diff options
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 121 |
1 files changed, 79 insertions, 42 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index 8d8c0e264f..ef24ffa4d9 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -1021,48 +1021,85 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_796) GL_STUB(gl_dispatch_stub_797, 797) HIDDEN(gl_dispatch_stub_797) - GL_STUB(glFramebufferTextureLayerEXT, 798) - GL_STUB(glColorMaskIndexedEXT, 799) - GL_STUB(glDisableIndexedEXT, 800) - GL_STUB(glEnableIndexedEXT, 801) - GL_STUB(glGetBooleanIndexedvEXT, 802) - GL_STUB(glGetIntegerIndexedvEXT, 803) - GL_STUB(glIsEnabledIndexedEXT, 804) - GL_STUB(glClearColorIiEXT, 805) - GL_STUB(glClearColorIuiEXT, 806) - GL_STUB(glGetTexParameterIivEXT, 807) - GL_STUB(glGetTexParameterIuivEXT, 808) - GL_STUB(glTexParameterIivEXT, 809) - GL_STUB(glTexParameterIuivEXT, 810) - GL_STUB(glBeginConditionalRenderNV, 811) - GL_STUB(glEndConditionalRenderNV, 812) - GL_STUB(glBeginTransformFeedbackEXT, 813) - GL_STUB(glBindBufferBaseEXT, 814) - GL_STUB(glBindBufferOffsetEXT, 815) - GL_STUB(glBindBufferRangeEXT, 816) - GL_STUB(glEndTransformFeedbackEXT, 817) - GL_STUB(glGetTransformFeedbackVaryingEXT, 818) - GL_STUB(glTransformFeedbackVaryingsEXT, 819) - GL_STUB(glProvokingVertexEXT, 820) - GL_STUB(gl_dispatch_stub_821, 821) - HIDDEN(gl_dispatch_stub_821) - GL_STUB(gl_dispatch_stub_822, 822) - HIDDEN(gl_dispatch_stub_822) - GL_STUB(glGetObjectParameterivAPPLE, 823) - GL_STUB(glObjectPurgeableAPPLE, 824) - GL_STUB(glObjectUnpurgeableAPPLE, 825) - GL_STUB(gl_dispatch_stub_826, 826) - HIDDEN(gl_dispatch_stub_826) - GL_STUB(gl_dispatch_stub_827, 827) - HIDDEN(gl_dispatch_stub_827) - GL_STUB(gl_dispatch_stub_828, 828) - HIDDEN(gl_dispatch_stub_828) - GL_STUB(gl_dispatch_stub_829, 829) - HIDDEN(gl_dispatch_stub_829) - GL_STUB(gl_dispatch_stub_830, 830) - HIDDEN(gl_dispatch_stub_830) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831) - GL_STUB(glEGLImageTargetTexture2DOES, 832) + GL_STUB(glBindFragDataLocationEXT, 798) + GL_STUB(glGetFragDataLocationEXT, 799) + GL_STUB(glGetUniformuivEXT, 800) + GL_STUB(glGetVertexAttribIivEXT, 801) + GL_STUB(glGetVertexAttribIuivEXT, 802) + GL_STUB(glUniform1uiEXT, 803) + GL_STUB(glUniform1uivEXT, 804) + GL_STUB(glUniform2uiEXT, 805) + GL_STUB(glUniform2uivEXT, 806) + GL_STUB(glUniform3uiEXT, 807) + GL_STUB(glUniform3uivEXT, 808) + GL_STUB(glUniform4uiEXT, 809) + GL_STUB(glUniform4uivEXT, 810) + GL_STUB(glVertexAttribI1iEXT, 811) + GL_STUB(glVertexAttribI1ivEXT, 812) + GL_STUB(glVertexAttribI1uiEXT, 813) + GL_STUB(glVertexAttribI1uivEXT, 814) + GL_STUB(glVertexAttribI2iEXT, 815) + GL_STUB(glVertexAttribI2ivEXT, 816) + GL_STUB(glVertexAttribI2uiEXT, 817) + GL_STUB(glVertexAttribI2uivEXT, 818) + GL_STUB(glVertexAttribI3iEXT, 819) + GL_STUB(glVertexAttribI3ivEXT, 820) + GL_STUB(glVertexAttribI3uiEXT, 821) + GL_STUB(glVertexAttribI3uivEXT, 822) + GL_STUB(glVertexAttribI4bvEXT, 823) + GL_STUB(glVertexAttribI4iEXT, 824) + GL_STUB(glVertexAttribI4ivEXT, 825) + GL_STUB(glVertexAttribI4svEXT, 826) + GL_STUB(glVertexAttribI4ubvEXT, 827) + GL_STUB(glVertexAttribI4uiEXT, 828) + GL_STUB(glVertexAttribI4uivEXT, 829) + GL_STUB(glVertexAttribI4usvEXT, 830) + GL_STUB(glVertexAttribIPointerEXT, 831) + GL_STUB(glFramebufferTextureLayerEXT, 832) + GL_STUB(glColorMaskIndexedEXT, 833) + GL_STUB(glDisableIndexedEXT, 834) + GL_STUB(glEnableIndexedEXT, 835) + GL_STUB(glGetBooleanIndexedvEXT, 836) + GL_STUB(glGetIntegerIndexedvEXT, 837) + GL_STUB(glIsEnabledIndexedEXT, 838) + GL_STUB(glClearColorIiEXT, 839) + GL_STUB(glClearColorIuiEXT, 840) + GL_STUB(glGetTexParameterIivEXT, 841) + GL_STUB(glGetTexParameterIuivEXT, 842) + GL_STUB(glTexParameterIivEXT, 843) + GL_STUB(glTexParameterIuivEXT, 844) + GL_STUB(glBeginConditionalRenderNV, 845) + GL_STUB(glEndConditionalRenderNV, 846) + GL_STUB(glBeginTransformFeedbackEXT, 847) + GL_STUB(glBindBufferBaseEXT, 848) + GL_STUB(glBindBufferOffsetEXT, 849) + GL_STUB(glBindBufferRangeEXT, 850) + GL_STUB(glEndTransformFeedbackEXT, 851) + GL_STUB(glGetTransformFeedbackVaryingEXT, 852) + GL_STUB(glTransformFeedbackVaryingsEXT, 853) + GL_STUB(glProvokingVertexEXT, 854) + GL_STUB(gl_dispatch_stub_855, 855) + HIDDEN(gl_dispatch_stub_855) + GL_STUB(gl_dispatch_stub_856, 856) + HIDDEN(gl_dispatch_stub_856) + GL_STUB(glGetObjectParameterivAPPLE, 857) + GL_STUB(glObjectPurgeableAPPLE, 858) + GL_STUB(glObjectUnpurgeableAPPLE, 859) + GL_STUB(glActiveProgramEXT, 860) + GL_STUB(glCreateShaderProgramEXT, 861) + GL_STUB(glUseShaderProgramEXT, 862) + GL_STUB(gl_dispatch_stub_863, 863) + HIDDEN(gl_dispatch_stub_863) + GL_STUB(gl_dispatch_stub_864, 864) + HIDDEN(gl_dispatch_stub_864) + GL_STUB(gl_dispatch_stub_865, 865) + HIDDEN(gl_dispatch_stub_865) + GL_STUB(gl_dispatch_stub_866, 866) + HIDDEN(gl_dispatch_stub_866) + GL_STUB(gl_dispatch_stub_867, 867) + HIDDEN(gl_dispatch_stub_867) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 868) + GL_STUB(glEGLImageTargetTexture2DOES, 869) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |