL_RenderbufferStorage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorage, parameters)
+#define GET_RenderbufferStorage(disp) GET_by_offset(disp, _gloffset_RenderbufferStorage)
+#define SET_RenderbufferStorage(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorage, fn)
+#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters)
+#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary)
+#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn)
+
+/* define aliases for compatibility */
+#define CALL_TexImage3D(disp, parameters) CALL_TexImage3DOES(disp, parameters)
+#define GET_TexImage3D(disp) GET_TexImage3DOES(disp)
+#define SET_TexImage3D(disp, fn) SET_TexImage3DOES(disp, fn)
+#define CALL_TexSubImage3D(disp, parameters) CALL_TexSubImage3DOES(disp, parameters)
+#define GET_TexSubImage3D(disp) GET_TexSubImage3DOES(disp)
+#define SET_TexSubImage3D(disp, fn) SET_TexSubImage3DOES(disp, fn)
+#define CALL_CopyTexSubImage3D(disp, parameters) CALL_CopyTexSubImage3DOES(disp, parameters)
+#define GET_CopyTexSubImage3D(disp) GET_CopyTexSubImage3DOES(disp)
+#define SET_CopyTexSubImage3D(disp, fn) SET_CopyTexSubImage3DOES(disp, fn)
+#define CALL_ActiveTextureARB(disp, parameters) CALL_ActiveTexture(disp, parameters)
+#define GET_ActiveTextureARB(disp) GET_ActiveTexture(disp)
+#define SET_ActiveTextureARB(disp, fn) SET_ActiveTexture(disp, fn)
+
+#if defined(_GLAPI_USE_REMAP_TABLE)
+#define TexImage3D_remap_index TexImage3DOES_remap_index
+#define TexSubImage3D_remap_index TexSubImage3DOES_remap_index
+#define CopyTexSubImage3D_remap_index CopyTexSubImage3DOES_remap_index
+#define ActiveTextureARB_remap_index ActiveTexture_remap_index
+#endif /* defined(_GLAPI_USE_REMAP_TABLE) */
+
+
+#endif /* !defined( _GLAPI_DISPATCH_H_ ) */
diff --git a/src/mapi/es2api/main/remap_helper.h b/src/mapi/es2api/main/remap_helper.h
new file mode 100644
index 0000000000..fb1c1ec7a5
--- /dev/null
+++ b/src/mapi/es2api/main/remap_helper.h
@@ -0,0 +1,2269 @@
+/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
+
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * Chia-I Wu,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "main/dispatch.h"
+#include "main/remap.h"
+
+/* this is internal to remap.c */
+#ifdef need_MESA_remap_table
+
+static const char _mesa_function_pool[] =
+ /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
+ "idd\0"
+ "glMapGrid1d\0"
+ "\0"
+ /* _mesa_function_pool[17]: MapGrid1f (offset 225) */
+ "iff\0"
+ "glMapGrid1f\0"
+ "\0"
+ /* _mesa_function_pool[34]: RasterPos4i (offset 82) */
+ "iiii\0"
+ "glRasterPos4i\0"
+ "\0"
+ /* _mesa_function_pool[54]: RasterPos4d (offset 78) */
+ "dddd\0"
+ "glRasterPos4d\0"
+ "\0"
+ /* _mesa_function_pool[74]: NewList (dynamic) */
+ "ii\0"
+ "glNewList\0"
+ "\0"
+ /* _mesa_function_pool[88]: RasterPos4f (offset 80) */
+ "ffff\0"
+ "glRasterPos4f\0"
+ "\0"
+ /* _mesa_function_pool[108]: LoadIdentity (offset 290) */
+ "\0"
+ "glLoadIdentity\0"
+ "\0"
+ /* _mesa_function_pool[125]: ConvolutionFilter1D (offset 348) */
+ "iiiiip\0"
+ "glConvolutionFilter1D\0"
+ "\0"
+ /* _mesa_function_pool[155]: RasterPos3dv (offset 71) */
+ "p\0"
+ "glRasterPos3dv\0"
+ "\0"
+ /* _mesa_function_pool[173]: GetProgramiv (will be remapped) */
+ "iip\0"
+ "glGetProgramiv\0"
+ "\0"
+ /* _mesa_function_pool[193]: TexCoord1iv (offset 99) */
+ "p\0"
+ "glTexCoord1iv\0"
+ "\0"
+ /* _mesa_function_pool[210]: TexCoord4sv (offset 125) */
+ "p\0"
+ "glTexCoord4sv\0"
+ "\0"
+ /* _mesa_function_pool[227]: RasterPos4s (offset 84) */
+ "iiii\0"
+ "glRasterPos4s\0"
+ "\0"
+ /* _mesa_function_pool[247]: TexCoord1f (offset 96) */
+ "f\0"
+ "glTexCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[263]: TexCoord1d (offset 94) */
+ "d\0"
+ "glTexCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[279]: TexCoord1i (offset 98) */
+ "i\0"
+ "glTexCoord1i\0"
+ "\0"
+ /* _mesa_function_pool[295]: Histogram (offset 367) */
+ "iiii\0"
+ "glHistogram\0"
+ "\0"
+ /* _mesa_function_pool[313]: TexCoord1s (offset 100) */
+ "i\0"
+ "glTexCoord1s\0"
+ "\0"
+ /* _mesa_function_pool[329]: GetMapfv (offset 267) */
+ "iip\0"
+ "glGetMapfv\0"
+ "\0"
+ /* _mesa_function_pool[345]: GetProgramInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[371]: Uniform2fv (will be remapped) */
+ "iip\0"
+ "glUniform2fv\0"
+ "\0"
+ /* _mesa_function_pool[389]: PolygonStipple (offset 175) */
+ "p\0"
+ "glPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[409]: TexImage3DOES (offset 371) */
+ "iiiiiiiiip\0"
+ "glTexImage3DOES\0"
+ "glTexImage3D\0"
+ "\0"
+ /* _mesa_function_pool[450]: VertexAttrib4fv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fv\0"
+ "\0"
+ /* _mesa_function_pool[472]: GetPixelMapfv (offset 271) */
+ "ip\0"
+ "glGetPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[492]: Color3uiv (offset 22) */
+ "p\0"
+ "glColor3uiv\0"
+ "\0"
+ /* _mesa_function_pool[507]: IsEnabled (offset 286) */
+ "i\0"
+ "glIsEnabled\0"
+ "\0"
+ /* _mesa_function_pool[522]: EvalCoord2fv (offset 235) */
+ "p\0"
+ "glEvalCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[540]: AttachShader (will be remapped) */
+ "ii\0"
+ "glAttachShader\0"
+ "\0"
+ /* _mesa_function_pool[559]: GetMapiv (offset 268) */
+ "iip\0"
+ "glGetMapiv\0"
+ "\0"
+ /* _mesa_function_pool[575]: Indexubv (offset 316) */
+ "p\0"
+ "glIndexubv\0"
+ "\0"
+ /* _mesa_function_pool[589]: EdgeFlagPointer (offset 312) */
+ "ip\0"
+ "glEdgeFlagPointer\0"
+ "\0"
+ /* _mesa_function_pool[611]: Color3ubv (offset 20) */
+ "p\0"
+ "glColor3ubv\0"
+ "\0"
+ /* _mesa_function_pool[626]: Vertex3dv (offset 135) */
+ "p\0"
+ "glVertex3dv\0"
+ "\0"
+ /* _mesa_function_pool[641]: LightModeliv (offset 166) */
+ "ip\0"
+ "glLightModeliv\0"
+ "\0"
+ /* _mesa_function_pool[660]: GetVertexAttribfv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfv\0"
+ "\0"
+ /* _mesa_function_pool[685]: Normal3bv (offset 53) */
+ "p\0"
+ "glNormal3bv\0"
+ "\0"
+ /* _mesa_function_pool[700]: TexGeniv (offset 193) */
+ "iip\0"
+ "glTexGeniv\0"
+ "\0"
+ /* _mesa_function_pool[716]: Vertex3iv (offset 139) */
+ "p\0"
+ "glVertex3iv\0"
+ "\0"
+ /* _mesa_function_pool[731]: RenderbufferStorage (will be remapped) */
+ "iiii\0"
+ "glRenderbufferStorage\0"
+ "\0"
+ /* _mesa_function_pool[759]: CopyConvolutionFilter1D (offset 354) */
+ "iiiii\0"
+ "glCopyConvolutionFilter1D\0"
+ "\0"
+ /* _mesa_function_pool[792]: ClearColor (offset 206) */
+ "ffff\0"
+ "glClearColor\0"
+ "\0"
+ /* _mesa_function_pool[811]: Uniform3i (will be remapped) */
+ "iiii\0"
+ "glUniform3i\0"
+ "\0"
+ /* _mesa_function_pool[829]: BlendColor (offset 336) */
+ "ffff\0"
+ "glBlendColor\0"
+ "\0"
+ /* _mesa_function_pool[848]: DeleteVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[878]: Scalef (offset 302) */
+ "fff\0"
+ "glScalef\0"
+ "\0"
+ /* _mesa_function_pool[892]: Uniform3f (will be remapped) */
+ "ifff\0"
+ "glUniform3f\0"
+ "\0"
+ /* _mesa_function_pool[910]: Normal3iv (offset 59) */
+ "p\0"
+ "glNormal3iv\0"
+ "\0"
+ /* _mesa_function_pool[925]: Indexdv (offset 45) */
+ "p\0"
+ "glIndexdv\0"
+ "\0"
+ /* _mesa_function_pool[938]: Viewport (offset 305) */
+ "iiii\0"
+ "glViewport\0"
+ "\0"
+ /* _mesa_function_pool[955]: UniformMatrix3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3fv\0"
+ "\0"
+ /* _mesa_function_pool[980]: DepthRange (offset 288) */
+ "dd\0"
+ "glDepthRange\0"
+ "\0"
+ /* _mesa_function_pool[997]: LoadMatrixf (offset 291) */
+ "p\0"
+ "glLoadMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[1014]: VertexAttrib3f (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3f\0"
+ "\0"
+ /* _mesa_function_pool[1037]: CompressedTexSubImage2D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexSubImage2D\0"
+ "\0"
+ /* _mesa_function_pool[1074]: TexCoord2sv (offset 109) */
+ "p\0"
+ "glTexCoord2sv\0"
+ "\0"
+ /* _mesa_function_pool[1091]: TexCoord2dv (offset 103) */
+ "p\0"
+ "glTexCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[1108]: StencilMaskSeparate (will be remapped) */
+ "ii\0"
+ "glStencilMaskSeparate\0"
+ "\0"
+ /* _mesa_function_pool[1134]: Color3sv (offset 18) */
+ "p\0"
+ "glColor3sv\0"
+ "\0"
+ /* _mesa_function_pool[1148]: EvalCoord1f (offset 230) */
+ "f\0"
+ "glEvalCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[1165]: GetConvolutionParameteriv (offset 358) */
+ "iip\0"
+ "glGetConvolutionParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[1198]: AlphaFunc (offset 240) */
+ "if\0"
+ "glAlphaFunc\0"
+ "\0"
+ /* _mesa_function_pool[1214]: MultiTexCoord1fvARB (offset 379) */
+ "ip\0"
+ "glMultiTexCoord1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[1240]: TexCoord3iv (offset 115) */
+ "p\0"
+ "glTexCoord3iv\0"
+ "\0"
+ /* _mesa_function_pool[1257]: Color3fv (offset 14) */
+ "p\0"
+ "glColor3fv\0"
+ "\0"
+ /* _mesa_function_pool[1271]: CompressedTexImage3DOES (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[1308]: Translatef (offset 304) */
+ "fff\0"
+ "glTranslatef\0"
+ "\0"
+ /* _mesa_function_pool[1326]: PointSize (offset 173) */
+ "f\0"
+ "glPointSize\0"
+ "\0"
+ /* _mesa_function_pool[1341]: PopName (offset 200) */
+ "\0"
+ "glPopName\0"
+ "\0"
+ /* _mesa_function_pool[1353]: Vertex4sv (offset 149) */
+ "p\0"
+ "glVertex4sv\0"
+ "\0"
+ /* _mesa_function_pool[1368]: GetTexEnvfv (offset 276) */
+ "iip\0"
+ "glGetTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[1387]: BindAttribLocation (will be remapped) */
+ "iip\0"
+ "glBindAttribLocation\0"
+ "\0"
+ /* _mesa_function_pool[1413]: GetProgramBinaryOES (will be remapped) */
+ "iippp\0"
+ "glGetProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[1442]: LineStipple (offset 167) */
+ "ii\0"
+ "glLineStipple\0"
+ "\0"
+ /* _mesa_function_pool[1460]: TexEnvi (offset 186) */
+ "iii\0"
+ "glTexEnvi\0"
+ "\0"
+ /* _mesa_function_pool[1475]: GetClipPlane (offset 259) */
+ "ip\0"
+ "glGetClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[1494]: Scaled (offset 301) */
+ "ddd\0"
+ "glScaled\0"
+ "\0"
+ /* _mesa_function_pool[1508]: CallLists (offset 3) */
+ "iip\0"
+ "glCallLists\0"
+ "\0"
+ /* _mesa_function_pool[1525]: GetUniformfv (will be remapped) */
+ "iip\0"
+ "glGetUniformfv\0"
+ "\0"
+ /* _mesa_function_pool[1545]: Vertex2dv (offset 127) */
+ "p\0"
+ "glVertex2dv\0"
+ "\0"
+ /* _mesa_function_pool[1560]: EdgeFlag (offset 41) */
+ "i\0"
+ "glEdgeFlag\0"
+ "\0"
+ /* _mesa_function_pool[1574]: TexCoord2iv (offset 107) */
+ "p\0"
+ "glTexCoord2iv\0"
+ "\0"
+ /* _mesa_function_pool[1591]: Rotated (offset 299) */
+ "dddd\0"
+ "glRotated\0"
+ "\0"
+ /* _mesa_function_pool[1607]: ReadPixels (offset 256) */
+ "iiiiiip\0"
+ "glReadPixels\0"
+ "\0"
+ /* _mesa_function_pool[1629]: EdgeFlagv (offset 42) */
+ "p\0"
+ "glEdgeFlagv\0"
+ "\0"
+ /* _mesa_function_pool[1644]: Indexd (offset 44) */
+ "d\0"
+ "glIndexd\0"
+ "\0"
+ /* _mesa_function_pool[1656]: TexParameterf (offset 178) */
+ "iif\0"
+ "glTexParameterf\0"
+ "\0"
+ /* _mesa_function_pool[1677]: TexParameteri (offset 180) */
+ "iii\0"
+ "glTexParameteri\0"
+ "\0"
+ /* _mesa_function_pool[1698]: MultiTexCoord3dARB (offset 392) */
+ "iddd\0"
+ "glMultiTexCoord3dARB\0"
+ "\0"
+ /* _mesa_function_pool[1725]: GetUniformiv (will be remapped) */
+ "iip\0"
+ "glGetUniformiv\0"
+ "\0"
+ /* _mesa_function_pool[1745]: DrawPixels (offset 257) */
+ "iiiip\0"
+ "glDrawPixels\0"
+ "\0"
+ /* _mesa_function_pool[1765]: MultiTexCoord2svARB (offset 391) */
+ "ip\0"
+ "glMultiTexCoord2svARB\0"
+ "\0"
+ /* _mesa_function_pool[1791]: MultiTexCoord2iARB (offset 388) */
+ "iii\0"
+ "glMultiTexCoord2iARB\0"
+ "\0"
+ /* _mesa_function_pool[1817]: MultiTexCoord3svARB (offset 399) */
+ "ip\0"
+ "glMultiTexCoord3svARB\0"
+ "\0"
+ /* _mesa_function_pool[1843]: CreateProgram (will be remapped) */
+ "\0"
+ "glCreateProgram\0"
+ "\0"
+ /* _mesa_function_pool[1861]: DepthRangef (will be remapped) */
+ "ff\0"
+ "glDepthRangef\0"
+ "\0"
+ /* _mesa_function_pool[1879]: Uniform3fv (will be remapped) */
+ "iip\0"
+ "glUniform3fv\0"
+ "\0"
+ /* _mesa_function_pool[1897]: MapGrid2f (offset 227) */
+ "iffiff\0"
+ "glMapGrid2f\0"
+ "\0"
+ /* _mesa_function_pool[1917]: ValidateProgram (will be remapped) */
+ "i\0"
+ "glValidateProgram\0"
+ "\0"
+ /* _mesa_function_pool[1938]: Scissor (offset 176) */
+ "iiii\0"
+ "glScissor\0"
+ "\0"
+ /* _mesa_function_pool[1954]: Fogf (offset 153) */
+ "if\0"
+ "glFogf\0"
+ "\0"
+ /* _mesa_function_pool[1965]: TexSubImage1D (offset 332) */
+ "iiiiiip\0"
+ "glTexSubImage1D\0"
+ "\0"
+ /* _mesa_function_pool[1990]: Color4usv (offset 40) */
+ "p\0"
+ "glColor4usv\0"
+ "\0"
+ /* _mesa_function_pool[2005]: Fogi (offset 155) */
+ "ii\0"
+ "glFogi\0"
+ "\0"
+ /* _mesa_function_pool[2016]: MultiTexCoord3sARB (offset 398) */
+ "iiii\0"
+ "glMultiTexCoord3sARB\0"
+ "\0"
+ /* _mesa_function_pool[2043]: RasterPos3iv (offset 75) */
+ "p\0"
+ "glRasterPos3iv\0"
+ "\0"
+ /* _mesa_function_pool[2061]: GetActiveAttrib (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveAttrib\0"
+ "\0"
+ /* _mesa_function_pool[2088]: TexCoord2i (offset 106) */
+ "ii\0"
+ "glTexCoord2i\0"
+ "\0"
+ /* _mesa_function_pool[2105]: DepthFunc (offset 245) */
+ "i\0"
+ "glDepthFunc\0"
+ "\0"
+ /* _mesa_function_pool[2120]: Color4ui (offset 37) */
+ "iiii\0"
+ "glColor4ui\0"
+ "\0"
+ /* _mesa_function_pool[2137]: RasterPos3s (offset 76) */
+ "iii\0"
+ "glRasterPos3s\0"
+ "\0"
+ /* _mesa_function_pool[2156]: Color3usv (offset 24) */
+ "p\0"
+ "glColor3usv\0"
+ "\0"
+ /* _mesa_function_pool[2171]: TexCoord2f (offset 104) */
+ "ff\0"
+ "glTexCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[2188]: TexCoord2d (offset 102) */
+ "dd\0"
+ "glTexCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[2205]: RasterPos3d (offset 70) */
+ "ddd\0"
+ "glRasterPos3d\0"
+ "\0"
+ /* _mesa_function_pool[2224]: RasterPos3f (offset 72) */
+ "fff\0"
+ "glRasterPos3f\0"
+ "\0"
+ /* _mesa_function_pool[2243]: AreTexturesResident (offset 322) */
+ "ipp\0"
+ "glAreTexturesResident\0"
+ "\0"
+ /* _mesa_function_pool[2270]: TexCoord2s (offset 108) */
+ "ii\0"
+ "glTexCoord2s\0"
+ "\0"
+ /* _mesa_function_pool[2287]: StencilOpSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilOpSeparate\0"
+ "\0"
+ /* _mesa_function_pool[2313]: RasterPos3i (offset 74) */
+ "iii\0"
+ "glRasterPos3i\0"
+ "\0"
+ /* _mesa_function_pool[2332]: Color4us (offset 39) */
+ "iiii\0"
+ "glColor4us\0"
+ "\0"
+ /* _mesa_function_pool[2349]: GetTexParameteriv (offset 283) */
+ "iip\0"
+ "glGetTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[2374]: MapBufferOES (will be remapped) */
+ "ii\0"
+ "glMapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[2393]: MultiTexCoord2fARB (offset 386) */
+ "iff\0"
+ "glMultiTexCoord2fARB\0"
+ "\0"
+ /* _mesa_function_pool[2419]: ColorTable (offset 339) */
+ "iiiiip\0"
+ "glColorTable\0"
+ "\0"
+ /* _mesa_function_pool[2440]: IndexPointer (offset 314) */
+ "iip\0"
+ "glIndexPointer\0"
+ "\0"
+ /* _mesa_function_pool[2460]: Accum (offset 213) */
+ "if\0"
+ "glAccum\0"
+ "\0"
+ /* _mesa_function_pool[2472]: GetTexImage (offset 281) */
+ "iiiip\0"
+ "glGetTexImage\0"
+ "\0"
+ /* _mesa_function_pool[2493]: LoadName (offset 198) */
+ "i\0"
+ "glLoadName\0"
+ "\0"
+ /* _mesa_function_pool[2507]: Finish (offset 216) */
+ "\0"
+ "glFinish\0"
+ "\0"
+ /* _mesa_function_pool[2518]: ClearStencil (offset 207) */
+ "i\0"
+ "glClearStencil\0"
+ "\0"
+ /* _mesa_function_pool[2536]: ConvolutionParameteriv (offset 353) */
+ "iip\0"
+ "glConvolutionParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[2566]: GenBuffers (will be remapped) */
+ "ip\0"
+ "glGenBuffers\0"
+ "\0"
+ /* _mesa_function_pool[2583]: InterleavedArrays (offset 317) */
+ "iip\0"
+ "glInterleavedArrays\0"
+ "\0"
+ /* _mesa_function_pool[2608]: RasterPos2fv (offset 65) */
+ "p\0"
+ "glRasterPos2fv\0"
+ "\0"
+ /* _mesa_function_pool[2626]: TexCoord1fv (offset 97) */
+ "p\0"
+ "glTexCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[2643]: MultiTexCoord1sARB (offset 382) */
+ "ii\0"
+ "glMultiTexCoord1sARB\0"
+ "\0"
+ /* _mesa_function_pool[2668]: EnableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glEnableVertexAttribArray\0"
+ "\0"
+ /* _mesa_function_pool[2697]: Color4i (offset 31) */
+ "iiii\0"
+ "glColor4i\0"
+ "\0"
+ /* _mesa_function_pool[2713]: Color4f (offset 29) */
+ "ffff\0"
+ "glColor4f\0"
+ "\0"
+ /* _mesa_function_pool[2729]: RasterPos4fv (offset 81) */
+ "p\0"
+ "glRasterPos4fv\0"
+ "\0"
+ /* _mesa_function_pool[2747]: Color4d (offset 27) */
+ "dddd\0"
+ "glColor4d\0"
+ "\0"
+ /* _mesa_function_pool[2763]: ClearIndex (offset 205) */
+ "f\0"
+ "glClearIndex\0"
+ "\0"
+ /* _mesa_function_pool[2779]: Color4b (offset 25) */
+ "iiii\0"
+ "glColor4b\0"
+ "\0"
+ /* _mesa_function_pool[2795]: LoadMatrixd (offset 292) */
+ "p\0"
+ "glLoadMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[2812]: PushMatrix (offset 298) */
+ "\0"
+ "glPushMatrix\0"
+ "\0"
+ /* _mesa_function_pool[2827]: ConvolutionParameterfv (offset 351) */
+ "iip\0"
+ "glConvolutionParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[2857]: GetTexGendv (offset 278) */
+ "iip\0"
+ "glGetTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[2876]: EndList (offset 1) */
+ "\0"
+ "glEndList\0"
+ "\0"
+ /* _mesa_function_pool[2888]: EvalCoord1fv (offset 231) */
+ "p\0"
+ "glEvalCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[2906]: DrawRangeElements (offset 338) */
+ "iiiiip\0"
+ "glDrawRangeElements\0"
+ "\0"
+ /* _mesa_function_pool[2934]: EvalMesh2 (offset 238) */
+ "iiiii\0"
+ "glEvalMesh2\0"
+ "\0"
+ /* _mesa_function_pool[2953]: Vertex4fv (offset 145) */
+ "p\0"
+ "glVertex4fv\0"
+ "\0"
+ /* _mesa_function_pool[2968]: BindFramebuffer (will be remapped) */
+ "ii\0"
+ "glBindFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[2990]: GenLists (offset 5) */
+ "i\0"
+ "glGenLists\0"
+ "\0"
+ /* _mesa_function_pool[3004]: ReleaseShaderCompiler (will be remapped) */
+ "\0"
+ "glReleaseShaderCompiler\0"
+ "\0"
+ /* _mesa_function_pool[3030]: GetMinmax (offset 364) */
+ "iiiip\0"
+ "glGetMinmax\0"
+ "\0"
+ /* _mesa_function_pool[3049]: BlendFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glBlendFuncSeparate\0"
+ "\0"
+ /* _mesa_function_pool[3075]: StencilFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparate\0"
+ "\0"
+ /* _mesa_function_pool[3103]: ShaderSource (will be remapped) */
+ "iipp\0"
+ "glShaderSource\0"
+ "\0"
+ /* _mesa_function_pool[3124]: Normal3fv (offset 57) */
+ "p\0"
+ "glNormal3fv\0"
+ "\0"
+ /* _mesa_function_pool[3139]: Color3us (offset 23) */
+ "iii\0"
+ "glColor3us\0"
+ "\0"
+ /* _mesa_function_pool[3155]: End (offset 43) */
+ "\0"
+ "glEnd\0"
+ "\0"
+ /* _mesa_function_pool[3163]: MultiTexCoord3fvARB (offset 395) */
+ "ip\0"
+ "glMultiTexCoord3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[3189]: Color3ub (offset 19) */
+ "iii\0"
+ "glColor3ub\0"
+ "\0"
+ /* _mesa_function_pool[3205]: BufferData (will be remapped) */
+ "iipi\0"
+ "glBufferData\0"
+ "\0"
+ /* _mesa_function_pool[3224]: Color3ui (offset 21) */
+ "iii\0"
+ "glColor3ui\0"
+ "\0"
+ /* _mesa_function_pool[3240]: TexSubImage2D (offset 333) */
+ "iiiiiiiip\0"
+ "glTexSubImage2D\0"
+ "\0"
+ /* _mesa_function_pool[3267]: Enable (offset 215) */
+ "i\0"
+ "glEnable\0"
+ "\0"
+ /* _mesa_function_pool[3279]: GetVertexAttribiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribiv\0"
+ "\0"
+ /* _mesa_function_pool[3304]: ShaderBinary (will be remapped) */
+ "ipipi\0"
+ "glShaderBinary\0"
+ "\0"
+ /* _mesa_function_pool[3326]: MultiTexCoord4sARB (offset 406) */
+ "iiiii\0"
+ "glMultiTexCoord4sARB\0"
+ "\0"
+ /* _mesa_function_pool[3354]: MapGrid2d (offset 226) */
+ "iddidd\0"
+ "glMapGrid2d\0"
+ "\0"
+ /* _mesa_function_pool[3374]: BlendEquation (offset 337) */
+ "i\0"
+ "glBlendEquation\0"
+ "\0"
+ /* _mesa_function_pool[3393]: GetError (offset 261) */
+ "\0"
+ "glGetError\0"
+ "\0"
+ /* _mesa_function_pool[3406]: TexCoord3dv (offset 111) */
+ "p\0"
+ "glTexCoord3dv\0"
+ "\0"
+ /* _mesa_function_pool[3423]: PassThrough (offset 199) */
+ "f\0"
+ "glPassThrough\0"
+ "\0"
+ /* _mesa_function_pool[3440]: Normal3s (offset 60) */
+ "iii\0"
+ "glNormal3s\0"
+ "\0"
+ /* _mesa_function_pool[3456]: PushName (offset 201) */
+ "i\0"
+ "glPushName\0"
+ "\0"
+ /* _mesa_function_pool[3470]: MultiTexCoord2dvARB (offset 385) */
+ "ip\0"
+ "glMultiTexCoord2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[3496]: Normal3i (offset 58) */
+ "iii\0"
+ "glNormal3i\0"
+ "\0"
+ /* _mesa_function_pool[3512]: DeleteRenderbuffers (will be remapped) */
+ "ip\0"
+ "glDeleteRenderbuffers\0"
+ "\0"
+ /* _mesa_function_pool[3538]: Normal3b (offset 52) */
+ "iii\0"
+ "glNormal3b\0"
+ "\0"
+ /* _mesa_function_pool[3554]: Normal3d (offset 54) */
+ "ddd\0"
+ "glNormal3d\0"
+ "\0"
+ /* _mesa_function_pool[3570]: CopyTexSubImage3DOES (offset 373) */
+ "iiiiiiiii\0"
+ "glCopyTexSubImage3DOES\0"
+ "glCopyTexSubImage3D\0"
+ "\0"
+ /* _mesa_function_pool[3624]: Normal3f (offset 56) */
+ "fff\0"
+ "glNormal3f\0"
+ "\0"
+ /* _mesa_function_pool[3640]: MultiTexCoord1svARB (offset 383) */
+ "ip\0"
+ "glMultiTexCoord1svARB\0"
+ "\0"
+ /* _mesa_function_pool[3666]: Indexi (offset 48) */
+ "i\0"
+ "glIndexi\0"
+ "\0"
+ /* _mesa_function_pool[3678]: EGLImageTargetTexture2DOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[3711]: IsRenderbuffer (will be remapped) */
+ "i\0"
+ "glIsRenderbuffer\0"
+ "\0"
+ /* _mesa_function_pool[3731]: DepthMask (offset 211) */
+ "i\0"
+ "glDepthMask\0"
+ "\0"
+ /* _mesa_function_pool[3746]: IsShader (will be remapped) */
+ "i\0"
+ "glIsShader\0"
+ "\0"
+ /* _mesa_function_pool[3760]: Indexf (offset 46) */
+ "f\0"
+ "glIndexf\0"
+ "\0"
+ /* _mesa_function_pool[3772]: Color4iv (offset 32) */
+ "p\0"
+ "glColor4iv\0"
+ "\0"
+ /* _mesa_function_pool[3786]: GetMaterialiv (offset 270) */
+ "iip\0"
+ "glGetMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[3807]: StencilOp (offset 244) */
+ "iii\0"
+ "glStencilOp\0"
+ "\0"
+ /* _mesa_function_pool[3824]: GetShaderInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetShaderInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[3849]: TexEnvfv (offset 185) */
+ "iip\0"
+ "glTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[3865]: MultiTexCoord4iARB (offset 404) */
+ "iiiii\0"
+ "glMultiTexCoord4iARB\0"
+ "\0"
+ /* _mesa_function_pool[3893]: Indexs (offset 50) */
+ "i\0"
+ "glIndexs\0"
+ "\0"
+ /* _mesa_function_pool[3905]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[3948]: Vertex2i (offset 130) */
+ "ii\0"
+ "glVertex2i\0"
+ "\0"
+ /* _mesa_function_pool[3963]: Vertex2d (offset 126) */
+ "dd\0"
+ "glVertex2d\0"
+ "\0"
+ /* _mesa_function_pool[3978]: Vertex2f (offset 128) */
+ "ff\0"
+ "glVertex2f\0"
+ "\0"
+ /* _mesa_function_pool[3993]: Color4bv (offset 26) */
+ "p\0"
+ "glColor4bv\0"
+ "\0"
+ /* _mesa_function_pool[4007]: VertexPointer (offset 321) */
+ "iiip\0"
+ "glVertexPointer\0"
+ "\0"
+ /* _mesa_function_pool[4029]: DeleteLists (offset 4) */
+ "ii\0"
+ "glDeleteLists\0"
+ "\0"
+ /* _mesa_function_pool[4047]: LogicOp (offset 242) */
+ "i\0"
+ "glLogicOp\0"
+ "\0"
+ /* _mesa_function_pool[4060]: Vertex2s (offset 132) */
+ "ii\0"
+ "glVertex2s\0"
+ "\0"
+ /* _mesa_function_pool[4075]: TexCoord4fv (offset 121) */
+ "p\0"
+ "glTexCoord4fv\0"
+ "\0"
+ /* _mesa_function_pool[4092]: ActiveTexture (offset 374) */
+ "i\0"
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[4130]: MultiTexCoord3iARB (offset 396) */
+ "iiii\0"
+ "glMultiTexCoord3iARB\0"
+ "\0"
+ /* _mesa_function_pool[4157]: IsProgram (will be remapped) */
+ "i\0"
+ "glIsProgram\0"
+ "\0"
+ /* _mesa_function_pool[4172]: GenTextures (offset 328) */
+ "ip\0"
+ "glGenTextures\0"
+ "\0"
+ /* _mesa_function_pool[4190]: RasterPos2sv (offset 69) */
+ "p\0"
+ "glRasterPos2sv\0"
+ "\0"
+ /* _mesa_function_pool[4208]: Color4ubv (offset 36) */
+ "p\0"
+ "glColor4ubv\0"
+ "\0"
+ /* _mesa_function_pool[4223]: DrawBuffer (offset 202) */
+ "i\0"
+ "glDrawBuffer\0"
+ "\0"
+ /* _mesa_function_pool[4239]: TexCoord2fv (offset 105) */
+ "p\0"
+ "glTexCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[4256]: GetPointerv (offset 329) */
+ "ip\0"
+ "glGetPointerv\0"
+ "\0"
+ /* _mesa_function_pool[4274]: TexCoord1sv (offset 101) */
+ "p\0"
+ "glTexCoord1sv\0"
+ "\0"
+ /* _mesa_function_pool[4291]: PixelMapfv (offset 251) */
+ "iip\0"
+ "glPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[4309]: PixelMapusv (offset 253) */
+ "iip\0"
+ "glPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[4328]: MultiTexCoord1dARB (offset 376) */
+ "id\0"
+ "glMultiTexCoord1dARB\0"
+ "\0"
+ /* _mesa_function_pool[4353]: BlendFunc (offset 241) */
+ "ii\0"
+ "glBlendFunc\0"
+ "\0"
+ /* _mesa_function_pool[4369]: Uniform4i (will be remapped) */
+ "iiiii\0"
+ "glUniform4i\0"
+ "\0"
+ /* _mesa_function_pool[4388]: ProgramBinaryOES (will be remapped) */
+ "iipi\0"
+ "glProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[4413]: CompressedTexImage2D (will be remapped) */
+ "iiiiiiip\0"
+ "glCompressedTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[4446]: MultiTexCoord3dvARB (offset 393) */
+ "ip\0"
+ "glMultiTexCoord3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[4472]: GetShaderPrecisionFormat (will be remapped) */
+ "iipp\0"
+ "glGetShaderPrecisionFormat\0"
+ "\0"
+ /* _mesa_function_pool[4505]: Flush (offset 217) */
+ "\0"
+ "glFlush\0"
+ "\0"
+ /* _mesa_function_pool[4515]: Color4uiv (offset 38) */
+ "p\0"
+ "glColor4uiv\0"
+ "\0"
+ /* _mesa_function_pool[4530]: RasterPos3sv (offset 77) */
+ "p\0"
+ "glRasterPos3sv\0"
+ "\0"
+ /* _mesa_function_pool[4548]: PushAttrib (offset 219) */
+ "i\0"
+ "glPushAttrib\0"
+ "\0"
+ /* _mesa_function_pool[4564]: RasterPos2i (offset 66) */
+ "ii\0"
+ "glRasterPos2i\0"
+ "\0"
+ /* _mesa_function_pool[4582]: Uniform3iv (will be remapped) */
+ "iip\0"
+ "glUniform3iv\0"
+ "\0"
+ /* _mesa_function_pool[4600]: TexParameteriv (offset 181) */
+ "iip\0"
+ "glTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[4622]: GetAttribLocation (will be remapped) */
+ "ip\0"
+ "glGetAttribLocation\0"
+ "\0"
+ /* _mesa_function_pool[4646]: RasterPos2f (offset 64) */
+ "ff\0"
+ "glRasterPos2f\0"
+ "\0"
+ /* _mesa_function_pool[4664]: RasterPos2d (offset 62) */
+ "dd\0"
+ "glRasterPos2d\0"
+ "\0"
+ /* _mesa_function_pool[4682]: RasterPos3fv (offset 73) */
+ "p\0"
+ "glRasterPos3fv\0"
+ "\0"
+ /* _mesa_function_pool[4700]: Color4ub (offset 35) */
+ "iiii\0"
+ "glColor4ub\0"
+ "\0"
+ /* _mesa_function_pool[4717]: RasterPos2s (offset 68) */
+ "ii\0"
+ "glRasterPos2s\0"
+ "\0"
+ /* _mesa_function_pool[4735]: GetColorTable (offset 343) */
+ "iiip\0"
+ "glGetColorTable\0"
+ "\0"
+ /* _mesa_function_pool[4757]: Indexiv (offset 49) */
+ "p\0"
+ "glIndexiv\0"
+ "\0"
+ /* _mesa_function_pool[4770]: TexCoord3i (offset 114) */
+ "iii\0"
+ "glTexCoord3i\0"
+ "\0"
+ /* _mesa_function_pool[4788]: CopyColorTable (offset 342) */
+ "iiiii\0"
+ "glCopyColorTable\0"
+ "\0"
+ /* _mesa_function_pool[4812]: GetHistogramParameterfv (offset 362) */
+ "iip\0"
+ "glGetHistogramParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[4843]: Frustum (offset 289) */
+ "dddddd\0"
+ "glFrustum\0"
+ "\0"
+ /* _mesa_function_pool[4861]: GetString (offset 275) */
+ "i\0"
+ "glGetString\0"
+ "\0"
+ /* _mesa_function_pool[4876]: TexEnvf (offset 184) */
+ "iif\0"
+ "glTexEnvf\0"
+ "\0"
+ /* _mesa_function_pool[4891]: TexCoord3d (offset 110) */
+ "ddd\0"
+ "glTexCoord3d\0"
+ "\0"
+ /* _mesa_function_pool[4909]: VertexAttrib3fv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fv\0"
+ "\0"
+ /* _mesa_function_pool[4931]: TexCoord3f (offset 112) */
+ "fff\0"
+ "glTexCoord3f\0"
+ "\0"
+ /* _mesa_function_pool[4949]: MultiTexCoord3ivARB (offset 397) */
+ "ip\0"
+ "glMultiTexCoord3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[4975]: MultiTexCoord2sARB (offset 390) */
+ "iii\0"
+ "glMultiTexCoord2sARB\0"
+ "\0"
+ /* _mesa_function_pool[5001]: DeleteTextures (offset 327) */
+ "ip\0"
+ "glDeleteTextures\0"
+ "\0"
+ /* _mesa_function_pool[5022]: TexCoord3s (offset 116) */
+ "iii\0"
+ "glTexCoord3s\0"
+ "\0"
+ /* _mesa_function_pool[5040]: GetTexLevelParameteriv (offset 285) */
+ "iiip\0"
+ "glGetTexLevelParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[5071]: ClearAccum (offset 204) */
+ "ffff\0"
+ "glClearAccum\0"
+ "\0"
+ /* _mesa_function_pool[5090]: TexCoord4iv (offset 123) */
+ "p\0"
+ "glTexCoord4iv\0"
+ "\0"
+ /* _mesa_function_pool[5107]: PolygonOffset (offset 319) */
+ "ff\0"
+ "glPolygonOffset\0"
+ "\0"
+ /* _mesa_function_pool[5127]: GetBufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[5155]: Indexfv (offset 47) */
+ "p\0"
+ "glIndexfv\0"
+ "\0"
+ /* _mesa_function_pool[5168]: ColorTableParameteriv (offset 341) */
+ "iip\0"
+ "glColorTableParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[5197]: CopyTexImage2D (offset 324) */
+ "iiiiiiii\0"
+ "glCopyTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[5224]: GenVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glGenVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[5251]: Lightfv (offset 160) */
+ "iip\0"
+ "glLightfv\0"
+ "\0"
+ /* _mesa_function_pool[5266]: GetFramebufferAttachmentParameteriv (will be remapped) */
+ "iiip\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[5310]: ClearDepth (offset 208) */
+ "d\0"
+ "glClearDepth\0"
+ "\0"
+ /* _mesa_function_pool[5326]: GetVertexAttribPointerv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribPointerv\0"
+ "\0"
+ /* _mesa_function_pool[5357]: ColorSubTable (offset 346) */
+ "iiiiip\0"
+ "glColorSubTable\0"
+ "\0"
+ /* _mesa_function_pool[5381]: Color4fv (offset 30) */
+ "p\0"
+ "glColor4fv\0"
+ "\0"
+ /* _mesa_function_pool[5395]: MultiTexCoord4ivARB (offset 405) */
+ "ip\0"
+ "glMultiTexCoord4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[5421]: ColorPointer (offset 308) */
+ "iiip\0"
+ "glColorPointer\0"
+ "\0"
+ /* _mesa_function_pool[5442]: GetShaderiv (will be remapped) */
+ "iip\0"
+ "glGetShaderiv\0"
+ "\0"
+ /* _mesa_function_pool[5461]: Lightiv (offset 162) */
+ "iip\0"
+ "glLightiv\0"
+ "\0"
+ /* _mesa_function_pool[5476]: Color3bv (offset 10) */
+ "p\0"
+ "glColor3bv\0"
+ "\0"
+ /* _mesa_function_pool[5490]: GetBufferPointervOES (will be remapped) */
+ "iip\0"
+ "glGetBufferPointervOES\0"
+ "\0"
+ /* _mesa_function_pool[5518]: Rectdv (offset 87) */
+ "pp\0"
+ "glRectdv\0"
+ "\0"
+ /* _mesa_function_pool[5531]: GetAttachedShaders (will be remapped) */
+ "iipp\0"
+ "glGetAttachedShaders\0"
+ "\0"
+ /* _mesa_function_pool[5558]: Materialiv (offset 172) */
+ "iip\0"
+ "glMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[5576]: PushClientAttrib (offset 335) */
+ "i\0"
+ "glPushClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[5598]: PolygonMode (offset 174) */
+ "ii\0"
+ "glPolygonMode\0"
+ "\0"
+ /* _mesa_function_pool[5616]: LinkProgram (will be remapped) */
+ "i\0"
+ "glLinkProgram\0"
+ "\0"
+ /* _mesa_function_pool[5633]: Uniform1f (will be remapped) */
+ "if\0"
+ "glUniform1f\0"
+ "\0"
+ /* _mesa_function_pool[5649]: DisableClientState (offset 309) */
+ "i\0"
+ "glDisableClientState\0"
+ "\0"
+ /* _mesa_function_pool[5673]: TexGeni (offset 192) */
+ "iii\0"
+ "glTexGeni\0"
+ "\0"
+ /* _mesa_function_pool[5688]: TexGenf (offset 190) */
+ "iif\0"
+ "glTexGenf\0"
+ "\0"
+ /* _mesa_function_pool[5703]: TexGend (offset 188) */
+ "iid\0"
+ "glTexGend\0"
+ "\0"
+ /* _mesa_function_pool[5718]: Uniform1i (will be remapped) */
+ "ii\0"
+ "glUniform1i\0"
+ "\0"
+ /* _mesa_function_pool[5734]: GetPolygonStipple (offset 274) */
+ "p\0"
+ "glGetPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[5757]: VertexAttrib4f (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4f\0"
+ "\0"
+ /* _mesa_function_pool[5781]: ConvolutionFilter2D (offset 349) */
+ "iiiiiip\0"
+ "glConvolutionFilter2D\0"
+ "\0"
+ /* _mesa_function_pool[5812]: ClientActiveTextureARB (offset 375) */
+ "i\0"
+ "glClientActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[5840]: UseProgram (will be remapped) */
+ "i\0"
+ "glUseProgram\0"
+ "\0"
+ /* _mesa_function_pool[5856]: Color4sv (offset 34) */
+ "p\0"
+ "glColor4sv\0"
+ "\0"
+ /* _mesa_function_pool[5870]: Uniform4f (will be remapped) */
+ "iffff\0"
+ "glUniform4f\0"
+ "\0"
+ /* _mesa_function_pool[5889]: ResetHistogram (offset 369) */
+ "i\0"
+ "glResetHistogram\0"
+ "\0"
+ /* _mesa_function_pool[5909]: PixelZoom (offset 246) */
+ "ff\0"
+ "glPixelZoom\0"
+ "\0"
+ /* _mesa_function_pool[5925]: ColorTableParameterfv (offset 340) */
+ "iip\0"
+ "glColorTableParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[5954]: PixelMapuiv (offset 252) */
+ "iip\0"
+ "glPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[5973]: Color3dv (offset 12) */
+ "p\0"
+ "glColor3dv\0"
+ "\0"
+ /* _mesa_function_pool[5987]: IsTexture (offset 330) */
+ "i\0"
+ "glIsTexture\0"
+ "\0"
+ /* _mesa_function_pool[6002]: Fogfv (offset 154) */
+ "ip\0"
+ "glFogfv\0"
+ "\0"
+ /* _mesa_function_pool[6014]: GetMapdv (offset 266) */
+ "iip\0"
+ "glGetMapdv\0"
+ "\0"
+ /* _mesa_function_pool[6030]: GetUniformLocation (will be remapped) */
+ "ip\0"
+ "glGetUniformLocation\0"
+ "\0"
+ /* _mesa_function_pool[6055]: PixelStoref (offset 249) */
+ "if\0"
+ "glPixelStoref\0"
+ "\0"
+ /* _mesa_function_pool[6073]: PrioritizeTextures (offset 331) */
+ "ipp\0"
+ "glPrioritizeTextures\0"
+ "\0"
+ /* _mesa_function_pool[6099]: PixelStorei (offset 250) */
+ "ii\0"
+ "glPixelStorei\0"
+ "\0"
+ /* _mesa_function_pool[6117]: IsBuffer (will be remapped) */
+ "i\0"
+ "glIsBuffer\0"
+ "\0"
+ /* _mesa_function_pool[6131]: EvalCoord2dv (offset 233) */
+ "p\0"
+ "glEvalCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[6149]: ColorMaterial (offset 151) */
+ "ii\0"
+ "glColorMaterial\0"
+ "\0"
+ /* _mesa_function_pool[6169]: Minmax (offset 368) */
+ "iii\0"
+ "glMinmax\0"
+ "\0"
+ /* _mesa_function_pool[6183]: GetSeparableFilter (offset 359) */
+ "iiippp\0"
+ "glGetSeparableFilter\0"
+ "\0"
+ /* _mesa_function_pool[6212]: FeedbackBuffer (offset 194) */
+ "iip\0"
+ "glFeedbackBuffer\0"
+ "\0"
+ /* _mesa_function_pool[6234]: RasterPos2iv (offset 67) */
+ "p\0"
+ "glRasterPos2iv\0"
+ "\0"
+ /* _mesa_function_pool[6252]: TexImage1D (offset 182) */
+ "iiiiiiip\0"
+ "glTexImage1D\0"
+ "\0"
+ /* _mesa_function_pool[6275]: MultiDrawElementsEXT (will be remapped) */
+ "ipipi\0"
+ "glMultiDrawElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[6305]: Color3s (offset 17) */
+ "iii\0"
+ "glColor3s\0"
+ "\0"
+ /* _mesa_function_pool[6320]: CheckFramebufferStatus (will be remapped) */
+ "i\0"
+ "glCheckFramebufferStatus\0"
+ "\0"
+ /* _mesa_function_pool[6348]: TexCoordPointer (offset 320) */
+ "iiip\0"
+ "glTexCoordPointer\0"
+ "\0"
+ /* _mesa_function_pool[6372]: Color3i (offset 15) */
+ "iii\0"
+ "glColor3i\0"
+ "\0"
+ /* _mesa_function_pool[6387]: FrontFace (offset 157) */
+ "i\0"
+ "glFrontFace\0"
+ "\0"
+ /* _mesa_function_pool[6402]: EvalCoord2d (offset 232) */
+ "dd\0"
+ "glEvalCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[6420]: EvalCoord2f (offset 234) */
+ "ff\0"
+ "glEvalCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[6438]: Color3b (offset 9) */
+ "iii\0"
+ "glColor3b\0"
+ "\0"
+ /* _mesa_function_pool[6453]: MultiTexCoord2dARB (offset 384) */
+ "idd\0"
+ "glMultiTexCoord2dARB\0"
+ "\0"
+ /* _mesa_function_pool[6479]: Color3f (offset 13) */
+ "fff\0"
+ "glColor3f\0"
+ "\0"
+ /* _mesa_function_pool[6494]: Color3d (offset 11) */
+ "ddd\0"
+ "glColor3d\0"
+ "\0"
+ /* _mesa_function_pool[6509]: Normal3dv (offset 55) */
+ "p\0"
+ "glNormal3dv\0"
+ "\0"
+ /* _mesa_function_pool[6524]: Lightf (offset 159) */
+ "iif\0"
+ "glLightf\0"
+ "\0"
+ /* _mesa_function_pool[6538]: MatrixMode (offset 293) */
+ "i\0"
+ "glMatrixMode\0"
+ "\0"
+ /* _mesa_function_pool[6554]: Uniform1iv (will be remapped) */
+ "iip\0"
+ "glUniform1iv\0"
+ "\0"
+ /* _mesa_function_pool[6572]: Lighti (offset 161) */
+ "iii\0"
+ "glLighti\0"
+ "\0"
+ /* _mesa_function_pool[6586]: GenFramebuffers (will be remapped) */
+ "ip\0"
+ "glGenFramebuffers\0"
+ "\0"
+ /* _mesa_function_pool[6608]: Color4s (offset 33) */
+ "iiii\0"
+ "glColor4s\0"
+ "\0"
+ /* _mesa_function_pool[6624]: IsFramebuffer (will be remapped) */
+ "i\0"
+ "glIsFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[6643]: BlendEquationSeparate (will be remapped) */
+ "ii\0"
+ "glBlendEquationSeparate\0"
+ "\0"
+ /* _mesa_function_pool[6671]: GetDoublev (offset 260) */
+ "ip\0"
+ "glGetDoublev\0"
+ "\0"
+ /* _mesa_function_pool[6688]: MultMatrixd (offset 295) */
+ "p\0"
+ "glMultMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[6705]: MultMatrixf (offset 294) */
+ "p\0"
+ "glMultMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[6722]: VertexAttrib1f (will be remapped) */
+ "if\0"
+ "glVertexAttrib1f\0"
+ "\0"
+ /* _mesa_function_pool[6743]: MultiTexCoord4fvARB (offset 403) */
+ "ip\0"
+ "glMultiTexCoord4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[6769]: RasterPos4sv (offset 85) */
+ "p\0"
+ "glRasterPos4sv\0"
+ "\0"
+ /* _mesa_function_pool[6787]: DrawArrays (offset 310) */
+ "iii\0"
+ "glDrawArrays\0"
+ "\0"
+ /* _mesa_function_pool[6805]: TexEnviv (offset 187) */
+ "iip\0"
+ "glTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[6821]: CreateShader (will be remapped) */
+ "i\0"
+ "glCreateShader\0"
+ "\0"
+ /* _mesa_function_pool[6839]: GetColorTableParameterfv (offset 344) */
+ "iip\0"
+ "glGetColorTableParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[6871]: FramebufferTexture2D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture2D\0"
+ "\0"
+ /* _mesa_function_pool[6901]: Bitmap (offset 8) */
+ "iiffffp\0"
+ "glBitmap\0"
+ "\0"
+ /* _mesa_function_pool[6919]: MultiTexCoord3fARB (offset 394) */
+ "ifff\0"
+ "glMultiTexCoord3fARB\0"
+ "\0"
+ /* _mesa_function_pool[6946]: GetTexLevelParameterfv (offset 284) */
+ "iiip\0"
+ "glGetTexLevelParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[6977]: Vertex2sv (offset 133) */
+ "p\0"
+ "glVertex2sv\0"
+ "\0"
+ /* _mesa_function_pool[6992]: GetIntegerv (offset 263) */
+ "ip\0"
+ "glGetIntegerv\0"
+ "\0"
+ /* _mesa_function_pool[7010]: GetShaderSource (will be remapped) */
+ "iipp\0"
+ "glGetShaderSource\0"
+ "\0"
+ /* _mesa_function_pool[7034]: GetActiveUniform (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveUniform\0"
+ "\0"
+ /* _mesa_function_pool[7062]: DeleteBuffers (will be remapped) */
+ "ip\0"
+ "glDeleteBuffers\0"
+ "\0"
+ /* _mesa_function_pool[7082]: GetTexEnviv (offset 277) */
+ "iip\0"
+ "glGetTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[7101]: PopClientAttrib (offset 334) */
+ "\0"
+ "glPopClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[7121]: SeparableFilter2D (offset 360) */
+ "iiiiiipp\0"
+ "glSeparableFilter2D\0"
+ "\0"
+ /* _mesa_function_pool[7151]: VertexAttrib2fv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fv\0"
+ "\0"
+ /* _mesa_function_pool[7173]: Map1d (offset 220) */
+ "iddiip\0"
+ "glMap1d\0"
+ "\0"
+ /* _mesa_function_pool[7189]: Map1f (offset 221) */
+ "iffiip\0"
+ "glMap1f\0"
+ "\0"
+ /* _mesa_function_pool[7205]: ArrayElement (offset 306) */
+ "i\0"
+ "glArrayElement\0"
+ "\0"
+ /* _mesa_function_pool[7223]: TexImage2D (offset 183) */
+ "iiiiiiiip\0"
+ "glTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[7247]: GetMinmaxParameteriv (offset 366) */
+ "iip\0"
+ "glGetMinmaxParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[7275]: PixelTransferf (offset 247) */
+ "if\0"
+ "glPixelTransferf\0"
+ "\0"
+ /* _mesa_function_pool[7296]: CopyTexImage1D (offset 323) */
+ "iiiiiii\0"
+ "glCopyTexImage1D\0"
+ "\0"
+ /* _mesa_function_pool[7322]: RasterPos2dv (offset 63) */
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+ "glRasterPos2dv\0"
+ "\0"
+ /* _mesa_function_pool[7340]: Fogiv (offset 156) */
+ "ip\0"
+ "glFogiv\0"
+ "\0"
+ /* _mesa_function_pool[7352]: TexCoord1dv (offset 95) */
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+ "glTexCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[7369]: PixelTransferi (offset 248) */
+ "ii\0"
+ "glPixelTransferi\0"
+ "\0"
+ /* _mesa_function_pool[7390]: Rotatef (offset 300) */
+ "ffff\0"
+ "glRotatef\0"
+ "\0"
+ /* _mesa_function_pool[7406]: Vertex3i (offset 138) */
+ "iii\0"
+ "glVertex3i\0"
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+ /* _mesa_function_pool[7422]: Vertex3f (offset 136) */
+ "fff\0"
+ "glVertex3f\0"
+ "\0"
+ /* _mesa_function_pool[7438]: Clear (offset 203) */
+ "i\0"
+ "glClear\0"
+ "\0"
+ /* _mesa_function_pool[7449]: Vertex3d (offset 134) */
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+ "glVertex3d\0"
+ "\0"
+ /* _mesa_function_pool[7465]: ReadBuffer (offset 254) */
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+ "glReadBuffer\0"
+ "\0"
+ /* _mesa_function_pool[7481]: ConvolutionParameteri (offset 352) */
+ "iii\0"
+ "glConvolutionParameteri\0"
+ "\0"
+ /* _mesa_function_pool[7510]: Ortho (offset 296) */
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+ "glOrtho\0"
+ "\0"
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+ "i\0"
+ "glListBase\0"
+ "\0"
+ /* _mesa_function_pool[7540]: Vertex3s (offset 140) */
+ "iii\0"
+ "glVertex3s\0"
+ "\0"
+ /* _mesa_function_pool[7556]: ConvolutionParameterf (offset 350) */
+ "iif\0"
+ "glConvolutionParameterf\0"
+ "\0"
+ /* _mesa_function_pool[7585]: GetColorTableParameteriv (offset 345) */
+ "iip\0"
+ "glGetColorTableParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[7617]: ShadeModel (offset 177) */
+ "i\0"
+ "glShadeModel\0"
+ "\0"
+ /* _mesa_function_pool[7633]: GenerateMipmap (will be remapped) */
+ "i\0"
+ "glGenerateMipmap\0"
+ "\0"
+ /* _mesa_function_pool[7653]: Rectiv (offset 91) */
+ "pp\0"
+ "glRectiv\0"
+ "\0"
+ /* _mesa_function_pool[7666]: TexCoord3fv (offset 113) */
+ "p\0"
+ "glTexCoord3fv\0"
+ "\0"
+ /* _mesa_function_pool[7683]: Vertex2fv (offset 129) */
+ "p\0"
+ "glVertex2fv\0"
+ "\0"
+ /* _mesa_function_pool[7698]: MultiDrawArraysEXT (will be remapped) */
+ "ippi\0"
+ "glMultiDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[7725]: MultiTexCoord4dARB (offset 400) */
+ "idddd\0"
+ "glMultiTexCoord4dARB\0"
+ "\0"
+ /* _mesa_function_pool[7753]: Vertex3sv (offset 141) */
+ "p\0"
+ "glVertex3sv\0"
+ "\0"
+ /* _mesa_function_pool[7768]: EvalMesh1 (offset 236) */
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+ "glEvalMesh1\0"
+ "\0"
+ /* _mesa_function_pool[7785]: DeleteShader (will be remapped) */
+ "i\0"
+ "glDeleteShader\0"
+ "\0"
+ /* _mesa_function_pool[7803]: VertexAttrib2f (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2f\0"
+ "\0"
+ /* _mesa_function_pool[7825]: Uniform2f (will be remapped) */
+ "iff\0"
+ "glUniform2f\0"
+ "\0"
+ /* _mesa_function_pool[7842]: MultiTexCoord1dvARB (offset 377) */
+ "ip\0"
+ "glMultiTexCoord1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[7868]: CompileShader (will be remapped) */
+ "i\0"
+ "glCompileShader\0"
+ "\0"
+ /* _mesa_function_pool[7887]: Vertex2iv (offset 131) */
+ "p\0"
+ "glVertex2iv\0"
+ "\0"
+ /* _mesa_function_pool[7902]: LineWidth (offset 168) */
+ "f\0"
+ "glLineWidth\0"
+ "\0"
+ /* _mesa_function_pool[7917]: MultiTexCoord2ivARB (offset 389) */
+ "ip\0"
+ "glMultiTexCoord2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[7943]: Uniform2i (will be remapped) */
+ "iii\0"
+ "glUniform2i\0"
+ "\0"
+ /* _mesa_function_pool[7960]: TexGendv (offset 189) */
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+ "glTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[7976]: Uniform1fv (will be remapped) */
+ "iip\0"
+ "glUniform1fv\0"
+ "\0"
+ /* _mesa_function_pool[7994]: ResetMinmax (offset 370) */
+ "i\0"
+ "glResetMinmax\0"
+ "\0"
+ /* _mesa_function_pool[8011]: EnableClientState (offset 313) */
+ "i\0"
+ "glEnableClientState\0"
+ "\0"
+ /* _mesa_function_pool[8034]: GetConvolutionParameterfv (offset 357) */
+ "iip\0"
+ "glGetConvolutionParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[8067]: GetPixelMapusv (offset 273) */
+ "ip\0"
+ "glGetPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[8088]: GetMaterialfv (offset 269) */
+ "iip\0"
+ "glGetMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[8109]: CallList (offset 2) */
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+ "glCallList\0"
+ "\0"
+ /* _mesa_function_pool[8123]: Materialfv (offset 170) */
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+ "glMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[8141]: DeleteProgram (will be remapped) */
+ "i\0"
+ "glDeleteProgram\0"
+ "\0"
+ /* _mesa_function_pool[8160]: CompressedTexSubImage3DOES (will be remapped) */
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+ "glCompressedTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[8202]: MultiTexCoord1ivARB (offset 381) */
+ "ip\0"
+ "glMultiTexCoord1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[8228]: DetachShader (will be remapped) */
+ "ii\0"
+ "glDetachShader\0"
+ "\0"
+ /* _mesa_function_pool[8247]: ClearDepthf (will be remapped) */
+ "f\0"
+ "glClearDepthf\0"
+ "\0"
+ /* _mesa_function_pool[8264]: CopyTexSubImage2D (offset 326) */
+ "iiiiiiii\0"
+ "glCopyTexSubImage2D\0"
+ "\0"
+ /* _mesa_function_pool[8294]: SampleCoverage (will be remapped) */
+ "fi\0"
+ "glSampleCoverage\0"
+ "\0"
+ /* _mesa_function_pool[8315]: Color3iv (offset 16) */
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+ "glColor3iv\0"
+ "\0"
+ /* _mesa_function_pool[8329]: DrawElements (offset 311) */
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+ "glDrawElements\0"
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+ /* _mesa_function_pool[8350]: BindVertexArrayAPPLE (will be remapped) */
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+ "glBindVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[8376]: GetHistogramParameteriv (offset 363) */
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+ "glGetHistogramParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[8407]: MultiTexCoord1iARB (offset 380) */
+ "ii\0"
+ "glMultiTexCoord1iARB\0"
+ "\0"
+ /* _mesa_function_pool[8432]: GetConvolutionFilter (offset 356) */
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+ "glGetConvolutionFilter\0"
+ "\0"
+ /* _mesa_function_pool[8461]: TexSubImage3DOES (offset 372) */
+ "iiiiiiiiiip\0"
+ "glTexSubImage3DOES\0"
+ "glTexSubImage3D\0"
+ "\0"
+ /* _mesa_function_pool[8509]: Uniform2iv (will be remapped) */
+ "iip\0"
+ "glUniform2iv\0"
+ "\0"
+ /* _mesa_function_pool[8527]: BindRenderbuffer (will be remapped) */
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+ "glBindRenderbuffer\0"
+ "\0"
+ /* _mesa_function_pool[8550]: EvalPoint2 (offset 239) */
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+ "\0"
+ /* _mesa_function_pool[8567]: EvalPoint1 (offset 237) */
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+ "glEvalPoint1\0"
+ "\0"
+ /* _mesa_function_pool[8583]: PopMatrix (offset 297) */
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+ "glPopMatrix\0"
+ "\0"
+ /* _mesa_function_pool[8597]: DeleteFramebuffers (will be remapped) */
+ "ip\0"
+ "glDeleteFramebuffers\0"
+ "\0"
+ /* _mesa_function_pool[8622]: GetTexGeniv (offset 280) */
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+ "glGetTexGeniv\0"
+ "\0"
+ /* _mesa_function_pool[8641]: MultiTexCoord4dvARB (offset 401) */
+ "ip\0"
+ "glMultiTexCoord4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[8667]: FramebufferRenderbuffer (will be remapped) */
+ "iiii\0"
+ "glFramebufferRenderbuffer\0"
+ "\0"
+ /* _mesa_function_pool[8699]: Map2d (offset 222) */
+ "iddiiddiip\0"
+ "glMap2d\0"
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+ /* _mesa_function_pool[8719]: Map2f (offset 223) */
+ "iffiiffiip\0"
+ "glMap2f\0"
+ "\0"
+ /* _mesa_function_pool[8739]: Vertex4s (offset 148) */
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+ "glVertex4s\0"
+ "\0"
+ /* _mesa_function_pool[8756]: Vertex4f (offset 144) */
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+ "glVertex4f\0"
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+ /* _mesa_function_pool[8773]: EvalCoord1d (offset 228) */
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+ "glEvalCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[8790]: Vertex4d (offset 142) */
+ "dddd\0"
+ "glVertex4d\0"
+ "\0"
+ /* _mesa_function_pool[8807]: RasterPos4dv (offset 79) */
+ "p\0"
+ "glRasterPos4dv\0"
+ "\0"
+ /* _mesa_function_pool[8825]: GetTexGenfv (offset 279) */
+ "iip\0"
+ "glGetTexGenfv\0"
+ "\0"
+ /* _mesa_function_pool[8844]: Vertex4i (offset 146) */
+ "iiii\0"
+ "glVertex4i\0"
+ "\0"
+ /* _mesa_function_pool[8861]: GetHistogram (offset 361) */
+ "iiiip\0"
+ "glGetHistogram\0"
+ "\0"
+ /* _mesa_function_pool[8883]: Materialf (offset 169) */
+ "iif\0"
+ "glMaterialf\0"
+ "\0"
+ /* _mesa_function_pool[8900]: Materiali (offset 171) */
+ "iii\0"
+ "glMateriali\0"
+ "\0"
+ /* _mesa_function_pool[8917]: Indexsv (offset 51) */
+ "p\0"
+ "glIndexsv\0"
+ "\0"
+ /* _mesa_function_pool[8930]: MultiTexCoord4svARB (offset 407) */
+ "ip\0"
+ "glMultiTexCoord4svARB\0"
+ "\0"
+ /* _mesa_function_pool[8956]: LightModelfv (offset 164) */
+ "ip\0"
+ "glLightModelfv\0"
+ "\0"
+ /* _mesa_function_pool[8975]: Vertex4dv (offset 143) */
+ "p\0"
+ "glVertex4dv\0"
+ "\0"
+ /* _mesa_function_pool[8990]: EvalCoord1dv (offset 229) */
+ "p\0"
+ "glEvalCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[9008]: Translated (offset 303) */
+ "ddd\0"
+ "glTranslated\0"
+ "\0"
+ /* _mesa_function_pool[9026]: Uniform4fv (will be remapped) */
+ "iip\0"
+ "glUniform4fv\0"
+ "\0"
+ /* _mesa_function_pool[9044]: StencilMask (offset 209) */
+ "i\0"
+ "glStencilMask\0"
+ "\0"
+ /* _mesa_function_pool[9061]: GetLightiv (offset 265) */
+ "iip\0"
+ "glGetLightiv\0"
+ "\0"
+ /* _mesa_function_pool[9079]: IsList (offset 287) */
+ "i\0"
+ "glIsList\0"
+ "\0"
+ /* _mesa_function_pool[9091]: RenderMode (offset 196) */
+ "i\0"
+ "glRenderMode\0"
+ "\0"
+ /* _mesa_function_pool[9107]: MultiTexCoord1fARB (offset 378) */
+ "if\0"
+ "glMultiTexCoord1fARB\0"
+ "\0"
+ /* _mesa_function_pool[9132]: BindBuffer (will be remapped) */
+ "ii\0"
+ "glBindBuffer\0"
+ "\0"
+ /* _mesa_function_pool[9149]: CopyTexSubImage1D (offset 325) */
+ "iiiiii\0"
+ "glCopyTexSubImage1D\0"
+ "\0"
+ /* _mesa_function_pool[9177]: CullFace (offset 152) */
+ "i\0"
+ "glCullFace\0"
+ "\0"
+ /* _mesa_function_pool[9191]: BindTexture (offset 307) */
+ "ii\0"
+ "glBindTexture\0"
+ "\0"
+ /* _mesa_function_pool[9209]: MultiTexCoord4fARB (offset 402) */
+ "iffff\0"
+ "glMultiTexCoord4fARB\0"
+ "\0"
+ /* _mesa_function_pool[9237]: StencilFunc (offset 243) */
+ "iii\0"
+ "glStencilFunc\0"
+ "\0"
+ /* _mesa_function_pool[9256]: CopyPixels (offset 255) */
+ "iiiii\0"
+ "glCopyPixels\0"
+ "\0"
+ /* _mesa_function_pool[9276]: Rectsv (offset 93) */
+ "pp\0"
+ "glRectsv\0"
+ "\0"
+ /* _mesa_function_pool[9289]: GetPixelMapuiv (offset 272) */
+ "ip\0"
+ "glGetPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[9310]: CopyConvolutionFilter2D (offset 355) */
+ "iiiiii\0"
+ "glCopyConvolutionFilter2D\0"
+ "\0"
+ /* _mesa_function_pool[9344]: NormalPointer (offset 318) */
+ "iip\0"
+ "glNormalPointer\0"
+ "\0"
+ /* _mesa_function_pool[9365]: TexParameterfv (offset 179) */
+ "iip\0"
+ "glTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[9387]: ClipPlane (offset 150) */
+ "ip\0"
+ "glClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[9403]: Recti (offset 90) */
+ "iiii\0"
+ "glRecti\0"
+ "\0"
+ /* _mesa_function_pool[9417]: VertexAttribPointer (will be remapped) */
+ "iiiiip\0"
+ "glVertexAttribPointer\0"
+ "\0"
+ /* _mesa_function_pool[9447]: VertexAttrib1fv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fv\0"
+ "\0"
+ /* _mesa_function_pool[9469]: Rectf (offset 88) */
+ "ffff\0"
+ "glRectf\0"
+ "\0"
+ /* _mesa_function_pool[9483]: Rectd (offset 86) */
+ "dddd\0"
+ "glRectd\0"
+ "\0"
+ /* _mesa_function_pool[9497]: Rects (offset 92) */
+ "iiii\0"
+ "glRects\0"
+ "\0"
+ /* _mesa_function_pool[9511]: IndexMask (offset 212) */
+ "i\0"
+ "glIndexMask\0"
+ "\0"
+ /* _mesa_function_pool[9526]: GetFloatv (offset 262) */
+ "ip\0"
+ "glGetFloatv\0"
+ "\0"
+ /* _mesa_function_pool[9542]: FramebufferTexture3DOES (will be remapped) */
+ "iiiiii\0"
+ "glFramebufferTexture3DOES\0"
+ "\0"
+ /* _mesa_function_pool[9576]: TexCoord4s (offset 124) */
+ "iiii\0"
+ "glTexCoord4s\0"
+ "\0"
+ /* _mesa_function_pool[9595]: TexCoord3sv (offset 117) */
+ "p\0"
+ "glTexCoord3sv\0"
+ "\0"
+ /* _mesa_function_pool[9612]: PopAttrib (offset 218) */
+ "\0"
+ "glPopAttrib\0"
+ "\0"
+ /* _mesa_function_pool[9626]: TexCoord4i (offset 122) */
+ "iiii\0"
+ "glTexCoord4i\0"
+ "\0"
+ /* _mesa_function_pool[9645]: InitNames (offset 197) */
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+ "glInitNames\0"
+ "\0"
+ /* _mesa_function_pool[9659]: Normal3sv (offset 61) */
+ "p\0"
+ "glNormal3sv\0"
+ "\0"
+ /* _mesa_function_pool[9674]: UnmapBufferOES (will be remapped) */
+ "i\0"
+ "glUnmapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[9694]: TexCoord4d (offset 118) */
+ "dddd\0"
+ "glTexCoord4d\0"
+ "\0"
+ /* _mesa_function_pool[9713]: TexCoord4f (offset 120) */
+ "ffff\0"
+ "glTexCoord4f\0"
+ "\0"
+ /* _mesa_function_pool[9732]: GetBooleanv (offset 258) */
+ "ip\0"
+ "glGetBooleanv\0"
+ "\0"
+ /* _mesa_function_pool[9750]: Hint (offset 158) */
+ "ii\0"
+ "glHint\0"
+ "\0"
+ /* _mesa_function_pool[9761]: Color4dv (offset 28) */
+ "p\0"
+ "glColor4dv\0"
+ "\0"
+ /* _mesa_function_pool[9775]: DisableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glDisableVertexAttribArray\0"
+ "\0"
+ /* _mesa_function_pool[9805]: CopyColorSubTable (offset 347) */
+ "iiiii\0"
+ "glCopyColorSubTable\0"
+ "\0"
+ /* _mesa_function_pool[9832]: IsVertexArrayAPPLE (will be remapped) */
+ "i\0"
+ "glIsVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[9856]: Vertex4iv (offset 147) */
+ "p\0"
+ "glVertex4iv\0"
+ "\0"
+ /* _mesa_function_pool[9871]: BufferSubData (will be remapped) */
+ "iiip\0"
+ "glBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[9893]: TexCoord4dv (offset 119) */
+ "p\0"
+ "glTexCoord4dv\0"
+ "\0"
+ /* _mesa_function_pool[9910]: Begin (offset 7) */
+ "i\0"
+ "glBegin\0"
+ "\0"
+ /* _mesa_function_pool[9921]: LightModeli (offset 165) */
+ "ii\0"
+ "glLightModeli\0"
+ "\0"
+ /* _mesa_function_pool[9939]: Rectfv (offset 89) */
+ "pp\0"
+ "glRectfv\0"
+ "\0"
+ /* _mesa_function_pool[9952]: UniformMatrix2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2fv\0"
+ "\0"
+ /* _mesa_function_pool[9977]: LightModelf (offset 163) */
+ "if\0"
+ "glLightModelf\0"
+ "\0"
+ /* _mesa_function_pool[9995]: GetTexParameterfv (offset 282) */
+ "iip\0"
+ "glGetTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[10020]: GetLightfv (offset 264) */
+ "iip\0"
+ "glGetLightfv\0"
+ "\0"
+ /* _mesa_function_pool[10038]: Disable (offset 214) */
+ "i\0"
+ "glDisable\0"
+ "\0"
+ /* _mesa_function_pool[10051]: MultiTexCoord2fvARB (offset 387) */
+ "ip\0"
+ "glMultiTexCoord2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[10077]: SelectBuffer (offset 195) */
+ "ip\0"
+ "glSelectBuffer\0"
+ "\0"
+ /* _mesa_function_pool[10096]: ColorMask (offset 210) */
+ "iiii\0"
+ "glColorMask\0"
+ "\0"
+ /* _mesa_function_pool[10114]: RasterPos4iv (offset 83) */
+ "p\0"
+ "glRasterPos4iv\0"
+ "\0"
+ /* _mesa_function_pool[10132]: TexGenfv (offset 191) */
+ "iip\0"
+ "glTexGenfv\0"
+ "\0"
+ /* _mesa_function_pool[10148]: GetRenderbufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetRenderbufferParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[10182]: Indexub (offset 315) */
+ "i\0"
+ "glIndexub\0"
+ "\0"
+ /* _mesa_function_pool[10195]: GenRenderbuffers (will be remapped) */
+ "ip\0"
+ "glGenRenderbuffers\0"
+ "\0"
+ /* _mesa_function_pool[10218]: UniformMatrix4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4fv\0"
+ "\0"
+ /* _mesa_function_pool[10243]: GetMinmaxParameterfv (offset 365) */
+ "iip\0"
+ "glGetMinmaxParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[10271]: Vertex3fv (offset 137) */
+ "p\0"
+ "glVertex3fv\0"
+ "\0"
+ /* _mesa_function_pool[10286]: Uniform4iv (will be remapped) */
+ "iip\0"
+ "glUniform4iv\0"
+ "\0"
+ ;
+
+/* these functions need to be remapped */
+static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
+ { 5490, GetBufferPointervOES_remap_index },
+ { 2374, MapBufferOES_remap_index },
+ { 9674, UnmapBufferOES_remap_index },
+ { 1271, CompressedTexImage3DOES_remap_index },
+ { 8160, CompressedTexSubImage3DOES_remap_index },
+ { 9542, FramebufferTexture3DOES_remap_index },
+ { 1413, GetProgramBinaryOES_remap_index },
+ { 4388, ProgramBinaryOES_remap_index },
+ { 7698, MultiDrawArraysEXT_remap_index },
+ { 6275, MultiDrawElementsEXT_remap_index },
+ { 8350, BindVertexArrayAPPLE_remap_index },
+ { 848, DeleteVertexArraysAPPLE_remap_index },
+ { 5224, GenVertexArraysAPPLE_remap_index },
+ { 9832, IsVertexArrayAPPLE_remap_index },
+ { 3905, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 3678, EGLImageTargetTexture2DOES_remap_index },
+ { 4413, CompressedTexImage2D_remap_index },
+ { 1037, CompressedTexSubImage2D_remap_index },
+ { 8294, SampleCoverage_remap_index },
+ { 9132, BindBuffer_remap_index },
+ { 3205, BufferData_remap_index },
+ { 9871, BufferSubData_remap_index },
+ { 7062, DeleteBuffers_remap_index },
+ { 2566, GenBuffers_remap_index },
+ { 5127, GetBufferParameteriv_remap_index },
+ { 6117, IsBuffer_remap_index },
+ { 540, AttachShader_remap_index },
+ { 1387, BindAttribLocation_remap_index },
+ { 6643, BlendEquationSeparate_remap_index },
+ { 7868, CompileShader_remap_index },
+ { 1843, CreateProgram_remap_index },
+ { 6821, CreateShader_remap_index },
+ { 8141, DeleteProgram_remap_index },
+ { 7785, DeleteShader_remap_index },
+ { 8228, DetachShader_remap_index },
+ { 9775, DisableVertexAttribArray_remap_index },
+ { 2668, EnableVertexAttribArray_remap_index },
+ { 2061, GetActiveAttrib_remap_index },
+ { 7034, GetActiveUniform_remap_index },
+ { 5531, GetAttachedShaders_remap_index },
+ { 4622, GetAttribLocation_remap_index },
+ { 345, GetProgramInfoLog_remap_index },
+ { 173, GetProgramiv_remap_index },
+ { 3824, GetShaderInfoLog_remap_index },
+ { 7010, GetShaderSource_remap_index },
+ { 5442, GetShaderiv_remap_index },
+ { 6030, GetUniformLocation_remap_index },
+ { 1525, GetUniformfv_remap_index },
+ { 1725, GetUniformiv_remap_index },
+ { 5326, GetVertexAttribPointerv_remap_index },
+ { 660, GetVertexAttribfv_remap_index },
+ { 3279, GetVertexAttribiv_remap_index },
+ { 4157, IsProgram_remap_index },
+ { 3746, IsShader_remap_index },
+ { 5616, LinkProgram_remap_index },
+ { 3103, ShaderSource_remap_index },
+ { 3075, StencilFuncSeparate_remap_index },
+ { 1108, StencilMaskSeparate_remap_index },
+ { 2287, StencilOpSeparate_remap_index },
+ { 5633, Uniform1f_remap_index },
+ { 7976, Uniform1fv_remap_index },
+ { 5718, Uniform1i_remap_index },
+ { 6554, Uniform1iv_remap_index },
+ { 7825, Uniform2f_remap_index },
+ { 371, Uniform2fv_remap_index },
+ { 7943, Uniform2i_remap_index },
+ { 8509, Uniform2iv_remap_index },
+ { 892, Uniform3f_remap_index },
+ { 1879, Uniform3fv_remap_index },
+ { 811, Uniform3i_remap_index },
+ { 4582, Uniform3iv_remap_index },
+ { 5870, Uniform4f_remap_index },
+ { 9026, Uniform4fv_remap_index },
+ { 4369, Uniform4i_remap_index },
+ { 10286, Uniform4iv_remap_index },
+ { 9952, UniformMatrix2fv_remap_index },
+ { 955, UniformMatrix3fv_remap_index },
+ { 10218, UniformMatrix4fv_remap_index },
+ { 5840, UseProgram_remap_index },
+ { 1917, ValidateProgram_remap_index },
+ { 6722, VertexAttrib1f_remap_index },
+ { 9447, VertexAttrib1fv_remap_index },
+ { 7803, VertexAttrib2f_remap_index },
+ { 7151, VertexAttrib2fv_remap_index },
+ { 1014, VertexAttrib3f_remap_index },
+ { 4909, VertexAttrib3fv_remap_index },
+ { 5757, VertexAttrib4f_remap_index },
+ { 450, VertexAttrib4fv_remap_index },
+ { 9417, VertexAttribPointer_remap_index },
+ { 3049, BlendFuncSeparate_remap_index },
+ { 2968, BindFramebuffer_remap_index },
+ { 8527, BindRenderbuffer_remap_index },
+ { 6320, CheckFramebufferStatus_remap_index },
+ { 8247, ClearDepthf_remap_index },
+ { 8597, DeleteFramebuffers_remap_index },
+ { 3512, DeleteRenderbuffers_remap_index },
+ { 1861, DepthRangef_remap_index },
+ { 8667, FramebufferRenderbuffer_remap_index },
+ { 6871, FramebufferTexture2D_remap_index },
+ { 6586, GenFramebuffers_remap_index },
+ { 10195, GenRenderbuffers_remap_index },
+ { 7633, GenerateMipmap_remap_index },
+ { 5266, GetFramebufferAttachmentParameteriv_remap_index },
+ { 10148, GetRenderbufferParameteriv_remap_index },
+ { 4472, GetShaderPrecisionFormat_remap_index },
+ { 6624, IsFramebuffer_remap_index },
+ { 3711, IsRenderbuffer_remap_index },
+ { 3004, ReleaseShaderCompiler_remap_index },
+ { 731, RenderbufferStorage_remap_index },
+ { 3304, ShaderBinary_remap_index },
+ { -1, -1 }
+};
+
+/* these functions are in the ABI, but have alternative names */
+static const struct gl_function_remap MESA_alt_functions[] = {
+ { -1, -1 }
+};
+
+#endif /* need_MESA_remap_table */
+
+#if defined(need_GL_APPLE_vertex_array_object)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_EXT_multi_draw_arrays)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_OES_EGL_image)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_OES_get_program_binary)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_OES_get_program_binary_functions[] = {
+ { -1, -1 }
+};
+#endif
+
+#if defined(need_GL_OES_mapbuffer)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_OES_mapbuffer_functions[] = {
+ { -1, -1 }
+};
+#endif
+