diff options
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.c | 520 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 1 |
3 files changed, 401 insertions, 128 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 3b397fef7d..a9f3c8e727 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -45,6 +45,9 @@ #include "main/fbobject.h" #include "main/texrender.h" #endif +#if FEATURE_ARB_sync +#include "main/syncobj.h" +#endif #include "shader/program.h" #include "shader/prog_execute.h" @@ -200,6 +203,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->GetDoublev = NULL; driver->GetFloatv = NULL; driver->GetIntegerv = NULL; + driver->GetInteger64v = NULL; driver->GetPointerv = NULL; /* buffer objects */ @@ -208,6 +212,10 @@ _mesa_init_driver_functions(struct dd_function_table *driver) /* query objects */ _mesa_init_query_object_functions(driver); +#if FEATURE_ARB_sync + _mesa_init_sync_object_functions(driver); +#endif + #if FEATURE_EXT_framebuffer_object driver->NewFramebuffer = _mesa_new_framebuffer; driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 02194a39b4..965fb8697e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -43,6 +43,7 @@ #include "main/macros.h" #include "main/matrix.h" #include "main/polygon.h" +#include "main/readpix.h" #include "main/scissor.h" #include "main/shaders.h" #include "main/stencil.h" @@ -54,6 +55,7 @@ #include "main/varray.h" #include "main/viewport.h" #include "shader/program.h" +#include "shader/arbprogram.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" @@ -82,8 +84,8 @@ struct save_state /** META_FOG */ GLboolean Fog; - /** META_PIXELSTORE */ - /* XXX / TO-DO */ + /** META_PIXEL_STORE */ + struct gl_pixelstore_attrib Pack, Unpack; /** META_RASTERIZATION */ GLenum FrontPolygonMode, BackPolygonMode; @@ -142,7 +144,7 @@ struct blit_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][4]; /** four verts of X,Y,S,T */ + GLuint DepthFP; }; @@ -153,7 +155,6 @@ struct clear_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][7]; /** four verts of X,Y,Z,R,G,B,A */ }; @@ -164,7 +165,6 @@ struct copypix_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ }; @@ -175,7 +175,9 @@ struct drawpix_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ + + GLuint StencilFP; /**< Fragment program for drawing stencil images */ + GLuint DepthFP; /**< Fragment program for drawing depth images */ }; @@ -239,28 +241,31 @@ _mesa_meta_free(GLcontext *ctx) { struct gl_meta_state *meta = ctx->Meta; - if (meta->TempTex.TexObj) { + if (_mesa_get_current_context()) { + /* if there's no current context, these textures, buffers, etc should + * still get freed by _mesa_free_context_data(). + */ + _mesa_DeleteTextures(1, &meta->TempTex.TexObj); - } - if (meta->Blit.VBO) { + /* glBlitFramebuffer */ _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); - } + _mesa_DeletePrograms(1, &meta->Blit.DepthFP); - if (meta->Clear.VBO) { + /* glClear */ _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); - } - if (meta->CopyPix.VBO) { + /* glCopyPixels */ _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); - } - if (meta->DrawPix.VBO) { + /* glDrawPixels */ _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); + _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP); + _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP); } _mesa_free(ctx->Meta); @@ -318,6 +323,13 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_FOG, GL_FALSE); } + if (state & META_PIXEL_STORE) { + save->Pack = ctx->Pack; + save->Unpack = ctx->Unpack; + ctx->Pack = ctx->DefaultPacking; + ctx->Unpack = ctx->DefaultPacking; + } + if (state & META_RASTERIZATION) { save->FrontPolygonMode = ctx->Polygon.FrontMode; save->BackPolygonMode = ctx->Polygon.BackMode; @@ -508,6 +520,11 @@ _mesa_meta_end(GLcontext *ctx) _mesa_set_enable(ctx, GL_FOG, save->Fog); } + if (state & META_PIXEL_STORE) { + ctx->Pack = save->Pack; + ctx->Unpack = save->Unpack; + } + if (state & META_RASTERIZATION) { _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); @@ -694,7 +711,7 @@ get_temp_texture(GLcontext *ctx) /* do one-time init */ /* prefer texture rectangle */ - if (0*ctx->Extensions.NV_texture_rectangle) { + if (ctx->Extensions.NV_texture_rectangle) { tex->Target = GL_TEXTURE_RECTANGLE; tex->MaxSize = ctx->Const.MaxTextureRectSize; tex->NPOT = GL_TRUE; @@ -703,7 +720,7 @@ get_temp_texture(GLcontext *ctx) /* use 2D texture, NPOT if possible */ tex->Target = GL_TEXTURE_2D; tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - tex->NPOT = 0*ctx->Extensions.ARB_texture_non_power_of_two; + tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; } assert(tex->MaxSize > 0); @@ -855,6 +872,38 @@ setup_drawpix_texture(struct temp_texture *tex, /** + * One-time init for drawing depth pixels. + */ +static void +init_blit_depth_pixels(GLcontext *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "END \n"; + char program2[200]; + struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(blit->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &blit->DepthFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** * Meta implementation of ctx->Driver.BlitFramebuffer() in terms * of texture mapping and polygon rendering. */ @@ -873,6 +922,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, const GLint srcH = abs(srcY1 - srcY0); const GLboolean srcFlipX = srcX1 < srcX0; const GLboolean srcFlipY = srcY1 < srcY0; + GLfloat verts[4][4]; /* four verts of X,Y,S,T */ GLboolean newTex; if (srcW > maxTexSize || srcH > maxTexSize) { @@ -907,13 +957,13 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* create vertex array buffer */ _mesa_GenBuffersARB(1, &blit->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(blit->verts), - blit->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), - (void*) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), + _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), (void *) (2 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -927,27 +977,26 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* vertex positions/texcoords (after texture allocation!) */ { - blit->verts[0][0] = (GLfloat) dstX0; - blit->verts[0][1] = (GLfloat) dstY0; - blit->verts[1][0] = (GLfloat) dstX1; - blit->verts[1][1] = (GLfloat) dstY0; - blit->verts[2][0] = (GLfloat) dstX1; - blit->verts[2][1] = (GLfloat) dstY1; - blit->verts[3][0] = (GLfloat) dstX0; - blit->verts[3][1] = (GLfloat) dstY1; - - blit->verts[0][2] = 0.0F; - blit->verts[0][3] = 0.0F; - blit->verts[1][2] = tex->Sright; - blit->verts[1][3] = 0.0F; - blit->verts[2][2] = tex->Sright; - blit->verts[2][3] = tex->Ttop; - blit->verts[3][2] = 0.0F; - blit->verts[3][3] = tex->Ttop; + verts[0][0] = (GLfloat) dstX0; + verts[0][1] = (GLfloat) dstY0; + verts[1][0] = (GLfloat) dstX1; + verts[1][1] = (GLfloat) dstY0; + verts[2][0] = (GLfloat) dstX1; + verts[2][1] = (GLfloat) dstY1; + verts[3][0] = (GLfloat) dstX0; + verts[3][1] = (GLfloat) dstY1; + + verts[0][2] = 0.0F; + verts[0][3] = 0.0F; + verts[1][2] = tex->Sright; + verts[1][3] = 0.0F; + verts[2][2] = tex->Sright; + verts[2][3] = tex->Ttop; + verts[3][2] = 0.0F; + verts[3][3] = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(blit->verts), blit->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } _mesa_Enable(tex->Target); @@ -958,9 +1007,36 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~GL_COLOR_BUFFER_BIT; } + if (mask & GL_DEPTH_BUFFER_BIT) { - /* XXX todo (need fragment shader) */ + GLuint *tmp = (GLuint *) _mesa_malloc(srcW * srcH * sizeof(GLuint)); + if (tmp) { + if (!blit->DepthFP) + init_blit_depth_pixels(ctx); + + /* maybe change tex format here */ + newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT); + + _mesa_ReadPixels(srcX, srcY, srcW, srcH, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); + + setup_drawpix_texture(tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + mask &= ~GL_DEPTH_BUFFER_BIT; + + _mesa_free(tmp); + } } + if (mask & GL_STENCIL_BUFFER_BIT) { /* XXX can't easily do stencil */ } @@ -969,8 +1045,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_meta_end(ctx); - /* XXX, TO-DO: try to handle these cases above! */ - if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { + if (mask) { _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } @@ -984,9 +1059,16 @@ void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; + GLfloat verts[4][7]; /* four verts of X,Y,Z,R,G,B,A */ + /* save all state but scissor, pixel pack/unpack */ + GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; - /* only scissor and color mask effects clearing */ - _mesa_meta_begin(ctx, ~(META_SCISSOR | META_COLOR_MASK)); + if (buffers & BUFFER_BITS_COLOR) { + /* if clearing color buffers, don't save/restore colormask */ + metaSave -= META_COLOR_MASK; + } + + _mesa_meta_begin(ctx, metaSave); if (clear->ArrayObj == 0) { /* one-time setup */ @@ -998,12 +1080,13 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) /* create vertex array buffer */ _mesa_GenBuffersARB(1, &clear->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(clear->verts), - clear->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, 7 * sizeof(GLfloat), (void *) 0); - _mesa_ColorPointer(4, GL_FLOAT, 7 * sizeof(GLfloat), + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]), (void *) (3 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_COLOR_ARRAY); @@ -1018,6 +1101,7 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) /* leave colormask, glDrawBuffer state as-is */ } else { + ASSERT(metaSave & META_COLOR_MASK); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } @@ -1053,27 +1137,26 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; GLuint i; - clear->verts[0][0] = x0; - clear->verts[0][1] = y0; - clear->verts[0][2] = z; - clear->verts[1][0] = x1; - clear->verts[1][1] = y0; - clear->verts[1][2] = z; - clear->verts[2][0] = x1; - clear->verts[2][1] = y1; - clear->verts[2][2] = z; - clear->verts[3][0] = x0; - clear->verts[3][1] = y1; - clear->verts[3][2] = z; + verts[0][0] = x0; + verts[0][1] = y0; + verts[0][2] = z; + verts[1][0] = x1; + verts[1][1] = y0; + verts[1][2] = z; + verts[2][0] = x1; + verts[2][1] = y1; + verts[2][2] = z; + verts[3][0] = x0; + verts[3][1] = y1; + verts[3][2] = z; /* vertex colors */ for (i = 0; i < 4; i++) { - COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + COPY_4FV(&verts[i][3], ctx->Color.ClearColor); } /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(clear->verts), clear->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* draw quad */ @@ -1094,6 +1177,7 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, { struct copypix_state *copypix = &ctx->Meta->CopyPix; struct temp_texture *tex = get_temp_texture(ctx); + GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ GLboolean newTex; GLenum intFormat = GL_RGBA; @@ -1127,13 +1211,13 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, /* create vertex array buffer */ _mesa_GenBuffersARB(1, ©pix->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(copypix->verts), - copypix->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(copypix->verts[0]), - (void*) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(copypix->verts[0]), + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), (void *) (3 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -1153,30 +1237,29 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; const GLfloat z = ctx->Current.RasterPos[2]; - copypix->verts[0][0] = dstX0; - copypix->verts[0][1] = dstY0; - copypix->verts[0][2] = z; - copypix->verts[0][3] = 0.0F; - copypix->verts[0][4] = 0.0F; - copypix->verts[1][0] = dstX1; - copypix->verts[1][1] = dstY0; - copypix->verts[1][2] = z; - copypix->verts[1][3] = tex->Sright; - copypix->verts[1][4] = 0.0F; - copypix->verts[2][0] = dstX1; - copypix->verts[2][1] = dstY1; - copypix->verts[2][2] = z; - copypix->verts[2][3] = tex->Sright; - copypix->verts[2][4] = tex->Ttop; - copypix->verts[3][0] = dstX0; - copypix->verts[3][1] = dstY1; - copypix->verts[3][2] = z; - copypix->verts[3][3] = 0.0F; - copypix->verts[3][4] = tex->Ttop; + verts[0][0] = dstX0; + verts[0][1] = dstY0; + verts[0][2] = z; + verts[0][3] = 0.0F; + verts[0][4] = 0.0F; + verts[1][0] = dstX1; + verts[1][1] = dstY0; + verts[1][2] = z; + verts[1][3] = tex->Sright; + verts[1][4] = 0.0F; + verts[2][0] = dstX1; + verts[2][1] = dstY1; + verts[2][2] = z; + verts[2][3] = tex->Sright; + verts[2][4] = tex->Ttop; + verts[3][0] = dstX0; + verts[3][1] = dstY1; + verts[3][2] = z; + verts[3][3] = 0.0F; + verts[3][4] = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(copypix->verts), copypix->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* Alloc/setup texture */ @@ -1235,6 +1318,104 @@ tiled_draw_pixels(GLcontext *ctx, /** + * One-time init for drawing stencil pixels. + */ +static void +init_draw_stencil_pixels(GLcontext *ctx) +{ + /* This program is run eight times, once for each stencil bit. + * The stencil values to draw are found in an 8-bit alpha texture. + * We read the texture/stencil value and test if bit 'b' is set. + * If the bit is not set, use KIL to kill the fragment. + * Finally, we use the stencil test to update the stencil buffer. + * + * The basic algorithm for checking if a bit is set is: + * if (is_odd(value / (1 << bit))) + * result is one (or non-zero). + * else + * result is zero. + * The program parameter contains three values: + * parm.x = 255 / (1 << bit) + * parm.y = 0.5 + * parm.z = 0.0 + */ + static const char *program = + "!!ARBfp1.0\n" + "PARAM parm = program.local[0]; \n" + "TEMP t; \n" + "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */ + "# t = t * 255 / bit \n" + "MUL t.x, t.a, parm.x; \n" + "# t = (int) t \n" + "FRC t.y, t.x; \n" + "SUB t.x, t.x, t.y; \n" + "# t = t * 0.5 \n" + "MUL t.x, t.x, parm.y; \n" + "# t = fract(t.x) \n" + "FRC t.x, t.x; # if t.x != 0, then the bit is set \n" + "# t.x = (t.x == 0 ? 1 : 0) \n" + "SGE t.x, -t.x, parm.z; \n" + "KIL -t.x; \n" + "# for debug only \n" + "#MOV result.color, t.x; \n" + "END \n"; + char program2[1000]; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(drawpix->StencilFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &drawpix->StencilFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** + * One-time init for drawing depth pixels. + */ +static void +init_draw_depth_pixels(GLcontext *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "PARAM color = program.local[0]; \n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "MOV result.color, color; \n" + "END \n"; + char program2[200]; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(drawpix->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &drawpix->DepthFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** * Meta implementation of ctx->Driver.DrawPixels() in terms * of texture mapping and polygon rendering. */ @@ -1248,8 +1429,11 @@ _mesa_meta_draw_pixels(GLcontext *ctx, struct drawpix_state *drawpix = &ctx->Meta->DrawPix; struct temp_texture *tex = get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; + const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; + GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ GLenum texIntFormat; GLboolean fallback, newTex; + GLbitfield metaExtraSave = 0x0; /* * Determine if we can do the glDrawPixels with texture mapping. @@ -1261,7 +1445,38 @@ _mesa_meta_draw_pixels(GLcontext *ctx, } if (_mesa_is_color_format(format)) { - texIntFormat = GL_RGBA; + /* use more compact format when possible */ + if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) + texIntFormat = format; + else + texIntFormat = GL_RGBA; + } + else if (_mesa_is_stencil_format(format)) { + if (ctx->Extensions.ARB_fragment_program && + type == GL_UNSIGNED_BYTE) { + /* We'll store stencil as alpha. This only works for GLubyte + * image data because of how incoming values are mapped to alpha + * in [0,1]. + */ + texIntFormat = GL_ALPHA; + metaExtraSave = (META_COLOR_MASK | + META_DEPTH_TEST | + META_SHADER | + META_STENCIL_TEST); + } + else { + fallback = GL_TRUE; + } + } + else if (_mesa_is_depth_format(format)) { + if (ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_fragment_program) { + texIntFormat = GL_DEPTH_COMPONENT; + metaExtraSave = (META_SHADER); + } + else { + fallback = GL_TRUE; + } } else { fallback = GL_TRUE; @@ -1290,7 +1505,8 @@ _mesa_meta_draw_pixels(GLcontext *ctx, META_TEXTURE | META_TRANSFORM | META_VERTEX | - META_VIEWPORT)); + META_VIEWPORT | + metaExtraSave)); if (drawpix->ArrayObj == 0) { /* one-time setup */ @@ -1302,13 +1518,13 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* create vertex array buffer */ _mesa_GenBuffersARB(1, &drawpix->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(drawpix->verts), - drawpix->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(drawpix->verts[0]), - (void*) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(drawpix->verts[0]), + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), (void *) (3 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -1328,47 +1544,95 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const GLfloat y1 = y + height * ctx->Pixel.ZoomY; const GLfloat z = ctx->Current.RasterPos[2]; - drawpix->verts[0][0] = x0; - drawpix->verts[0][1] = y0; - drawpix->verts[0][2] = z; - drawpix->verts[0][3] = 0.0F; - drawpix->verts[0][4] = 0.0F; - drawpix->verts[1][0] = x1; - drawpix->verts[1][1] = y0; - drawpix->verts[1][2] = z; - drawpix->verts[1][3] = tex->Sright; - drawpix->verts[1][4] = 0.0F; - drawpix->verts[2][0] = x1; - drawpix->verts[2][1] = y1; - drawpix->verts[2][2] = z; - drawpix->verts[2][3] = tex->Sright; - drawpix->verts[2][4] = tex->Ttop; - drawpix->verts[3][0] = x0; - drawpix->verts[3][1] = y1; - drawpix->verts[3][2] = z; - drawpix->verts[3][3] = 0.0F; - drawpix->verts[3][4] = tex->Ttop; + verts[0][0] = x0; + verts[0][1] = y0; + verts[0][2] = z; + verts[0][3] = 0.0F; + verts[0][4] = 0.0F; + verts[1][0] = x1; + verts[1][1] = y0; + verts[1][2] = z; + verts[1][3] = tex->Sright; + verts[1][4] = 0.0F; + verts[2][0] = x1; + verts[2][1] = y1; + verts[2][2] = z; + verts[2][3] = tex->Sright; + verts[2][4] = tex->Ttop; + verts[3][0] = x0; + verts[3][1] = y1; + verts[3][2] = z; + verts[3][3] = 0.0F; + verts[3][4] = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(drawpix->verts), drawpix->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* set given unpack params */ ctx->Unpack = *unpack; - setup_drawpix_texture(tex, newTex, texIntFormat, width, height, - format, type, pixels); + _mesa_Enable(tex->Target); - /* restore unpack params */ - ctx->Unpack = unpackSave; + if (_mesa_is_stencil_format(format)) { + /* Drawing stencil */ + GLint bit; - _mesa_Enable(tex->Target); + if (!drawpix->StencilFP) + init_draw_stencil_pixels(ctx); - /* draw textured quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + GL_ALPHA, type, pixels); + + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + + for (bit = 0; bit < ctx->Visual.stencilBits; bit++) { + const GLuint mask = 1 << bit; + if (mask & origStencilMask) { + _mesa_StencilFunc(GL_ALWAYS, mask, mask); + _mesa_StencilMask(mask); + + _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, + 255.0 / mask, 0.5, 0.0, 0.0); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + } + } + else if (_mesa_is_depth_format(format)) { + /* Drawing depth */ + if (!drawpix->DepthFP) + init_draw_depth_pixels(ctx); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + + /* polygon color = current raster color */ + _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, + ctx->Current.RasterColor); + + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + format, type, pixels); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + else { + /* Drawing RGBA */ + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + format, type, pixels); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } _mesa_Disable(tex->Target); + /* restore unpack params */ + ctx->Unpack = unpackSave; + _mesa_meta_end(ctx); } diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index a9c5f98043..b03b64c48a 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -45,6 +45,7 @@ #define META_TEXTURE 0x400 #define META_VERTEX 0x800 #define META_VIEWPORT 0x1000 +#define META_PIXEL_STORE 0x2000 #define META_ALL ~0x0 /*@}*/ |