diff options
Diffstat (limited to 'src/mesa/drivers/dri/common')
-rw-r--r-- | src/mesa/drivers/dri/common/dri_util.c | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/common/utils.c | 9 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index daf1d56feb..b7718f50fd 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -1006,6 +1006,7 @@ static const struct { unsigned int attrib, offset; } attribMap[] = { __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), /* The struct field doesn't matter here, these are handled by the @@ -1013,7 +1014,6 @@ static const struct { unsigned int attrib, offset; } attribMap[] = { * so the iterator includes them though.*/ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), - __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, level), __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) }; @@ -1038,15 +1038,6 @@ driGetConfigAttribIndex(const __DRIconfig *config, else *value = 0; break; - case __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS: - *value = 0; - if (config->modes.bindToTextureTargets & GLX_TEXTURE_1D_BIT_EXT) - *value |= __DRI_ATTRIB_TEXTURE_1D_BIT; - if (config->modes.bindToTextureTargets & GLX_TEXTURE_2D_BIT_EXT) - *value |= __DRI_ATTRIB_TEXTURE_2D_BIT; - if (config->modes.bindToTextureTargets & GLX_TEXTURE_RECTANGLE_BIT_EXT) - *value |= __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT; - break; case __DRI_ATTRIB_SWAP_METHOD: break; diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 1839ef935a..237d51cf22 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -713,6 +713,15 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type, modes->accumAlphaBits) > 0); modes->haveDepthBuffer = (modes->depthBits > 0); modes->haveStencilBuffer = (modes->stencilBits > 0); + + modes->bindToTextureRgb = GL_TRUE; + modes->bindToTextureRgba = GL_TRUE; + modes->bindToMipmapTexture = GL_FALSE; + modes->bindToTextureTargets = modes->rgbMode ? + __DRI_ATTRIB_TEXTURE_1D_BIT | + __DRI_ATTRIB_TEXTURE_2D_BIT | + __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT : + 0; } } } |