diff options
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 475 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 10 |
2 files changed, 437 insertions, 48 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 47090ba297..0b9781027e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -37,11 +37,14 @@ #include "main/arrayobj.h" #include "main/blend.h" #include "main/bufferobj.h" +#include "main/buffers.h" #include "main/depth.h" #include "main/enable.h" +#include "main/fbobject.h" #include "main/image.h" #include "main/macros.h" #include "main/matrix.h" +#include "main/mipmap.h" #include "main/polygon.h" #include "main/readpix.h" #include "main/scissor.h" @@ -138,6 +141,24 @@ struct save_state /** + * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. + * This is currently shared by all the meta ops. But we could create a + * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + */ +struct temp_texture +{ + GLuint TexObj; + GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MinSize; /**< Min texture size to allocate */ + GLsizei MaxSize; /**< Max possible texture size */ + GLboolean NPOT; /**< Non-power of two size OK? */ + GLsizei Width, Height; /**< Current texture size */ + GLenum IntFormat; + GLfloat Sright, Ttop; /**< right, top texcoords */ +}; + + +/** * State for glBlitFramebufer() */ struct blit_state @@ -182,19 +203,24 @@ struct drawpix_state /** - * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. - * This is currently shared by all the meta ops. But we could create a - * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + * State for glBitmap() */ -struct temp_texture +struct bitmap_state { - GLuint TexObj; - GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ - GLsizei MaxSize; /**< Max possible texture size */ - GLboolean NPOT; /**< Non-power of two size OK? */ - GLsizei Width, Height; /**< Current texture size */ - GLenum IntFormat; - GLfloat Sright, Ttop; /**< right, top texcoords */ + GLuint ArrayObj; + GLuint VBO; + struct temp_texture Tex; /**< separate texture from other meta ops */ +}; + + +/** + * State for _mesa_meta_generate_mipmap() + */ +struct gen_mipmap_state +{ + GLuint ArrayObj; + GLuint VBO; + GLuint FBO; }; @@ -211,11 +237,8 @@ struct gl_meta_state struct clear_state Clear; /**< For _mesa_meta_clear() */ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ - - /* other possible meta-ops: - * glBitmap() - * glGenerateMipmap() - */ + struct bitmap_state Bitmap; /**< For _mesa_meta_bitmap() */ + struct gen_mipmap_state Mipmap; /**< For _mesa_meta_generate_mipmap() */ }; @@ -246,6 +269,7 @@ _mesa_meta_free(GLcontext *ctx) * still get freed by _mesa_free_context_data(). */ + /* the temporary texture */ _mesa_DeleteTextures(1, &meta->TempTex.TexObj); /* glBlitFramebuffer */ @@ -266,6 +290,11 @@ _mesa_meta_free(GLcontext *ctx) _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP); _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP); + + /* glBitmap */ + _mesa_DeleteBuffersARB(1, & meta->Bitmap.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Bitmap.ArrayObj); + _mesa_DeleteTextures(1, &meta->Bitmap.Tex.TexObj); } _mesa_free(ctx->Meta); @@ -290,16 +319,16 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_ALPHA_TEST) { save->AlphaEnabled = ctx->Color.AlphaEnabled; if (ctx->Color.AlphaEnabled) - _mesa_Disable(GL_ALPHA_TEST); + _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); } if (state & META_BLEND) { save->BlendEnabled = ctx->Color.BlendEnabled; if (ctx->Color.BlendEnabled) - _mesa_Disable(GL_BLEND); + _mesa_set_enable(ctx, GL_BLEND, GL_FALSE); save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; if (ctx->Color.ColorLogicOpEnabled) - _mesa_Disable(GL_COLOR_LOGIC_OP); + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); } if (state & META_COLOR_MASK) { @@ -314,7 +343,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_DEPTH_TEST) { save->Depth = ctx->Depth; /* struct copy */ if (ctx->Depth.Test) - _mesa_Disable(GL_DEPTH_TEST); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); } if (state & META_FOG) { @@ -371,7 +400,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_STENCIL_TEST) { save->Stencil = ctx->Stencil; /* struct copy */ if (ctx->Stencil.Enabled) - _mesa_Disable(GL_STENCIL_TEST); + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); /* NOTE: other stencil state not reset */ } @@ -382,6 +411,11 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) save->ClientActiveUnit = ctx->Array.ActiveTexture; save->EnvMode = ctx->Texture.Unit[0].EnvMode; + if (ctx->Texture._EnabledUnits | + ctx->Texture._EnabledCoordUnits | + ctx->Texture._TexGenEnabled | + ctx->Texture._TexMatEnabled) { + /* Disable all texture units */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; @@ -400,6 +434,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); } } + } /* save current texture objects for unit[0] only */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { @@ -699,8 +734,35 @@ _mesa_meta_end(GLcontext *ctx) /** - * Return pointer to temp_texture info. This does some one-time init - * if needed. + * One-time init for a temp_texture object. + * Choose tex target, compute max tex size, etc. + */ +static void +init_temp_texture(GLcontext *ctx, struct temp_texture *tex) +{ + /* prefer texture rectangle */ + if (ctx->Extensions.NV_texture_rectangle) { + tex->Target = GL_TEXTURE_RECTANGLE; + tex->MaxSize = ctx->Const.MaxTextureRectSize; + tex->NPOT = GL_TRUE; + } + else { + /* use 2D texture, NPOT if possible */ + tex->Target = GL_TEXTURE_2D; + tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; + } + tex->MinSize = 16; /* 16 x 16 at least */ + assert(tex->MaxSize > 0); + + _mesa_GenTextures(1, &tex->TexObj); + _mesa_BindTexture(tex->Target, tex->TexObj); +} + + +/** + * Return pointer to temp_texture info for non-bitmap ops. + * This does some one-time init if needed. */ static struct temp_texture * get_temp_texture(GLcontext *ctx) @@ -708,24 +770,25 @@ get_temp_texture(GLcontext *ctx) struct temp_texture *tex = &ctx->Meta->TempTex; if (!tex->TexObj) { - /* do one-time init */ + init_temp_texture(ctx, tex); + } - /* prefer texture rectangle */ - if (ctx->Extensions.NV_texture_rectangle) { - tex->Target = GL_TEXTURE_RECTANGLE; - tex->MaxSize = ctx->Const.MaxTextureRectSize; - tex->NPOT = GL_TRUE; - } - else { - /* use 2D texture, NPOT if possible */ - tex->Target = GL_TEXTURE_2D; - tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; - } - assert(tex->MaxSize > 0); + return tex; +} - _mesa_GenTextures(1, &tex->TexObj); - _mesa_BindTexture(tex->Target, tex->TexObj); + +/** + * Return pointer to temp_texture info for _mesa_meta_bitmap(). + * We use a separate texture for bitmaps to reduce texture + * allocation/deallocation. + */ +static struct temp_texture * +get_bitmap_temp_texture(GLcontext *ctx) +{ + struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; + + if (!tex->TexObj) { + init_temp_texture(ctx, tex); } return tex; @@ -747,6 +810,9 @@ alloc_texture(struct temp_texture *tex, { GLboolean newTex = GL_FALSE; + ASSERT(width <= tex->MaxSize); + ASSERT(height <= tex->MaxSize); + if (width > tex->Width || height > tex->Height || intFormat != tex->IntFormat) { @@ -754,13 +820,13 @@ alloc_texture(struct temp_texture *tex, if (tex->NPOT) { /* use non-power of two size */ - tex->Width = width; - tex->Height = height; + tex->Width = MAX2(tex->MinSize, width); + tex->Height = MAX2(tex->MinSize, height); } else { /* find power of two size */ GLsizei w, h; - w = h = 16; + w = h = tex->MinSize; while (w < width) w *= 2; while (h < height) @@ -999,7 +1065,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } - _mesa_Enable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_TRUE); if (mask & GL_COLOR_BUFFER_BIT) { setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, @@ -1041,7 +1107,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* XXX can't easily do stencil */ } - _mesa_Disable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_FALSE); _mesa_meta_end(ctx); @@ -1266,12 +1332,12 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, setup_copypix_texture(tex, newTex, srcX, srcY, width, height, GL_RGBA, GL_NEAREST); - _mesa_Enable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_TRUE); /* draw textured quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - _mesa_Disable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_FALSE); _mesa_meta_end(ctx); } @@ -1577,7 +1643,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* set given unpack params */ ctx->Unpack = *unpack; - _mesa_Enable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_TRUE); if (_mesa_is_stencil_format(format)) { /* Drawing stencil */ @@ -1641,10 +1707,323 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } - _mesa_Disable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_FALSE); /* restore unpack params */ ctx->Unpack = unpackSave; _mesa_meta_end(ctx); } + + +/** + * Do glBitmap with a alpha texture quad. Use the alpha test to + * cull the 'off' bits. If alpha test is already enabled, fall back + * to swrast (should be a rare case). + * A bitmap cache as in the gallium/mesa state tracker would + * improve performance a lot. + */ +void +_mesa_meta_bitmap(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap1) +{ + struct bitmap_state *bitmap = &ctx->Meta->Bitmap; + struct temp_texture *tex = get_bitmap_temp_texture(ctx); + const GLenum texIntFormat = GL_ALPHA; + const struct gl_pixelstore_attrib unpackSave = *unpack; + GLfloat verts[4][9]; /* four verts of X,Y,Z,S,T,R,G,B,A */ + GLboolean newTex; + GLubyte *bitmap8; + + /* + * Check if swrast fallback is needed. + */ + if (ctx->_ImageTransferState || + ctx->Color.AlphaEnabled || + ctx->Fog.Enabled || + ctx->Texture._EnabledUnits || + width > tex->MaxSize || + height > tex->MaxSize) { + _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1); + return; + } + + /* Most GL state applies to glBitmap (like blending, stencil, etc), + * but a there's a few things we need to override: + */ + _mesa_meta_begin(ctx, (META_ALPHA_TEST | + META_PIXEL_STORE | + META_RASTERIZATION | + META_SHADER | + META_TEXTURE | + META_TRANSFORM | + META_VERTEX | + META_VIEWPORT)); + + if (bitmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &bitmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (3 * sizeof(GLfloat))); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]), + (void *) (5 * sizeof(GLfloat))); + + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + _mesa_EnableClientState(GL_COLOR_ARRAY); + } + else { + _mesa_BindVertexArray(bitmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + } + + newTex = alloc_texture(tex, width, height, texIntFormat); + + /* vertex positions, texcoords, colors (after texture allocation!) */ + { + const GLfloat x0 = (GLfloat) x; + const GLfloat y0 = (GLfloat) y; + const GLfloat x1 = (GLfloat) (x + width); + const GLfloat y1 = (GLfloat) (y + height); + const GLfloat z = ctx->Current.RasterPos[2]; + GLuint i; + + verts[0][0] = x0; + verts[0][1] = y0; + verts[0][2] = z; + verts[0][3] = 0.0F; + verts[0][4] = 0.0F; + verts[1][0] = x1; + verts[1][1] = y0; + verts[1][2] = z; + verts[1][3] = tex->Sright; + verts[1][4] = 0.0F; + verts[2][0] = x1; + verts[2][1] = y1; + verts[2][2] = z; + verts[2][3] = tex->Sright; + verts[2][4] = tex->Ttop; + verts[3][0] = x0; + verts[3][1] = y1; + verts[3][2] = z; + verts[3][3] = 0.0F; + verts[3][4] = tex->Ttop; + + for (i = 0; i < 4; i++) { + verts[i][5] = ctx->Current.RasterColor[0]; + verts[i][6] = ctx->Current.RasterColor[1]; + verts[i][7] = ctx->Current.RasterColor[2]; + verts[i][8] = ctx->Current.RasterColor[3]; + } + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1); + if (!bitmap1) + return; + + bitmap8 = (GLubyte *) _mesa_calloc(width * height); + if (bitmap8) { + _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, + bitmap8, width, 0xff); + + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); + _mesa_AlphaFunc(GL_GREATER, 0.0); + + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + _mesa_free(bitmap8); + } + + _mesa_unmap_pbo_source(ctx, &unpackSave); + + _mesa_meta_end(ctx); +} + + +void +_mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; + struct { GLfloat x, y, s, t, r; } verts[4]; + const GLuint baseLevel = texObj->BaseLevel; + const GLuint maxLevel = texObj->MaxLevel; + const GLenum minFilterSave = texObj->MinFilter; + const GLenum magFilterSave = texObj->MagFilter; + const GLuint fboSave = ctx->DrawBuffer->Name; + GLenum faceTarget; + GLuint level; + GLuint border = 0; + + /* check for fallbacks */ + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_generate_mipmap(ctx, target, texObj); + return; + } + + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { + faceTarget = target; + target = GL_TEXTURE_CUBE_MAP; + } + else { + faceTarget = target; + } + + _mesa_meta_begin(ctx, META_ALL); + + if (mipmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &mipmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (2 * sizeof(GLfloat))); + + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(mipmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + } + + if (!mipmap->FBO) { + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &mipmap->FBO); + } + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + _mesa_set_enable(ctx, target, GL_TRUE); + + /* setup texcoords once (XXX what about border?) */ + switch (faceTarget) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + break; + case GL_TEXTURE_2D: + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[0].r = 0.0F; + verts[1].s = 1.0F; + verts[1].t = 0.0F; + verts[1].r = 0.0F; + verts[2].s = 1.0F; + verts[2].t = 1.0F; + verts[2].r = 0.0F; + verts[3].s = 0.0F; + verts[3].t = 1.0F; + verts[3].r = 0.0F; + break; + } + + + for (level = baseLevel + 1; level <= maxLevel; level++) { + const struct gl_texture_image *srcImage; + const GLuint srcLevel = level - 1; + GLsizei srcWidth, srcHeight; + GLsizei newWidth, newHeight; + GLenum status; + + srcImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + assert(srcImage->Border == 0); /* XXX we can fix this */ + + srcWidth = srcImage->Width - 2 * border; + srcHeight = srcImage->Height - 2 * border; + + newWidth = MAX2(1, srcWidth / 2) + 2 * border; + newHeight = MAX2(1, srcHeight / 2) + 2 * border; + + if (newWidth == srcImage->Width && newHeight == srcImage->Height) { + break; + } + + /* Create empty image */ + _mesa_TexImage2D(GL_TEXTURE_2D, level, srcImage->InternalFormat, + newWidth, newHeight, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + /* vertex positions */ + { + verts[0].x = 0.0F; + verts[0].y = 0.0F; + verts[1].x = (GLfloat) newWidth; + verts[1].y = 0.0F; + verts[2].x = (GLfloat) newWidth; + verts[2].y = (GLfloat) newHeight; + verts[3].x = 0.0F; + verts[3].y = (GLfloat) newHeight; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* limit sampling to src level */ + _mesa_TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, srcLevel); + + /* Set to draw into the current level */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, + texObj->Name, + level); + + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + abort(); + break; + } + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + + _mesa_meta_end(ctx); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); + + /* restore (XXX add to meta_begin/end()? */ + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); +} diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index b03b64c48a..171ad27f26 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -77,5 +77,15 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels); +extern void +_mesa_meta_bitmap(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap); + +extern void +_mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj); + #endif /* META_H */ |