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Diffstat (limited to 'src/mesa/drivers/dos/dmesa.c')
-rw-r--r--src/mesa/drivers/dos/dmesa.c593
1 files changed, 424 insertions, 169 deletions
diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c
index 2ccfffb521..4541559e2c 100644
--- a/src/mesa/drivers/dos/dmesa.c
+++ b/src/mesa/drivers/dos/dmesa.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.0
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -23,7 +23,7 @@
*/
/*
- * DOS/DJGPP device driver v1.2 for Mesa 4.1
+ * DOS/DJGPP device driver v1.3 for Mesa 5.0
*
* Copyright (C) 2002 - Borca Daniel
* Email : dborca@yahoo.com
@@ -31,6 +31,8 @@
*/
+#ifndef FX
+
#include "glheader.h"
#include "context.h"
#include "GL/dmesa.h"
@@ -54,6 +56,13 @@
#include "video.h"
+#else
+
+#include "../FX/fxdrv.h"
+#include "GL/dmesa.h"
+
+#endif
+
/*
@@ -77,7 +86,6 @@ struct dmesa_buffer {
int xpos, ypos; /* position */
int width, height; /* size in pixels */
- int bypp, stride, bytes; /* bytes per pixel, in a line, then total */
};
/*
@@ -89,22 +97,26 @@ struct dmesa_context {
DMesaVisual visual;
DMesaBuffer Buffer;
GLuint ClearColor;
+ GLuint ClearIndex;
/* etc... */
};
+#ifndef FX
/****************************************************************************
* Read/Write pixels
***************************************************************************/
#define FLIP(y) (c->Buffer->height - (y) - 1)
-#define FLIP2(y) (h - (y) - 1)
+#define FLIP2(y) (b - (y))
+/****************************************************************************
+ * RGB[A]
+ ***************************************************************************/
static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
GLuint i, offset;
offset = c->Buffer->width * FLIP(y) + x;
@@ -112,13 +124,13 @@ static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
- vl_putpixel(b, offset, vl_mixrgba(rgba[i]));
+ vl_putpixel(offset, vl_mixrgba(rgba[i]));
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
- vl_putpixel(b, offset, vl_mixrgba(rgba[i]));
+ vl_putpixel(offset, vl_mixrgba(rgba[i]));
}
}
}
@@ -129,7 +141,6 @@ static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
GLuint i, offset;
offset = c->Buffer->width * FLIP(y) + x;
@@ -137,13 +148,13 @@ static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
- vl_putpixel(b, offset, vl_mixrgb(rgb[i]));
+ vl_putpixel(offset, vl_mixrgb(rgb[i]));
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
- vl_putpixel(b, offset, vl_mixrgb(rgb[i]));
+ vl_putpixel(offset, vl_mixrgb(rgb[i]));
}
}
}
@@ -155,7 +166,6 @@ static void write_mono_rgba_span (const GLcontext *ctx,
const GLchan color[4], const GLubyte mask[])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
GLuint i, offset, rgba = vl_mixrgba(color);
offset = c->Buffer->width * FLIP(y) + x;
@@ -163,13 +173,13 @@ static void write_mono_rgba_span (const GLcontext *ctx,
/* draw some pixels */
for (i=0; i<n; i++, offset++) {
if (mask[i]) {
- vl_putpixel(b, offset, rgba);
+ vl_putpixel(offset, rgba);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++, offset++) {
- vl_putpixel(b, offset, rgba);
+ vl_putpixel(offset, rgba);
}
}
}
@@ -180,13 +190,12 @@ static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
GLuint i, offset;
offset = c->Buffer->width * FLIP(y) + x;
/* read all pixels */
for (i=0; i<n; i++, offset++) {
- vl_getrgba(b, offset, rgba[i]);
+ vl_getrgba(offset, rgba[i]);
}
}
@@ -197,20 +206,19 @@ static void write_rgba_pixels (const GLcontext *ctx,
const GLubyte rgba[][4], const GLubyte mask[])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
- GLuint i, w = c->Buffer->width, h = c->Buffer->height;
+ GLuint i, w = c->Buffer->width, b = c->Buffer->height - 1;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
- vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
+ vl_putpixel(FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++) {
- vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
+ vl_putpixel(FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
}
}
}
@@ -222,20 +230,19 @@ static void write_mono_rgba_pixels (const GLcontext *ctx,
const GLchan color[4], const GLubyte mask[])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
- GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = vl_mixrgba(color);
+ GLuint i, w = c->Buffer->width, b = c->Buffer->height - 1, rgba = vl_mixrgba(color);
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
- vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba);
+ vl_putpixel(FLIP2(y[i])*w + x[i], rgba);
}
}
} else {
/* draw all pixels */
for (i=0; i<n; i++) {
- vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba);
+ vl_putpixel(FLIP2(y[i])*w + x[i], rgba);
}
}
}
@@ -247,20 +254,180 @@ static void read_rgba_pixels (const GLcontext *ctx,
GLubyte rgba[][4], const GLubyte mask[])
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
- void *b = c->Buffer->the_window;
- GLuint i, w = c->Buffer->width, h = c->Buffer->height;
+ GLuint i, w = c->Buffer->width, b = c->Buffer->height - 1;
if (mask) {
/* read some pixels */
for (i=0; i<n; i++) {
if (mask[i]) {
- vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]);
+ vl_getrgba(FLIP2(y[i])*w + x[i], rgba[i]);
}
}
} else {
/* read all pixels */
for (i=0; i<n; i++) {
- vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]);
+ vl_getrgba(FLIP2(y[i])*w + x[i], rgba[i]);
+ }
+ }
+}
+
+/****************************************************************************
+ * Index
+ ***************************************************************************/
+static void write_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLuint index[], const GLubyte mask[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, offset;
+
+ offset = c->Buffer->width * FLIP(y) + x;
+ if (mask) {
+ /* draw some pixels */
+ for (i=0; i<n; i++, offset++) {
+ if (mask[i]) {
+ vl_putpixel(offset, index[i]);
+ }
+ }
+ } else {
+ /* draw all pixels */
+ for (i=0; i<n; i++, offset++) {
+ vl_putpixel(offset, index[i]);
+ }
+ }
+}
+
+
+
+static void write_index8_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte index[], const GLubyte mask[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, offset;
+
+ offset = c->Buffer->width * FLIP(y) + x;
+ if (mask) {
+ /* draw some pixels */
+ for (i=0; i<n; i++, offset++) {
+ if (mask[i]) {
+ vl_putpixel(offset, index[i]);
+ }
+ }
+ } else {
+ /* draw all pixels */
+ for (i=0; i<n; i++, offset++) {
+ vl_putpixel(offset, index[i]);
+ }
+ }
+}
+
+
+
+static void write_mono_index_span (const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLuint colorIndex, const GLubyte mask[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, offset;
+
+ offset = c->Buffer->width * FLIP(y) + x;
+ if (mask) {
+ /* draw some pixels */
+ for (i=0; i<n; i++, offset++) {
+ if (mask[i]) {
+ vl_putpixel(offset, colorIndex);
+ }
+ }
+ } else {
+ /* draw all pixels */
+ for (i=0; i<n; i++, offset++) {
+ vl_putpixel(offset, colorIndex);
+ }
+ }
+}
+
+
+
+static void read_index_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLuint index[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, offset;
+
+ offset = c->Buffer->width * FLIP(y) + x;
+ /* read all pixels */
+ for (i=0; i<n; i++, offset++) {
+ index[i] = vl_getCIpixel(offset);
+ }
+}
+
+
+
+static void write_index_pixels (const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, w = c->Buffer->width, b = c->Buffer->height - 1;
+
+ if (mask) {
+ /* draw some pixels */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ vl_putpixel(FLIP2(y[i])*w + x[i], index[i]);
+ }
+ }
+ } else {
+ /* draw all pixels */
+ for (i=0; i<n; i++) {
+ vl_putpixel(FLIP2(y[i])*w + x[i], index[i]);
+ }
+ }
+}
+
+
+
+static void write_mono_index_pixels (const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, w = c->Buffer->width, b = c->Buffer->height - 1;
+
+ if (mask) {
+ /* draw some pixels */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ vl_putpixel(FLIP2(y[i])*w + x[i], colorIndex);
+ }
+ }
+ } else {
+ /* draw all pixels */
+ for (i=0; i<n; i++) {
+ vl_putpixel(FLIP2(y[i])*w + x[i], colorIndex);
+ }
+ }
+}
+
+
+
+static void read_index_pixels (const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint index[], const GLubyte mask[])
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint i, w = c->Buffer->width, b = c->Buffer->height - 1;
+
+ if (mask) {
+ /* read some pixels */
+ for (i=0; i<n; i++) {
+ if (mask[i]) {
+ index[i] = vl_getCIpixel(FLIP2(y[i])*w + x[i]);
+ }
+ }
+ } else {
+ /* read all pixels */
+ for (i=0; i<n; i++) {
+ index[i] = vl_getCIpixel(FLIP2(y[i])*w + x[i]);
}
}
}
@@ -274,105 +441,115 @@ static void read_rgba_pixels (const GLcontext *ctx,
/*
* flat, NON-depth-buffered, triangle.
*/
-#define NAME tri_rgb_flat
-#define SETUP_CODE \
- GLuint rgb = vl_mixrgb(v2->color); \
- const DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint w = c->Buffer->width, h = c->Buffer->height;
+static void tri_rgb_flat (GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint w = c->Buffer->width, b = c->Buffer->height - 1;
+
+#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*w + span.x; \
for (i = 0; i < span.end; i++, offset++) { \
- vl_putpixel(b, offset, rgb); \
+ vl_putpixel(offset, rgb); \
}
-#include "swrast/s_tritemp.h"
+#include "swrast/s_tritemp.h"
+}
/*
* flat, depth-buffered, triangle.
*/
-#define NAME tri_rgb_flat_z
+static void tri_rgb_flat_z (GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint w = c->Buffer->width, b = c->Buffer->height - 1;
+
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE \
- const DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint w = c->Buffer->width, h = c->Buffer->height; \
- GLuint rgb = vl_mixrgb(v2->color);
+#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*w + span.x; \
for (i = 0; i < span.end; i++, offset++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
- vl_putpixel(b, offset, rgb); \
+ vl_putpixel(offset, rgb); \
zRow[i] = z; \
} \
span.z += span.zStep; \
}
-#include "swrast/s_tritemp.h"
+#include "swrast/s_tritemp.h"
+}
/*
* smooth, NON-depth-buffered, triangle.
*/
-#define NAME tri_rgb_smooth
+static void tri_rgb_smooth (GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint w = c->Buffer->width, b = c->Buffer->height - 1;
+
#define INTERP_RGB 1
-#define SETUP_CODE \
- const DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint w = c->Buffer->width, h = c->Buffer->height;
-#define RENDER_SPAN(span) \
- GLuint i, offset = FLIP2(span.y)*w + span.x; \
- for (i = 0; i < span.end; i++, offset++) { \
- unsigned char rgb[3]; \
- rgb[0] = FixedToInt(span.red); \
- rgb[1] = FixedToInt(span.green); \
- rgb[2] = FixedToInt(span.blue); \
- vl_putpixel(b, offset, vl_mixrgb(rgb)); \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
+#define RENDER_SPAN(span) \
+ GLuint i, offset = FLIP2(span.y)*w + span.x; \
+ for (i = 0; i < span.end; i++, offset++) { \
+ vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue)); \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
}
+
#include "swrast/s_tritemp.h"
+}
/*
* smooth, depth-buffered, triangle.
*/
-#define NAME tri_rgb_smooth_z
+static void tri_rgb_smooth_z (GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
+{
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ GLuint w = c->Buffer->width, b = c->Buffer->height - 1;
+
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
-#define SETUP_CODE \
- const DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint w = c->Buffer->width, h = c->Buffer->height;
-#define RENDER_SPAN(span) \
- GLuint i, offset = FLIP2(span.y)*w + span.x; \
- for (i = 0; i < span.end; i++, offset++) { \
- const DEPTH_TYPE z = FixedToDepth(span.z); \
- if (z < zRow[i]) { \
- unsigned char rgb[3]; \
- rgb[0] = FixedToInt(span.red); \
- rgb[1] = FixedToInt(span.green); \
- rgb[2] = FixedToInt(span.blue); \
- vl_putpixel(b, offset, vl_mixrgb(rgb)); \
- zRow[i] = z; \
- } \
- span.red += span.redStep; \
- span.green += span.greenStep; \
- span.blue += span.blueStep; \
- span.z += span.zStep; \
+
+#define RENDER_SPAN(span) \
+ GLuint i, offset = FLIP2(span.y)*w + span.x; \
+ for (i = 0; i < span.end; i++, offset++) { \
+ const DEPTH_TYPE z = FixedToDepth(span.z); \
+ if (z < zRow[i]) { \
+ vl_putpixel(offset, vl_mixfix(span.red, span.green, span.blue));\
+ zRow[i] = z; \
+ } \
+ span.red += span.redStep; \
+ span.green += span.greenStep; \
+ span.blue += span.blueStep; \
+ span.z += span.zStep; \
}
-#include "swrast/s_tritemp.h"
+#include "swrast/s_tritemp.h"
+}
@@ -384,35 +561,24 @@ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
- if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
-
- if (ctx->Light.ShadeModel==GL_SMOOTH
- && swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- return tri_rgb_smooth_z;
+ if ((ctx->RenderMode != GL_RENDER)
+ || (ctx->Polygon.SmoothFlag)
+ || (ctx->Polygon.StippleFlag)
+ || (ctx->Texture._EnabledUnits)
+ || (swrast->_RasterMask & MULTI_DRAW_BIT)
+ || ((ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK))) {
+ return (swrast_tri_func)NULL;
}
- if (ctx->Light.ShadeModel==GL_FLAT
- && swrast->_RasterMask==DEPTH_BIT
+
+ if (swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- return tri_rgb_flat_z;
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
+ return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_smooth_z : tri_rgb_flat_z;
}
- if (swrast->_RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- return tri_rgb_smooth;
- }
- if (swrast->_RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_FLAT
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- return tri_rgb_flat;
+
+ if (swrast->_RasterMask==0) { /* no depth test */
+ return (ctx->Light.ShadeModel==GL_SMOOTH) ? tri_rgb_smooth : tri_rgb_flat;
}
return (swrast_tri_func)NULL;
@@ -421,7 +587,7 @@ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
/* Override for the swrast triangle-selection function. Try to use one
- * of our internal line functions, otherwise fall back to the
+ * of our internal triangle functions, otherwise fall back to the
* standard swrast functions.
*/
static void dmesa_choose_tri (GLcontext *ctx)
@@ -438,6 +604,13 @@ static void dmesa_choose_tri (GLcontext *ctx)
* Miscellaneous device driver funcs
***************************************************************************/
+static void clear_index (GLcontext *ctx, GLuint index)
+{
+ DMesaContext c = (DMesaContext)ctx->DriverCtx;
+
+ c->ClearIndex = index;
+}
+
static void clear_color (GLcontext *ctx, const GLfloat color[4])
{
GLubyte col[4];
@@ -456,7 +629,6 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
{
const DMesaContext c = (DMesaContext)ctx->DriverCtx;
const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask;
- DMesaBuffer b = c->Buffer;
/*
* Clear the specified region of the buffers indicated by 'mask'
@@ -467,13 +639,16 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
*/
/* we can't handle color or index masking */
- if (*colorMask==0xffffffff) {
+ if ((*colorMask == 0xffffffff) && (ctx->Color.IndexMask == 0xffffffff)) {
if (mask & DD_BACK_LEFT_BIT) {
+ int color = c->visual->rgb_flag ? c->ClearColor : c->ClearIndex;
+
if (all) {
- vl_clear(b->the_window, b->bytes, c->ClearColor);
+ vl_clear(color);
} else {
- vl_rect(b->the_window, x, y, width, height, c->ClearColor);
+ vl_rect(x, y, width, height, color);
}
+
mask &= ~DD_BACK_LEFT_BIT;
}
}
@@ -485,15 +660,6 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
-static void color_mask (GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
-{
- /*
- * XXX todo - Implements glColorMask()
- */
-}
-
-
-
static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit)
{
/*
@@ -503,15 +669,6 @@ static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint buffe
-static void enable (GLcontext *ctx, GLenum pname, GLboolean state)
-{
- /*
- * XXX todo -
- */
-}
-
-
-
/*
* Return the width and height of the current buffer.
* If anything special has to been done when the buffer/window is
@@ -531,7 +688,7 @@ static const GLubyte* get_string (GLcontext *ctx, GLenum name)
{
switch (name) {
case GL_RENDERER:
- return (const GLubyte *)"Mesa DJGPP\0port (c) Borca Daniel nov-2002";
+ return (const GLubyte *)"Mesa DJGPP\0port (c) Borca Daniel dec-2002";
default:
return NULL;
}
@@ -639,8 +796,7 @@ static void dmesa_init_pointers (GLcontext *ctx)
/* Statechange callbacks:
*/
ctx->Driver.ClearColor = clear_color;
- ctx->Driver.ColorMask = color_mask;
- ctx->Driver.Enable = enable;
+ ctx->Driver.ClearIndex = clear_index;
/* Initialize the TNL driver interface:
*/
@@ -668,6 +824,15 @@ static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
_tnl_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
+ /* Index span/pixel functions */
+ dd->WriteCI32Span = write_index_span;
+ dd->WriteCI8Span = write_index8_span;
+ dd->WriteMonoCISpan = write_mono_index_span;
+ dd->WriteCI32Pixels = write_index_pixels;
+ dd->WriteMonoCIPixels = write_mono_index_pixels;
+ dd->ReadCI32Span = read_index_span;
+ dd->ReadCI32Pixels = read_index_pixels;
+
/* RGB(A) span/pixel functions */
dd->WriteRGBASpan = write_rgba_span;
dd->WriteRGBSpan = write_rgb_span;
@@ -677,6 +842,7 @@ static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
dd->ReadRGBASpan = read_rgba_span;
dd->ReadRGBAPixels = read_rgba_pixels;
}
+#endif
@@ -687,80 +853,126 @@ static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
/*
* The exact arguments to this function will depend on your window system
*/
-DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
- GLboolean dbFlag, GLint depthSize,
+DMesaVisual DMesaCreateVisual (GLint width,
+ GLint height,
+ GLint colDepth,
+ GLint refresh,
+ GLboolean dbFlag,
+ GLboolean rgbFlag,
+ GLboolean alphaFlag,
+ GLint depthSize,
GLint stencilSize,
GLint accumSize)
{
+#ifndef FX
DMesaVisual v;
- GLint redBits, greenBits, blueBits, alphaBits;
-
- char *var = getenv("DMESA_REFRESH");
- int refresh = (var != NULL) ? atoi(var) : 0;
+ GLint redBits, greenBits, blueBits, alphaBits, indexBits;
if (!dbFlag) {
return NULL;
}
alphaBits = 0;
- switch (colDepth) {
- case 15:
- redBits = 5;
- greenBits = 5;
- blueBits = 5;
- break;
- case 16:
- redBits = 5;
- greenBits = 6;
- blueBits = 5;
- break;
- case 32:
- alphaBits = 8;
- case 24:
- redBits = 8;
- greenBits = 8;
- blueBits = 8;
- break;
- default:
- return NULL;
+
+ if (!rgbFlag) {
+ indexBits = 8;
+ redBits = 0;
+ greenBits = 0;
+ blueBits = 0;
+ } else {
+ indexBits = 0;
+ switch (colDepth) {
+ case 8:
+ redBits = 8;
+ greenBits = 8;
+ blueBits = 8;
+ break;
+ case 15:
+ redBits = 5;
+ greenBits = 5;
+ blueBits = 5;
+ break;
+ case 16:
+ redBits = 5;
+ greenBits = 6;
+ blueBits = 5;
+ break;
+ case 32:
+ alphaBits = 8;
+ case 24:
+ redBits = 8;
+ greenBits = 8;
+ blueBits = 8;
+ break;
+ default:
+ return NULL;
+ }
}
- if (vl_video_init(width, height, colDepth, refresh) != 0) {
+ if ((colDepth=vl_video_init(width, height, colDepth, rgbFlag, refresh)) <= 0) {
return NULL;
}
+ if (alphaFlag && (alphaBits==0)) {
+ alphaBits = 8;
+ }
+
if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual))) != NULL) {
/* Create core visual */
- v->gl_visual = _mesa_create_visual(colDepth>8, /* rgb */
+ v->gl_visual = _mesa_create_visual(rgbFlag, /* rgb */
dbFlag,
GL_FALSE, /* stereo */
redBits,
greenBits,
blueBits,
alphaBits,
- 0, /* indexBits */
+ indexBits, /* indexBits */
depthSize,
stencilSize,
accumSize, /* accumRed */
accumSize, /* accumGreen */
accumSize, /* accumBlue */
- alphaBits?accumSize:0, /* accumAlpha */
+ alphaFlag?accumSize:0, /* accumAlpha */
1); /* numSamples */
v->depth = colDepth;
v->db_flag = dbFlag;
+ v->rgb_flag = rgbFlag;
}
return v;
+
+#else
+
+ int i = 0, fx_attrib[32];
+
+ if (!rgbFlag) {
+ return NULL;
+ }
+
+ if (dbFlag) fx_attrib[i++] = FXMESA_DOUBLEBUFFER;
+ if (depthSize > 0) { fx_attrib[i++] = FXMESA_DEPTH_SIZE; fx_attrib[i++] = depthSize; }
+ if (stencilSize > 0) { fx_attrib[i++] = FXMESA_STENCIL_SIZE; fx_attrib[i++] = stencilSize; }
+ if (accumSize > 0) { fx_attrib[i++] = FXMESA_ACCUM_SIZE; fx_attrib[i++] = accumSize; }
+ if (alphaFlag) { fx_attrib[i++] = FXMESA_ALPHA_SIZE; fx_attrib[i++] = 1; }
+ fx_attrib[i] = FXMESA_NONE;
+
+ return (DMesaVisual)fxMesaCreateBestContext(-1, width, height, fx_attrib);
+#endif
}
void DMesaDestroyVisual (DMesaVisual v)
{
- vl_video_exit();
+#ifndef FX
_mesa_destroy_visual(v->gl_visual);
free(v);
+
+ vl_video_exit();
+#else
+ fxMesaDestroyContext((fxMesaContext)v);
+#endif
}
@@ -769,6 +981,7 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
GLint xpos, GLint ypos,
GLint width, GLint height)
{
+#ifndef FX
DMesaBuffer b;
if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer))) != NULL) {
@@ -783,19 +996,23 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
b->ypos = ypos;
b->width = width;
b->height = height;
- b->bypp = (visual->depth+7)/8;
}
return b;
+#else
+ return (DMesaBuffer)visual;
+#endif
}
void DMesaDestroyBuffer (DMesaBuffer b)
{
+#ifndef FX
free(b->the_window);
_mesa_free_framebuffer_data(&b->gl_buffer);
free(b);
+#endif
}
@@ -803,6 +1020,7 @@ void DMesaDestroyBuffer (DMesaBuffer b)
DMesaContext DMesaCreateContext (DMesaVisual visual,
DMesaContext share)
{
+#ifndef FX
DMesaContext c;
GLboolean direct = GL_FALSE;
@@ -812,6 +1030,7 @@ DMesaContext DMesaCreateContext (DMesaVisual visual,
(void *)c, direct);
_mesa_enable_sw_extensions(c->gl_ctx);
+ _mesa_enable_1_3_extensions(c->gl_ctx);
_mesa_enable_1_4_extensions(c->gl_ctx);
/* you probably have to do a bunch of other initializations here. */
@@ -825,19 +1044,32 @@ DMesaContext DMesaCreateContext (DMesaVisual visual,
_ac_CreateContext(c->gl_ctx);
_tnl_CreateContext(c->gl_ctx);
_swsetup_CreateContext(c->gl_ctx);
- dmesa_register_swrast_functions(c->gl_ctx);
+ if (visual->rgb_flag) dmesa_register_swrast_functions(c->gl_ctx);
dmesa_init_pointers(c->gl_ctx);
}
return c;
+
+#else
+
+ return (DMesaContext)visual;
+#endif
}
void DMesaDestroyContext (DMesaContext c)
{
- _mesa_destroy_context(c->gl_ctx);
+#ifndef FX
+ if (c->gl_ctx) {
+ _swsetup_DestroyContext(c->gl_ctx);
+ _swrast_DestroyContext(c->gl_ctx);
+ _tnl_DestroyContext(c->gl_ctx);
+ _ac_DestroyContext(c->gl_ctx);
+ _mesa_destroy_context(c->gl_ctx);
+ }
free(c);
+#endif
}
@@ -846,6 +1078,7 @@ GLboolean DMesaViewport (DMesaBuffer b,
GLint xpos, GLint ypos,
GLint width, GLint height)
{
+#ifndef FX
void *new_window;
if ((new_window=vl_sync_buffer(b->the_window, xpos, ypos, width, height)) == NULL) {
@@ -856,10 +1089,13 @@ GLboolean DMesaViewport (DMesaBuffer b,
b->ypos = ypos;
b->width = width;
b->height = height;
- b->stride = width * b->bypp;
- b->bytes = b->stride * height;
return GL_TRUE;
}
+
+#else
+
+ return GL_FALSE;
+#endif
}
@@ -869,6 +1105,7 @@ GLboolean DMesaViewport (DMesaBuffer b,
*/
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
{
+#ifndef FX
if ((c != NULL) && (b != NULL)) {
if (!DMesaViewport(b, b->xpos, b->ypos, b->width, b->height)) {
return GL_FALSE;
@@ -886,6 +1123,11 @@ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
_mesa_make_current(NULL, NULL);
}
+#else
+
+ fxMesaMakeCurrent((fxMesaContext)c);
+#endif
+
return GL_TRUE;
}
@@ -894,7 +1136,20 @@ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
void DMesaSwapBuffers (DMesaBuffer b)
{
/* copy/swap back buffer to front if applicable */
+#ifndef FX
GET_CURRENT_CONTEXT(ctx);
_mesa_notifySwapBuffers(ctx);
- vl_flip(b->the_window, b->stride, b->height);
+ vl_flip();
+#else
+ fxMesaSwapBuffers();
+#endif
+}
+
+
+
+void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue)
+{
+#ifndef FX
+ vl_setCI(ndx, red, green, blue);
+#endif
}