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-rw-r--r--src/mesa/drivers/common/t_dd_vertex.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/drivers/common/t_dd_vertex.h b/src/mesa/drivers/common/t_dd_vertex.h
index 7bc10e9457..61c69b8719 100644
--- a/src/mesa/drivers/common/t_dd_vertex.h
+++ b/src/mesa/drivers/common/t_dd_vertex.h
@@ -1,19 +1,19 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -27,44 +27,44 @@
#ifdef COLOR_IS_RGBA
typedef struct {
- GLubyte red;
- GLubyte green;
- GLubyte blue;
- GLubyte alpha;
+ GLubyte red;
+ GLubyte green;
+ GLubyte blue;
+ GLubyte alpha;
} TAG(_color);
-#else
+#else
typedef struct {
- GLubyte blue;
- GLubyte green;
- GLubyte red;
- GLubyte alpha;
+ GLubyte blue;
+ GLubyte green;
+ GLubyte red;
+ GLubyte alpha;
} TAG(_color);
#endif
typedef union {
struct {
- float x, y, z, w;
+ GLfloat x, y, z, w;
TAG(_color) color;
TAG(_color) specular;
- float u0, v0;
- float u1, v1;
- float u2, v2;
- float u3, v3;
+ GLfloat u0, v0;
+ GLfloat u1, v1;
+ GLfloat u2, v2;
+ GLfloat u3, v3;
} v;
struct {
- float x, y, z, w;
+ GLfloat x, y, z, w;
TAG(_color) color;
TAG(_color) specular;
- float u0, v0, q0;
- float u1, v1, q1;
- float u2, v2, q2;
- float u3, v3, q3;
+ GLfloat u0, v0, q0;
+ GLfloat u1, v1, q1;
+ GLfloat u2, v2, q2;
+ GLfloat u3, v3, q3;
} pv;
struct {
- float x, y, z;
+ GLfloat x, y, z;
TAG(_color) color;
} tv;
- float f[16];
- unsigned int ui[16];
- unsigned char ub4[16][4];
+ GLfloat f[24];
+ GLuint ui[24];
+ GLubyte ub4[24][4];
} TAG(Vertex), *TAG(VertexPtr);