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Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_context.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
new file mode 100644
index 0000000000..4acec31265
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -0,0 +1,143 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+#include "i830_context.h"
+#include "imports.h"
+#include "texmem.h"
+#include "intel_tex.h"
+#include "tnl/tnl.h"
+#include "tnl/t_vertex.h"
+#include "tnl/t_context.h"
+
+
+/***************************************
+ * Mesa's Driver Functions
+ ***************************************/
+
+/* This is the extension list explicitly enabled by the client and
+ * excludes functionality available in Mesa and also excludes legacy
+ * extensions. It is recognized that in an open source driver, those
+ * extensions will probably be re-enabled.
+ */
+static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
+{
+ if (name == GL_EXTENSIONS)
+ return
+ "GL_ARB_multitexture "
+ "GL_ARB_texture_border_clamp "
+ "GL_ARB_texture_compression "
+ "GL_ARB_texture_env_add "
+ "GL_ARB_texture_env_combine "
+ "GL_ARB_texture_env_dot3 "
+ "GL_ARB_texture_mirrored_repeat "
+ "GL_ARB_transpose_matrix "
+ "GL_ARB_vertex_buffer_object "
+ "GL_ARB_vertex_program "
+ "GL_ARB_window_pos "
+ "GL_EXT_abgr "
+ "GL_EXT_bgra "
+ "GL_EXT_blend_color "
+ "GL_EXT_blend_func_separate "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_blend_subtract "
+ "GL_EXT_clip_volume_hint "
+ "GL_EXT_compiled_vertex_array "
+ "GL_EXT_draw_range_elements "
+ "GL_EXT_fog_coord "
+ "GL_EXT_multi_draw_arrays "
+ "GL_EXT_packed_pixels "
+ "GL_EXT_rescale_normal "
+ "GL_EXT_secondary_color "
+ "GL_EXT_separate_specular_color "
+ "GL_EXT_stencil_wrap "
+ "GL_EXT_texture_env_add "
+ "GL_EXT_texture_env_combine "
+ "GL_EXT_texture_filter_anisotropic "
+ "GL_IBM_texture_mirrored_repeat "
+ "GL_MESA_ycbcr_texture "
+ "GL_MESA_window_pos "
+ "GL_NV_texgen_reflection "
+ "GL_SGIS_generate_mipmap ";
+
+ return intelGetString( ctx, name );
+}
+
+
+static void i830InitDriverFunctions( struct dd_function_table *functions )
+{
+ intelInitDriverFunctions( functions );
+ i830InitStateFuncs( functions );
+ i830InitTextureFuncs( functions );
+ functions->GetString = i830GetString;
+}
+
+
+GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+ struct dd_function_table functions;
+ i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context);
+ intelContextPtr intel = &i830->intel;
+ GLcontext *ctx = &intel->ctx;
+ if (!i830) return GL_FALSE;
+
+ i830InitVtbl( i830 );
+ i830InitDriverFunctions( &functions );
+
+ if (!intelInitContext( intel, mesaVis, driContextPriv,
+ sharedContextPrivate, &functions )) {
+ FREE(i830);
+ return GL_FALSE;
+ }
+
+ intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
+ intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;
+ intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;
+
+ intel->nr_heaps = 1;
+ intel->texture_heaps[0] =
+ driCreateTextureHeap( 0, intel,
+ intel->intelScreen->textureSize,
+ 12,
+ I830_NR_TEX_REGIONS,
+ intel->sarea->texList,
+ & intel->sarea->texAge,
+ & intel->swapped,
+ sizeof( struct i830_texture_object ),
+ (destroy_texture_object_t *)intelDestroyTexObj );
+
+ /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly
+ * FIXME: packed, but they're not in Intel graphics hardware.
+ */
+ intel->ctx.Const.MaxTextureUnits = 1;
+ driCalculateMaxTextureLevels( intel->texture_heaps,
+ intel->nr_heaps,
+ &intel->ctx.Const,
+ 4,
+ 11, /* max 2D texture size is 2048x2048 */
+ 8, /* max 3D texture size is 256^3 */
+ 0, /* max CUBE. not supported */
+ 0, /* max RECT. supported, but not enabled */
+ 12,
+ GL_FALSE );
+ intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ 18 * sizeof(GLfloat) );
+
+ intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
+
+ i830InitState( i830 );
+
+
+ _tnl_allow_vertex_fog( ctx, 1 );
+ _tnl_allow_pixel_fog( ctx, 0 );
+
+ return GL_TRUE;
+}
+