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Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S121
1 files changed, 79 insertions, 42 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index 8d8c0e264f..ef24ffa4d9 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -1021,48 +1021,85 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_796)
GL_STUB(gl_dispatch_stub_797, 797)
HIDDEN(gl_dispatch_stub_797)
- GL_STUB(glFramebufferTextureLayerEXT, 798)
- GL_STUB(glColorMaskIndexedEXT, 799)
- GL_STUB(glDisableIndexedEXT, 800)
- GL_STUB(glEnableIndexedEXT, 801)
- GL_STUB(glGetBooleanIndexedvEXT, 802)
- GL_STUB(glGetIntegerIndexedvEXT, 803)
- GL_STUB(glIsEnabledIndexedEXT, 804)
- GL_STUB(glClearColorIiEXT, 805)
- GL_STUB(glClearColorIuiEXT, 806)
- GL_STUB(glGetTexParameterIivEXT, 807)
- GL_STUB(glGetTexParameterIuivEXT, 808)
- GL_STUB(glTexParameterIivEXT, 809)
- GL_STUB(glTexParameterIuivEXT, 810)
- GL_STUB(glBeginConditionalRenderNV, 811)
- GL_STUB(glEndConditionalRenderNV, 812)
- GL_STUB(glBeginTransformFeedbackEXT, 813)
- GL_STUB(glBindBufferBaseEXT, 814)
- GL_STUB(glBindBufferOffsetEXT, 815)
- GL_STUB(glBindBufferRangeEXT, 816)
- GL_STUB(glEndTransformFeedbackEXT, 817)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 818)
- GL_STUB(glTransformFeedbackVaryingsEXT, 819)
- GL_STUB(glProvokingVertexEXT, 820)
- GL_STUB(gl_dispatch_stub_821, 821)
- HIDDEN(gl_dispatch_stub_821)
- GL_STUB(gl_dispatch_stub_822, 822)
- HIDDEN(gl_dispatch_stub_822)
- GL_STUB(glGetObjectParameterivAPPLE, 823)
- GL_STUB(glObjectPurgeableAPPLE, 824)
- GL_STUB(glObjectUnpurgeableAPPLE, 825)
- GL_STUB(gl_dispatch_stub_826, 826)
- HIDDEN(gl_dispatch_stub_826)
- GL_STUB(gl_dispatch_stub_827, 827)
- HIDDEN(gl_dispatch_stub_827)
- GL_STUB(gl_dispatch_stub_828, 828)
- HIDDEN(gl_dispatch_stub_828)
- GL_STUB(gl_dispatch_stub_829, 829)
- HIDDEN(gl_dispatch_stub_829)
- GL_STUB(gl_dispatch_stub_830, 830)
- HIDDEN(gl_dispatch_stub_830)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831)
- GL_STUB(glEGLImageTargetTexture2DOES, 832)
+ GL_STUB(glBindFragDataLocationEXT, 798)
+ GL_STUB(glGetFragDataLocationEXT, 799)
+ GL_STUB(glGetUniformuivEXT, 800)
+ GL_STUB(glGetVertexAttribIivEXT, 801)
+ GL_STUB(glGetVertexAttribIuivEXT, 802)
+ GL_STUB(glUniform1uiEXT, 803)
+ GL_STUB(glUniform1uivEXT, 804)
+ GL_STUB(glUniform2uiEXT, 805)
+ GL_STUB(glUniform2uivEXT, 806)
+ GL_STUB(glUniform3uiEXT, 807)
+ GL_STUB(glUniform3uivEXT, 808)
+ GL_STUB(glUniform4uiEXT, 809)
+ GL_STUB(glUniform4uivEXT, 810)
+ GL_STUB(glVertexAttribI1iEXT, 811)
+ GL_STUB(glVertexAttribI1ivEXT, 812)
+ GL_STUB(glVertexAttribI1uiEXT, 813)
+ GL_STUB(glVertexAttribI1uivEXT, 814)
+ GL_STUB(glVertexAttribI2iEXT, 815)
+ GL_STUB(glVertexAttribI2ivEXT, 816)
+ GL_STUB(glVertexAttribI2uiEXT, 817)
+ GL_STUB(glVertexAttribI2uivEXT, 818)
+ GL_STUB(glVertexAttribI3iEXT, 819)
+ GL_STUB(glVertexAttribI3ivEXT, 820)
+ GL_STUB(glVertexAttribI3uiEXT, 821)
+ GL_STUB(glVertexAttribI3uivEXT, 822)
+ GL_STUB(glVertexAttribI4bvEXT, 823)
+ GL_STUB(glVertexAttribI4iEXT, 824)
+ GL_STUB(glVertexAttribI4ivEXT, 825)
+ GL_STUB(glVertexAttribI4svEXT, 826)
+ GL_STUB(glVertexAttribI4ubvEXT, 827)
+ GL_STUB(glVertexAttribI4uiEXT, 828)
+ GL_STUB(glVertexAttribI4uivEXT, 829)
+ GL_STUB(glVertexAttribI4usvEXT, 830)
+ GL_STUB(glVertexAttribIPointerEXT, 831)
+ GL_STUB(glFramebufferTextureLayerEXT, 832)
+ GL_STUB(glColorMaskIndexedEXT, 833)
+ GL_STUB(glDisableIndexedEXT, 834)
+ GL_STUB(glEnableIndexedEXT, 835)
+ GL_STUB(glGetBooleanIndexedvEXT, 836)
+ GL_STUB(glGetIntegerIndexedvEXT, 837)
+ GL_STUB(glIsEnabledIndexedEXT, 838)
+ GL_STUB(glClearColorIiEXT, 839)
+ GL_STUB(glClearColorIuiEXT, 840)
+ GL_STUB(glGetTexParameterIivEXT, 841)
+ GL_STUB(glGetTexParameterIuivEXT, 842)
+ GL_STUB(glTexParameterIivEXT, 843)
+ GL_STUB(glTexParameterIuivEXT, 844)
+ GL_STUB(glBeginConditionalRenderNV, 845)
+ GL_STUB(glEndConditionalRenderNV, 846)
+ GL_STUB(glBeginTransformFeedbackEXT, 847)
+ GL_STUB(glBindBufferBaseEXT, 848)
+ GL_STUB(glBindBufferOffsetEXT, 849)
+ GL_STUB(glBindBufferRangeEXT, 850)
+ GL_STUB(glEndTransformFeedbackEXT, 851)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 852)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 853)
+ GL_STUB(glProvokingVertexEXT, 854)
+ GL_STUB(gl_dispatch_stub_855, 855)
+ HIDDEN(gl_dispatch_stub_855)
+ GL_STUB(gl_dispatch_stub_856, 856)
+ HIDDEN(gl_dispatch_stub_856)
+ GL_STUB(glGetObjectParameterivAPPLE, 857)
+ GL_STUB(glObjectPurgeableAPPLE, 858)
+ GL_STUB(glObjectUnpurgeableAPPLE, 859)
+ GL_STUB(glActiveProgramEXT, 860)
+ GL_STUB(glCreateShaderProgramEXT, 861)
+ GL_STUB(glUseShaderProgramEXT, 862)
+ GL_STUB(gl_dispatch_stub_863, 863)
+ HIDDEN(gl_dispatch_stub_863)
+ GL_STUB(gl_dispatch_stub_864, 864)
+ HIDDEN(gl_dispatch_stub_864)
+ GL_STUB(gl_dispatch_stub_865, 865)
+ HIDDEN(gl_dispatch_stub_865)
+ GL_STUB(gl_dispatch_stub_866, 866)
+ HIDDEN(gl_dispatch_stub_866)
+ GL_STUB(gl_dispatch_stub_867, 867)
+ HIDDEN(gl_dispatch_stub_867)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 868)
+ GL_STUB(glEGLImageTargetTexture2DOES, 869)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)