diff options
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/t_dd_vb.c | 44 | ||||
-rw-r--r-- | src/mesa/drivers/common/t_dd_vbtmp.h | 317 |
2 files changed, 153 insertions, 208 deletions
diff --git a/src/mesa/drivers/common/t_dd_vb.c b/src/mesa/drivers/common/t_dd_vb.c index a5a9f53ab4..17dcac3b02 100644 --- a/src/mesa/drivers/common/t_dd_vb.c +++ b/src/mesa/drivers/common/t_dd_vb.c @@ -1,4 +1,4 @@ -/* $Id: t_dd_vb.c,v 1.6 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_dd_vb.c,v 1.7 2001/03/17 17:31:42 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -34,12 +34,17 @@ #define UNVIEWPORT_Z(x) x #endif +#ifndef LOCALVARS +#define LOCALVARS +#endif + /* These don't need to be duplicated, but there's currently nowhere * really convenient to put them. Need to build some actual .o files in * this directory? */ static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) { + LOCALVARS GLubyte *verts = GET_VERTEX_STORE(); GLuint shift = GET_VERTEX_STRIDE_SHIFT(); GLuint *dst = (GLuint *)(verts + (edst << shift)); @@ -50,6 +55,7 @@ static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) { + LOCALVARS GLubyte *verts = GET_VERTEX_STORE(); GLuint shift = GET_VERTEX_STRIDE_SHIFT(); GLuint *dst = (GLuint *)(verts + (edst << shift)); @@ -59,6 +65,7 @@ static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) { + LOCALVARS GLubyte *verts = GET_VERTEX_STORE(); GLuint shift = GET_VERTEX_STRIDE_SHIFT(); GLuint *dst = (GLuint *)(verts + (edst << shift)); @@ -71,6 +78,7 @@ void TAG(translate_vertex)(GLcontext *ctx, const VERTEX *src, SWvertex *dst) { + LOCALVARS GLuint format = GET_VERTEX_FORMAT(); GLfloat *s = ctx->Viewport._WindowMap.m; UNVIEWPORT_VARS; @@ -176,43 +184,11 @@ void TAG(translate_vertex)(GLcontext *ctx, dst->pointSize = ctx->Point._Size; } -#if 0 -static void -mga_translate_vertex( GLcontext *ctx, const mgaVertex *src, SWvertex *dst) -{ - mgaContextPtr mmesa = MGA_CONTEXT(ctx); - - dst->win[0] = src->v.x - mmesa->drawX - SUBPIXEL_X; - dst->win[1] = - src->v.y + mmesa->driDrawable->h + mmesa->drawY + SUBPIXEL_Y; - dst->win[2] = src->v.z / mmesa->depth_scale; - dst->win[3] = src->v.oow; - - dst->color[0] = src->v.color.red; - dst->color[1] = src->v.color.green; - dst->color[2] = src->v.color.blue; - dst->color[3] = src->v.color.alpha; - - if (mmesa->tmu_source[0] == 0) { - dst->texcoord[0][0] = src->v.tu0; - dst->texcoord[0][1] = src->v.tv0; - dst->texcoord[0][3] = 1.0; - } else { - dst->texcoord[1][0] = src->v.tu0; - dst->texcoord[1][1] = src->v.tv0; - dst->texcoord[1][3] = 1.0; - } - - dst->texcoord[1][0] = src->v.tu1; - dst->texcoord[1][1] = src->v.tv1; - dst->texcoord[1][3] = 1.0; - - dst->pointSize = ctx->Point._Size; -} -#endif void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) { + LOCALVARS GLuint format = GET_VERTEX_FORMAT(); if (format == TINY_VERTEX_FORMAT) { diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h index 4b87fe6a32..eb9b403f55 100644 --- a/src/mesa/drivers/common/t_dd_vbtmp.h +++ b/src/mesa/drivers/common/t_dd_vbtmp.h @@ -1,4 +1,4 @@ -/* $Id: t_dd_vbtmp.h,v 1.8 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_dd_vbtmp.h,v 1.9 2001/03/17 17:31:42 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -105,6 +105,9 @@ #error "can't cope with this combination" #endif +#ifndef LOCALVARS +#define LOCALVARS +#endif #if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) @@ -113,9 +116,10 @@ static void TAG(emit)( GLcontext *ctx, void *dest, GLuint stride ) { + LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*tc0)[4], (*tc1)[4], (*tc2)[4], (*tc3)[4]; - GLfloat *fog; + GLfloat (*tc0)[4], (*tc1)[4], *fog; + GLfloat (*tc2)[4], (*tc3)[4]; GLubyte (*col)[4], (*spec)[4]; GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; GLuint tc2_stride, tc3_stride; @@ -140,62 +144,34 @@ static void TAG(emit)( GLcontext *ctx, if (DO_TEX3) { const GLuint t3 = GET_TEXSOURCE(3); - if (VB->TexCoordPtr[t3]) { - tc3 = VB->TexCoordPtr[t3]->data; - tc3_stride = VB->TexCoordPtr[t3]->stride; - if (DO_PTEX) - tc3_size = VB->TexCoordPtr[t3]->size; - } - else { - tc3 = NULL; - tc3_stride = 0; /* just to silence warnings */ - tc3_size = 0; - } + tc3 = VB->TexCoordPtr[t3]->data; + tc3_stride = VB->TexCoordPtr[t3]->stride; + if (DO_PTEX) + tc3_size = VB->TexCoordPtr[t3]->size; } if (DO_TEX2) { const GLuint t2 = GET_TEXSOURCE(2); - if (VB->TexCoordPtr[t2]) { - tc2 = VB->TexCoordPtr[t2]->data; - tc2_stride = VB->TexCoordPtr[t2]->stride; - if (DO_PTEX) - tc2_size = VB->TexCoordPtr[t2]->size; - } - else { - tc2 = NULL; - tc2_stride = 0; - tc2_size = 0; - } + tc2 = VB->TexCoordPtr[t2]->data; + tc2_stride = VB->TexCoordPtr[t2]->stride; + if (DO_PTEX) + tc2_size = VB->TexCoordPtr[t2]->size; } if (DO_TEX1) { const GLuint t1 = GET_TEXSOURCE(1); - if (VB->TexCoordPtr[t1]) { - tc1 = VB->TexCoordPtr[t1]->data; - tc1_stride = VB->TexCoordPtr[t1]->stride; - if (DO_PTEX) - tc1_size = VB->TexCoordPtr[t1]->size; - } - else { - tc1 = NULL; - tc1_stride = 0; - tc1_size = 0; - } + tc1 = VB->TexCoordPtr[t1]->data; + tc1_stride = VB->TexCoordPtr[t1]->stride; + if (DO_PTEX) + tc1_size = VB->TexCoordPtr[t1]->size; } if (DO_TEX0) { const GLuint t0 = GET_TEXSOURCE(0); - if (VB->TexCoordPtr[t0]) { - tc0_stride = VB->TexCoordPtr[t0]->stride; - tc0 = VB->TexCoordPtr[t0]->data; - if (DO_PTEX) - tc0_size = VB->TexCoordPtr[t0]->size; - } - else { - tc0 = NULL; - tc0_stride = 0; - tc0_size = 0; - } + tc0_stride = VB->TexCoordPtr[t0]->stride; + tc0 = VB->TexCoordPtr[t0]->data; + if (DO_PTEX) + tc0_size = VB->TexCoordPtr[t0]->size; } if (DO_RGBA) { @@ -217,20 +193,16 @@ static void TAG(emit)( GLcontext *ctx, /* May have nonstandard strides: */ if (start) { - coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); if (DO_TEX0) - if (tc0) - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); - if (DO_TEX1) - if (tc1) - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); - if (DO_TEX2) - if (tc2) - tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride); - if (DO_TEX3) - if (tc3) - tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride); - if (DO_RGBA) + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); + if (DO_TEX1) + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); + if (DO_TEX2) + tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride); + if (DO_TEX3) + tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride); + if (DO_RGBA) STRIDE_4UB(col, start * col_stride); if (DO_SPEC) STRIDE_4UB(spec, start * spec_stride); @@ -271,80 +243,72 @@ static void TAG(emit)( GLcontext *ctx, STRIDE_F(fog, fog_stride); } if (DO_TEX0) { - if (tc0) { - v->v.u0 = tc0[0][0]; - v->v.v0 = tc0[0][1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[0][3]; - else - v->pv.q0 = 1.0; - } - else if (tc0_size == 4) { - float rhw = 1.0 / tc0[0][3]; - v->v.w *= tc0[0][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); - } + v->v.u0 = tc0[0][0]; + v->v.v0 = tc0[0][1]; + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + if (tc0_size == 4) + v->pv.q0 = tc0[0][3]; + else + v->pv.q0 = 1.0; + } + else if (tc0_size == 4) { + float rhw = 1.0 / tc0[0][3]; + v->v.w *= tc0[0][3]; + v->v.u0 *= rhw; + v->v.v0 *= rhw; + } + } + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); } if (DO_TEX1) { - if (tc1) { - if (DO_PTEX) { - v->pv.u1 = tc1[0][0]; - v->pv.v1 = tc1[0][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[0][3]; - else - v->pv.q1 = 1.0; - } - else { - v->v.u1 = tc1[0][0]; - v->v.v1 = tc1[0][1]; - } - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); - } - } + if (DO_PTEX) { + v->pv.u1 = tc1[0][0]; + v->pv.v1 = tc1[0][1]; + if (tc1_size == 4) + v->pv.q1 = tc1[0][3]; + else + v->pv.q1 = 1.0; + } + else { + v->v.u1 = tc1[0][0]; + v->v.v1 = tc1[0][1]; + } + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); + } else if (DO_PTEX) { *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ } if (DO_TEX2) { - if (tc2) { - if (DO_PTEX) { - v->pv.u2 = tc2[0][0]; - v->pv.v2 = tc2[0][1]; - if (tc2_size == 4) - v->pv.q2 = tc2[0][3]; - else - v->pv.q2 = 1.0; - } - else { - v->v.u2 = tc2[0][0]; - v->v.v2 = tc2[0][1]; - } - tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride); - } - } + if (DO_PTEX) { + v->pv.u2 = tc2[0][0]; + v->pv.v2 = tc2[0][1]; + if (tc2_size == 4) + v->pv.q2 = tc2[0][3]; + else + v->pv.q2 = 1.0; + } + else { + v->v.u2 = tc2[0][0]; + v->v.v2 = tc2[0][1]; + } + tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride); + } if (DO_TEX3) { - if (tc3) { - if (DO_PTEX) { - v->pv.u3 = tc3[0][0]; - v->pv.v3 = tc3[0][1]; - if (tc3_size == 4) - v->pv.q3 = tc3[0][3]; - else - v->pv.q3 = 1.0; - } - else { - v->v.u3 = tc3[0][0]; - v->v.v3 = tc3[0][1]; - } - tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride); - } - } + if (DO_PTEX) { + v->pv.u3 = tc3[0][0]; + v->pv.v3 = tc3[0][1]; + if (tc3_size == 4) + v->pv.q3 = tc3[0][3]; + else + v->pv.q3 = 1.0; + } + else { + v->v.u3 = tc3[0][0]; + v->v.v3 = tc3[0][1]; + } + tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride); + } } } else { @@ -377,46 +341,42 @@ static void TAG(emit)( GLcontext *ctx, v->v.specular.alpha = fog[i] * 255.0; } if (DO_TEX0) { - if (tc0) { - if (DO_PTEX) { - v->pv.u0 = tc0[i][0]; - v->pv.v0 = tc0[i][1]; - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[i][3]; - else - v->pv.q0 = 1.0; - - v->pv.q1 = 0; /* radeon */ - } - else if (tc0_size == 4) { - float rhw = 1.0 / tc0[i][3]; - v->v.w *= tc0[i][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - else { - v->v.u0 = tc0[i][0]; - v->v.v0 = tc0[i][1]; - } - } + if (DO_PTEX) { + v->pv.u0 = tc0[i][0]; + v->pv.v0 = tc0[i][1]; + if (HAVE_PTEX_VERTICES) { + if (tc0_size == 4) + v->pv.q0 = tc0[i][3]; + else + v->pv.q0 = 1.0; + + v->pv.q1 = 0; /* radeon */ + } + else if (tc0_size == 4) { + float rhw = 1.0 / tc0[i][3]; + v->v.w *= tc0[i][3]; + v->v.u0 *= rhw; + v->v.v0 *= rhw; + } + } + else { + v->v.u0 = tc0[i][0]; + v->v.v0 = tc0[i][1]; + } } if (DO_TEX1) { - if (tc1) { - if (DO_PTEX) { - v->pv.u1 = tc1[i][0]; - v->pv.v1 = tc1[i][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[i][3]; - else - v->pv.q1 = 1.0; - } - else { - v->v.u1 = tc1[i][0]; - v->v.v1 = tc1[i][1]; - } - } + if (DO_PTEX) { + v->pv.u1 = tc1[i][0]; + v->pv.v1 = tc1[i][1]; + if (tc1_size == 4) + v->pv.q1 = tc1[i][3]; + else + v->pv.q1 = 1.0; + } + else { + v->v.u1 = tc1[i][0]; + v->v.v1 = tc1[i][1]; + } } } } @@ -431,6 +391,7 @@ static void TAG(emit)( GLcontext *ctx, static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { + LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte (*col)[4] = VB->ColorPtr[0]->data; GLuint col_stride = VB->ColorPtr[0]->stride; @@ -502,6 +463,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { + LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte (*col)[4] = VB->ColorPtr[0]->data; GLuint col_stride = VB->ColorPtr[0]->stride; @@ -540,8 +502,11 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, #if (HAVE_PTEX_VERTICES) static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { + LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + /* Force 'missing' texcoords to something valid. + */ if (DO_TEX3 && VB->TexCoordPtr[2] == 0) VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; @@ -553,11 +518,11 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) if (DO_PTEX) return GL_TRUE; - - if ((DO_TEX3 && VB->TexCoordPtr[3]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[2]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[1]->size == 4) || - (DO_TEX0 && VB->TexCoordPtr[0]->size == 4)) + + if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || + (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || + (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || + (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) return GL_FALSE; return GL_TRUE; @@ -565,8 +530,11 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) #else static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { + LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + /* Force 'missing' texcoords to something valid. + */ if (DO_TEX3 && VB->TexCoordPtr[2] == 0) VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; @@ -582,14 +550,14 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) /* No hardware support for projective texture. Can fake it for * TEX0 only. */ - if ((DO_TEX3 && VB->TexCoordPtr[3]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[2]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[1]->size == 4)) { + if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || + (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || + (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { PTEX_FALLBACK(); return GL_FALSE; } - if (DO_TEX0 && VB->TexCoordPtr[0]->size == 4) { + if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { if (DO_TEX1 || DO_TEX2 || DO_TEX3) { PTEX_FALLBACK(); } @@ -606,6 +574,7 @@ static void TAG(interp)( GLcontext *ctx, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) { + LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte *ddverts = GET_VERTEX_STORE(); GLuint shift = GET_VERTEX_STRIDE_SHIFT(); |