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path: root/src/mesa/drivers/dri/i830/i830_ioctl.c
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Diffstat (limited to 'src/mesa/drivers/dri/i830/i830_ioctl.c')
-rw-r--r--src/mesa/drivers/dri/i830/i830_ioctl.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_ioctl.c b/src/mesa/drivers/dri/i830/i830_ioctl.c
index cad48db9df..cd0c143dfc 100644
--- a/src/mesa/drivers/dri/i830/i830_ioctl.c
+++ b/src/mesa/drivers/dri/i830/i830_ioctl.c
@@ -186,7 +186,7 @@ static void i830ClearWithTris(GLcontext *ctx, GLbitfield mask,
old_vertex_prim = imesa->hw_primitive;
imesa->hw_primitive = PRIM3D_TRIFAN;
- if(mask & DD_FRONT_LEFT_BIT) {
+ if(mask & BUFFER_BIT_FRONT_LEFT) {
GLuint tmp = sarea->ContextState[I830_CTXREG_ENABLES_2];
sarea->dirty |= (I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS |
@@ -248,7 +248,7 @@ static void i830ClearWithTris(GLcontext *ctx, GLbitfield mask,
i830FlushPrimsLocked( imesa );
}
- if(mask & DD_BACK_LEFT_BIT) {
+ if(mask & BUFFER_BIT_BACK_LEFT) {
GLuint tmp = sarea->ContextState[I830_CTXREG_ENABLES_2];
sarea->dirty |= (I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS |
@@ -311,7 +311,7 @@ static void i830ClearWithTris(GLcontext *ctx, GLbitfield mask,
i830FlushPrimsLocked( imesa );
}
- if(mask & DD_STENCIL_BIT) {
+ if(mask & BUFFER_BIT_STENCIL) {
GLuint s_mask = ctx->Stencil.WriteMask[0];
sarea->dirty |= (I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS |
@@ -433,40 +433,40 @@ static void i830Clear(GLcontext *ctx, GLbitfield mask, GLboolean all,
I830_FIREVERTICES( imesa );
- if (mask & DD_FRONT_LEFT_BIT) {
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
if(colorMask == ~0) {
clear.flags |= I830_FRONT;
} else {
- tri_mask |= DD_FRONT_LEFT_BIT;
+ tri_mask |= BUFFER_BIT_FRONT_LEFT;
}
- mask &= ~DD_FRONT_LEFT_BIT;
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
}
- if (mask & DD_BACK_LEFT_BIT) {
+ if (mask & BUFFER_BIT_BACK_LEFT) {
if(colorMask == ~0) {
clear.flags |= I830_BACK;
} else {
- tri_mask |= DD_BACK_LEFT_BIT;
+ tri_mask |= BUFFER_BIT_BACK_LEFT;
}
- mask &= ~DD_BACK_LEFT_BIT;
+ mask &= ~BUFFER_BIT_BACK_LEFT;
}
- if (mask & DD_DEPTH_BIT) {
+ if (mask & BUFFER_BIT_DEPTH) {
clear.flags |= I830_DEPTH;
clear.clear_depthmask = imesa->depth_clear_mask;
clear.clear_depth = (GLuint)(ctx->Depth.Clear * imesa->ClearDepth);
- mask &= ~DD_DEPTH_BIT;
+ mask &= ~BUFFER_BIT_DEPTH;
}
- if((mask & DD_STENCIL_BIT) && imesa->hw_stencil) {
+ if((mask & BUFFER_BIT_STENCIL) && imesa->hw_stencil) {
if (ctx->Stencil.WriteMask[0] != 0xff) {
- tri_mask |= DD_STENCIL_BIT;
+ tri_mask |= BUFFER_BIT_STENCIL;
} else {
clear.flags |= I830_DEPTH;
clear.clear_depthmask |= imesa->stencil_clear_mask;
clear.clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
}
- mask &= ~DD_STENCIL_BIT;
+ mask &= ~BUFFER_BIT_STENCIL;
}
/* First check for clears that need to happen with triangles */