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Diffstat (limited to 'src/mesa/drivers/dos/dmesa.c')
-rw-r--r--src/mesa/drivers/dos/dmesa.c241
1 files changed, 113 insertions, 128 deletions
diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c
index 474d1336e3..77c9a3a1b8 100644
--- a/src/mesa/drivers/dos/dmesa.c
+++ b/src/mesa/drivers/dos/dmesa.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 4.0
+ * Version: 4.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -23,7 +23,7 @@
*/
/*
- * DOS/DJGPP device driver v1.1 for Mesa 4.0
+ * DOS/DJGPP device driver v1.2 for Mesa 4.1
*
* Copyright (C) 2002 - Borca Daniel
* Email : dborca@yahoo.com
@@ -94,25 +94,16 @@ struct dmesa_context {
-static void dmesa_update_state (GLcontext *ctx, GLuint new_state);
-
-
-
-/**********************************************************************/
-/***** Read/Write pixels *****/
-/**********************************************************************/
-
-
-
+/****************************************************************************
+ * Read/Write pixels
+ ***************************************************************************/
#define FLIP(y) (c->Buffer->height - (y) - 1)
#define FLIP2(y) (h - (y) - 1)
-
-
static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, offset;
@@ -132,10 +123,12 @@ static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
}
}
+
+
static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, offset;
@@ -155,11 +148,13 @@ static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
}
}
+
+
static void write_mono_rgba_span (const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, offset, rgba = vl_mixrgba(color);
@@ -179,10 +174,12 @@ static void write_mono_rgba_span (const GLcontext *ctx,
}
}
+
+
static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, offset;
@@ -193,11 +190,13 @@ static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
}
}
+
+
static void write_rgba_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, w = c->Buffer->width, h = c->Buffer->height;
@@ -216,11 +215,13 @@ static void write_rgba_pixels (const GLcontext *ctx,
}
}
+
+
static void write_mono_rgba_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = vl_mixrgba(color);
@@ -239,11 +240,13 @@ static void write_mono_rgba_pixels (const GLcontext *ctx,
}
}
+
+
static void read_rgba_pixels (const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[])
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint i, w = c->Buffer->width, h = c->Buffer->height;
@@ -264,11 +267,9 @@ static void read_rgba_pixels (const GLcontext *ctx,
-/**********************************************************************/
-/***** Optimized triangle rendering *****/
-/**********************************************************************/
-
-
+/****************************************************************************
+ * Optimized triangle rendering
+ ***************************************************************************/
/*
* flat, NON-depth-buffered, triangle.
@@ -278,7 +279,7 @@ static void tri_rgb_flat (GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2)
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint w = c->Buffer->width, h = c->Buffer->height;
@@ -286,7 +287,7 @@ static void tri_rgb_flat (GLcontext *ctx,
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*w + span.x; \
- for (i = 0; i < span.count; i++, offset++) { \
+ for (i = 0; i < span.end; i++, offset++) { \
vl_putpixel(b, offset, rgb); \
}
@@ -303,7 +304,7 @@ static void tri_rgb_flat_z (GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2)
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint w = c->Buffer->width, h = c->Buffer->height;
@@ -313,7 +314,7 @@ static void tri_rgb_flat_z (GLcontext *ctx,
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*w + span.x; \
- for (i = 0; i < span.count; i++, offset++) { \
+ for (i = 0; i < span.end; i++, offset++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
vl_putpixel(b, offset, rgb); \
@@ -335,14 +336,14 @@ static void tri_rgb_smooth (GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2)
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint w = c->Buffer->width, h = c->Buffer->height;
#define INTERP_RGB 1
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*w + span.x; \
- for (i = 0; i < span.count; i++, offset++) { \
+ for (i = 0; i < span.end; i++, offset++) { \
unsigned char rgb[3]; \
rgb[0] = FixedToInt(span.red); \
rgb[1] = FixedToInt(span.green); \
@@ -366,7 +367,7 @@ static void tri_rgb_smooth_z (GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2)
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
void *b = c->Buffer->the_window;
GLuint w = c->Buffer->width, h = c->Buffer->height;
@@ -376,7 +377,7 @@ static void tri_rgb_smooth_z (GLcontext *ctx,
#define RENDER_SPAN(span) \
GLuint i, offset = FLIP2(span.y)*w + span.x; \
- for (i = 0; i < span.count; i++, offset++) { \
+ for (i = 0; i < span.end; i++, offset++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
if (z < zRow[i]) { \
unsigned char rgb[3]; \
@@ -455,15 +456,13 @@ static void dmesa_choose_tri (GLcontext *ctx)
-/**********************************************************************/
-/***** Miscellaneous device driver funcs *****/
-/**********************************************************************/
+/****************************************************************************
+ * Miscellaneous device driver funcs
+ ***************************************************************************/
-
-
-static void clear_color (GLcontext *ctx, const GLchan color[4])
+static void clear_color (GLcontext *ctx, const GLfloat color[4])
{
- const GLubyte col[4];
+ GLubyte col[4];
DMesaContext c = (DMesaContext)ctx->DriverCtx;
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
@@ -477,7 +476,7 @@ static void clear_color (GLcontext *ctx, const GLchan color[4])
static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height)
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
+ const DMesaContext c = (DMesaContext)ctx->DriverCtx;
const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask;
DMesaBuffer b = c->Buffer;
@@ -508,27 +507,29 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
-/*
- * Set the current reading buffer.
- */
-static void set_read_buffer (GLcontext *ctx, GLframebuffer *buffer,
- GLenum mode)
+static void color_mask (GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
{
- /*
- XXX this has to be fixed
- */
+ /*
+ * XXX todo - Implements glColorMask()
+ */
}
-/*
- * Set the destination/draw buffer.
- */
-static void set_draw_buffer (GLcontext *ctx, GLenum mode)
+static void set_buffer (GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit)
{
- /*
- XXX this has to be fixed
- */
+ /*
+ * XXX todo - examine bufferBit and set read/write pointers
+ */
+}
+
+
+
+static void enable (GLcontext *ctx, GLenum pname, GLboolean state)
+{
+ /*
+ * XXX todo -
+ */
}
@@ -552,7 +553,7 @@ static const GLubyte* get_string (GLcontext *ctx, GLenum name)
{
switch (name) {
case GL_RENDERER:
- return (const GLubyte *)"Mesa DJGPP\0port (c) Borca Daniel 3-sep-2002";
+ return (const GLubyte *)"Mesa DJGPP\0port (c) Borca Daniel nov-2002";
default:
return NULL;
}
@@ -560,38 +561,27 @@ static const GLubyte* get_string (GLcontext *ctx, GLenum name)
-/**********************************************************************/
-/***** Miscellaneous device driver funcs *****/
-/***** Note that these functions are mandatory *****/
-/**********************************************************************/
-
-
-
-/* OPTIONAL FUNCTION: implements glFinish if possible */
static void finish (GLcontext *ctx)
{
-/*
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
-*/
+ /*
+ * XXX todo - OPTIONAL FUNCTION: implements glFinish if possible
+ */
}
-/* OPTIONAL FUNCTION: implements glFlush if possible */
static void flush (GLcontext *ctx)
{
-/*
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
-*/
+ /*
+ * XXX todo - OPTIONAL FUNCTION: implements glFlush if possible
+ */
}
-/**********************************************************************/
-/**********************************************************************/
-
-
-
+/****************************************************************************
+ * State
+ ***************************************************************************/
#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
@@ -599,8 +589,6 @@ static void flush (GLcontext *ctx)
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
-
-
/* Extend the software rasterizer with our line and triangle
* functions.
*/
@@ -618,11 +606,10 @@ static void dmesa_register_swrast_functions (GLcontext *ctx)
/* Setup pointers and other driver state that is constant for the life
* of a context.
*/
-void dmesa_init_pointers (GLcontext *ctx)
+static void dmesa_init_pointers (GLcontext *ctx)
{
TNLcontext *tnl;
-
- ctx->Driver.UpdateState = dmesa_update_state;
+ struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
ctx->Driver.GetString = get_string;
ctx->Driver.GetBufferSize = get_buffer_size;
@@ -638,6 +625,7 @@ void dmesa_init_pointers (GLcontext *ctx)
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
/* Software texture functions:
*/
@@ -650,6 +638,12 @@ void dmesa_init_pointers (GLcontext *ctx)
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+ ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
+ ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
+ ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
@@ -657,12 +651,6 @@ void dmesa_init_pointers (GLcontext *ctx)
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
-
/* Swrast hooks for imaging extensions:
*/
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
@@ -672,13 +660,16 @@ void dmesa_init_pointers (GLcontext *ctx)
/* Statechange callbacks:
*/
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.ColorMask = color_mask;
+ ctx->Driver.Enable = enable;
/* Initialize the TNL driver interface:
*/
tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
+
+ dd->SetBuffer = set_buffer;
/* Install swsetup for tnl->Driver.Render.*:
*/
@@ -689,36 +680,31 @@ void dmesa_init_pointers (GLcontext *ctx)
static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
{
- DMesaContext c = (DMesaContext)ctx->DriverCtx;
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+ struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
- /* Initialize all the pointers in the DD struct. Do this whenever */
- /* a new context is made current or we change buffers via set_buffer! */
-
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _ac_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-
- swdd->SetReadBuffer = set_read_buffer;
+ /* Propogate statechange information to swrast and swrast_setup
+ * modules. The DMesa driver has no internal GL-dependent state.
+ */
+ _swrast_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
/* RGB(A) span/pixel functions */
- swdd->WriteRGBASpan = write_rgba_span;
- swdd->WriteRGBSpan = write_rgb_span;
- swdd->WriteMonoRGBASpan = write_mono_rgba_span;
- swdd->WriteRGBAPixels = write_rgba_pixels;
- swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
- swdd->ReadRGBASpan = read_rgba_span;
- swdd->ReadRGBAPixels = read_rgba_pixels;
+ dd->WriteRGBASpan = write_rgba_span;
+ dd->WriteRGBSpan = write_rgb_span;
+ dd->WriteMonoRGBASpan = write_mono_rgba_span;
+ dd->WriteRGBAPixels = write_rgba_pixels;
+ dd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
+ dd->ReadRGBASpan = read_rgba_span;
+ dd->ReadRGBAPixels = read_rgba_pixels;
}
-/**********************************************************************/
-/***** DMesa Public API Functions *****/
-/**********************************************************************/
-
-
+/****************************************************************************
+ * DMesa Public API Functions
+ ***************************************************************************/
/*
* The exact arguments to this function will depend on your window system
@@ -731,15 +717,13 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
DMesaVisual v;
GLint redBits, greenBits, blueBits, alphaBits;
- int refresh;
char *var = getenv("DMESA_REFRESH");
- if ((var == NULL) || ((refresh=atoi(var)) == 0)) {
- refresh = 60;
- }
+ int refresh = (var != NULL) ? atoi(var) : 0;
if (!dbFlag) {
return NULL;
}
+
alphaBits = 0;
switch (colDepth) {
case 15:
@@ -767,7 +751,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
return NULL;
}
- if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual)))!=NULL) {
+ if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual))) != NULL) {
/* Create core visual */
v->gl_visual = _mesa_create_visual(colDepth>8, /* rgb */
dbFlag,
@@ -809,7 +793,7 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
{
DMesaBuffer b;
- if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer)))!=NULL) {
+ if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer))) != NULL) {
_mesa_initialize_framebuffer(&b->gl_buffer,
visual->gl_visual,
@@ -844,7 +828,7 @@ DMesaContext DMesaCreateContext (DMesaVisual visual,
DMesaContext c;
GLboolean direct = GL_FALSE;
- if ((c=(DMesaContext)calloc(1, sizeof(struct dmesa_context)))!=NULL) {
+ if ((c=(DMesaContext)calloc(1, sizeof(struct dmesa_context))) != NULL) {
c->gl_ctx = _mesa_create_context(visual->gl_visual,
share ? share->gl_ctx : NULL,
(void *)c, direct);
@@ -852,17 +836,19 @@ DMesaContext DMesaCreateContext (DMesaVisual visual,
_mesa_enable_sw_extensions(c->gl_ctx);
_mesa_enable_1_3_extensions(c->gl_ctx);
- /* you probably have to do a bunch of other initializations here. */
+ /* you probably have to do a bunch of other initializations here. */
c->visual = visual;
- /* Initialize the software rasterizer and helper modules.
- */
+ c->gl_ctx->Driver.UpdateState = dmesa_update_state;
+
+ /* Initialize the software rasterizer and helper modules.
+ */
_swrast_CreateContext(c->gl_ctx);
_ac_CreateContext(c->gl_ctx);
_tnl_CreateContext(c->gl_ctx);
_swsetup_CreateContext(c->gl_ctx);
- dmesa_init_pointers(c->gl_ctx);
dmesa_register_swrast_functions(c->gl_ctx);
+ dmesa_init_pointers(c->gl_ctx);
}
return c;
@@ -884,7 +870,7 @@ GLboolean DMesaViewport (DMesaBuffer b,
{
void *new_window;
- if ((new_window=vl_sync_buffer(b->the_window, xpos, ypos, width, height))==NULL) {
+ if ((new_window=vl_sync_buffer(b->the_window, xpos, ypos, width, height)) == NULL) {
return GL_FALSE;
} else {
b->the_window = new_window;
@@ -905,16 +891,15 @@ GLboolean DMesaViewport (DMesaBuffer b,
*/
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
{
- if (c&&b) {
+ if ((c != NULL) && (b != NULL)) {
if (!DMesaViewport(b, b->xpos, b->ypos, b->width, b->height)) {
return GL_FALSE;
}
c->Buffer = b;
- dmesa_update_state(c->gl_ctx, 0);
_mesa_make_current(c->gl_ctx, &b->gl_buffer);
- if (c->gl_ctx->Viewport.Width==0) {
+ if (c->gl_ctx->Viewport.Width == 0) {
/* initialize viewport to window size */
_mesa_Viewport(0, 0, b->width, b->height);
}